Showing Posts For sostronk.8167:

Rank chests giving badges only?

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Posted by: sostronk.8167

sostronk.8167

…and yet doing maw at level 80 with 30 people always rewards a rare.

GG reward balancing.

Don’t worry. Ive gone about 130 levels since they introduced the reward system. Had about 8 rares drop. No exotics. No ascended. I guess I got siege and some badges to the thousands I already have in my bank

Why the Yak is underrated

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Posted by: sostronk.8167

sostronk.8167

Killing a dolyak which just stands in a supply camp with no destination is worth 0 points.

Killing a dolyak on its way to a destination is worth 1 point per player taking part in the kill. (I haven’t tested this after the killing blow rule – only the server landing the killing blow gains points)

Dolyaks respawn at rate of 1 per 7.5 minutes.

If there is a tower along dolyak’s path to keep/castle and the keep/castle is hostile, the dolyak will run back to the camp after reaching tower and starts a new round. This results in more supplies to the tower as one round takes less than 7.5 minutes. But no more dolyak killing opportunities.

If dolyak reaches its destination tower/keep/castle, the server gains 3 points.

Capturing a sentry point is worth 1 point. On enemy borderland the enemy is likely to flip the sentry right back. The net effect is that the 3rd server left 1 point behind. Hardly worth the time invested.

As havoc team on enemy borderland your aim should be set to denying the enemy points from camps (6*5 every 15 min) and points from dolyaks (2*2*6*3 every 15 min).

Looking at final scores of matchup the dolyaks are worth roughly 30% of total points.

The 66 points per tick requires more than 1 player. Maybe you calculated how much you deny points from the enemy into that figure.

A number of your stats are wrong here. For starters, every yak is worth 3 points, it used to be dependent on their location, then it was patched to be worth 3 points.

True, there was a change to the dolyak kill points.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-April-30-2013/1927551

Edited my post above.

Umm I just tested it again. I really think there is something buggy going on here. I sware sometimes I am getting up to 8 points for a yak kill and sometimes I am not getting any points at all…

But really. These yaks are worth a lot of points and for the points system to be bugged concerns me.

Why the Yak is underrated

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Posted by: sostronk.8167

sostronk.8167

Killing a dolyak which just stands in a supply camp with no destination is worth 0 points.

Killing a dolyak on its way to a destination is worth 1 point per player taking part in the kill. (I haven’t tested this after the killing blow rule – only the server landing the killing blow gains points)

Dolyaks respawn at rate of 1 per 7.5 minutes.

If there is a tower along dolyak’s path to keep/castle and the keep/castle is hostile, the dolyak will run back to the camp after reaching tower and starts a new round. This results in more supplies to the tower as one round takes less than 7.5 minutes. But no more dolyak killing opportunities.

If dolyak reaches its destination tower/keep/castle, the server gains 3 points.

Capturing a sentry point is worth 1 point. On enemy borderland the enemy is likely to flip the sentry right back. The net effect is that the 3rd server left 1 point behind. Hardly worth the time invested.

As havoc team on enemy borderland your aim should be set to denying the enemy points from camps (6*5 every 15 min) and points from dolyaks (2*2*6*3 every 15 min).

Looking at final scores of matchup the dolyaks are worth roughly 30% of total points.

The 66 points per tick requires more than 1 player. Maybe you calculated how much you deny points from the enemy into that figure.

A number of your stats are wrong here. For starters, every yak is worth 3 points, it used to be dependent on their location, then it was patched to be worth 3 points.

Ticking siege just ain't fun

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Posted by: sostronk.8167

sostronk.8167

snip

/signed

and…

(User was infracted for this post.)

why?

I questioned the same thing and was infracted ^^ INB4 Im infracted for mentioning I was infracted.

Why is outmanned not giving stat bonuses?

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Posted by: sostronk.8167

sostronk.8167

The main reason is simply that at the point that outmanned does that, it encourages servers to have fewer players on to take advantage of the stat boost. That, in turn, will cause people to yell at other players for logging on and taking away the buff.

Does Anet see an issue with the WvW population imbalances and if so, is there a plan to balance this?

I don’t mean to be rude or call you out or anything Devon, its just I feel like this is an issue and see a lot of people with the same opinion, but I haven’t really seen Anet say anything about it.

Why the Yak is underrated

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Posted by: sostronk.8167

sostronk.8167

I run as a solo havoc player. Havoc is what I enjoy most about this game. I get to PvP on occasions away from zerg warfare and contribute to my server. I run into alot of havoc soloist and havoc groups. But it feels to me like alot of havoc groups have the wrong perspective about the role havoc can contribute. But before I begin, this is just food for thought.

HAVOC FOR PPT

You just flipped a camp and provided your server with a higher displayed PPT. Congratulation? Nope. More often than not contributing displayed PPT to your server is denying your server points and potentially providing your opponents server with more, at least when it comes to camps. Ill use two “farming paths” I have for borderlands maps as exampkitten th paths cover 3 camps. The northern path covers 4 sentries and the southern path covers 3 sentries. Now, I could flip those camps and cross my fingers that my server has them for the tick or I could wait for the tick and try to flip one at a time for guaranteed points. Not to mention here, when I do flip the camp two allied yaks are going to spawn that provide your opponents with at least 6 points. OR, I could run the “farm paths” I run and not flip the camps and just kill the yaks and flip the sentrys.

Even if I were to be really quick on a borderlands, best case scenario im holding all 6 camps on an empty borderlands for 30ppt. But if I run one of the two “farm paths” I run, each tick I will kill 18 yaks and flip 12 sentrys. This equates to 66Points per tick for my server, with only one person doing it. Given two players, one running each “farm path”, it would equate to 132 points per tick for one borderalands at the cost of only two players time. Given 4 players spread across two enemy borderlands, one running each path, you can contribute up to an additional 264 points per tick, which on its own is a reasonable tick to have, but given that on top of your regular points per tick your server is going to be doing exceptionally well. And compare that to if you were somehow in the twighlight zone and flipped all camps instead, your still only going to get a maximum of 120 PPT.

Just some food for thought guys. I have been working on my Havoc for a long time now. I really think the vast majority of players look at the points system the wrong way. Its not all about the points tick your server displays. After moving to ET recently to sandbox Havoc some more, being the lowest ranked server in NA, I am at the conclusion that any server in the game has the coverage to hold the majority of their borderalands and there is an issue with players perception of how the game is played that is holding people back. Population and coverage are a big issue. There is no doubt about that. But given the right perspective, things would be alot closer regardless. I think the meta game is a little out of date. It needs players to reassess the game. Zerg mentality is still a part of it, but its way too big a part of the meta right now and part of that is game design, but part of it is also players perception.

Ill leave it there. Ive been running havoc for so long now I could write a thesis on havoc tactics. But I just wanted to bring the topic up. The gameplay I see does not reflect the view I see on how the game should be played if you want to do the best for your server. Players seem to see the 5PPT for flipping a camp and not the 6PPT you hand over to your opponents, nor the 18PPT you could be providing for your server. And this does go well beyond PPT into other areas like supply denial, but at the end of the day I just think players need to reassess how they play the game and brought the topic up for this reason. Feel free to discuss

Opening up EBG as a map.

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Posted by: sostronk.8167

sostronk.8167

I think EB needs a rework. The makitten o compact. I cannot go anywhere without running into players. There is no room to play. I feel this tends to promote the whole “bring more” zerg mentality because your highly likely to run into people and have minimal room to break combat. Even as a thief main now, I will opt for borderlands because I have problems with this and stealth only buys me so much room to move.

Solo cap a fully upgraded camp?

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Posted by: sostronk.8167

sostronk.8167

Is this possible? Ive tried it a few times. Even with a full zerker thief with full guard killer upgrades its seems they are respawning quicker than I can kill them The zealots seem to respawn quicker. Can anyone do it? I spent about 15 minutes on one camp and I’m not sure its possible.

WvW thieves

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Posted by: sostronk.8167

sostronk.8167

  • In WvW, a good Thief will play the role of opportunist most of the time, catching you off-guard while you’re facing another, or while you’re performing some other task.

Id argue a good thief doesn’t waste his time on opportunist targets as its non productive.

Can we have more incentive to not Zerg?

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Posted by: sostronk.8167

sostronk.8167

No. If they did that then casuals would no longer be attracted to WvW and it would die / Arena Net loses revenue.

Unfortunately, I think I may have just read a painful truth. RIP WvW.

GW 2 #1 mmo of 2013

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Posted by: sostronk.8167

sostronk.8167

So GW2 is the best MMO has to offer…

Gems rewarded to winning server?

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Posted by: sostronk.8167

sostronk.8167

Please, Please, Devon don’t incentivise stacking servers more until there are reasons not to “stack to win” available.

Been out for a while, any changes?

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Posted by: sostronk.8167

sostronk.8167

Its not worth coming back. Take up a new hobby and/or video game. Honestly, if the game didn’t keep you the first time, it’s not going to keep you for long now. It hasn’t gotten much better. There isn’t much new content.

What is the best server for WvW currently

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Posted by: sostronk.8167

sostronk.8167

If your coming to WvW for PvP, your going to be disappointed on a regular basis no matter where you go.

WvW thieves

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Posted by: sostronk.8167

sostronk.8167

I’ve never run into a thief and felt I was outplayed to a level well above mine. But there is an issue with “rating” thiefs in WvW because of the way the game is played out. More often than not, your wasting a lot of valuable time if your standing around fighting other players. Players who don’t understand that don’t understand the mechanics of the game or don’t care how they work.

Spreading WvW population using tax

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Posted by: sostronk.8167

sostronk.8167

Ques are, and remain, the best means to restrict/control wvw population. The problem is that the threshold is too high. Lower the threshold, and when people get tired of waiting to get into a battleground, they will move servers, as long as that means is available. They ruined this when they stopped free transfers.

1) Lower the thresholds (to 1/2~2/3 of what they are now)
2) Allow free transfers for 2-3 weeks
3) Watch the servers equalize

This is pretty much exactly what is needed. BUT, I really don’t think Anet want to improve the gameplay in WvW. I think they actually want a lame zerg fest with stacked servers.

Anti-stealth traps are underpowered.

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Posted by: sostronk.8167

sostronk.8167

Ive died purely thanks to stealth traps twice thus far. I don’t think its right. I mean, I don’t have a trap that removes 60% of the life of my opponent, which is pretty much exactly what a stealth trap is doing to my thief because my survivability is built on stealth. In the two cases where I was killed, I hit an already planted trap whilst in a fight. You can call it unlucky, but do we really need luck in PvP?

Is there any balancing... at all?

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Posted by: sostronk.8167

sostronk.8167

I recently moved to ET from SOR/JQ. I quite like the position ET is in right now. If your a roamer or havoc group you are in a really good place for “farming”. Sure, your server isn’t going to win, but the benefits are there. Your not constantly running into 10 players escorting every single dolyak on the map and 125 player zergs. Its not so bad. Maybe go try playing on a Tier 1 or 2 server and then maybe you will know what I am getting at. Winning isn’t that big a deal in WvW. To be quite frank its a joke. Just kick back, develop your gameplay and enjoy it. Do what you want to do in the game. Since moving to ET I have learnt a lot about the dynamics of the map and my own gameplay by facing different opponents from those in Tier1. And to be quite honest, the average skill level of players in low tiers is higher than high tiers because the high tiers are full of players that want to hold hands with their allies and only fight if they dramatically outnumber their opponents. Low tier is a great place for PvP!

Gems rewarded to winning server?

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Posted by: sostronk.8167

sostronk.8167

The game is already terrible because of server stacking and this would just promote more of the same.

Profession for dolyaks and camps

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Posted by: sostronk.8167

sostronk.8167

Guardian is best overall IMO. Mesmers can be quite good too at dealing with thiefs if built right the thief cannot ignore the Mesmer. Engineers can do a good job as well at protecting yaks. Pretty much anything with a solid bunker build that can use boons on the yak. Rangers, thiefs and warriors are the worst from my experience. I spend most of my time these days running solo havoc with a thief. But that said, a ranger, thief or warrior combined with a bunker class makes it very difficult also as you have a bunker to protect the yak and an offensive class to burst down the havoc. Oh and eles are bad also. If you don’t want to waste time levelling, Id suggest you work on your engineer build.

1vs1 or small roaming: warrior or guadian?

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Posted by: sostronk.8167

sostronk.8167

For 1v1 I would prefer guardian. But for roaming I would opt for Warrior. Warriors have better mobility. Guardians can tank better. I see guardians as best as a zerg or bunker defence class. Warriors as a zerg or roamer class.

The MMO Graveyard

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Posted by: sostronk.8167

sostronk.8167

Its funny, because I specifically moved to ET for the fact that they face a blowout every week and have outmanned buff and are outnumbered all week. I enjoy this environment and love the challenge. But from my observations, 99% of players in WvW won’t fight unless they have larger numbers. The game format is full of casuals who are terrible at PvP. This goes from top tier to bottom tier WvW. So even though I love the current format, does it really cater for the majority of fickle players? The ratings system is doing good things IMO, but should the ratings system be catering to a casual audience in a game format based around PvP, or shouldn’t it? Serious questions.

That is more than enough time to raise their game vs. the only serious competitor on the horizon. (Though the DayZ alpha is coming out this month).

Your kidding? Wasn’t DayZ standalone supposed to be released like 9 months ago? Is it still one of the most hacked games in existence? That game was seriously awesome, but hackers completely ruined the experience.

(edited by sostronk.8167)

Help Choosing a WvW focused character..

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Posted by: sostronk.8167

sostronk.8167

Warriors are excellent in WvW. One really attractive thing about them is that they can do exceptionally well in a zerg, small scale team fight and 1vXs. They are really mobile and underrated as a roamer also, IMO. Id recommend if your going to commit to just one, then go with the warrior. I really don’t think any class can fit into every role as good as a warrior. Sure, you will have to respect/gear, but a warrior can do everything well.

What is with the freakin' CC in this game...

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Posted by: sostronk.8167

sostronk.8167

Use stun breakers etc. The only CC I think needs a nerf is immobolized. And that’s more for WvW and partly because it kind of bugs out a bit. In PvE all you need is some stun break and your good.

Anyone "getting a lot more Ecto"?

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Posted by: sostronk.8167

sostronk.8167

He must have been TP flipping whilst playing in Wvw :p

Advantages to being a Commander

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Posted by: sostronk.8167

sostronk.8167

All the bad players will follow you.

Rewards for fighting stacked servers

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Posted by: sostronk.8167

sostronk.8167

With the new system, players need to reassess how they look at WvW. Plain and simple. Its no longer about the score for the week. Every week is different. Some weeks your going to need to push for a blowout. Other weeks your going to have to run havocs and grind out every camp flip and yak kill you can. Players should now be focussing on their overall rating rather than their end of week score. Adding any kind of statistical advantage would just warp the ratings and give less accurate matchups. Im completely fine with unbalanced matchups, truth be told. I just transferred to ET and im loving it because I operate best in an outmanned situation. Different weeks are going to call for different tactics from a server and I think it really tests the overall skill level and tactical diversity of a server a little better than the old system. Being matched up against a higher populated server is no big deal. You might lose the week, but you might win overall.

Anyone "getting a lot more Ecto"?

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Posted by: sostronk.8167

sostronk.8167

I’ve opened one hundred chests:

2 Ascended Rings (I could actually use on my alt army; lucky me)
5 Yellows
3 Golems
10~ Trebs
The rest mixed greens/blues and low end siege gear alongside the slowly growing 12-16 silver rewards.

It is a start, but it will hardly put us anywhere near 1/10th the “value” pve’ers get in their loot drops.

Was there any trend with the ascended? Like was it when you made rank 100 or just random? I have an ascended ring with the wrong stats I need to replace and some infusions and trinkets would be awesome.

Viable farming alternatives to CoF P1?

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Posted by: sostronk.8167

sostronk.8167

Do overtime at work and buy gems to convert to gold. That is the most efficient way to farm gold.

Should Blackgate - FC - ET be possible?

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Posted by: sostronk.8167

sostronk.8167

I recently switched to ET and would have no problem playing against SOR. I actually prefer to be outmanned and have a lot of objectives in front of me available. The issue is that SOR would lose a lot of points playing a low tier server unless SOR play to their full potential. But the current mindset of players is just to win a particular weeks matchup by a reasonable margin. With the new ratings system however, sometimes you have to win by a lot more. This is why Blackgate is ranked number 1 now. Because SOR was complacent with their win against lower ranked servers this week. I have found I am really liking this new system. It really does demand consistency from a server as well as using different tactics depending on who their opponent is.

Anyone "getting a lot more Ecto"?

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Posted by: sostronk.8167

sostronk.8167

I’ve opened around 85 chests. I have had around 8 yellows. The drop rate seems to be around 10% for a rare. For the time it takes to get a level in WvW, this is nothing great. The siege sure is handy though, don’t have to do the JP anymore.

Immortal Tyrians... ele, ranger, thief, engi

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Posted by: sostronk.8167

sostronk.8167

You don’t even need Deception skills to do it. All you need is dagger/pistol and 2-3 specific traits. Black Powder to create a smoke field and a Leap finisher (heart Seeker) to stealth for 3 seconds. Rinse and repeat for perma stealth. With the right traits you won’t run out of initiative. There are a few ways to spec it in traits.

except that you get revealed for 3 seconds where stealth is not allowed after stealthing. Like I said though, I don’t like numbers pulled out of ones buttocks and would like to see their healing experiment filmed with full builds shown.

lol no. Your still in stealth when you do your next heartseeker. The revealed debuff doesn’t happen because your permanently in stealth off the black powder. You obviously haven’t tried it.

EDIT:

Heres a video of how it works:

(edited by sostronk.8167)

Immortal Tyrians... ele, ranger, thief, engi

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Posted by: sostronk.8167

sostronk.8167

I would like to see it filmed. With builds and numbers. Otherwise I call lies on that.

You don’t even need Deception skills to do it. All you need is dagger/pistol and 2-3 specific traits. Black Powder to create a smoke field and a Leap finisher (heart Seeker) to stealth for 3 seconds. Rinse and repeat for perma stealth. With the right traits you won’t run out of initiative. There are a few ways to spec it in traits.

Are loot drops account oriented?

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Posted by: sostronk.8167

sostronk.8167

Its best you don’t ask this question as it opens up a can of worms. Seriously, RNG is a mofo.

Dust "fix" was a sidestep

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Posted by: sostronk.8167

sostronk.8167

Hello all, let’s keep in mind that this was just one change, it isn’t intended to be the one saving grace of the whole economy it was simply a market correction.

Standard: We saw that dust was too expensive and it wasn’t on a correcting trend. We made it easier and more prevalent to get dust without any major changes to the current balance.


We wanted a shift of the supply curve for dust without change the balance too much in any other markets, we were making a change in pseudo isoloation (bisolation if you will).

The issue is that there is no balance in Orr. A lot of the loot that used to drop, which seemed very rewarding to players fighting difficult enemies and partaking in difficult events, is now gone. Rare loot has a very low drop rate, so low that it’s borderline nonexistent. Risk > reward in Orr. Even after Southsun, player counts continue to be minimal in these endgame zones. The scales need to be rebalanced so that Risk = Reward.

I recommend a case study. Strip a level 80 character of everything in his inventory and run through Orr. Now go through Orr and participate in each temple event, but also keep a count for what happens outside of the event chains too. Count:

-How many times did you down during this run?
-How many times did you die during this run?
-How many items did you pick up during this run?
-What is the total value of the items in your inventory post-run?
-How long did it take you to finish Temple Event X? (Where X is a temple event; pay close attention to Grenth in this one)
-What is the total value of the rewards you got from Temple Event X? (Where X is a temple event; pay close attention to Grenth in this one)

Very simple, effective, and easy case study to make concerning the status of Orr.

I almost never die in PvE. Where is the risk? By your rationale the only place anything should ever drop is in sPvP and WvW because they are the only places I die these days.

Good profession for running with zergs?

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Posted by: sostronk.8167

sostronk.8167

Guardians, Necros, Warriors. Sounds like you need to stick with your team though.

how to spend WvW rank points now?

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Posted by: sostronk.8167

sostronk.8167

As a solo roamer I am upgrading guard killer first. I’m up to the second last one (10% damage). After that, Ill probably opt to fully upgrade defence against guards. Undecided after that, they need to integrate more. Ill be keen to see what they add to the end of mercenarys bane.

Hologram enemies die too quickly.

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Posted by: sostronk.8167

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I gave up on doing this part of the event because the holograms where being wiped quicker than I could waypoint and travel directly to the hologram. In the end it was costing me a fortune to do this. I tried sitting next to a hologram and it appears the respawn rate is around 10 minutes and I don’t want to waste so many hours doing that. I give up on this event. Back to WvW for me.

Slowing down large groups

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Posted by: sostronk.8167

sostronk.8167

Just saying, it do is better to run less sized groups when facing a blob.

Attack 3 locations at same time, they won’t be able to defend all decently.

The issue is that working this way instead of zoneblobbing following a blue tag requires much more effort from all the players on the field involved.

I don’t find this works. The problem is when your attack two towers and a supply camp, that blob you didn’t fight is blobbing on a keep. I roam solo and Ive regularly been chased for over 10 minutes by a 40+ man blob. Ive wasted 10+ minutes of my time and they have wasted 400+minutes of their time. But I don’t see any results despite everything pointing to a major tactical win I feel I have achieved. There is something wrong with the way the game is designed that players cannot address with their actions.

How do you show that you enjoyed the fight?

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sostronk.8167

If you want to taunt someone, I use /laugh. I use that when I was harassed by players I was trying to avoid and they chased after me and I killed them. I use /bow before a fight if I was avoiding someone and they keep following me at range… so I stop and /bow as a threat to let them know if they don’t move away I will fight them. Id certainly agree they could work on this a bit and make them a bit more relevant.

Small man/roamer servers?

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sostronk.8167

Hi guys, with the recent cheaper prices for gem transfers (due to population increases) I am considering a move to another server. I really want to join the “least zergiest”place. I don’t mind whether the server is winning or losing, Id actually prefer losing, but I just want to play somewhere where I can have a considerable contribution to the server I play for and not run into 50+ player zergs 24hour a day. But I have been playing in Tier 1 since last year so I don’t really know where to go. Can anyone give me intel or suggestions? Would I be right in assuming the lower ranked, the less “zergy”?

Stealing

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Posted by: sostronk.8167

sostronk.8167

I don’t like the idea of random anything in a fight. If it were to happen, which it won’t, there should at least be consistency because I really don’t want to rely on luck as to getting the right random weapon set to counter a specific play style. Also I have no faith in Anet balancing this right.

Thief Backstab [ Picture ]

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Posted by: sostronk.8167

sostronk.8167

How can you get 17k? I have a full zerker build and can barely hit 10k.

To those of you who hit 80 in a week...

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Posted by: sostronk.8167

sostronk.8167

Ive got 8×80 characters. Most of them I levelled by farming frozen maw chain when it was on a 30minute timer/loop, before it “got nerfed” to a 3 hour cycle. I also did the Kessex farm chain which was quite quick as well. At the time the fastest way to level by yourself was by frozen maw and kessex was second. Oh and yeah throw in crafting and all that stuff.

EU/NA reshuffle?

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Posted by: sostronk.8167

sostronk.8167

I think there would be some serious lag issues here. I don’t know what NA gets, but in other games I cannot play on Euro servers. Add in the hamsters that Anet call servers I really don’t see this going so well. In theory its an awesome idea.

What do you want actually?

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sostronk.8167

@General Secretary they want the option to whine about everything. They currently have the option and use it to its fullest potential.

Diminishing returns on CC?

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Posted by: sostronk.8167

sostronk.8167

CC nerf? Not really. That’s what stun breaks/condition removal are for. The only CC I really have an issue with is immobilized which bugs for me and I frequently cannot break where basically my skills won’t work because there is some kind of lag issue with immobilized where it resets me in the location after I used a stun break/condition removal.

Has WvW changed at all?

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Posted by: sostronk.8167

sostronk.8167

Some things have changed, but the issue you bring up has not and I doubt ever will.

Why add the Righteous Indignation buff?

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sostronk.8167

I’m not following how this “favors zergs”.

One of the main things havoc groups do is flip camps, preferably shortly before tick for the ppt bonus, or where enemy zergs are relying on that camp for supply. Without RI, the enemy zerg can just retake said camp immediately, rendering any effort your havoc group put forth moot.

Thus by removing RI, you’re removing a lot of the benefits that are associated with running smaller havoc groups. This indirectly encourages mindless zerging.

I pretty much run havoc exclusively now and I flip right between 3m40s-4 minutes before the tick so when the mindless zerg turns up it wastes their time. If anything, wouldn’t that be a counter to the mindless zerg?

EDIT: Also, just to point out here, flipping a camp is rarely the best option for a havoc group and what they can contribute to their server. Why? A supply camp can spawn 6 yaks per tick. This is 18 points. How many points do you get for holding a supply camp? 5 points. One solo roamer can cover half the yaks on a borderlands. Two solo roamers can cover the entire map. Would you prefer to hold 6 supply camps for 30PPT or run specific paths and generate up to 108 PPT. See where I am going here? Flipping a camp could gain you 5 points and your opponents will be getting at least 6 points because you flipped it.

(edited by sostronk.8167)

hi! Recent transfer to sor! Best move i made

in WvW

Posted by: sostronk.8167

sostronk.8167

I transferred to SOR from JQ about a week ago as well. They are actually really different. I expected it to be different, but not so much. And it pretty much started right away when I first logged into LA and instead of some random discussion about PvE, players were actually talking quite a lot about WvW. It may not have been the right decision for me though. I wanted a server change and I was tossing up between a low pop server where I can have a bigger effect and see smaller scale fights or going to another top 2 tier server and I went with SOR in the end because it cost the same amount to transfer to SOR as it did to a lower tier server and now this week they reduce the price to transfer to a low tier server ^^