Showing Posts For swinsk.6410:

Banners seemed useless to me...

in Warrior

Posted by: swinsk.6410

swinsk.6410

I’m just saying that I don’t ever want to use a banner on my warrior because the benefit of it in a stationary fight does not out weight it’s uselessness in every other situation.

You have to be in a stationary fight.
You have to be equal to or out number your opponents.
You have to win the fight.

Only with these conditions met do you actually get the full use of your banner, so really, what’s the point of them?

I honestly think if they just attached to your back at all times after being summoned or had the option of being picked up and attached to your back giving you normal skil set + benefits would make more sense.

Just another noob thief…

Are you going to do something about thieves ?

in PvP

Posted by: swinsk.6410

swinsk.6410

wut.

OH dagger is completely useless.

it deals bad damage, is highly ini expensive, offers very little utility.

C&D can be totally replaced by BP+ HS combo with D/P while having the great utility. OH pistol can offer.

Moreover OH dagger offers AWFUL dual skills like Death blossom ( totally useless in a power build, useless in condi build, being the build absolutely awful in the first place) and flanking strike ( wonky, slow, with bad pathing, unreliable evade).

it was good pre-nerf ( maybe a little too strong), then the nerf totally slaughtered it and currently there’s absolutely no point in bringing OH dagger.

A rehaul could benefit a lot S/D set and give more ways to play D/D and P/D, especially if they can create new sinergy with boon hate + condi builds.

Altough i agree about giving the thief more weapons, your sentence regarding OH dagger is absolutely wrong.

Pre-Nerf offhand dagger was awesome.
Post-Nerf D/P is better than D/D.

You still have the same burst (minus the cnd/steal combo), but you gain a much great amount of survivability with the blind field/hs→stealth combo.

I literally cannot kill a supply camp solo without using D/P.

Before I could easily take supply camp with S/D or even D/D if played right, now it’s impossible. I’m talking about staying and fighting them and killing them one by one. Not pulling them fighting them 1 at a time.

The 4s revealed hurt me a lot vs. npcs, but if I run blind field then that helps out a lot.

Just another noob thief…

Recent Dev comments

in Thief

Posted by: swinsk.6410

swinsk.6410

Yea, I wish they had picked a thread in here to respond too.

This board is for thief in spvp or wvw or pve and those comments are about the thief specifically.

Just another noob thief…

Banners seemed useless to me...

in Warrior

Posted by: swinsk.6410

swinsk.6410

My build: http://tinyurl.com/d4ntdjz

So I am not a pro warrior but I play a decent amount in solo tpvp and hotjoins. I don’t wvw with my warrior.

My playstyle is run around in cc’ing the crap out of people with my snares, using sword adrenaline skill to root, then using HB to do damage to rooted targets.

Everything else I have is for keeping me alive while I do this. Hence, 30 defense+healing signet, defy pain, end pain, balanced stance, dolyak.

My problem with banners is that we have to drop them on the ground. If we are forced to kite and run away we lose the benefits.

I’ve been experimenting with dropping my dolyak signet (which I use for stability) in exchange for any of the banners. I tried the healing one and the critical damage one.

My problem is that they plant into the ground and I don’t notice if I even used one or not based on my performance after they are on the ground. If the tides turn in a fight and more enemies show up and I need to run the banner is 100% useless and on a long CD.

Why can’t a warrior summon a banner and attach it to his back or something so that the benefits can move around with him while at the same time keeping the skills of his weapons. I feel like the current implementation of the banner too situational.

I think this is the only way to make banners really worth it. In stationary fights they work but everything else kind of sucks.

EDIT: Another suggestion would be to make it so when you summoned one of these banners it would do like an aoe knockback or something. Give it like a 1-2s cast time. Similar to guardians aoe bubble knockback when reviving.

Just another noob thief…

(edited by swinsk.6410)

Do you use adrenaline?

in Warrior

Posted by: swinsk.6410

swinsk.6410

I have adrenaline traits and I use my adrenaline every chance I get. I run s/s + gs. So I use it to root people and then swap to gs and use HB.

I am usually running 30 defense build so I get adrenaline from getting hit and gs builds adrenaline fast. I am usually running around with adrenaline before I can use my root again very quickly.

I take the get the +adrenaline on hit.

Also there is signet of fury and berserker stance. I’ve played with both and it’s pretty powerful to be at full adrenline before you engage a target so that you can root on inc and hb and force him to blow stun break early.

Just another noob thief…

Are you going to do something about thieves ?

in PvP

Posted by: swinsk.6410

swinsk.6410

I completely agree with what Jonathan and Allie have both said. Thieves burst is incredibly great.

The first time I played this game (as a noob thief) I got wtf kitten by a warrior with hundred blades+quickness+bulls.

My first reaction, was omg warriors are so OP. How do I survive that? At the time I had no idea what stun breaks were. I didn’t know anything about my class. I didn’t come here and post about it or complain. I figured it was just something I would have to learn. Eventually I understood how to get around it.

If you boost burst too much then the noobs will feel worse than I did when I first started playing.

Thieves cannot burst at high levels because everyone runs stun breaks and a good player can easily avoid it even if they get hit by the basi. Nullifying the entire build pretty much.

In WvW thieves are still a strong class. We can’t 1v1 against every single class and every single build, but we can move around better than most and pick the targets we know we can stomp.

I honestly feel like the thief is very close to balanced. My suggestion is to fix the “fluidity” of the class.

With the 4s revealed change our skill rotation has changed and we have to stop a skill in mid cast to stealth sometimes or pause an extra half second before trying to stealth.

It just makes the game feel awkward to play.

I would start by fixing this.

Suggestion 1: Make auto-attack chain 1s longer to compensate for change but increase damage proportionately.

Suggestion 2: Create 4th in chain for sword and dagger main to compensate for the extra 1s.

Suggestion 3: Revert the 4s to 3s.

I’m happy with any 3 of these just as long as I can do 1 auto-attack chain and then hit the stealth button.

EDIT: Wanted to add, thanks for responding to thieves Jonathan and Allie. Appreciate the communication.

Just another noob thief…

(edited by swinsk.6410)

Warrior love!

in Warrior

Posted by: swinsk.6410

swinsk.6410

I destroy people in hotjoins on my warrior but I play tanky s/s + gs. We did pretty well in tPvP but a warrior does petty much get owned by any class that has condi and is tanky, guards and necros mainly.

Just another noob thief…

@All the upset warriors...

in Warrior

Posted by: swinsk.6410

swinsk.6410

Yea, I was upset after patch too and didn’t really play my warrior because he sucked.

I just couldn’t kill people in the right amount of time.

Then my friend recommended me this build: http://gw2skills.net/editor/?fIAQNAR8ejcO9utQ2QMRCEjiiAIOKAQmQpoNqjUBxA;TUAg0EItsYYxGCA

What I liked about it was the damage and mobility.

The play style was basically use signet of fury to instantly get max adrenaline, quick+sword adrenaline into HB combo. End pain if you were going to take dps.

It works well but has no staying power if you take some dps.

So I have made a new build with that previous build in mind that has healing signet and 30 defense to max the healing. Pretty much everything else is the same.

This is what I have been testing out and liking: http://gw2skills.net/editor/?fIAQNAR8ejcOxwtQGPMRCA0jq+aLThiUKaruUBxA;TUAg0EItsYYxGCA

I’ve been testing dolyak, prob going to try a banner next. Berserker stance isn’t too bad either for quick/long adrenaline regen.

What would you suggest to fill the spot for the last skill?

I am also thinking bout chaging the first traits in strength and disc, but tbh I usually have a lot of adrenaline.

EDIT: Wanted to add that this build made playing my warrior fun again. I don’t kill people in seconds but I can stay a long time cc’ing the crap out of people in a fight.

Just another noob thief…

I don't believe its because PVE is bigger

in PvP

Posted by: swinsk.6410

swinsk.6410

ANet needs to learn from CoD series. They mastered the e-sports over the years.

Just another noob thief…

Eles are considered OP and not Mesmers?

in PvP

Posted by: swinsk.6410

swinsk.6410

Mesmers were OP.

Then I found out about “Turn off All Enemy Names”.

Now, mesmer are free points!

Just another noob thief…

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

The simple fact that they attempted to nerf stealth and caltrops shows they feel this way. I don’t include the haste nerf since it was universal across classes.

Ah, to me that is already in the past. I do not treat ANet like Mythic. If this were daoc I would agree with you.

I feel that the arenanet guys are trying to do their best. This issue that has arisen from the nerf doesn’t mean they don’t care about it IMO. I’ll wait until they officially comment on it.

This isn’t mythic were classes get abused for years simply because they were too powerful when they first made the class.

I feel like you are taking your experience with mythic and applying it to arenanet, which to me isn’t fair to anet.

Just another noob thief…

Thief was OP? Check this out...

in Thief

Posted by: swinsk.6410

swinsk.6410

Yea, but thieves can stealth, so let’s nerf them first.

Just another noob thief…

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

So swinsk, the ever-reliable champion of telling people to l2p instead of trying to get anet to fix a problem, is trying to get anet to fix a problem.

There is a difference when telling someone to “L2P” when dealing with another classes abilities and this.

I never said I couldn’t learn to use the system as is. I have already adjusted for it. The problem is not “L2P”. The problem is after I have “L2P” the current system is literally frustrating and annoying to use due to recent changes where otherwise it was near flawless on the “fluidity” level.

Just another noob thief…

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

Yeah, I can agree that something definitely needs to be done with the fluidity of combat particularly for those that rely on stealth as bread and butter. I don’t really feel that the removal of culling had quite the effect we were expecting, though; and the devs clearly think the class needs some adjustment.

One extra second of revealed did nothing but make gameplay feel more clunky, it did not really effectively reduce the power of the thief in combat. Six seconds might both bring fluidity back and reduce the power of stealth as a mechanic; then again, it might not. The only way to really know for sure is to try it.

6s of stealth would literally make the class unplayable for unskilled players. I don’t use stealth in spvp only wvw.

Also, where do you get that “devs clearly think the class needs some adjustment” from?

Either back that up with a quote and a link or don’t make such a statement imo.

Just another noob thief…

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

It’s not been an issue for me as I play without the use of stealth as a matter of principle. But I do see how it’s adversely affecting those who do utilize stealth.

Just because you don’t use abilities in question doesn’t mean there isn’t something wrong with them.

/clap you don’t use stealth and use some other build.

There are some of us who like stealth and made it thieves specifically because of stealth.

If the thief class didn’t exist I would have never played this game and if it was removed I would quit.

Just another noob thief…

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

Did not mean it childishly in the least. If fluidity is such a big deal, and they want to decrease the time we spend in stealth…..that’s the next logical step.

The next logical step to me is to revert the changes and see how culling plays out.

Well, that would have been the first logical step to me. If it was still a problem, then I would probably add the 4s but in the same patch I would have changed auto-attack or fixed it so that the “feel” of the class didn’t change.

Seriously, there isn’t a big deal between 4s and 3s other than the timing of our swings.

The biggest nerf to thief was hands down removal of culling in wvw.

This isn’t daoc where a class gets punished for years because people complain about it constantly then finally when they do get some changes they are way over the top to compensate for the years of abuse.

ANet to me has always seemed to be fairly slow when making changes in regards to balance. One small step or few small steps at a time.

This change here I think was too far or incomplete.

EDIT: I just think they made a mistake with this one and I’m not even talking about it being overpowered or underpowered. Just talking about changing the way a class feels while playing it. Which is why I was so against the first proposed nerf to stealth. Having a revealed no matter what would totally change the way you play a thief… This change is much better, if a change was needed, but still managed to skew the feel but not as large as revealed all the time.

Just another noob thief…

(edited by swinsk.6410)

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

They could increase it to 6 seconds, so you get 2 auto chains per stealth. Yay fluidity again.

Yay, childish post about serious problem!

Just another noob thief…

Autoattack on Steal STILL broken

in Thief

Posted by: swinsk.6410

swinsk.6410

I don’t know what it is but I can’t seem to get it to trigger.

Can you post your build and what weapon were you using?

I’ll try to replicate it and run some more test.

Sorry for late reply.

I was 10/30/30/0/0.

I downed some ranger but was taking big dps. Last refuge triggered and stealthed me. I ran away while using hide in shadows to stack stealth.

I realized I couldn’t make it back in time to stomp but I had enough time if I could instantly port to the downed guy. So I stole to him and spammed f to try to stop auto-attack.

Instead by guy did back stab.

I haven’t really tried it since.

Just another noob thief…

CnD & Steal

in Thief

Posted by: swinsk.6410

swinsk.6410

You hit cnd and then less than a second later hit stealth. You have to pay attention to which way you are running and which way your target is facing before you steal.

Sometimes you need to stop moving, others you need to keep moving.

Just another noob thief…

I demand "fluidity" be fixed...

in Thief

Posted by: swinsk.6410

swinsk.6410

Did you even think of the repercussions of this change before you made it? I’m starting thing what happened was that after seeing the thief communities reaction you realized that was a bad idea but you still had to appease the noobs and at the last minute you did this without thinking how it would affect the class.

I don’t care what you do as long as you do something ANet. Playing my thief is frustrating now. It’s not as fun anymore. It’s kind of a pain in the kitten.

We need our stealth time to match our auto-attack chain!

I always thought that’s why you chose 3s attack time because with every weapon set it was very easy to determine when to stealth. Finish you auto-chain stealth.

Now, it feels wierd because stealth falls in the middle of attacks and it feels so stupid and clunky to play a thief right now.

Increase attack speed and damage to scale up to compensate for the 4s change for all auto-chains on thief.
Add in 4th auto-attack in the chain to cover the 4s change.
Simply revert to 3s revealed, culling was enough of a fix to thieves in wvw and spvp didn’t have a problem with stealthing imo.

I’m going to keep posting about this until I get a response from ANet. I really think this needs to be addressed ASAP for the good of the class.

Just another noob thief…

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

P/D i think is going to feel this nerf the most because they rely on being in stealth the most for defense.

I haven’t tried out P/D since patch yet tho.

I think as far as D/D and S/D go they are fine just need to time it properly, and the current timing sucks, but we can get used to it.

Just another noob thief…

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

Jinks, please note I said “exactly after the chain is finished”. I am not saying there are no things to CnD. In that meaning, 3 or 4 seconds revealed doesn’t matter. While in PvE you always know you will hit the milisecond revealed runs out.

This is my problem with the current system. What you claim happens in pve, because it doesn’t happen with D/D right now.

The revealed wears off during the middle of an attack. If you want to time it perfectly, you lose either dps from not attacking (sometimes hard to do) OR you actually have to stay visible for about another second turning the nerf into a 5s debuff.

Not a cool thing to do to a class imo that was previously had near perfect synergy of skills or “fluidity” as it was called.

A fight should feel FUN, not wierd. The feeling of the thief after patfch is not as fun atm.

I’m personally not complaining about 4s. I don’t think it was needed, but it’s there. Fix the rotation. Fix the fluidity. Keep the 4s.

EDIT: As a band-aid fix I would even be happy if they turn D/D and S/D auto-attack chain into a 3.5 chain or whatever it was previously just +1s. That way I watch 3 attacks go off, then I change my play style.

They way it is now. I feel I am spamming auto-attack way too much. Mashing 1 button over and over.

Auto-attack needs to be synergized with stealth and currently it is not.

EDIT #2: Sorry, just wanted to add that X/P or shortbow is not affected by this. Only X/D stealth builds are.

Just another noob thief…

(edited by swinsk.6410)

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

“not fluid”, “broken”, “i have to completely relearn how to play the thief” – oh wow, now we have to wait for 2 more hits in auto attack. this is so bad, this is so wrong, this is so unplayable. the increased duration of 1s of the revealed buff is just too much.
/sarcasm

Yea my thoughts seriously.

Did you not read my part where the class doesn’t feel broken because of the 4s?

What feels broken is that when using D/D the time of your CND literally falls during the swing of an auto-attack and screws up the entire timing ?

Just another noob thief…

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

So, I think ANet should rework thief class so that auto attack chain ends at 4s or right before so that we can auto and then CND and not waste time unstealthed.

I think they should give us like a 4th in chain or something on sword MH and dagger MH. Maybe give it cool proc or extra damage to make up for our recent nerfs.

This would complete the thing and make it feel whole again. Dagger/Dagger is awkward to play with right now.

Just another noob thief…

Are you going to do something about thieves ?

in PvP

Posted by: swinsk.6410

swinsk.6410

I’m not even sure what you meant by this, but ele’s laugh at any class.

You cannot kill an elementalist unless he lets you or screws up severly.

A good player behind an elementalist is virtually unkillable…

Just another noob thief…

Basilisks Venom Vs Moa Morph

in Thief

Posted by: swinsk.6410

swinsk.6410

In MOA form all you have to do is hit the #5 key and it dashes (with an evade associated with it) for a few seconds.

So, basically, even if you get rooted as bird, you can dash and avoid all incoming damage because you are really evading. Then you still have your normal endurance. You can evade as a bird as well.

BV, you have to use stun break or eat the full duration.

Just another noob thief…

Daoc Vs Gw2

in WvW

Posted by: swinsk.6410

swinsk.6410

I think I was misunderstood.

I think GW2 is way better than DAOC.

I loved daoc, but I love gw2 more.

There is only one reason I like this game better and it is the combat engine. It’s fast and it rewards quick reflexes and skills.

DAOC did the same to a certain extent but missed a ton of key elements that GW2 has.

EDIT: I don’t care about ranks or abilities Although I love what they have done for wvw ranks. I want to wvw more often now because of it, but I would have played without it.

Just another noob thief…

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

Yea, I don’t feel like the class is “broken”.

I liked how you put it kittenzlenit when you used the word “fluid”. The class does not feel fluid anymore, it feels awkward to me.

Just another noob thief…

Are you going to do something about thieves ?

in PvP

Posted by: swinsk.6410

swinsk.6410

<Insert Comment about my build>

I know it’s very kamikaze, but once you practice with it you will understand why it owns.

First, if you own them with the burst and they die, then great. For the next 45s you should have your shortbow out almost exclusively and avoid getting in melee range.

If you fail your burst and let’s say they stun break basilisk, you have to stop bursting immediately and focus on defense. I know it sucks that you just blew all your abilities, but it’s only another 45-30s before they come up.

This build in tPvP from my experience works better there. People don’t expect you to drop them in a second. There are less people on the map which means you aren’t engaged all the time so you should have all your abilities up for a lot of the fights.

This build does not hold points. I literally run from everyone at all times. I only engage when I know I have the element of surprise or I have to engage and kill to avoid death.

I was in tPvP fighting a team call SymH and this warrior was chasing me around. I played it like I didn’t see him. I let him get in steal range, and boom! He dropped so quick it was hilarious.

My point is that builds like this are very good but you need to play very well and very smart.

You cannot just enter a melee fight. You have to be on the outskirts and using your bow. Once you find a target that is hurt or just used a cool down. That’s when you pop all your stuff, steal, and boom!

Every time I kill someone with the combo I have to do /say lol. It has nothing to do with the other people. I am /lol @ how fast they just died.

I have never seen another class with as much burst as a thief.

Just another noob thief…

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

I can’t believe they have nerfed thieves this hard but my elementalist can down people in 1v5 and stomp them while I have 2 warriors spamming HB on me…

All while never going invisible once…

Just another noob thief…

Stealth

in WvW

Posted by: swinsk.6410

swinsk.6410

My biggest problem with the nerf is not the repercussions of the nerf in combat but the fact that I have to relearn how to play my class all over again.

It used to be that after a full auto-attack chain from sword or dagger, at the end is when you hit the cnd button to stealth.

Now, it’s somewhere in the middle of the chain, so we have to stop our auto-attack chain in the middle of it, and stealth.

Just freaking stupid if you ask me.

Culling was the only fix thief needed. Anyone else who thinks otherwise needs to “L2P.”

Just another noob thief…

What will next nerf be?

in Thief

Posted by: swinsk.6410

swinsk.6410

I predict nerf to mug and backstab damage indirectly. They will nerf crit damage % or something stupid in attempt to lessen backstab burst.

Mug will receive 50% damage nerf.

Thief will then become the worst class in the game, hands down.

EDIT: Even a banner/kick/rampage spec warrior will tool on a thief with these things nerfed as well.

Just another noob thief…

In my opinion Matchmaking Tournaments is a FAIL

in PvP

Posted by: swinsk.6410

swinsk.6410

I completely agree with OP in this thread.

I am a level 36 player tho and I mainly do solo stuff. I don’t play with a team but I do a lot of spvp.

I do not understand how a pug player can get faced up against a whole set team of 5.

I have only managed to beat a team with a pug once so far.

Just another noob thief…

Autoattack on Steal STILL broken

in Thief

Posted by: swinsk.6410

swinsk.6410

I haven’t used auto-targetting since like the first few days I played the game. I hated it and turned it off.

Just another noob thief…

Are you going to do something about thieves ?

in PvP

Posted by: swinsk.6410

swinsk.6410

Mr. Big, I main a thief and I have no problem insta gibbing anyone. Especially if they have CDs and are pre-engaged.

Copy and paste link for build: http://gw2skills.net/editor/?fYAQNAoYVlUmKO3aS8E/5Ex2DfqTe6VgsaPo5NbJA;TUAg0EctgYQxsAA

Pretty much you can insta gib someone every ~45s. After your burst you got nothing but shortbow and evades, no evades if you had to use haste on burst only init for shortbow evades or teleports.

IMO, builds like this are the only viable build for a thief in spvp now.

Just another noob thief…

WTH! laurels?!

in PvP

Posted by: swinsk.6410

swinsk.6410

Getting laurels for spvp is awesome now. Sure sucks for people who spent the time to do the pve dailies, but from now on it will be done is pvp for me.

I completed my dailies today in about 30m in spvp. I usually complete over 50% in the first match then I need to play 2 more games and cap a few points and it’s over for me.

I main a thief as well.

Just another noob thief…

sigil of fire

in Elementalist

Posted by: swinsk.6410

swinsk.6410

This also goes for sigil of air. Sigil of air is on the same cool down as sigil of fire.

I’d recommend maybe a fire+force or something other than a direct damage.

I think I am using bloodlust+force since I never die on elementalist.

Just another noob thief…

How do you defeat minion Necromancers?

in PvP

Posted by: swinsk.6410

swinsk.6410

The same way I kill any other class with my thief.
30DA
30CS
10Trickery

Basilisk+Assassin Signet+Devourer
CnD→Stealth+Mug→Backstab

If not dead after that, hit haste and spam #2, then spam f for the haste stomp.

Just another noob thief…

Autoattack on Steal STILL broken

in Thief

Posted by: swinsk.6410

swinsk.6410

I can confirm this is broken and I do have mug.

I stole to a downed player in wvw this morning while in stealth and spammed f.

What did my guy do?

He landed backstab on the downed player….

Just another noob thief…

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

The nerf itself isn’t so bad, but it wasn’t needed.

The nerf makes playing the thief feel awkward due to the fact that your skill rotation now happens in the middle of an auto-attack chain instead of at the end of one.

EDIT: I don’t really think ANet thought this change out. I never thought for once they would add an extra second to revealed.

I thought the 3s was on purpose because that’s how long it took to complete an auto-attack chain.

Now, every single person who uses stealth as a thief has to re-learn how to play the game. Is that really something ANet wants to do to it’s players? If I were a developer that would be the last option possible it telling a huge selection of players to relearn how to play the game.

Just another noob thief…

(edited by swinsk.6410)

My thoughts on thief post patch...

in Thief

Posted by: swinsk.6410

swinsk.6410

So I’ve got a chance to play wvw with my “balanced” thief spec in wvw… Not a lot, but some.

30SA
10DA
30CS

I went with mug for a little extra dps instead of mobility.

D/D + S/D as usual.

First, I want to state that I don’t think stealth should have ever got a nerf. If I were in charge I would have said “Fix culling first, then let’s talk about thieves.” I truely believe and still believe culling was the only fix to stealth we needed.

Yes, thieves abused culling and didn’t even know it. The reason half or more of the people could never see us is because every time we stealthed we re-entered the “culling queue”. We would also render late on the enemies screen.

Pre-patch, when I saw a zerg, I didn’t care. I knew any kind of stealth would save me and put me into culling problem.

Post-patch, when I see a zerg, I freaking run. The second they get close to me all 100 people are throwing everything they have at me.

I haven’t had a chance to try to fight in the back fields in a large zerg fight yet, but I imagine I will get toasted in seconds.

I honestly feel that the difference between 3s revealed or 4s revealed literally change nothing about how I play 1vX, but add too many people and I will have to retreat or die where as before, culling saved me.

About the 4s revealed. ANet, why? I am having to relearn my rotation of skills all over again. I have screwed up my CnD countless times because I am so used to the 3s vs. the 4s.

3s revealed allowed for 1 auto-attack chain from sword or dagger, then you could use CnD. It was easy and it made a lot of sense to me for this 3s timer. I was very much used to it and if I screwed it up I died.

Now, it’s 1 auto-attack chain and then 2 or 3 more from dagger. You literally have to stop in the middle of your chain to use cnd. That makes no sense to me. Same thing with sword. You swing 4 times with sword, which is 1 auto attack chain plus another swing.

Seriously, imagine if ANet changed all the timer on your classes rotation and that the new rotation made absolutely no sense skill wise. That’s what it feels like to play a thief now.

Maybe it’s because I used to play a thief before change and new players won’t have this problem, but I really feel awkward on my thief now and I have no idea when to land my CnD anymore. I’ve screwed it up countless times because there is no good way to tell when to pre-cast it.

This is all for wvw, in spvp I believe there is only one viable build, pure dps. I have respec to a modified jinzu build. I believe the changes made to thief have only pushed me more into a burst build rather than a balanced build.

sPvP the thief has a lot of problems. There are tons of build where the thief can stay alive but under performs in dps and staying power. There is only 1 build where a thief can take out any class in 2-3s, assuming they don’t get a good stun break off. In 1v1 this build is terrible, but in a spvp environment it’s great because you can kill people already engaged with easy and use shortbow to escape/evade until your timers come back up.

sPvP the condi thief got nerfed really hard. Why? I thought ANet said they wanted to improve the condi thief. Any other build which is going to be S/X or D/X is going to be more of balanced build usually. There are plenty of burst builds for those but nothing beats D/D jinzu in burst. The balanced builds just don’t have the dps or the defense to really do a lot. Thief can negated by 1 ability most of the time because we are so weak. I really think this patch just enforced the “Play thief as burst or don’t play thief at all” mentality in spvp.

People cry so hard in hotjoins when I play my thief. I destroyed this elementalist like 3 times and he thought thieves were OP. I would mug him to 50% and kill him with the BS. Wouldn’t even need haste. If he was a good ele, I would never be able to kill him. He’s probably complaining to ANet right now at how hard he got owned and ANet will probably listen.

I predict, burst thief going to get nerfed next.

EDIT: Long read, I know. Sorry!

Just another noob thief…

(edited by swinsk.6410)

Problem with critical strike XII.

in Thief

Posted by: swinsk.6410

swinsk.6410

I’ve switched to executioner for the time being :/

Just another noob thief…

[Video] The New D/D PvE Thief

in Thief

Posted by: swinsk.6410

swinsk.6410

I really liked your video and the guest appearance of randy savage!

I have not got a chance to play my CnD thief yet. I am a very similar build to yours but I have 10 Trickery for TotC or Flanking Strikes for further burst damage.

I have noticed that the timing is way off now. D/D used to be 4 swings, then CND. S/D used to be 3 swings, then CND.

I feel like I am having a hard time getting used to the 4s.

Along with the DPS nerf, the thief is taking more damage while exposed longer.

This class got a DPS nerf AND a defensive nerf all in one patch.

Just another noob thief…

State of the Patch (March 2013)

in PvP

Posted by: swinsk.6410

swinsk.6410

I completely agree. I play a thief in spvp.

The only viable build I have found in spvp for thief is the pure dps/glass build with haste/basilisk/assassin signet/devourer.

I’m sure the build can vary, but the point is drop something quick every 45s and get out.

I don’t understand why ANet has chose to nerf classes like thieves, warriors, etc and then chose to buff/ignore classes like mesmer and elementalist.

I was in a hot join game the other night and the other team had 6 or 7 mesmers.

Just another noob thief…

we can only die!!!

in Thief

Posted by: swinsk.6410

swinsk.6410

I haven’t had a chance yet to play as a “stealth” thief. I am still having fun insta gibbing people.

The difference between 4 auto-attacks then cnd and 6-7 aa then cnd is pretty big tho.

Just another noob thief…

Revealed/quickness nerfs - poorly thought out

in Thief

Posted by: swinsk.6410

swinsk.6410

Stealth didn’t need a nerf in my opinion.

Haste did, but the side effect of using haste need to go or be drastically reduced like the effectiveness of the skill.

Just another noob thief…

Violated PvE thief, no change to Wvw thief.

in Thief

Posted by: swinsk.6410

swinsk.6410

Stealth didn’t need a change in the first place…

ANet seems to have screwed up a lot of things for thief with this patch.

/clap @ worst patch I’ve been around for in GW2…

Just another noob thief…

@Basilisk Nerf -- What was the point of this?

in Thief

Posted by: swinsk.6410

swinsk.6410

The skill should be insta cast, CD of 15s, and it should “break” stability.

So if you basilisk someone with stability up, they lose stability and are stunned. They can of course use a stability stun break to regain stability and break the stun if they have one up.

That would really turn this ability around.

EDIT: There is really no counter to stability other than sword/dagger #3 skill, which is very unpractical in a large melee.

Just another noob thief…

@Critical Haste -- NO BUFFS?!

in Thief

Posted by: swinsk.6410

swinsk.6410

Thanks ANet, you definitely haven’t put much thought into nerfing haste.

No buffs whatsoever for critical haste, only 50% dps nerf.

Yay, ANet basically said, we will give every other haste in the game a buff but not thieves cause we hate thieves!

EDIT: Critical haste is a trait which gives 3s of haste on crit (10% chance). Duration was not increased by the standard 1s. Appreciate that ANet, really do…

Why does everyone hate stealth classes so much?

Just another noob thief…

(edited by swinsk.6410)

PATCH ! Harder on Caltrops Than Stealth !

in Thief

Posted by: swinsk.6410

swinsk.6410

I think the reason they nerfed caltrops the skill is because they buffed caltrops the dodge trait. Still, any nerfs sucks :/

Just another noob thief…