previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
wat
it’s intended that you can dodge the stab.
I always kind of thought Ranger WH #4 could have been a whirl finisher if the birds circled around the target really fast :P
indeed. lets request to make it the first whirl finisher that sends out 17 bolts shall we?
here is what i suggested, what do you think?
Hunter’s Call
1 s Activation time | 20 Recharge time
“Call hawks to swarm and blind your foe.”
Damage (17x): 1.92 * Power * Weapon Strength / Armor
Blind: 5 s
Combo Finisher: Whirl
Range: 900
this is actually really good suggestion.
edit: god kitten it I just SIDED with the infamous casual pvper shout heal warrior.
0/10 effort guys if you visist the thief forum you’ll see someone necro’d a 2 year old post. truely we have skilled necro players in all parts of the GW2 forum.
you have to consider not everyone who plays the game posts on the forums. there are people with 2k tpvp wins and 0 posts.
Signet of more reasons to complain and whine about this class
Passive: Bad players cannot kill you.
Active: All terror necro players with CB start to get massive lag spikes and whiff all their important skills.
don’t forget after one shotting you, the archdiviner gives you Weakness aids to make sure you do 0 damage in down state!
GW2 is too spammy with low risk builds that arn’t fun to watch. The commentators don’t even know what is going on half the time or they follow a thief around just to explain to the audience that “NOOBREAPER420 blew his defensive CDs to get away from enemy thief who spanked him!”.
flameshield on
I think OP is suggesting we all play S/P thief.
. . .
all these non neckbeards comming on the forum just to complain about a pve/wvw runeset!
firegrab accuracy has always been questionable. if only it was as easy to land as lightning touch (same animation, same cone of effect it seems).
there was a guy who posted some videos not too long ago of a ‘balanced’ ele build. I don’t think his build was celestial but asked him to show us how to play zerk ele roaming in wvw and never got a response.
I suspect the video creation process takes time and ofc he has to find good material for it.
rofl, there are meta builds for pve? don’t let these DNT guys play for you.
also I assumed bomb kit was for might stacking when you are soloing a dungeon or group has no ele/warrior and swap it out for something else before going in combat.
based on dps and utility
guardian
engineer
ele
warrior
mesmer
thief
ranger
not sure where you got thief has highest personal dps.
also bomb kit highest dps autoattack in game.
(edited by sorrychief.2563)
but how else can we practice our moa skills without the npcs?
geo and hydromancy got nerfs on the direct damage and you want to remove them now?
blinding ashes works perfectly check out broskibro’s pvp videos.
neither
norn or bust
how did you even find a 2 year old topic to practice your necromancy on?
What server? I want to touch you….
DR tho if my zerg has a half decent frontline on the night you find me you wont get within 900m of me if you are able to find me at all
mortar already one shots all the ambient creatures.
also the range on mortar is lacking, it should have near infinite range and be able to target through the minimap!
buff the thief MH sword boon steal back to 2 or 3 and you’ll see why eles weren’t well welcomed for some time, long ago.
it’s like terror for a power build.
guardian with access to alot more soft cc.
THE HORROR.
wat
The Elementalist has been a highly problematic class for a good portion of the game’s history, when it comes to balance. At the game’s start, the class was misunderstood by the vast majority of the playerbase (like all classes), though players eventually began to understand the power of the "tanky-DPS’ Ele, and Bunker-Damage Arcana-Water builds soon proliferated through the mists. The class remained largely dominant over the PvP meta until patches of the summer of 2013, when a multitude of changes were made:
-5 second ICD to Cleansing Water
-18% nerf to Signet of Restoration
-Doubling of Ride the Lightning’s CD
-Mist Form changed to no longer allow Heals or Utility skills while active
-Removal of stunbreaks on Cleansing Fire and Lightning FlashThese, along with later buffs to Necromancers and Warriors made the Elementalist outright garbage and unplayable in PvP for an entire year.
Later on, in the recent April patch and beyond, Dhuumfire was nerfed, Warriors were nerfed, Double-Sigils were made a thing (Battle+Doom, for example), Strength Runes were buffed, and Celestial Amulet was buffed. On top of all of these things, the ICD on Cleansing Water was removed, as was the nerf to Signet of Restoration. The nerfs to RTL and the cantrips stayed. Elementalist went from worst class to best class, and still the class has yet to know a prolonged period of time where it wasn’t either god tier or garbage tier in PvP. This is upsetting, especially to players who want to stick to a class without fear of having it get continuously rocked back and forth on the viability scale due to the flow of patches. It’s also frustrating because it seems the balancers at ANet cannot figure out a way to make an Elementalist that is not:
A. So fragile and easily killed by anything because of its low base stats
B. Outsustains everything around it with constant healingSo here’s the thing, it’s clear that the class is far too strong in PvP. The problem is that despite ANet’s philosophy of gradual changes, they changed a bunch of things at once in both balance patches that made the Ele terrible, and then made it too strong. Celestial Amulet, Strength Runes, Double Sigils, no ICD on Cleansing Water, and a stronger Signet of Restoration are a deadly combination, but it’s difficult to pinpoint which of these things could be changed without risking destroying the whole class all over again because too much was changed at once. There’s also the fact that the changes to other classes such as the Dhuumfire nerf might have actually been the real tipping point that changed the state of the Elementalist. And we’ll probably never know, because changes are made in gigantic bulk, rather than the gradual process over time that ANet promised us.
So here’s the problem with the Ele – it’s a class that is highly influenced by changes in the game, due to its low base stats but high return on using those stats. Celestial Amulet makes a huge difference, as does a stronger Signet of Restoration. But would one be too strong without the other? It’s hard to say, because they were both changed at the same time, along with a million other changes to other classes.
This is my plea to the balancers. We all know that the Elementalist is next on the chopping block for nerfs over the course of the next balance patches. As it should be. But do us a favor, and change things slowly, emphasizing re-examining changes you’ve made to gear (Amulets, Sigils, etc.) before possibly re-destroying Signet of Restoration (which, in my opinion, is the real heart of the Elementalist’s viability, much the same way that Healing Signet keeps the Warrior viable). Change things slowly, rather than piling on a bunch of balance changes into one patch like you guys have done in the past.
tldr
can you make a tldr for lazy people like me?
have to say this might be the most fun ele build I’ve played with in wvw. it’s not as good in spvp for obvious reasons but still strong with celestial/nightmare runes.
honestly D/F is the best for solo pve/dungeon content and the damage is only slightly less than a lightinghammer autoattack but you got the utilities to keep you alive for a zerk.
try valk.
give rtl a 60 sec cd
ele is now fixed
‘best’ is pretty subjective.
x/focus hammer goordian (digustingly funny)
shatter mesmer is opposite of faceroll, it’s much harder to play compared to other burst specs.
Moa also removes all the minions of a necro and put them on cd. This another example of how broken the skill is.
“You can practice the morphed skill set in the Heart of the Mists, the Mesmer training NPC will cast it on you in battle.”
sounds like a l2p issue to me
great arguments all around. anet must be interested in reading this topic.
I wouldn’t call it a buff. They broke it completely, now they are fixing their mistake. It’s a bug fix.
w-wow thought this was Blizzard forums for a second.
They have less hp
fair enough, they also have stealth, invulns, and vigor uptime to more than make up for that.
you just kinda copied what I wrote except you’re further reinforcing everything that permits the low base HP classes to have these extra tools in order to survive.
if you give necro evades and vigor, you would surely have to give thief more base HP to compensate!
Really, eles don’t have soft cc?
well now you’re just be a silly goose and not reading my prior post throughly.
Mesmers don’t have a lot of soft cc, but have way more hard cc than any other class.
Guess you haven’t ever played a lockdown mesmer.
that’s a pretty weak argument and doesn’t validate much besides the fact “I haver never played this specific mesmer build which does this specific function while comparing it to another class in general”.
spot on though.
Also no class should have to pair up with another class to have sustain.
http://wiki.guildwars2.com/wiki/Water_field
http://wiki.guildwars2.com/wiki/Blast_finisher
just remove all synergy and call it “League of Legend(s)”. game has 1 class with every ability so nobody can complain their class is weaker/stronger.
Teamplay is great, but babysitting isn’t teamplay, it is poor design.
Babysitting under your terms infer there is active teamplay happening regardless.
http://dota2.gamepedia.com/Role#Support
http://www.militaryfactory.com/armor/detail.asp?armor_id=351
Unless teamplay is bad in a game called ‘Guild Wars’?
They also ignore that eles with d/d are melee as well as sword mesmers are melee casters. Both of those classes also have mobility, and a lot of damage mitigation and sustain through stealth and healing.
Because those classes have less base HP compared to necro and don’t have a 2nd healthbar. They also lack the boatload of soft CC necro has and neither have the Fear uptime as a Necro does. Necro also has unblockable aoes (+ a sweet unblockable aoe daze) that basically punish people for standing in a certain spot for too long (think of a game format where people sumo wrestle over a point as the primary game objective).
If you want sustain, pair up with a Guardian or put a energy sigil in one of your weapons. This is “Guild”(teamplay) Wars afterall.
full 6/6/6/6/6 wvw solo roaming or bust.
broskibro’s build http://de.gw2skills.net/editor/?fFUQJAodhcMac2zwuBf0ACAGxsQSIcAIBUEL+FGDA-TlyEABppWhI6BoRVAyURgKlKTqCyVKrKQJ4w7PAgJISBsoyK-w
why do you need all that condi damage and toughness? waste of stats.
nice and simple, me like.
Elite Signet of Air
Passive: 25% increased movement speed
Active:who cares(my suggestion, keep AoE blind as it synergizes well with being a low CD stunbreak)
Signet of Earth: Passive-Increased toughness,
10% chance to reflect projectiles that hit you.(now that’s just silly)Active-Immobilize all enemies within 360 range of your target for 4 seconds.
full clerics pve or bust
when your mates can’t dodge/block/evade lupi aoes. . . WHO WILL HEAL THEM?
DON’T WORRY. Added a soldiers ring, you’ll be alr-
so this Martin guy has about 5,000 gems and a alot of gold.
solution? you just need to be mlg pro and sponsered like this Martin guy so you can buy stuff with real world currency. easy.
ZERK, ZERK, ZERK
BECOME UNSTOPPABLE
if you would so kindly
we need smoke field on warrior so they can be rambo like with longbow and rifle(hasted volley ak47) out of no where.
. . .
just let every class have access to celestial but ele and engi.
actually, remove both ele and engi from the game. those classes are lame and boring anyway.
kitten flying unicorns out of no where. please hotfix patch this super important aspect of the game.
would be nice if someone could get a few ‘simulated’ fights rolling between a FA zerk and the old 0/20/0/20/30 valk ele.
calling it simulated is much better than dueling. dueling is for casuls.
Nice video but can you compare the damage between your build and the old full kitten 0/30/25/10/5 burst build?
It’s not so bad, actually. I have my 6-10 skills bound down on Shift, z, x, c, v so that everything is a little closer together. Also, using the hybrid ground-targeting option really helps with the Phoenix/LF part. No fancy mouse, just the official steel series Guild Wars 2 one :P
So yeah, with my setup , my middle finger holds down 3, with my thumb hovering over Z to tap that right when I release 3. Then it’s index to f3, ring to 2, middle 3, index 4 then 5.
why do all that when you can be a dirty cheater and bind the combo to mouse4/5?
while we’re at it make necro scepter autoattack and skills have a higher power coefficient. gotta 111111111111111 fast and hard.
edit: http://wiki.guildwars2.com/wiki/Feast_of_Corruption
this skill is fine, as it can actually do alot of burst damage for a power build!!!!!1
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