Showing Posts For runeblade.7514:

Ideas for making elites and core on par

in PvP

Posted by: runeblade.7514

runeblade.7514

I got a better solution: Split Core and Elite.

Core gets their own versions of all the traits while elite gets their version of the core’s traits.

This way, Core specs can be balanced separately from Elite specs. Elite specs can be nerfed without hurting the core specs.

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[FEEDBACK] Rising Flames

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

Make core world hearts repeatable, not the new content.

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HoT Hero Points need a severe nerf

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Just post a AB train on the lfg. People will be swarming in to join.

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Nerf CC or Buff stability.

in PvP

Posted by: runeblade.7514

runeblade.7514

I made a suggestion to tie CC to stats while removing toughness/vitality because ANet can’t balance Toughness and vitality in sPvP and, toughness and vitality is useless(aside from a few select raid encounter) in PvE. Aggression would increase duration or effectiveness of disables. While denial would increase duration on slows.

There would be a 1 second disable and 2 seconds max for slows if you have zero aggression and denial.

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(edited by runeblade.7514)

Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

I think some may be missing the point. Why not just add Aggression and Denial stats without removing toughness and vitality from the game? I also made a suggestion earlier to add a control stat that increases the “damage” characters do to broker bars. I believe this would help give some classes more dedicated, specific roles in raids. I also wanted to add Precaution: decreases the damage done by conditions. Conditions would need to be slightly rebalanced. However, if done right, this should help so your not totally reliant on a form of condition removal in your skill bar or trait line-opening up more build variety in the game. Also, Destroyer stats would be Amazing to have in PvE as well.

Toughness and vitality makes a boring gameplay. Especially in PvP, you can find youtube duels that last forever with no one winning. I don’t want to just add Aggression and Denial because there is just too much CC in the game. If Aggression and Denial have to be in the game, the game would have to be built around CC + Aggression and Denial.

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Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

As a full Knight Necro, I disagree about Toughness being useless. When we have 3 frogs at octovine in AB and everyone is on the ground, I am still hitting the octo with 50%+ health… When people aggro mobs at towers in DS they get downed in seconds, I can have 15+ mobs on me and still manage to run in circles until forever. When people die in dungeons I am the person who revives them while mobs are tickling my back. So far I haven’t died and only got downed 3 times on HoT maps since the expansion came out and I’m actually proud of that. So yeah, I want to keep my Toughness, thanks.

All I see is that you’re using toughness to give yourself more forgiving mistakes. If there were more skilled players in that group, they would be able to dodge those frogs without the need of knight gear.

You could have 15+ mobs on you, but if someone walks in, 14 of those mobs could deaggro and fight the second player and killing him. What would be the point of toughness if you couldn’t keep it all together? There are no aggro mechanics do so.

Now, if there was aggression/denial as a stat, instead of tons of downed players, then the necro could just fear/chill the defiance bar down to stun the frogs, thus saving all the poorly skilled player alive.

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Auric Basin Loot "Exploit" [merged]

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

How else CAN you feel about it, if we’re being honest? How can the chak gerent feel “rewarding” when it provides next to nothing for a win and has a much higher rate of failure? With AB multi so far and away more rewarding than any other content in the game, everything else is comparatively less rewarding.

AB doesn’t give me Ley line crystals nor Chak Acid. If Chak Gerent gave me, then I feel rewarded.

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I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Oh they’ll definitely do other things, just not VB.

SW/Fractals/Gathering etc all >>>> VB.

I agree, VB and TD meta aren’t run because of gold. They are run because of the mapwide currency.

Some people actually run events for fun. But it’s not fun if everyone is doing AB. AB is my least favorite meta, but it’s the one I know has the best chance of succeeding. That’s the main reason I run it.

I know I’m not alone in this, because others in my guild feel the same way.

The people who run events for fun aren’t the same people who run AB all the time.

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Toughness and Vitality

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

I have a suggestion, remove Toughness and Vitality. And make two new stats, Aggression and Denial.

Aggression is the stat that improves direct disable like stuns and daze(Side note: Knockback range would improve with aggression). Denial is the stat the improves slows like cripple and immobilize. Also, Aggression and denial will improve defiance bar damage.

To achieve this, every skill is nerfed to have a maximum of base 1 second duration for disables and slow. When you improve aggression and denial it will stun/cripple for a lot longer.

Why?

  • Toughness and vitality are useless in PvE other than a few select raid bosses. There are no aggro management to justify tank stats.
  • ANet can’t balance toughness and vitality in PvP. Bunker Amulets are being removed over it.
  • There is too much CC in the game. CC should require a stat to improve them, especially in PvP.
  • I can feel like a protective tank by denying the enemy the ability to hurt my party members rather than just standing and taking damage for my team.

What will happen to survivability? There is always traits. You can always equip these traits for sustain.

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(edited by runeblade.7514)

Why Making SPVP P2W?

in PvP

Posted by: runeblade.7514

runeblade.7514

inb4 endless semantics about if it’s B2P or P2W

Oh wait too late sorry

It’s silly to put spvp behind a paywall. It’s a bad idea commercially and narrows the gameplay.. I’ve written several threads on this and won’t be repeating myself here.

But just leaving something here to register your arguments for a paywall as invalid.

You’re welcome.

Why do PvP players deserve to play this game for free, while PvE and WvW need to pay for it to play it?
That’s absolutely ridiculous, either all pay or none, period.
Players who bought HoT play the most recent version of the game, the game will obviously be balanced around them, and not around the F2P players who think it is in their right to leech of off others who bought the game.

Then the solution is simple, HoT and free players should be split away from each other.

I hope free players don’t experience horrendous queue times and get a bad impression on game population.

One of the many reasons it’s a terrible idea.

as for the whole WvW/PvE jealous sibling spiel from that guy… Lol!

I can’t agree it is a terrible idea. What is a terrible idea is that F2P players gets roflstomped because they don’t have the elite specs. They’re better off leaving sPvP with a bad impression from queue times than from pay2win.

The pay wall means losing out on the F2P crowd

F2P = higher population = shorter queue times

F2P = higher population = shorter queue times = roflstomped = frustration = leave spvp = lower long term population = longer long term queue times.

Pay wall = fairer games = Longer stay = higher long term population =shorter queue times in the long lerm

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Why Making SPVP P2W?

in PvP

Posted by: runeblade.7514

runeblade.7514

inb4 endless semantics about if it’s B2P or P2W

Oh wait too late sorry

It’s silly to put spvp behind a paywall. It’s a bad idea commercially and narrows the gameplay.. I’ve written several threads on this and won’t be repeating myself here.

But just leaving something here to register your arguments for a paywall as invalid.

You’re welcome.

Why do PvP players deserve to play this game for free, while PvE and WvW need to pay for it to play it?
That’s absolutely ridiculous, either all pay or none, period.
Players who bought HoT play the most recent version of the game, the game will obviously be balanced around them, and not around the F2P players who think it is in their right to leech of off others who bought the game.

Then the solution is simple, HoT and free players should be split away from each other.

I hope free players don’t experience horrendous queue times and get a bad impression on game population.

One of the many reasons it’s a terrible idea.

as for the whole WvW/PvE jealous sibling spiel from that guy… Lol!

I can’t agree it is a terrible idea. What is a terrible idea is that F2P players gets roflstomped because they don’t have the elite specs. They’re better off leaving sPvP with a bad impression from queue times than from pay2win.

sucks to suck doesnt it? if your bad at pvp with core specs youll be bad with elite specs. simple as that. elite specs dont give you more power just a new way to play.

Until core specs wins tournaments, then your statement is false.

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Is it better to buy Hot now or later?

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

If you don’t buy it now or in 7 days, then buy it when it goes on sale. Because you will be missing free content. You will have to buy the content you are missing.

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I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Oh they’ll definitely do other things, just not VB.

SW/Fractals/Gathering etc all >>>> VB.

I agree, VB and TD meta aren’t run because of gold. They are run because of the mapwide currency.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.

On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.

The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.

As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.

Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.

The AB meta fills multiple maps, at least five or six.

When was the last time you saw five servers doing either VB or TD?

Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.

Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.

Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.

Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.

And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.

In your opinion. The only way to really know is if it happens. There’s no way to know.

The bottom line is not everyone just does meta event after meta event. Some people do a meta event and run off to do other stuff.

For people that do meta events constantly, they might think other people are the same. But if a person does only one meta event, maybe two, they’re not likely to choose less profitable ones.

It is not a opinion. Because the meta does not overlap with each other at all.

That’s a single factor. However, you’re also assuming that a person is going to spend their in game time doing metas. Not everyone really enjoys metas. In fact, I’m one of those people.

Even though metas don’t happen at the same time, It’s highly unlikely I’m going to do more than two metas a day if that. Usually I’ll only do one meta.

At that point I have to choose which meta I do. Now, if one meta is more rewarding than the others, and I was interested in rewards, that’s the meta I’d do. I’m not driven primarily by rewards, but I know people who are. They log in, just at the time the AB meta is going, and then they have other things to do in real life.

They could log in and do other metas, it’s not like they can’t, but they have to choose. I’m going to do one meta. It’s going to be AB.

If more people do it, it has more chance of success. Why take a risk on other metas. You can get one that succeeds most often, with the most loot. Why bother with the other metas at all…unless you need specific currency.

I know too many people in game who use this kind of logic. These other metas have a higher chance of failing so I’m not going to waste my time. And why do more people do TD?

If you don’t think it’s because it has the most profit, I’m not sure what else to tell you.

The schedule only matters if a person can’t choose when to log in. But some people do one meta and jump into WvW for the rest of the time. Or PvP. Or work on achievements.

Most of those people will most likely choose the most profitable meta, that has the highest chance of success.

so nerfing ab will magically make people do metas they dont actually want to do? you havnt really thought this argument through have you?

I bet you there are a bunch of people who don’t want to do AB and ONLY do it because it’s profitable. So yes, they’ll do other things.

We’ve even seen posts by people who say this directly so yes, I have thought it out.

I don’t see why those bunch of people will go straight to VB and TD just because AB got nerfed. It doesn’t seem like you thought that out.

Maybe the better solution is to buff TD and VB reward so that those bunch of people will rotate maps.

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I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

At that point I have to choose which meta I do. Now, if one meta is more rewarding than the others, and I was interested in rewards, that’s the meta I’d do. I’m not driven primarily by rewards, but I know people who are. They log in, just at the time the AB meta is going, and then they have other things to do in real life.

They could log in and do other metas, it’s not like they can’t, but they have to choose. I’m going to do one meta. It’s going to be AB.

If more people do it, it has more chance of success. Why take a risk on other metas. You can get one that succeeds most often, with the most loot. Why bother with the other metas at all…unless you need specific currency.

I know too many people in game who use this kind of logic. These other metas have a higher chance of failing so I’m not going to waste my time. And why do more people do TD?

If you don’t think it’s because it has the most profit, I’m not sure what else to tell you.

The schedule only matters if a person can’t choose when to log in. But some people do one meta and jump into WvW for the rest of the time. Or PvP. Or work on achievements.

Most of those people will most likely choose the most profitable meta, that has the highest chance of success.

No you won’t get to choose what meta you get to play. If you just log on, the timer chooses what meta you can do because the meta does not overlap and the meta are on a timer. There is no choice if I want to AB vs; VB. It is a choice of, “Do I want to do VB or not?” If I said no, I don’t want to do VB. It is not because I rather do AB. Even if AB gets nerfed, it does not change the fact that VB will get more people I will still not ask myself should I do AB or VB. All it means is that AB will get less people.

It is much more profitable to do AB and VB than just do AB and, lets say, go on the internet to troll.

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Why Making SPVP P2W?

in PvP

Posted by: runeblade.7514

runeblade.7514

inb4 endless semantics about if it’s B2P or P2W

Oh wait too late sorry

It’s silly to put spvp behind a paywall. It’s a bad idea commercially and narrows the gameplay.. I’ve written several threads on this and won’t be repeating myself here.

But just leaving something here to register your arguments for a paywall as invalid.

You’re welcome.

Why do PvP players deserve to play this game for free, while PvE and WvW need to pay for it to play it?
That’s absolutely ridiculous, either all pay or none, period.
Players who bought HoT play the most recent version of the game, the game will obviously be balanced around them, and not around the F2P players who think it is in their right to leech of off others who bought the game.

Then the solution is simple, HoT and free players should be split away from each other.

I hope free players don’t experience horrendous queue times and get a bad impression on game population.

One of the many reasons it’s a terrible idea.

as for the whole WvW/PvE jealous sibling spiel from that guy… Lol!

I can’t agree it is a terrible idea. What is a terrible idea is that F2P players gets roflstomped because they don’t have the elite specs. They’re better off leaving sPvP with a bad impression from queue times than from pay2win.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

The Flexible Raid system is one of the failed systems WoW attempted to do back in Mists of Pandaria in order to ‘ease raiding onto raiders’.

Turned into a big mess, this thread sums it up nicely, and honestly I am feeling some deja vu about some of the arguments…
http://eu.battle.net/forums/en/wow/topic/8882348824

If you didn’t care to read much into it, Blizzard went with Boss mechanics scaling based upon the group-size, after utilizing their ‘group-finder’ system to get a big enough group. There would be multiple instances of the same raid, boss abilities got tweaked, etc. Players complained about how certain comps group-finder would make were not optimal, they would complain that certain boss mechanics weren’t working between say a 10-man version of that encounter to the 15-man version of that encounter. Dev mentions that some of the behavior does sound odd, some players question why would they need to go this far when a group-finder does enough of the job? Min-max talk, Flexible Raid is broken, and so on.

Mind you, this thread is years old, but the discussion is still relevant.

This is why I continue to deny this ‘easy-mode’ or ‘practice’ mode, because it is an utter waste of time and resources, and can do much more harm than good.

Leave. Raids. Alone.

Then ANet should just drop raids because it is a waste of time and resources.

What constructive insight. I am more than certain the devs will take your opinion and how the first raid of GW2 ultimately performed into consideration.

Much more constructive than leaving raids alone just because you fear that ANet might drop raids because we want variety of difficulty.

If there is a choice between dropping raids for more useful content vs. having raids not having varied difficulty, I would rather just drop raids.

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(edited by runeblade.7514)

Druid and the future of healing

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

It’s safe to say that Druid will not be the last/only healing elite spec. However, is there really any room for competition? It feels like Druids do it all, potent heals combined with a plethora of offensive support for the rest of the group, and some hard cc.

What niche would a future healer would need to utilise to be considered over a Druid? More raw healing alone when Celestial Avatar is a full party heal already would only matter if the ambient damage is significantly increased for the next raid.

I feel like we are at the start of a slippery slope in which more and more passive boosts will be included in elite specs to give them a place in endgame content.

Ventari Rev is a good healer spec.

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Road to a new RAID

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Maybe the Raid will be inside the Foundry!

As long as they insist on the restrictive raid model they currently employ, they really need to stay away from popular lore-based landmarks/settings/scenarios – and definitely stay away from anything to do with the story the current game is trying to tell.

I realize that is an unpopular opinion among a subset of the community, but it is the situation they have created for themselves if they want to avoid alienating or frustrating a sizeable number of their players.

That’s the goal of raids, to frustrate and alienate players, those are just words with negative connotations but the same overall meaning as ‘challenging’.

The game can be challenging without alienating players. I wasn’t required to have a set build in Fractals or Aetherblade. I wasn’t required to show off how many Pristine Fractal Relics or something like that.

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Practice Raid mode

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

The Flexible Raid system is one of the failed systems WoW attempted to do back in Mists of Pandaria in order to ‘ease raiding onto raiders’.

Turned into a big mess, this thread sums it up nicely, and honestly I am feeling some deja vu about some of the arguments…
http://eu.battle.net/forums/en/wow/topic/8882348824

If you didn’t care to read much into it, Blizzard went with Boss mechanics scaling based upon the group-size, after utilizing their ‘group-finder’ system to get a big enough group. There would be multiple instances of the same raid, boss abilities got tweaked, etc. Players complained about how certain comps group-finder would make were not optimal, they would complain that certain boss mechanics weren’t working between say a 10-man version of that encounter to the 15-man version of that encounter. Dev mentions that some of the behavior does sound odd, some players question why would they need to go this far when a group-finder does enough of the job? Min-max talk, Flexible Raid is broken, and so on.

Mind you, this thread is years old, but the discussion is still relevant.

This is why I continue to deny this ‘easy-mode’ or ‘practice’ mode, because it is an utter waste of time and resources, and can do much more harm than good.

Leave. Raids. Alone.

Then ANet should just drop raids because it is a waste of time and resources.

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Fractal Relic Sink Needed

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I want to buy Amulet and Accessories Ascended items, not just rings. Ascended items is much more necessary in Fractal than in every other content.

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I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.

On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.

The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.

As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.

Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.

The AB meta fills multiple maps, at least five or six.

When was the last time you saw five servers doing either VB or TD?

Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.

Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.

Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.

Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.

And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.

In your opinion. The only way to really know is if it happens. There’s no way to know.

The bottom line is not everyone just does meta event after meta event. Some people do a meta event and run off to do other stuff.

For people that do meta events constantly, they might think other people are the same. But if a person does only one meta event, maybe two, they’re not likely to choose less profitable ones.

It is not a opinion. Because the meta does not overlap with each other at all.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.

On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.

The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.

As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.

Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.

The AB meta fills multiple maps, at least five or six.

When was the last time you saw five servers doing either VB or TD?

Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.

Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.

Most of the time. Not always. I was on a TD map yesterday that didn’t have enough people to do the meta. I was there early. It was the only map advertising.

Sure if you’re in the US or you play normal hours for your server, it might be like that, but I can assure you it’s not always like that.

And none of that is actually AB’s fault. TD and VB will not get more people if you nerf AB.

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Raid rewards overhaul!

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

same way as you don’t get capped at 1 PvP win.

sPvP has a daily coin reward cap.

https://wiki.guildwars2.com/wiki/Structured_PvP#Rewards

Many other content (dungeons, open world …) has daily reward caps as well.

None of them have a weekly cap. I bet hell would break loose if you saw 1 win per map per week cap in sPvP
And what you mentioned just supports the whole idea to remove the cap or introduce better rewards. Much easier content (dungeons/fotm) have daily rewards which in most cases are better than weekly raid rewards (except if you get really lucky with ghostly infusion and that’s a once in a life occurrance). So easy content = daily restrictions = more profit vs. raids = weekly cap = medium/low worth of loot and re-runs = kitten.

Guild mission.

Right now you are comparing 2 different universes of content. One is high end elite content while other is there to allow some sort of progression for guilds same way as you have level progression with hearths, poi’s, vistas, etc.

I am sad to break it to you but what ever you tried to do failed miserably.

And PvP, WvW, Fractals, dungeons and whatever is being compared to are different universes to raids.

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So.. Since Revive Orbs are changing...

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

I’m willing to bet they’ll add one into the black lion chest drop list

I hope not.

I really don’t think ANet will be able to profit if they did.

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Posted by: runeblade.7514

runeblade.7514

Then the opposite is true with your definition.

In F2P mmo, I can buy +1000 power boost in other games in PvP. Therefore the game is not pay2win.

I’m glad you agree.

I’m glad you agree that +1000 power boost into the gemstore is not pay2win. Lets get some more power to the gemstore so I can pay to get an advantage.

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Posted by: runeblade.7514

runeblade.7514

inb4 endless semantics about if it’s B2P or P2W

Oh wait too late sorry

It’s silly to put spvp behind a paywall. It’s a bad idea commercially and narrows the gameplay.. I’ve written several threads on this and won’t be repeating myself here.

But just leaving something here to register your arguments for a paywall as invalid.

You’re welcome.

Why do PvP players deserve to play this game for free, while PvE and WvW need to pay for it to play it?
That’s absolutely ridiculous, either all pay or none, period.
Players who bought HoT play the most recent version of the game, the game will obviously be balanced around them, and not around the F2P players who think it is in their right to leech of off others who bought the game.

Then the solution is simple, HoT and free players should be split away from each other.

I hope free players don’t experience horrendous queue times and get a bad impression on game population.

Funny, some people have the opposite reaction to this solution. They are worried that HoT queue times are bad while free trial players have near instant queue times.

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Posted by: runeblade.7514

runeblade.7514

inb4 endless semantics about if it’s B2P or P2W

Oh wait too late sorry

It’s silly to put spvp behind a paywall. It’s a bad idea commercially and narrows the gameplay.. I’ve written several threads on this and won’t be repeating myself here.

But just leaving something here to register your arguments for a paywall as invalid.

You’re welcome.

Why do PvP players deserve to play this game for free, while PvE and WvW need to pay for it to play it?
That’s absolutely ridiculous, either all pay or none, period.
Players who bought HoT play the most recent version of the game, the game will obviously be balanced around them, and not around the F2P players who think it is in their right to leech of off others who bought the game.

Then the solution is simple, HoT and free players should be split away from each other.

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Posted by: runeblade.7514

runeblade.7514

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

At least you admit it is pay2win.

It’s buy-to-play.

sPvP is free to play with pay2win.

I can play sPvP for free. But if I want to get more power I got to buy the elite specs.

Rated Arena isn’kittens own game in Guild Wars 2 just like Battlegrounds isn’kittens own game in World of Warcraft. In both of these games, you have purchase an expansion to play it. World of Warcraft isn’t pay-to-win, and neither is Guild Wars 2.

Then the opposite is true with your definition.

In F2P mmo, I can buy +1000 power boost in other games in PvP. Therefore the game is not pay2win.

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Posted by: runeblade.7514

runeblade.7514

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

At least you admit it is pay2win.

It’s buy-to-play.

sPvP is free to play with pay2win.

I can play sPvP for free. But if I want to get more power I got to buy the elite specs.

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Posted by: runeblade.7514

runeblade.7514

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

At least you admit it is pay2win.

I did not. They are bigger benefits sure. But u can still win matches and even make it to legendary with skill. Just most of u to not play at the highest level which is completely fine.

If ANet puts +1000 power boost in the gem store that works in sPvP, would you still say that is pay2win?

It is still a benefit, you can still win matches and even make it to legendary without it. It fits every criteria in your quote.

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(edited by runeblade.7514)

Why Making SPVP P2W?

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Posted by: runeblade.7514

runeblade.7514

Sorry but u guys don’t deserve the same benefits as those that payed for the game. Some paying even more since they got the deluxe version or limited edition version.

At least you admit it is pay2win.

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I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.

On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.

The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.

As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.

Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.

The AB meta fills multiple maps, at least five or six.

When was the last time you saw five servers doing either VB or TD?

Irrelevant, the amount of server doesn’t really matter. If at least one server is doing it, then I can play VB and TD meta when it pops up. And I always see at least one server doing it.

Right now, people can still play TD/VB meta off AB meta hours. Even if AB multimap loot gets nerfed, TD and VB meta won’t magically get more people.

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Posted by: runeblade.7514

runeblade.7514

Just separate Free trial players from Expansion players. Solution done.

Hmmm… I agree with you.

HoT Queues would take 1 hour, while CORE Queue would get under 30 sec, like it was in summer 2015 with the Free to Play successful conversion rate.

Then that means core classes is better balanced than HoT classes. Shame on the balance team.

Or that means that F2P spvp players population would be more active than HoT sPvP buyer. Then the HoT player, would join the more populate queue to compete.

MOBA players don’t buy to play. Bring them into a “fair” model with a skill-based action pack combat and you will have 10x more of them than your actual pve player base.

And since F2P bring more money than B2P, Whales will pay for skins much more than B2P players. B2P players want to pay once to get everything. F2P want to pay for something they want, when they want it at a premium price.

If F2P spvp players are more active, then that means the expansion just isn’t fun to play. Shame on the devs for making it not fun.

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Posted by: runeblade.7514

runeblade.7514

Buy the expansion and Play this game. Stop.

Some others already wrote that F2P players already pay for slots and cosmetics. If they pay for that “useless” things, why don’t they spend a Little more and buy the game? no more the expansion but all the game, simply why the expansion IS the Game, there’s no difference for F2P players.

And, for the Last Time:

GW2 IS A MMORPG NOT A MOBA!

Stop talking about MOBA why that game Is NOT a MOBA!
if you want to play a MOBA, go to play that fake “F2P” MOBA outhere that make you spend more moneys than what you will ever spand here just to be barely able to play that game and be happy!

Stop talking about other game designs because that one is a MMORPG and not a moba.

Correct, Because GW2 follows the model of a MMORPG, it becomes a Pay2win.

If they followed the payment model of a MOBA, it won’t become pay2win.

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I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Any change to the meta in AB is going to come with collateral damage. Some people will be unhappy and some of those will leave. Probably not as many as threaten to leave.

On the other hand, it’ll mean more people doing other metas, like TD and VB, which would make some of us happier and, in my opinion, would be worth it in the long run.

The AB meta is something that’s been going on for too long. It really doesn’t help the game as a whole. It helps the types of people that can farm the same event over and over again because it’s profitable. I submit that’s not a majority of the playerbase.

As long the AB meta pulls people from other areas of the game, it’s a problem that needs addressing in my opinion.

Not really. You can do the TD and VB meta while the AB meta is not active. Besides, I seen tons of people playing TD and VB meta just yesterday.

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Posted by: runeblade.7514

runeblade.7514

All elite specs should be automatically enabled in SPVP, particularly if they won’t nerf them all into the ground so original specs aren’t at a massive disadvantage unless you’re a 420pro.

Fair enough. But then what incentives sPvP players to purchase the expansion if they don’t play PvE or WvW?

The incentives? The sPvP players that want to PvE or WvW would pay for it.

Meanwhile, hybrid system like:

All CORE Free, 1 free specialization rotation / week Free, specialization unlock for 800 gems.

This would bring money from the sPvP populations. at 9 × 800 = 7200 gems.

https://gw2efficiency.com/currencies/gems

2100 golds or 90$ for all unlock.

Sound fair. Would respect MOBA business model.

And remember, many spvp players (me included) paid gem store of “character slot/cosmetic item”. So it’s not a total loss if they open up all FREE for spvp.

I like this without the 700 gems to pay for elite specialization.

It will incentivize players to buy the expansion while giving them the ability to be competitive.

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Why Making SPVP P2W?

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Posted by: runeblade.7514

runeblade.7514

Just separate Free trial players from Expansion players. Solution done.

Hmmm… I agree with you.

HoT Queues would take 1 hour, while CORE Queue would get under 30 sec, like it was in summer 2015 with the Free to Play successful conversion rate.

Then that means core classes is better balanced than HoT classes. Shame on the balance team.

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Queue times for stronghold only.

in PvP

Posted by: runeblade.7514

runeblade.7514

It has long queue times because no one plays it.

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Sigil of Nullification

in PvP

Posted by: runeblade.7514

runeblade.7514

A is correct.

/15charr

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Why Making SPVP P2W?

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Posted by: runeblade.7514

runeblade.7514

Just separate Free trial players from Expansion players. Solution done.

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Tone Down Revive

in PvP

Posted by: runeblade.7514

runeblade.7514

This is something we’ve been monitoring for a while. We’re looking at a couple of different options here, but we do need to be careful making changes to something that is so integral to PvP gameplay (and as a note, we’d be making changes to PvP only).

Below are some suggestions I’ve seen on this forum over the past few months. We wouldn’t do all of them of course, but I figured I’d throw them out and see how you folks feel about them.

  • Implement 1-to-1 rally policy, similar to WvW. This means that only 1 player would rally per enemy killed, rather than up to 5. Would likely be the downed ally closest to the enemy player.
  • Cap the range at which someone can rally.
  • Bring back PvE-downstate policy
  • Shorten revive/downed “invuln” buff.
  • Reduce healing per tick when rezzing.
  • Further reduce downstate HP
  • Adjust outlier revive skills (Function Gyro)

If you do that, I would like to see res utility skills be buffed.

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Stop Nerfing, start Buffing

in PvP

Posted by: runeblade.7514

runeblade.7514

They need to bring the Elite specs in line with the core builds not the other way around, reduce the power creep not enhance it.

I think the only way they can do that is split core specialization from Elite Specialization.

Then ANet can return the 10 Second moa form to core mesmers and revert other nerfs done to core professions because of elite specs.

They wouldn’t need to, the elite specs by themselves are what the problem is if they need the elite spec lines/ abilities to Core spec levels it wouldn’t be an issue.

A lot of the Elite specs problems that could be fixed are on the core traits. But nerfing core traits means nerfing the core class. By splitting the two, ANet can balance traits more effectively for core and elite specs. Not just our current elite specs but also future elite specs.

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Stop Nerfing, start Buffing

in PvP

Posted by: runeblade.7514

runeblade.7514

They need to bring the Elite specs in line with the core builds not the other way around, reduce the power creep not enhance it.

I think the only way they can do that is split core specialization from Elite Specialization.

Then ANet can return the 10 Second moa form to core mesmers and revert other nerfs done to core professions because of elite specs.

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Raid rewards overhaul!

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

same way as you don’t get capped at 1 PvP win.

sPvP has a daily coin reward cap.

https://wiki.guildwars2.com/wiki/Structured_PvP#Rewards

Many other content (dungeons, open world …) has daily reward caps as well.

None of them have a weekly cap. I bet hell would break loose if you saw 1 win per map per week cap in sPvP
And what you mentioned just supports the whole idea to remove the cap or introduce better rewards. Much easier content (dungeons/fotm) have daily rewards which in most cases are better than weekly raid rewards (except if you get really lucky with ghostly infusion and that’s a once in a life occurrance). So easy content = daily restrictions = more profit vs. raids = weekly cap = medium/low worth of loot and re-runs = kitten.

Guild mission.

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Make Dungeons Great Again

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

The only thing I want from dungeon is to re-balance it to make it a tool for leveling. AC explorable runnable at level 10, while Arah explorable runnable at level 70. Open world PvE leveling can get boring. I would like running dungeons to break the monotony of grinding Hearts.

Fractals should replace dungeon as five man endgame content.

All I remember from dungeon is stacktics and I am happy that Fractals didn’t go that way.

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(edited by runeblade.7514)

Bring Back the GW1 Skillsets

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

I agree.

The reason is because with the so few skills we have, GW2 is already a balance nightmare. Adding 1000 skills won’t make GW2 balance any worse.

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[Raid - Discussion] Removing Enrage timers

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Posted by: runeblade.7514

runeblade.7514

In summary, removing the enrage timer at an encounter like VG allows groups to ignore their mechanical failures. Vastly reducing the difficulty of the encounter. Furthermore it sets groups up for disappointment when they reach bosses with soft-enrage mechanics such as Gorseval, Sabetha or KC.

I think this is a good thing.

This way new people/PuGs can actually learn to raid.

Yes obvious people will learn to raid by ignoring what they are failing. Next time i want to learn something i will do it by ignoring it /s

It is more like, People can’t just learn Calculus at first.

They need to learn how to do addition, subtraction, algebra, geometry, and Precalc.

They can learn when the mechanics pops up, how they can see it coming, and what to do when it comes, then when they are going up against the 10 minute enraged timer boss version, they’ll have better experience than just wiping and wiping and no one has fun like that.

They can see now the mechanics, if they ignore it, then when they go to the real deal, they will die again because they were ignoring it and didnt even know how much damage the mechanic does. So they learn nothing from ignoring it. Ignoring mechanics doesnt make you learn a fight, actually ignoring mechanics make you a worst player, because you will create bad habits.

Obviously, you’re the type that skips learning Algebra, Geometry, and Pre-calc and go straight to Calculus or it would make sense to you.

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[Raid - Discussion] Removing Enrage timers

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Posted by: runeblade.7514

runeblade.7514

In summary, removing the enrage timer at an encounter like VG allows groups to ignore their mechanical failures. Vastly reducing the difficulty of the encounter. Furthermore it sets groups up for disappointment when they reach bosses with soft-enrage mechanics such as Gorseval, Sabetha or KC.

I think this is a good thing.

This way new people/PuGs can actually learn to raid.

Yes obvious people will learn to raid by ignoring what they are failing. Next time i want to learn something i will do it by ignoring it /s

It is more like, People can’t just learn Calculus at first.

They need to learn how to do addition, subtraction, algebra, geometry, and Precalc.

They can learn when the mechanics pops up, how they can see it coming, and what to do when it comes, then when they are going up against the 10 minute enraged timer boss version, they’ll have better experience than just wiping and wiping and no one has fun like that.

They can see now the mechanics, if they ignore it, then when they go to the real deal, they will die again because they were ignoring it and didnt even know how much damage the mechanic does. So they learn nothing from ignoring it. Ignoring mechanics doesnt make you learn a fight, actually ignoring mechanics make you a worst player, because you will create bad habits.

And then they know how much damage the mechanic does now. Then they go back to the non-10 minute enrage timer raid again, learn to dodge that mechanic. Then they go back to the 10 minute enrage timer raid again and dodge that mechanic.

Done.

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[Raid - Discussion] Removing Enrage timers

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

In summary, removing the enrage timer at an encounter like VG allows groups to ignore their mechanical failures. Vastly reducing the difficulty of the encounter. Furthermore it sets groups up for disappointment when they reach bosses with soft-enrage mechanics such as Gorseval, Sabetha or KC.

I think this is a good thing.

This way new people/PuGs can actually learn to raid.

Yes obvious people will learn to raid by ignoring what they are failing. Next time i want to learn something i will do it by ignoring it /s

It is more like, People can’t just learn Calculus at first.

They need to learn how to do addition, subtraction, algebra, geometry, and Precalc.

They can learn when the mechanics pops up, how they can see it coming, and what to do when it comes, then when they are going up against the 10 minute enraged timer boss version, they’ll have better experience than just wiping and wiping and no one has fun like that.

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