i specced into d/p thief and play with warrrios… can’t beat them, join them -_-
ppl can defend warriors all the want, but daily practice just shows how stupid easy and effective they are compared to other classes; they really need to change warriors where they have same trade off as other classes:
- you go for dmg? you lose some survival or CCs etc.
- you go bunker? you lose dmg
- you go more moblity? you lose dmgetc.
I can understand that if they do that to all classes. Right now i´m thinking about other classes that can go full zerker and have very good surviability.
Warrior is not the old D\D ele because even the OP ele had to press dozens of buttons but the current warrior only uses 3 .
Can you tell me those buttons?
Any team can go as they please if they want to have some fun. You must have missed the other posts at that vídeo.
I´l leave them here for you:
1) "To comment on this…. The team that the five warriors were up against was at an extremely lower skill margin compared to the players from the five warrior team (i know some of the players from that team). The five warrior team went up against FML later in the night and got destroyed by FML.
Dont get me wrong I too believe the warrior could go with some changes but this should not be used as a benchmark for their state."
and another one:
2) "zireq here, that game should of been closer if our kitten mid “bunker” didn’t put on carrion that game.
Thanks gaar!"
I believe there was another vídeo a long time ago with a team of only warriors because that team wanted to do something diferent and decided to do that. And i believe them won also. Back then Warriors were UP and still manage to win as a team.
Nothing new.
To the OP:
This is why i said to be the qq users to post their vídeo being beated by warriors.
Right now you have two vídeos with people playing warrior. When the warrior wins people say that the other class was played with skill but the warrior dont give them a chance.
When the warrior losses its because the warrior its terrible and not because he was outplayed. I saw in the second vídeo the thief was skilled enough to control the warrior pretty good.
In the first vídeo you see a good pvp player (he knows what to expect from other classes) so he uses his skills in the right moment so the fight looks a lot more easier. I cannot tell that from their oponents because we cannot see their gameplay.
When people plays warrior we cannot see the build their oponent its using, so we cannot see if he had time to react or not, if his skills were on CD, what were their utilities and so on. People need to post their vídeos against warriors imo.
At OP:
You are doing it wrong. You should ask people to put here the vídeos where a warrior beat them for being OP, then we can analise the vídeo and help them to improve.
I say this because even if you are a good player and you loose some fights, people will always going to say that you suck as a warrior and that wont count as a proof.
meditation guard. Reset traits to 30-1-30-0-0. Divinity runes
use greatsword-mace/focus
learn to animation skip mace 2 wardToo many blocks. Too many blinds. Too much burning. They perish.
Passive ranger.
sword-axe
wolf/houndToo many evades. Poison stays on top of healing sig
KD and fear their chains to upset their play with pets. They perish.Mesmer-pretty much any build. They perish.
If a hammer/lb warrior loses to a dps guardian build like that, then that warrior has some serious l2p issues. Dps guardians can counter many things, but hammer/lb warrior isnt one of them, unless the warrior is terrible.
Well people think that a terrible warrior will beat all the classes… Its good to see someone who see some skill on the warrior side.
People are lying so much about the balance seriously …. a longbow ranger counters a stun-lock warrior ? Since when ?? Devs need to start playing their game and stop listening to the random crap that people say on these forums .
I agree with the second part of your post. Well said.
you obviously never played a half good engineer. Run in circles spamming the ground, swap to pistol if they get too far, spam every condition there is, drop bombs for AoE knockback and have a 50% up time swiftness and and massive regen with reflect and block and more skills than any other player…yet some how you think warrior is O.P.
You mean a tournament level engineer like Ostrich Eggs?
You should see the tittle of that video…
I <3 Protection Injection.
However, warriors require now much less attention to play well.
IMHO warriors might not be too strong, but just too easy. And a class that is too easy to play is far less vulnerable.
Maybe making Healing Signet harder, or improving BOTH risk and reward connected, you might fix this.
I can agree if they lower the HS if the player dont have any point in healing (traits included) but with traits and healing investment it should be a real strong heal.
For any other class, healing themselves is a considered aspect of their gameplay and strategies.
Warriors do not have to worry about this aspect of gameplay at all, thus allowing for more attention to be paid to their enemies.
It’s like every other class is playing 2 games at once, damage the enemy and actively stay alive. Warriors just get to worry about damaging their enemies.
The simplicity of the warrior allows for efforts to focused elsewhere, the obvious outcome is how effective they can be at engaging their enemies.
Just give every class a healing signet and remove this aspect of gameplay from pvp, imho.
The problem is when you are a warrior you can only count on you and your movements/skills to fight and your oponent only need to pay attention to you. He is focused on the warrior only. But if you face a minion master, a spirit ranger, a mesmer, a engenier (even guardians) you need to pay attention to the AI they bring and not only focus on the player you are fighting. Some AI have CC and the player dont even need to decide when to use it because the AI do that for them. Has a warrior you need to be much more carefull to use your heals than any other class. Thats why HS has a place in many warrior builds. Other classes just ned to pay attention to the warrior and can use their heals without that kind of worry. (when fighting warriors ofc)
That is one of the reason HS is so much used.
you obviously never played a half good engineer. Run in circles spamming the ground, swap to pistol if they get too far, spam every condition there is, drop bombs for AoE knockback and have a 50% up time swiftness and and massive regen with reflect and block and more skills than any other player…yet some how you think warrior is O.P.
You mean a tournament level engineer like Ostrich Eggs?
You should see the tittle of that video…
I agree that burning its a little to much at the moment.
As already some people said: Mesmers, thieves, engeniers, guardians. I´ve seen necros, rangers and even eles beating warriors ( the last ones not that often). I think that is more related with skill/build of the player. Specialy the skill.
Does my cat counter warrior? She’s very skilled, I swear.
Because, apparently, everything can counter warrior except warrior. I guess they need a buff..?
Sorry forgot that one… Warriors also. Thanks for remind me.
Totally agree with you OP.
Hope that people listen.
As already some people said: Mesmers, thieves, engeniers, guardians. I´ve seen necros, rangers and even eles beating warriors ( the last ones not that often). I think that is more related with skill/build of the player. Specialy the skill.
The problem is the AI doing the the job for the players. Necros, rangers, mesmers and in some point engeniers abuse the AI in some point. That should be nerfed so people actualy do some PvP in PvP.
AIs are just conditions or buffs with a visual representation. Other classes have buffs and automatic damages that you don’t see. Those are still an “AI”.
Agree
Weak are bad/low average players, and of course braindead people are included. So you are trying to say that those who dont dodge, evade, blind earthshaker are also braindead players? Or those who dont take stun breakers are also braindead players?
Or those who have good access to poison and dont use it is also braindead?The OP failed some burst skills because he was blinded, in my opinion he fighted a good necro and not a braindead one as you would say.
Braindead players are of course included into the “bad” category, but you seems to lack the logic to realize that people are saying that you need to be “from bad and above” to be effective as a Warrior, since there is an order in the skill level category.
Braindead is below bad, so it is not affected by that statement.
Blind earthshaker and dodging it is what makes the difference between a bad-mediocre player to a good player.
So we agree (i think) that he fighted a good necro.
The warrior fighted the way people say in this forum that its enough to baddies win against good players. That was proven wrong.
Wait… the war can just spam mash buttons and win I thought? So this guy should have won no problem.
That myth was already busted….
After reading this posts people should finaly see that:
-It takes skill to play warrior. (people say it dont require: Busted)
-This class dont carry weak players. (people say it does: Busted)The funny part its people that says the warrior in the video is weak are telling all other players the above.
And tho those who said that OP can’t compare classes what are you doing when you compare warriors sustain to other classes? Busted.
It doesn’t take skill to play it. It takes knowledge to understand how to build it. I just watched OP’s massive fail and he just flat out isn’t good at gw2. You cannot use this as an example to say “Hey, if you suck you’ll lose even with warrior—but just barely!” Is that really the perspective you want to defend?
I assume that you are a person who can understant that build and can win, without skill, to that necro?
No don’t change the topic. You were about to explain in detail, profession by profession, how to beat the OP warrior specs. I’m listening.
Where is YOUR vídeo?
I have one sugestion for people who think that warrior is OP.
Make a vídeo of yourself being beaten by one warrior, post it here and we will tell you what you did wrong (in case you dont se it by yourself of course).
So you know all the professions well enough to explain what builds and weapons to use to counter either sword or hammer/longbow warriors? Why not just spare us the games and list them all out here Mr Big Talk?
Where is your vídeo?
After reading this posts people should finaly see that:
-It takes skill to play warrior. (people say it dont require: Busted)
-This class dont carry weak players. (people say it does: Busted)The funny part its people that says the warrior in the video is weak are telling all other players the above.
And tho those who said that OP can’t compare classes what are you doing when you compare warriors sustain to other classes? Busted.
It doesn’t take skill to play it. It takes knowledge to understand how to build it. I just watched OP’s massive fail and he just flat out isn’t good at gw2. You cannot use this as an example to say “Hey, if you suck you’ll lose even with warrior—but just barely!” Is that really the perspective you want to defend?
I assume that you are a person who can understant that build and can win, without skill, to that necro?
I have one sugestion for people who think that warrior is OP.
Make a vídeo of yourself being beaten by one warrior, post it here and we will tell you what you did wrong (in case you dont se it by yourself of course).
After reading this posts people should finaly see that:
-It takes skill to play warrior. (people say it dont require: Busted)
-This class dont carry weak players. (people say it does: Busted)The funny part its people that says the warrior in the video is weak are telling all other players the above.
And tho those who said that OP can’t compare classes what are you doing when you compare warriors sustain to other classes? Busted.
There is a clear difference between being a bad to mediocre player and completely brainded.
You’re right, playing warrior doesn’t carry braindead players in PvP. Actually, there are some footages of warrior carrying braindead players in WvW tho.The video is complely spoilt.
The OP did not trigger cleansing ire once in some fights.
The OP didn’t even try to kill minions, he just ate all the damage.
The OP is bad even at spamming burst skill on cooldown.
The OP is running with 3 banners for no apparent reason.Long story short: the OP acted (I seriously hope that for him) completely brain-dead on purpose in order to prove a wrong point and, as far as I know, Warrior doesn’t carry brain-dead players, but only bad players.
Weak are bad/low average players, and of course braindead people are included. So you are trying to say that those who dont dodge, evade, blind earthshaker are also braindead players? Or those who dont take stun breakers are also braindead players?
Or those who have good access to poison and dont use it is also braindead?
The OP failed some burst skills because he was blinded, in my opinion he fighted a good necro and not a braindead one as you would say.
After reading this posts people should finaly see that:
-It takes skill to play warrior. (people say it dont require: Busted)
-This class dont carry weak players. (people say it does: Busted)
The funny part its people that says the warrior in the video is weak are telling all other players the above.
And tho those who said that OP can’t compare classes what are you doing when you compare warriors sustain to other classes? Busted.
The problem is the AI doing the the job for the players. Necros, rangers, mesmers and in some point engeniers abuse the AI in some point. That should be nerfed so people actualy do some PvP in PvP.
Mesmer and thieves are good counters against warriors. Because of healing signet warriors are weak against burst damage, so some eles builds are efective against them. Engenier also have the tools to be a counter to warrior.
Sure , the unspec foes trait is broken. It cost only 10 points to get a 50% crit with nearly all your hammer skills and mace skills. Other classes have high crit traits in grandmaster. Like thief hidden killer which mainly applies to Backstab.
Mesmers are a free kill seriously I don’t how you can suggest playing mesmer in pvp.
Completly useless . I stomp them on my D/D thief with a PVE build. And on warrior … lol I feel bad for them. Conditions cant beat warriors because of cleansing ire btw.
Even necros are almost a free kill , you just pop berserker stance and you have 8 seconds to burst it down.
I changed my main to mesmer to see how efective they could be against warriors and must say that they are really good. And not against only warriors but they are really good 1v1 1v2.
Perhaps thats why in every match i played in the last week there were at least 2 mesmers in each game. Maybe people already are learning the next fotm class?
Just for the record i’ve seen matches with more eles than warriors in the last week.
Meta is chanching?
There is none i-win button, but the build people are QQ about should be the longbow/hammer build.
0/10/30/0/30 with Lyssa runes. Key traits are cleansing ire, the one that gives +50% critical chance against disabled foes and burst mastery.
You can use this build with or without healing signet (one is strong against attrition and the other is strong against burst.
Utilitys: triple stances or 2 stances (berserker and balanced stances) and dolyak signet. (because of the meta)
This is funny. People saying that warrior beats them so hard… and then they say that they dont take stunbreakers.
Please ANet nerf direct damage on all classes because i refuse to take any sort of damage mitigation on my utilities or traits.
Please ANet nerf conditions because i refuse to take condition removal on my utlities/traits.
And buff my class because other classes can avoid my burst. Or just nerf the other classes so they cannot avoid my burst… You choose.
This is what happens when “insert class here” dont dodge, use stunbreakers, stand still and do nothing against “insert class here too”.
I totaly agree with your title. It was not the extreme skill of the warrior but the extreme lack of skill of the other player, he let him reach 130 range with the mace and with vigor and 2 dodges to use he just stand there. What to expect?
Edit:
I was thinking about the battle standard (elite), too.
I think it is too strong, compared to the other revive skills in game, especially the necro one, who is considered to bring life into dead bodies.
Huge radius (600 vs. 180), smaller cast time (2s vs 3s) and buffs for the party. I know it is an elite, but I think it is the strongest revive skill in game (for a class with the lore of being master of weapons and killing people).
Banners should finnish downed players…
Just put a 1 sec “stun immunity” after a stun ends…something like revealed debuff for stealth, this will prevent lame permastuns, stunbreakers are not enough cause long cd and many not viable options, you can’t run 3 breakers just because there are permastun wars around …it doesn’t make any sense..if you need to build up your spec just around ONE spec you may (Well…for sure and even 2 of them) get on the other team there’s something really wrong with that..
Thats not a bad ideia. They would need to rework hammer a little because there are skills that are extremely hard to land on moving targets. But i´m ok with that.
Somebody tell me the weakness of this class in this kind of environment?
Blind…
If there’s no guardian cleaning them..otherwise just die and try somewhere else, best counter atm..
A guardian can also give stability to other classes to counter warrior.
I’m not saying kill the class or anyhing but the regen needs to be nerfed and imo there needs to be some kind of dimishing returns or short immunity to stuns. It doesnt even have to be immediate immunity fine you can get someone a couple of times but seriously not long enough to take someone down from like 20k health to zero if there stun breaks are down almost by yourself. 40% of rosters being Warriors in solo q is really not that much of an exaggeration. FOTM like that generally does not pop up for zero reason. Warriors are a bit too good right now.
Thats why ANet will give team stability to one more class (i think) and stunbreakers will work on launched/knockedback players.
Regeneration:
With players spending less time stunned (sigil nerf), with better acess to stability and stunbreakers working as they should, warrior will need the sustain.
Of course if after those changes the warrior continues in that position, they should nerf Healing signet a bit.
just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
those classes don’t have healing signet.
Thats the point… They dont need one.
Well if i had a 6 secs stun chain with 23+k hp + stability+block maybe i won’t need signet…because i would be op already even without healing signet..
Well if i had DeathShroud, or clones, or stealth, or pets, or protection, or ports, i would not need healing signet either.
Get my clones and my 3 sec stealth on long cd utility for just your base hp pool and stability spam…deal? Oh you can get portal too…so i would finally bring something for me instead of a team support (Or 2 with illusion)…
Clones…yeah…
I know… clones are useless… yeah…
Unless you’re an hotjoin/wvsw hero still fooled by clones…yes…pretty much…would be nice to have burst with only one button like many others without having to set up clones first, oh well you probably don’t even know how shatter combo works so..nvm
What i said was about healing signet / clones damage mitigation. The better the player you face your defenses loose efectiveness. Thats also true to warriors. Nothing new there. One class have one thing, other class have another. Not both.
Burst with only one button? Phantasmal Berserker and Phantasmal Duelist are examples. And you dont need to be on melee range to use them so you have more surviability just by doing that (not against all classes ofc).
just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
those classes don’t have healing signet.
Thats the point… They dont need one.
Well if i had a 6 secs stun chain with 23+k hp + stability+block maybe i won’t need signet…because i would be op already even without healing signet..
Well if i had DeathShroud, or clones, or stealth, or pets, or protection, or ports, i would not need healing signet either.
Get my clones and my 3 sec stealth on long cd utility for just your base hp pool and stability spam…deal? Oh you can get portal too…so i would finally bring something for me instead of a team support (Or 2 with illusion)…
Clones…yeah…
I know… clones are useless… yeah…
just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
those classes don’t have healing signet.
Thats the point… They dont need one.
Well if i had a 6 secs stun chain with 23+k hp + stability+block maybe i won’t need signet…because i would be op already even without healing signet..
Well if i had DeathShroud, or clones, or stealth, or pets, or protection, or ports, i would not need healing signet either.
just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
those classes don’t have healing signet.
Thats the point… They dont need one.
They won’t be as good as the war w/o it though.
They need a healing signet too?
just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
those classes don’t have healing signet.
Thats the point… They dont need one.
How to shave warriors:
- stunbreackers working on launched, knockedback foes.
- Introduce one more class with TEAM stability.
- Change your build to bring stunbreakers.
Warriors Shaved…
just reroll a warrior, all the cool kids are doing it.
This.
Or a thief, mesmer…
Or wait to the patch notes were will be introduced more counters to CC.
The purpose of a stun build is to disrupt people’s combat flow. Simple as that. If you get whacked by a well timed stun of any kind (skill, luck, w/e), you should pay the price for it.
It’s not being hit by 1 stun that causes so much turmoil. It’s the fact that they are chained. If you happen to have used your stunbreaker before, you have to soak up the entire combo without any opportunity to react. It’s not infrequent that a warrior comes in from behind and uses earthshaker while you were busy fighting someone else.
Any class with CC that joins the fight can CC you if your stunbreackers are down while you fight someone else. In fact there are classes that dont need to CC you to drop your health from what you had in the moment to 0 almost instantly. When you fight 1v1 you can see your oponent moves and use your skills to survive. As soon other joins the fight you would only win if they are really bad players. But that its not related to only warriors. Warrior can CC you (still your team mates have time to save you if they arrive if your stunbreakers/stability are on recharge), other classes will kill you there almost instantly.
1) Burst skills remove conditions with cleansing ire. Thats why we need burst skill with low CD. Burst skills give us surviability.
2) Compare the animations with mesmers/thief/ranger/ele stuns/dazes and see the diference in animations.
3) You need to be hit, hit your oponent and work your both two weapons to gain adrenaline and you think that is not ok.
4) Because you said people will QQ on the forums if they nerfed adrenaline gain and i was saying to you that people complain about anything on these forums. They started with M-S/GS, turn to H/M-S and now they are QQ about L/H. Even warriors complain about other classes (mesmer/thief).
People complain because its easier to do that than to adapt.
5) They have stealth, pets, evades and can wait till stability is down.
6) how can a warrior be efective without stuns?
You can’t directly compare completely different class mechanics just because they are… class mechanics.
All of the mechanics you have listed are defensive mechanics and any of them are in their respective environment which makes them not OP. A Thief has stealth because otherwise would be dead instantly considering how squishy it is. A Necro has Death Shroud because he has no other way to mitigate damage. A Mesmer has clones for the same reason of thieves.
Now, Warriors have the best CC in the game, leaving aside the burst skills. Without burst skills into the equation, stuns are reasonable and can effectively stunlock an enemy. When you add burst skills, the CC is out of control. The issue isn’t that burst skills have long stun duration, they are strong and it is fine since they come at a cost of adrenaline.
Stage 1 -> below average effect, Stage 2-> average effect, Stage 3-> strong effect.
The fact is that when you build to have insane adrenaline gain, you can spam the Stage 3 effect on cooldown without any worries. It isn’t meant to be like that by design, Warriors are supposed to unleash their power after they have channeled adrenaline in the fight for a worthwile amount of time, not just spam their burst skills as soon as they are out of cooldown.
That leads to another possible solution (probably the best one), nerf the insane adrenaline gain, but in that case you will nerf any burst skill, not only the ones creating this issue and it will create an huge amount of QQ in the warrior forum.The solution isn’t to add more counter to CC, it is a cheap and uneffective solution and I’ll give you an example, since you don’t seem to understand what I mean.
Let’s imagine that ArenaNet has buffed the stability uptime on most professions to give them counter to heavy CCs. Now, let’s consider a Longbow/Greatsword ranger, which are moderately viable right now (not at all in someone’s opinion), what would they become after a buff to stability uptime?
Every profession will build to have as much stability as possible since it counters the FotM stun warrior build, the poor ranger can’t manage to land the 3 CCs he has because most professions are built to counter way heavier CC income. He can’t knock back someone off a point with Point Blank Shot or Counterattack and he can’t interrupt someone with Hilt Bash. The only layer of viability of this weapon set has been destroyed, along with the skill-friendly CCs capability.
How can it be a well-thought solution? It is just a way off to avoid the QQ, not the best thing this game needs.
1) All the mechanics i´ve listed are defensive/ofensive mechanics.Thief uses stealth to attack/survive, Mesmers use clones to attack/survive, necros use DeathShroud to attack/survive. Warriors do the same.
2) Warriors have (burst skills aside as you said) the best telegraphed, short range CC in the game wich make them always hard to land on anyone. Thats why people say that warriors only use their burst skills. Burst skills: Only Skull Crack needs to be more telegraphed.
3) Warriors build adrenaline so fast because they are hit many times (cleansing ire). So they are taking damage to build adrenaline fast.
4) People are already complaining about longbow/hammer builds, so people will QQ because that is what they do best.
5) So if ranger needs to use CC then it should use it when the enemy dont have stability up. (same as warriors) Rangers have ways to survive till stability ends besides they have good ranged damage/pets and they dont rely on CC to land damage.
And what i was saying was that one or two classes should have team stability traits (they should trait for that and not give that free). That means that it should be more or less 5-10 seconds of stability to the entire team. When that time expires people use their CC as usual.
The worst thing in this game are classes that have ways to remove the counters other classes have to beat them. A necro corrupt your boons and then fear you. A mesmer remove your boons and then CC you. A thief steal your stability, you cannot CC him and they can CC you.
A warrior cannot strip your stability and needs to know if you have stability up to use their skills.
Besides there is no other class that needs to CC the target in order to make damage.
You might argue that those warriors are bad. Why would they not use their other cc? Because they don’t have to. Because it will work most of the time. And that is exactly why those builds are so lame. There is mitigation/counter on paper (stunbreakers, blind, block, dodge) but they do not work out because of the short cooldowns.
Its not because they dont have to. Warrior dont use their other cc because they are hard to land on moving targets. (big animation, root and long cast). Its funny because you need to immo/cc the target to be able to use the other cc we have on our weapons with a decent rate of success. This is a major warrior problem. We need to immo/cc the target to deal damage.
Thats why we rely so much in AoE attacks/stuns, because other way we wont deal enough damage.
I guess the “big animation” thing is debatable. I personally feel that most of the animations are quite subtile. They can be recognized but there is no flashy animation to neither of them. There are differences between them but within a fight they can easily be confused or overseen.
They definetly do NOT have a long cast time. Just compare them to other stuns, dazes and knock downs/backs etc. Most of them have comparable activiation times. And the only one rooting you is Staggering Blow. Most warriors are just not used to the activiation time because they are spoiled by the instant cc the bursts provide.
The only instant CC warrior have with almost non existence anymation is skull crack (130 range). Every other single CC is higly telegraphed and you can see what is the CC/skill warrior is going to use. Compare the animations with other CC from other classes (mesmer, thief, ranger). Compare their range and their animations.
No. Burst skill are a class mechanic for warriors. They are linked to adrenaline. Read my post again.
Has a warrior you have disadvantages/advantages for using adrenaline.
To give team stability is to introduce counter play to classes that can abuse CC (not only warrior, necros and mesmer as well).
If the problem is the stun meta, this is the only logic thing to do. Of course the classes and duration of stability should be well thought to not completely destry CC in this game and to bring other classes into play.Adrenaline is too cheap in some builds and those two skills are too strong for that cooldown, even if they cost adrenaline.
With 20s and 25s cooldown, you can still get 14 and 18s cooldown with Brawn and they are way more reasonable and less spammable as they are now.
Giving more enough stability to other profession to counter the stunspam, means completely destroy the non-spam stuns, since, logically, if you give a profession the ability to counter heavy stuns, you are automatically giving that profession the ability to counter soft stuns even more, which are arguably fine right now.
It’s not the way to fix the problem.In my opinion, sigil of para is the main offender along with Warrior’s amazing uptime thats greater than or equal to thieves. As with all Warriors in every game, Warriors damage comes from uptime: Which means the longer we stay in your face, the nastier we get. Currently Warriors have… 5 ways to keep uptime on an opponent, not counting foodbuffs in WvW, or Dogged March. We are the hardest class to put distance between save for thieves because we have so much stability. so we cannot be feared, KD, KB,Stunned, Blown Out, or Dazed to stop us from using our movement skills. Zerker stance covers Crippled, Chilled, immobilized, also covers fear which is in the condition family for some odd reason. also mobile strikes… We need UPTIME. I Think either we need our uptime shaved down a bit, or other classes need ways to keep us off their behinds.
There are classes that can remove boons. I lost count the times that i was trying to use eartshaker till someone strips my stability and CC my warrior. There are counters, people just dont use them.
(edited by silentnight warrior.2714)
No. Burst skill are a class mechanic for warriors. They are linked to adrenaline. Read my post again.
Has a warrior you have disadvantages/advantages for using adrenaline.
To give team stability is to introduce counter play to classes that can abuse CC (not only warrior, necros and mesmer as well).
If the problem is the stun meta, this is the only logic thing to do. Of course the classes and duration of stability should be well thought to not completely destry CC in this game and to bring other classes into play.Adrenaline is too cheap in some builds and those two skills are too strong for that cooldown, even if they cost adrenaline.
With 20s and 25s cooldown, you can still get 14 and 18s cooldown with Brawn and they are way more reasonable and less spammable as they are now.
Giving more enough stability to other profession to counter the stunspam, means completely destroy the non-spam stuns, since, logically, if you give a profession the ability to counter heavy stuns, you are automatically giving that profession the ability to counter soft stuns even more, which are arguably fine right now.
It’s not the way to fix the problem.
Stealth is cheap, Death Shroud is cheap, Mesmer clones are cheap and so on and they are all also too strong in what they do.
The solution is not to nerf burst skills but to introduce more counters to CC. Otherwise we must nerf other classes mechanics to balance the game. This means that warriors will use their burst skills in the same way to land damage but the CC is not guarantead, so we get less 50% crit rate on hits and its a direct nerf to our damage/surviability (even now CC its not guarantead with the amount of blinds (necro and thief mostly). And of course there are also evades, stability, dodges, stun breakers… Introducing counters will mean more skill to land CC mostly has a warrior. Necro, mesmer and thief will still have it easier because they can remove/corrupt/steal boons and warrior cannot do that.
And it will not destroy the non-spam stuns, people will just have to think just before spaming skills. That will only bring more skill to the game.
(edited by silentnight warrior.2714)
Do you have heard about class mechanics? Can a mesmer stealth so much with short CD has a thief? Can a necro or a ranger spam AI as a mesmer? Can a warrior port? Can a warrior stealth? Can a warrior spam AI? Some classes do things way better than others in some point. Warriors have burst skills.
The stuns people complain are our burst skills. Our weapons stuns have high CD. Only our special abilities have shorter CD because they are linked to adrenaline.
Other classes also have their unique class mechanic that they use and abuse.
Thieves abuse stealth, mesmers abuse AI and so on.
If warriors have to adapt to other classes mechanics, other classes should do the same.
It would better to had one or two classes with team stability than starting to nerf class mechanics.So now Stuns are a class mechanic of warriors..?
It is not burst skills the problem, it is that two skills only which are stuns and are on incredibly low cooldown and can be easily spammed. How can’t you even get the point?Giving team stability is just stupid. It will completely destroy utility CC and interrupts (which are really ment to be skilled CCs) only to counter a single cookie cutter build.
No. Burst skill are a class mechanic for warriors. They are linked to adrenaline. Read my post again.
Has a warrior you have disadvantages/advantages for using adrenaline.
To give team stability is to introduce counter play to classes that can abuse CC (not only warrior, necros and mesmer as well).
If the problem is the stun meta, this is the only logic thing to do. Of course the classes and duration of stability should be well thought to not completely destry CC in this game and to bring other classes into play.
You might argue that those warriors are bad. Why would they not use their other cc? Because they don’t have to. Because it will work most of the time. And that is exactly why those builds are so lame. There is mitigation/counter on paper (stunbreakers, blind, block, dodge) but they do not work out because of the short cooldowns.
Its not because they dont have to. Warrior dont use their other cc because they are hard to land on moving targets. (big animation, root and long cast). Its funny because you need to immo/cc the target to be able to use the other cc we have on our weapons with a decent rate of success. This is a major warrior problem. We need to immo/cc the target to deal damage.
Thats why we rely so much in AoE attacks/stuns, because other way we wont deal enough damage.
(edited by silentnight warrior.2714)