4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like this suggestion.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Silly me, thinking Warriors had by-far-bar-none the best condition handling in the game. Maybe an Alchemical Tinctures Engineer comes close, but only if they take Elixir C as one of their options.
As someone who plays and loves their Necromancer, I can state that Ryn can only dream of being able to rinse off conditions as easily and regularly as Warriors do.
Actually, Ranger’s Empathetic Bond is the best condi cleanse.
3 condi cleanses for every 10 second for doing absolutely nothing vs. 3 condi cleanses for building up adrenaline and making the attack land.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
100% no to this suggestion.
Not because I don’t want it. But because ANet will put this inside the RNG Gemstore box if they decided they want to add it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Suggestion: For every 2 tracks, a T-charge is rewarded(What we have currently). Then, every 4th track, a Shard of glory as well as a T-Charge is given as a reward.
No need to nerf T-charges as a reward.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So all off the people who were whining on how they don´t want to be “forced” to PvP are getting what they wanted.
I’m whining because I don’t want these shards to take away my T-charges.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Or don’t cut either of them. Reward Transmutation stone + Shards of glory at the same time.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I have a ton of Characters that aren’t level 80. I really need tome of knowledge.
But if it is a choice between cutting transmutation stone or cutting tomes of knowledge, I would rather cut tome of knowledge.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
uhhhh i like trasmutation charges…. why remove them :/
They can’t make money off of t-charges.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
- Axe
- Dagger
- Shortbow
- Torch
I count 4. This is out of 9 weapons that rangers currently have.
Oh yeah… that 500ish dps that axe bleeds put out if you land every hit on split blade are pretty intimidating. Axe isn’t a condi weapon, it’s just the best choice out of the crappy choices we were provided with.
I rather that ANet buff Axe instead of making staff a condi weapon.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What build is this? It looks interesting.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Any elite specs vids? There is almost zero right now.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No.
We already have enough condi weapons.
We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.
- Axe
- Dagger
- Shortbow
- Torch
I count 4. This is out of 9 weapons that rangers currently have.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
No.
We already have enough condi weapons.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I say no. Bombs, mines, ext. sure why not? But a trip wire or spikes? How do you remotely detonate those? The only I can see this working on is Shadow Trap, and it already does that.
How do I summon minions, and create magic? How does my Spear stab hit 3 targets instead of one?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The elite specs should be able to work with several playstyles, with the talents tailoring them to whatever style your character works best with. The necro reaper, for example, can work for a condition based style, or a power based one, or even a hybrid of the two, allowing all sorts of necromancers to pick it up without having to change their specs too much.
The Druid is apparently only good for people who want to heal and heal super well. People simply want it to offer build diversity, so that people who are primarily dps can take it and, say, concentrate on the control aspect rather than the healing one. Or heck, give it an ability to do a little healing whenever it does damage and people would probably be ok with that.
Then there is the Power druid build. Ancient seeds work well for offensive oriented builds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree. I like the function gyro.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
ANet, please give us the option to remove the giant crystals shoulders. It looks like a great outfit. The problem is the crystal shoulder makes it ugly. Please give an option to remove it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A “travel to player” option (like they have in TESO) would be nice.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Spectral skills don’t get removed when they enter shrouds.
Yeah, but I was looking at Spectral Armor description on the wiki. I thought it would be nice to follow a pattern
Spectral armor doesn’t get removed when the necro enters deathshrouds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Guardian
Healing Slot
Consecration
-Shelter: Consecrate the ground around you (radius:120), blocking while healing (Heals you for 4000~ and allies for 1200). Allies inside cannot attack.
Spirit weapon
Staff of Courage: Summon an arcane staff to heal you every few seconds.
- Command: Command the Staff of Courage to remove condition from you and allies around you.
Elite Slot
Spirit weapon
Tome of Wrath: Summon an arcane tome to burn your foes while granting fury to allies.
- Command: Command the Tome of Wrath to barrage a location with a Fire Storm.
Consecration
Forbiden Ground: Create a ring that foes cannot leave or enter. Foes that try to leave/enter are burned.
I like all this.
Warrior
Healing Slot.
Physical
-Mending: Deal a little damage on enemies around you and heal yourself, curing three conditions.
Banner
Banner of Resilience: Place a Banner of Resilience that heals allies and grants protection and regeneration to allies.
- Banner of Resilience: Inspire nearby allies, granting regeneration.
Elite Slot
Stance
Invulnerable: Take no damage from attacks and conditions cannot be applied to you for 4s. You are still susceptible to crowd control effects.
Shout
“Victory Is Mine!”: Damage foes around you, healing yourself and regaining adrenaline for each foe struck.
- Warriors are not about protection. It is why you don’t see any protection boon on warrior. Maybe have something else.
- I like the invulnerable. It will give me a reason to not use Endure pain. However, it might be overpowered when used with Defy pain + endure pain.
- I rather than Victory is mine is an instant aoe daze.
Engineer
Elite Slot
Gadget
Protective Robe: Equip a robe breaking out of stun, gaining resistance, protection and stability.
- Fastening Gaulets: Equip a gaunlet, gaining quickness. Break out of stun.
I like.
Ranger
Healing Slot
Signet
Signet of Nature:
- Signet Passive: You and your pet gain health every few seconds, based on your pet’s health.
- Signet Active: Heal yourself and refresh all your pets skills recharges.
Elite Slot
Trap
Lightining Trap: Set a trap that dazes foes on every pulse and apply confusion when triggered.
Signet
Signet of the Hunter:
- Signet Passive: Conditions you and your pet apply last 50% longer.
- Signet Active: Removes conditions from you and your pet.
I would like to see Signet of nature passive to copy boons with each other. Just to make it more unique. There is too many heal passive.
- I would like Lightning Trap to switch with Freeze trap and make Freeze trap stun.
- Signet of Renewal is Signet of the Hunter. For the active, I would like to see the pet transfer all condi that they have to the target.
Thief
Healing Slot
Trap
Replacement Trap: Set a trap. The first enemy to trigger this trap swap locations with you. Also heals you and transfer conditions to that foe.
Elite Slot
Signet
Signet of Speed:
- Signet Passive: Increases attack and action speeds by 10%.
- Signet Active: Removes movement imparied conditions from you. (Slow, Cripple, Immobilize and Chill)
Trap
Trap of the Thief: Set a trap that steals all boons foes when triggered. Also grants initiative.
- Replacement traps wouldn’t work in PvE. It has a big chance to break the game.
Elementalist
Healing Slot
Conjure
Conjure Water Staff: Manifest a water staff in your hands and at the target location. Wielders of the weapon gain increased boon duration and healing power.
- Water Blast: Spray a jet of water at your foe that splashes to heal nearby allies.
- Water Trident: Cast a water trident that damages foes and heals allies.
- Geyser: Create a geyser to heal nearby allies.
- Cleansing Wave: Heal yourself and nearby allies, curing a condition.
- Healing Rain: Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.
Elite Slot
Arcane
Arcane Agony: Your next attacks have increased condition duration.
Signet
Arcane Signet:
- Passive: Improves healing power and boon duration.
- Active: Deals a massive arcane damage. (This ability cannot critically hit enemies)
I like this.
Mesmer
Healing Slot
Phantasm/Clone
-Ether Feast: Heal yourself. Summon either a phantasm or a clone depending on how many active illusion you have in the world. Phantasm Monk heals nearby allies.
Glamour
Healing Wall: Heal yourself, creating a wall of energy that heals once and grants regeneration to allies who cross it.
Elite Slot
Phanthasm/Clone
Phantasm Martial: Summon an illusion that dazes foes.
Mantra
Mantra of Disillusion: Meditate, charging a spell that will slow your target and grant quickness to yourself.
- Power Illusion: Slow your foe and grants quickness to yourself.
I like this.
Necromancer
Healing Slot
Spectral:
Spectral Veil: Heal yourself as you take damage. Removed when you enter Shroud. Also applies regeneration.
Elite Slot
Well
Well of Chaos: Target area pulses, striking foes, weakening them and absorbing life force.
Signet
Signet of Suffering:
- Passive: Improves condition damage.
- Active: Inflict bleeding on your foe with the next attacks, increase output damage by 10%.
- Spectral skills don’t get removed when they enter shrouds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Dear Irenio, please don’t nerf healing.
This is what makes druid so unique. If I wanted to an elementalist, I would go play an elementalist.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
After playing with the guardian. I love the traps.
If you remove the traps, please give it to the rangers. I want those traps very much.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why does the Druid change the DPS Ranger into a Healer?
Then why does my power druid spend more time kicking kitten than healing people?
Actually power druid is lame. The staff do the direct damage as the shortbow without the condi component.
And shortbow lacks the insane wisp travel.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why does the Druid change the DPS Ranger into a Healer?
Then why does my power druid spend more time kicking kitten than healing people?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Just wondering, is the druid the first real/dedicated healer class in GW2?
No. There are plenty of builds that heals. Shout warriors, Celestial Signet Necro, Bunker Guards, Mesmer has a trait that lets mantra heals, etc.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That is OP for a skill with a recharge of 2-5 second.
I say no.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Such a feature already exists in the game. A small hp bar shows up above the heads of allied players when you hover over them with your cursor. There’s justg no way of permanently showing it. It’s also hard to notice amidst all the skill effects and such due to its small size, but it does exist.
It doesn’t exist in a way it is convenient.
I suppose they could add an option to have the feature show up permanently, but wouldn’t that clutter up the screen even more than it already is by all the skill effects? I’m not sure if that’s the best solution, to be honest.
Then don’t use it. I will use it.
But if you have to use it to be effective THEN it becomes a problem.
Again this game isnt about playing the UI… though I’m worried it might turn into it because of druid but let’s hope not. And let’s hope Druid gets fixed.
I agree that it isn’t about playing the UI, I should have to look at the top left corner to see my party health to make sure they are alright. If they aren’t. I shouldn’t have to see if they are anywhere near me. I shouldn’t awkwardly hover my mouse over players for low hp.
Instead, I should be able to see their health on the screen. So I can actually play the game instead of the UI.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Key points:
-Staff skills and damage are very “MEH”Play the power druid build. Staff skills and damage become very strong.
You have no clue what strong means. Literally none.
We need DPS meters in this game so these lies can stop.
Staff auto does virtually less DPS than greatsword (which is already pretty terrible), and only more than axe autoattack (which is the worst autoattack in the game in coefficients).
The only good things about Staff are skills 3 and 5.
I ran full ascended zerker druid and you could virtually kill things faster by using PVT armor instead and a shortbow.
Staff does horrendous damage, and negligible healing. It’s like the guardian staff, but worse because at least the guardian staff heals for something wortwhile and tags targets while being a worthless damaging weapon.
Staff has good sustain damage. The very fast attack speed and instant damage means enemies cannot escape it easily. Couple this with Wisp leap means enemies cannot escape you ever.
You have no idea what strong means.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
what I think should be the changes for Druid?
well. do not make us a healer
Play the Power Druid build. It is quite fun and possibly even better than Power Ranger.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My suggestion
- Celestial Autoattack- Please add a green colored field like the orange AoE field from bosses when I am using the Celestial autoattack. This is so that players will know that I am trying to heal them.
- Let me see the HP bars from allies. It is so clunky trying to be a healer druid.
- Staff 4: This skill is clunky to use. I am okay with it being clunky to use, but I need more than 1 second immobilize then.
- Staff 5: Don’t forget to put in the tooltip that it is a water field.
- Celestial Skill 3 has too long of a daze. 3 second daze for every 5 seconds.
- Celestial skill 5- Please make this mobile and then remove the Immobilize. I am fine with being just a cripple + slow channeled skill.
- Glyphs- I am fine with theses.
- Celestial Utility glyphs- They are weak. If celestial form can be switched on demand, then I would be okay with them. The problem with them is that they aren’t. I need condi removal at a moment notice. I need my stun break at a moment notice. They’re worthless if I can’t do that.
- Celestial elite glyph- I can’t heal players when I am at full health. This would solve all the hard to heal other players problems.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Key points:
-Staff skills and damage are very “MEH”
Play the power druid build. Staff skills and damage become very strong.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Use a druid.
Watch that hp go from 10% to 100%
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Then go play with a team.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Such a feature already exists in the game. A small hp bar shows up above the heads of allied players when you hover over them with your cursor. There’s justg no way of permanently showing it. It’s also hard to notice amidst all the skill effects and such due to its small size, but it does exist.
It doesn’t exist in a way it is convenient.
I suppose they could add an option to have the feature show up permanently, but wouldn’t that clutter up the screen even more than it already is by all the skill effects? I’m not sure if that’s the best solution, to be honest.
Then don’t use it. I will use it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Such a feature already exists in the game. A small hp bar shows up above the heads of allied players when you hover over them with your cursor. There’s justg no way of permanently showing it. It’s also hard to notice amidst all the skill effects and such due to its small size, but it does exist.
It doesn’t exist in a way it is convenient.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Right now in the beta, I am playing a Power Druid. IMO, it is way better than the Power Ranger build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I gave it a try. Its awful. I end up in downed state more than doing burst damage.
l2p?
More like a bad build.
The damage isn’t very impressive compared to the risks.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I asked about people who played alongside the Druid not people who played the Druid. ..
Your welcome.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I played a Healer druid and a Power Druid.
The healer druid is clunky as hell. The reason is because the lack of HP bars. I have to look at the top left screen to see the HP bar + figure out who is who. If it turns out that ally has low hp, he is already dead before I could heal him. So it turns out that I ended up playing the druid as a bunker rather than a healer.
Power Druid uses a trait called Ancient seed which will immobilize disabled enemies. This is especially strong with the Point blank shot + autoattack. It will immobilize enemies for 5 seconds(ICD is 10 seconds). With the staff as a second hand, it is stronger than GS. The staff travel is insane. Its fast, reliable and fun. Staff 1 has good sustain damage. It is impossible to escape staff 1, you cannot sidestep, you cannot hope to escape staff 1 as the autoattack will damage you wherever you go.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
With the druids, I need to be able to see ally hp bar on the field so I can heal them.
It wouldn’t be just be useful to Druids, but it’ll be useful to other professions. If I see a ally with low hp, I can:
- Stun the enemy that is chasing my ally.
- DPS the enemy that is chasing my ally.
- Put boons on my ally to keep him alive.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
“facepalm”
/15bodylenght
Yes, you didn’t mention it was a PvE build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I seriously dont get the problem.
Its a Pve Burn Warrior build. ( you maybe want a Pvp build but you asked about any build)Maybe its not perfect but hey its working.
You use Bow F1 swap ->Torch 3+4 ->Berserker -> Spam Sword F1
I guess that is why it looks so awful. I wouldn’t use it in PvP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Heal for Adrenaline
FGJ for might/fury
Banner
Singet for Adrenaline
Elite for Might/furyFull Sinsiter gear with Cindition rune..
Traits for Condition and F1 Spam ( The build clac has not the new changes)i dont know what you want … its a working build
For PvE?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I gave it a try. Its awful. I end up in downed state more than doing burst damage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
well condition pve warrior…
This build has 3649 Condtion Dmg. ( banner + traits + might + stacks)
With this Berserker Sword F1 makes 22307 (27883 with vuln) Burn Dmg over 4 seconds with 2 1/2 second cooldown.Normal Bow F1 makes 27883 (34854 with vuln) Burn dmg.
This with the torch skills and trait (king of fire) gets some nice dmg numbers….
This build looks like you made it up on the spot. It looks likes a mess.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Even if you miss with PBS, you can switch to staff and daze.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Anyone have a condi burning berserker warriors that they found working?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
+1 to that. We need better UI for healing.
Not just for healing. Almost anyone could use this.
If I see a ally with low hp, I am going to run up to the melee attack and stun him so that my ally can get away safely. I could also drop boons on him to help him stay alive, or dps the player down.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
After running staff instead of GS, I found it to be a lot more effective. Especially when I have the staff daze trait. Now, if I miss with my PBS, I can switch to my staff and immobilize them from there or maybe escape with staff 3.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant