4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ehmry Bay player? I saw your announcement after you crafted it.
I am so lucky that I saw a Legendary weapon.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Path 2 and Path 3 of HoTW dungeon is very boring. Path 1 is okay, it is easy and short.
Path 2 and Path 3 isn’t hard, but it is that the bosses in the HoTW dungeon had too much HP. I rather face someone of Kholer’s difficulty than to face an easy boss with too much HP.
Please lower their HP otherwise HoTW might be dead because of how boring it is.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hammer Guardian
Mace warrior
extra people.
Guardian gives perma-protection.
Warrior gives perma-weakness.
Protection gives a 33% damage reduction boon. Weakness gives a chance for glancing blows which gives 50% damage reduction. This means large damage reduction.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
An idea to help support.
Spread all highest level materials nodes so that ArenaNet can spread it throughout the world. Players will have to go onto a treasure hunt in a wider scale to find all the gossamer/oriculam/Leather/ancient wood.
Treasure boxes can store Leather. Ancient wood replaces one sapling, Ori ore replaces one ore, Gossamer grows on plants.
Players will have to talk to random unnamed NPC to get the dialogue to find where the materials are. They will give a hint or tell you where exactly they are. Players can then go ahead and find the 4 crafting materials. While they travel to find them, players can do Dynamic events as a side thing to do.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
they regen at i believe 33% of their regular rate, its an amazing debuff especially against classes they rely on vigor to stay up
I forgot to mention that I use it for dungeon running only.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I was wondering how effective weakness is compared to an enemy without weakness.
And, I want to know how effective weakness + protection is compared to no buffs.
Is there any research finding on this? I play a mace/shield warrior, and I happen to perma-weakness everyone I bash on.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Malchor’s Whine:
Instant, shout: DWWWAAAYNNNAAAAA
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Got lucky?
I remember seeing Flame blast over and over again after killing countless Risens and other enemies without using shield bash. I must have the god of luck on my side or you are completely wrong, and Sigils actually work for both weapons.
The latter is more likely possible.
You probably never had any spec for precision so you had a low chance of critting. You need to crit in order to get the chance to get the ability to do a Flame AoE damage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You must not get how sigils work. The sigil of your main hand weapon can only proc off of auto attacks and the 2nd/3rd skill slots while your off hand sigil can only proc off of 4th and 5th slot skills.
If anything it is worse as people tend to prefer to use similar sigils in both.+5% damage or crit only effects the skills of the hand that is holding the weapon. Thus equiping 2 +5% crit sigils only nets a 5% crit chance across all 5 skills.
Putting 2 sigils into a 2h weapon makes 2h weapons vastly superior to all others.
False.
I used Sigil of Fire on my shield and it proc when I used my auto-attack main hand sword.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Don’t listen to above.
Don’t take projectile reflection unless you are in WvW. The attack speed of mobs isn’t fast enough to make it worthwhile. Instead, get something else.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Too late.
They are not going to change their years of work just because of a post.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Or…
You could either be a warrior or learn how to play your class.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would’ve just laugh at you and tell you to stop being lazy but…
That reasoning is solid. It is very convenient as I am an armorsmith.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would’ve disagreed with the OP.
However, I was disconnected right at 25% hp of the final boss, when I get back on 5 minutes later, he is already dead and I didn’t get any loot.
As someone who disconnects a lot, I need this.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How about you don’t do it instead? Save you the money.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The second build is the same exact build as my dungeon build. I love it because of perma-weakness. This lets me tank for a long time before I need to go back and heal up.
However, Using that mace/shield build in WvW is absolutely terrible in my opinion. It offers very little mobility and snaring. So you will be spending most of your time trying to chase down fleeing foes. Throw bolas needs to be there unless you want to spend most of your time hitting the air. Otherwise, replace the mace with a sword. You don’t need Mace’s weakness, one block, daze or stun(Hamstring is better than the stun). If you do, it is better to play with a hammer because hammer’s weakness last longer(useful against moving opponents), and the stun is aoe.
Another alternative is to replace rifle with sword/warhorn for mobility. I did not try this yet, but I am dungeon running currently to get the exotic weapons for cheaper.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
"Dead Branch": Summons a random creature on your location. [Black Lion/ Cosmetic]
in Suggestions
Posted by: runeblade.7514
In other words, griefing.
I remember having 2,000 Dead branches and I let them loose all over Prontera.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It was worth the purchase! As a master chef, I love it.
I bet pirate clothes will be awesome when I work towards getting the money for it.
The only thing missing is I wish Charr had a chef hat. I really want a chef hat more than a butcher mask.
Any other cash shop towns clothes worth the purchase?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As a warrior, I don’t feel your pain.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Play a Hammer Guardian or a shortbow thief. You give her perma-protection that way as a Hammer Guardian and you can give her a weakness aura as a shortbow thief.
As a Sword/Board warrior, I welcome any Hammer Guardians and shortbow thief in my dungeon PuG.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Runeblade you really seems to an issue with Anvil Rock. You seems to know a lot about us, do you play with us? Because to say such thing, you have to be with us right?
I have no issues. I made an observation analyzing by the scoreboard and using my first hand experiences, and then suddenly Fergy and Anvil people get defensive and speaks, “Do you have an issue with us?”. I have no issue with both of them.
My server steamrolled both of them combined, they pose no challenge against us. I quit WvW because they bored me to death. It shows that WvW is nothing more but a running simulation and whack a mole.
If you really want to regain your pride, tell your server to get better a WvW. If either server beat Darkhaven, my opinion will change.
The only thing your server has is the consistency to rally zergs 24/7. Quantity over quality right? Maybe that’s why you’re stuck with fighting other servers a couple of tiers below yours. DH has more WvWvW guilds, very true. But it doesn’t change the fact that there really isn’t any awesome guilds or players that I’ve noticed out in the battle field as of now. Enough with your implication as to why your server is “steamrolling” us, it’s the numbers. So after a very brief moment of observation of WvWvW you concluded that DH is better then FC and AR? Well.. This is my observation of DH (been doing WvWvW everyday now with 6hours minimum daily). With weapon seiges, 2 to 1, and 3 orbs of power, DH still can’t beat FC in open field battles. Nuff said. And when I say weapon seiges, i mean Arrow carts, catas, ballis, Fire rams, and alpha golems, cannons and trebs. (lol yeah…)
Your observation is full of holes and ignorance. With the mindset like that, cya in 2 weeks.
I never said my server was Darkhaven. I respect Darkhaven, I had a wonderful time battling against them.
Compared to Fergy and Anvil, I need a bigger Flamethrower to flush out the moles hiding in their spawn.
I won’t see you in two weeks, my server is climbing up thanks to your weak server.
“A month of free transfers to high tier servers explains why Fergy and Anvil are being steamrolled.”
And the reason they left is because Fergy and Anvil are terrible servers.
I would have to say its the people that jump ship and go to the winning servers that are to blame here not the server itself in most cases!
Have no respect for such people, but I do have quite a bit of respect for these players in these underdog servers that stick with it even when its a very lopsided match.Also you have to consider in all fairness some servers may not have a decent size wvwvw player base regardless of the overall population?
In your words, Fergy and Anvil are a losing server is the reason why they left.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Runeblade you really seems to an issue with Anvil Rock. You seems to know a lot about us, do you play with us? Because to say such thing, you have to be with us right?
I have no issues. I made an observation analyzing by the scoreboard and using my first hand experiences, and then suddenly Fergy and Anvil people get defensive and speaks, “Do you have an issue with us?”. I have no issue with both of them.
My server steamrolled both of them combined, they pose no challenge against us. I quit WvW because they bored me to death. It shows that WvW is nothing more but a running simulation and whack a mole.
If you really want to regain your pride, tell your server to get better a WvW. If either server beat Darkhaven, my opinion will change.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Although I don’t have an definite answer right now, you can check by right clicking on the item and click preview. This will pop up a new box showing you the skin of the weapon.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
300-400 hp per tick seems fine to me.
I would like to see healing signet as a resistance to DoTs and continuous dps. However, burst damage will hurt this warrior because the burst heal cannot outheal the damage.
As of now, healing signet is more useful to the 5 signet warrior.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
“A month of free transfers to high tier servers explains why Fergy and Anvil are being steamrolled.”
And the reason they left is because Fergy and Anvil are terrible servers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would like it if full cleric armor and full cleric trinket gives healing signet regen more than 250 hp per tick. Base Regen is 200 hp per tick.
I don’t mind if active heal stay crappy.
Does anyone still like healing signet regen despite that?
Discuss.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Anvil Rock and Fregusson crossing are terrible WvW servers. I am not surprised ever.
Now, was that really necessary? Was there even a point to saying that? It doesn’t help anything.
It helps explains why Anvil Rock and Fregusson are being steamrolled.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I earned more than what I lost in WvW.
Even the best PvPer dies; however, he’ll be easily rich and the cost of his repair bill is miniscule. Compared to brainless zerglings that extended too far.
Don’t want to die? Here is a good tip, stay with the group. Learn when to back off and when to push.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
He summons mobs when a player respawn or dies.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Shield stance last as long as the bird of doom. Bring a warrior to get himself flocked.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
While team 3 focuses on team 2, team 1 will focus on team 3. Team 2 will struggle to defend from team 2.
Team 1 will win the battle and you get posts about Orbs being the problem.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don´t want to join the Vigil, Priory or Whispers story option
in Suggestions
Posted by: runeblade.7514
You can go your own path.
It is called not doing the personal storyline. You can travel the entire world, help other people via Dynamic event and Hearts. You can talk to npc about the problems, and about the lore. You do not have to represent an order that way.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Which is better? I am aiming to be a high survivability warrior.
I have full exotic Knight armor, but I have masterwork trinkets that needs upgrades.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You are just going to have to change your tactics. Your build is still viable in WvW. You take the role of a skirmisher instead of a heavy infantry.
Let the tanky people get in the front to distract them, while you hide from behind and hundred blade them to death then quickly retreat.
Remove Dual axe and put in Sword/warhorn for mobility. They can be a cheap Masterwork item. They exist for mobility. When you hundred blade an enemy, quickly retreat back to your group for safety so you can prepare the next hundred blades.
Always have a friend that has high survivability and good CC next to you and as a party member. In a small skirmish battle of around 2v2, you can slay one person and it becomes a 2v1. Then, your friend will immobilize the other person and slay him down too.
tl;dr, this is a good team build, but not as a zergling build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Do not pick Charr as a Warrior.
Most of the armor are ugly on Charr.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They said it might happen. It just won’t happen in launch. After all, it isn’t high priority material.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’ve played only AC explorable and the dungeon was very easy. What other easy dungeons are there so I can grind for their equipment/gear?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Heart of the Mist- Free trait distribution there.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Scouts tell you why you are killing x and collect x. Is that lore good enough for you? These quests will eventually do the same thing. Or do you hate reading NPC text?
Here are some alternatives.
http://wiki.guildwars2.com/wiki/Personal_storyline
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Sounds like my build.
I use:
Full Knight armor. After you get this, work on getting Power/Toughness/vit gear.
Berserker/Valkyrie/Cleric/Carrion trinkets- Depends if you want to dps more, survive more, heal allies more, or give your bleed to hurt more.
Superior Rune of the Soldier- Shout removes condition.
Weapons:
Berserker Sword: Superior Sigil of Bloodlust: Stacking power
Berseker shield: Superior Sigil of the flame: AoE flame attack
Longbow- I didn’t decide on a sigil because I hardly use it unless it was on a anti-melee boss or I was using it to give my group a burning projectile buff or a might buff with Arcing Arrow + Combustive shot.
10/0/30/30/0
Major Traits:
-Berserker power
-Vigorous shout
-Lung Capacity
-Turtle defense(If you have a mace warrior in your dungeon group, replace with Cull the weak.)
-Shield Master
-Defy pain or Spiked armor, I prefer spiked armor.
-Empowered/Empower allies/Leg specialist
Skills:
-Mending
-For Great Justice
-On my Mark
-Shake it off
-Signet of Rage/Battle Standard. I prefer Signet of Rage more.
Playstyle:
-You are well-rounded. You have good survivability yet can deal massive PBAoE damage. With Sigil of Bloodlust your damage goes from next to nothing to good damage. Sigil of Flame will do Flame AoE attacks. Your shouts remove conditions, you can save a crippled ally by removing it with any of your three shouts. On my mark will make an enemy vulnerable, For great justice will stack might on your allies, Shake it off will remove 2 conditions instead of one. When you heal your friends, your heal burst to 4500 hp. If you have leg specialist trait, whenever you use hamstring. You can immobilize a foe that is chasing a clothie. If you get knocked back, you can leap back into the fight with savage leap. You can also stun/interrupt with shield bash. If you are under heavy pressure, use shield stance to get away. With signet of Rage, you will have a higher damage output, permanent Fury, and easier time to kite the enemies with swiftness.
Cons:
-No knockbacks.
-No pulls
-Master of none.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think we have something like this. It sounds familiar.
Oh yeah…
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How to incentivize players to return to old zones at lvl 80
in Suggestions
Posted by: runeblade.7514
I agree Karma needs to be amped up but we don’t really need exp at level 80.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
1. Get at least full Knight masterwork gear/trinkets and rare weapons. I say knights because of high toughness, it is so that you won’t get defeated often but still maintain a high DPS.
2. Run Explorable dungeons. Either TA or AC.
They are very efficient moneymakers for PuG. At least do AC/TA with someone that knows how to do the dungeon. I earned 10g from the last few days because I learned how to run dungeons. If you don’t die, you will earn 26 silver + lots of gear to sell. If you are good enough, you will not die. They are also quick to complete, and the mobs there are zergable and requires little to no coordination at all.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How to incentivize players to return to old zones at lvl 80
in Suggestions
Posted by: runeblade.7514
DE rewards are already adjusted to level. Are you playing the same game as I am? I got the same amount of reward in one event in Wayfarer foothills as one in Orr.
However, that doesn’t make it any more efficient than grinding on Orr.
In my opinion, Highest tier nodes needs to be found everywhere in the world with the same amount of chance to get them. This way, you have to re-explore the entire world in order to get the max amount of ori/wood/gossamer/leather.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Wait, Kudu’s golem or Iron Forgeman. Iron Forgeman is easy.
Kudu’s golem. I do understand that. But I didn’t die fighting him. Mainly because I didn’t bother ressing my friends, used a ranged weapon and dodge his attacks.
You should never res your friends in Fire golem boss. They should res themselves instead. Otherwise, you will take your friend down along with yourself. Use range weapons and dodge his aoe.
Fire golem boss should at least have a nerf in max hp.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Once they add this, I foresee a price jump on consumables.
I hope they don’t add this. I like my consumable prices low.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
With the buff, Warrior becomes extra powerful and less tedious.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My Sword/warhorn warrior laughs at you.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
We got the underwater buffs.
In my opinion, that is a kitten good buff.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant