Showing Posts For runeblade.7514:

NSP vs EB vs SF 10/26

in WvW

Posted by: runeblade.7514

runeblade.7514

It will be a good match, Northern Shiverpeaks and Sorrow Furnance.

See you in the battlefield.

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Reasons why Repair costs in WvW are bad for gameplay

in WvW

Posted by: runeblade.7514

runeblade.7514

In real life, people die during war instead of losing a couple of silver coins. Yet, I do not see any limits in strategy.

In history, people rout if they know they are going to lose.

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Solution to speed runs

in Suggestions

Posted by: runeblade.7514

runeblade.7514

How about this?

No.

Don’t fix speedruns. They were never broken. Only the vocal minority thinks that speedrun is an issue.

In fact, dungeon runners can only run 3 paths on the same dungeon a day due to DR.

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Rp suggestions

in Suggestions

Posted by: runeblade.7514

runeblade.7514

700 gems gets you a chef outfit.

The purpose of the chef outfit is that you can make campfires.

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Elementalist: Conjure Frost Bow

in Suggestions

Posted by: runeblade.7514

runeblade.7514

It is an unremovable shutdown.

No need to change it.

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More skills.. More fun

in Suggestions

Posted by: runeblade.7514

runeblade.7514

The least amount of skills a profession without mechanics can have is 15 skills.

Warriors can have up to 17 skills.

Rangers can use 17 skills and a swap + stow. You can use more if you have a Boar family pet.

Necromancers can use 19 skills.

Mesmers can use 19 skills which includes blowing up illusions.

Thieves can use up to 16 skills but the steal skill gives you a random skill.

Elementalists gets 25 skills.

Engineer gets 22 skills at most.

Guardians can use up to 18 skills.

This is not counting Elite transformation.

In otherwords, use weapon swap more.

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Small "Consumables" skill bar

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I disagree with LoreChief.

I would love a Consumable bar. My trash items clutters my inventory. So it is difficult to search for it.

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Open world Duels [Merged]

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I completely agree.

I like costume brawl because it gives me time to waste while my friends are waiting.

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How would you fix the warrior?

in Warrior

Posted by: runeblade.7514

runeblade.7514

Remove the cooldown on adrenaline skills and increase the lethalty of the adrenaline but increase the cost.

This way, adrenaline gaining skills and traits will be worth a slot.

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Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

This post is pretty much the reason why I solo games alot. If I have to group though, I usually do it with <80s because they seem to have better things to say. Part of enjoying the MMO IMO is being able to enjoy what normal people do- communicate. If you’re going to play the game like a bot than youre doing it wrong.

A lot of my PuG actually do communicate. A lot of other PuG do communicate as well.

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Transmutation Stones... why is there Fine vs. regular?

in Crafting

Posted by: runeblade.7514

runeblade.7514

No one is going to use Basic T-stones for gear that is going to be obsolete within minutes of leveling.

Fine T-stones will be used a lot when players reach level 80. Players will continue to make their character really nice looking.

Basic T-stones is made for alts. When you have 80 Basic T-stones in your bank, you know you should just waste them to make your alt character pretty.

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Is there a crafting calculator?

in Crafting

Posted by: runeblade.7514

runeblade.7514

I would really love an easy way to calculate if it is worth buying the materials or just buy gear.

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Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

It is voluntary but it does not give the MF player any challenge. It puts more burden on the teammates.

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Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I say that keep MF gear. Fildydarie said that MF gear is the hard mode. But there is nothing hard by staying behind your teammates and let them do the work.

But I do like the suggestion that MF gear should be hard mode, lets make it actually hard mode, I suggest that if you have MF gear that is higher than 0%, you will get extra damage from dungeon mobs and the dungeon mob’s ai will always be set to kill anyone with the highest MF gear. This way, it does help the team. While the MF player are attracting the mob and dying repeatedly, the other teammates will thank you that you are willing to tank and die for them.

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Arah Story Mode: Fix the Cannons or drop the Adds

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Yes, just give us a button where we can instant win the dungeon instead.

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The Elder Dragons are not threatening each other?[CoE spoilers]

in Lore

Posted by: runeblade.7514

runeblade.7514

i conclude it’s a case of gameplay > lore (or logic). if you could just hide and let the minions kill each other, than take out the weakened last minion, it would break the dungeon.

After the Minions take out the Inquest, instead of disappearing altogether, they could’ve have it show a scene where the minions do take out each other.

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The dungeons are bad, here is how they could be improved

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I mean the infamous death flowers in Twilight Arbor. These annoying things will spawn right underneath the feet of players, instantly killing them before they even see the flowers. And every time a player dies, he will have to run through the same tunnel filled with insta-kill flowers again. Often, due to bugs I assume, the flowers will be invisible but still just as deadly. These things should just stay dead if you kill them.

These flowers can also revive you if you kill it if the strategy guide was right.

Yes, if you are highly skilled everything is a piece of cake. But most players aren’t highly skilled. Players have to learn a dungeon first, and shouldn’t be punished for trying to learn it, or discouraged to play it. If a boss encourages a zerg strategy, something might be wrong with the boss encounter itself to get the players so desperate that they are willing to face the repair costs if just for the sake of getting past the boss.

Here is how you can learn, if you die once, you better remember why you die(Fireball to the face). If you make the same mistake twice or three times, then you will remain bad, it won’t make you any better if you have a WP next to the boss. You can also set yourself from the distance and see what tools are there available. Make up a plan and better execute it perfectly.

You are missing the point. Luring enemies into traps used to be a lot of fun in GW1. It would only apply to mobs that happen to be close to a trap, and it also makes sense. Why would any enemy be able to walk through giant crushers as if they do not exist, yet they instantly crush a player? Fun again is the operative word. It allows diverse strategies. Mindlessly beating an enemy over the head with sharp objects is always an option, but it isn’t until you introduce alternatives that combat becomes interesting.

You’re thinking of short term. It is fun for one battle, but if you are going to run the dungeon over and over again, luring mobs to the trap will be the most viable strategy more than beating things in the pulp. In CoF path 2, no one wanted to kill the mobs to defend Magg while he implanted bombs. It was fun for a while, but in the end, it gets tedious and boring.

Again, use Ranger/thieves trap instead. You can place traps and then you can kite the mobs into the traps yourselves. It is the extra layer of strategy that you imagined. Not gimmicks that does major damage or knockdowns.

Does this still apply to the bridge of killer bees in Twilight Arbor? This is basically a none-combat challenge, it takes practice. Does this mean that every player that fails needs to be kicked to the start of the dungeon, run past all the insta-kill flowers again, back to the challenge? The process of having to run through the entire dungeon again to reach a boss is just a dreadful thing regardless if it stops zerg strategies.
I’m not asking for the dungeons to be made more easy. I’m asking for them to be made more fun, and less frustrating.

If the player is bad enough, go ahead and kick them. I kick bad players if he cannot take care of himself well, if he deals little to no damage, or he does not support his teammates. The point of running is so that it will take time to get point A to point B. Otherwise the boss will not reset when your group wipes. It’ll make the dungeon too easy if the boss doesn’t reset.

If you want the game be more fun and less frustrating, why not ask for laser beams that instant kill enemies? Because everything you suggested seems that you just want to make the dungeon easier than it already is.

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The dungeons are bad, here is how they could be improved

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

-There should be checkpoints before a boss, or at least right after an annoying challenge so you don’t have to redo it every single time.
The lack of WP is due to because they don’t want you mindlessly zerging. They want you to step back and take the time to re-access why you are failing.

-Enemies once killed, should stay dead. And they should never ever spawn right underneath your feet. The player cannot anticipate this.

They do stay dead. I have no idea what you are talking about. I suspect that you don’t even play dungeons. Unless you are talking about some dungeons that are scripted to have trash mobs that spawn again or the SE dungeon with grenaiders coming after another.

-Once an obstacle has been passed, deactivate it please. We don’t want to redo it every time the boss defeats us.

Every challenge like CoF’s fireballs, CoE’s laser, CM’s spikes, AC’s spikes actually do have a disarm or does disarm itself or they are simple to do and you are mindlessly zerging your way through. I don’t know about TA’s bees.

-Bosses should not take half an hour. Lower the healthpools please.
I agree. HotW really needs to be looked at.

-Make traps affect enemies equally, like in Sorrow’s Furnace in GW1. Using traps against your enemies adds an extra layer of strategy and it is fun to do.

Not really, runs will require people to pull them over and over and over again. It doesn’t add an extra layer of strategy, it just removes them instead because it is easier to pull them to a trap and then you can kill them. If you want traps, bring a ranger/thief trapper or buy the Charr’s land mine consumable.

-Provide multiple ways to tackle obstacles. Don’t force players down one frustrating path.

I agree but players will just choose the path of least resistance, every other path will be ignored.

-Remove invulnerability due to players not being on the same level as enemies.

You mean glancing blows.

-Fix issues with players being obstructed, when they have a clear line of sight of their enemy.
It is already being looked at.

-Don’t punish players for trying to learn the dungeon with high armor repair costs. I would not be against removing armor damage completely, but of course that is kind of a drastic change to the whole game.

Disagreed. Without the High repair cost, players will just mindlessly zerg zerg zerg their way. They will not step back and access the situation and ask themselves why they can’t go forward. If you are highly skilled, you will never die and you will never worry about repair cost.

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Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I’ve played AC Explorable on my Engineer since level 31 and managed absolutely fine (I have a level 80 Mesmer) however the difference between AC and CM is enormous. As a level 40 in CM I was being steam rolled during the explorable to the point where I was dead more times than alive.

That is because your party carried you. AC exp can easily be done with 4 people. You are just an add that leeches off of the 4 other players. You think that you were good, but you contributed almost nothing.

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Boss tokens

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Boss tokens are boss drops that players can use in the mystic forge to create different weapon skin or the same skin but each weapon will have different dyed skin.

They are the middle ground between Dungeon/crafted exotics and prestige exotics. Prestige exotics is too much grind and isn’t really fun for casual players like me. I would like a gradual progression since it is more fun that way instead of an exponential progression from crafted/dungeon exotics to prestige exotics.

Boss tokens will be account bound to encourage players to go out and go to the lower level tiers to look for the skin they want.

For this to happen, there needs to be named bosses and more mini-dungeons with raid-like bosses that needs at least 10 people to complete. Mini-dungeon’s bosses will play similar to the God temple in Orr. They will be similar to raids and dungeons except an limitless amount of people can join. There are some aspect that works like the Flame Temple tombs and such.

What makes this different than bosses dropping weapons? No one will farm these unless someone post it on a website advertising how cool it is. After they get it, they won’t bother going back again. However, with boss tokens, no one will farm them until someone helpful will post them on the wiki, but they will still go back to farm some more,

There are different tiers of weapon skins that players can acquire. Every one of them will be account bound on acquire.

1st tier
-3 boss tokens put inside the mystic forge. Each boss tokens requires one token each.
-One dowel/swordblade/etc piece.
-Creates a blue/green/yellow weapon skin. The blue/green/yellow is RNG. But the skin/dyes you get are in the recipe.
-Level will be set to player’s level
-Uses generic skin but dyed a different color.
-Must be easy to get and very common.

2nd tier
-Requires x mystic coins/Eldritch scroll
-Requires a weapon. If you put an exotic, you will get an exotic weapon. If it is rare, you get a rare skin, if it is masterwork, you get a masterwork etc. Weapon skins do not matter on that slot.
-Requires a boss token
-Requires a boss token from a mini-dungeon
-This is an introductory way to get people to mystic forge crafting.

3rd tier
-Requires Eldritch scroll
-Requires a boss token from a mini-dungeon
-Requires dungeon tokens.
-requires the weapon skin.
-May use a few lodestone, cores, etc etc. But not 250 of them like prestige exotic gives you.
-Only way to get different dyed dungeon skin.

Of course, I suck at balancing. But the first tier needs to remain easy difficulty, and 2nd tier/3rd tier will need to be moderate difficulty and some organization. Prestige exotic will require hard-core grinding.

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New 20+ Person Dungeons

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Mini-dungeons, and jump puzzles allows unlimited amount of people.

We need more open world mini-dungeons more than raids.

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Should Level Cap Increase in Xpacs?

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

Yes and if its lets say 100, then the difficulty to reach 100 should be VERY VERY HIGH.

The reason the endgame in gw2 is getting so much criticism is because ITS WAY TOO EASY to get to 80. It should takes months and months and months to reach max level

I threw up at this comment. There is no way I want this in Guild Wars 2.

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Disable "Magic Find"(-gear) in dungeons.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Mob’s ai in dungeons should target anyone first with MF runes or gear down till they break all the MF gear on the MF players.

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We have "Dodging" for evasion, can we add 'Tumbling' for recovery?

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Sweet Hammer will be nerfed to the point of uselessness.

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The Elder Dragons are not threatening each other?[CoE spoilers]

in Lore

Posted by: runeblade.7514

runeblade.7514

Things I observed in CoE explorable:

-Crucible of Eternity is littered with Dragon minions.
-The minions show no sign of attacking each other.
-Submarine mission, the minions focused on killing one small inquest member hiding behind a shield instead of killing each other.
-Risens Thrall attacking Subject Alpha. So he is not counted as a dragon Minion although he is suppose to be made of dragon minions material.

I concluded so Dragons only threatens the Races of Tyria instead of each other. It might be possible that they could form alliances and destroy the Pact.

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My issue with Butcher / Champ Searing Effiges

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Butcher is not anti-melee, he is invulnerable during whirling axe. His shield reflects projectiles.

You just need to dodge roll away from the shield when it starts.

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Is the update the reason why the game lags hard?

in Account & Technical Support

Posted by: runeblade.7514

runeblade.7514

I never experienced lag so heavy that it is unplayable until October 22, 2012.

After every 15-30 seconds that I regain control, my computer freezes for 5 minutes and this is in an empty zone. In LA, I cannot regain control for about 15 minutes.

Before October 22, 2012, the game was so smooth that I can walk into a WvW zerg and my computer will only drop a few frame rate where it isn’t noticeable.

I figure it was the update but, tech support will think otherwise.

-It has been in the lowest setting since launch.

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Reducing costs of being downed: Waypoint fee PLUS repair costs?

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Rewards are scaled to level not zone.

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WvW to reward more money

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Hold on, you tried to take a keep with 4 people?

What did you expect?

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WvW suggestion to combat nightcapping: Off-primetime Borderlands lock

in Suggestions

Posted by: runeblade.7514

runeblade.7514

ArenaNet said that server locking will never be an option.

Get a night crew instead. If you don’t have one, you can advertise for one. If you don’t want to, you don’t deserve one.

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WvW to reward more money

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Keeps nets around 7s.

I don’t know about Stonemist.

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Every dungeons should have a lvl 80 mode.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

As for Orr, I think the zone suffers from having no hearts. Since there’s only events that do a cycle, a lot of people are only around when there’s an event that has just started and leave immediately afterwards. I traveled on foot from Straits of Devastation to Cursed Shore, picking up waypoints and visiting Scouts as they popped up on my map. The only time I saw more than two people was when there was some event going on.

  • Large Scale Events Not Being Organised – Again, the larger scale events are just a zerg. No tactics. This needs to change. As with my previous note, events need to be able to kill you in ways other than just hitting for big numbers. Although I agree on needing LESS instanced content, I did have an idea for Labyrinths that require two groups of 5 to complete. No combat, just puzzles and riddles, the possibility of getting lost, available at all levels and for doing them all (one every, say, 10 levels), you get Indiana Jones’ town clothes with a whip emote.

The moment you make Events difficult, is the moment that event will be a ghost town. Look at Orr, No one kills champion mobs because how much their hp are. If they are too powerful, no one wants to do it.

Harder events isn’t going to solve anything.

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Party mechanic lacks depth.

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Combo field + combo finisher.

Elementalist puts down a static field around a Ranger and Warrior instead on an enemy. Ranger shoots arrows and add vulnerability, Warrior jumps through the lightning field and does a dazing strike.

Ranger puts down a healing spring, party stacks around the warrior in the healing spring, Warrior uses whirling axe and heals every party member around him.

Great sword Guardian lays down a light field, Arcing Arrow gives everyone near the guardian retaliation.

Thief lays down a poison field, warrior leaps through it to give an aura of weakness. This will protect him more from enemies around him.

It is not there is no depth, it is because you need to learn2play.

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(edited by runeblade.7514)

Would the Asura ever go back underground?

in Lore

Posted by: runeblade.7514

runeblade.7514

it’s been 250 years since the asura left the underworld. i’d bet most living asuras haven’t even walked into a cave.

so no, i don’t think they’d go back if they got rid of primordus. they seem very comfortable in the tropical jungle they picked to live in.

Are you kidding me?

Look at those mosquitoes! I rather be back in a cave with my computer.

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Hammer - Symbol of Protection support?

in Guardian

Posted by: runeblade.7514

runeblade.7514

As a warrior, I welcome any hammer Guardians in my group because of the perma-protection.

In fact, with my mace, we can turn our enemies into nothing.

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My solution to the zerg

in WvW

Posted by: runeblade.7514

runeblade.7514

Turn on Friendly Fire. Problem solved!

The death of WvW is a side-effect for that solution though.

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Change Basic Transmutation Stones

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I think anyone that wants to convert Basic T-stones to Fine T-stone like Swarfega is selfish.

T-Stones was meant to be a cash-shop item. Just be glad that you had the ability to get T-stones in-game at all.

@Nuka Cola if you want to waste 50 basic t-stones, make a new character. The starter armor is ugly. I would rather replace it with a more better looking higher level armor.

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Rangers are a highly mobile class. You might be doing it wrong

in Ranger

Posted by: runeblade.7514

runeblade.7514

-Mobility
This is what Warriors DON"T have. You dodge their bulls charge or stun break it? What do they do. They cry. They get kited. By YOU.

As a warrior, I gave a hearty bellowing laugh. It is just completely untrue.

We got tons of CC removal when you place measly cripples/chills/immobilization on us. Our most popular Healing shout build will clean off any CC on us. That is also mobility. A thief that has 100% more movement speed cannot escape when immobilized.

Savage Leap, Earthshakers are leaps. With Savage Leap + Hamstring + Flurry I can make you Rangers panic for your life. Earthshaker is a leap as well.

Signet of Rage gives us 30 second of swiftness in a 60 second cooldown, when you don’t add any points to Tactics. Add Warhorn and you get perma-swiftness warrior. The 5 skill on warrior gives us vigor and gives you weakness. This gives us more dodge per minute and gives you less dodge per minute.

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How is a level appropriate group supposed to finish AC?

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

can someone explain why we skip the burrow north of Hodgins until last? i’m not questioning that it works, i know it does. but can someone tell me why?

The moment you destroy either of the two burrows that spawn at the start, the next burrow pops up. If you were to kill both that northern burrow and the other one at once, you’d get Gravelings marching all over the place.

So people choose to destroy only one at first, then destroy the others it spawns, and then destroy the second burrow and its follow ups.

The simplicity in leaving the “north” one of the two options given, is that it’s easy for one defender to keep tabs on Hodgins when he/she has to cover only so short an area. That, and the other burrow requires more running, which is easier to do early on due to the Gravelings not having spawned in giant numbers yet.

That is one of the reason, but that is not the main reason.

The main reason is that if you destroy that burrow, the next burrow that pops up will have scavengers. They do a really long Knockdown and they are very dangerous to players without knockdown removal, in fact you may die a very slow death on the ground instead on your feet.

Defenders will die very easily if they get hit once by the knockdown no matter the profession. If you fight two at one time, you better have the skills to dodge those knockdowns. They are not as harmful if you have all five players next to you.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

Hammer vs Mace/Shield

in Warrior

Posted by: runeblade.7514

runeblade.7514

The adrenaline doesn’t fill up half of one third a bar. It isn’t worth using it when you can hit 3k worth of crit damage instead. Besides the enemy should be running for his life instead of fighting back.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Change Basic Transmutation Stones

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Waste it on alternative characters that you are leveling up.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

GW2 needs to adopt WoW's LFG system and here is why.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I would’ve agreed with the opposition if I continued to do AC runs. But I stopped doing AC runs because I got everything I want in AC and it is boring.

Now, I can’t get a group that isn’t doing AC.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Please return to Split PVE & PVP Skill Design

in Suggestions

Posted by: runeblade.7514

runeblade.7514

I like this idea.

But I want to know about how would you balance players skills when they enter WvW. Would players use PvE skills or PvP skills?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Hammer vs Mace/Shield

in Warrior

Posted by: runeblade.7514

runeblade.7514

I use mace/shield as a primary weapon and Sword/warhorn as a secondary weapon for dungeons and WvW.

People that say that Mace/shield sucks are those that are not fit for it. They don’t know how to play it and they focus more on doing more damage.

-Mace gives perma-weakness. This reduces their dodge regen and make sure they do glancing blows.
-Skill 2 is a spam block with 8 or 10 seconds cooldown. Think of it like a spammable aegis without the 90 second cooldown. Use it as a gap closer. You can use it to block an auto-attack, a leap that ambushes you from behind, you can use it to block important burst. You don’t need to wait for that important skill to block. Always spam it. Just don’t spam it when you are DPSing down an enemy in low hp.
-Skill 3, 4, burst are interrupts. Interrupt burst with 3, or stun them so that your friends can burst on them. Interrupt a Greatsword warrior/guardian burst. Teach them that this is your world, not theirs.
-Skill 5 is a hard block which a hammer lacks. This is an “Oh kitten” button and you can relieve all damage pressuring you. If you are a melee, you need this button.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Having troubles with Lasers in CoE?

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

The lasers is in all paths.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

How can you contribute to your group?

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

I am here to represent RANGERS. Typically I support my people in a number of ways:
1) If I spec my engineer for traps I support via crowd control (chilling, crippling, entangling, etc.). Also almost every trap provides a combo field for whatever element trap it is.

2) The third ranger heal is a nice AOE and healing combo field, also removes conditions. Really it is the only heal worth using.

3) Depending on what pet you use; I for one use my jungle stalker the most. He has an AOE roar that adds 5 stacks of might to anyone in the vicinity.

**Really the best support role a ranger could play is a spirit ranger. Spirits are supposed to provide awesome boons and crowd control secondaries. Unfortunately due to the poor implementation of spirits they are the furthest thing from a viable choice.

Don’t forget Point Blank shot.

4. You can shoot PBS at an enemy trying to defeat your friend and then resurrect him.
5. Nature Spirits provide buffs.
6. Elite Nature spirit mass res your friends.
7. Shortbow’s Crippling shot for ranged cripple in case you see clothy staff elementalist friends being chased by an enemy. Concussion for a daze or stun for a ranged interrupt.
8. Ranger’s sword lets you swoop on an enemy and stun them for more CC.
9. Winter’s bite for Axe CC.
10. Off-hand Axe + Healing spring. If you get low hp friends on the healing spring, stack on them and use whirling axe to mass healing bolts on them.
11. Longbow + Healing spring to support your warrior friends with regeneration.
12. Entangle more CC.
13. Warhorn provides nice damaging buffs for friends

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

How is a level appropriate group supposed to finish AC?

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

-Run the dungeon 3 times with a level 80 character in exotic.
-Buy the complete rare dungeon armor set for your level appropriate character. 180 tokens is enough for the complete armor set.
-One run is enough to buy one level appropriate weapon. Use the rest of the money to update on accessories.
-Your character will be better than level 80 in greens.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Having troubles with Lasers in CoE?

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Many people struggles with lasers except Mesmers and Thieves with their cheating teleports. They are stupidly placed and when you jump over the laser, you may have said: “BULLKITTEN! I jumped over that laser.” I know that feeling too, I am a warrior who died many times to the laser until I realized an easier way to do it.

Fear not, here is a solution. I assume that you know that the the wall of lasers move from one end to the other end comes in two sets and that there are lasers on the floor. If you didn’t know, you know now.

Solution:
Solution*Point your camera towards the metal wall.* So that your character strafes left or right to the other side. This lets you see both sides of the laser wall. This also lets you accurately measure the distance between two floor lasers and gives you enough speed to match the speed of the moving wall of lasers.

If you love to play explorable mode, you should have enough reflex to do this right compared to the awful beginner way. In fact, you can go ahead and skip the boring coordination process with this easy way to do it.

Now let CoE be a very popular run for newbies along with AC and CoF. I figure that the laser jumping part is the hardest part of the run which is why no one wants to do it. Subject Alpha, and other bosses are really easy.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

The PvE Environment; Maybe Too Casual/Easy?

in Dynamic Events

Posted by: runeblade.7514

runeblade.7514

Buy full Magic gear with magic runes with magic sigil using magic food.

No more easy mode, just don’t do it in dungeons.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: runeblade.7514

runeblade.7514

Honestly, if a group of 80s kicks you because you’re too “low level”, chances are that group was going to suck anyways and you’ll probably be faster finding another group.

I disagree. I joined both a full party of level 80s and underleveled players. I want to go with your ideology that an elitist group like that is inferior but it is far from the truth.

The low level has less experience and tend to die a lot if they are focused down on, they do not have the superior gear, they don’t have the toughness, they don’t have the damage, they don’t have the traits, they don’t have the specs, and they may not have the experience. They are vastly inferior to level 80 in exotics. What could take 20 mins in a run could take several hours. If the group succeeded, it was because the level 80 carried the low levels through.

In a full level 80 party, the boss could be a snoozefest.

I still recruit any players that are in level regardless of what I said above.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant