4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That’ll make the take less fall damage trait useless.
In PvE and sPvP, I don’t use them. But in WvW, they’re awesome as hell. Or at least the Warrior’s Death from Above trait is awesome.
I’ve jump from the keep towards the enemy banging on the door and retreat back to the keep just to create a big explosion on the enemy over and over again.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
As for world talk, Arena Net was about to implement a cash shop item that lets you speak a message to everyone. But the community was outraged by this and Arena Net succumb to the pressure.
So no.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I love Raid of the Capricorn.
People are very stupid in not getting cannonballs. Cannons are clearly OP. It can kill anyone, from squishy class to tank. If a zerg fights two teammates. The two teammates will win because I will be firing 5 cannonballs to their face.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hack accounts → Use feature to lock everyone. → Banned → hack some more.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Don’t like the stats but love the skin?
Use T-Stones.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree. Borlis Pass has proved that they can recuperate and gain back territories after being badly dominated by Ehmry Bay, even we, Ehmry Bay, has all three Orbs of Power.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What are feast tables?
Feast tables are basically summonable tables. Their purpose is for chef to store food into it so that other players can take it out to eat. It last for five minutes until it disappears. Any food inside that isn’t taken will go back to the one that put food on the table.
There can be multiple options on who is allowed to take food from the table.
-Friends only
-Guild only
-Everyone allowed
If you are blocked by the one that stored food into the table. You cannot take food from that player that stored it.
Then there are multiple rules and features
-One food per player
-The food is soul-bounded or the player gain buff immediately after taking the food from the table.
-Tables can be destroyed.
-Players can walk though tables(To avoid blocking griefing)
Why?
-This is so that Chefs don’t have to mail to every single one of his guildmates food consumables.
-Give fellow WvW allies food buffs without having to mail them food items.
-To simulate a party.
-Chef profession will be appreciated more.
-Any chef that has extra food items can put them into the table so they don’t have to waste bank space.
Feast table can be a potential Gem shop item but I rather not have it in the Gem shop but it’ll serve better. It is a convenience item like exp boost and doesn’t sell power. If it is in the Gem shop, there is a possibility that it’ll be everywhere like the Forest of forgotten Foliage.
If it is a gem shop item, the amount of table could decrease dramatic. Unless there is someway around it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Roll a warrior. Their survivability makes them very useful in these situations.
With a sword/shield, I ran toward the zerg and back just fine. AoE attacks are nothing to them, you can fire a barrage of arrows or summon a meteor storm but they don’t give a kitten.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
bump.
It fell of the first page
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There are PvP armor you can earn.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Do you want to test your builds? Use the Heart of the mist zone, you can freely experiment anything.
Clearly, they want you to stick with that build instead of respeccing every single minute.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That will be extremely annoying.
I disagree.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wrong, you won’t die in WvW or Dungeons a lot unless you suck.
In WvW, Don’t push too far or too greedily, fight with the group. Position yourself correctly.
In Dungeons, use teamwork.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am a Ehmry Bay player and when I was WvWing, People from Borlis Pass built catapults directly inside the citadel barriers. They are unreachable, and when I used AoE attacks, they are invulnerable.
They can build a catapult right in front of the safe spot of the towers and fling rocks onto the door without worry of being flanked.
This needs to be fixed because Borlis Pass exploited this aplenty.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think this would work better in a possible new WvW map than something to add in the current WvW map. Airships are large and out of place for the current WvW map.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My pride says stay on Borlis Pass, but my sanity says run very far away.
in WvW
Posted by: runeblade.7514
Buy a Commander title. People will flock to you like you are the greatest general of all time. Attack where you want to attack and the zerg will follow. You don’t even need to type orders.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree.
There is already enough incentives to not go out of the spawn to get killed. It is called walking a long distance. I worry about that more than I worry about broken equipment.
However, when a losing team gets killed over and over again and see the repair bill. They’ll just leave because WvW isn’t profitable anymore.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I bought 250 lemons one time and bought 200 lemons later in the Trading post.
The first time, I thought I had a faulty memory after I realized there are none in my food bank. So I bought 200 Lemons but it never showed up in the Pick Up tab.
I lost 4 silver so it wasn’t much but it is still a bug that needs to be fixed.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
I disagree except for number 4.
The commander title is really strong compared to no commander title. When you have a commander title, people will follow you and then you will have a huge zerg to annihilate the enemy.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The problem isn’t going from LA to Orr. The problem is in the lowest level area.
It doesn’t generate enough copper to make the stay worthwhile. 16 copper rewarded for one dynamic event completed is not enough for 1 silver 70 copper to pay up.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree with the OP completely.
I have two guilds, a WvW guild and a RL family/friends guild. Both of them are interesting but I can’t speak to both.
I don’t care if I have to represent one so one guild can get points, but I want to speak to both guilds at once.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
We don’t need spit.
My Charr dance on the bodies of his enemies that foolishly crosses him.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please reduce the power of orbs or remove them before 1 week matches.
in WvW
Posted by: runeblade.7514
Orbs are seriously flawed and not thought out. They need to be removed.
No they don’t, their role in WvW is to add incentive to coordinate and conquer opposing forces and strongholds. Relics in DAoC are basically identical from the ground up in this regard and there were alot of times when an opposing realm would hold all the relics from the other 2 and yet they’d still lose it on occasion.
Which brings me to my main point, what I notice right now in WvW is that a majority of the time its just a mindless zergfest Take point A, leave it un-upgraded, un-defended then move on to point B. And if point A is under attack just leave it be and take point C instead. Is it safe to assume your server is the same way? If people would bother to put some thought into implementing some strategy and thought into WvW instead of running around like a bunch of AV zerglings, it really isn’t that difficult to win.
This is one of those things where the problem isn’t with the game, it’s with the players refusing to learn the mechanics of said game.
Our 8 man zerg defeated an 20 man organized guild because of 3 orbs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Server Alliances ruin w3 imho. If youre getting your butt handed to you, dont ask another server for a handout. Organize, group up, hit where it counts, and develop a reputation for your server for being the best at FIGHTING. Asking servers for a handout all the way up the rankings is exactly what w3 is NOT about.
This is not a troll post, (I just got farmed for 5 hours by a server alliance). This is me saying alliances ruin truly good w3
Arena Net disagrees. They want server alliances. It is a way to get the winning server down.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Any type of CC can make a weak weapon to an OP weapon.
It’ll need to be tested first before it makes the change.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Inspirational.
He is a man to look up to. For the Queen!
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pay 600 gems for a new bank tab.
I had so much gold, I bought 2 bank tab just because I had so much food and ingredients and still had some money left over for some equipment that I needed because I was badly undergeared.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Use a Elixir build instead. Turrets were made to be stationary.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Use a 50% less fall damage trait.
Problem solved.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would agree with this suggestion, I really want my tabby cat with me to battle.
Then again, GW2 might turn into Zoo war 2. Mini-pets will be everywhere, and it’ll be annoying to watch. Outposts and towns in Guild Wars 1 disgusts me because of the mini-pet zoo.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Low level players are driven away from WvW? I want this to happen, I can join WvW faster.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Use a bear or learn to play.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Weird, I like Cursed Shore above all others.
There were tons of place to explore. I let the resource nodes guide me and accidentally get myself lost everywhere. It is probably you, you are forcing yourself to grind the game.
I had amazing adventures in Cursed Shores, I went into the Labyrinth and I met two people. One person asked for my help in ressing his dead friend. I helped him, but I met the thing that killed her. It was a veteran Risen giant. I helped res the dead friend and then all three of us fought the giant back and it was epic. It was like in the movies where you are cornered and had to shoot away.
There was ten undergeared players including me that wanted to go into the Arah Dungeon. We all banded together and had a warzone in front of the Arah Dungeon. We finally made it to the end but found out that it was locked because of a bug. Still I was satisfied with this warzone experience.
The point is, immerse yourself instead of grinding DE. This is a game, not a job. You don’t need to do Dynamic Events just to gain 1 silver. In fact, I think the rewards of Dynamic Events are terrible. You are better off killing every Risen in your path for tons of blue gear. One blue gear is worth roughly half of a Dynamic Event reward. I like to think of Dynamic Event as something to help NPC with when I am around to help.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The point of racial skills are that they are there for flavor and can be used to fill missing utility(For example, my Charr warrior feels lonely without the Warband support, although Thieves Guild is stronger.) They are weaker than profession utility and you are not suppose to use them because they are insanely good.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Zhaitan isn’t a tactician. The dragons aren’t even really aware in the same way as we are. They’re forces of nature more than anything else, really. Zhaitan is as much a tactician as Cthulhu would be. I mean, how much tactics would you put into destroying ants? Because that’s the better comparison, so far as I understand the dragons. Most of the lieutenants are the ones who are actually thinking. So, blame Tequatl the Sunless or the like, not Zhaitan.
If I had the power to corrupt Ants and turn them into slaves….
Also, the Dragons are bent for world domination and that makes Dragons a threat. If they weren’t, they’ll just be an everyday epic beasts.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I played the Vigil Storyline.
When I used the Asura gate to go to Vigil Keep, I had no problems going back to Fort Trinity.
But when I used Durmand Priory or Order of Whispers portal, I can’t go back to Fort Trinity.
Is this a bug? Am I not allowed to go back to Fort Trinity?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Seriously, Zhaitan is a poor tactician. Which is why he got defeated so easily. He had all the knowledge in the world and yet he doesn’t use them at all.
There was a Asura that mentioned that the Risen sends waves after waves to attack. Sending several waves? It might be a good idea if his enemies had finite amount of ammunition but I am sure that my character, the NPC and those big cannons have unlimited ammo and they are not afraid of ripping Risens apart.
The Centaurs of the bugged Dynamic Event in the Harathi Hinterlands got it right. They sent the entire centaur tribes to take back that hill, therefore I will only see Event failed on the screen. If Zhaitan zerged his Risens, Tyria will be his without having to leave his Arah Dungeon.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Story mode in AC is harder than explorable? What a laugh.
I spent several gold trying to make Hodgin survive the Shelks. We tried countless times until the group fell apart because of the impossible difficulty.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
In my opinion Dynamic Events that determines if dungeons should open or not is a terrible idea. If I wanted to plan a dungeon raiding on Friday with a group of friends because it is the only day we can get on to play GW2 and then find out that the dungeon is closed, then we may never ever get to play the dungeon together for a long time.
Guild Wars 2 was made for people that has lives. So that we can choose when to play when we can or if we want to. Dynamic Events should not influence if dungeons should be playable or not.
Most of the time, Dynamic events that do influence if dungeons opens or not remains closed or was bugged.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Before Guild Wars 2 was released, people begged to not have a dungeon finder. They said that it destroys the social aspect of the game.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I keep dying when I fight two or more Risen underwater even though I have a mix of green/yellow/orange armor/accessory.
I only have a level 80 green spear/speargun. It doesn’t even make a dent on their hp.
Any advice on making underwater content easier for solo warriors? Easy enough to make underwater a walk in a park?
I want to spend more time exploring than struggling to live.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant