4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Just a question, how was the fight before Zhaitan?
The kill stuff for airship parts and kill the dragons?
Was it too easy as well?
I hope so, this way it will be balanced around one player. Players will then be encouraged to play Story mode by themselves so they can finish their personal storyline.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
dodge when he bends to smash the ground in melee, a little after as ranged
Except that animation is too quick(.10 seconds to react) and share animation with his searing crystal summoning. It also happens directly after he smashes the ground so it hard to react to it.
No it doesn’t, crystal is sort of a upward flex animation, knockdown wave is downwards animation
The upward flex animation is the huge AoE burn.
Sigh… the crystal he does a very slow crouch like animation with both of his hands then into a upward flex… the knockdown is a one hand slam… the downward animation are quite distinct, and the speed varies greatly, I don’t see how it share the same information. If you are just slow, then learn the attack pattern and anticipate what attack will be coming up next. sheesh
You could back up your claim and prove me wrong with screenshots or point to me from a video.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
dodge when he bends to smash the ground in melee, a little after as ranged
Except that animation is too quick(.10 seconds to react) and share animation with his searing crystal summoning. It also happens directly after he smashes the ground so it hard to react to it.
No it doesn’t, crystal is sort of a upward flex animation, knockdown wave is downwards animation
The upward flex animation is the huge AoE burn.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
dodge when he bends to smash the ground in melee, a little after as ranged
Except that animation is too quick(.10 seconds to react) and share animation with his searing crystal summoning. It also happens directly after he smashes the ground so it hard to react to it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The game is mostly done solo. The only grouping you’ll do is in dungeons and even then, it’s very shallow because of the lack of distinct roles and the poorly designed skill system. The personal story is pretty much solo as well, no group missions like in GW1. Grouping is pretty much a novelty feature in this game. So yeah, mostly alone. When you do manage to find other people in the open world, though, they’ll just zerg the closest event with you and then run away. Not much to it, it’s the most impersonal and shallow experience i’ve ever had in MMO gaming.
Actually, if you wish to go to a higher level zone on a lower character, say 10 levels higher, if you group / party with them, it will increase your chances of getting exp / better loot due to Risk vs Reward factor. I’m not completely sure how this works now since the 11/15 patch, but prior to that, I could join a guild mate or 2 who were 10 levels higher, do the events and leave with bags full of rares only. Now of course I can only dream about 1 or 2 rares a night.
400+ Hours played, never seen an Exotic drop, not even from a chest. Still got my fingers crossed though.
False.
http://wiki.guildwars2.com/wiki/Glancing
In PvE, players who fight enemies more than 7 levels above their own level will always deal glancing blows. This discourages players from exploring and fighting in high level areas that they shouldn’t be.
I assume that the reward will be terrible.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I have mixed feelings about this.
I learned mostly through res rushing. Players won’t kick me because I died to a boss and then I learn to avoid that the next time.
I am also against res rushing because it takes away teamwork. Teammates won’t bother saving me if there are mobs on me or if there is AoE on me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The game is mostly done solo. The only grouping you’ll do is in dungeons
False
Dynamic events:
http://wiki.guildwars2.com/wiki/Group_Event#Group_events
Dungeons:
http://www.youtube.com/results?search_query=guild+wars+2+dungeon+solo&oq=guild+wars+2+dungeon+solo&gs_l=youtube-reduced.3..0.6928.9607.0.10189.14.12.0.0.0.0.582.4722.0j1j3j1j3j4.12.0...0.0...1ac.1.Kr0I9ZrnLhA
http://www.youtube.com/watch?v=iKy67S6uvNU
http://www.youtube.com/watch?v=Tn1hTSra3XI
http://www.youtube.com/watch?v=O5XZaAcfqKI
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Tanky hammer warriors are very useful in dispersing enemy zergs when backed by their own.
Warriors specced for ultra mobility make great dolyak hunters.
Rifle warriors are zerg assassins, take out the enemy commander or important targets.
Longbow warriors with the death from above trait are probably the best tower defense against small zergs.Endure pain + spiked armor + Axe/axe warriors are the Zerg killer warriors.
(Not mine)
Although some say it requires teamwork, I did it today with pug zergs and I absolutely had bags everywhere on my feet.
that video is such a bad representation of common wvw zerg. You could not be in the front line of your zerg, between 10 enemies and only take one hit every few seconds.
That player did get attacked. In fact, he/she wants to be attacked because of spike armor trait. Why didn’t the player take damage? Endure pain/Balanced Stance is why the player didn’t die or get stunlocked. This entire build is a nuker build. Which is why his/her effectiveness went down to zero after that insane huge damage burst.
Also, you are wrong when a player cannot stand in front of 10 enemies and not get hit. Some players have slower reaction time.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The CoF p1 boss’s knockdown is really annoying. Anyone know a good way to telegraph or avoid it before it happens?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If it’s too much of a cost simply don’t use them. No one is forcing you.
That is a kitten poor argument.
If I get defeated, I am forced to use waypoint whether or not I feel like it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
WP costs are not a problem IMO. They scale with your level to reflect the amount of money you earn from doing things.
Disagreed.
The entire point of doing so (AFAIK) is to prevent people from abusing the WP system in the first place. If you die, and you decide to WP instead of wait, it’s an added penalty to help instil the feeling of “maybe I shouldn’t do stupid things to get killed” (if you jump off cliffs all the time like me) and further emphasize that just because you can die doesn’t mean you should. It also in theory helps raise the chance someone is to explore an area more thoroughly.
That is what repair cost fee is there for. There is no need to tax fun just to give that feeling.
If you could hop around for free, why wouldn’t you just go straight to the WPs near profitable things and ignore all the lengthy amounts of content spread about the world?
All it does is save these farmers 3 silver. If they can profit a lot from doing this. Then let them profit. They’re hard core players. They’ll find their profit any other way. Whether or not if it is farming one specific spot, or doing dungeons over and over again or find mulitple farming spots. Better to decrease the drop rates for everything then if you don’t want hard core players.
You say that a single event doesn’t give you much – but you need to also remember most events come in chains of 2+, each rewarding you with not just end-event money/karma, but also possible loot from everything killed during its course, possible chest drops, and a large portion of experience (for those under-80 when levels still matter). They are also FAR easier then all the dungeons I have put any time into.
One dungeon boss = 14 silver. Takes just as much time or less to complete for one dynamic event. One dynamic event chain = usually about an average of 3 dynamic events. One dynamic event gives you about 1.5 silver in average in the lower level areas. So you get about 4.5 silver reward for doing all three. Except killing one boss is so much faster than doing that one dynamic event. While I was playing on my alt characters that level up solely through map completion, I gain around 50 silver and a full bags of loot each day. In one dungeon run, I gain 1 gold with full bags of loot in 15 minute.
As for difficulty, Dungeons are not hard at all. PuGs, although rumored to be bad, at this point should know what they are doing. Thus trivializes all dungeon difficulty.
The only advantage to getting rid of WP cost is that half the game world wouldn’t need to exist. Of course, for those of us who actually enjoy(ed) exploring the game world and doing events while discovering all the neat little references and stories hidden there-in, that is actually a negative thing.
False, the only advantage is that players are encouraged to go back to the world instead of grinding away in dungeons and farming. Players won’t think it is just a waste of time or a waste of money to travel. Casual players won’t have to worry about travel fees eating up all of their silver. Instead, they’ll just worry about where to go back.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
gotta love the “gimmesumthinfernuthin” crowd. they’re always screamin’, always whining “it ain’t fair!” because they just simply don’t wish to do the work. a for-instance? you do ANY amount of work toward gathering/selling, and wp costs ARE cheap, comparatively speaking. do i, when in a rush, sink 3s to traipse across the world, instantly? yup.
am i able to afford that, though not to abuse it? yup. why? because i gather, craft, sell, and in essence — earn money.
Gotta love the ignorant crowd. They love to disagree for the sake of disagreeing.
If players wants to grind their way by mining nodes. Let them. Players that do wp hop around will miss mining nodes therefore gets little to no profit out of crafting materials. If players want to sell their crafting materials, they are affected by the tax in the TP.
What WP cost does affect are players that want to explore different parts of the world and that affects fun.
tl;dr: Don’t tax fun.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Small note: the TP is not a gold sink since the money will still be in player circulation. A gold sink is a way to remove gold from the economy completely in order to prevent inflation. Unless your talking about posting cost but that is really miniscule.
False. 15% of the money is taxed. (5% to be listed and 10% to be taken away after purchase.)
15% of a 500g precursor is 75g which is no small money. Players may try to buy large amount of crafting materials to sell for a higher price. Which will take more money out of the economy.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Remove waypoint cost from every single zone, not just cities.
The huge problem with waypoint cost is that it taxes exploring instead of grinding. Which is wrong with Guild Wars 2.
But then, you’ll say “gold sink!” or “Waypoint cost is cheap!”
Lets be honest, the most profitable activity is not exploring or going out into the world. It is dungeons or farming, which both are hit very low from waypoint cost. So in order to make money, you have to work long enough to make the waypoint cost miniscule. If you want to have fun by exploring, you have to have money and sometimes the cost to travel hinders the enjoyment for traveling. The money you get from Dynamic Events is so little compared to one run of any dungeon. Every dungeon, you can get around 1g. If you explore around a lower level zone, you’ll be lucky to get 20 silver at the end of the day but waypoints will eat all that money up in no time at all.
Black Lion TP is a better goldsink than waypoint. Repair cost in dungeons definitely make a good goldsink as well.
tl;dr: Don’t tax fun. Remove waypoint cost.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Tanky hammer warriors are very useful in dispersing enemy zergs when backed by their own.
Warriors specced for ultra mobility make great dolyak hunters.
Rifle warriors are zerg assassins, take out the enemy commander or important targets.
Longbow warriors with the death from above trait are probably the best tower defense against small zergs.
Endure pain + spiked armor + Axe/axe warriors are the Zerg killer warriors.
(Not mine)
Although some say it requires teamwork, I did it today with pug zergs and I absolutely had bags everywhere on my feet.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
On the otherhand, that would make walls useless in the first place.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The idea is bad, better to just scrap it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Its simple.
You have to do a majority of damage to the mob before knocking them off. Say around 66% damage. After that, knock them off the cliff for coolness factor or finish it with the last blow. If they die of fall damage, it drops a bag of loot on your feet.
As for bosses and veterans, keep their cliff falling immunity.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Challenging content = increase hp?
Haha, no.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Really, it is quite easy to see if a Commander is bad just from the first battle.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Citadel of the Flame
/thread
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I found out the solution.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would like to remove pants and legs too.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yes
I agree.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The only change I want is a mystic forge recipe for a Everlasting Basic T-stone.
This way, I would be encouraged to buy more alts and get better looking skins from 1-79.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There are politics in WvW.
At least in my server. Guilds work together to win WvW and sometimes they do alliances with another server.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I was going to support this idea until I read what kind of design you had in mind.
It is going to make the game even more obtrusive.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Title is self-explanatory. Everyone knows the positives to this.
But, you’ll say… “WvW is…”
Hold up, here is a solution for that. Anet give us the ability to render all enemies’ armor as armor in their armor class. A guardian may wear this kind of heavy armor while a Warrior may wear a different kind of heavy armor.
- Culling will be less of an issue, the game doesn’t need to transfer databits of what armor this specific character is wearing. It just needs to transfer the race, profession, weapons(and weapon model) and some other databits.
- Enemies will be easier to identify. No more qqers qqing about how hard it is to identify enemies. If they allow enemy armor be rendered normally, then it is all their fault if they die.
- Players get more customization. My guardian gets to look like a Cleric. My warrior gets to look like a traveler. My Elementalist gets to look like a Magical Blacksmith warrior. My Charr Ranger gets to look like a War beast warrior etc etc….
- Everyone is happy except people who just disagree with this just for the sake of disagreeing.
But then you’ll say, “But profession uniqueness would be destroyed!”
Wrong! It was already destroyed when Anet introduced that armor type would be shared. Instead of focusing on profession uniqueness, focus on personal uniqueness. Make your character a character you want him/her to be. That means, if you want your warrior to be a Heavy plated soldier, I am not stopping you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why don't transmute stones allow us to look the way we want?
in Suggestions
Posted by: runeblade.7514
I am all for this.
Completely YES!
Guardians looks terrible with staff and scepter because of Heavy plate. I would do anything to change her to look like a holy mage or even a priest.
If WvW is a problem, then give us the option to turn all enemy armor to generic invader armor in our client that will save bandwidth and confusion.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I just check for the name of the jumping puzzle achievement and use that to google the puzzle’s starting point. The results always come with how to complete it too but I very, very rarely look at that part.
Your solution is the problem. Surfing the internet just to look for location of jumping puzzle is annoying.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It was removed because it was bugged.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Eternal Spirit- Spirit weapons does 10% more damage and is invulnerable to damage.
- Requires heavy investment in Zeal traits.
- Doesn’t kill spirit weapons build outright.
Discuss.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
So Grenth has become almost (99.9%) impossible to do, even now not sure if it was changed to hardcore+ difficulty or it is just bugged.
But question is why not make Plinx event a bit harder? This event is so easy that has just become borevent (boring event). Can you not add more monsters etc. or just make it (Plinx event) harder/more difficult somehow?Thank You.
Because Plinx event is a regular dynamic event. It just happens that the community finds out how profitable it is.
Adding more monsters will not make it easier. All it does is give more loot.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
One Agony Resist consumable cost 1 Pristine Fractal relic.
It gives a +5 agony resist and uses the wrench icon.
Good use for fractal runners with too many Pristine Fractal relics.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There are LARGE amount of guilds that accept any casual players in any form: PvE, PvP, WvW.
https://forum-en.gw2archive.eu/forum/guilds/guilds
http://www.reddit.com/r/GuildRecruitment
You can find plenty of recruiters in Lion’s Arch or in any of the starter zones.
As for learning, you don’t need the best, you don’t need a good guild. AC is faceroll easy that anyone can teach you how to run it. What you need is one friend or guildmate that will whisper you the instructions.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is actually easier to get this daily by going to the Temple of Grenth.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Join a guild. Who said you need to pug it?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Then play the dungeon to learn it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Terrible idea.
I don’t want to be forced into a party to gain more power, get full exp and rewards.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
We already have a way to get training for all dungeons. It is called youtube videos.
http://www.youtube.com/playlist?list=PLzYy8FVzP3HbRLyaW41fgKvvcBivmXUYD
Here is one for Ascalon Catacombs.
Here is a way to get a team through ALL the servers:
http://gw2lfg.com/
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Oh sorry, I thought you wanted casual dungeons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I do want this as long as it is optional.
It would look BAMF on my warrior but terrible on my Necromancer.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why would you need to balance AC or CoF around 2 or 3 players? It is extremely easy to get 5 players for AC or CoF.
Also,
- You can complete both within 30 minutes.
- You can do these dungeons without wiping at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
We already have dungeons for casuals.
It is called Ascalon Catacombs and Citadel of the Flame.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If Arenanet is going to pester us with Jumping puzzles in monthly, at least put Jumping puzzle icon so then we can just go there. It is annoying to go to wiki to find each and every location of all the jumping puzzles especially when they’re hidden and that you need to find 30 of them.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If your alternative does not include scrapping the entire idea, then it is still terrible.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This is why we need Tier 0 Cultural armor.
Tier 0 Cultural armor will be available to all races at level 1 sold by armor shops and given at the tutorial.
This way, that Sylvari character you just created won’t look out of place in their starter clothes.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant