Coinin it is literally impossible to have a full WvW ascended kit on 8 characters. Come back when you do.
I was wondering too why some thieves can take my 30k hp toughness built engineer in a few hits, while shrugging off nearly all damage done to them. It’s like they were level 160 or something, or I was lev 1, but I’m in full exotics. Can someone confirm there is indeed such a bot that can do this? Average 6k damage per hit is clearly a bug, especially considering it was not a glass build, felt more like I wakittenting a guardian.
EDIT:
And yet again.. I wrote ‘WAS HHITTING’, why is the filter implying I’m swearing? And yes I know why it triggers, and it’s clearly a bug.If you lost 30k health in a few hits from a thief you should have popped retal and then typed /laugh as he killed himself.
As far as I know, Retaliation is a set amount based on the level of the person who activates it, not the damage of the attacker. It was also nerfed last patch.
The only people who really have to watch for Retal, are AoE classes who attack a zerg with lots of AoE Retal up. Barrage Rangers have been known to kill themselves.
LOL no retal is a big threat to a thief. I run P/P-D/D. On full health, if I use unload on a player twice in succession I will literally be downed. Its extremely difficult to kill anyone with retal on because of this I have to kite from range and stack bleeds for 90%of the fight. Against engineers and guardians who can stack this for long periods its usually just better to move along because it will take a really long time to kill them or I may make a mistake that gets me killed.
I am currently in Sea of Sorrows and it used to be the best at world vs world and dozens of people were always online in every zone 24/7 but that’s just not the case any more. I always hate how CoE and CoF are always closed
.
I was thinking of going to join Jade Quarry because all the dungeons are always open there. Is jade quarry the most active or is another server better?
I left JQ a few weeks back to Sanctum of Rall and then a week ago to Eredon Terrace. JQ is probably the most active in terms of dungeons. They have always had a large player base of PvE/dungeon players.
I dislike all MMO’s. I’m just wasting my spare time here waiting for a new game to come along that spikes my interest. It seems to me like a really bleak time for video games. I remember times where I was torn apart by all the games I wanted to play. Now I look at whats out and I’m scratching my head wondering when something I will enjoy will come out. Right now, I’m waiting on a game called DayZ to be released. Not sure on the date, but it was dropped that the alpha would be out this month. I played the mod and it was awesome and the only really bad thing about it was the hackers and they have apparently done a lot of work on that for the standalone.
Different colours is really all you need. I don’t know how that could possibly be a hard thing for anet to do.
I was wondering too why some thieves can take my 30k hp toughness built engineer in a few hits, while shrugging off nearly all damage done to them. It’s like they were level 160 or something, or I was lev 1, but I’m in full exotics. Can someone confirm there is indeed such a bot that can do this? Average 6k damage per hit is clearly a bug, especially considering it was not a glass build, felt more like I wakittenting a guardian.
EDIT:
And yet again.. I wrote ‘WAS HHITTING’, why is the filter implying I’m swearing? And yes I know why it triggers, and it’s clearly a bug.
If you lost 30k health in a few hits from a thief you should have popped retal and then typed /laugh as he killed himself.
They need to integrate more ways to acquire Laurels. Not for the average gamer, but the hardcore players like myself who need them to gear their 8 alternates. Right now this is too time gated and its restricting me to playing 1 or 2 classes for the next couple of months and it will be over a year to have them all up and running… and they are talking about ascended armor /facepalm
AFAIK the developers don’t see the issue. I don’t know how they couldn’t, but I’ve just never seen them say, let alone do anything about it.
the issue with thieves is that you need to setup your build specifically to counter them. No one class should force others to spec just so they can stand a chance against them. Thanksfully, ANet has fixed thief-godmode so atleast we “lesser” classes stand a chance rather than have 10+ people running around in circles spamming aoe all the time.
This is blatantly false. All classes can deal high burst damage. You should have some way of dealing with that. That sort of thinking is hardly thief specific.
Some classes are stronger Vs. other classes and weaker Vs. other ones. Nothing wrong with that at all since you can still outskill them and win.
I don’t build any of my non-thief characters to specifically deal with thieves, yet they all destroy thieves.
I find a complaint from a mesmer about the thief class to be quite odd… mesmers have a LOT of counters to the thief gameplay without having to build for it.
If you’re having problems with thieves there are many videos that will show you how the thief behaves. Use that. If that’s not enough, go roll one. I constantly cloak and dagger off of other already stealthed thieves. If I can regularly predict them, then so can you.
Mesmers are excellent against thiefs and any Mesmer who says otherwise is horrible at the game.
Something Im starting to think is thieves spit in the face of the “bring more” ideology in the game and players don’t want that. They want one button click or spam AoE, they want easy mode rather than actually learning how to play the game and how the combat mechanics work. Every encounter I have as a solo roamer (thief or not), guaranteed when I stop to fight if I win, they come back with more to fight me. The vast majority of players in this game are lame skill-less scrubs. If your reading this post, chances are your one of them. If I lose a fight I take it like a man. I might come back to see where I made my mistakes, but I’m not going to bring 20 players with me to hold my hand where its clearly not needed. Yet this happens to me every single day and its the main reason I mostly play thief right now, because of the “bring more” way people play stealth gives me a better chance at running away from a 1 vs skill-less zerg.
The 2 lowest servers by far are FC and ET. In someone’s infinite wisdom, they aren’t matched up against each other this week. I guess being thumped by 2 sides instead of one is a great plan in bizaaro world.
You may not be able to fathom this, but we actually prefer not being matched up. We are both too weak to take on any of the servers right now when paired up. When the other two servers are more evenly matched nobody is camping our spawns. Just look at the difference between the last two weeks and the first week of the new matchups. This really is better for us at the bottom.
Im playing on ET atm and I much prefer this weeks matchup with HOD and SF over last weeks playing against FC and HOD.
More delicious tears. Its what keeps me playing thief.
Are you talking about the D/P build with the 5,2,2,2,5,2,2,2,2 spam that allows them to keep retealthing, stabbing you for massive damage while all the while making it impossible to hit them during the fraction of the second you can see them? Yeah before i actually tried it myself, i thought they were actually good and thats why i was having a hard time with them. Nope, its stupidly easy to do and yeah it does need a nerf. Heres a perfect example http://www.youtube.com/watch?v=1ecl8d0TQGQ Yeah takes real skill to push 2 buttons over and over again. and its not like it requires strict timing or anything. make a thief and test it yourself. effective against 95% of the people you’ll ever run into. as long as you dont fight more than 5 people at once you’ll win with little effort.
Id agree that D/P needs a nerf and Id also agree thakittens lame. I think they need to change the way the debuff works with the combo (or how it doesn’t).
(edited by sostronk.8167)
I don’t want them UNLESS they throw players with multiple characters a bone and give us a way to get things like laurels outside of daily’s. Even then, Id prefer we don’t get new gear. Just throw in some more legendarys with varying (but equivalent) stats for players who want to farm more content.
Why is it that Guard leaching, which costs the same as Applied fortitude, only works against guards whilst AF works for anyone? As in, if GL works only against guards, wouldn’t a more balanced approach be to give a player bonus armor against damage from guards (and not players)? Applied fortitude is so much better…
There were nerfs in there as well. They are just buffing the things that players don’t use because they want players to have diversity rather than pidgeon holed into specific sandboxed and proven builds. For me personally, my main thiefs build was nerfed because the one change that effects me is Shadow step no longer breaks stun, which is just about enough to make me completely rethink my build.
So what’s the alternative here?
Don’t make changes to classes after release?
Keep having certain classes/skills/builds OP while others collect dust forever and ever?
Making Laurels more accessible would be a start. If your running all 8 classes these are a nightmare and if they are make significant changes that make your build weak then its a nightmare in hell. I think Laurels need to be a reward per level or X amount of levels so players can actually keep up to date with the characters.
Haven’t even had an exotic or ascended drop and Ive levelled around 160 times since its introduction (including double chests).
Double teaming can only last so long. In the end it has to stop because one way or another one of the servers doing the double teaming is going to hurt because of it and in the end each server needs to do what is best for themselves and/or they will find themselves mismatched without an allied server.
Shadow step no longer breaks stun. This was a core in my build. Probably not anymore. Gonna have to theorycraft some stuff to see if there are other better benefits.
Not what I said at all. Maybe you should reread my first post in this thread before jumping to conclusions.
I did read it and replied with quote. Explain, don’t just insist that I don’t understand you when I freely admit that I do not understand your arguments.
Well we got off on the wrong foot. You made assumptions that were wrong. You stated that I had beliefs that I don’t have. As far as I am concerned at this stage you can go float your boat.
A high rank player shouldn’t automatically have an advantage over a low ranked player simply because he’s played countless hours of WvW.
He shouldn’t have an advantage that he earned by playing the content that you’re challenging him in..?
I think what you’re saying is, take out any character progression beyond level 80 please, I can’t handle someone being rewarded for their time, since I choose to spend my time elsewhere.
Most PvP players wouldn’t want this. Most PvP players want an level playing field where they can use their experience to outplay an opponent, not use their superior stats to beat them. That said, I don’t know if it should be nerfed or not. The majority of players who play WvW are not hardcore PvP players so do we cater for hardcore PvP players or the majority who are casual MMO players?
you do realize that WvW is in sync with PvE, hardcore PvP is HotM right next to the castle symbol, the crossed swords, where everything is balanced and accessible to everyone all the bonuses you get there are looks. Next to balance WvW, should everyone just be granted ascended gear too? They worked for it, I don’t have it, only bullkitten would be someone stacking it before a fight club, but there can’t be that many people that would be lame enough to do that I hope.
Well, I’m of the opinion that WvW should have taken the same route sPvP did with gear. But the time consumed for ascended, most players already have one class fully equipped with ascended/exotics. But with new content, your starting from scratch so many months into the game and the time gating is too much. Its a dilemma, I will have this buff in the near future, but I don’t want to own players simply because I have this buff, but that’s what is going to happen. Do you have this buff now?
I have all classes at level 80 and have had them so for around 6 months. I have sandboxed various builds on each of them. From my perspective, if they are coming into WvW with an upscaled class, they are inexperienced comparatively with what I am at the same class. Also, your talking about zerg vs zerg. Zergs are for bads so I won’t bother going there and let them hold each others hands. I can and have 1v6 players in a fight, but when you have an ally you need more balance and I find I often have to compensate for them in attempts to get them out of trouble, which gets me in trouble. Its just so much easier to solo fights and its a lot easier to break combat when you don’t have to comm someone to gtfo.
So, if you had the power, you would kick everyone not as experienced as you from WvW even if they have full decked out level 80. That is essentially what you are saying. If someone does not measure up to your standard, they shouldn’t be there. Or you are still equating up-level with dumb player.
Rest is just rant how good you are and how others just hinder you, but nothing to do with up-level.
Not what I said at all. Maybe you should reread my first post in this thread before jumping to conclusions.
There is a reason why I am a solo havoc player. What I have found is that I can go days and possibly weeks without dieing in wvw. Enter a situation where I am working with an ally and guaranteed they get me killed within an hour. I can understand the frustration of players who are playing with an inexperienced player. But those players do need to adapt either by joining an organized guild and using voice comms and working with their guild and not other players or what I did by only playing solo havoc. You cannot rely on pick up groups. It just doesn’t work.
I don’t quite understand what you are saying. Going in zerg vs. zerg even fully geared up level 80 in full bunker build will die occasionally (e.g. arrow carts can kill). Sure, if your main goal is to avoid death at all cost, then it can be done. That just means that you have to make sure you can escape at all times. That really doesn’t help group play much when everyone is just looking out for themselves and flee at first sight of possible death.
You do realize that up-leveled does not mean inexperienced? No matter of gear or level will compensate dumb player or hinder intelligent one. Latter knows what the limitations of his up-level character are and plays accordingly.
Like you asserted that pick-up groups doesn’t work, I will assert that they do. Nevertheless that is neither here nor there, since it is not the topic of this thread.
I have all classes at level 80 and have had them so for around 6 months. I have sandboxed various builds on each of them. From my perspective, if they are coming into WvW with an upscaled class, they are inexperienced comparatively with what I am at the same class. Also, your talking about zerg vs zerg. Zergs are for bads so I won’t bother going there and let them hold each others hands. I can and have 1v6 players in a fight, but when you have an ally you need more balance and I find I often have to compensate for them in attempts to get them out of trouble, which gets me in trouble. Its just so much easier to solo fights and its a lot easier to break combat when you don’t have to comm someone to gtfo.
Every nerf to traits should result in a full refund to players so they can re-select the traits based on the new information. If I grind for 100+ levels just to get Applied Fortitude then I want a refund if they nerf it to +10 or +25.
I know that having 15k instead of 13k health on my thief would be rather helpful – so I’m putting all my points into that tree. If they nerf it I want a full refund so I can select my traits again.
I think the better option would be to actually allow players to reset their wvw upgrades exactly like traits are done now.
Sounds similar to an ability in DOTA. I think it was DOTA that had a hero whos ulti was a cast that damaged a player depending on how far he moved away. If it was DOTA, it worked pretty well. The player had to balance between tanking the damage or moving away. Depending on the situation one was usually the better choice. Can’t remember though, so long since I played DOTA. I doubt it will work quite the same in GW2 though.
There is a reason why I am a solo havoc player. What I have found is that I can go days and possibly weeks without dieing in wvw. Enter a situation where I am working with an ally and guaranteed they get me killed within an hour. I can understand the frustration of players who are playing with an inexperienced player. But those players do need to adapt either by joining an organized guild and using voice comms and working with their guild and not other players or what I did by only playing solo havoc. You cannot rely on pick up groups. It just doesn’t work.
Not sure if anyone noticed, but in the next patch shadowstep no longer breaks stun. This is a critical element to my build. I now looking to run withdraw instead of hide in shadows, because I need a stun break. It may only be a 3 second stealth reduction, but its a start.
Well I would agree stealth would be op if thieves had access to regeneration, protection, stability, retaliation, confusion…
Oh wait, they don’t.
If stealth was taken away from thieves, what you would have is a class without any defensive capabilities.
And if you took stealth away and gave them most of the boons that i mentioned, and gave them a pet, then you would have a ranger…
Actually, not to disagree with you, but thiefs have access to all of these. To give some examples, dagger storm gives stability and reflection. Combo field with a steal gives confusion. You can get passive regen from stealthing. Stealing from a Mesmer gives you every boon in the game etc etc.
Guardian greatsword is better. A lot of the strength in GS warrior is hundred blades which only works in PvE. GS guardian will do what you want better. Warrior is also the worst for sustain in fights. GS Warrior does have its place in WvW, but Ive found its best use in mobility, not in “rushing in to battle and slaughtering opponents with a 2 handed sword”. That said, if your willing to switch out the 2 handed sword for a hammer the warrior may be a reasonable choice.
Teleport hacking started in the game early in its release. How long do they need to wait until they are going to get “the bulk” of players who are reluctant to use these hacks. There is a reason why most AAA games don’t have these issues like Anet does. Because they use Anticheat detection and put effort into detecting cheats without relying solely on detailed and time consuming community reports. Anet only seem to care about botters and truth be told, IDGAF if players bot as long as it does not mess with my PvP and my WvW.
There are times where I won’t use stealth, but most times its needed because you have conditions on you or your health is low and stealth is my main source of regaining health and removing conditions. To give an example where I won’t stealth, if I down a ranger and have little to no conditions on me and the only thing not on CD is shadow refuge and the ranger has a wolf the wolf can fear me out of stealth so I will burst the ranger down until he dies or pops pet revive so that I can then pop SR and finish, keeping in mind I need to buy enough time that if he stuns me during finishing move I can still restart finishing move before his pet revives completely.
Condition damage is fine in WvW. Its an issue in PvE though.
I think people are just not nearly as concerned as you are. If you’re running a dmg spec that is less than 1 hit. While it does give an edge I agree and I won’t shed a single tear if its removed, the real issue is simply a lack of meaningful rewards that forces you to make the hard choice for point placement. As of now I choose to make an op AC more op or get the fortitude so I can survive 2 hits longer under its fire.
I think the reason people are not concerned is because they have been conditioned into farming this game and players who can benefit from this greatly are already counting how many levels they need to get it.
2500 health is not that much… This is not the huge deal you’re making it out to be. It’s not like a player’s heal compensates for the extra.
I run around on my thief with 10,000 health. Adding an extra 2500 health (25%) will make me near unkillable. Sure, it won’t matter a lot to my Hammer Warrior who gets around with 34k health or my necro that gets around with 25k health, but its looking great for my thief.
The thief base health is 10,805 (BEFORE the WvW weekly bonuses), not 10k.
Also, if you are running glass, an extra 2k health isn’t going to mean much. I can spike a glass character for half their health on my tank guardian. Having to hit you three times is an insignificant difference to me.
Yes, 2.5k health will make a huge difference and Ill be going for this shortly. My fights are either a quick kill or close. Add 2.5k to that and I cannot think of a fight I would have lost in the last 3 months.
Thing is I don’t think its possible for my build. I need to see more players do it with a thief so I can sandbox minimal changes to my build so that I can do it. Even with near 100% DPS uptime its just not happening and Im spending 15minutes or more there killing respawning veteran cabalists and zealots.
2500 health is not that much… This is not the huge deal you’re making it out to be. It’s not like a player’s heal compensates for the extra.
I run around on my thief with 10,000 health. Adding an extra 2500 health (25%) will make me near unkillable. Sure, it won’t matter a lot to my Hammer Warrior who gets around with 34k health or my necro that gets around with 25k health, but its looking great for my thief.
I’m not for account-wide pins. If people start bringing alts or new characters through with a pin, it’ll get messy. No matter how WvW savvy someone is, I’m not following a lvl 10 commander around.
Discounts for pins after the first one would be welcome, though.
Sub level 80 chars are so 2012.
A high rank player shouldn’t automatically have an advantage over a low ranked player simply because he’s played countless hours of WvW.
He shouldn’t have an advantage that he earned by playing the content that you’re challenging him in..?
I think what you’re saying is, take out any character progression beyond level 80 please, I can’t handle someone being rewarded for their time, since I choose to spend my time elsewhere.
Most PvP players wouldn’t want this. Most PvP players want an level playing field where they can use their experience to outplay an opponent, not use their superior stats to beat them. That said, I don’t know if it should be nerfed or not. The majority of players who play WvW are not hardcore PvP players so do we cater for hardcore PvP players or the majority who are casual MMO players?
Good luck. Anet completely hates players who play more than one character for some unknown reason.
EB is designed for bads. Id rather that got replaced first.
Do it on my thief regularly. I have a D/D thief build spec’d into healing. I use Dagger Storm to bring down the first group and SB for the second. I then melee the last of it. The dangerous mob for me is still the scout since their blindness can cause significant steal timing issues. The cabalists are all kinds of dangerous too. If anyone shows up from the enemy camp, they kill me with ease however.
What build are you running and are you able to upload video? I don’t see how it can be done as a thief. Not sure why you are having problems with scout, these die instantly for me with dagger storm.
Clockradio, my experience playing on both SOR and JQ what you said about flipping and leaving happens very often by choice. The game is designed to be one big karma train and moving away from it is unrewarding and less mentally stimulating than banging your head against the wall. This is never going to change. WvW is destined to be a big flop.
how about granting gems to losing servers, for participating… see how that goes….
As has been stated before, it is difficult for people on low pop servers to get world completion so unless this is changed, those gems are going to get stashed until there’s enough for a transfer meaning it could actually make the situation worse in the long term.
A lot of people jumping over from other servers just for gems would jump again to the new lowest server next week. I think the devs would prefer the entire population evenly balanced out among all the servers rather than constantly jumping to whichever gives out gems each week.
The best idea imo may be to have a pool of gold shared out between all wvw players. If every pool had the same value, low pop wvw servers would get a bigger share per active player than high pop. A soldiers wage might encourage some of the PvE’ers into wvw if you had some requirements to get it (similar to the daily’s – play wvw for 1hr, help capture a tower, repair a wall, man siege etc.). If the PvE’ers decide not to stick around then at least the remaining wvw players end up with more gold for upgrades & siege.
Long term, wvw players might still decide to switch server but if they go to one with more wvw players, the pool provides them with a lower soldiers wage. The trick would be making it appeal just enough to encourage a few groups to transfer to lower servers without triggering a mass exodus. A system which pays people slightly more to back the underdog would help to provide more balance imo.
Except with the new matchmaking system in any given week no matter how successful your server is you could be green, blue or red in your tier or a tier well above the one you belong in.
Sadface. I will have the points to finish upgrading guard killer tomorrow only to find out I should have gone defence against guards!
Yeah Im more interested in the borderlands when I can’t get help from mercs. I try to stay out of EB. The skritt and centaurs there aren’t as helpful and nor are the quaggans as its most commonly the case that the fully upgraded camps are the northern and NE and NW camps.
From what I can gather, Anet doesn’t seem to want to hear about hackers from the report tool, but from a detailed report sent to them via email. Seems like a lot of effort tbh.
1. Class with a lot of fields, I prefer Elementalist or Mesmer
2. Class with a lot of boon stacking: Warrior or guardian
3. Class with a lot of DPS: Ranger, Thief or Warrior
If I had to pick, it would be Thief, Guardian, Warrior, Elementalist and whatever. Im tempted to go with something like an engineer for the fifth class for more bunker and conditions.
Actually, looks like rangers can do this really easily:
Can’t find any video’s of a thief doing it. Would love to see that.