In my opinion thieves need better access to swiftness. Swiftness is 8% more speed compared to Signet of Shadows (25%) which IMO is a huge difference.
My warrior got perma incombat swiftness due to Swiftness on crit + traited Signet of Rage. This paired with traited GS feels so much more mobile than my thief. Sure Swiftness can be stripped but thats not a big deal with Furious Speed.
It feels wrong to me that thieves lack a Swiftness on crit trait.
The difference between warrior and thief burst skill is warrior skills are all highly telegraphed and easy to dodge.
All warrior auto attack chains (except sword which deals low damage) are very slow and do the most damage with the last hit. Axe AA does the most damage of all auto attacks but its also the longest chain on earth (6 hits for 1 chain with the last hit doing the most damage).
All you have to do is evade/dodge/blink/block before the last hit of the chain hits you. This breaks the chain and takes away much of the warriors damage output with auto attacks.
Thief AA (DD) instead is super fast and hard to interrupt because the first 2 hits go out in like no time.
Hm thanks. So, at the end Last Refuge can be useful or horrible, depending on the timing of your attacks.
IMO Anet should just rework Last Refuge to trigger Black Powder (smoke field) instead of Blinding Powder.
Thanks. But what happens when I already have the revealed debuff when reaching 25% health? Does Last Refuge trigger without doing anything or does it trigger as soon as the reveal debuff is gone?
Hi,
I’m new to thief and wondering how this trait works?
Does it also work while revealed? Does secondary effects trigger when this trait goes off during revealed (e.g. Cloaked in Shadow or Infusion of Shadow)?
Same questions for Instinctual Response.
Thanks in advance.
teg
Poison does seem like the perfect way to counter healing signet. The problem then arises in cleansing ire. The current meta of very stun heavy builds includes two main burst skills, skull crack and earthshaker. Both of those will effectively remove any poison on the warrior when coupled with cleansing ire. I guess the main issue is that basically the 3 best traits for surviving can all be found in one trait line and can all be taken together instead of competing for positions or being in different lines.
Thats true but Cleansing Ire is very easy to counter when you know the animations of the warriors burst skills. Cleansing Ire only removes conditions when the burst skill actually lands. If you manage to dodge the burst skill, it goes on full cooldown without removing any conditions at all.
Skull Crack is the only burst skill without an obvious long telegraphed animation, but that changes on dec 10.
HS is weak against poison and burst damage. All you have to do is apply poison and burst the warrior down.
The thing is very few people run zerker builds nowadays. Thats the reason HS is so popular.
Landing a full 100b deals massive damage. Therefore it must be hard to land a full 100b, otherwise it would be overpowered. If greatsword would be capable of landing a full 100b by its own without the need of other tools, Anet would have to nerf its damage component, otherwise it would be extremely op.
Taking away the damage from 100b would totally ruin this skill imo.
If you want 100b + range weapon, just use Longbow + Bolas. Now you have a 20s immob and a 25s immob, both long enough to land a full 100b.
Greatsword doesn’t need to be rework. Only the F1 should be consider to.
Hello Anastasis, do you use greatsword on its own or with sword immob/mace stun?
Because i and most people like to see greatsword skills working fine on its own..
Without your second weapon set, it issnt possible to land you 100b.. rush sucks.. and bladetrail is very bad.. only whirlwind is good.
Warriors got 5s weapon swap. The profession is meant to swap a lot and find good synergy between both weapon sets. Just sticking with one weapon is not a good idea.
We already have plenty of options to land 100b: Sword F1, Mace F1, Hammer F1, LB 5, Bolas, Bulls Charge. Please for gods sake let 100b how it is. Warrior skills already are so simple minded, we dont need more simplicity.
IMO all greatsword needs is a fix to Rush (it never hits a moving target) and a viable F1. The rest is fine.
Arcing Ground (replaces Arcing Slice):
Smash your greatsword into the ground, creating a crippling field that foes cannot cross.
Duration: 3 sec
Hmm wouldn’t that be a more guardian style? (cannot cross field)
Yep. But Anet already gave it to other professions (ele). Most warrior skills are very simple minded. This would add a bit more strategic gameplay, at least in WvW.
Arcing Ground (replaces Arcing Slice):
Smash your greatsword into the ground, creating a crippling field that foes cannot cross.
Duration: 3 sec
I would like to see some builds including traits and equipment. More than a 1-liner is appreciated.
Hi there,
just wondering whats your favorite WvW roaming builds? I’m currently running a condition build inspired by Yishie (see Youtube):
It works quite nice but I’m more a zerker type of player instead of slowly melting someone done with conditions.
So I would like to see some other builds for roaming which are more power oriented.
Thanks in advance.
Teg
Hammer warriors clear 3 conditions when landing Earthshaker on you due to cleansing ire trait. But the animation is very obvious and easily dodgable. Earthshaker only removes conditions when it actually hit something. So to keep your conditions up you have to avoid those burst skills.
At the end engineers have all the tools available to beat warriors. Plenty of cripple/ chill to kite, perma vigor to avoid burst skills and therefor condition cleansing, plenty of blinds to hard-counter hammer skills, plenty of poison to counter healing signet.
Thx for clarifying.
Cleansing Ire grants adrenaline when you are hit. The question is do you get additional adrenaline when retaliation hitting the enemy?
I guess my question is it worth going to 100% condition duration bonus? How do the duration bonuses work? His -40 cancels my +40 food? And his -25 from runes cancels 25 of my explosive points? Leaving me basically base duration conditions?
Exactly. But there’s an additional -33% for movement imparing effects when the warrior uses the trait Dogged March (10 points in defense). So at the end you will have baseline condition duration for bleeds, burning, blind and -33% for cripple, immob, chill.
Simple question: Do you gain adrenaline each time retaliation reflects damage back to the attacker?
And even when I’m hitting them, I’m doing pathetic damage even with fury + 8 stacks of might (from elite signet and “for great justice”). Skill #2,4, and 5 are basically useless and skill #3 seems to be very situational; often times I use #3, only to find myself being kited afterwards because the skill moves me too far from the target.
You have to use some form of CC to land #2. 100b does the most damage with the last hit, so you have to land the whole chain to dish out some serious damage. Bladetrail #4 can hit 2-3 x for 3k+ damage so I wont tell this useless. WW is great in 3 ways: its a gap closer, it deals decent damage and its an evade. So you can use it both for evading strong attacks + damaging your opponent. After using WW you have to immidiately use Bladetrail or switch to LB. You cannot be kited by anyone because with LB in your second slot you can deal damage from almost any position. Plus you heal up with Healing Signet every second you opponent kites you / deals no damage to you.
I do a lot of WvW roaming with my GS/LB warrior. But Im running a completely different build: 0/30/20/0/20 with knights armor and berserker trinkets. Furious + LB burst let you generate adrenaline VERY fast.
Landing a full HB is somewhere between 10k – 18k damage. So if you manage to land a full HB, the fight is usually won. With Bolas and Pin Down I have 2 x immob on 20s and 25s cooldown. People tend to throw their stunbreaker when they are unable to move and get HBed, so immob works quite nice. But dont expect a half decent enemy to be that stupid.
But even when you cannot land HB you can effectively stack some heavy burning via WW + Bladetrail through your fire field.
GS isnt the greatest in combat weapon on earth, but its a great weapon for WvW because you can travel around really fast + GS5 is a great escape tool when you are outmanned which happens quite often.
Maybe buff rifle first? Engi rifle actually getting a buff – i dont know for what, it is atm a strong wep and probably new meta in dec patch.
Link please? Cannot find any changes for engi rifle in the patch preview for dec!
I run GS/LB too, mainly in WvW. But my build is entirely different:
I build adrenaline really fast with Furious and CS, so no need for burst mastery. Furious Speed + Signet of Rage grants perma swiftness in combat. You can stack burning pretty good with LB 2 + CS + GS finishers (WW, BT). The rest is all about landing 100b with Pin Down and Bolas.
Pros: Mobility, AOE damage + Burning, insane 100b damage
Cons: No interrupts, mediocre defense against multiple enemies
with zero healing power, a warrior matches or greatly exceeds the passive regen of almost all other classes even when those classes have 1000 healing power.
healing signet at zero healing power: 392 h/sec.
lets take a look at similar skills (at 1000 healing power):
elementalist healing signet: 303 h/per cast. Casts average less than 1 per sec, even for dd, so approximately 50-75% of this value. 150-225 h/sec.
thief healing signet: 150 h/per attack. Attacks average slightly more than 1 per sec, so approximately 125-200% of this value. 187-300 h/sec.
For gods sake, stop comparing single skills. Its entirely stupid!
An ele with healing signet has 303 h/cast + plenty of healing skills on every weapon set + plenty of access to regen.
A thief with healing signet got 150 h/cast + healing in stealth + plenty of damage denial skills (e.g. blind spam, evade).
A warrior with healing signet got 400 h/s. Thats it.
Thats why I want the burst changed. With a decent burst GS would at least be a two trick pony.
So you dont like GS. Got it. But thats just your opinion. So please stop highjacking this thread. If you think GS 1-5 has to be revamped, make your own thread.
Shadowstep: 900 range, 0s animation, no cooldown (up to 3x with full ini)
vs
Savage Leap: 600 range, 1s animation, 8s cooldown
Maybe your buddy thief should switch to round-based RPGs?
As for your next point, it’s simply false. To professions without a reliable immobilize, Warriors get away scotch free, even after engaging. Not even Thieves can keep up with their burst mobility specced, even with a shortbow. Take a sword and a greatsword and you’ve got guaranteed escapes. Zerker stance for icing on the cake. Melandru, food, and traits for OVER THE LINE edition.
Nop. Thieves with Shortbow of course catch up with GS/Sw warrior. Blinks are so much better than warrior mobility skills. I’ve done a lot of testing ingame with all the available mobility skills. Rush for example has a traveling time of 2s. With swiftness up you can run approx. 60% of the same distance in the same 2s timeframe.
Rush is 2s traveling time. WW is 1s. Leap is 1s. Blinks are instant and ignore cripple/chill/immob. Do the math…
GS is a great off weapon due to mobility. GS as a primary weapon is all about landing 100b. You have plenty of options: Hammer + GS, Mace + GS, Sword + GS, Longbow + GS, all are viable options to land 100b. Add stuff like BC or Bolas, there you go.
100b deals massive damage, so dont expect to faceroll this skill.
GS is fine imo. There’s only two issues: 1. burst and 2. GS5 never hits a moving target.
You’re so right about the animation. Its awesome and should stay no matter what.
Hi,
Arcing Slice is subpar compared to all the other burst abilities. So nobody ever uses it. Warriors have way better options to maintain a high fury uptime and the damage of Arcing Slice is too low for a burst skill with a fairly long animation time of 3/4s.
My suggestion for a skill revamp:
Arcing Slice (3/4s casttime, 10s cooldown)
Burst. Deliver an uppercut that does extra damage against injured foes.
Damage: 1,046
Damage against foes under 50% health:
Level 1 Adrenaline: 1,305
Level 2 Adrenaline: 1,745
Level 3 Adrenaline: 2,094
Range: 150
So, you announced a possible incoming nerf to warriors.
In return are we going to see some revamps to Arcing Slice soon?
Arcing Slice is subpar compared to all the other burst abilities. So nobody ever uses it. Warriors have way better options to maintain a high fury uptime and the damage of Arcing Slice is too low for a burst skill with a fairly long animation time of 3/4s.
My suggestion:
Arcing Slice (3/4s casttime, 10s cooldown)
Burst. Deliver an uppercut that does extra damage against injured foes.
Damage: 1,046
Damage against foes under 50% health:
Level 1 Adrenaline: 1,305
Level 2 Adrenaline: 1,745
Level 3 Adrenaline: 2,094
Range: 150
And it would be MORE useful when traiting into healing power. About the same as it was if you only add a moderate amount. Yes, you lose some other stats, but that’s the whole point. The exact numbers provided aren’t important, the mechanic is. All heals skills and builds should require similar investment. Welcome to bunkering. Welcome to glass cannon.
Healing Signet was buffed a few month ago for a reason. The reason was that warriors lack serious sustain. Warriors doesnt have access to Protection, Aegis, Blinds, Evades, Stealth, Blinks, Pets, Clones and stuff like that. Warriors are meant to eat all that damage. Before the latest buffs to warriors, they were a running joke in pvp, because even with high hp pool and heavy armor, sustain was subpar compared to the other professions.
All those sustain boons and skills I mentioned above doesnt force you to run a certain build (e.g. healing build). The moment you make warrior heals depend on healing power you force every warrior to run bunker builds.
Um, all the Dev is talking about is sacrificeing damage/sustain/control for one or the other. Like pretty much all the other classes do. That said, I hope the buff the builds that players invest into. Such as a weaker base heals that scale better with healing power (325 base HS that scales to 500 with 1000 healing power, or something like that). All classes should have sacrifice to specialize, and be mediocre to be a jack of all trades. They should also be rewarded sufficiently for sacrificeing.
All the heal 6 skills are meant to be useful no matter which build you run. Nerfing HS to 325 base would render this skill entirely useless. Nobody would use it anymore because Healing Surge would be way better.
Healing Signet in the current state is powerful against condition and bunker builds but its lackluster against zerker builds. The reason most warriors use HS is the fact that so few enemies run zerker builds.
I cannot decide if warriors are op or not because therefore I had to play all professions.
But what I see is so many QQ threads with lots of misinformation / lies about warriors mechanics. People argue why this or that about warrior is op, but often rely on false facts.
That’s why I made this thread. I don’t want to proof anything. I just want to inform anyone how warriors work.
There are so many warrior QQ threads nowadays with so many false facts. So I think it’s time to clarify some of those:
- Unsuspecting Foe doesnt work with knockbacks or knockdowns, only with stuns. Hammer only got 1 stun which last up to 2s.
Mace?Shield? Please list them all
Never saw a Hammer/Mace+Shield warrior in WvW because this build doesnt have any mobility and is easily kited. So I wrote Hammer, which only got Earthshaker as stun. Mace Skull Crack is also a burst skill, so you have to decide either to use Earthshaker or Skull Crack. There’s barely any synergy between both skills.
Shield Bash is 1s stun. Its barely of any more use than interrupting skills.
Just a slight addition/edit to Endure Pain.
With 30 points into defense a warrior can also grab, Defy Pain (another 4s Endure Pain at 25% hp), but it doesn’t care how you get to 25%; if you’re already blocking and have conditions, it will activate and waste part of your block, same with if you use your own Endure Pain.
Another addition to defy pain: Defy Pain goes on cooldown when you use the Endure Pain skill. So if you want to use both, you have to wait for Defy Pain to proc, then use the Endure Pain skill afterwards. That makes Defy Pain extremely lackluster because often when Defy Pain procs you’re at 5-15% hp and conditions usually bring you down easily before Defy Pain wears off.
- Warriors can reduce cripple/ chill/ immobilize duration bei -98% via Dogged March, Melandru Runes and Food. But this is easily negated by +Condition Duration food. So with +40% condition duration food the reduction is back to -58%. If the warrior doesn’t use Melandru its only -33%. So a 3s cripple will last 2s, long enough to counter most of the warriors mobility skills.
This statement is false.
+40% condition duration food negates -40% condition duration food. Please clarify why this is false in your opinion.
There are so many warrior QQ threads nowadays with so many false facts. So I think it’s time to clarify some of those:
- Unsuspecting Foe doesnt work with knockbacks or knockdowns, only with stuns. Hammer only got 1 stun which last up to 2s.
- Adrenal Health ticks every 3 seconds, not every second. So nop, it doesnt heal for huge amounts. Most warriors use their burst as much as they can, so at average they are at 50% adrenaline which results in an average 125 hp / 3s = 41hps. With full adrenaline its 120 hps.
- Warriors strong healing skills compensate for the lack of all the defensive stuff other professions got, e.g. Protection, Aegis, Blinds, Weapon Heals, Stealth, Pets, Clones, Blinks, massive Evades
- Healing Signet and Healing Surge both have pros and cons. Healing Signet is useless against huge spike damage. Thats where Healing Surge shines. Example: In a 40s battle you can use Healing Surge twice for up to 20540 hp. Thats 514 hps vs 407 hps with HS. The reason most warriors just use Healing Signet is that just few enemies run zerker builds. Healing Signet shines against condition and bunker builds. Simple as that.
- Endure Pain lasts 4s not 8s. It doesnt remove conditions and it doesnt negate condition damage.
- Almost all warrior skills have very obvious animations, thus are easy to dodge.
- All warrior mobility skills rely on the actual run speed. They are hard countered by cripple, chill, root and boon stripping (in case of swiftness stripping). They all have a fairly long traveling time.
- Mobile Strikes only removes immobilize at the beginning of the skill. You can still immobilize the warrior during traveling time of the skill.
- Warriors can reduce cripple/ chill/ immobilize duration bei -98% via Dogged March, Melandru Runes and Food. But this is easily negated by +Condition Duration food. So with +40% condition duration food the reduction is back to -58%. If the warrior doesn’t use Melandru its only -33%. So a 3s cripple will last 2s, long enough to counter most of the warriors mobility skills.
other reosanable thing to do would be to give healing signet to all classes so all classes can have sustain healing
Worst idea ever. Warriors don’t have access to Protection, Aegis, Blind, Stealth, Blink, Weapon Heals, Pets, Clones and massive Evades. Strong heals is the only sustain warriors get. You cannot have it all lol
The difference between healing signet and healing surge is not that great.
HS: Slightly less than 400/sec
Healing Surge: 330/secThat’s actually quite significant. It’s a 70 HP/second difference, meaning a 30 second battle will result in an extra 2100 of healing for healing signet.
What if the battle lasts 40 seconds? The warrior uses Healing Surge twice which results in 20540 hp total. That’s 514 hps with Healing Surge vs 407 hps with Healing Signet.
Are you on NA or EU?
I’d LOVE to duel a warrior without HS. Nowadays warriors don’t even join 1v1 servers because HS is banned there and it seems they can’t get a win without it.I don’t know how good you are – I don’t even KNOW who you are actually -, but I’d like, for once, duelling with a Warrior without HS. Everytime I meet a warrior without it there is a 100% chance he is in spvp just for doing his daily and killing them is not even satisfying.
Assuming you are quite capable, it would be really interesting for me.
Just to get this right: you’re running perplexity runes in wvw with your d/d ele and in the same time complain about healing signet? lolmao
If healing signet isn’t a problem why aren’t more warriors NOT using it? Wouldn’t that mean that the healing skills are imbalanced themselves? At least, afaik, people have used a variety of healing skills for ele/thief/mesmer/ranger/guard but when it comes to warrior why is it always that healing signet is the primary healing skill used? Wouldn’t adrenal health + Healing surge or mending suffice since there is passive regen already plus a burst heal? So then why is it again that warriors would still choose a healing skill, more often, with more passive regen than a burst heal or a cleansing heal?
Healing Surge is far superior to Healing Signet against zerker builds. Healing Signet is pretty much useless against massive spike damage combos. If a thief for example hit you for 17k in 2s with steal → cnd → bs → hs → hs, do you really think healing signet saves you from death? In those situations Healing Surge is much more valuable because it spike heals you for up to 10k hp.
In fact Healing Surge can be even more hps than Healing Signet: e.g. in 40s you can use Healing Surge twice for up to 20.240 hp whereas Healing Surge heals you for 16.160 hp in the same time (much less if you factor in poison).
The reason most warriors run Healing Signet over Healing Surge is quite simple: Most enemies doesnt run zerker builds! Healing Signet is superior against bunker builds. I’m sure most warriors would use Healing Surge if more enemies would run strong power builds.
Endure pain alone from the trait and utility is 8 seconds of immunity to damage barring conditions(and you can cap points in it for some reason) meaning 407 from signet + lets say stage 2 adrenal 204= 611×8(since we’ll assume no stance traits) thats 5k free hp for doing absolutely nothing. Did the math in another thread but with that setup and cycling stuns/dazes, you can ideally achieve about 12k healing in the span of 18 seconds while receiving almost no damage during that time.
Endure Pain lasts 4 sec, not 8. Adrenal Health ticks every 3 secs, not 1. So your math completely fails.
Most of those threads are nothing but troll posts. Anet should just delete them.
Warrior mobility skills have a hard counter in form of cripple, chill and immobilize. With mobile strikes warrior mobility skills break immobilize, but only at the beginning of the skill. If you cripple, chill or immobilize the warrior during the skill, you can easily stop the warrior. With cripple active the range of those mobility skills are reduced by something like 75%. All mobility skills have a fairly long traveling time (e.g. GS5 1-1.5 secs).
Most warriors in WvW use -40% condition duration and sometimes another -20% condition duration from runes. Add -33% condition duration from dogged march. So your cripples and chills wont last long.
But again: the warrior is traited for mobility with this setup, so you have to counter this setup to actually stop him. +40% condition duration food is a hard counter. So a 4 sec cripple will last like 2 sec which is more than enough to counter those mobility skills.
Dont expect to counter something without investing.
Bigger numbers always win as long as the absurd AOE cap is there. Skill doesnt matter that much as you can see currently in Season 1 with all those PVEers running around.
There was a game back in history where skill could actually win over numbers:
(8 vs 60 @ 2:50)
http://www.youtube.com/watch?v=PFZ7NeSgYwY
You will never see something like that in GW2 because game engines in 2013 cannot handle it any more. lol
CC kinda needs to be toned down its literally the only class that has CC from out of kno where
Out of nowhere? Earthshaker, Backbreaker and Staggering Blow all have very obvious animations, long casttimes and have the longest cooldowns of all warrior skills (20s, 30s untraited).
If those skills come out of nowhere for you, this is for most a l2p issue.
Thx, found a good video to study the animation: http://www.youtube.com/watch?v=xWBnAJ7l86c