I played a little bit of GW1, but i was too addicted to WoW to really get really all that far into it. I had read an article a long, long time ago when they were in progress of making GW2, so i knew it was in development.
So then they came out with the artwork, the class ability videos, and that Shatterer fight and i was keenly interested in the game, but it wasn’t out yet.
When it had come out, i decided to wait. I was already a WoW vet and had seen many MMOs prior, fall to obscurity because of some very bad choices. I eventually got the game in Jan 2013, played it for a few weeks and struggle with just getting to level 20, because i had no clue how hard it was to just pick up and play. I was too used to WoW’s ease of leveling to make heads or tails of it, so i went back to WoW.
After a bit, WoW began to become too “systematic” for me and the cartoony art style was beginning to annoy me, so i came back to GW2 at the end of Nov 2013, i found an awesome guild, and even though i’ve take a month break when ANet had the gemgate fiasco and the issue with the Halloween skin gambling, i’ve played every day since.
I love the game and almost everything about it. I do not like how ANet manages it, but this game has made me realize how important it is to be humble, and find my own fun within it’s boundaries, which i do every day.
Looked good on my necro, especially with the tentacle back piece. I got the staff and I’m considering the dagger.
Although i find the rest hideous, i agree with you here, and i did the same. That staff on Necro is really nice, but i’ve got a Frostfang and a Marjory’s Dagger that i’m not going to overwrite the skins on.
I disagree with the OP. ANet is showing signs of life. They are showing that something is happening. They are showing that the are indeed, behind the scenes and working to crank out some rather awesome content for us all to enjoy. FINALLY! I love it! I am fully onboard the hype train. CHOO! CHOOOOOOO!
Are “bleh”. Don’t care for’m. If i had real primal, mordrem-y looking armor to fit the art style of the weapons, it would make sense, but otherwise, i’m gonna hafta hold on to my tickets with this one.
They’re nice and well done. Have some neat effects and all, but just nothing that fits with them…
Title implies and logo implies that we’ll be fighting the dragon, whatever was his name, and we’ll probably be in the area where he resides.
It’s not an expansion. It’s the Season 3.
Think about it, they can’t possibly add full scale (current gw2 map size) expansion just basing it on Maguuma.And yet no other part of the Living Story have been trademarked as far as I can find. Why would they suddenly start now?
That point was brought up on the reddit forums as well. I’d say we got our first teaser of the new expansion. Thank the Internet Gods this is finally happening and that all that money i dumped into the gemgate store is finally going to lead to something even more epic.
Looks like by either mistake or purpose, a sneak peek of tomorrow’s weapon skins are shown in advertizement in the gem store. Its the banner for “Buy more BL keys and get tickets to buy weapon skins!” Theres a pic of what looks like an axe, a GS, and some other stuff that isn’t too distinct.
/still praying for limited time fiery looking skins to come back for 1 ticket a piece
Hmm, I love getting them. Once I finish my 8th alt so I have all the classes I’ll use them on new characters to 1)Run through the personal story, 2)Map complete, and finally 3) Cash out the skill points for w/e.
At minimum you get skill points out of them, with a little more effort you get all the level up rewards.
I completely agree with this. Every alt has an earning potential, so yes, DEFINITELY worth it. Even if i don’t play the alt immediately, i know there will be a time i will want to go mapping with it or story segments with it. AND it gets me past that horrible NPE on my alts, so i can learn the class without having all the skills locked.
Plus, the more alts ya got, the more chances to make them look utterly rad.
I <3 Tomes of Knowledge.
Remember when we first started playing guild wars 2, and the common joke was “Hey a blue and a green, or oh yh i got 2 greens shake it gurl”. The rewards system was such a joke then. Tbh, when you look deep enough, its still the same now.
Blues and greens are the majority of the rewards we get. Its just that we may receive them through a champ bag, or a wintersday gift, a collection reward that gives us some fancy named exotic box filled with blues and greens, or a daily. Its also that we receive such a huge quantity of them. Its like in Anets mind, the quantity replaces the quality. Id prefer getting a unique reward that is tied to the event/achievement/whatever that I completed, rather than 10 boxes filled with blues and greens and scraps.
Anet’s only gotten slightly better at this but they are still not really seeing the point. However this is tied to a certain fact. The game is about cosmetics, and nearly all the cosmetics in this game can be bought with gold = real life money. You get gold by farming. Farmings bags that give you more blues and greens, and a few silver. Blue and greens and occasionally rares that you can salvage and then sell the mats to obtain more gold.
This game needs more unique rewards. Especially cosmetic rewards since the majority are already bought with whats essentially real life money and not the completion of any specific task in game. The system just gets really really dry and thoughtless/superficial after a while. Its almost like giving someone money for christmas, it takes zero thought to do.
Its just one of the (many) downfalls of this game in particular. Theres a rewarding experience getting a TON of blues and greens, because all that stuff salvages down into crafting mats, which are then converted into exotics or ascended armors. I somewhat like the system, as it feels rewarding. However, it will only last so long.
Without a doubt, the game needs an influx, and not just 1-3 armor sets, but a HUGE influx of armor and weapon skins added. It all goes back to the xpac threads and the need for one. Anet is at a very crucial impasse right now and if they can swing a “Burning Crusade” this year, all this bickering and complaining on the forums may finally come to an end for a while. At least thats what i’m hoping for. Lets just pray they do the smart thing, and roll out a huge chunk of content to keep people enthralled.
I disagree. I love the PvP Reward tracks. But again, i enjoy the sPvP.
RRRRRAAAAAAAAAAAAAAWWWWWRRRRR!!!! /endrage
1.) Can you change the voice of your character?
- No
2.) How do you get rid of a bag? I’m trying to drop leather bags for purple (atm).
- Right click it and select Delete from the drop down menu
3.) Is “evading” the only way to dodge attacks?
- For the most part. Standing behind things works too.
4.) Are skins only bound to the character you using at the time you use it? Or can it be taken off and used for a different character?
- Account bound items can. Soulbound items cannot.
5.) Can you give items to another character on your account?
- Yes, if the item is account bound or does not specify. Put it in your bank and open the bank on your other character (Think “Diablo” stash)
5.5) Is there a bank or storage place?
- Yes, in every major city.
6.) When does an engineer get the ability to place turrets?
- Level 10
7.) Can an engineer summon a Golem?
- Yes, but only if the engineer is an Asura. Otherwise, Asura characters of any class can produce golems via their elite skill that is obtained around level 30 or so.
8.) Does it matter what class I pick when I choose a race? Like If I were to make a Charr Necromancer or an Asura warrior?
- Stats-wise, no. Its all about appearance. Charr and Asura “distort” the armor a bit, so do a google image search of the race/class combination you are interested in first
9.) I bought the the Deluxe edition of this game, what does that mini “pet” Charr that fallows me around do? Looks pretty decked out, but doesn’t attack.
- It does just that. Looks pretty and has no functionality.
10.) (I can probably find the answer to this one on wiki, but I wanted to make it to 10 questions.) What’s the rarity of items in this game? Color or name. Like the skin that came with the Deluxe that I chose says “rare” and the color of the name is Yellow.
- Purple = Legendary (other than crafting materials, you’ll never get an item in-game at this rarity)
- Pink = Ascended (mostly crafted and super rarely drops)
- Orange = Exotic (most common high quality armor)(rare drop, but available from the trading post and various vendors)
- Yellow = Rare (drops on every champion level boss and is pretty useless due to Exotics being fairly available)
- Green = Masterwork (drops like rain everywhere. Get used to breaking down alot of items of this color)
- Blue = Better than white, but same as green
I just wondered,
What would people think if Anet is going to introduce some sort off mechanism that would remove buy / sell orders after 3-6 months of posting and aren’t completed.
With the item / initial fee’s refunded to the player trough Mail?
Man, i hope not. You know how much Halloween and Wintersday crap i have in the TP right now, that no one will buy (including vendors)? Its obscene, but its not like they give us a way to get rid of it easily, so yeah, bad post. GO AWAY!
You might want to get rid of that Fisher Price internet. I’ve been playing since launch and never really saw any lag issues.
Same. Sadly, this issue is on the OP’s side, as it is with 99.9% of all online gamers who ever complained about lag. Its either your PC has issues or your internet is terrible.
Just checked today = same issue. Guess they just don’t care.
What purpose does it serve to remove BL ticket skins?
Are these ever coming back?
Why were they removed in the first place?
Doesn’t ANet realize that some people still want access to these skins?
Why would ANet deny people access to content like this?
Valid questions. I’m looking for an official response. Please advise.
“Fun is what you make it”. Run with that. Seriously.
I think the MMO genre is too new to say what will and won’t work longterm anymore. Years ago, when MMOs weren’t main stream you might have been right.
But I suspect there are enough people now who are achievement point hunters and people who like to play dress up with different alts that could carry a game like this indefinitely.
A lot of people would leave, but in my opinion the numbers left behind would be enough to fund the game.
And because the genre is new and growing and changing, we won’t know if this will work until it’s actually tried.
Duh…what? World Of Warcraft: Wrath of the Lich King had how many millions of players subbed at one time? Like 10-14 MILLION? And WoW is celebrating it’s 10 year anniversary. This is not to forget it’s roots in Everquest and UO.
MMOs are anything BUT “new”. Every developer in this genre KNOWS what MMO fans are after, but it comes down to how much any given company is going to sink into development time versus whatever they are making from their pricing model.
GW2 will survive long after they stop putting development time into it. Look at WAR. People played WAR, even though it was EXTREMELY flawed for years after it’s release and after Mythic shut the doors on it, people are still trying to support free servers of the game.
People who come here and complain don’t hate the game. They LOVE the game! But they really don’t like the company that manages it, because the company that manages it, acts and reacts like a group of random IT contractors. They know how to do things, but overlook the environment, or the community. Granted, vocal minority isn’t the group you listen to, but numbers is the indicator to it all and after you LOSE those numbers, THEN you start eyeballing the vocal minority for ideas on how to make things better.
At any rate, no point to complain about it. They don’t pay attention anyhow, so the only thing we can do is sit by and watch our friends go play other things OR realize that it is what it is and make the best of it. Your choice.
I love this game. I going to keep playing it for as long as there are people here to game with. I don’t have to “like” ANet to do that.
When I read posts like this, I wonder if you live in the same universe I live in.
WoW is completely 100% irrrelevant to this argument. Time and place. It IS a ten year old MMO and the landscape has changed since it came out. It doesn’t matter if WoW has 60 millon subs. No one has been able to replicate it and there’s no saying WoW could do it if it came out in this environment at this time.
WoW’s success is partly due to their ability to fund advertising and when it was released. The logic that applies to it applies to no new or current game. Thus irrelevant to the situation.
Every game that tries to be like WoW doesn’t go all that far. Certainly not nearly as far as WoW. WoW succeed through inertia. That’s all.
The rest of the industry which is what we’re talking about is evolving. The stuff that made WOW popular in its day doesn’t work anymore for any other product but WoW.
Ditto, on your first sentence.
I’m retorting the comment,
I think the MMO genre is too new to say what will and won’t work longterm anymore. Years ago, when MMOs weren’t main stream you might have been right.
Its not new. You’re wrong. You made an incorrect statement with this. MMOs HAVE been around for long enough now for newer developers to say what will and will not work now. Unfortunately, they tend to do a sloppy job at implmenting it.
When you log into GW2, you can TELL that the initial development on the game was done with ALOT of love, caring, and attention to detail. A team of people REALLY went all out to pour their heart and soul into this game. You can tell by the zones, the stories, the artworks, and those little hidden Easter eggs here and there.
Can you honestly tell me that that same level of love and commitment is in the game with all the new features and LS additions?
My point of view on the answer to that is no one can say 100% either way, and thus why we have these little debates. Again, the game is great. The company running it currently, not so much.
I think the MMO genre is too new to say what will and won’t work longterm anymore. Years ago, when MMOs weren’t main stream you might have been right.
But I suspect there are enough people now who are achievement point hunters and people who like to play dress up with different alts that could carry a game like this indefinitely.
A lot of people would leave, but in my opinion the numbers left behind would be enough to fund the game.
And because the genre is new and growing and changing, we won’t know if this will work until it’s actually tried.
Duh…what? World Of Warcraft: Wrath of the Lich King had how many millions of players subbed at one time? Like 10-14 MILLION? And WoW is celebrating it’s 10 year anniversary. This is not to forget it’s roots in Everquest and UO.
MMOs are anything BUT “new”. Every developer in this genre KNOWS what MMO fans are after, but it comes down to how much any given company is going to sink into development time versus whatever they are making from their pricing model.
GW2 will survive long after they stop putting development time into it. Look at WAR. People played WAR, even though it was EXTREMELY flawed for years after it’s release and after Mythic shut the doors on it, people are still trying to support free servers of the game.
People who come here and complain don’t hate the game. They LOVE the game! But they really don’t like the company that manages it, because the company that manages it, acts and reacts like a group of random IT contractors. They know how to do things, but overlook the environment, or the community. Granted, vocal minority isn’t the group you listen to, but numbers is the indicator to it all and after you LOSE those numbers, THEN you start eyeballing the vocal minority for ideas on how to make things better.
At any rate, no point to complain about it. They don’t pay attention anyhow, so the only thing we can do is sit by and watch our friends go play other things OR realize that it is what it is and make the best of it. Your choice.
I love this game. I going to keep playing it for as long as there are people here to game with. I don’t have to “like” ANet to do that.
RNGesus killed “magic find” a long, long time ago, but you can keep eating the MF food for giggles and funs.
Jeff Strain is a game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard’s MMORPG World of Warcraft; he also created the StarCraft campaign editor and worked on Diablo and Warcraft III. He is credited as a programmer and executive producer for Guild Wars.
He left NCsoft in August 2009 under amicable terms with the company.1 On November 23, 2009, it was announced that Jeff had founded Undead Labs, to create a zombie game for the major consoles, called State of Decay.
Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet.1 He was the leader of the Network and Technology teams and a programmer for Guild Wars. Before the founding of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network’s programming and a major contributor on the multiplayer parts of Blizzard’s popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness.1 Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N’ Roll Racing.
On February 24, 2010, he became the Chief Operations Officer for En Masse Entertainment, along with other industry veterans.1 The first official En Masse title, an MMORPG titled TERA, launched in 2011 in South Korea and 2012 in North America and Europe.
Patrick was employed by Undead Labs on January 30th, 2014, where he works with Jeff Strain, another co-founder of ArenaNet.
And the one who stayed behind:
Mike O’Brien is the president and co-founder of ArenaNet and executive producer of its games Guild Wars and Guild Wars 2.1 He led the design and content creation teams of the original Guild Wars.2
Before co-founding ArenaNet, he worked as a company director and a lead programmer at Blizzard Entertainment where he developed the 3D rendering engine of Warcraft III: Reign of Chaos and led the development of Battle.net. He also worked on Warcraft II: Tides of Darkness, Diablo and StarCraft, where he, among other things, designed and created the MPQ archives used in all Blizzard games after Diablo. Mike O’Brien was featured as one of the most influential people in the computer and video game industry on PC Gamer’s September 1999 cover story “Game Gods”.
O’Brien also previously developed an Apple II emulator for Windows, AppleWin, and old DOS ASCII game, Pyro 2.
But i wonder if they’;ll give us a productive roadmap or a brief interview of what is coming out that week in the actual game? OR, possibly more pictures of an Abbaddon statue that does nothing. OH THE EXCITEMENT IS EXHILARATING!!!!
Edit: Please note the sarcasm in this post.
“karka are joke mobs made by someone who was very angry at players that day.”
I get this feeling all too often. Its like the mobs in Arah that drop, and keep dropping, TONS of conditions on you, more so than what your entire party can cleanse. Sometimes, i even feel like they purposely make content to kill melee classes all the more quicker, without considering what abilities we have to survive.
I then look at the forums and think, and here is why its like that. If i got as much flak on my forums about a game i put my heart and soul into, i’m sure i’d make some seriously stupid-cheap mobs to kill players with too. Not only that, but everyone is like “WE NEED HARDCORE!” when there is plenty of hardcore in this game. You wanna be hardcore, then solo EVERY dungeon in the game, including a level 50 fractal. If you can do that, then you’re the hardest of the hardcore that every hardcored their way through a hardcore game. And while you are at, it get Dragon rank in sPvP and 10k WvW rank, along with each and every legendary. Then, and only then will i even think of considering you hardcore…or South Korean. Whichever comes first.
I like good, cheap fun with my friends. As long as Anet doesn’t kill that, i’ll keep donating to the gemgate store on a weekly basis.
@Gaile: Its like cake or pie. It is GREAT when you are eating it, but when there is no more cake or pie, then you get sad, and come to the forums and ask, “Please Sirs, why is there no more cake or Pie?”.
(edited by slamfunction.7462)
Thieves. Thats all. They can drop every condi on you from stealth, and hit for 8-9k per ability. (go, go)Power Rangers are just ranged thieves. So is it fair, no, but If you nerf the ranger, you might as well nerf the thief too.
Yeah, i always so that my issues aren’t with the game itself, but with the company managing it. Theres slot of just, drop-dead gorgeous stuff in GW2. They truly did have a dream team working on the initial development and art direction.
I like and play them all, but for the sake of the post:
Races——
Human: I swear, all the male faces MUST have had a female developer make the final decisions on what they’d look like. If you took all the male faces, stuck them on models and then put all 10-15 models in the same area, you’d either have the perfect gaybar or a Calvin Klein underwear commercial….maybe a Justin Beiber dance off? Seriously, you can’t have a grizzled veteran playing a male human, unless you just put a bag or a helmet over it’s head. Thus why most guys go female human or male norn.
Sylvari: The male are the most homoerogenious characters i’ve ever seen and again, obviously created from a female perspective. If i play syvari, i’m going female, because they just look downright creepy.
Charr: Cool in every way, but yeah, dat armor clipping/stretching…
Asura: I agree with the armor comment and would like to add that they all sound like pompous idiots and suffer from not having customizable voices.
Classes——
Warrior: Dies too easy. I’ve grown a found hobby of enjoying the games various floor tilesets, while i lay dead in any given dungeon or fractal half the time.
Thief: I’ve hated Rogues since WoW, so not difference here.
Ranger: Would be perfect if we could ditch those annoying pets.
Engineer: Requires 20 fingers to play effectively and takes a tremendous amount of skill to do well with.
Elementalist: Lovin it, but i don’t have one at the cap yet, so can’t comment on it too much.
Mesmer: Love it.
Guardian: In some ways, its like the same old sword’n’board warrior of MMOs of old. It just feels boring.
Necromancer: “Ugly minions”, lack of group buffs, and the OMG-anxiety of trying to figure out if you should go power or condi based half the time. Hybrid? /mind blown…wait, its not effective…
Really, if they’d just give us a developer roadmap, and about 20 more armor and weapons sets, each, i’d be happy with that. I don’t need new areas or bosses any faster than what they already have, but i do need more shinies, as the old ones are beginning to lose their luster.
MAN! How do i miss this stuff???? I keep an endless quaggan tonic on me at all times, JUST for these sort of things. I need to go to Southsun….and here i thought it was just the Hunter’s Lodge in Queensdale! LOL
Honestly, i love the RPers. They add some much-needed comedy to this game. I don’t interfere with’m, but if you ever see a quaggan nearby to some RPers, thats me “stalking” them. MUAHAHAHAHAHA!
I like the new dailies just as they are. Easier to get at the rewards that i want and most the objectives are fairly easy to do. It allows me to focus more on what i want to do, rather than trying to get ALL the dailies done. This was a very nice change.
GW2 doesn’t have raids, so the friday night reset is the next best thing. Its just “the” night where every one jumps into voice chat and has a good time fighting each other. Meanwhile, Saturday nights is where BG and JQ express their special love for each other in TC’s garrison. Fun times to be had by all!
Transfer to Tarnished Coast. We will accept any and all with open arms, and hearts full of joyous rapture for any person wishing to help us destroy the likes of the evil BG and JQ.
Wow, just about fell off my chair laughing when i read this…hehehehehe…. I’ve had thieves drop every single condi on me in one hit, then stunlock me to death. It was great! Not to mention most the thieves that have some sorta perma-invis hack going on(in sPvP). Yeah, my heart goes out to you and your “Final Thrust” argument, buddy! ROFLMAO
I agree with the OP. Perfect list.
They’re seriously useless. Give me a skill tree that sacs my pet for harder LB shooting and i’ll be all set. Necros can run very efficiently without’m and we should too.
On the other end, give us a “pet-loving” tree thats all about man-to-pet-love. Give us unique models for this tree, so the same-o fugly models are for those hybrid rangers.
Really fun video, and i found out I’m not the only one roleplaying with npc’s when alone in a tower.
Dude, eharmony or something. Seriously. You got a problem.
Scouting is much more fun in EotM. Put sentry turrets, watch porn and kill whole blob when they try to take your keep.
or Batman. Thats my choice.
Otherwise, sad but funny video. It’d be nice if they made the act of upgrading and guarding towers more fulfilling and rewarding.
MERRY CHRISTMAS EVERYONE!
^Dis. And may your post-Christmas-meal farts be EPIC.
I haven’t read this entire thread because it started to become a lot of “I heard he/she did this”. Here’s what is happening and you’re going to see more of it.
There are 6 GMs with the power to monitor WvW in the live environment and all work directly under me. The shots above are of me (GM Proheals) standing in Bay after BlackGate took the point.
I ran all the way from TCs Gari into Bay visible and was a Guardian the entire time. No tool exists to allow anyone to switch professions.We have the ability to switch to any of the 3 teams (blue/green/red) in order to properly police WvW. This allows us to visibly take action against players due to recent outcry that we aren’t actually there doing anything. We can also switch to a fourth team making us ‘friendly’ to all teams but we can’t communicate with you when we do. We also can’t communicate with hostile teams which is why we’re team switching.
These characters are separate from both our play and work accounts – and when used in WvW are only policing. Any interaction such as killing or taking a point (standing in the circle) will flag for audit.
This wasn’t a test. I was there doing live monitoring of the WvW environment. We’re looking for hacks, invisible players, siege griefing, and more. We’ll be present on all servers randomly for both NA & EU and have no bearing on the outcome of a match.
See https://forum-en.gw2archive.eu/forum/game/wuv/Ingame-GMs-do-they-exist for more on what we do in WvW.
Many of you know me in game and I thank you for the positive feedback we’re getting while we work on keeping WvW balanced and fair. If you helped me take down a cheater – cheers!
Wow… Awesome! Its about kitten time! I am SO happy to see you people in game doing this. I’ve been complaining for months now over the cheaters and hackers, so this is a HUGE relief.
But just a note on this – I see more of the hacks in sPvP, than i do in WvW. WvW hacks are rare, whereas the sPvP hacks are ALOT more frequent.
Also, a simple file check of your install files during any given patch rollout should correct alot of this.
It may have already been said, but repeating it anyhow: Make luck and MF mean something. I’m at 150-something percent right now, and i saw ALOT more exotics drop when i only had like 1-10%.
I always figured that “RNG” was a side-show gimmick to the real barrier, and thats the amount of materials being dropped daily, which limits the amount of ascended armor that can be crafted, and therefore is the gold sink in the market.
well….what will you guys do if the expansion doesnt come in 2015?
We’ll keep coming here and complaining that things need to change, while getting banned from the forums in the process.
Other people will leave, but there will always be a population here, regardless of what they don’t do.
I don’t forsee any real competition coming out to deliver the same kind of gameplay experience, so we’re all kinda screwed right now. FFXIV and WoW are GREAT monthly sub alternatives, but they don’t offer ‘as engaging gameplay’. The other F2P games are too cheap and poor quality to even bother with and none of the “next-gen MMOs” are really looking all that interesting. Even this “Camelot Unchained” and its reference to WAR…have you SEEN the character models for that game? Just terrible.
No, i think GW2 will become “that other MMO” for most, who move on to other games and always return back to GW2, because there is a nostalgia to the game play thats always nice to have around. We got what we paid for.
“but i am patiently waiting for a new game-
and the second there is a better wvw experience ill be out of here -”
This. It all hinges on WvW. If someone can build a better experience for the same price, then i’m O-U-T.
(edited by slamfunction.7462)
“Increasing loot drops in WvW will only cause it to be another train filled with “farmers” who don’t want to contribute in any meaningful way”
So adding loot would add more players…wait, is this a ‘trick’ question? I’m confused.
If more players, than more loot. More things happening. More flipping of objectives. More gameplay. Who cares if they are loot-hungry-lunatics? I don’t.
How to have a rewarding experience at GW2 WvW:
1. Find a guild
2. Now, find a guild with 3-4 people who actively enjoy doing WvW and every aspect of it, rather than just zerging
3. Set times to play that everyone will be online
4. Log into another server’s borderland
5. Look at the map
6. Using a VoIP server, explain to your new-found, WvW-loving guildies, that you see an enemy camp with your name on it
7. Using the terrain, sneak over to enemy camp
8. Explain with force, to the guards, why the camp is now yours
9. Look at the map
10. Find another camp, or even a tower that now has your name on it
11. Go take said tower or camp
12. Look at the map
13. Notice of anything you’ve taken has been “flipped”
14. If yes, then move to another Borderland, then repeat steps 5 thru 12
15. If no, then then repeat steps 5 thru 12
Pro-Tips:
- Have a group leader who watches the map and assigns targets for the group
- Have said leader “call targets”, or target the most dangerous of any other small group you run across, so that dangerous target is killed first
- Check Metabattle.com for “Roaming” builds, and build your class accordingly
- Use foods and oils
- Treat it as a “raid” or “dungeon” night and enjoy the experience
I want to see the Silverwastes reward system implemented into WvW.
Make upgrading objectives the same as in Silverwastes, where a group of players have to collect x amount of widgets to upgrade walls and etc, outside the keep.
Make more “events” that reward players for doing them.
Theres alot they could do, but either way they go, whether its a fun improvement or not, its gonna cause rage in the forums.
I like WvW. I have server pride though, so meh. To each their own i guess.
Wait…what? How is having DPS, “trinity”, again? I don’t understand this thread, so replacing every instance of the letters “DPS” with “HUGS” and laughing uncontrollably thereafter.
Armor that can only be worn by a specific class.
Getting kinda tired at looking at Warriors and Guardians that don’t have a distinguishable difference.
The mesmer/necro/ele crowd is also kinda getting boring.
The fashion show is in urgent need of some new material, and i’m not talking “outfits”.
@Micah: I agree with quite a bit of what you said. You know as well as i do, the the issue with “The Zerg” is that the zerg feeds to types of players: Those out to farm and the, what i like to call, the “Civil Warriors”. The Civil Warriors are people who enjoy, more so, the zerg vs zerg fights. They don’t much care for havoc’ing, since running in a havoc is perceived not to give you much reward. I say “percieved”, because its comes out around the same, as far as rewards.
Personally, i’d love to see more havocs, but at the same time, zerg serve a purpose. They are meant (and needed) to be that huge, “Main Force” of the server. They’re a distraction for the havocs to sneak in and flip objectives. I think this is why you don’t see a commander break down a zerg into 4 groups. First, you’re forcing people into a playstyle they aren’t comfortable with. Second, its difficult to manage. Third, not every server has the warm bodies to make for that many offensive fronts.
I’d like to see ANet’s metrics on how many people are on any given server at a time and then have them break down the limit of people to that of the smallest server and do this dynamically, if possible.
If i have server A, B, C and server C has the least amount of people with 30, then servers A and B are limited down to the same amount, but never any less than 25ish, so that the feature isn’t abused. Add two more “EBs”, so that there is enough zones for everyone to get on, on reset night.
Just a thought. Yes, WvW needs some love.
“But YOU let the dev run hambow! How DARE you!”….good god… Again, great example of someone who can type on the internet that really shouldn’t be. Yes, i know i’m derailing a bit, so back on topic: Yes Choo, you were right. You knew all along.
My group of 40 couldn’t fight JQ’s group of 65+ by itself.
That’s a learn to play issue my friend. Fix it.
The fact that we come out in 1st or 2nd place every week, consistently, means that he has learned how to play. Just sayin. TC gets tag teamed by BG and JQ every week. Every Saturday night, including tonight, we had JQ hitting one side of our Garri and BG hitting the other side. We crush one server, while the other server kitten s around the rafters, trying not to die, even though they outnumber us 4 to 1.
I’m not complaining. I’ve been in a group of no more than 8 people taking on 20-25 man JQ blob at their north camp and you’d think they would have crushed us pretty easily, but i tend to believe they felt sorry for us and decided to feed us bags (Thanks JQ!).
Its going to be rough for the next few weeks until everyone adapts and learns.
I am liking the change thus far, because some of the small groups i tend to run with are being given more opportunity to flip objectives more often.
(edited by slamfunction.7462)
T1 NA
Didn’t play very much, but i was already used to EotM, so it wasn’t too bad of a change. I haven’t joined the zerg yet, so i can’t comment on that.
It appears Havoc Squads are having a great time though.
It also feels like the zerg and map blob strats may die out to guild groups if this continues.
TBH, i feel the best way to protest this is to simply stop logging into EB or the borderlands. If no one is doing anything in WvW, it may send the message to ANet that the change is unwelcome. EotM 4tw! lol
You have to find your own fun and not depend on ANet to “create” fun. This, i have learned, as the ANet is far, far removed from what their playerbase wants. Once you grasp that, the game is enjoyable.
@Yargesh: Why?
Doen’t matter to me either way. I just don’t buy the outfits, so it doesn’t bother me. Yeah, i wish they’d make armor sets, but meh. Greed Wars 2 is Greed Wars 2, so what can ya do? lol