4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Only if there is more challenging mobs in the open world.
I cannot stand the monotony of how every mob is so boring.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
As a note, we’re aware of the odd interaction between elementalist downstate and Vampirism runes and are tracking a fix for an upcoming build.
What about the Overpowered interaction of stack 4 eles?
I believe 4 class stacking is against ESL rules. As for the elementalist itself, we’re looking into it.
It should not be against ESL rules. It needs to be revoked.
It is a great indicator on what class is way out of line. All for metrics.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My main is my revenant.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I want to stack and press 1 all day to get loots.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They should make a system that if someone goes offline pre match (in the one and a half minute) that person gets kicked out and someelse who is queing gets the option to join. This would help alot.
Ofcourse this would not happen when char swapping since thats not offline
Oh boy, I would be very mad if I had to join a game with a terrible team because someone rage quit.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
NO, NO, NO, NO AND NO!
because…?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoT
In-Game Mail:
Can only send to mutual friends
Can’t send gold or items
Please make weapons and armor mail-able. Why? So if a free player has a weapon he can’t use, but his friend can, then he can mail the item to him.
Make it restricted like the Black Lion TP is instead of locking it entirely.
Weapons and armor aren’t stackable. So sending 5 yellow weapons and armors won’t do much to encourage RMT. Maybe just restrict it to crafting materials or anything that can stack and expensive exotic items/legendaries/precursors.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
who cares? Its not like anyone is taking this trait anyway
I find that I like using SB + A/Warhorn better than SB + A/D. With Warhorn, I can have be more mobile. The Windborne trait lets me get a higher swiftness. But then, I lose a free evade and cripple.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
If they did this, they would have to add a cooldown to the reflective bouble and move the healing turret placement heal to Clensing Burst.
If they did something like this, I think it should be X% cooldown reduction where X is the turrets current health as a percentage of it’s total health. For example if the turrets health is full, then there is no cooldown, however if the turrets health is 20% then we only get a 20% cooldown reduction.
This would however make healing turret harder to use, since we would no longer see Clensing Bursts cooldown if we pick it up, and considering that only healing turret is widely used, a lot of engineers would dislike this change.
Since you gave it a name, I’m quessing this is an idea for a trait? Where would that trait go, What would it replace?
Move it to the overcharge. This way, I can have greater control over reflective shields.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please make Legendary armor ugly or give it free transmutation when applying new skins.
I do not want to see this!
Seeing everyone having Legendary weapons is bad enough and made the game look ugly. Legendary armor would be even uglier.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Allow dueling anywhere in the world.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
- Move the healing from deploy healing turret into Cleansing Burst. It doesn’t feel like a healing turret if I have to explode it just to get the maximized heal.
This will not change the way people use healing turret, since picking it up keeps it safe.
I think a better solution would be to reduce the cooldown of Cleansing Burst to 5-7 sec.That means that if you use it like most people do now you will get just the same amount of health (5000 every 15 sec, 2500 of that to allies). However, if you keep it out (much higher risk) you could get 5000 on placement, then another 2500 for you and allies every 5 sec onward until you pick it up or someone breaks it.
That is okay if they want to do that. I want an option to not be forced to do that. I want to drop the healing turret down like it was meant to be a turret.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
*Advanced Turrets shield when overcharged
-> best idea ever*Deployable Turrets baseline
-> worst idea everEven though you would shift heal from deploying to cleansing burst, it would still be put down, overcharged and picked up again (or exploded). You would have to shift to soothing mist, but even though all other healing options are so extremly weak we still would do exactly the same as we do now :P
Deployable turrets being baseline would be a QoL. Before pre-patch, I drop APT for DT because the QoL is so good.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Kidel, pls. Mallyx is one of—if not the—strongest legend in every game mode. Having that trait baseline would both make the legend necessary in PvP while trivializing the corruption line.
No, a trait should hold any skill line hostage. It shouldn’t be a piece to make skills viable.
Traits should only be enhancers. I shouldn’t have to spec Demonic Defiance to make Mallyx viable. It is very bad design.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They were already short 1 slot during the last beta if you wanted to test everything. I’d definitely like to see them increase it, hopefully this time to a number that means you can test every elite spec and Revenant without needing to delete anything.
Yes they should.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Some how I told you so, just doesnt quite say it.
but Raids are coming. I told you all that the new Elite Specializations were built and balanced around the new Raid group content and not the Vanilla content.
all their insider testers were using a different build of the beta Elite Specializations and using it in the new Raid content, which is why some of the feedback they were gettinf was radically different from what public beta feedback was.
The public beta elite specialization were pre-nerfed so they dont appear OP for the vanilla content which they wasnt built for.
Raids are all about coordination.
Dragon Hunters for example are meant to be good for AoE defending against pack mobs and blocking damage for group and providing nice burst heals for the front line. Those things are useless roles in vanilla pve content.
tempest is built around group healing. A Raid leader will set up a few Tempest around the tank group to provide large burst heals from heal shout, while using elite shout to reset heal shout cooldown. Coordinated this could be some major constant healing unlike anything we have seen before in vanilla pve.
Revenant is built around this new pve content as well. Major heal spams, as well as a coordinated face tank of projectiles for the raid group. Also Raid leaders can set up Revs to provide massive damage reduction to the tank group.
all the Elite Specialization are built around this new Raid content, and are nerfed for the current public beta intentionally.
do you have a link proving this that raids are in fact going to happen ? if so then please provide the link proof that raids will be coming to this game. other wise your just posting something that you only wish would happen .
https://forum-en.gw2archive.eu/forum/game/cdi/CDI-Guilds-Raiding/first
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So I was playing turret build. Obviously, turrets right now is really bad. But I tested it out to see what improvements coould be done.
For reference, this build is the one I used.
- I felt the 1000 range is fair. I wouldn’t buff the range even if I had a choice. The boons given by Experimental turrets synergizes well with Iron blooded.
- Advanced Turrets felt very awkward. I would like to see the turrets give the shield when it is being overcharged.
- Deployable Turrets should be baseline.
- Increase HP to the turrets or lower the cooldown. They die way too fast. I prefer the lowered cooldown so that I can freely be mobile.
- Move the healing from deploy healing turret into Cleansing Burst. It doesn’t feel like a healing turret if I have to explode it just to get the maximized heal.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I miss 8v8 too.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would like to see 7 beta slots. Rev + all the new elite specs for the next beta test.
For convenience.
I want to not only test the new announced elite specs but also test out the changes that the devs made to the old ones.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t think they need buff. It’s bad design, they just need a rework.
They should just make them like “pet’s signet”. Granting pets a way to passively grant an area effect on allie when they hit a foe and allowing us to proc the active that would happen at the pet’s location. Yeah I ask for actual synergy between the ranger and it’s pet. I ask for a design that promote a good management of the ranger’s specific mechanism. I ask for something that should have been done from they start even if it stray from GW1 spirit’s skill.
I disagree.
Current Nature Spirits as a concept works. I am okay with them being immobile. I am okay with them granting boons. I am not okay with them being easy to kill. I am not okay with the 1 second boon. It is simply a numbers issue. Just raise the HP by 1000% and raise the boons uptime to 9 seconds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’m honestly not sure how I feel about the core game going free to play. I mean, they could do something akin to WoW’s first 20 lvls is free to play or something, and then you can purchase the game if you want to continue after that. It would allow a lot more people to “try it out” without the up front commitment. However, I’m very leery of just straight up “free to play” all of the core game. Sends the wrong image imo. Who knows, maybe it’ll be ok though.
As for raids… no, I can’t say I’m surprised. Not after the raid cdi, the specific hiring of a “raid designer.” No, not a surprise at all. The word itself makes me twitch, due to some extremely bad experiences in WoW, but this isn’t WoW, so there’s hope. I seriously hope Anet didnt go overboard with this concept though. I am really hoping for something more akin to GW1 ‘elite areas’ as opposed to WoW’s “heroic 40-man” raids. I will cross my fingers and wait for saturday I guess.
I would be okay with Guild Wars 2(core) going free to play. There could be some restriction to separate the paid players and the free player.
- Separate the paying players and free trial players with two servers so I don’t have to see the gold seller spam. Paying players can visit the free player servers to help their free player friends.
- Separate the economy of free trials and paid players.
- Free trial players can’t whispers to paid players unless they are in the free trial server, in the friendlist, the same party, or the same guild.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
3. BOTS, BOTS, BOTS…. lots of bots :’(
This is my #1 concern. I don’t care about the other because they are non-issues.
packed servers will be the issue. I kind of don’t believe ArenaNet will invest millions into expanding their servers in US and EU.
They did. Its called Megaservers.
Megaserver is just a technology that groups servers together. It has its limits…. I experience a skill lag (I cannot use any skills) during lots of WvW fights and meta events like Tequatl…. not always, but it happens already. What will it be like when there is like a million more players?
With millions of players, there will be 100,000-500,000 maps to fit the millions of players.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
3. BOTS, BOTS, BOTS…. lots of bots :’(
This is my #1 concern. I don’t care about the other because they are non-issues.
packed servers will be the issue. I kind of don’t believe ArenaNet will invest millions into expanding their servers in US and EU.
They did. Its called Megaservers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The problem is mix and matching which creates clipping issues.
It could work if the professions can switch armor class skins, but can’t mix and match. I just want my Necro Reaper look like a Death Knight without the Balthazar armor.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
3. BOTS, BOTS, BOTS…. lots of bots :’(
This is my #1 concern. I don’t care about the other because they are non-issues.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hurry up and just buff it so it isn’t useless.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Superior Sigil of Demon Summoning and Sigil of Celerity should turn into Immediate bonus on kill.
This way, they’ll both be fun PvE traits. I can’t see either of these two traits dominating the sPvP scene. I can see Celerity being useful in WvW zerging instead of pure useless. I can’t see Demon summoning useful in WvW because of all the AoE there.
Is there any harm? I don’t think so.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Maybe a friendly pull could change into a 1 man portal.
Simply throw a portal that can only carry one person rather than 20. The exit portal is where you directly are. So you could troll through trickery like a mesmer portal can, but you cannot forcefully displace someone.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Perhaps not, but the potential might very well make them meta. I am all for creative play and for trying to improve the game.
I’m not for creating game breaking loopholes. This looks like it could easily be one.
I’m pretty sure you’ve got literally no idea what would change the meta.
Hint: This aint it.
I agree
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I was going to be angry because you remove the Practice Arena button.
But I am happy that you brought back the play now button for quick switching.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I would have so much fun pulling friendly people off of cliffs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Oh, I thought this thread is about spamming Unyielding Anguish.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
http://gw2skills.net/editor/?vdAQFAUlUUhatY1Vw+KQ7FL3FFYDGhBQ4EGQZm4B9D5AA-TJBFABFcBAEvMQJ7PAwDAAA
My Maruder Elixir Flamethrower build. I didn’t see a Power Flamethrower, so I am giving mine.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I made the character since 3 days before official launch, this would mean I would have gotten the gift today. Except, I didn’t. Please fix.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
+1 is a role. It is a another name for roamer. Except, thieves mobility is faster and they have the best disengage, while their burst is decent. They can travel anywhere in the map in a short amount of time. When they get to their destination, they can finish the fight quickly and then leave to contribute to other parts of the fight. Another class could be stronger than a thief, but their role doesn’t matter if they can’t reach their destination in time only to see their allies lie dead.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
They’re abominations that are being exploited by hundreds of players. They’re easy to play and are very difficult to kill. They break PvP because they’re literally flooding the matches with their presence because everybody knows they’re overpowered. You’ve already had the chance to nerf them yet you did not even adress conditions at all.
,,Illusionary Counter’’ needs to be looked at. The sheer amount of utility this single skill brings is ridiculous and it must be toned down. Along with ,,Confusing Images’’ the scepter just puts out too much damage considering that it has such a low cooldown and the condition duration is high as well, not to mention the gigantic condi stacks that are put on the target.
Condi classes are the easiest counters to Condi Mesmers. They have very little condi removals.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
It counters distracted enemies players.
You don’t need to win 1v1 fights to be useful. You need only to take down the enemies fast.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I have 2 level 80’s of each class, except warrior. I have 3 warriors. I have all these toons so I can have diverse builds w/o much time wasted. Whenever I am too tired to play a class that requires a lot of skill and timing, I just hop on one of my warriors for some nice easy-mode relaxation. The berserker will make this even easier. GG A-net!
Play Mesmers, Ele, and rangers.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’d like to play my necro, but i fear that if i did i’d spend the whole match CCed bleeding and on fire.
Fear them you say? Cc breaker on a 10 second CD
Burst them you say? mace stun+headbutt+cc break+wild strike+rousing resilience+body blow(trait)cull the weak(trait) distracting strikes(trait)
Run away, you say? rifle cripple, or lb imob, or sword leap, or hammer F1 or lb F1
Good luck surviving my blind spam thief. Oh, you used Zerk stance? Let me stealth away while you try to find me.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There are tons of play video of this. you can just go find play video of shoutbow on the twitch website above guy told you, or my twitch address below. If you are new to shoutbow I recommend you settler shoutbow over celestial cuz it is more bunky and tanky while inflicting fair damage. Cele shoutbow is harder than settler shoutbow cuz you are susceptible to incoming dmg since more dmg you obtain after latest patch, but could be more effective if you are very good at how to warrior. (but I think it would works in soloq mostly where incoming dmg are pretty much dispersed since they are not using mic so that they cannot make a burst so that fast) or you can play ROM’s shielded shoutbow if you play high ranked game since shield + fear me makes good solution to incoming high burst. But the most original and common shoutbow form is settler shoutbow with soldier rune and warhorn set as it is described in metabattle.com (and this is why i recommend this settler shoutbow version since it is in the most common and general form. and I have played this settler shoutbow for almost 2years so I confirmed myself that this actually have worked well and been working well to actually recommend to other people, for me, yeah)
I highly disagree with you that Settler is tanky and inflicts fair damage. It is terrible at surviving, it is terrible at doing damage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Snipers should do weak damage close range but instagib at far range similar to Ranger Longbow.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You can do a lot of stuff with heroes. How about Master Architect Gunther from Guild Wars 1. As a slight derivation from his role in Fort Aspenwood, he could rush the supply depot and return to repair a gate. If he’s still not killed, he would go to the supply depot again and repair the other gate.
Why not do a slight alteration to this idea,
If a gate is up, he would rush supply from the Depot and spawn Door Breakers.
If no gates are up, he would spawn Archers.
I like the idea of a Mist Hero running supplies to spawn Skritts and Archer.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You can do a lot of stuff with heroes. How about Master Architect Gunther from Guild Wars 1. As a slight derivation from his role in Fort Aspenwood, he could rush the supply depot and return to repair a gate. If he’s still not killed, he would go to the supply depot again and repair the other gate.
I don’t want gates to be repairable ever though. It will be extremely annoying and makes the game much longer than it needs to be.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
“I was wondering how Shoutbow is still competitive”
It isnt.
TCG used it in WTS 3.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think Mist Heroes should be more than Lord Killers.
I suggestion increasing the variety of their role.
- Gate Breaker- These Mist Heroes sole purpose is to break gates. They survive longer than Skritts. Turn Gwymm a Gatebreaker.
- Lord Killers- These NPC are used to kill Guards easily and damage the lord. Nothing changed from before. This is Nika’s role. Nothing has changed much from before.
- Defenders- These mist heroes do not go on the offensive. Instead, they go on the defense lane and kill enemy skritts and tengu on the way down to the enemy npc spawn room and then they disable the spawn for a few seconds. Tengu and Skritts cannot ignore this NPC. Give this role to Turai Ossa.
- Support- These Mist Heroes revive guard NPC and repair the treb instantly. They can also grant supplies. Gates do not get repaired as it can be overpowered.
By having different roles, there are a variety of choices. The player that has the NPC that is needed most should be the one to channel the hero. It can make for interesting plays and strategy. Plus, gatebreaker heroes are needed to advance the game faster in case the enemy has a strong defense.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I am alright with a short + skillful path to acquire items and a long + grindy path.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
How would stomp make sense as a knockback, over a launch? you stomp the ground making a tremor which launches them . . lol just use Kick if u want a knockback
Stomp is awesome and fine as is
He said knockdown. Which is just a stun with a different animation.
Still, I rather have the launch.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I was wondering how Shoutbow is still competitive. After the big nerf, All I can do is just run away because I can’t survive, and I can’t damage anything.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
@OP:
You want to increase damage of traps??? What? If anything, they should be nerfed.
You actually died to ranger traps???
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
