4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If the temple of Orr do not satisfy you, then raids won’t..
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree.
They should enhance them instead. I am very frustrated on a lack of costume vendor. I should be able to go to a costume vendor, get a town clothes and go out adventuring. Instead, they have to clutter up my bank.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
On the otherhand, it might be to prevent crafting mules.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree, but please do not do this to Lionguard Lyns.
I am ready to throw money at her every time she speaks.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warrior or Guardian.
Every other professions needs to spam all of their skills to do the same damage as Hundred blades.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’ll agree when GW2 is a Massive soloplayer online role playing game.
I’ve played this game for over 500 hours so far… I’d say that perhaps 30-50 hours total was intentionally grouping with people for gaming.
300 hours of that, was me running around on my various characters playing the game and interacting with various people in game while I was at it.
The remaining time I spent on my characters either in Personal Story instances by myself… or running around the world doing my normal gaming thing and seeing no one else at all. I would venture to say that I’ve likely solo’d a minimum of 200 Dynamic events, some going on consecutively whilst others simply back to back… with at least one Meta event solo’d in there as well.
I’m on Jade Quarry, by no means a small population server… so though I don’t like the sound of what I’m about to say -
GW2 is the most Massive soloplayer online role-playing game I’ve ever participated in
Then solo players aren’t being punished then.
This thread is not necessary then.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Anything that reflects projectiles.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
RNG is a pretty controversial topic. So lets discuss about it. I will not take sides here.
What should be RNG and what shouldn’t be RNG?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Don’t remove MF.
If a group can’t carry my character while I get richer, they are a terrible group.
Either your joking or your serious
Seeing as your other comments in other mf threads I say sarcasm
Since you insist in other threads that MF gear people hurt groups, Which they don’t.
I knwo your giong to argue that you get 200 more points ect ect ect so before you post that or anyone post that as an argument like another poster did on this thread just go a head and show me a few thingsHow much power per a point increases your damage and by how much?
How much precision is 1% crit ?
Mow much does crit damage per a point increase your damage output ?
How much condition damage points you need to increase your over all condition damage out put?How do each of the stats convert into damage dealt, crit change increased, ect.
As far as I can see and I have looked, maybe I am not looking hard enough, Arena net has not released that formula yet.So saying with out MF gear you have 400 more attribute points in X stat that means I am carrying you. When in reality 400 more points can mean 2% increase to damage and stats, or it could mean 20% or even 1% with out the full formula your just assuming since it is a larger number that it is far superior when you have no clue what that number represents.
If you are serious then your the type of player that people hate, and no wonder why people want MF removed, but at last I know your not serious.
If you are asking questions instead of providing peer-reviewed research, then your argument is invalid.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Don’t remove MF.
If a group can’t carry my character while I get richer, they are a terrible group.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Capture the Temple of Balthazar as a guild.
Many people really need those Obsidian Shards for their Legendary. After you capture it, post it all over the internet and people might switch servers for those shards. Players might even thank you for your efforts.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No it isn’t.
When I first played it, the whole world was immersive. This suggestion will take away that experience from present and future newer players. Instead of making the world alive, it makes the world a checklist things to do like quest.
I prefer a non-lazy, non-breaking immersive experience to bring back higher level players.
More DE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
would be stupidly OP with the warrior reflect whilst blocking trait (i use mace+shield mostly; two blocks)
Not really, it just give warrior some potential to be a unique bunker class. Mace/shield Warriors, in the current state, has zero potential to be a bunker profession compared to engineers, guardians, and other professions.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This will kill immersion.
Instead of being a local hero who comes to help nearby people, the player just do stuff for the reward.
I rather have more Dynamic Events instead. Instead of 1500 DE, there should be 10,000 DE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Traveler costume
- Town clothes, it will take an appearance of a traveling person.
- Goes into the gem shop for 700 gems.
- The costume toy is a traveler walking stick.
The traveler walking stick will have 5 skill. The first three has to do with Costume Brawl. The last two will be special.
The fourth skill creates a hammock/tent. When a player interacts with it, they do a sleep emote.
The fifth skill summons a pack yak/ox/marmox.
I would buy this for my alts to enhance immersion just like how I bought my chef costume for the fire pit.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
On the otherhand, I won’t be able to profit from selling rare weapons.
/notsigned.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
An Everlasting basic Transmutation stones allows the player to combine two items for stats and look without breaking the stone only for levels between 1-79.
Something like this should be in the game. I have around 200 Basic T-stones and I don’t use them because it is insanely easy to level up. Before I know it, I already out-level my gear.
Ever lasting T-stones will be a Mystic Forge item. Not a Black Lion Chest drop. I hate RNG, and I do not want Anet to encourage more RNG.
Cost:
- 1 Eldtrich Scroll
- 250 Basic T-stone
- 250 Candy Corn
- 250 Philosopher Stone
There is no need for a Ever lasting Fine T-stone since I eat all my Fine T-stone like candy.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Does no one wants to talk about this amazing asuran quality idea?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would like a response before it dies.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Right now, shopping in the Trading post is really clunky and inconvenient when you have to buy 13-16 pieces of gear(Not including +8 sigils and runes) for a fresh new level if you want to reach max potential. Buying two or three pieces of gear is tiresome, but buying 16 pieces is just too much.
Suggestion:
- Make it easier to buy all these gear.
- Give me an instant “buy all” gear button or a Gear finder.
Features:
- Armor finder finds the gear you want easily.
- Ability to choose which gear you don’t want to buy with a simple and easy interface.
- Ability to choose what kind of armor(Honed, Mighty, Berserker, etc) you want to buy.
- Shows the total cost to purchase all of these gear.
- The default armor is always set to the player’s level until he decides to change it.
Results:
- Happy people.
- More people will use the TP very often to buy lower level items.
- Very beneficial to the economy by not increasing money supplies.
Why would this be very beneficial?
Here is why:
- There will be a high demand in lower level gear. More people will start seeing a profit in farming lower level gear and then sell it on the TP instead to the vendors. This means less money goes into the system. This also means, more money gets out of the system. Remember the 15% tax? Money doesn’t just stay in the system, it also gets out through gold sinks.
- Lower level dungeon runners will be better geared. Instead of players wearing blue gears 30 levels below their level because of how clunky the TP is, players can make sure they wear green gear 5 levels below their level at least. This makes dungeon runs more efficient and makes their group members happy.
- Removes everything that is unfun about shopping. Just buy better gear and continue adventuring.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I use full knights equipment with the flamethrower, so toughness>power>precision. You don’t need any condition damage at all since burning doesn’t scale that well and you get sufficient condition damage just from stacking might.
Interesting. Since +condition damage is useless for burning, I was wondering how well Condition Damage scales with bleeds?
I was thinking maybe have dual Sigil of Earth for more DoT DPS.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I noticed that Engineers Firearm minor trait can apply bleeding too, which is necessary for FT, so it shouldn’t just apply one DoT condition.
So whats would be the difference between 0 power vs. max power with Flamethrower?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am a level 50 Engineer right now, at level 80, I want to use a Flamethrower as my main weapon.
Just a question:
Should I spec for condition damage or raw damage with Flamethrowers?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It should be 120 tokens for a random chance to get 1-3 lodestones and 60 tokens to get one lodestone.
Why? Because most recipes cost 250 lodestones. Doing 3 paths everyday will take me 84 days to finish.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree completely because of what OP said.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Buy a commander title.
Each of your guildmates can farm enough gold to send it to the guild leader to be a commander.
This way, they can join your squad and follow your icon in PvE. If you set up waypoints, they can also see it on the map.
For activities, you don’t need to do dungeons. They are a thing called Jumping puzzles and mini-dungeons. It is like a raid with no limit on party members.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
If doing storymode dungeons was a five minute thing, I wouldn’t mind. But Storymode takes a long time to complete. It is really annoying to unlock storymode for all characters just to enter explorable mode first.
Storymode should only be there to enjoy the story, it should not be there to hinder explorable mode enjoyment.
For players that wants to do storymode, they can use the lfg site or join a guild.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Usually before Colossus we skip most of the graveling mobs, but this resulted in Hodgins glitching after colossus died to award us final 60 tokens + silver not even triggering
There is the problem. Colossus shouldn’t be in path 1.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You know, there are solo dungeons. In fact, there is probably around 40 of them.
They are called Jumping Puzzles and Mini-dungeons. You can go in alone, or play with other players. Jumping puzzles even reward you with a chest at the end.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’ll agree when GW2 is a Massive soloplayer online role playing game.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They said they’ll give Precursors a scavenger hunt.
go away.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Dieing is NOT fun…
Then why do people enjoy Dark Soul?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please, YES! I want this feature so much. Please! Please implement this! I need this for a tool to know which player to kick.
Not wearing ascended infused rings? Kick.
Wearing less than exotics? Kick.
Wearing Magic find? Kick.
Great tool to get those parasites and leechers away.
Who said your a better player with those items? They don’t improve your skill.
I agree, who says that magic find gear and gear less than exotics makes you a better player? They don’t improve your dps/armor.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would do storymode if it rewarded me 60 tokens.
Explorable mode is easier than storymode.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Those four other slots look useless.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please, YES! I want this feature so much. Please! Please implement this! I need this for a tool to know which player to kick.
Not wearing ascended infused rings? Kick.
Wearing less than exotics? Kick.
Wearing Magic find? Kick.
Great tool to get those parasites and leechers away.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Many times I have accidentally sell my daggers or staff.
Invisible: items in the bag never appear in a sell-to-vendor list; they are not affected by inventory sorting.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t want a town clothes storage.
I want a town clothes vendor like the HoM vendor. This way, I don’t have to go through the trouble of moving clothes around. I can just unlock it and get whatever clothes any time I want.
I can customize town clothes freely for all of my characters and buy more town clothes.
On the otherhand, if it was collectibles, I would have to waste a lot of money for all of my alts. I would think and choose which character I favor the most and then realize it is just a waste of money.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Guardians all the way.
Warriors suck at support. Anything Warrior can support, guardian does better.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Or use a Greatsword instead for that situation.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I wouldn’t mind a self-root if the second chain does a small leap backward to evade if the target is not moving.
It would really make PvE MH sword more fun.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Costume Brawl. Need I say more? I guess that is too quirky for you.
Oh you mean the pay2win mini-game?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
IMO, it should be in Rata Sum as an Asuran Dungeon. The Arcane Council would love to have that technology.
While we’re at that, I want to have similar dungeons at all the racial cities.
Divinity Reach would have the same dungeon that Dougal went through or go back into time to experience Ebon vanguard’s journey to building Ebonhawke.
Black Citadel has the Bane.
The Grove could use some Dreams of Dreams stuff.
Hoelbrak could do some test of courage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It simple then, split the skills where in PvE/WvW, portal is 60 seconds and sPvP’s portal uses 90 seconds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why do we need trading for?
What can Trading do that TP can’t?
Discounting the map spam chat and scamming possibilities.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am all for this, this is a great tool for kicking people.
Don’t have ascended rings with enough infusion? Kick.
Don’t have full exotics? kick.
Using magic find? kick.
Yep, I really want to kick the parasites and leechers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am assuming that you want dungeons/pve. I never played PvP and I only use my PvE build for WvW.
I suggest the Knight gear more than the Soldier gear. Vit isn’t really that necessary due to high hp. Vit is a great defense against condition damage but not great against raw damage. Precision is great for increasing your chance to crit. Therefore giving you access to % chance to proc on crit and more damage.
If you have condition removal, go for knight armor.
If not, use your current armor.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Not as overpowered as infinite mesmer clones harassing siege equipments.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree . Think of the Pact like NATO and the orders like individual countries . You’re still going to wear your countries uniform are you not?
Armor feels nothing special when I bought mine. It is just a good looking armor.
I don’t feel like a soldier of a Vigil. Just a commander for the Pact. If Anet wants the Order to feel special, The mentor should’ve sent a white/blue/green rarity uniform by mail. This way, I can feel like a actual Vigil soldier while running around and doing my task.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant