Wish New Wep/Skills Are Available Out Of Spec
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
As much as I’d love this, I just don’t see it happening. This is the new system Anet’s devised and they like it. I’m in the same boat with guardian; and I’l actually like one of my necromancers to use the reaper line, but keep regular death shroud.
Anywho – weapons, skills and traits are tied to the elite spec line; that’s basically written in stone.
It doesn’t have to be written in stone.
ANet can simply put a switch shroud button(the tiny rectangle box with an arrow that is similar to switching Utility skills) over Death shroud.
ANet can simply not tie utility skills and weapons to the Specialization.
ANet can give Core Mesmer a new F5 skill that can be change between Chronomancer’s F5 or Core Mesmers F5. Or ANet can just put Continum rift on the F4 skill.
Then, the only reason to get Elite Specialization is to enhance them. Why should ANet do this? Because the game doesn’t have to be more restrictive. It should allow some more freedom after trait changes.
Mounts: YES!
- There are already some kind of mounts
Carpet, kites, tunneling tool
- Only in PvE
PvP/WvW already dont allow the kites, carpet, … no problem here.
- Permanent +33% speed on mounts
It’s only a timesaver, since every class can specc for perma-speed. Yes, maybe you have to get ooc to respecc, maybe even carry a set of armor with runes around. But again it’s a matter of time and you have the choice to get yourself a mount or take the time to respecc or just run around in slow-motion. No problem here.
- Toggleable visibility for the immersion whiner
Transformation of the Aviator Memory Box is only visible for someone himselkitteno hiding stuff is already implemented. No problem here with hiding mounts.
- There are already far more “unnecessary” things in GW2 and no one bats an eye:
- Minis (even of dead characters – in your face immersion!)
- Outfits
- Armor/Weapon-Skins
- Anet gets another cashcow
Since everything already exists and mounts would basically just be a Skin with perma swiftness for lazy ppl, there is absoluely no reason to not implement them – except the jealousy of some ppl here.
And now take my kitten money and gief me a Hoverboard!
The main reason to not implement them is: “I don’t want it. So I absolutely don’t want other players to have them ever.”
No.
Go play the other games with mounts if you need them that badly.
There is no reason for them to be in GW2There is no reason to not have them.
I see no one complaining about Magic carpets.
Magic carpets are not mounts. They are toys. They provide no speed boosts or skills.
They are cosmetic only.
So if Mounts worked exactly like Magic carpets and had a description called Toy, you would be okay with them?
Lore: Some nameless Pact warrior saw the Modrem Cavalier. They saw how kitten they are and just want to be like them. Thus born the Cavalier.
Mechanics: F2 skill: Mount and Dismount.
A warrior can jump onto their mount to gain passive bonuses. They don’t add anything else much other than cosmetics animation. Maybe there can be. Cavalier should be about mounts. There should be no traits or skills that encourages mount and dismounting.
Weapons: Spear. It is the only weapon that fits the Cavalier.
Utility Skills: Would choose Pet shouts, but we already have shouts. This will be a work in Progress until I find something that fits the cavalier.
What you need to know is that Cavalier is about Mounts and spears.
No.
Go play the other games with mounts if you need them that badly.
There is no reason for them to be in GW2
There is no reason to not have them.
I see no one complaining about Magic carpets.
Also.. why are some of these pve hotjoin heroes so toxic.
I don’t join dungeons to afk and get my pve rewards or pve daily.
I’d problably get kicked for being afk and added to peoples blocklists.Why do you want to afk in pvp so badly and still get rewarded for it.
You can do the pvp daily practically by playing and winning 1 match in unranked.
It takes 15 minutes of your day.
And in those 15 minutes you want to ruin the game for 9 other players.
Have you ever been in a match where you see four players in the top left hand corner suddenly went to green then to red and then to black at the same time and consistently? Have you ever seen a 200-20 points split? I rather just ragequit and go into another match. But I don’t get that option, so I am better off just afking so I can get some reward.
In hotjoin, I get that option.
Not remove but limit rewards for hotjoins more.
No need to. Hotjoin rewards are already low. Unranked has 3x more reward.
and 50x the wait time.
Hotjoin has a limit. Unrank doesn’t.
It will not teach players how to PvP regardless on how much you say it does. In fact, it will drive new players away because I will be hostile to them for being in my team.
This is summing up why rewards should not be removed from hotjoin. Unless you like playing with ragequitters and afkers.
If I don’t foresee my team winning, I’ll just afk because it is a waste of time. I will double cap just so I can get my daily capture done. I will play ineffectively like I always did in Hotjoin to get my dailies done in unranked and ranked.
I can’t even contemplate how to come up with a reasonable counter argument to this.
Why bother? It is simple, don’t remove hotjoin nor the rewards. Your proposal and argument is dumb to begin with.
PvP: Nerf burning, nerf all condis, we dont wanna play team comps for condi clears cuz we wanna run our zerkerz and kitten you for even thinking we may let you run anything except zerkerz outside of spvp ! cuz we rulez your balance ! How dare they come even close in performance to power builds !? Even these 3 should NEVER be allowed to perform at 80-90% effectiveness and need to be nerfed back down to oblivion !
Why? The meta right now is Bunker and Cele. Condis aren’t even all that great.
We just don’t want every single fight to be that way.
We don’t want to fight every single mob between points A and B every time we make the trek
Trash mobs rarely dropped anything interesting anyway, and if they keep the same mindset that SW had they won’t drop almost anything at all
People keep saying we need more challenging and more rewarding content.
But all I see is harder and less rewarding.
Speak for yourself.
I want every fight to be interesting.
Yes you can. If you bring up your scoreboard, you can look at how many kills you have at the bottom of the scoreboard.
It will never happen. Your Personal Story is tied to your race, the choices you make at creation.
Also, this forum is for Heart of Thorns feedback, not general GW2.
Only Level 1-30 personal story is tied to race.
Would like to see an additional category added to the daily options that could be off beat options to keep things interesting. World Exploration. These might be considered items included in the other groups of dailies but play off of them and be of differing degrees of difficulty or be a mash ups of existing categories.
Examples:
- Complete Troll’s Revenge jumping puzzle
- Complete Demongrubb’s Pits jumping puzzle
- Craft 10 Exotic Weapons
- Visit Grot’s Point, Krait’s Ladder and Mudbay Digs in Kessex hills
- Kill The Mossman or Bloomhunger in the Swampland Fractual
- Complete Kessex Hills for Map Completion
- Obtain One Exotic from the Mystic Forge
- Kill 25 enemy players in SPvP
- Play a rank/unrank SPvP game on Skyhammer
- Kill 25 enemy players in WvW
- Kill 50 Dredge in Eternal Battleground
- Explore all 5 points on interest in the Alpine Borderlands
- Explore Stonegaze Spire Reactor in EoTM
- Gain 3 levels in PvE
- Complete 1 level of a Mastery track
- Gain 2 WvW ranks
- Perform one Guild Bounty Capture
- Run one Guild Rush
- Find one point in a Guild Trek
These would include differing options for people to transverse the world that would include elements of PvE, PvP, WvW and progression in crafting, leveling and masteries.
This would also allow ANet further options in encouraging players to visit different aspects of the world.This category would act like the others where 4 random options are pulled from a potential pool of options for players to choose from.
We already have a carrot for these. Its called Achievements. No need to force players to rerun them when they already did it once.
Not remove but limit rewards for hotjoins more.
No need to. Hotjoin rewards are already low. Unranked has 3x more reward.
Abjured won WTS, and Nos (cele signet necro) was part of the team. Thus, this is meta for metabattle. Now I encourage you to watch those WTF finals and decide by yourself (past broadcast of guildwars2’s twitch).
#nostate meta: get ready for a plague nerf.
On a side note, metabattle forgot to add MM necro to the meta. I mean, the best team from a country of 1.5 billion people had a MM necro.
The best team from a country of 1.5 billion people was utterly destroyed.
No need to.
Thief
Only 1 viable build, almost 0 cc, dies from every AoE, dies in teamfight if not used right in 1 sec, Nice burst dmg, almost 0 sustain, Possibilty for Invis ambush plays high skillcap almost no condi cleanse, great in escapes,can be pain in kitten to finnish off.
You haven’t played thief at all.
Let me be at home where I can ragequit easily if I am not having a great match, then I will not go over to unrank and ranked to ruin everyone’s matches.
Indeed you and many more would do PvE dailies instead and the remainder who do want a fairer game would help grow the PvP community.
Thank you for summing up perfectly why rewards should be removed from hotjoin.
Unranked and ranked will only grow into a community of ragequitters, and afkers if they remove reward in hotjoin.
It will not teach players how to PvP regardless on how much you say it does. In fact, it will drive new players away because I will be hostile to them for being in my team.
This is summing up why rewards should not be removed from hotjoin. Unless you like playing with ragequitters and afkers.
Also, I will do my dailies in unranked. If I don’t foresee my team winning, I’ll just afk because it is a waste of time. I will double cap just so I can get my daily capture done. I will play ineffectively like I always did in Hotjoin to get my dailies done in unranked and ranked.
(edited by runeblade.7514)
Cons:
- I will afk the match more frequently, especially if my team is losing.
- I will be hostile against inexperienced players for joining and I will tell them repeatedly to go play PvE.
I admire your honesty in declaring yourself as part of the problem rather then looking for a solution.
You want a solution? Here is a solution: Don’t remove hotjoin, don’t remove the rewards.
Let me be at home where I can ragequit easily if I am not having a great match, then I will not go over to unrank and ranked to ruin everyone’s matches.
Don’t play with pugs.
All rewards to be removed from hotjoin – No rank, No dailies.
Pro’s:
Many more players will play un-ranked for their dailies resulting in much shorter queue times.Leaving matches will occur less frequently ( I haven’t ever left a an unranked match so I am assuming that dishonor is applied – if not it should be) resulting in a much better experience for all.
The matching process will mean that more inexperienced players will actually have the opportunity to play in a more balanced environment which can only grow the numbers playing pvp regularly.
Cons
None.
Anyone believe they have a good argument as to why rewards should be given out in in hotjoin/practice other than ’it’s an easy place to do my dailies’ which has created the mess that it is in now.
Cons:
Use Berserker stance. Run all over the trap, then proceed to kill the trap ranger.
Dodge rolling through them also works.
We saw it took ages for a mesmer/thief combo to finish a necro,
Uh no.
All I saw is Nos getting instagib every time the camera decides to look at him.
I guess we weren’t watching the same thing; I was watching the Guild Wars 2 2015 World Tournament Series… and that wasn’t the case there at all.
Then it is obvious that you weren’t watching the Guild Wars 2 2015 World Tournament Series. You probably misread the title of the youtube video and saw a montage of a random necromancer killing upscaled players in WvW.
We saw it took ages for a mesmer/thief combo to finish a necro,
Uh no.
All I saw is Nos getting instagib every time the camera decides to look at him.
Watch TCG vs Abjured again. Mesmer/thief burst has trouble getting down anyone, including the necro.
How about you watch it again?
I would like a WvW exclusive as well, one that is based of off total lifetime kills and stomps in WvW and some keep caps (not tower, not camps, not SMC but keeps and gari).
It would be very easy to impliment as these are already tracked via WvW achievements and would fairly represent effort.
Only if karma trains gets nerfed.
We saw it took ages for a mesmer/thief combo to finish a necro,
Uh no.
All I saw is Nos getting instagib every time the camera decides to look at him.
Wakkey was the real hero, rewatch the matches, he man-handled 2-3 people with his insane kiting and LoSing. Toker did well with decaps but that was only possible because wakkey (and to some extent phantaram) were able to hold out numbered fights reliably.
Lol no. Wakkey keeps dying easily in 1v2.
A PvE build. You can get a consistent 25 stacks of might and 25 vuln by simply autoattacking.
Traits: http://dulfy.net/gw2traits#build=AgQB6AVoBqQ~
Weapons: Greatsword/Staff
Heal: Consume Condi
Utility: Spectral Grasp/Suffer/Any speed skill
Elite: Flesh Golem
Rune: Rune of Strength
Sigils: Force + Bloodlust
Also, Frost Death Knight is the name of my Reaper Character.
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
In a 5 man teamfight five condi removals and five stunbreaks could be used to remove half the effects of one skill. That is absolutely a trade I’ll take.
Meanwhile, Earthshaker and Hammer 3, both around 10 second cooldown, can do the same thing.
If it was 1s cast, a bit lower CD, it would absolutely be elite. When you pull this off you can destroy fights, but at 2s its really luck as to whether you can even finish the cast before your opponent randomly evades your teammates’ auto attacks.
It wouldn’t matter with a 1s cast.
A 40 second condi removal and a stunbreak can make the 120 second cooldown elite useless.
Nice one Anet, now dial it up a notch, force people to think and actually do more than equip PVT and zombie through it all!
I think that players that equip PVT should be able to zombie through it all.
Otherwise, there is no point in that gear. Toughness and vitality should be easy mode but less efficient.
I am confused by this post.
stronghold
Seriously, remove them.
All they do is confuse new players.
If you max out on condition damage it hits a whopping 300 DPS below 50%! Yeah its garbage.
IMO, this should’ve been a power build trait.
90 or 147 dps per whenever chilled. This is not grandmaster worthy.
You Are All Weaklings!
Why would we need might on a skill we use when we’re under pressure? We need something that helps us survive. The weakness is good.
- No longer grants might.
- Inflicts weakness.
- Transfer conditions on you to foes.
- Grants stability per condition transferred.Suffer!
We’re basically putting the condition transfer onto You Are All Weaklings! This shout is deemed useless (already is anyways).
- Now converts boons on foes to conditions.
- Deals high scaling physical damage based on boons on foes.
- Inflicts chill.That’s all I got.
I think “Your Soul Is Mine!” is decent, though. Maybe?
The Might is good because it synergizes well with Blighter’s boon.
Remove the stun, nerf the chill, I don’t care. 120 seconds is just too long.
A 40 second cooldown standard condi removal removes Chilled to the Bone completely.
Mesmer does not need anything but bug fixes and nerfs at this point. Anything that is remotely a buff is unjustified with how strong they currently are. Same goes for Elementalist.
If mesmers gets buffed where it doesn’t buff PU Shatter, then it is justified. This is so that players can have more viable options.
You can lower the cds with Resounding Timbre..
The problem with shouts aint the cd imo.
They dont effect the team and 2 ( sic em and gaurd ) effect only the pet untraited..Imo this is bad design.. “Hey i shout but only my pet hear it, not even me”
IMO, this is a unique design. I am shouting at my pet to command them to do this.
https://wiki.guildwars2.com/wiki/Legendary_Centaur_Stance
look. it’s there. a healer. now go have your creamy release so you can prepare yourself for making a thread about your rage at the shiro meta.
High level Revenant gameplay
My suggestion to make almost all pets, if not all, viable is to change the F2 skills.
If the cost is beastly warden being useless in order for all pets to be useful, then I would take that cost. If pets are still imbalanced, then it will be a matter of cooldown on the F2 skills.
This would probably not fix pets in WvW because pets will still die in the AoE bombs.
What this would do is make pet F2 skills so reliable that it becomes an extension of your build.
(edited by runeblade.7514)
Play Bunker Guardian in PvP.
You become the Tank AND the Healer.
Warrior should get fast hands as baseline.
This way, warriors won’t have to invest in both Discipline and Defense to remain viable. They can just only invest in defense and have two traits spot free.
Thank you.. and may I just say, “wow…….”
So, out of (15) Minor and (45) Major assignable traits… there is only (1) that pertains to traps?
There is only one trait that is useful only to traps, but there are multiple traits useful to traps.
I think that 2-5 should have increased cooldown but they throw multiple med kits at once.
This way:
Medkit auto-attack should be the healing bombs that explodes to damage foes and heal allies. It would revive the old healing bomb build that engis had, except with medkits. In WvW zerging, a medic would be dropping healing bombs at the zerg to keep them alive like the old Elixir Infused bomb trait did.
I played BD with my Elixir Flamethrower build, I keep seeing all these med kits pop up whenever the flame jet hits an enemy.
It has a 2 sec ICD, if it had 0 then think what a full crit-rate flamethrower build could do…
It’ll probably do what I saw: Spawn 10492174 medkits on the ground with one flame jet.
But, it might be a bug. I won’t complain.
As many of us know, running fractals will slowly give so many rings that in time those rings become nothing more than just some silver you sell to a merchant. But i think it would be great if you guys would add something to use these rings on. I therefore suggest three options.
1: Adding a collection for Ascended rings would be a nice way to make these rings more rewarding, it also makes sure that every ring gets some added value instead of people just wanting those berserker rings.
2: Salvaging ascended rings: I’m not sure about what these would give you when salvaged, maybe even just some ectos. But it just doesn’t seem right that at the moment exotic rings seem to have more value than ascended rings.
3: Put them in the mystic forge. Even if they only had a slight chance to give a ring of exotic quality, i think it would be something that would be much appreciated by the community.If you guys have any other ideas, comments on my suggestion or if you don’t agree on me, please let me know!
2. Mist Essence. I need them.
3. What would they give?
What if Dhuumfire also gave the ability to transfer condis at enemy with Life blast? One condi per a blast. There would be a cool down for Reaper specialization.
It will synergize with Unholy Martyr, Plague signet. MoC also might be an attractive trait.
It can stand equally compared Foot in the grave for condi necromancers and give them both a good and equal choice.
Bunker down have chance to proc on critical hit dealt and received (I don’t know how ICD work then, but something telling me it have separate CD). It is good trait but it has it issues. To get bandage you need to go step forward, for enemy to trigger mine it is often required to go step backwards.
I don’t think Bunker down has a ICD.
I played BD with my Elixir Flamethrower build, I keep seeing all these med kits pop up whenever the flame jet hits an enemy.
Perhaps not, but the potential might very well make them meta. I am all for creative play and for trying to improve the game.
I’m not for creating game breaking loopholes. This looks like it could easily be one.
I don’t see how it is a game breaking loophole.
It seems that rangers get the short end of the stick when it comes to clear/damage spread with their bow. You have to take marksman spec, which is decent-ish at best, in order to have piercing arrows. Now even then, you need to have positioning in your favor to clip more than just 1 target.
Why do you need piercing arrows? I like remorseless more than Lead the Wind. Piercing AoE is the worst kind of AoE.
Yet, dragon hunter barely needs positioning, and gets a bouncing arrow (similar to theif’s short bow auto if you haven’t watched the spotlight.) It also cripples targets on bounce.
Dragon Hunter can’t escape well without infiltrator shot or Hunter’s shot.
The 2 skill on the ranger is pretty good, nice burst and low cooldown. Yet, you once again need piercing shot in order to spread the damage. DH’s 2 is a 1 shot burst equivalent (ish) to if all your Ranger “2” skill arrows hit, and it pierces (fairly wide too as far as I can tell.)
And True shot is 1200 range.
DH doesn’t have to rely on a pet to observe the same damage as other classes. While pet’s aren’t always an issue, all too often are pets lagging behind (terrain..), dead or just bugging out.
Clearly, you haven’t seen your pet save you with knockdowns.
Ranger’s 3 grants you stealth, it’s awesome and fun. DH gives you a shot canceling enemy missiles in it’s path. That’s probably very hard to pull off, but assuming you play on high tier, you might be able to semi predict an incoming harmful hit (including a few of Ranger’s “2” shots.) If anything, it might end up getting your enemy to try and bait the shot out.
Stealth wins over small reflect. There is a ton of utility with stealth but reflecting shot is purely defensive and useless against melee players.
DH’s passives allow for burn damage without having to use a trap or weapon. One could argue that pets do that, true, but micromanaging a pet is a lot harder than pressing F1 and getting an immediate result should enemies come close to you. They also have a given leap (F2) that heals you. The F3 gives you an aoe shield..
Why would a power build need condi damage?
Ranger is not getting the short end of the stick. I think it is the opposite. DH just can’t live up to Ranger Longbow. But I guess that the sick Reflect virtue is cool.
lolololol
You talk about stealth and knockdowns as if guardians don’t have blind, aegis, renewed focus, judge’s intervention, and shelter as mitigation/escape options.
We’re talking about the most survivable class outside a cele d/d ele ingame.
Ranger longbow is garbage. It has less aoe damage, DH #2 is more DPS than rapid fire (lower cooldown relative to damage output), the entire weapon has far more group utility and actual CC, unlike that garbage barrage.
It’s lovely you talk about pet saving you as if the pet lives through any engagement with more than 5-10 people involved.
Duels/roaming =/= class value. Dueling/roaming is a virtually useless activity, it contributes nothing to your realm compared to larger skirmishes and objectives.
And if you want a dueling ranged class, you should have rolled mesmer.
sPvP = class value. WvW zerging =/= class value. As far as I know, sPvP is 1v1, 1v2,2v2,2v3,1v3,3v4,5v5, etc etc.
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