4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
In summary, removing the enrage timer at an encounter like VG allows groups to ignore their mechanical failures. Vastly reducing the difficulty of the encounter. Furthermore it sets groups up for disappointment when they reach bosses with soft-enrage mechanics such as Gorseval, Sabetha or KC.
I think this is a good thing.
This way new people/PuGs can actually learn to raid.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Your opinion is highly subjective.
Saying it can be both is simply saying it depends on the player.
The same can be said for dungeons. Or raids. A difficulty scale isn’t needed for it to still be both, subjectively.Yes, I totally found groups for TA aetherblade path, CoF path 3, SE path 2, HoTW path 2. Obviously the player’s opinion is highly subjective. /s
I don’t see any reason why not to make 5-man “elite dungeons” to provide more end-game content. Especially given the things I outlined previously. Other than availability of resources – raid team is presumably busy with raids, but could easily make instances for parties rather than squads.
Though the trail of thought you’ve put this on could very easily lead to “we need dungeons with hard mode”. Which would easily slip into “we need easy mode raids”.
Really, Dungeons should just stay away from endgame and/or overhauled to be used as leveling tool for leveling characters with a Dungeon Finder. Then when the players grinded enough for level 80 exotics, then they are ready for tier 1 fractals.
Fractals should be the 5 man “Elite Dungeons.” Making new dungeons is a waste of time.
I don’t understand the first part at all..
Why would old dungeons need an overhaul? they can already be used as a levelling tool.
And dungeon finder? We already have an LFG.. Unless you mean forcing people together like wow? Sounds like an additional function we don’t really need.The last sentence just makes you sound like anet’s pet parrot tbh.
“should be” doesn’t mean it is a good substitute either.I don’t get it.. you advocate functions/overhauls we don’t need, but argue against new content? How could new/more content ever be a bad thing ( “a waste of time”)?
- Lower the dungeon level requirement to 10 for Ascalon Catacomb explorable and Arah explorable for level 70 and the other dungeons down to their respective levels.
- Add another set of the same dungeon weapon/armor that has level requirement for the leveling player.
- Story mode dungeons is now soloable.
- Dungeon finders for dungeons. Because level 70 players can’t get to Arah.
I am all for new fractals. But adding new dungeons for endgame is a big waste of time.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Your opinion is highly subjective.
Saying it can be both is simply saying it depends on the player.
The same can be said for dungeons. Or raids. A difficulty scale isn’t needed for it to still be both, subjectively.
Yes, I totally found groups for TA aetherblade path, CoF path 3, SE path 2, HoTW path 2. Obviously the player’s opinion is highly subjective. /s
I don’t see any reason why not to make 5-man “elite dungeons” to provide more end-game content. Especially given the things I outlined previously. Other than availability of resources – raid team is presumably busy with raids, but could easily make instances for parties rather than squads.
Though the trail of thought you’ve put this on could very easily lead to “we need dungeons with hard mode”. Which would easily slip into “we need easy mode raids”.
Really, Dungeons should just stay away from endgame and/or overhauled to be used as leveling tool for leveling characters with a Dungeon Finder. Then when the players grinded enough for level 80 exotics, then they are ready for tier 1 fractals.
Fractals should be the 5 man “Elite Dungeons.” Making new dungeons is a waste of time.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
To be honest, dungeons could have been added with release and then they’d be in the state as the other dungeons once everyone unlocked all of the skins.
Incredibly popular until Anet guts them to make raids look good in comparison?
He is saying that they’ll be incredibly easy and boring but popular so that they farm them over and over again, or they’ll be hard and people will play it for one week and stop playing them again forever.
So which of those categories does the new bloomhunger fall into in your opinion?
High irrelevant, Bloomhunger boss is in fractals, not dungeons.
Because in Fractals, Bloomhunger can be both.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You don’t need to block salty players because salty players would block you before you have a chance to say anything back to him.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
To be honest, dungeons could have been added with release and then they’d be in the state as the other dungeons once everyone unlocked all of the skins.
Incredibly popular until Anet guts them to make raids look good in comparison?
He is saying that they’ll be incredibly easy and boring but popular so that they farm them over and over again, or they’ll be hard and people will play it for one week and stop playing them again forever.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I really want dungeons to stay dead and away from endgame. Dungeons are just not fun at all. It is all stack wars and skip wars 2.
Meanwhile Fractal has nothing unfun from dungeons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
The objection is how the game has gone from being able to get XP for your character by doing anything you want in the game, to not being able to get XP/Spirit Shards unless you follow the very narrow path that Anet has dictated.
Maybe many players don’t mind this lack of choice. Or maybe Spirit Shards aren’t something that they need or want. But going from complete freedom of choice to a single path for progressing my character is not fun game play for me. I prefer choices.
Apples and oranges, you can’t compare pre-hot to post-hot and add shards.
I’m really unclear whether you’re complaining because this is affecting you or if you’re complaining on behalf of everyone because the wider playerbase doesn’t seem be complaining about this, it’s mentioned in a couple of places and people are either “do a simple raid”, “who cares about shards” or “oh my god this game sucks because anet forces us to raid (or whatever flavour of the month thing it is people suddenly take offence to)”. If you personally need to raid as the last thing to unlock spirit shards and you really, really want shards.. join a guild that offers training raids and just run one. It’s one tiny thing being blown out of all proportion.
Maybe there will be another way to get spirit shards in the future, maybe there’ll even be a need for them in the future.. in the meantime, try raids, might even enjoy them. Chances are if you are already frustrated by the rest of HoT you will not be able to but plenty of people here will show you round the HoT maps if you ask and the metas are really good fun, missing out if you’ve not tried them.
honestly im not sure how people can hate raids when they clearly never gave them a chance. find a guild. theyll group you up and youll never need to do it again.
Probably because they can’t give them a chance is why they hate raids.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This entire thing would render elite specs a mere decoration. No chance.
Only if Elite specs is very underpowered compared to core or ‘other’ hypothetical elite specs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That sounds like it would require a lot more active balancing work from Anet. Ain’t never happening if that’s the case.
If ANet wants to lose the pay2win expansion. They’ll have to do that.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
- In the future, Traits will be a mess and it will be balanced with two elite specs
This is flat out wrong tho. You will never be able to equip more than one elite specialization at a time and it will always have to be in the third and last traitline slot. The reason they did this in the first place was so they could balance the elite specs around the core traits and not the other way around. The very idea was they should not have to fiddle with the core traits.
Anet’s failing to do so with the first batch of elite specs is rather irrelevant until we see if it happens again with the next set of elite specializations. Until then the idea is still sound, if they can just stick to it.
It seems you misunderstand.
ANet nerfed Moa because it was too strong with Chronomancer continium time split. It hurt core mesmer really badly
In the mesmer second elite specialization, a core trait may be way too strong for the second elite specialization but is fine with Chronomancer. ANet may nerf that core trait.
With my suggestion, the core trait becomes nerfed for the second elite specialization while chronomancer still takes the unnerfed version.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A simple idea:
- If you use a elite spec all the traits/skills from core will be different than when you do not use an Elite spec.
Meaning:
- If Powerful Aura is just right in Tempest but too weak in Elementalist, ANet can just buff Powerful Aura in the Elementalist line but the tempest Powerful Aura remains untouched.
- ANet can nerf the passive procs in the core line if an elite specs give a class too many of them.
Why it matters:
- In the future, Traits will be a mess and it will be balanced with two elite specs. By splitting elite specs, ANet can achieve better balance. Buffing or nerfing a core spec will not break either Elite specs.
- Core specs can be balanced better without accounting for Elite Spec being OP with it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If there are so many complaints it’s because the balance team is both not improving the balance and they are reducing build variety instead of improving it.
If they would have listened to the community they would be getting praises instead of complaints.
They are listening, they are improving build diversity, man I’m tired of telling people this…. And no, people like you will always complain about the state of the game. It is inevitable.
Then how come my axe/axe warrior build ain’t viable yet after 4 years?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
I agree. Raids are boring.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Horrible Idea. Why do ppl prefer copying existing content (like chaos fractal) ovet new content.
ANet can still add more fractals afterwards for your special needs.
Boss Fractal is special because I intend it to be the farming fractal rather than the Molten bosses.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I dont think they need to change Molten bosses by making it 6 minutes longer no matter how well you play. But they could change the mechanics of the fight making it more engaging without making it artificially longer.
Now for the suggestion of a random boss fractal i think it would be a really good idea, it could replace the button “Random fractal” as probably no one is using it.
I want it to change because I am getting tired of the repetitiveness. If it is still the shortest and easiest fractal, Boss fractal loses its entire point.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
runeblade.7514Which is better?
Benefit the very very small minority of speedrunners of wasted content vs. Benefit a majority of New players to make the leveling experience better?
the majority of new players got 95% of the content (open world, wvw, pvp and all the other stuff) to experience the game in a easy and friendly environment.
to benefit the – insert however small or big amount – of speedrunners and players that like dungeons and already played all the “one-time-play-to-learn-the-game-easy-content” is from my point of view waaaaaaaaaaaay better
same counts for raids.
raids, dungeons and fractals are imo the only “endgamecontent” parts of the game, where you get when you learned how to play (more or less, huehuehue)
why would you make even more parts part of the “learn-how-to-play” part?
every game needs its endgame content, and if you like it or not, dungeons are endgamecontent (any experienced player will say now “pff, waay to easy” but as i said, speedrunning them is still fun)
thats why they created raids, to give players that learned how to play a place to be.
after the spec update etc. dungeons just became pretty easy, while raids got implemented, which makes dungeon still a good stepping stone towards them.
fractals are supposed to be the next stepping stones which is somewhere between raids and dungeons, and they are trying to make t4 fractals a bit harder, so the gap between fractals and raids is not that big (atleast thats what you can read on latest development quotes)
I am still not seeing your point. No one runs dungeons. It is no longer endgame material.
If you want to speedrun, go speedrun raids and Fractals. You don’t need to keep dungeon down.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
For future Hard level content, I hope it isn’t raids.
I do not like raids at all. Not because of the difficulty but because there is too much playing the waiting game instead of actually playing the game.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So now that HoT has been out for a good time now are we going to either see elite specs nerfed down to core levels or core build brought up to elite levels. It’s not fun feeling locked into one specialization tree simply because you would be silly not to run it and because it is as good as the other two you select by itself.
I disagree that core levels should be brought up to elite levels because all it would do is make elite builds better.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree. I rather ANet put a crossbow skin for rifle.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
dungeons are still fun to speedrun.
please dont change them
Which is better?
Benefit the very very small minority of speedrunners of wasted content vs. Benefit a majority of New players to make the leveling experience better?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
By making it a leveling tool, ANet can then safely ignore dungeons until the end of time so that Fractals can be the endgame 5-man instanced content.
The last couple years has shown quite clearly that they don’t need to make any changes to ignore dungeons.
The difference between my suggestion and now is that dungeons become the leveling experience instead of wasted work.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
About the Dungeon stories, they should be account bound. I hate having it done on one character and then not on another. Apart from 99% of all people I play more than 1 character and it sucks not being able to open an explorable path. The stories aren’t exactly rewarding of fun either.
I would rather remove the story mode requirement entirely by making a dungeon finder.
Arah for level 70? kind of stupid considering the map is level 80.
It wouldn’t matter with dungeon finders and auto teleport to dungeon.
What should be changed are the dungeon rewards. At the moment cutting down a tree earns you more than 1-2 (mini)bosses. Dungeons are not run at all not because they are difficult, but because the time VS reward is garbage. A single ML takes as much time as 2 or even 3 dungeon paths, yet awards much more. Just running around and farming in the HoT maps earns you more as well.
How about reducing the token costs from all gear, or increase the tokens you get from dungeons even more. I know Anet changed the rewards but they are still terrible and barely anybody except new players run dungeons.
Hell, maybe even allow us to buy other stuff with tokens, like transmutation charges or something. Put obby shards, ecto’s and different tier crafting bags in the dungeon shops. Give guarenteed rares in every chest. so many ways to make dungeons worth the time.
I would agree if the devs agree that dungeons should be part of the endgame. But I feel they are better off as the leveling experience.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Boss Fractal is simply a fractal instance that spawns a single random dungeon boss.
The purpose of this is to give more variety to farming fractals. I am so tired of defeating the same Molten bosses over and over again just because it is the most efficient way to farm boxes. Make it so that every other fractal instances are useful for dailies while Boss Fractal is useful for farming. Also, add a 6 minute timer to defend Rox/Braham so that Molten fractal won’t be the fastest fractal to complete anymore.
Examples of bosses in the Boss Fractal:
- Giganticus Lupicus
- Berserker Abomination
- Lieutenant Kholer
- Tribune Burntclaw
- Etc.
If players find that Giganticus is too hard the group of players can switch fractals until Boss Fractal give an easier boss.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My suggestion is to make dungeons primarily a leveling tool.
How to do it:
- Nerf all damage and hp from mobs and bosses by 50% . Balance it around the low level player that is undergeared.
- Dungeon Finders. Use the PvP queueing technology to make a dungeon finder. By using the dungeon finder, you automatically teleport to the dungeon itself. Also, because there is dungeon finders, Dungeons no longer needs a LFG tool.
- Explorable dungeons starts from level 15 and ends at level 70. Yes, Arah explorable will be open to the players at level 70. Fractals will be the end game level 80 content.
- No longer requires players to finish story mode to open up dungeons.
- All story mode dungeons will be soloable however, the level requirement is not changed(Example, Arah storymode still requires level 80 or AC requires level 30). Also, Arah Storymode requires all storymode dungeons to be completed. Story mode dungeons doesn’t use the LFG tool, so players have to actually run over there to get inside the dungeon.
- Low level players will be able to buy the dungeon weapon/armor gear at low level. Meaning, I can buy the level 15 version of Royal Ascalonian weapons. The option to buy level 80 Royal Ascalonian weapons is still there.
By making it a leveling tool, ANet can then safely ignore dungeons until the end of time so that Fractals can be the endgame 5-man instanced content.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Try using map chat. Its OP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A cold light skin, from ilver wilderness.?Finish LW2 achievements.I’m not sure it’s in English.
I can’t read Chinese but from looking at this, this sounds like Bioluminescence armor skin from the Silverwaste.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
For all those looking for support builds GW2 was founded on the principle of no holy trinity. (No healing class) Support builds were meant to buff damage of ally not heal them originally. They could mitigate an allies damage taken but not heal them. This game has deviated so far from what they started with its almost a crime lol.
Guild Wars 2 would not devolve into a dedicated holy trinity simply because everyone is self sufficient. Everyone has a self heal and everyone can save themselves.
However, with single target support, it would introduce a whole different team fights. Instead of positioning closer to support more allies, positioning away can become just as viable.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There is so much self-buffs and party buffs, but no single target support skills. For the next elite specs, I hope ANet introduce more single target support specs.
For example, if I place a single target protection spell, it only works on 1 ally instead of 5 allies. However, this single target protection spell is way way better than the protection spells in party buffs. It isn’t just limited to supportive/healing. It could buff ally damage better.
I believe that this would introduce better positioning to the game instead of stacking together.
Some Suggestion for Elite specs:
- Arcanist- Ele elite spec: Shield allies.
- Priest- Guardian Elite spec: Heal an ally.
- Blood Mage- Necro Elite spec: Sacrifice health/life force to heal another ally.
- Enchanter- Mesmer Elite spec: Enchant an ally with enchantment.
- Ritualist- Revenant Elite spec: Channel spirits to give an ally’s weapon a unique skill(Like sigils).
- Enhancement Shaman- Warrior Elite spec: Give rage(Offensive boons like quickness or might) to a single ally while the warrior attack an enemy.
- Forgesmith- Engineer Elite spec: Smith an ally armor to give a unique buff(Like runes).
- Beastmaster- Ranger Elite spec: Command the second pet to follow an ally. Removes the pet switching. The extra pet acts like a regular minion instead of a ranger pet.
These are just some suggestions as possible elite specs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Please put Obsidian Refinement/crafting component/etc at the top of the crafting list. I am not looking to craft linen shoes laces any time soon.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It’s Diviners Amulet – 70% boon duration uptime.
I find it extremely powerful and broken, I’m not the best player though but lets see how you guys go with it.
If you cant be bothered looking, basically it’s resistance and quickness uptime. Enough to have nearly 22s left at the end of the first mid fight.
I tried this build.
I love the high uptime on Quickness, but I feel that this build does too low dps because lack of crits.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There are many dynamic events that need to be triggered. Not by the heart NPC but in the nearby area. Frankly dynamic events happen all the time in every zone, just need to be aware.
A 10 minute run in Sparkfly Fen proves you wrong.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So I was trying to farm Rugged Leather Section, but there is hardly any Dynamic events anywhere. Everything is so empty in the mid level zones.
Please add more dynamic events. I don’t care if it isn’t quality. I want more dynamic events to farm.
My suggestion:
- When talking to the Heart quester, you can open up a dynamic event that is related to Heart quest. So basically, it is a renown heart 2.0 but as a dynamic event.
- More kill 10 things dynamic events.
- if not, Put mid/low level crafting items into high level zones. I need those mid level items.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t really care for any of the above, the only thing about tome of Knowledge I care about is that I am tired of clicking through all these level up rewards.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Charges- The ability to cast the same ability with a separate cooldown. For example, If I have two charges of kick. I can kick once and I can kick again right after then each kick has its own cooldown.
The reason for this is to give an extra layer of combat and an extra layer for devs to buff and nerf skills. There are many skills that could use this. Also, PvE and PvP could easily be more split this way. PvE has 5 charges of a skill vs. PvP having 2 charges. No damage needs to be changed, no cooldown has to be changed.
Venoms could be changed so that it has 5 charges of 1 venom attack. instead of 5 venom attacks and 1 charge for more control. Long cooldown skills like Consecration skills, could use 2 charges each(or when traited).
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Just buy the expansion. It’s 50% off right now until tomorrow, so it’s only $25.00.
http://buy.guildwars2.com/store/gw2/en_US/html/pbPage.heartofthorns
But I want ANet to put more pay2win stuff too.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would like to see a Core Elite Spec instead. That way, I can just switch from Warrior or Berserker.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So you want ANet to spend precious developer time to help the people that refuse to spend a little $$?! Do you see a flaw in that logic?
Hint: they’re a for profit company.
I agree, I want ANet to put more pay2win stuff in the gemstore so I can support them!!!
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The only thing I want is to play axe/axe as a viable build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I really want ANet to buff Axe/Axe.
I really want to be a berserker that wrecks people.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The only way to bring back unkillable bunkers without making the game boring is to make a dedicated single target support/healer class that can be killed. If bunkers can tank forever by itself, the meta would go full bunker and it will be boring.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’d be fine with bunkers that (if played perfectly) can 1v2 indefinitely against good players or 1v3+ against bad/mediocre players.
No you wouldn’t.
Teams would go full Bunkers. It would be very very boring.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The character has 3 main potentials – Damage, Resistence and Support. This potentials could be removed of especializations and only be obtained by equips like ammulets, runes and sigils. But to be viable, DoT conditions needs be balanced.
The potentials could be divided by:
DPS:
Power (with precision and ferocity).
Condition (with precision and ferocity).
Resistence:
Armor (to resist power damage).
Vitality or Health (to resist condition damage).
Support:
Heal (to increase self and group heal potential).
Concentration (to increase self and group boon uptime. This could be interesting if Anet limit boon uptime of all professions, making boon duration stat so important as others stats in terms of balance).
.
.
With these few changes, the game could be less passive and more strategic with players needing to choose their rolê between soft or heavi dps, tank or support. No more unkilable classes with insane damage.
Where is Control role?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
To increase build diversity, ANet needs to nerf all elite specs so that core classes can compete. They should not buff core classes as it will only buff elite specs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It’s simple, the more damage you can do, the less you can’t take, and vice-versa.
The current ‘bunker’ builds can do way more damage than any bunker build should be able to do.
If you are going to go bunker, you are going to need your teammates to do most of the killing.
You can’t have a cake and eat it too.
And that’s how you actually fix bunkers.
This was how the bunker amulet worked before it was removed. The problem is, no one liked it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Then traps should not be activated by pets, nor should players can simply dodge through it then.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
literally ALL of the coolest armor that I’ve seen needs to be bought on the Gem-store.
I have yet to see a single armor in the gemshop that I was willing to spend gems or gold to get. Everyone’s tastes are different.
No matter how great you think the armor is, a huge fraction of players will hate it and vice versa. That means the only ‘solution’ is for ANet to add as many skins as possible in as many different ways as possible, to try to cover everyone’s playstyles and interests. Gem shop skins are great for some people because anyone can get them, regardless of the content they like.
The only problem with this plan is skins are one of the most expensive assets in the game to produce. ANet has no way of putting out as many skins as possible.
I’d certainly like to see more in the game, but I’d also like to continue playing the game for free, without paying a sub or paying for an expansion more often than once every 18-36 months. That means putting up with a bunch of cool stuff in the gem shop. I can live with that.
Compared to keeping many players in the game, the cost will be worth it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Let weapons and armor be earned in the game instead of being on the gemstore all the time.
Here is a solution, use the karma currency. Make Karma relevant again.
Firstly, No need for content to be packed with weapons and armor, no need to wait for living story to give us carrots(Weapons and armor) to chase around. After every biweekly gemshop weapons, put in another biweekly karma weapons and armor for players to chase for instead of taking out their wallet for. The game got boring after nothing to chase for.
Secondly, Put in an basic weapon/armor collection achievement for collecting all the weapons to make players waste their reserve karma. Let each achievement give one ascended weapon/armor. Also, price the weapon and armor at 40-50k each. After the first, second and, maybe third generation of karma weapons, players will be depleted of karma.
Thirdly, make the weapons disappear after every 4th generation of karma weapons/armor just how Gemshop weapons does it. This would create prestige and encourage players to play longer.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Fat people is not healthy. That is true.
However, that doesn’t mean fat people can’t be strong, skilled or bad-kitten
It doesn’t mean either fat people can’t be soldiers, adventurers or scholars.Besides, you are arguing “real life logic” reasons to NOT allow character diversity in a fantasy setting. Don’t you see that is plain WRONG?
Even worse, the fat warrior, fat sage and fat trickster are very known and very loved archetypes in multiple fantasy worlds. People here are seriously saying those character concepts shouldn’t exist?
Why can’t we have fat (or old) characters in Tyria? It IS stupid.
But people are trying to bring real lice diversity into a fantasy game as well and bring real world issues into it, it works both eays here you cannot argue fantasy vs realism when it fits your argument.
Yes we can. Fantasy can have anything. Magic, guns, politics, fat people, skinny people, realistic armor, unrealistic armor, Dragons, lizards, gods, mortals, etc.
There is no limits to Fantasy. You cannot say what fantasy cannot have because it can have anything even a bow that shoots unicorn, or a gun that shoots confetti’s.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant