Simple question: is there an effective counter to moa morph in 1vs1?
Normally I just use moa 5 to run away and kite until it wears off. But today I encountered a pistol mesmer how constantly managed to interrupt moa 5 (iirc with magic bullet). He totally owned me twice in 1vs1 with this tactic: brought my health to like 75%, used moa, I use moa 5, he interrupt and 10s later when moa wears off I’m at 10% health and fight is over.
Seriously, is there anything I can do about it? Because if not I will just avoid fighting any mesmers at all in the future.
Please only serious answers.
Thanks.
Only thing I agree on is that warriors mobility should get nerfed slightly. Like a range reduction on the skills. Bringing Rush to 900 would be a nice start.
They need the same treatment as Ele got with Ride The Lightening, if you dont hit someone with it then it gets a VERY high cool down.
First you have to fix rush because in the current state it almost never actually hits a moving target. Its bugged as hell.
yeah, let’s make rush heat seeking … warriors miss it.
seriously, it’s the same skill as RTL, why such a different treatment ?
In theory craft both skills are the same. In reality they are totally different. I play both warrior and ele in WvW for 12 month now and this is what I observed:
- RTL movement is roughly 50% faster than Rush.
- RTL hits moving targets much more reliable than Rush.
- RTL is not effected by cripple and chill.
- Rush distance while crippled or chilled is reduced by approx. 75%.
- Rush has a huge pre-cast time before it actually hits the target. Target just have to do a sidewalk to let Rush miss. No dodging necessary.
- Rush regularly doesnt stop at the target, instead it moves further away from the target.
Thats the reasons why nobody uses Rush offensively. As a result Rush is rarely on cooldown + can be used to disengage from fights.
Only thing I agree on is that warriors mobility should get nerfed slightly. Like a range reduction on the skills. Bringing Rush to 900 would be a nice start.
They need the same treatment as Ele got with Ride The Lightening, if you dont hit someone with it then it gets a VERY high cool down.
First you have to fix rush because in the current state it almost never actually hits a moving target. Its bugged as hell.
My warrior has:
19k HP
~3300k Armor
2.1k Power
70% crit damage
50% crit chance
418hp regen + 4XX from that trait + regen buff from dogged march
-65% cond duration / -98% from freeze, immob, cripple.
insane mobility
AoE stun, knockdown, knockback, singletarget stun, single cripple, aoe cripple
16 sec stability
5 sec invul
A few notes on this one:
- Backbreaker is single target Knockdown, not AOE
- Endure Pain is 4s not 5s and its not invul, because it doesnt work against condition dmg
- condition duration food is easily countered by +cond duration food. e.g. necro can reach +123% bleed duration. so at the end your -98% cond duration is actually +25% duration on bleeds against those condimancers
- your 3.3k armor in reality is 2950 armor if you are < 90% hp (thick skin) and after using dolyak signet for stability.
- your hp regen is actually 402hp/s + 123 hp/s. adrenaline health heals every 3 seconds, not every second. Most of the time you wont see those numbers because as a Hammer warrior you will drain your adrenaline alot.
- your armor and hp means literally nothing against strong power builds. I saw d/d thieves crit for 4k, 7k, 4k, 4k through my 3.3k armor in a single opening combo. thats a 90% drop of my hp in like 1-2 secs
- all hammer skills are largely telegraphed (thus easy to dodge) and hard-countered by blind and aegis. ever soloed a camp with hammer by pulling all guards at once? chances are good that non of your earthshakers will ever hit a target until the scouts are dead.
(edited by teg.1340)
Bronze league EU on Drakkar Lake:
queue time tonight: 1+h (still waiting)
queue time before: 0
same game as before, but achievements. bravo!
It is also the case, that we want people playing all the parts of the game, so there are always going to be optimal ways to get specific rewards and those may not always include WvW.
Why dont you admit that you just want the WvW people to also play all the PVE contents? Because thats how it is. You have to PVE to get all the ascended stuff in a reasonable amount of time. You DONT have to do WvW to get anything.
Warrior has best HP pool,armor,def and off abilities,mobility and his DPS ? Warrior DPS is joke.Warrior makes about 50% more damage than Guardian and 100% higher than the Thief (Warrior glass cannon 18.5k HP,Guardian/Thief 10.5k HP)
warriors were the running jokes in pvp for almost 12 month since headstart. guess what? nothing has changed about there hp, armor, mobility and damage since then.
people see a warrior running away extremely fast with GS + Sword + Bullrush, then see another warrior who stunlocks with Hammer + Mace, then see another warrior who seems to be unkillable due to clerics gear + banner + block + double endure pain, then see another warrior who killshots for 10k+ from range, then see another warrior who perma clean conditions with longbow. people then go to forums and qq the wheck out of it how op warriors are because of all that stuff.
guess what? warriors are awesome just because they have so many viable builds.
but they cannot have it all at once.
people have to realize there’s no 30/30/30/30/30 build with 5 weapon sets to swap.
I went deeeeep into bunker as a counter for the dps stun meta in pvp and wvw..
lessons learned… now just throw away your bunker gear and instead use stability, stun breaker and l2dodge.
900 range leap for 3 ini, stealth for 2 ini, block, spike damage, condition damage, immob, blind, condition stripping, blinding, knock back, …
sounds like the most op weapon set I’ve ever seen. well done, sir!
Maybe that’s why I have 5 different exotic sets and at least two dozen different weapons.
Warrior is awesome just because there’s so many viable weapon sets and builds. I wish all professions would be like that.
I play warrior since headstart. Everytime I get bored I switch to another weapon build and having a blast again.
Poison works against every heal not only by the healing signet, and spikes that can kill a warrior, without that he can use skills or other skills that reduce the dmg, exist only in WvW. Endure Pain and blocks are enough to overlife every spike.
The difference with poison is with a spike heal you just need 1 condition removal right before you use the heal whereas with Healing Signet you have to cure each and every poison all day long. So at the end healing over time skills are indeed much more effected by poison than spike heals.
No its not boons are not secondery class mechanic stealth is for theif. If thats wrong to begin with thats another topic entirely.
Ever played a guardian or ele without boons? lol
@ teg.1340 : your argument is false. Is there a coutner to shouts for warriors meditation skills for guardians elixirs for engis and so on?
Yes, and that is boon removal or boon stripping.
Because you can boon removal or boon strip “Shake it Off” right…
Because you can boon removal or boon strip Elixir S right…
I never said theres a counter to EVERY skill in the game. That would be hilarious. Those skills mentioned are themselves COUNTER skills (condition remover, stun breaker). Sure, there is not a counter that counters the counter of the counter…
Or do you believe that Shake It Off – a skill which removes 1 condition (lol) – has the same weight to warriors as stealth has to thieves?
Engineers have stealth, Mesmers have stealth, Rangers have stealth. Any smuck that happens across a smoke-field with a leap or blast has stealth.
they don’t have a trait line + traits in other lines dedicated to stealth + specific abilities that can be used only when stealthed.
also they have other ways to keep alive.
thieves have good melee burst (not the best) and … low health, low armor, low access to boons, no immunities ….
we have stealth and they are taking it away because noobs’ endless QQ.
I wonder what will you cry for once we won’t stealth but still crush you.
QQ at its finest. Its a 4s reveal with a 40s cooldown, only one profession has access to.
Every other profession has to deal with counters, so does you:
- boons are an integral part of guardian and ele mechanics, but theres both boon stripping and boon hate
- stuns are an integral part of hammer warriors, but theres both stun breaks and stability
- blocks are an integral part of various professions, but theres unblockable
- heal is an integral part of many profession, but theres poison
- conditions are an integral part of many professions, but theres condition remover and condition immunity
What makes thieves so special that there should be no counter to stealth?
On AoC at some point they revamped the cc system. And basically after a stun your had a 2-3second immunity to another Hard CC. So basically it removed the possibility of getting chain-feared/stun.
I also remember many MMOs with diminishing returns on stuns. But non of them had abilities like stability in GW2.
GW2 already got plenty of counters to stuns:
1. Dodge/Evade/Block/Invis
2. Stun breaks
3. Stability
Thats way better counters than e.g. conditions have, because if you have multiple conditions on you, its often hard to cure the one condition which bothers you the most (e.g. immobilize or the 25 stacks of confusion).
If Anet additionally would add diminishing returns to control effects, there would actually be 4 counters (FOUR) to a single skill.
IMHO that would be way over the top.
GS is just fine expect GS 5 bugs and GS burst, which is the only useless burst from all weapons.
IMO GS5 should work like eles RTL expect cripple/chill ignore. Then cooldown could be doubled if you dont hit a target.
GS burst should be completely revamped. I would like to see something like Axe 5 Whirling Axe.
Yep killshot in zerg warfare is awesome. But so is Longbow with Arcing Arrow and the burst. And shooting in and out a keep is much easier with a Longbow.
Actually RTL doesn’t do the knockdown, that would be updraft. And its definitely not accurate. Easily dodged by anyone with half a brain who sees the big glowing orb headed towards them and sometimes misses things right in front of you. It also will get snagged on the ground if the ground is slightly elevated for some reason. Its pretty buggy right now. And the fact you get locked out of your skills while doing it kinda sucks if someone immobilizes you. You’re a big floating “kill me” sign.
Trust me, you don’t want it changed to be like RTL. I’d just prefer rush to be a bit more accurate than it is now.
After playing both warrior and ele in wvw since headstart, I have to say that I definitely would trade Rush for RTL on my warrior! RTL is much faster movement, much better auto-aiming when target changes direction and it actually hits much more reliable than Rush because there’s no huge cast delay between the end of animation and the hit.
In the current state Rush is completely useless to actually hit a moving target. The only purpose is closing gaps. Double cooldown would ruin Rush because you never hit anything with it even if you use it offensively.
GS + S/Sh:
Bulls Charge -> 100b -> Shield Bash -> Final Thrust
or
Savage Leap -> Flurry (only for immob) -> 100b -> WW -> Bladetrail -> Shield Bash -> Final Thrust
Great nub combos.
I’ve played both Rifle and Longbow warrior for various month in WvW. Rifle volley and killshot both do great damage. But both are extremely easy to avoid. So at the end every halfway decent player will dodge/evade/block every killshot and most volley hits. All other rifle skills do pitiful damage.
Longbow instead is much harder to avoid. LB1 does more damage than Rifle1 + its double adrenaline gain. LB2 does really nice damage on low range when you manage to hit your target with all 3 projectiles. LB3 does huge burst AOE damage and is easier to land than volley or killshot.
IMO the range difference between Longbow and Rifle is negligible. LB is lower range but much less prone to obstacles.
As a solo roamer you definitely want to kill your targets as fast as possible. The longer you fight the more likely you will get jumped by other players. Stack offensive stats + mobility skills, ignore about the rest.
For unlimited out of combat swiftness you can just use Signet of Rage + a backpack warhorn. All you have to do is Right Click -> Equip the warhorn, hit 4 then Right Click -> Equip the original weapon (repeat every 15s).
For unlimited in combat swiftness I prefer to use Signet of Rage + Signet Mastery + Furious Speed. Furious Speed also works with creeps out of combat.
No need for Warriors Sprint or Traveler Runes…
Please close this obvious troll thread.
Thanks.
IMO the stat bonus should only be applied on the current map where you hold the majority of ruins. A maximum of +50 stats is not that big of a deal.
Hammer got 1 stun, the other 2 are knockdown and knockback, both not affected by sigil of paralyzation or unsuspecting foe. Additionally Earthshaker is really easy to dodge due to the obvious animation. And when you are out of endurance just use a stunbreak or stability.
- Unsuspecting foe: This minor trait allows warrior to use defensive traits/armor/amulet, but still deal massive damage.
Unsuspecting Foe only works with real stuns (not knockdown or knockback). At least Earthshaker and Shield Bash are quite easy to dodge.
Yesterday I won twice against a Hammer/Mace warrior in WvW while he was fully buffed in the first fight (3 bloodlust, 5 guard leech, 5 applied fortitude).
IMO warriors are in a good spot right now. So many viable weapons and build. Every build has pros and cons. I wish any profession would be like that.
Most complainers fail to realize, that a warrior cannot have all those great things in one build.
Instead of snow leopard you can just use Rampage for 1300 range (Dash + Kick) every 6 seconds. It also grants swiftness and stability for 20s.
But guess what? Nobody uses neither Snow Leopard nor Rampage.
IMO there should be a way to change the stats of an ascended weapon once you found one, e.g. through MF. Chances to (a) actually find an ascended weapon with (b) the right stats is way too low. Either that or make dropped ascended weapons tradable.
I dont see the reason why legendaries are tradable but ascended weapons are not.
I play 1h a day, since headstart, wvw only. I own 17g. Few days back I had the most powerful weapons in the game. lol
I dont give a crap about ascended weapons in the current state. Its not achievable for me. As soon as I notice everyones running around with ascended weapons in WvW, I quit this game.
Omegas are fine. Portals are the problem.
Just remove the ability for Omegas to move through portals.
I’ve ran Rifle / Sword+Shield for a long time in WvW, it works pretty well. My build was 0/25/15/0/30 with Knights Armor and Berserker Trinkets + Lemongrass.
Rifle is all about Volley and Killshot. If you land those skills regularly you’ll deal alot of damage. But its very easy for half decent players to dodge those skills entirely. Both skills are very predictable.
At the end the build is pretty solid and a lot of fun. But you’ll have a hard time in 1vs1 against decent players. Try to surprise your enemy as often as you can. As long as they dont see a Killshot or Volley coming, changes are good they dont dodge.
Omegas shouldn’t be allowed to move through mesmer portals.
The condi meta IS pretty laughable to Warriors atm because of traits like Cleansing Ire and skills like Zerker Stance.
I wouldnt call it laughable. Zerker Stance is great but on a 60s cooldown. Most professions are capable of surviving 8s of condi immunity. And Cleansing Ire with any weapon but longbow is so easy to counter. Just use Evade/Dodge/Block/Immunity what so ever to not get hit by the burst skills.
The AOE cap prevents 5 elementalists from destroying a 40 man group.
Thats exactly the issue. The smaller number is handicapped twice: (i) because they are simply less in numbers and (ii) because they just can hit 5 man due to the AOE cap.
5 eles cannot destroy 40 man, but 40 man can easily destroy 5 man. Consequence? Bring 80 man running around in one huge bubble.
Again: I like zerg fights. But IMO its kinda dumb that running around in a huge blob is the only superior strategy due to the greatly reduced damage you receive because of the AOE cap.
Proper positioning should be a key factor in large scale battles. But in the current meta the only proper positioning is standing right in the middle of anyone else.
Why so serious? This is a discussion board so be prepared to … discuss things!
Whats a large group for you? 10 people? 20? 100?
The proposed idea doesnt prevent anyone to run in larger zergs. Instead of running in a huge zergball you just have to split into multiple teams, running side by side with a small distance to each other.
I cannot believe you really like the current meta where 100 people running in a huge blob spaming button 1 and call that a skill based game.
New Condition: Tumult (WvW only)
Reduces your movement speed by 25%; adds a 25% chance to miss
This condition automatically applies to you when there are more than 10 players in a distinct area around you (e.g. 600 range). Tumult automatically ends when less than 10 players are around you. Cannot be removed with Condition Removers.
Discuss.
Miss chance in skill base game lol
AOE cap in skill based game? lol? Wake up, bro!
10 seems a bit small.
When you do a gvg with 10 or less people, you use SPVP builds.
And it is a complete different game then a 15+ GvG, since in small scale battles you use more focus target to bing enemies down 1 by 1.
So the normal warband that plays for fights(don’t want to create lag or kill stuff is easy mode) have between 15 and 30 players. So it will destroy WvW for the people that still play WvW for fun(battles) and not for farming(karma zerg) or duelling
Feel free to tweak the numbers. Its just an idea. Maybe 10 is to low, maybe the movement debuff is to much. Again: This is not meant to prevent zerging, its just to prevent huge zergballs rolling around while spaming 1.
There’s a big difference in zerging and running around in a huge blob. The current meta favors blobbing due to the AOE cap. Hide in a blob to survive enemy damage IMO is extremely dump.
The proposed condition is not against zerging, its a counter to blobbing.
I’m totally fine with zerging, but I miss the positional play from other games in the past. E.g. in DAOC only the biggest noobs stand together in a huge blob. lol
New Condition: Tumult (WvW only)
Reduces your movement speed by 25%; adds a 25% chance to miss
This condition automatically applies to you when there are more than 10 players in a distinct area around you (e.g. 600 range). Tumult automatically ends when less than 10 players are around you. Cannot be removed with Condition Removers.
Discuss.
Stealth is extremely annoying in this game. I dont play thief but I have to admit that you cannot nerf stealth without totally revamping the thief profession.
But one thing should really be done: you really should see damage numbers when you hit someone in stealth! Its hard enough to actually track a stealthed char in this game. Anytimer chains is not a solution because not every profession got anytimer chains (e.g. dd ele) and often its too late because you first notice on the second hit.
Its absolutely rediculous that you dont see damage numbers on stealthed characters. The rest is fine, annoying but I can live with it.
I’m doing lots of solo roaming in WvW so I definitely want to have ascended items. Currently I have 3 ascended trinkets, rest is still exotics. Im ok with this because its just a few stats, that I loose.
But ascended weapons is different to trinkets. Its not only stats but also base damage! You definitely want to have ascended weapons for WvW, no matter if you solo roam or going with the zerg.
Another post on how someone wants the best of the best right now without putting forth effort? How surprising…
I couldn’t care less about PVE. You want to farm the crap out of the game to achieve the best items in the world? I’m totally fine with it.
But WvW is totally different. I don’t want to see hardcore gamers dealing more damage than I do, just because they farm PVE all day long.
Currently I would have to farm for at least an ascended sword, shield, greatsword, rifle and longbow with my warrior while my ele would just be fine with a staff. lol
… Since when was a Warrior able to wield 6 weapons at the same time?
Open bag → right click a weapon → equip (while out of combat)
Was that so hard to figure out?
I’m very concerned about the upcoming ascended weapons because of the largely diverging number of weapons between the different professions.
Warriors e.g. are meant to be the master of weapons. I’m running around with 6 weapons in my bag which I use regularly. I also have a staff ele. He got 1 weapon, ONE.
So with the next patch, warriors have to grind like forever while many other professions are done quickly? Not so much of a problem for PVE but a serious problem for WvW.
I’m a casual playing an average of 1h per day. How long will it take to grind 6+ ascended weapons? Half a year? No thanks, Anet.
Warriors are awesome, so many weapons and so many viable builds. I have all weapons in my chest and switching between 6 weapons in my bag regularly.
So, with the next patch I have to grind for at least 6 ascended weapons, just to not be subpar in WvW where other professions have to grind for 1 (e.g. staff ele).
I’m a casual player, playing an average of 1h per day. Dunno much about the ascended weapons but I’m afraid it will take me forever to farm all of them.
Warriors are the master of weapons, and now the master of ascended grind. Awesome!
It may take a few days for hardcore players but a few weeks to months for casual players. It also depends on how many weapons you are carrying. Some classes only have one weapon (e.g. staff ele) while others have up to 4. And thats only counting one spec.
I’m running around with a bunch of weapons (warrior), switching back and forth. I can switch weapon sets from my bag depending on the situation in WvW.
So now I have to grind for at least 6 ascended weapons (thats the ones I use the most in WvW), just to not be subpar. I’m a casual player with an average ingame time of 1h per day. Awesome!
Ascended weapons? Thats horrible news for me!
I’m a casual (1h max per day) playing WvW only. My main is a warrior and I switch regularly between sword, shield, warhorn, greatsword, rifle and longbow. I also have all the other weapons in my chest, just in case I get bored with the other weapons.
How long will it take to get all of those as ascended weapons? Its ridiculous because some professions are carrying way more weapons around like others. I mean just compare Warrior with Elementalist.
GW2 was very casual friendly until now. Maybe its time for me to move on!?
The damage of both Volley and Killshot is decent, but both are very easy to dodge. If you cannot land those skills, your damage output with Rifle will be subpar. So its all about timing those two skills. You definitely want to go 25 in arms for Crack Shot and +10% damage on bleeding targets and 30 in discipline for Burst Mastery and boon hate.
My favorite rifle build for WvW is 0/25/15/0/30, using sword/shield as second weapon set for mobility + block. With Sigil of Paralyzation, shield bash lasts 2 secs which is larger than the killshot casttime. Frenzy + Volley/Killshot is also great.
Volley is awesome for hunting thieves too, because you dont stop shooting when thief stealths during Volley.
The downside of Rifle is that your damage is extremely low if your targets manage to dodge all your Volleys and Killshots, which is quite easy no matter how good you are.
Longbow damage is great both for power and condition builds. Im currently running a power build with Longbow + Sword/Shield.
Longbow 1 and 2 does really great damage. Longbow 1 crits for 900 × 2 to me which is way higher than Rifle 1 + its double adrenaline gain. Longbow 2 can hit one target up to 3 times in melee range + burning. Arcing Arrow to me crits for 5.5k+ (AOE) though its easy to dodge. And Longbow Burst is decent in any way (multiple ticks of direct damage + burning + huge radius + great adrenaline gain). Longbow has also better synergy with Cleansing Ire because of decent adrenaline gain with longbow and longbow burst doesnt need a target, so its much easier to pull of for condition removal.
