4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If I could change medkit, I would remove the extra “drop bandage” skill and make the main “drop bandage” drop three bandages instead of one.Then put an auto-attack in it. It is that bad. The three drop bandages skill is really not smooth.
Since I am stuck with a clunky heal kit. Any tips on how to use it?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
want harder dungeons? get naked, find some pugs. get in.
get kicked, silently weep and complain about the community in the forums.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Playing as a Norn for 6 Levels, I had to delete my character because the starter armor was ugly. I couldn’t stomach it till level 30 where armor starts to look nicer.
A t0 set is necessary if Arena Net wants to keep new players in.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pity AI:
- If the player keeps downing a lot. In the next few kills, the mob will not gang up on the player but only one will go after the player while the other mobs will stay behind to watch and gloat until the player attacks them or the mob dies.
What and when to trigger a specific AI?
- One player in a under level 30 zone vs. any number of mobs = Mob uses Baby AI.
- Two players in a under level 30 zone vs. per a mob = Mob uses dumb AI .
- Three or More under level 30 players vs. per a mob = Mob uses smart AI
- One player in a over level 30 zone vs. two or more mobs = Mob uses dumb AI
- Two or more players in a over level 30 zone vs. per a more mobs = Mob uses Smart AI
- If there is an equal amount of over level 30 players that is equal amount of mobs that is more than 2 in both sides, mobs will use the dumb AI.
- Player is defeated a lot vs any number of AI = Mob uses pity AI
- More than two players = Mobs do not use pity AI ever.
Expected Results:
- More weapons will be viable.
Instead of Hundred Blades or Axe/axe warrior being efficient to all PvE mobs no matter the number, Hundred Blades GS or Axe/axe warrior will be most efficient when fighting against 2 mobs because the mobs will use the dumb AI. It makes sense because the mob will feel safer by ganging up on an enemy. When the smart AI comes in place, the GS or Axe/axe will not be as effective because the mob will kite you. Other weapons will be much more useful because you can land more hits onto the enemy or use the utility to defend yourself.
- Less steamrolling, more dynamic combat
The PvE side is really boring because there are two ways to win. 1. Use AoE and kill them all. 2. just kite kite kite your way to victory.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Right now, the AI is boring when you are doing a player vs. one mob. The only way to get a real challenge is when you are fighting more than one mob at a time. Most melee mob’s AI will only chase after its enemies and will keep only attack the enemy. There is no dodging, or weaving. I want to fight another Kholer.
I suggest a new AI. I’ll just call it a “smart AI.” The current mob AI will be called the “dumb AI.”
Things to know:
- Smart AI: A stronger and more dynamic AI than the current AI.
- Dumb AI: The current AI in the game.
- Baby AI: A weaker AI than the dumb AI. It works directly in the favor for each profession.
- Pity AI: If the player reaches a certain point where he is downed a lot due to the AI. The mob will use a pity AI to make it easier. (Not applicable to jumping puzzle areas, gated areas, and dungeons.)
- Endurance: A attrition based bar that is for mobs. It lets them dodge, use range attacks, and other things.
- Mobs gain an endurance bar, weakness damages the mob’s endurance bar instead of slowing the endurance regen. If the player destroys all the mob’s endurance. The mob uses the dumb AI.
- Chill will also increase the cooldown of the smart AI skills like dodging and weaving.
The Conditions to get smart AI
- If there is less mobs in combat in the area compared to the number of players in combat, the mob will use the smart AI.
- Smart AI affects only trash mobs and not a Legendary, champion or veteran.
- Will count only the amount of players in combat instead of allies. (Necromancer’s minions, Ranger’s pets, turrets, and other NPC are not included)
- Not a dungeon mob(or let the AI be in the dungeon mobs.)
- Must be a melee mob. Strictly Ranged mobs do not apply.
- Must have enough endurance to dodge.
Event:
- Mob will kite you, randomly dodge your attacks, weave around, fight like Kholer.
- Some mobs may apply protection onto themselves if dodging or weaving around makes no sense for this particular mob. Necromancers or other professions can rip them off.
- Some Mobs will have a ranged attack with a cooldown that cost part of the endurance bar.
- Some mobs may regen themselves or heal themselves in a cost of their endurance. Poison works well here.
Baby AI:
If a zone is under level 30, the mob will use a specific Smart AI which I will call it Baby AI for each profession. It will be weaker both the smart AI and the dumb AI, it is enough to keep it fun and engaging for those just learning their profession. For example,
- Ranger’s mob baby AI will move between the ranger pet and the player. So it doesn’t just outright kill the pet. This way, a bird pet will be fun as much as a Bear pet because it won’t die as often.
- A warrior’s mob baby AI will remain unchanged from the dumb AI.
- A engineer’s mob baby AI will never attack the turrets until the engineer dies. It is not fun when after setting up turrets, just for the mobs just make them disappear.
- A Mesmer’s baby AI will only have mobs attacking the clones first.
- A Elementalist Baby AI will alternate between Range attacks and melee attacks when the elementalist is not using D/D. Kiting all the time isn’t really fun. If the elementalist uses a earth summon, then mob will attack the summon first. When the elementalist uses any other summon, then the mob will ignore the summon.
- A Necromancer remains unchanged from dumb AI or have similar baby ai as the elementalist depending on the weapon set or if necros have minions.
- A guardian remains unchanged from dumb AI.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I believe I did say that players will start with the racial cultural armor in there because I agree with you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I realized that I have enough to buy a feast recipe.
I was wondering what is the most cost-effective food here? I plan on giving every single dungeon pug I run with a feast or empower my wvw friends that didn’t bother to bring consumables.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This is a aesthetics question. I want to know what looks cool.
I already have 5 alt and 5 race.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree. There is no point in a minor rune at CoE if my low level character can’t use it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I use Rocket boots for dungeon. It provides me a gtfo button and let the nearby teammates take the burden.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Lock attunements for weaponswap?
Just play other professions. Clearly, Elementalist is not a profession for you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
To the issue of religious tolerance, its a simple matter of the different religions not seeming to be seeking converts. Humans place themselves above others because of their religion but don’t seek to convert them because the gods favor and bless humans.
There was a human priest in Hoelbrak. He was there to convert anyone including Norn to the Six Gods.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Really curious on why there is no Risen Karkas or any evidence that Risen placed foot on there. They were in the way between Claw Island and Orr.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t mind an event to open a gate, but it should be a weekly thing, not every three hours.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
IMO, I don’t really want an option to dye them. I rather have already dyed shield be a RNG drop or a event reward. Sometimes a purple shield can be really ridiculous. However, if it is controlled, there can be more variety while making sense.
It will also make loot reward fun just for looks. I would be happy with a drop that had a green ghastly shield.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It feels weird seeing my Charr, Sylvari, Asuran, and Norn wear Human armor. It feels out of place.
So I suggest a tier 0 cultural armor/weapons.
Tier 0 cultural armor/weapons:
- Every tier 0 cultural armor can be sold to any race.
- Always white rarity from weaponsmiths/armorsmith.
- Can be a blue drop from monsters.
- Players will always start with their racial cultural armor.
- Location or NPC dependent. The only way to buy a Charr tier 0 weapon is from a Charr weaponsmith NPC.
- Makes each weaponsmith/armorsmith unique.
- More variety of armor in level 1-30. The boring-est part of the leveling process. The ugly armor makes leveling even more terrible. Only people with HoM armor can ignore the ugly armor. Armor starts looking nice at level 30 but still, 30 levels is a big chunk of levels. Players can mix and match the pieces while they explore the world.
It should’ve been there at launch, however it is not too late because of alts. Making armor look nicer makes alting more bearable/interesting for people that dislike alting like me. More alts = more money to buy more character slot, bank space or even inventory space. I say it would be a worthy investment.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Why heal when you can prevent damage instead? Why blow all your heal skills and water fields when you can give everyone protection, massively stun your enemies, and hinder them with cripples?
See your crippled low health party member trying to run away? Use a partywide condition removal + give him swiftness. See your party member being overwhelmed? Stealth him or mass blind the enemies around him. Enemies about to use a one-shot ability? Stun it!
Your healer/support role has changed. Instead of watching out for healthbars, you have to watch out for your friends.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A fresh new engy here. Finally had enough levels to get into AC.
What build is a viable dungeon build?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is pretty useless and anyone that tested this or even look at the description knows why.
I would like that you morph into an invulnerable, vaporous mist for a brief time(Mist form) after every kill after an x amount of cooldown. You cannot attack or use skills while in mist form.
I envision this to be a great WvW sigil. You stomp a player and retreat back to the zerg. In PvE, You are in a situation where you are surrounded by mobs and you have low hp(A fairly common situation for me). You swap to your weaponset that has sigil of water and kill a trash mob with low hp, then you become a mist and escape away. In sPvP, it may be too clunky for players to use.
Sigil of Sanctuary will always last for 1-2 second throughout all the tiers. However, it requires charge. Minor sigil will require 3 charge, major sigil will require 2 charge, superior sigil will require 1 charge,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I do not support this idea.
The T3 armor belong to npc characters of high ranking or famous lore characters, Rytlock gets the Dreadnought, Logan gets Divinity Protector, etc etc. Some of the armor looks grand already. What can a t4 look like without looking too ridiculously over the top?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
More boss mechanics, phasing, and make mechanics random.
Instead of it being the same thing over again, the boss battle can be split up at three different parts.
There would be a minimum of 7 different mechanic for 3 phases. Making every boss battle fresh and new. The lack of randomness makes the battle very stale and boring. This is what helped made Fractals fresh and new even after I did all the paths.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
On the otherhand, I can just wiki these up and get them in 20 minutes.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I want borderland maps to be rehauled. It is really boring to fight in the same map over again.
Red team gets a Fireheart rise/Flame Legion environment.
Blue Team gets snow environment.
Green Team gets a plains/foresty environment.
As the server fights further, more of the environment turns into the server’s environment. If the blue team dominates the entire map, the entire map becomes a snow environment. Then there will be new creatures that lives there because slugs can’t live on snow environments.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I just reach level 20.
engineers were boring below level 20 because I didn’t have access to all 3 utility skills. Now that I am level 20, I am having fun with it.
What is a good leveling build?
It is so I can get to level 80.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t believe that a DPS meter will correctly see skill levels. However, gear inspection will see skill levels better.
A skilled player will avoid damage, a non-skilled player destroys DPS for survivability. The skilled player will not need toughness, vitality, healing power or any defensive stats if he never lost any hp. If the non-skilled player wore Berserker armor and died very often, it will be very easy to notice and you can kick them.
Gear does not equal skill, lol I as my guardian mitigated a AC explore boss ( the troll event ) better than the 80 guardian in HoTW gear. Please Gear = skill in a game that is not gear based. Take that WoWmentality back to WoW, hell even in WoW Gear doesn’t mean you have skill just means you have been carried enough times to get the gear.
You didn’t even read the post.
-Skilled player wear Berserker armor.
-Non-skilled players wear any kind toughness/vit/healing power/defensive stats armor to survive more.
-Skilled players don’t need defensive stats because they can avoid damage. Why bother wearing any other armor if a skilled player takes 0 damage in any kinds of armor.
-Non-skilled players that wear Berserker armor will die very often.
-Skilled players will contribute more DPS and then the boss will die faster.
You think that I am talking about checking Exotics/Masterworks/Rare/Blues and that is completely false.
Ok my apologies that is how it came across to me.
Although what happens if I want to play my Guardian as a mitigation guardian that can stand there and take the hits, this is a viable aspect of the game Hench why there is armor and trait builds designed to do this.
Because my build supports this and this is how I want to play I am considered unskilled?
Because I don’t want to just hack and slash and dps I am considered unskilled ?
I can feasibly tank the champ troll in Orr with out having to kite him and never dying, does that mean I am un skilled ?
If a player uses the same build, never dies and uses Berserker gear, then he will deal more damage and he is more skilled than you for not needing defensive stats.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t believe that a DPS meter will correctly see skill levels. However, gear inspection will see skill levels better.
A skilled player will avoid damage, a non-skilled player destroys DPS for survivability. The skilled player will not need toughness, vitality, healing power or any defensive stats if he never lost any hp. If the non-skilled player wore Berserker armor and died very often, it will be very easy to notice and you can kick them.
Gear does not equal skill, lol I as my guardian mitigated a AC explore boss ( the troll event ) better than the 80 guardian in HoTW gear. Please Gear = skill in a game that is not gear based. Take that WoWmentality back to WoW, hell even in WoW Gear doesn’t mean you have skill just means you have been carried enough times to get the gear.
You didn’t even read the post.
-Skilled player wear Berserker armor.
-Non-skilled players wear any kind toughness/vit/healing power/defensive stats armor to survive more.
-Skilled players don’t need defensive stats because they can avoid damage. Why bother wearing any other armor if a skilled player takes 0 damage in any kinds of armor.
-Non-skilled players that wear Berserker armor will die very often.
-Skilled players will contribute more DPS and then the boss will die faster.
You think that I am talking about checking Exotics/Masterworks/Rare/Blues and that is completely false.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
-No WvW
-No sPvP
-No PvE
-No guild activities that isn’t dungeon running.
-No websites sign-up requirements(They are annoying to do, thus I will not even look into it)
-No requirements to represent the guild(If the guild is fun to talk to, then I would choose to represent the guild. Then the rule wouldn’t need to exist).
-Does not require me to change servers(This shouldn’t even be up here.)
Completely dungeon running only. Must require members to download any kind of voice chat so that other guild members will have quick access to without wasting more time preparing to get ready. If there is no voice chat, playing with your guild is no different than playing with pugs. If I wanted to play with PuGs, then I would play with PuGs.
If I cannot get a dungeon groups from your guild in a certain amount of tries, I will leave the guild.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t believe that a DPS meter will correctly see skill levels. However, gear inspection will see skill levels better.
A skilled player will avoid damage, a non-skilled player destroys DPS for survivability. The skilled player will not need toughness, vitality, healing power or any defensive stats if he never lost any hp. If the non-skilled player wore Berserker armor and died very often, it will be very easy to notice and you can kick them.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Sounds like you want this build.
Press the second link.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why not both?
I like new content, it makes the game really fresh and exciting.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Or maybe you should just read the full post, instead of assuming
If I made a title that says “Lions are ugly.” People would expect me to talk about Lions and not about how Donkeys are pretty and I told you that you should have just read the full post instead of assuming, you would’ve called it bogus and stupid or something similar.
In closing there is already a threat mechanic for the game.
It doesn’t change the fact that you are suggesting a threat mechanic.
Back on topic, The current system is fine. I enjoy dungeon running already and I wouldn’t change anything at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Bad players usually get berserker gear and not stuff like ptv armor. Changing agony to flat damage would cause more complains than now. Smart players that go for Vitality and Toughness knowing that they get hit/want to play tank or smart berserker geared people will continue to be smart and deal with the percentual damage caused by agony.
Good players avoid damage, bad players destroy their DPS to absorb the damage.
I want to disagree with this so much, but this statement is actually true.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like the idea. However, it wouldn’t be exciting as getting the actual loot.
Instead, how about exchanging the weapon with another weapon instead? If you like the loot, you get the suspense of surprise. If you hate it, at least you can exchange it painlessly.
It works the same way as mention on the thread.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
log out to the char selection screen. Why stand somewhere where you can get attacked and why waste server resources while you go do whatever? It is not like it takes long to log in/out in this game.
This message was brought to you by a Kitten with a Keyboard
Loading screens. Sometimes the amount of time to load is unnecessary long for some computers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So basically you made a mis-leading ambiguous title that has nothing to do with defiance. The fault is on your side.
If I made a title that says “Lions are ugly.” People would expect me to talk about Lions and not about how Donkeys are pretty.
In this case, similarly you talked about defiance but talk about threat mechanics, even your first paragraph talks a little bit about defiance mechanics on dungeon bosses. In an essay, the instructor would fail you.
Instead of that, you could’ve titled it, “Please add threat mechanics!” It would be very clear to people reading what you really want.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Defiant is always on a boss in a dungeon always there are never stacks of it, neither is it ever removed.
Ignoring the other irrelevant personal attacks,
This claim is false. You provide zero proof that your claim is true except through unproven anecdotes.
I am waiting patiently for evidence that dungeon bosses do not have unremovable defiant. You can always go to a youtube video, provide a screenshot, or dig around in wikipedia and show me the part.
You can always ask from the dungeon experts in the dungeon forum about defiant and how it works and then quote that to me.
Point is, there are multiple ways to provide evidence instead of using uncertain personal anecdote.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is the balanced version of Defiant, does the same thing and protects you from the next CC attacks.
Anyone with half a brain can see that even one stack of Defiant is ridiculously overpowered.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The web definition nor personal attacks should not matter here at all. What matters is that you assumed that there are two different kind of buffs called Defiance and that dungeon bosses’s defiance is Non-removable. Which is completely false. If you go back to the Defiant link, you will see that there is no evidence that Defiant is non-removable.
So stop relying on personal attacks and anecdote. If you are very sure that your claims are true, show me a screenshot with the description in it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Get a Legendary weapon and it’ll look nice.
Otherwise, play a thief.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please remember what you typed on your post.
I realize that but Dungeon Bosses do not have stacks they just have defiance and that is it. Where this holds true for legendary and Champion mobs it does not hold true for Dungeon bosses.
If you looked at the wiki, it shows zero result of any buffs called defiance. You are pulling that out of your kitten
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
http://wiki.guildwars2.com/index.php?title=Special%3ASearch&search=defiance&go=Go
Looks like pulling out of your kitten doesn’t work.
You probably mistaken defiance with Unshakable.
It is automatically placed on special creatures, especially event and dungeon bosses.
http://wiki.guildwars2.com/wiki/Unshakable
All this does is reduces duration of weakness/blind/vulnerability and gives the boss defiant.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Or how about you find another group instead?
This is a terrible idea.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
/disagree.
In a game about teamwork, 5 players remove one stack of defiant each and then the one that knows when to interrupt will interrupt at the right time.
This removes stun-locking bosses.
It encourages more skillful and teamwork play. Players that whines about this have neither.
You can’t remove Defiance from bosses sorry
http://wiki.guildwars2.com/wiki/Defiant
Immune to crowd control. Crowd control skills remove stacks of defiant.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
/disagree.
In a game about teamwork, 5 players remove one stack of defiant each and then the one that knows when to interrupt will interrupt at the right time.
This removes stun-locking bosses.
It encourages more skillful and teamwork play. Players that whines about this have neither.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Right now, the only way Throw Bolas works if both the target and the warrior are on the same z axis. It is incredibly frustrating that I keep missing on an enemy running away from me because I am fighting on a hill.
Fix it as a projectile or make it fly the same way as Throw Greatsword.
I really want to use it so much but it is broken.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wrong, Arena net never stated that a dungeon finder tool ruins the community. That was the community themselves that stated that.
Arena net stated that they may not have a dungeon finder tool but gave no reason for it.
If you want a lfgtool, go to gw2lfg.com.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warband support. I just wish it was your actual warband that came, not some randoms.
In my opinion, I like the randoms better.
I am a Legionnaire and I order them around to do my work. It is better than seeing 10 Mavericks standing around.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Something to add:
I would like so themed housing instance. For example, living in Bloodtide coast will get me a tropical environment. Living in Wayfarer foothills gets me a mountainous environment.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant