4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Come to Ehmry Bay, if you ask for a CoE group when path 1 isn’t bugged, you can guaranteed to have a group within 10 minutes.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Let Tier 2 be the introductory phase for Agony and Tier 1 be the introductory phase to the Dungeon.
Nerf Agony so it doesn’t outright kill you. Make Agony not drop the player’s hp below a certain point like 30% to 1 hp when the player isn’t wearing ascended gear. The sudden loss of hp teaches the player where agony is without frustrating them.
In Tier 3, Agony can go ahead and kill people that are not wearing Ascended gear.
This is coming from a player who started Level 10. This suggestion is not for players that are very experienced with the FoTM dungeon or have ascended gear already.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Instead of nerfing and punishing, why can’t it be the opposite which is creating more incentives?
This. When I learned that Queen Spider, Kholer, and Troll drops 10 silver each, I told the group to slow down and kill everything on sight. I will still skip trash mobs because of their kitteny loot.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As long as it is a different legendary than the one crafted.
If Sohothin was a Legendary that is a drop, I would be fine with that.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No. I want the mobs off my pet so mobs attacks me. I re-read the OP again and I don’t see what is wrong with it.
Hyena and the Stalker.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am a PvE player.
I really want to get the mobs off my pet so that it becomes extra dps instead of being a tank. However, I use a mainhand sword. I tried pressing F3 so that the mob gets off my pet and targets me instead. However, it doesn’t work for me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I played a warrior so I didn’t have the ability to manage all these skills.
What are your keybinds?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Actually, I wish the price raised up.
It will actually make more armor look more grand if the other people didn’t look like me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
<Citation needed.>Guardian’s are paladins…their magic is that of the gods and spirits.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am a glass cannon GS warrior and I don’t see Scavengers as a problem after learning how to dodge them.
Breeders on the otherhand….
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There is actually a way to get from level 1 to level 80 in one hour.
You need to spend about 40g of materials with a crafting boost. Just look for a guide somewhere.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I was thinking of making a Mesmer with the portal ability in the utility bar.
I thought about using it as a damage mitigation skill by making two portals and snipe enemies by each portal and teleport away when the enemy tries to melee me.
I want to play it like this.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The reason why they didn’t like it is because it requires you to break the flow of gameplay. It wouldn’t be fun to kill 5 things and then be forced to take a rest.
Arena Net thought that too, so mana bar is gone.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No it isn’t. I was watching Guild Wars 2 development very closely ever since it released the very first Teaser trailer.
However, I tried digging some relics of the past and I can only find these:
http://www.guildwars2guru.com/topic/9344-mana-potions-alternative/
http://www.guildwars2guru.com/topic/7336-why-no-healing-potions/
(This link says Energy potions)
They are proof that it is indeed a mana bar(See the 2010 date), if you didn’t think the blue bar represents mana.
How it was suppose to work was that offensive skills uses very little mana and defensive skills uses a lot of mana. If memory serves right, dodge rolling takes 5% of the bar.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Removing Mana was a conscious choice. As you see here, there was a mana bar that was in 2010. However, Arena net didn’t like how it works so they tried to find ways to make mana fun. They couldn’t. So they removed it completely.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Then capture temples with your guild. It is the closest thing to a raid if you don’t have hundreds of people zerging with you and you won’t have hundreds of people zerging with you because Orr is empty.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Orr is empty, so capture the temples with your guild.
You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This would be imbalanced.
I would just move my defensive siege backwards away from the AoE if I realize that it was in a dangerous place or closer to destroy the defensive siege being built.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Well, I am sorry that your group is pretty bad at carrying a MF wearer through a dungeon, so bad that you had to flame me. Just because the MF player leeches off the group doesn’t mean that he deserves less reward. After all, He bought the gear with his money.
I run in full green MF gear with MF runes and MF trinkets with MF food yet my group was able to carry me through. Clearly they are good players. So instead of complaining, why not play better to make up what the MF player lacks?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How they could’ve fixed it.
Make it ground targeted instead and make it a duration of 5-10 seconds keep the cooldown as is but it is instant cast. The devs also have to make it so that it can’t be placed on the walls. The entry portal will be where the mesmer is standing and the exit portal is where the mesmer placed it.
This way, Portal will be a unique damage mitigation skill similar to whack-a-mole. A warrior charges in at you, you place a portal somewhere and then instantly teleport away, you snipe him with your mesmer greatsword. Then the warrior charges you again and you teleport away again to snipe him from behind again.
It can also be a flanking skill too. You place a portal behind the enemy and then your allies go through the portal to flank them from the exit portal. They’ll be asking, “Where did they come from?”
With 5-10 seconds and short range AoE, it will be impossible as a army transport.
Unless ArenaNet really wants Portal as a army transport.
I was sold by Portal because of this video.
I wish that Portal had a gameplay that is like this.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Warriors with either signet mastery or 30 in tactics + warhorn can get perma-swiftness.
Warriors with Greatsword can burst the slow dolyak down.
Warriors with Berserker stance + Bow can do a 8 second Arcing shot and a 10 second fire field.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
For now, Run the dungeon again.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They did have mana in the alpha stage but then they didn’t like the mana system and scrapped it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree, if the four other players can’t carry the MF player, the group is probably bad.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why? Because it is about stats, not skin. I rather have a skin be an RNG drop and I will be very surprised and happy about it like a child opening his present.
Many people were sold that max stats = easy to get. Not that max stat gear is grindy to get but you don’t have to get it if you like being subpar. Ascended Gear is now the new Max stats gear.
Look at these threads:
http://www.reddit.com/r/Guildwars2/comments/13ictj/should_max_stats_gear_be_easy_to_be_obtained/
https://forum-en.gw2archive.eu/forum/game/gw2/Should-max-stat-gear-be-easy-to-be-obtained/first
I see that most replies are from people that wants to have max gear = easy to get.
How I would change this:
-New Ascended Equipments with boring names that can be bought with tokens/crafted way cheaper than in the Mystic Forge with zero RNG account/soul bound items. Instead of names like Rurik Royal signet, you get names like Berserker Ring. Both with the same stats but one feels a lot more special. I would even go as far as equipping the RNG Ascended drops will do some particle effects or open some cosmetic emotes.
-Ascended guild backpacks Backpiece be worth 10g on the WvW vendor, which double the price of exotic backpacks.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would also like a Blacksmith costume too. With the ability to summon an anvil.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yes please, I would like to send the request to many dead people as possible and not resurrect them. It will be really funny to waste their time and not waste mine.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree with armor.
However, I would like to have more town clothing options.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pushing NPCs off the cliff is a bad idea because people that are “Trolls/Rude/Mean” will knock your NPC off a cliff and what if that NPC has loot of them?
Sorry, but this feature will never be included.
Solution: real autoloot, or wvw style loot.
Problem: Knocking NPC off will be the most efficient way to kill. Just stand near a cliff and knock off the enemies off the cliff.
Solution: Don’t let enemies get knocked off cliffs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Talk about Elementalists in their sub-forum. This sub-forum is about warriors.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Here are some suggestion of town costume/toys that I really want to buy in Guild Wars 2
General costume
Toy: General’s Scepter
Special ability: Summon a table with battle plans on it. When you interact with it, the character will /point.
Pet: Two invulnerable soldiers from the character’s race like the Warband Support ability. They do zero damage and cannot be targeted.
Traveler costume
Toy: Walking stick
Special ability: Summon a tent so that the player can sleep under.
Pet: Pack Marmox/Dolyak.
Musician Costume
Toy: Composer’s Baton
Special ability: Drops a pile of musical instruments. Players can interact with it to pick up musical instruments.
Pet: Musical golem.
Merchant costume
Toy: Money bag
Special ability: Summon a Merchant stall. The one who owns the costume can interact by advertising his wares. Everyone else interact by haggling.
Pet: A Quaggan assistant.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ascended mode is a dungeon mode in the old dungeon. Bosses will do agony damage there.
-It gives more tokens than explorable mode. For example 120 tokens per run.
-Ascended dungeon gear has the same skin as exotic dungeon gear except it cost more tokens.
-Ascended Dungeons are level 80 only.
Ascended mode might give 120 tokens per run, ascended dungeon boot/gloves will be worth 360 tokens(Needs three ascended mode runs to get it, three explorable runs gets you enough tokens for a glove or boots). I like it better to be able to get the gear I want instead of having it to be an RNG drop. If ArenaNet cares too much about how players will breeze through and get all the ascended gear, then make Fractals the only way to get ascended accessory.
This allows more options for endgame instead of Fractal being the only endgame.
Of course this will split the community, but FoTM already split the community to the point of no return. This will repair the wound in other ways.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree.
This will make old dungeons be worth running again.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Interesting answers from both sides.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Healing(Banner/shout) Warriors did get nerfed.
Instead of me being able to give regen to the entire army, I can only regen up to 5 people.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is just a question to the public. I am not going to take sides here.
I am interested in your opinions.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I didn’t check how much I clock on Guild Wars 2, but I spent a minimum of 5 hours every day since 3 days before the official launch. Spending any less than 5 hours would be a rare case for me. I could be considered a hard core guild wars 2 gamer. In this case, Ascension gear would be for me.
Wrong, I do not like Ascension gear. In fact, it is taking away my enjoyment. I enjoyed filling my bankspace with variety of gear to make more personal builds. I enjoy better looking skins. It makes the grind relaxing instead of urgent. Vertical progression makes the grind urgent but not relaxing and it has no place in Guild Wars 2.
Guild Wars 2 is going downhill for me and I am getting bored of it because of the gear threadmill. I probably will spend less time with Guild Wars 2.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I suggest warrior because they are the most stable. You will not get an outrage because Warrior is the epitome of balance. Warriors will most likely not get any major buffs or nerfs that will break the profession.
On the otherhand, other professions will suffer nerfs and possibly enjoy buffs to their professions.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am not in the three servers but what is the score looking now?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The asura have offered to experiment on the sylvari and determine why they appear immune to corruption, but so far no one has volunteered.
The Inquests are incompetent.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pay2win, I like this idea.
But then again, you can already do this by buying gold and buy a precursor. But, people won’t listen to reason and then quit because they will see this as a pay2win. They won’t make the costumers happy that way.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It is plaguing the dungeon forums when we don’t even need it.
I want to see more discussion than advertisements.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I didn’t like ascended gear in the beginning.
I hate it even more right now.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I hate MF gear users. They are literally griefers. MF gear is anti-cooperative. They do not contribute as much as a non-MF gear users. If one MF gear user is better than a non-MF gear user than that person should’ve went glass cannon and at least do more damage to make the dungeon run faster instead of greedily hold everyone back with lack of good stats.
“MF gear users: Don’t whine yet!” There is a way to completely change my opinion from kicking them when I see that they are wearing MF gear to gladly having them in my party.
Make MF stats shared across party members. It is simple.
First, Add a partywide cap of 200% and then make MF add up to each party member.
If Timmy has 256% magic find, and Jimmy has 0% magic find. Then Timmy has 256% magic find and Jimmy has 200% magic find. If Joe has 100% magic find and Sue has 150% magic find, then Joe and Sue will both have 200% magic find. If Larry and Gary has 50% magic find, both will have 100% magic find. If Tom has 30% magic find and Bob has 0% magic find, Tom and Bob will both have 30% magic find.
In order to receive the MF buff, the players will need to be in a party.
This way, the disdain for magic find gear will be eradicated as even non-mf gear wearer benefits from the lack of stats.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I want the Charr Warband support to have a 240 duration with a 240 cooldown. Except, it does very little damage or even zero damage. So small that no one wants to have it in a real battle even with if it gives them a perma-pet.
I want the suggested Warband support because I like soldiers walking around with me, the Centurion of the Blood Legions. I take walks around the world to re-explore. It is things like this that makes exploring fun.
Please let Warband Support have the same duration as the cooldown just for this reason. No one will use them for combat anyways since it is meant to be weaker than profession elites.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Sounds like you want a mace.
You can block an attack every 8 or 10 seconds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t want this removed.
It is a great use of tactical play, using the environment to your advantage. Removing that will make combat simple and boring.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Just give portal a HP bar.
This way it won’t be gamebreaking to just place a portal because it can be destroyed.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
