Right…he was complaining about being stunned for 5 minutes. That is NOT going to change
He was complaining about dying while stunned. ANet will adress that in the upcoming patch. And no one is stunned for 5 min.
because they are dead in a couple of seconds, so to survive for 5 minutes while stunned is not possible.
Just for the case you missed:
“… the damage while people are stunned will be reduced with hammer and the requirements in skill/build to do some damage in stun builds (mace) will be greater than now”.
After patch if people are dying while stunned it will be their own fault. Imo that is the message ANet is sending to players.
Please no more sugestions to give warriors healing skills that could kill them.
Unless… Every profession have the same drawbacks.
Right…he was complaining about being stunned for 5 minutes. That is NOT going to change
He was complaining about dying while stunned. ANet will adress that in the upcoming patch. And no one is stunned for 5 min.
I belive the problem is not that skill but all skills that are unblockable without you choose them to be with other utility. You dont have to worry to activate the unblockable attack because you dont need to. It removes some skill of the game.
Warrior is a good exemple on how it should be. You take the utility and choose when to use it. It promotes skill play.
totaly agree. You should be able to pick the priority when removing conditions.
Backstab should be balanced because you can do it from stealth. If you could see the thief and the skill animation i believe it would be fine. But thats not the case.
Its hard not to die when stunned for 5 minutes, so i alt tab and post on forums.
After the new patch you will be fine. Dont worry.
You do realize Warrior stun duration is not changing at all with this patch?
Yes, but the damage while people are stunned will be reduced with hammer and the requirements in skill/build to do some damage in stun builds (mace) will be greater than now.
After the patch, hambow will be at the same level as other classes builds.
Edit: I believe we will going to see some new OP builds from other classes.
(edited by silentnight warrior.2714)
Warrior needs ways to stand when focused and healing signet can give some sustain against conditions but its weak against bursts. Its a choice you made. You dont have sustain against burst if you take HS. You dont have sustain against attrition if you take surge.
If you dont see many warriors with surge its because the meta is a condition one. When players decide to change the meta you will see the surge warriors. and then you will see the whine against surge. And the qq will go on…All other classes sustain gives them health on attack. Make healing signet 360 regen per attack, not regen out of ur anus while u run around picking t1 materials.
Comparing classes its not the smartiest thing to do unless they are all equal.
Today in PVP two warriors were picking on me being a light class ele, one would line up kill shot and the other I was fighting would use eviscurate. The damage from kill shot was about 6000 – 7000 and the eviscurate was usually 7000 – 9000 and I would instantly be dead.
Is this class even meant to put out as much damage as this? Even thiefs only backstab me for 5 – 6k in pvp…
Why you dont kill one of them with the new ele OP build?
aware me on this OP build ?
This one its testing the new OP ele build in the heavy golem.
Eviscerate is very easy to dodge if you aren’t disabled and axe mainhand doesn’t have good mobility/CC like other weapons making it easier to kite. Kill Shot has a very long cast time and a very obvious animation so either interrupt it, run out of line of sight or cast Blinding Flash on him (Scepter 3).
Or dodge kill shot.
They are OP, too much tankiness and dmg in one build. They should be weaker defense wise to deal so much dmg with their hammer.
ANet will address that in the 10dec patch. Dont die till then…
Its hard not to die when stunned for 5 minutes, so i alt tab and post on forums.
After the new patch you will be fine. Dont worry.
Found this one too.
Hope this help you…
http://www.youtube.com/watch?v=1gAif9qE4WY
I belive you are a ele. you should know that one already.
(edited by silentnight warrior.2714)
They are OP, too much tankiness and dmg in one build. They should be weaker defense wise to deal so much dmg with their hammer.
ANet will address that in the 10dec patch. Dont die till then…
Today in PVP two warriors were picking on me being a light class ele, one would line up kill shot and the other I was fighting would use eviscurate. The damage from kill shot was about 6000 – 7000 and the eviscurate was usually 7000 – 9000 and I would instantly be dead.
Is this class even meant to put out as much damage as this? Even thiefs only backstab me for 5 – 6k in pvp…
Why you dont kill one of them with the new ele OP build?
OP there is a reason why guardian is a must in almost all teams since the beginning.
Just in case you are not trolling.
ANet will nerf the Hammer/Longbow build. Is a 0/10/30/0/30 build with lyssa runes.
This build must have UF in arms, cleansing ire in defense and burst mastery in the last line.
I belive they will nerf this build because the amount of QQ this build have of people dont wanting to adapt their builds. If you want to try it go ahead.
And again he deleted his own first post in his topic..
topic closed then?
He (peow peow) is trolling the warrior forum for days now.. Creating many topics for trolling and after some replies he just delete his first own post. He wants to see many nerf for warriors because he fails against warriors. Every post/topic he made is to misform anet/troll everyone.
Dont worry about Peow Peow. he cannot delete the warrior class by himself so dont worry.
I dont believe any of the changes proposed to warrior, with the exception of moving UF, will bring any good to the game.
It will be a kill fast as you can or be killed situation and that is what we had before the bufs. The diference is now you will do a lot less damage with any weapon you choose with the nerfs of weapons and traits and with the move of good traits to GM.
I only wish the next meta wont bring mesmers and enginiers to be OP. Right now they are quite efective to play and i must say that they are much more anoying to fight than any warrior build. Mesmers can also go berseker and have good surviability.
But a meta with those classes would be a step backwards in PvP in my opinion.
Warrior needs ways to stand when focused and healing signet can give some sustain against conditions but its weak against bursts. Its a choice you made. You dont have sustain against burst if you take HS. You dont have sustain against attrition if you take surge.
If you dont see many warriors with surge its because the meta is a condition one. When players decide to change the meta you will see the surge warriors. and then you will see the whine against surge. And the qq will go on…
Well op you have the right to think what you want. You just need to realise that what you think probably isn’t true. But keep thinking.
I agree. Backstab should do less damage because you can do it from stealth. For that reason and because you can do it often it should have a little nerf for balance the skill.
Dont Forget that axe was nerfed too.
Lol everyone is a talented Warrior. Just roll forehead across keyboard.
Everyone is a talented (put class here) that loses against no talented warrior.
Thing is after only a few matches I was heaps better on my warrior than on any of my other classes. There was no opportunity cost. Unlike other classes, I could do damage and be very tanky at the same time. I could swap in cc weapons and do all 3. It didn’t seem to matter what order you used your skills at all. There was really no thinking or opportunity cost at all. Missing a skill or using it at the wrong time didn’t matter. I would call that a faceroll.
I did the same with my mesmer and i killed those warriors without many worries (of course i know how to dodge and kite hambows).
Then i picked a ranger and did the same.
In the end i reached one conclusion with this two classes.
I dont even need to actively hit the other player to defeat him. The AI does that for me.
If that is not faceroll…Now i´m going to start playing necro.
What happens when you get hit on mesmer / thief ?
Compare it to what happens when war gets hit …
You have now figured out what mesmer and thief have to sacrifice while warrior has to sacrifice NOTHING. ( risk vs reward )
btw a war’s dps isnt that far from that of a mesmer/ thief ( just mesmer /thief have to go full glasscanon to get it while war can do it on bunkerish gear setup )NOW imagine a team fight ….. where you cant just keep your attention on 1 character.
What happens when i get hit on mesmer and thief? Usualy i port, stealth and take the ofensive.
After the fight starts mesmer and thiefs are in advantage against other classes because they have stealth/ports on demand.
When wars get hit they just stay there and take all the damage and fight, or try to run away, but they are always visible and they are always able to be hit. While the warrior have to build for sustain, the mesmers and thiefs dont have to. They can go full berserker and still they can have lots of surviability provided by their class mechanic. This is not happening on the warrior side. A full berserker warrior takes many more skill to be efective in a fight than any of those classes because of risk/reward.
Just for the record, i die less with my berserker mesmer than with my tanky warrior.
Now you imagine a 1v1 fight, where you cant just keep your attention on 1 character.
Lol everyone is a talented Warrior. Just roll forehead across keyboard.
Everyone is a talented (put class here) that loses against no talented warrior.
Thing is after only a few matches I was heaps better on my warrior than on any of my other classes. There was no opportunity cost. Unlike other classes, I could do damage and be very tanky at the same time. I could swap in cc weapons and do all 3. It didn’t seem to matter what order you used your skills at all. There was really no thinking or opportunity cost at all. Missing a skill or using it at the wrong time didn’t matter. I would call that a faceroll.
I did the same with my mesmer and i killed those warriors without many worries (of course i know how to dodge and kite hambows).
Then i picked a ranger and did the same.
In the end i reached one conclusion with this two classes.
I dont even need to actively hit the other player to defeat him. The AI does that for me.
If that is not faceroll…
Now i´m going to start playing necro.
they should give thief 20 initiative regen per second and 5k base damage and 50 second stealth on heal with 0 CD on stealth. and infinite evade frame while attacking.
What?? they dont have that now?
Please Anet give them that…. They are trully needed.
The qq will never stop. I just hope they will turn to the new fotm class.
Na that’s a lie , you’re forced to use meta builds unless you wanna lose . The guy is right , people had respect for warriors back then , not anymore with passive signet and Aoe ground target spam . Need to rethink the class mechanic a lil bit .
Still no one is making him play the meta builds. He can even play harder than it was in the begining because the raw damage in traits (moved to GM) and in weapons have been nerfed.
The problem is making all other people play the way someone thinks its the “hardest” way to do. If he wants to play that way he can, nobody is stoping him. But he should not decide what its best for others to play when he have a option to play how he wants.
You can still play like it was in the beginning. No one is making you play the meta builds so go for it and have fun.
Second time they nerfed.
oh my god
Am i wrong on that? Please correct me if i make mistake.
LMFAO
second time is nothing brothiefs eles engis were nerfed 5+ times L O L
Just for the record it were more than 2 times. With this its the 4º time (if i´m not in error). Of course 5 its biger.
I like how rangers have been attacked the 2nd most in this thread. In WvW against top level players rangers don’t stand a chance against: mesmer, engi, necro, thief and even d/d ele if played right. Spare me the tPvP ranger is op and trying to pass it off like ranger is like this in every other game mode. I’m so sick and tired of the ranger being judged based on tPvP performance as a POINT BUNKER HOLDER and deemed op as an entire class because it has ONE role in PvP.
I didn’t think warrior was OP , I just think other classes need to be brought up and destroy this condi-meta that has plagued GW2 which coincidentally was why warrior was given the buffs it got in the first place.
This… I would like to see more rangers in wvw. I would like to take mine too.
Lol everyone is a talented Warrior. Just roll forehead across keyboard.
Everyone is a talented (put class here) that loses against no talented warrior.
It’s fine. Watch the animatons.
Don´t go that way. warrior have some good animations and still it will be nerfed. It depends how much people qq.
Lost a 1 vs 1 to a mesmer, necromancer, thief, and a spirit ranger today on my op hambow warrior. Glad it’s getting nerfed. To strong against new players.
People will say that you lose because you are bad. Get ready for them.
well at least after they nerf warriors the qq will turn to other classes and they will leave warrior alone.
Warriors are pretty strong right now, but will be seeing changes in an upcoming patch.
We like how they can be tanky, and we like how they can do DPS if they want. We also like the CC they can bring. We just don’t like them doing it all with 1 build.
Hi.
First of all thanks for the post and for warning us about the changes. Can you tell us some of the changes we are going to have?
In my opinion just moving UF up 10 points would fix the issues about doing all in one build. But i would like to know what are ANet plans.
Thanks
You get me wrong. I was trying to say that its obvious that warrios have and need to have better heals than the other classes because we lack other things they have.
I believe its better if i say this way:
Give the HS to all classes in the game, and the remove all the stealth, ports, clones, invuln and so on, other classes have.
Heals are balanced with the roles/damage mitigation classes can have.
Comparing heals across classes it is not the best thing to do. But its a start…Silent, buddy… I don’t want to be a jerk to you here, but this is still a super nonsense stance to take. Heals should be balanced with other heals. You don’t deserve better heals because you don’t have stealth, clones or protection. It’s true you’re lacking those things SPECIFICALLY, but warriors have plenty of other viable tools for damage mitigation.
Warriors have Endure Pain, can trait to get a second auto Endure Pain when their health gets low, and can trait for increased stance duration. Run this concurrent with Berserker Stance and you get damage immunity and near condition immunity for 10 straight seconds, WHILE you’re active. Like, you can be running around wailing on junk. Show me another class that can do that.
If your immediate response is “Well, that costs Warriors traits and utility slots!”, that’s silly also. It’s not like infinite stealth and infinite clones and tons of protection just fall out of the sky for those other classes. They’re giving up their utilities and traits to increase their survivability also.
Warriors don’t just DESERVE better heals so they can compete. They have plenty of tools to do their job, just like other classes. Their heal is way more efficient than other classes without eating up any of their offense time currently. This is why warriors aren’t just “competing” in the current meta game, they’re dominating. I don’t want to swing the nerf bat like an angry blind man, but some minor tweaking is long overdue here. I simply can not see the argument for Healing Signet staying as it is. Every argument I’ve heard so far just seems extremely self serving and asinine.
I can accept some tweak to HS. The problem its the amount of tweaks people want to make. In my opinion it should be 300/320 (0/300 healing power) and going up from that point.
The problem is people wanting to destroy HS.
Good warrior uses his utilities as well . Joke of the year . Dolyak SIGNET
Healing SIGNET , SIGNET of rage .Nuff Said .
and the other 3 skills?
The current warrior is way better than the old d/d ele, although power creep on other professions prevents ten warrior matches from happening most solo/team queues.
There are lot of classes that need some balancing. If the power creep continues this way it will be impossible to nerf any class some day.
Don’t get me wrong, warrior is the best profession in the game, period. I don’t think anyone can seriously argue against that. But other professions have gotten somewhat better as well; the current warrior vs. builds from last winter would be even more absurd than balance is now.
I can see your point.
The problem is buffing classes to be at the same level as others and that was what hapened to the warrior class. If you do this all the times when a profession needs help then you are going to have a insane power creep. In the future, in order to nerf one class you will need to nerf all other classes that can be a match to that class other wise that class will be UP from night to day. They can nerf one class but they will need to see the tools that are working right now and then balance them.
I hope it makes sence to you.
Spreadsheet showing the math behind what we already know. Healing Signet is a bit too strong (Although I appreciate the initiative, and work that went into it).
My first character was a warrior, who I love, and who I still PvP on (though I’m feeling increasingly guilty about how super strong it is), and frankly I can’t BELIEVE the absurd garbage that falls out of the mouths of other warriors when trying to defend Healing Signet.
“Omg, if you nerf healing signet, then you have to give us everything every other class has! Clones, protection, stealth, blerg blerg blerg, otherwise it’s not fair!”
Donkey sauce, you buffoons. This is a comparison of one healing skill vs. another, and the Warrior healing skill is simply stronger than others, without having to sacrifice time to active it (which is not taken into account by this very nifty spreadsheet).
To make the claim that Healing Signet SHOULD be a superior heal on the basis that it’s what makes warriors viable, is to make the claim that warriors as a class have no other tools. That’s the claim an idiot would make. I’ll be sure to tell it to Shield Block and Double Endure Pain, Berserker Stance, Balanced Stance (possibly x2 with trait) and Dolyak Signet for insane amounts of stability, or just flatout the INSANE amount of toughness that you can get on a condition build warrior that’s ALREADY the equivalent of most other classes having perma protection.
What’s that you say? Don’t be stupid? A Warrior can’t have ALL the tricks I mentioned above and I’m exaggerating? Guess what, other classes have to sacrifice for their ability to defend themselves too. That’s why a rational discussion shouldn’t be what EVERY class has the potential to do vs. 1 thing a warrior can do, it should be an analysis of healing skills vs. healing skills.
I 1v3ed some guys yesterday with my sword bleed build. Admittedly, the 3rd guy showed up as guy number 1 was about to die, so it wasn’t entirely simultaneous. I probably still shouldn’t have been able to do this. I’m really not even very good at PvP. Healing Signet is nutty right now.
You get me wrong. I was trying to say that its obvious that warrios have and need to have better heals than the other classes because we lack other things they have.
I believe its better if i say this way:
Give the HS to all classes in the game, and the remove all the stealth, ports, clones, invuln and so on, other classes have.
Heals are balanced with the roles/damage mitigation classes can have.
Comparing heals across classes it is not the best thing to do. But its a start…
If they nerfed HS, Warrior would be fine. Mending gets rid of 3 conditions on a 20 second cooldown. Surge is the best burst heal in the game.
Read the chart.
People complain about HS, not the other heals.
They can nerf HS.
They should give us then stealth, or ports or protection, or true invulnerabilities, or clones, or pets, or deatshroud so warriors can be balanced as other classes.
As silent reiterated above, a premade team like the one these guys went against usually cant actively deal with cheese like that. There is another video Im uploading on Thursday where they get beat by FML. Please do not take this video as a benchmark for balance.
This argument is pretty invalid because of the skill gap between FML and the other team. Second this was meant to be a troll team and still manage to faceroll the other team. We know 5 warriors are not viable but it shows how strong warriors are
If a team its better as a team (teamplay, roles, skill) than the other, that team will usualy win. There are teams way better than others. That 5 warrior team win that match because they played better than the others in that match, (people learn). But after that they get beaten by a team that was superior to their own.
Thats how it works and how it should be.
The current warrior is way better than the old d/d ele, although power creep on other professions prevents ten warrior matches from happening most solo/team queues.
There are lot of classes that need some balancing. If the power creep continues this way it will be impossible to nerf any class some day.
Some people said the next meta will be 5 warriors.
I had fun reading your chat window. Its good to find people who wants to have fun. keep that way
As silent reiterated above, a premade team like the one these guys went against usually cant actively deal with cheese like that. There is another video Im uploading on Thursday where they get beat by FML (2nd place finishers of the vVv tournament). Please do not take this video as a benchmark for balance.
BLUna i didn´t see the tournment so can you tell me two things please?
1) how many warriors had the FML team?
2) how many warriors had the wining team?
Or even better what were the classes that each team played? (or send me the link)
Thanks
i specced into d/p thief and play with warrrios… can’t beat them, join them -_-
ppl can defend warriors all the want, but daily practice just shows how stupid easy and effective they are compared to other classes; they really need to change warriors where they have same trade off as other classes:
- you go for dmg? you lose some survival or CCs etc.
- you go bunker? you lose dmg
- you go more moblity? you lose dmgetc.
I can understand that if they do that to all classes. Right now i´m thinking about other classes that can go full zerker and have very good surviability.
depends on class.. but the trade off needs to be in game or none at all; because some classes have huge trade off and other don’t at all
it is not healthy to for a game have such differences between classes, it wil just end up in everyone rolling fotm, getting bored of it and quit game; surely they could roll something else but getting rolled by fotm they would eventually just get frustrated and quit
I agree with you. All classes speced to bunker should deal less damage. All classes speced to burst should have way less surviability.
But even then should be some diferences in the way classes manage that because the gameplay is totaly diferent from class to class in gw2.