4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If dungeons are not balanced with the control role, it will only make mesmer/warrior/guardian the greatest PvE professions.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This thread gave me cancer.
They strictly advertised this game to have zero trinity and the game is fun without it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This is already implemented.
It is called skipping.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Swen.
So Swen wants rewenge against the cwuel centaurs who have enswaved his fwiends and famiwy?
Seriously, though, the content is a bit too “dark” for GW2. It would be tough to include graphic descriptions of slave labour and infant-murder while maintaining a “Teen” ESRB rating.
Ctrl+F “baby,” “babies,” “infant”, “kids”: 0 Results.
Slave labors are already in the game. You can see it all around Tyria.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The atrocity of the Centaurs comes in 4 parts.
Part 1: The testimony.
At the start of the living story, there will be an event to hear about the testimony of Swen. It will be a very long and emotional speech. If you missed it, you can re-hear about it on youtube or on a separate instance. The testimony will be a historical event for future generations to come.
During this time, NPC in cities will have new dialogues. You hear rumors and opinions about the testimony.
“Do you hear about that testimony?”
“Yes, hearing about this makes me sick. I want to fight now!”
“We shouldn’t waste resources on saving them.”
“What? You don’t even care about your blood and kin?”
“No, of course I care. There are still centaurs on our footsteps. We need to establish a strong defense before attacking.”
There are no events to do during this time.
Part 2: The bickering.
Kryta is ready to attack the centaurs; however, the Seraph captain didn’t foresee a unknown Shamanistic power. It crippled their forces and left them once again unprepared for another assault. But, the queen will not wait till the Seraph regain their strength to attack again. So she sets up a meeting with her allies, Ebonhawke and Lionsguard. Ebonhawke soldiers are ready to help Kryta but the Lionsguard will need more evidence than the words of a child.
Players will go to Harathi Hinterlands to collect evidence of the Centaur’s evil deeds.
In this event, Harathi Hinterland’s get revamped. Every heart in the zone disappeared. Instead, Centaurs taken over the entire map. It becomes a second Orr, except filled with Centaurs.
Players will see horror scenes of NPC getting slaughtered for no reasons or being trampled. Players will see NPC crippled and moving around just to work.
Be careful, getting close to these NPC will leave you diseased. Disease applies random conditions(vulnerability, poison, bleeding.) to anyone that comes close. If you get close to another player, they will get diseased too.
Players will face NPC begging them for help. If a player helps one NPC, he/she must help all NPC. Otherwise, the NPC slaves will be hostile and call for the slavers to kill them. Saving NPC will be no easy task. Centaurs can one hit kill every NPC. There is no achievements or item/monetary rewards for saving them because it shouldn’t be forced. It should be up to the player to be heroic. Later, when the player rescue enough slaves, the player can go back to his personal home instance to see them there. They will thank the player for saving them. This personal thank you is a good reward to bring back the spirit of saving others and gives a reason to go back to their home instance.
This part is the longest of the four part series.
Part 3: Liberation
The united human force and volunteer force start their second assault on the Harathi Hinterland. This time, the players succeed defeating the unknown power and break through Harathi Hinterland. Every point in the Harathi Hinterland becomes a Dynamic Event. Players zerg will capture each point until they reach the final destination which will bring them to the newest and 9th dungeon.
This dungeon is a Centaur-centric dungeon. The story mode is about defeating the boss that is behind the slavery. The explorable mode will not be released until part 4 is out. Explorable mode is about dealing with the aftermath of the war.
Part 4: Reconstruction
War comes at a high price. Rescuing this many slaves comes with a excess supply of human resource. Krytans became wary about their decision to rescue their kins. Food aid and sheltering is costly and their is no work for every single slave. Some of them became bandits to feed themselves.
There will be events, you have to pacify bandits that attack towns and villages. Each bandit will ask you to spare them. They only want to eat the meal for today. But, letting them go would mean the people of Divinity’s Reach will starve tomorrow.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The Atrocity of the Centaurs is a Living story idea. It is centered around Centaurs taking humans as slaves.
New Character: Swen.
Swen is a boy who escaped the Centaur’s hell. Originally, he came with a group of escapees. When the escapees met humans, they thought they found freedom. Except, they were bandits. Thanks to Swen’s small body, he was able to hide from the bandits and lived to make it through to Lion’s Arch. Swen tells the testimony of the Centaur’s atrocity.
“A slave has no right to talk, laugh, sing or look in a mirror. Slaves must kneel down on the ground and keep their heads down deeply whenever called by a guard, they can say nothing except to answer questions asked. Repeated failure to meet the work quotas means a week’s time in a punishment cell. A Slave must give up his/her human worth. I wanted to die. But, I had to let the outside world know of their suffering. How can I ever forget their eyes, the eyes of the four hoofed beasts?
After escape, I could have lived peacefully in Lion’s Arch. However, I decided to risk my own life to inform the world of the Centaur’s crimes against humanity."
The Testimony of Swen:
Slaves’ Sleeping Conditions:
Some eighty to ninety slaves sleep in a flea infested prison about six meters long by five meters wide (about 19 feet by 16 feet). Some eighty percent of the slaves are housewives. The slaves chamber is so congested that sleeping there is itself a torture. Slaves sleep on the floor, squeezed together, head and feet alternating. So, slaves sleep with the stinking feet of other slaves right under their nose. They roll up their clothes for pillows.
During the winter, slaves share body heat against the cold wind coming under the floor. However, during the summer, it is so stuffy with the sweat and stink of the slaves that they prefer sleeping at the work site even though it means more work.
Two slaves must stand on night duty for one hour shifts. The following morning, slaves on night duty must report to the slavers all the details of their duty including the sleep talking of other slaves. They get their duty hour extended if caught sleeping.
Slaves used for trampling practice:
A slave in the centaur’s camp becomes a different person, skin and bone, from starvation and torture. Male slaves appear to become undernourished and confused sooner than female slaves. The slavers commonly use them as trampling targets. They trample and kick slaves during practice. The slaves fall bleeding at the first blow and remain motionless for a while on the cement floor until they are dragged back into the cells.
The guards often bring beef and grill it on their campfire, sending a wonderful aroma to the slaves. This is as painful as any form of torture could be for the starving slaves.
Centaur’s killing for fun:
A couple of times, I saw guards stop a group of male slaves for fun. “Hey, you and you, come here. If you cross that field, I will let you go home.” With these words, the slavers tempted slaves to cross Colocal-infested field The slaves were so desperate and confused that, without hesitation, they ran to their death with the faint hope of going home. This shows how slaves are considered disposable and easily replaced.
Centaur’s and more innocent killings:
There was an old woman, she used to be a tailor and leatherworker. In prison, she was assigned the work of measuring fabric to produce clothing for the centaurs. One time, she miscalculated the imported wool but immediately corrected the error and no fabric was wasted. However, she was detained in the punishment cell for ten days for “attempting sabotage.” She was crippled and partly paralyzed when she was released from the punishment cell. On a very hot summer day in August, the shamans burned her bottom with heated stones to see if she could feel pain. Just before she died a few weeks later, she whispered to me, with a twittered tongue and tears in her eyes, “I want to see the blue sky. You know my children are waiting for me.” When she was released from the punishment cell, she needed two prisoners to help her walk to the work site and back. The slavers claimed that she was feigning injury, and yelled, “You kitten! Who do you think you are fooling?” She was kicked around like a Keg by the slavers but withstood the insults and beatings for about a month. She suffered injuries all over her body while pulling herself up. “You must give up all your rights as a human!” She never felt any pain when her flesh was burning.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Because ArenaNet is terrible at balancing progression. So they dress it up with time gates.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hehehehe, Runescape.
Fishing: No, fishing in all games are boring. It will be boring for GW2.
Playing housing: Yes.
Fire making: No. We already have campfire from the chef costume. Buy it for 700 gems, it is worth it.
Romance option: No.
Pickpocketing: No.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
None of what you say has anything to do with why they are changing how the dragon chest works.
- They will cut down on people farming them all day long causing extreme lag in the servers from people on that server
- they will cut out people guesting to other servers to acquire the dragon chest multiple times a day per a character, which is adding to the lag and over flow issue.
Making them harder will not stop people from farming them on all 8 toons all day long ( which is one of the reasons for the Lag and over flow ) and it wont stop guest from guesting just to do the chest event twice ( which is also adding to the lag )
So the only way to stop minor problems is to destroy motivation?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
I’m tired of seeing Warriors chop up Engineers like Garen on steroids. Giving engineers a Minigun to keep them at bay would balance things out.
Warriors are voted the weakest sPvP class. If your engineer have trouble fighting warriors, I think you need to l2p.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Instead, make them harder.
Conditions:
- There are ‘x’ or more players
- The boss lose ‘y’ amount of hp in ‘z’ amount of time.
The boss gets ‘w’ more damage. If there is too much players, the boss will get very damaging attacks.
Of course, instant-death attacks are not fun. So while the boss is downing the zergs, these attacks do significantly less damage to downed players or does not damage them at all. This lets each player to give them a chance to save each other instead of just ignoring them outright and punish the defeated player with running back.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Here is why, your team are not skilled at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Can I go as far as writing the description as well?
I would love to have all my weapons to have some self-made lore as well.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The Escort caravan in Overlake Haven in Kessex Hills is impossible
The escort caravan had enemy kraits. These kraits placed poisonous AoE fields on the caravans. After that, it destroyed the caravan within 10 seconds and thus the event fails.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
how about a Mistfire Wolf Mini Pet instead? keep it simple?
Because when something like this is implemented. It’ll be easier to implement for all other summoning skills like Warband Support, Hound of Balthazar, Elementals and others. This will enhance immersion and makes the weaker skills more favorable for the cosmetic instead of looking directly at the power.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yes, I agree to this suggestion completely.
Although, not just Mistfire wolf. I want this to happen to all pets on cooldown. I would love to have Warband support follow me around like I am a Centurion.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Since warriors is going to be a boon-hate class, why not make Mace be a protection-hate weapon?
Mace is designed to penetrate the plated armor. To make mace a protection-hate weapon for warriors will make sense.
I like this perspective.
Rather than the linear borning (get X amount more damage for X amount of boons) I feel this would actually make the cache of weapons warrior gets more viable for the situation. Currently that’s already the case but minorly.
You use Mace as a defensive weapon, making foes do less damage to you. But introducing your idea would give it another use, to help break down the towers of a highly armored target.
Perhaps, as a protection hate weapon, it could also apply vulnerability to anyone with protection on all its attacks with the burst doing higher damage against such foes. As a weapon, it’d still be primarily defensive as none of this increases the damage of the weapon to a large degree but it does help our team who are also attacking your same target.
Eh…just an idea though…but in the same vein, and if you were ‘modifying’ boon-hate, how would you do the other weapons?
Mace = protection hate
Hammer = stability/defiant hate? Would be cool if, when striking foes with defiant/stability, you gain stacks of frenzy to attack even faster. Just a thought
Sword: Vigor-Hate
Axe and Greatsword remains untouched as a pure offensive weapon.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I craft to make money.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Since warriors is going to be a boon-hate class, why not make Mace be a protection-hate weapon?
Mace is designed to penetrate the plated armor. To make mace a protection-hate weapon for warriors will make sense.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
STOP! This thread is completely wrong! You can make money through crafting!
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Culling will be gone. ANet made an article about it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Leveling my mesmer solely through AC exp.
What are some good traits?
I am level 42. I am willing to use any weapons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Completely false that you make less from crafting.
Here is a guide on how to make money through crafting.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The moons are dragon eggs. They cracked and opened up dragons and let loose into Tyria.
It is known.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Completely disagreed.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Oh boy, I completely agree.
This will make it easier for me to make wall defenders irrelevant + keep people inside their spawn point.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Since my server went down in rankings to servers that sucks in WvW, I would like to take this time to research about traveling in WvW since my server capped every single objective in WvW before my server fight the bigger leagues.
The purpose of the thread: I want to know more about the mathematics in traveling in WvW before I waste time that has already been researched. Like, how long will it take to get from tower a to tower b. How long is it from point a to point b. How fast does a character move at without swiftness? The radius of the lake in each Borderland. The average rate it takes to take down an unupgraded/upgraded tower or keep while undefended. What is the gate/wall’s hp? etc etc…
Why it matters: Mobility is one of the key part of WvW. If there was a more information on mobility, commanders can easily judge if they can make it in time or not. Commanders can also see crossed swords on the map and judge if they can take over this keep/tower before the zerg comes in. After all, war is ruled by logistics.
Goals: Create a website that allows commander to inputs two points and outputs the time it takes to reach there, for example, If a Commander orders everyone to rally at Ogre camp, he can use the website to determine how long he should wait for. The commander can also use it to determine if resupplying is worth the trouble. Another goal is to create another website where commanders input data and the program outputs results if they can save the tower/keep possible. Obviously is there for heroic saves or ninjaing keeps/towers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Next time, try it with all white gear.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You just had to throw in jumping puzzles. JP in my opinion are simply the most grotesque part of this game. They should be optional.
Jumping puzzles, on the otherhand, are well-designed and unused. It also adds in the skill required instead of how much you grind(Ascended Jewelry).
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Putting this back onto the front page so that more people can use this.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Both are possible.
First, at your character creation screen, give your character the most babyish face ever. Second, set the height to the lowest. There, you have a child character.
For a healer, get a Guardian, Ranger, or Elementalist.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
These kind of threads are only there to entertain those who agree. The vocal minority in this thread doesn’t matter at all really.
The rate of AC LFG are going down sharply, just look at the site. Guess how the people feel about AC.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What is your definition of grind?
November 16th, 2012
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Signets should work on rangers first and then pets when traited if they wish to justify the cooldowns.
My think is.
Signet effect ranger+pet at start.
When got grandmaster traits will effect with friend.+1
Like the thief with venomous aura which is also a grandmaster trait. This class is getting completely short changed.
Exactly what I was thinking about! This would make Rangers worth adding to a group again. Just think of it:
- Signet of the Stone: a whole group invurnable for 6 seconds
- Signet of the Wild: everyone gets bigger, deals more damage and gains Stability for 12 seconds
- Signet of the Hunt: each party member plus your pet deals +50% damage with their next attack
I do think the Signet of Renewal should be changed though, so it works better with the trait.
This would totally make Ranger more viable and worth investing 30 Points in one trait line.
Great idea, but 12 second stability is way too much.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The Pilgrimage is a series of Dynamic events that takes you through the world. It is a second storyline about your journey to gain a powerful Ascended weapon except it is not instanced at all. This allows players to meet together and journey together to the Ascended Weapon.
At first, There will be around 19 Ascended Weapons or however many ascended weapons Arena Net has models for it. Each Weapons have a story behind it and every Dynamic Event has a piece of it. There are no branching paths as it is not your story.
To start your pilgrimage, you talk to an NPC and you will be given a quest to journey through the Ascended Pilgrimage. You will go through 70-80 Dynamic Events and 3 separate jumping puzzles. In the end, you have to fight the boss who wields the Ascended weapon you want. Each pilgrimage is about the story of each heroes in the past 250 years who saved Tyria in their own way.
The journey is about how they started from being new to being the great hero of the world.
After you get the weapon, you will need to refine it. This allows you to get the stat combination you want on the Ascended weapon. You will get the ingredients from gathering. Each node has a special material to allow you to refine the ascended weapon. You can also sell it on the trading post.
After the first 19 Ascended Story that Anet created, when ArenaNet wants to add more, they can create 19 more weapons as well as +1 more story of each Ascended Pilgrimage. This way, Anet won’t have to create 19 more stories in order to make 19 more weapons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If you want to actually profit through crafting, here is a guide.
https://forum-en.gw2archive.eu/forum/game/crafting/Profit-through-crafting-guide/first#post1593680
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
http://www.reddit.com/r/Guildwars2/comments/19vcri/a_guide_to_make_money_through_crafting/
Here is a handy guide for people who wishes to make money through crafting.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ranger signets are only good for PvE. This way, you can run around and ignore your utility skills.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How about throw electric mine instead?
If triggered, the mine makes a electric field and can also shock enemies. I feel that electric fields don’t get a lot of love.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pirate: I don’t like the profession since it can easily be replaced with thief.
Naval combat: Too much player requirement. Instead, it should take ideas from Puzzle pirates and Assassin’s creed.
There are five jobs:
- Captain- Takes control of the entire ship. The captain steer the ship and fire cannons.
- Bilge pumping/Riggings- Their job is to make sure the ship can move at max speed.
- Carpentry- Their job is to repair the ship. They have to repair the ship or else the ship will die.
- Gunnery- Their job is to load the cannons. This way, the captain can fire them upon enemy ships, fortresses, sea monsters and more. The more cannons loaded means the more damage your ship can inflict upon.
- Boarding party/Defense- They attack other ships or defend the ship from boarding parties. They can also build siege weapons on the ship to defend against enemies.
In theory, any ship can be manned with the minimum of 1 player, but if you want to move at max speed, you need 2 players. If you want it to be defensible then you need 4-5 players. If you want it to be really powerful, you need more players.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am against this.
Instead, Anet should just remove trash mobs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Stop asking to nerf thieves! It is so hard for me to 1v10. Instead, Thieves should get a buff so I can 1v20.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Easiest and fastest way?
If you use the fast guide, you can level 1-400 really fast.
This shows how much each craft will cost you to level from 1 to 400.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
^Don’t encourage the Dev’s. They way they’ve treated Thief’s, you’ll probably get it
For the now made useless in WvW Ranger, I’d like is our pet’s having the ability to always detect pray. Think about it, sense of smell and sound, they really should.
Now we’re talking about a skill making Rangers useful again. Meanwhile giving stealth finally it’s first Achilles’s heal.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If you gave all pets those stats,then there would be no point picking tankier pets and limit choices to top dps ones and like Robert said two rangers could roll through any dungeons with just pets.
Isn’t it obvious why this should be implemented?
Easier to balance for both worlds, the Open PvE and the dungeon world. A armor boon/damage reduction is simply a way to split both of them. It is the same exact thing as players calling for split between PvE and PvP.
This way, there is no need for only a bear pet for dungeons and a glass cannon cat for open world PvE. With more control, the developers can find the right balance for both worlds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A reply to Robert’s post .
The main point of Robert’s post is that tweaking pets for dungeons will hurt pets in open world.
Isn’t it simple? There are multiple ways.
- Just give pets a armor boost while in Fractals or dungeons. Pets get +2000 toughness(example) while in a dungeon. It is removed when you leave the dungeon.
- All dungeon mobs are set to do less damage only to pets.
- All pets cannot lose more than 90% of their hp in a single attack while in dungeons. Instant-gibbing is no fun.
All of above have zero-effect in open world PvE or WvW.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
God, why does it have to be hard?
Just make all dungeon mobs do less damage to pets. That’s it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

