4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Asura with greatswords doing as much damage as Norn, makes no sense.
norn kid doing as much damage as a norn adult makes even less
hate this idea so much.
Norn kid doing less damage than Asura makes even less sense.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Completely against it. Zergs are really easy to join into. I do not want to join a zerg just to die. If you want to destroy zergs, learn to play. There are tons of organized guilds destroying larger zergs.
Perfect example of the mentality of a zerger. While coordinated groups can take out groups of larger numbers, there’s a point when the zerg is just too big. I hope somewhere down the road they add a new WvW map for groups that want more competitive play where the incentive is to roam as a small group and kill other players. There is a good bit of population that finds the zerg fun, so just leave EB and the BLs the way it is, but add a new map for the large community of players that want something more competitive. sPvP is a joke with how all the maps are capture point (such a lack of creativity and understanding of what brings competition to a PvP game on ANets behalf).
There is a location where coordinated groups can run free. It’s called sPvP/tPvP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Can you link me these 5v30+ videos. I will be counting.
http://www.youtube.com/watch?feature=player_embedded&v=ClIzBWTVIPU
http://www.youtube.com/watch?v=4MKNsSzZBag
I don’t feel like venturing to the deepest part of youtube to find more of these. I just wish Youtube clean out beta videos that no one cares about right now.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
kittening Ehmry Bay Zerg, they’re too OP.
Anet, please nerf us please.
Not all of Ebay are frothing at the mouth zerg-hoard, believe it or not. I have my personal team, or often go it solo. A ranger is perfectly capable in the right hands to cap supply camps and such all alone, or with simple NPC help. Capped a supply post yesterday with the help of the Hyleks. It also only takes a minmum of three people to cap an outpost if done quietly. I imagine every server has legit folks.
I’ll never use server based TS, for the above reasons though. Folks be shiesty, lol.
Cool story bro, but that paragraph isn’t relevant at all to my post.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
#2/#3: These issues coincide with each other and they are known as the downed state and revive mechanic (in combat). The downed state is still to strong when it comes to being outnumbered in fights. The damage and health of people in the downed state needs to be reduced as they deal too much damage and can tank for too long considering they are meant to be downed .The revive mechanic needs to some major work. The fact multiple people can resurrect someone faster then you can channel downed is a problem.
Example: Fighting in a 3v1 if the 3 people know how to resurrect you will never be able to defeat these odds due the fact they can resurrect someone quicker then you can down them.
Completely against this. Big L2P issue.
If you don’t want players to be resurrected. Prevent their resurrection in the first place. Stomp them before they get resurrected. Use Invulnerability/stability to stomp them. Knock back the resurrecters. Etc etc.
Are you really making the argument rez/rally doessent benefit the side with the numbers?
The benefit is equal to all parties as are the results of the mechanic. If you don’t down your opponent faster than they down you, you risk rallying more of your opponents. This can happen with any amount of people in an engagement.
In fact, I would go as far to say that a very skilled, small group that can tag more opponents have the ability to rally off their opponents deaths more effectively than a smaller group. A smaller group (vs a larger group) has a larger pool of enemies to target and have the possibility to rally off of. A larger group has a limited amount of players to rally off of.
Either way, you have to kill faster than your opponent or you lose.
I feel like the downed state is a very large disadvantage to smaller groups. 1 person rezzing can revived a downed player faster than one can finish a downed player. So trying to stomp someone downed in the middle of 20 of his friends is going to be impossible unless you also have 20 friends pounding the rez clump with aoe/cc. But lets say your 5 man group runs into 20 and you down one. One person throws up stability/invulnerability to stomp and the other 4 try to aoe/cc the rez clump (if all 4 of your friends aren’t getting focused at all and dont have to spend time playing defensively). If 3 people are rezzing the downed guy would be up very quickly, maybe before the aoe/cc gets to be 100% useful. Even then if the other players in the larger group are near, your aoe might hit them instead of rezzers. Also the larger group can spam aoes on the downed ally as well to protect him and melt anyone stomping that doesnt have invulernability.
Then from the other side of it, if a zerg downs someone in a smaller group… they dont even blink at the idea cuz the mass aoe damage makes you think your downed state didnt even happen. No reason to finish people when standard aoe of 20-30+ people will finish the job 10x faster.
Do you suggest you run quickness/stability/invul utilities and always save them just for stomping downed players? That really hinders your abilities outside of finishing people.
Its like the downed state was a scapegoat for the zergbabies that huddle in masses for protection and don’t know how to take some heat or focus fire. Your health goes away but don’t worry your not dead yet, your friends can still save your kittenLets keep downed state for PVE, but remove it from WvW. If anything, all its gonna do is give smaller groups a slightly higher chance of being successful. Not going to impair a zergs ability to kill people, just help smaller, organized groups. So much is already leaning towards zerging so lets just give this one thing to the non-zergers.
Smaller groups of player will either learn how to deal with it, or cry more for their lack of skill and teamwork. If your small group aren’t skilled enough to kill zergs, then don’t kill zergs.
It is already proven that small groups can destroy large zergs already. Watch videos of 5 man groups killing 30+ zergs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
In this suggestion, Anet will have to re-develop another game to have kids in it. They will have to do another 90 films of voice overs. They will have to remake more animations, they’ll have to re-design armor so it fits for children.
I just want a tonic where I can turn into a kid. Maybe all town clothes and some toys like the Wooden Sword can be re-designed to fit for children since there aren’t many.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Full Berserker set and a dodge meter.
Berserker set is useful to take the boss down quickly, a dead boss does 0 damage. A dodge meter is what you need to dodge the AoE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wow, everyone just wants it
easierFun.Pretty disgusting
FTFY
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Who programmed this game? Why in the world would getting a party invite kick you from a dungeon?
Wrong, the party member left.
If the player is the only one left in the dungeon then the player would be kicked. Host would leave party at the end of the dungeon so that he would get the rewards only just to be an kitten.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like the idea of getting a pre-cursor from the personal storyline. It makes sense that way.
However, a new problem arises. There will be huge inflation and huge deflation. Pre-cursors are a huge part of the economy. It is what keeps players buying rare/exotics and throw them into the mystic toilet. It is a asset sink. Take away that asset sink, the price of rare weapons go from 33 silver to 5 silver.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think I rather have skill involved in defeating zerg instead of cheap move like an I win button.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
kittening Ehmry Bay Zerg, they’re too OP.
Anet, please nerf us please.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
10/10 in the name in general.
But 0/10 because it is not a Charr name.
My Charr is Kaargoth Bloodhand. The son of a ex-Tribune, Seng War-Rage, who now taught a well known Charr-jutsu school to the Fahrar. Seng taught Kaargoth Bloodhand Charr-jutsu and the mastery of weapons to prepare Kaargoth for Blood Legion duty. Due to hard discipline and work, Kaargoth placed the top of his fahrar in combat and leadership. He was placed into the Blood Warband, but his peers gave him the title of Hand because they believed that his father held up his paw like a human holding hands of another, they saw Kaargoth as weak. This quickly changed after the first assignment. Kaargoth fought more ferociously than his warband and completed the mission with ease. Battles over battles, Kaargoth was respected more and more by his peer and became Legionnaire after the old Legionnaire died for attempting to out-popularize Kaargoth by over-extending himself in battle. This put the Blood warband in disarray and Kaargoth quickly seized leadership and defeated the foes. Although the deceased Legionnaire made this mistake that costed the lives of the Warband, Kaargoth honored him for doing his duty for the Blood Legion.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I do agree defiant needs some looking at, some bosses have way too many available stacks. But not sure I can get behind your ideas. You assume players will play responsibly and not exploit the kitten out of this, and you’re wrong. Players will exploit and break everything in a game they can because they are lazy and a large chunk lack the proper skill to do it the way it was intended (read: gimmick speedruns). These ideas, while sounding pretty nice on paper, would allow for even worse dungeon play than we already have.
Yes, It does seem like it could make the run faster. However, This could promotes skillful play. Interrupting requires precise timing and a stun. If you interrupt at the right time, the boss will take the bonus damage. It removes tedium as well if you are skilled players. I was designing this in mind that 5 players will interrupt the boss to deal a noticable chunk of damage to the boss’ hp. I can’t think of how players exploit this even further with that unless the boss stays in a forever attacking state where players spam all the control skills easily. In that case, it would be a bug which will need fixing.
I do realize that 10 second stun may be over the top(After removing all stacks of defiant), but the number can change. It could even be random if players removed stacks of defiant too often or doesn’t get stunned at all or trigger enrage timer on bosses under the condition that 90% of the stun skills of all players are in cooldown which is meant to mess players up.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
It is not really a money sink but a profit cut for dungeon runners.
The money sink is for the explorers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree with this.
It will eliminate the terrible grind and just put progression instead.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like this idea for aesthetics.
But then there is the argument of “quick identification.”
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I just want my Drake/feline pets to be fire and forget for dungeons and PvE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Removing Defiant is not worth it.
It takes too much effort and you get almost no reward for it. The reward: interrupt a spammable move and a 2 second stun.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am going to put this up in the front page so it gets looked at more.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Defiant, it caused the decline of control builds. There is high effort for very little reward. Don’t remove Defiant though, I like the idea of 5 players coordinate together to interrupt the boss and at the same time, it removes the problem with removing it is that players will stun-lock the boss. Instead, I like to work around Defiant instead.
Ideas for Improvements:
- When interrupting a boss with the use of disabling skills, you remove one stack of defiant, do more damage and cause x seconds of weakness to the boss. Instead of doing 300 damage, you could do 7000 damage.
- Interrupting a boss after all stack of defiant will do even more massive damage and cause 10 seconds of stun, it will take away x% of the boss hp. X could be, 5%, 30%, 14%, 50%, etc. Who knows? That is Anet’s job to balance it out. However, only one player can do this massive damage.
- If you use a disable skill but do not interrupt the boss, then you remove one stack of defiant but, you do not get to do the extra damage.
- Enrage timers, reserved only to the Final bosses. While in Enrage mode, players needs to remove stacks of rage to stop it. If left unchecked, the boss will do uncontrollable amount of destruction and will wipe out the experienced players. Regular skills remove 1 stack of rage. Disabling skills remove much more stacks. Enrage timer happens randomly. It may happen, or it may never happen at all during your boss fight.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree.
I want to one-shot every mob in the dynamic event and ruin the game for everyone.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As long as they lower the damage of them down to what 1 handers do.
Or raise one-handers damage by 10%.
Nah, it is balanced if it stays +10%.
Two handers are not versatile since the last two slots are filled.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would -1 this thread.
It turn this forum into a hive-mind where no opinions are allowed. If you have a different opinion, you will be -1.
Look at reddit, there are people who have different opinions but get downvoted just because their opinion was different,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
- R a n g e r R e d e s i g n: Only played ranger for 50 levels. Not going to comment on it.
- Animal Interactions: No buffs but I would love to see hearts come out of them.
- Profession Weapon list Redesign
- Ranger: Sword (main hand), Pistol (offhand at least), Dagger (offhand at least), Rifle: No. Rangers don’t use guns.
- Thief: Sword (both hand), Axe (Main hand), Rifle: No, a dagger mainhand and a sword offhand looks silly.
- Mesmer: Sword (replacing greatsword), Pistol (offhand), Dagger (offhand): No.
- Elementalist: Just offhand dagger: Ele already have OH dagger.
- Engineer: ALL weapon type, all slot. This will make an universal class if the skills designed well.: Obvious No
- Hounds of Balthazar: No
- Prayer to Dwayna: No, racial skills are suppose to be weak.
- Prayer to Lyssa: No
- Elite Skill Durations: No.
- Animated sheated weapons: The problem with sheathing is that many sheath won’t work.
- S O L U T I O N F O R E M P T Y L E V E L I N G A R E A S : No
- Dinamic Event Resets: Sure whatever.
- Ugly High Shadering: Sure, whatever.
- More Hack’n’Slash like dinamic animations: Sure, whatever.
- Ranged Looting: No.
- Commander Title: No
- Elegant Daily Achievements: Yes.
- X+1 Achievement Solution: No.
- Dignity/Ferocity/Charm: Yea sure.
- PLAYERCARDS: Yea sure.
- Emotions: Yea sure.
- M U S I C M I X I N G R E S C R I P T: Yea sure.
- Preview Window Redesign: Yea sure.
- Upgrading Guild Halls : Yea sure.
- More serious Character Customization: There is already a lot of players customization already. The problem is those players. They are wearing CoF armor because of berserker stats.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Weather: The problem with weather is that it will cause lag for a lot of players. I do like the idea but I rather play the game than watch a slideshow
Dungeon Redesign Concepts: The problem with any non-linear dungeon path is that players will always choose the path of least resistance. It may be fun at release, but 3 months later, players will always choose the same path. If killing the crystal is a waste of time, players won’t kill the crystal and go straight for the boss
Gemstone stuff:
- Ascended & Legendary Stat only Transmutes: I don’t understand, please expand on this.
- Extra Hairstyles: Yes
- Token Slots: As long as it is a general upgrade rather than per dungeon type. I would run only CoF if it is per dungeon
- Charity Purchases: Sure, whatever. As long as it doesn’t make the game ridiculous.
- Mystic Salvage Kit: No.
- Profession Style Upgrade(One where mesmers gets a different butterfly texture): No
- Emote/Animation Upgrade: Yes.
- Unique Dyes: No.
- Unique Minipets: No.
- Unique Elite Skills: No. If it is too OP, someone will scream pay2win. If it is too UP, no one would buy it. It will be a waste of time
- Unique Armor Skins: No.
Karma stuff:
- Karma for Helping in Personal Story: Sure, but it won’t make me help that newbie whining for help. Friends or nice people will help with or without rewards
- Karma Receipes: Sure, if it means more skins
Game mechanism stuff:
- “Be the Hero you want to be!” Not true at Guild Wars, but still possible: If you are asking for better balancing. That is okay. But if you are asking that your ideas of balancing is good, I disagree. If you give all weapons the same dps, it is obvious that a weapon with huge amount of stuns will be the OP weapon compare to the former DPS weapon.
- EpicHP 1Hitter Bosses are crap: I don’t. It is more of a challenge for me.
- Targeting different parts forces the boss to make unique actions.: Yes
- Dinamical Auto Targeting: No.
- sPvP Variety: Yes
- Thief Invisibility: No, Learn to play
- No listing fee on accepting TP orders: No
- MORE ENJOYABLE LEGENDARY CRAFTING: The problem with changing how legendary crafting works is that it will directly impact the economy. T6 materials will be almost worthless. Lodestones would lose its worth. Rare/exotic weapons will decrease in cost(Only gamblers buy them in a bulk to get a precursor) This has to be done with people with data and not people who dreamt this up in 10 seconds.
- Ranger Pets: I will have to disagree with everything there. It is nothing but a big waste of time. Just give all pets(Minions, turrets, spirit weapons, nature spirits, etc) much more resistant to dungeon mob attacks
- Bugged hit detection fix: They’re on their way.
- Trebuches captured!: No
- Armor pieces do not brake in WWW. : No
- Waypoints needs to be fee’d as a goldsink: No. At least with armor repair, I can choose when I want to repair my armor. Waypoint forces me to pay right at that moment
- Dungeon Stage Reward: No.
- WWW Blueprint Variety: No. I don’t want to see a tank in a Medieval war.
- WWW Fort Capture Reward Chest: No. I don’t want players to not defend a keep so that they can recapture it. Rewards should be handed for those who defend a keep, not capture them.
- 3 Stage moving system: We have a third moving system. It is called swiftness.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It looks silly on my character, and it looks like anet doesn’t want to expand on breathing apparatus.
Please remove the breathing apparatus so that I can use my helm instead.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Like how Warriors have GS or the Healing shout build as a popular build.
What are Guardian’s popular builds? For dungeon running only.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A thread complaining about complainers. I am tired of these threads, so I should make a thread about it.
But I am afraid of threads complaining about complaining complaining complainers and then move on to threads complaining complainers that complains about complainers that complains complainers. Then this sub-forum would be too much complaining.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What Zeefa said except SE armor needs reworked. No1 wants to be a smelter specced autobot.
You agree with Zeefa but actually contridict him?
That is stupid.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is false that warriors suck at WvW. It is really the opposite. That huge cleaving damage will down plenty of players. You just cannot expect one warrior to take on the entire zerg themselves.
This is fine as long as no one singles you out in the zerg…
If they do, you have little cond removal, damage mitigation or escape options so you’d just have to grin and take a dive.
It is incredibly rare to be singled out in a zerg. In that case, just fall back to your zerg with survivability skills. Your melee zerg behind you should be a 1 second cripple walk and then fresh new frontline warriors will charge forward to cleave them away. If you get downed, your allies will revive you or you can self-revive depending on if your zerg is actually pushing forward. Afterwards, you can go back to the fight expecting not get singled out again.
Just don’t over extend yourself to the enemy zerg. It becomes easy to get singled out and hard to get revived.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
For all three paths, I suggest that the entire party all stack together regardless of what path.
The huge reason why is:
It will be 4 times easier to res the downed player before the second AoE defeats him/her. If the player makes a mistake, You and three other players can speed revive him/her before the huge damaging AoE attack kills the downed player and send another one down. Resulting a huge loss of dps and almost zero chance of recovery.
If a player is downed, it is your job to stop dps-ing and start reviving. This is the only small-window chance of recovering. If you don’t take it, your pug group will fail.
Also make sure you and the other players are informed on knowing what to do. Mistakes can happen. But mistakes in CoE are costly and quick. You don’t want 4 downed players at the same time.
There is no secret in Subject Alpha. All you have to do is dodge attacks. There is no specific skills you need other than auto-attack and a dodge meter.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
There is a big reason why you keep dying as a melee and why Justine found rifle to be a better choice. The problem is that you are in a ranged zerg.
In many warrior’s videos, you will see that they might not get attacked at all. Almost all of them have a common reason. They were cloaked in the stealth of chaos. When the entire zerg is pushing forward and colliding with the enemy, it is hard to be marked as a target. They were in a melee zerg.
Ranged zergs are too orderly. They usually have a strip of visible line between the enemy and the allies called the no man’s land. This is where it is easy to mark target. If you, the melee player crosses that line. It is easy to be marked as a target and get killed.
It is false that warriors suck at WvW. It is really the opposite. That huge cleaving damage will down plenty of players. You just cannot expect one warrior to take on the entire zerg themselves.
Several melee warriors or other profession that push forward together can easily mow down any ranged zerg.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
To be honest I can’t see this happening, plus how is one person suppose to hear someone else that on the map is miles away? Plus all you need to do it go to LA and wait a few minutes to get out of the over flow.
Is it just me, or do I say ‘plus’ a lot of them time?
It wouldn’t make sense that I can hear someone in the crafting area when I am in the dungeon vendor area.
Yet it happens.
It wouldn’t make sense that I whisper to a player in Fireheart Rise while I am in Caledon forest.
It wouldn’t make sense that my commander can give orders to everyone in the map.
It wouldn’t make sense that….. etc etc.
This logic doesn’t make sense. So lets remove all social interaction except /say chat.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Thanks.
/15 char
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The problem with this build, just like every melee build is that it is extremely reliant on a melee zerg.
If you’re in a mainly range/aoe zerg, the zerg will mostly stay behind and fight like gunsmen. These battle are not chaotic and you can clearly see if one little swordsman trying to take on the entire zerg themselves. That swordsman will be easy to target and easy to take down.
In a melee zerg, every friendly swordsman are on the enemies’ face and it is hard to be a prime target. Mainly due to ranged players have less control over over projectile weapons.
If this build works while you are running with a mainly ranged zerg then this build can be considered a man’s build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I have been kicked from many many groups for not knowing boss mechanics, I just shrug it off. I prefer to learn about boss fights by actually learning about them in game, by doing the battles.
Good going! That is the spirit!
But if you are terrible in my group, I will still kick you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Just answer the question. I don’t feel like typing my sob story.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Everyone else’s responses is immature, the best use I found for Rampage is that it makes your collection of Warrior skills complete. It gives me OCD to see this skill missing on my elite collection.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Then ask for private Commander Icon instead.
This way, you still need to pay 100g for the commander icon, but you can set it that only people in your squad can see it and not any other players.
It also removes add-on wars 2.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No, how about a private icon for Commander?
You still have to pay 100g, but only people in your squad can see your icon when you turn it private.
That is probably the easiest way to bridge the gap between zerg and medium tactical forces. Unfortunately it’s been advocated since BW1 and Arenanet doesn’t seem to care or choose to change it anytime soon.
False, people were complaining that Commander Icon can’t be removed off the map. Anet changed it so it can.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No, how about a private icon for Commander?
You still have to pay 100g, but only people in your squad can see your icon when you turn it private.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
- There’s a Personal Story part where you join an Order and you later join the massive army to fight Zhaitan
I think he is talking about other organizations. Like the Sentinels, the Seraph, Adamant Guard, Peacemakers, Valiant, Fallen Angels, Ebon Vanguard, etc etc….
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Get a commander title.
This way, it is easier to organize groups larger than 5.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Cultural armor is there for prestige.
It means you have to work for it.
No work, no cultural armor. What is hard about that?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You don’t need more options to reinforce RP. All you need is an imagination.
Other than that, I would like to have a biography page where I can type my character’s background.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No.
It is there to give players the challenge of completing map completion. Map completion is 100% optional. If you don’t want to complete maps, don’t do it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Too bad the Charr are at peace with humans, we’ll never see them take over Kaineg City and plate everything in steel.
Kryta != Cantha.
Charr are only in peace with Kryta. Charr do fight the Separatist which are humans.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
More Cantha City and more Black Citadel environments.
I love the dusty cities.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant