Showing Posts For thehipone.6812:

Indigo Mushroom Milkshake

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Posted by: thehipone.6812

thehipone.6812

It’s really not bad now. You can (rarely) get up to 15 in one harvest.
http://i.imgur.com/zVA4pRf.jpg?1

3-5 is pretty common. Go to the skritt caves in Mt. Maelstrom or gather the orrian truffles in Cursed shore for decent farms.

Indigo Shake gathering is, quite literally, 10x better than it was at launch:
https://forum-en.gw2archive.eu/forum/game/gw2/The-Moot-III-Collection/first#post5785218

(edited by thehipone.6812)

Really need map bonus tracker

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Posted by: thehipone.6812

thehipone.6812

Pretty sure that DR hits map reward track progress too. It would be nice to clearly see when you get hit with this strange penalty. I was in straits of devastation and must have hit too many in a short time (vet acolytes and the others near the melandru statue “rich” elder wood) and noticed that it started to be 3 events per reward.

Were DE nerfed in the last two years?

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Posted by: thehipone.6812

thehipone.6812

DE?

Destiny’s Edge got nerfed hard in Heart of Thorns. Well, maybe except for Rytlock

How to balance Amalgamated Gemstones?

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Unlike farming for lodestones and the punishing rng, these orbs are fairly regular and easy to acquire by yourself. I just popped into southsun and grabbed the chest on the short JP and the elite skelk chest. Got 2 orbs in about a minute and a half. Plus you can repeat on other chests or other characters. Add a bit of mining/logging and 10-20 a day really shouldn’t be out of reach if you want these.

Heh... Dungeons...

in Fractals, Dungeons & Raids

Posted by: thehipone.6812

thehipone.6812

I wish they didn’t nerf it. It’s hard to find a party for Caudecus’ Manor.

I need 500 tokens for my Quip.

Path 3 is a pretty easy solo on a thief. I had to resort to it to get the tokens for Minstrel and Moot. You can put up your own ads for group members, but even with ‘lvl 80’ in the description I mostly got lvl 50’s who had no clue where to go, didn’t know the skips or how shadow refuge worked or wanted to fight the huge packs of bandits after Wahlen.

Unacceptable gemstore scam

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Posted by: thehipone.6812

thehipone.6812

A fool and his money…

The proliferation of long term goals

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Posted by: thehipone.6812

thehipone.6812

You can’t do it all. Just accept that you don’t need everything.

I have been able to happily ignore the stuff that I feel falls into the “log-in/playtime metric” booster (Daily league participant I’m looking at you), especially when there is a hard end-date that basically says “you need to do this in the next 2 weeks”. I understand wanting shiny stuff, but sometimes you have to say bugger it when it really isn’t fun or feels like a horrid chore. Hopefully the message eventually makes it through to those designing these systems.

How to Condi (in)Correctly.

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thehipone.6812

With all the references to “steal the dps” and “overwrite the ownership” I think OP thinks that the last person to add to a stack somehow “takes over” the whole stack. Therefore, in OPs world if a necro dumps 10 bleeds on something and a ranger comes by with hidden barbs and adds a bleed then he “steals the dps” of the necros 10 bleeds and adds the hidden barbs multiplier to it.

This is not how it works.

no that’s not right

the necro comes in with 10 stacks of bleeds @ say 1700 condi dmg.

then the ranger applies 9 stacks of bleed @ 1800.

stack calculates at 19 @1700.

the ranger then applies, 6 more,

stack calculates at 25 @1800+20% from trait.

Um no.

10 stacks will calculate @ 1700 for necro and the ranger’s 15 will calculate at 1800 + 20%.

How to Condi (in)Correctly.

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Posted by: thehipone.6812

thehipone.6812

With all the references to “steal the dps” and “overwrite the ownership” I think OP thinks that the last person to add to a stack somehow “takes over” the whole stack. Therefore, in OPs world if a necro dumps 10 bleeds on something and a ranger comes by with hidden barbs and adds a bleed then he “steals the dps” of the necros 10 bleeds and adds the hidden barbs multiplier to it.

This is not how it works.

Tier 5 material prices drop? whats going on?

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thehipone.6812

Elder wood and mithril went up with precursor crafting demand.
The total costs to craft a rare are fairly close to the costs prior to HoT, but whereas it used to be the t5 fines that made up most of the cost, it is now the wood and mithril.

t6 fines except blood have also dropped a bit, but t6 dust has held up, so it is not really attractivel to promote t5.

Old Oola's Lab

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Posted by: thehipone.6812

thehipone.6812

RNG – Since HoT and looking for a key thus far I have completed the map on 3 characters, killing all the way. Plus I farmed up the last ~500 kills that I needed for focus master and have not gotten a key. I know I have gotten them earlier in the game, so they do drop, but it is pretty obnoxious as currently implemented.

List of things ingame NOT worth buying

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thehipone.6812

-Obsidian shards from the HoT Mastery vendors. Compared to Balth Temple, they cost +350 karma and 25 map currency. Just silly. Balth may not always be open, but it is often enough and you can buy all the shards you may need at once when it is open.

Comparison: Eye of the North and HoT

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Not this thread again…

I made a more complete comparison in another thread (or rather an actual comparison since yours isn’t comparing anything)

Here:
https://forum-en.gw2archive.eu/forum/game/hot/HoT-living-world-season-3/first#post5764319

The tl:dr:

Exploration: HoT: 238, EotN: 98
Skills: HoT: 418, EotN: 150
Skins: HoT: 563, EotN: 403

Eotn was less than half of HoT and HoT is just 10$ more.

I like how you count HoT points of interest as exploration “content” but then completely ignore 124 quests and other stuff like Oggy from EotN.

I don’t think comparing quests to PoIs, in terms of exploration is an accurate thing to do. GW2 Events are supposed to be what quests where in EotN. Both are technically part of exploration. So if we wish to count EotN quests, then we need to tally up and included all of the new events in HoT. (Do we even have a list of all of them on wiki yet?)

Point was – there was plenty of stuff to explore and find, except it just wasn’t marked with a dot on the map. His “calculation” is not nearly quantitative and it can’t be. there were certainly impressive vistas in EotN, but you didn’t have to push F.

And if we’re counting events, then do EotN boss packs count? There’s plenty of GW2 events that are just “kill this champ/vet”. What about the “rabbit hole” in Drakkar Lake? That’s certainly like an event.

No comparison is accurate, honestly. Apples and Oranges, our two games. But people try. shrug

I’m on the fence on whether boss packs should count or not. I mean, we do have similar things in GW2 that don’t trigger events too, as well as (as you pointed out) ones that do. Should both then count here as well given that we are counting non-quest event-like components of EotN? Or do we limit it to “actual quests” and “actual events”? And then, there is the whole subjective component to take into consideration.

Too much headache is you ask me. Better questions people should be asking are simply: Do you enjoy it? Do you feel you got your moneys worth out of it? Very simple yes or no questions. If the answer is “no” to either of them, then an evaluation of why one feels that way is indeed in order; however, simply saying ‘well this game gave me this’ is not the way to do it. Because this is not that game.

Right, we’re actually on the same side of the argument – it’s somewhat silly to “compare” at this level of detail. My questions were merely rhetorical.

Comparison: Eye of the North and HoT

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Not this thread again…

I made a more complete comparison in another thread (or rather an actual comparison since yours isn’t comparing anything)

Here:
https://forum-en.gw2archive.eu/forum/game/hot/HoT-living-world-season-3/first#post5764319

The tl:dr:

Exploration: HoT: 238, EotN: 98
Skills: HoT: 418, EotN: 150
Skins: HoT: 563, EotN: 403

Eotn was less than half of HoT and HoT is just 10$ more.

I like how you count HoT points of interest as exploration “content” but then completely ignore 124 quests and other stuff like Oggy from EotN.

I don’t think comparing quests to PoIs, in terms of exploration is an accurate thing to do. GW2 Events are supposed to be what quests where in EotN. Both are technically part of exploration. So if we wish to count EotN quests, then we need to tally up and included all of the new events in HoT. (Do we even have a list of all of them on wiki yet?)

Point was – there was plenty of stuff to explore and find, except it just wasn’t marked with a dot on the map. His “calculation” is not nearly quantitative and it can’t be. there were certainly impressive vistas in EotN, but you didn’t have to push F.

And if we’re counting events, then do EotN boss packs count? There’s plenty of GW2 events that are just “kill this champ/vet”. What about the “rabbit hole” in Drakkar Lake? That’s certainly like an event.

Comparison: Eye of the North and HoT

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Not this thread again…

I made a more complete comparison in another thread (or rather an actual comparison since yours isn’t comparing anything)

Here:
https://forum-en.gw2archive.eu/forum/game/hot/HoT-living-world-season-3/first#post5764319

The tl:dr:

Exploration: HoT: 238, EotN: 98
Skills: HoT: 418, EotN: 150
Skins: HoT: 563, EotN: 403

Eotn was less than half of HoT and HoT is just 10$ more.

I like how you count HoT points of interest as exploration “content” but then completely ignore 124 quests and other stuff like Oggy from EotN.

(edited by thehipone.6812)

Comparison: Eye of the North and HoT

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

IMO A comparison to Factions is probably more appropriate, even if the nomenclature of campaign vs. expansion gets a bit crossed. When compared to Factions (which was in the $40-50 range if I remember), HoT gets blown out of the water:
2 classes, 4 guild halls, ALL OF CANTHA, Alliance battles, Jade Quarry and Fort Aspenwood, popular skins like Echovald and dragon staff, 3 elite armor sets plus however many others, 2 “raids” Urgoz and the Deep and a pretty decent box.
http://wiki.guildwars.com/wiki/Guild_Wars_Factions

Also – Although there are some significant differences, EotN rep titles could be considered a predecessor to the mastery system. Although I can’t remember if the titles actually gated anything in EotN, I know there was a mission in Factions where you needed to get a certain amount of rep. The EotN ones were mostly fun and “extras”, aside from the few that were super powerful and everybody used. Long live Ursanway!

Why I think HoT failed

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Collections could have been good, but unfortunately almost all of them quickly devolve into -go farm a few hundred to 1000 map currency. It is difficult to have a “side project” that doesn’t conflict with your main goal. Combine it with the need to schedule my life around the game of I want to play the chains, and the expansion lost the luster very quickly.

[Drop of Indigo Mushroom Milk]???

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thehipone.6812

As others have noted above, it is for The Moot III collection and the indigo mushroom milkshake. If you look at my post history, you may notice that I got rather annoyed by this milkshake as originally implemented, because it was RIDICULOUS. They have significantly upped the drop rate of the indigo mushrooms, so it isn’t too bad now. I’m the one who put up most of the Moot III stuff on wiki and it was before they fixed the droprate, and I forgot to finish it. I’ll consider updating it when I get some time.

DailyLeagueParticipator-why is this a thing?

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Posted by: thehipone.6812

thehipone.6812

If you look at how things in this game have evolved over the time since launch, it strongly suggests that “metrics” are quite important to someone. Sometimes to the detriment of players. I don’t know how else to view this achievement other than something to boost the pvp and login metrics.

Getting Bored.

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

There is far too much reliance on achievements and collections as substitutes for content. It was a criticism through ls1, and has not gone away, and may have actually gotten worse through the currency grind and mastery gates in the newer collections.

HoT needs a QoL patch to improve it

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

-Make only lvl 80 gear drop from the Profession Cache boxes from completing a HoT map. Terribly aggravating to complete TD and get junk like a lvl 76 shield.

lots of mess, little communication

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thehipone.6812

Whenever I try to think of the closest analogy to what HoT turned out to be, I keep coming back to this:

http://simpsons.wikia.com/wiki/The_Homer

Instead of sticking to what works, there are so many “new features” that are either currently broken (stronghold), poorly implemented (leg. collections – event fail req.) or unwanted (WvW maps).

How to make Gold

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thehipone.6812

1) Gather. Easy 10 gold/hr and an efficient route should net 15+.
2) Stop spending until you have enough to achieve whatever your goal is
3) Sell off unwanted mats

For 3, use the account feature of www.gw2bltc.com to see how much you have in various mats. The easiest way is to go to the account search page and set the filter to crafting material. Prepare to be amazed by things like “WTF I have 40 gold worth of snow truffles?” or the fact that you have a pile of gold in low tier shards and fragments.

Next 3 Legendary Weapons [Poll]

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thehipone.6812

I’d guess that any set will include at least one usable weapon for each profession, or at least as long as that is possible. Engineer is the real constraint on this. I also guess that mainhands would be prioritized over offhands. I’m also hoping that GS is one of the last ones, considering that there are 3 already. My guess:

Sword, Scepter and Rifle.

Best class for solo'ing HoT content

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Posted by: thehipone.6812

thehipone.6812

Necro with D/WH and A/F running zerk gear with Spite, SR and Blood. All siphon traits in blood, wells and flesh golem slotted in utilities. Tons of durability, good single target and AoE damage plus breakbar ability.

The Moot III Collection

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Posted by: thehipone.6812

thehipone.6812

Update: Thanks to whichever anet employee read this thread and fixed.

The drop rate of indigo mushrooms has been boosted significantly in a recent patch. They now drop in clumps of 4 or 5 at a time, seem to drop more frequently and also now also drop from Sawgill Mushrooms, whereas they did not before (or at least were horribly rare). The milkshake is far more reasonable to acquire. Not completely trivial, but something that you can likely achieve through relatively normal play.

to Reizel: The wine came from coral in Cursed Shore, I think I got mine from the node by the Melandru statue by Rotbeard. Dance with Abaddon I just did the story instance, it worked fine for me.

What would you change in GW2?

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thehipone.6812

Timers and 2-hour meta event cycles (and the associated “taxi wars”) need to die a horrible, fiery, Dhuumscythed death. I’m really disappointed that the entire open world content of HoT is based on this.

Replace with Silverwastes-esque way to push the map forward and leave the participation % system to discourage people from map-hopping at the last minute.

Legendary precursor journey is a joke....[Merged]

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thehipone.6812

Update for you, since Spirit wood cost 15g now due to Nevermore, now anything that uses Spirit Wood cost over 1000g for precursor crafting.

Thanks for Anet reusing old materials in new legendaries to compete with old legendaries. Lots of irrational decision here and there Anet.

Update for you:

Prototype, new pistol precursor, needs spirit wood, costs only 500g in mats, not 1000g.
Only 370g, if you get everything on buy order and craft the timegated mats yourself, which takes 25 days.

Hyperbole much?

Doesn’t the bltc calculation ignore the cost of the things that go in to getting the expertise in pistol crafting piece?

Will you prepurchase next expansion?

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thehipone.6812

Addressing forum complain is not possible because forum literally complain about every single thing in GW2 and every changes no matter good or bad.

Yes Anet made design change and it’s good decision, old maps are boring and brainless. New maps are challenging and fun if you want casual content core tyria offers plenty.

So your advice to casual players is not to buy expansions?

Casual, solo players who don’t want content that’s challenging, yeah, I think they’d be disappointed with the expansion.

But not every casual player demands to be a solo player and not every casual player demands content you can beat while watching Game of Thrones on your other monitor.

Because ‘casual’ players of either persuasion can spend hours camping a map waiting for a meta that takes two hours to complete, where failure is likely and where rewards only are obtained on success.

Really?

Would I prepurchase again? No, because of this reason.

I hate having to play the taxi game to get in to a decent map, then sit for a half hour waiting, then hope that the meta doesn’t fail and render it all wasted. New maps suck. Timers suck. Lfg tools are woefully inadequate. Silverwastes and dry top you just jump in and play. HoT maps you waste half your game time getting ready to play. Considering that a normal person might only get an hour or two each night, you’re then committed to one shot at a map and have to ignore dailies, pvp or anything else.

This game used to be fun because it wasn’t the total time suck of a typical mmo where everything is a multi hour commitment. Unfortunately, someone at anet seemed to think that two hour meta cycles would be omfg epic instead of the annoyance that they really are.

The Moot III Collection

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thehipone.6812

Update: Looks like I don’t have to worry about whether you can still gather the stuff after completing, because I’m not sure that I will ever finish.

This can’t be serious with the Indigo Mushroom Milkshake.

10 drops of mushroom juice needed x 25 indigo mushrooms = stack of indigo mushrooms needed.

These things drop 1 out of 10 to 20 gathers from mushroom/truffle nodes.
Meaning that you’ll need 2500 to 5000 gatherings from mushroom nodes. Yeah, not gonna happen anytime in this lifetime unless I live in the skritt caves. I’ve defended the precursor crafting in the past, but really?

How did you farm your karma for a legendary?

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thehipone.6812

PvP for obsidian and clovers. At the very least, do the dailies and pick a track that gives obsidian and clovers in the final chest. For a whole track you get 20 shards and 2 clovers, plus a whole bunch of other stuff.

Legendary precursor journey is a joke....[Merged]

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thehipone.6812

How would it be possible to have the crafting cost always significantly below the tp cost?

Lets say that the recipes were somehow adjusted so that crafting was cheaper than buying, based on current prices.
Anyone who actually wanted the pre would obviously craft it and you have effectively infinite supply at the tp price. Meanwhile those who get one as a drop or from the forge would have to sell below craft cost. Therefore, even if the craft vs the current tp costs were somehow magically balanced today, there would still be supply at prices below craft cost. This in turn would drive the tp price down and you are right back where you started.

Non stop crashing since the update [Merged]

in Bugs: Game, Forum, Website

Posted by: thehipone.6812

thehipone.6812

Four crashes already. One in LA, on in VB, one in Orr and one during Ulgoth. Patch broke the game.

I never had crashes in the past, even in HoT maps.

The Moot III Collection

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Posted by: thehipone.6812

thehipone.6812

Kudos to whoever is responsible for this. Sure, I could have bought the pre for less than the cost of Tier II, but then I would have missed out on the fun. Pouring one out for my dead owl spirit homey, dance party in Jennah’s throne room, etc.

Couple questions though:
I only have one or two things left – Will I still be able to get the stuff for the chef recipes (purple potatoes), and the ants and grasshoppers after completing the whole collection?

Also – what’s up with sharkfin soup? It says that it is a needed recipe and I bought it, but it doesn’t seem to be used for anything.

Ascended - Requires Empyreal Shards

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thehipone.6812

I used to run the Caledon forest jump puzzles for emypreal (my how times have changed). The cave, morgan spiral and asura one are all pretty quick and dropped up to 9 fragments each. Plus there’s a chest at the bottom of dark reverie and another at the top of that puzzle. If you use a character in the range for silver doubloons you can earn some gold too.

Best progression HoT with limited time?

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Posted by: thehipone.6812

thehipone.6812

I’m in the same boat, glad you posted this.

I third this.

Also, it would be nice if there were timers in game, especially for TD. I now know to go look/figure out when the meta ends but the first couple of times I had 100+% participation and just wanted to collect the final chest, but had to wait for almost an hour because it is not obvious how the map timers work.

precursor collection is a ripoff

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Posted by: thehipone.6812

thehipone.6812

Stop playing the dredge. What you get at day 100 is 700 gold worth out of 1162 gold :

A massive capitalist drill in the kitten .

The goal of every corporation is always gold

It is glorious that you claim to understand, but continue to ignore the fact that you pay the 15% tp tax if you sell the mats for gold. And as long as dusk is in greater demand, making dawn is always an inferior use for the mats and prices will reflect that.

After tax, 1160g in sales gets you 980g- just about the right amount to buy dusk. Or you could use those mats to craft it.

black pearl for a quaggan?

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thehipone.6812

Have you tried killing lots of risen pirates?

precursor collection is a ripoff

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thehipone.6812

Sure, if you have 100 ingots saved up from back in September, then making dawn is a poor choice for realizing your trading profit. You correctly noted that dusk will control the prices, so this ranting about dawn is a bit off base. Don’t ignore the tp tax either- it knocks you down to 850g for 100 ingots@10\ea. But people don’t have 100 ingots saved up. And the end goal is the pre, and the ingots trickle in one a day to sell. So you can sell them off one a day, collect gold and hope the timegate premium stays high and hope prices don’t move against you, or keep them and know that you can reach your goal. Either way you do realize the profit from the time gate, one is in a daily stream of gold, the other is in the acquisition of dusk for 500g or less in actual outlay raw mat costs. one isa guaranteed path, the other is subject to vagaries of the market. Players obviously value the guaranteed way, so in a free market, stop crying and sell the ingots to those folks if you think that is the better option.

Also, what is likely to happen to prices if everyone tries to sell ingot and buy pre?

Once more LOL at that other guy counting the full cost of the expansion,maps, new class,specs,story,etc in the cost of dawn. That’s rich.

60 Deldrimor Steel 600 g

Ok, right there is your problem.

How in the world 60 Deldrimor Steel Ingot is equal to 600 Gold? You have three way to look at it.

1) It cost 4.97 gold to craft each Ingot and it will take you 60 days. Meaning you will have to pay 298 gold to get the mats and slowly craft your way to your legendary.

2) It cost 4.97 gold in material to craft each Ingot, but you can sell them 9 gold each one they are crafted. So for 60 days you craft them and sell them for a profit of 9 gold x 0.85 – 4.97 gold = 2.68 gold in profit for each Deldrimor. For 60, that’s 160.80 gold of profit that you can put on your precursor to buy it off the TP.

3) You don’t want to wait and want your legendary fast. Buying 60 Deldrimor Ingot isn’t worth it because it will cost 540 gold. At that point, you are better off buying the precursor off the TP.

Guys, you completely overlook the fact that you can’t draw benefits from the Deldrimor you craft daily if you keep them for Dawn:

Daily possible input : -5g

Daily posssible output :

- Option 1 (keep) : 1/90 Deldrimor
- Option 2 (sell) : 0/90 Deldrimor; +10g

+90 day input : – 450 g

+ 90 day output :

- Option 1 (keep) : 90/90 Deldrimor; -> 63% value of Crafted Precursor
- Option 2 (sell) : 0/90 Deldrimor; 900g -> 100% value of TP Precursor

You do get the reward, except in an implicit manner. Once you craft the pre, you effectively collect all of the accumulated benefit in one shot. You show it yourself, at day 100 you have put in 500g but can turn s them into something that otherwise costs 750g or 1000g. Or you can sell for net 750g and have enough to buy dawn,but not dusk. The goal is the pre, not gold.

Cost of Ascended Gear

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Sounds about right with current prices. I’d say make weapons, get trinkets, but go with exotic armor for now. Hope for boxes or do the collections that give you a box to get the armor.

precursor collection is a ripoff

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thehipone.6812

What 100% crafting Dawn is costing me :

- HoT (Pre-ordered) : 45 €
- Mats (inc. ~100 Deldrimor steel CRAFTED with current Iron Ore, etc) : 1000 g +
- Hours of collection unlock.

Dawn price before expansion : 675 g
Dawn price after expansion : 700 g

I’m expecting a huge mea culpa and a gesture from Anet here.

Except if you actually crafted the ingots with the ore it only costs ~500g in mats. The rest of the price is for the time-gate premium from people who want to buy ingots NOW. As I noted in the other thread, at typical 2s/ea for iron and plat you’re closer to 380 g. So once the market settles down a bit, the choice becomes 380g + patience + collection vs. 700g for dawn or 900g for dusk.

and LOL @ counting the price of the expansion in the price of your pre…

Except if you craft the ores yourself, which is 500g, you can make a profit by selling them for 1050g, and THEN buy Dawn on TP, AND save 300g in your wallet.

Stop diverting the attention here. Anyone with rational mind can see the problem.

Btw, speculation of market being settled is unrealistic because you’re talking about a long-run relationship. So you want to wait at least another year to get your legendaries? Good luck with that.

As long as Dusk price stays as it is, there’s no possibility of Deldrimor Steel Ingot price dropping any time soon. People would base the material cost only on highest value precursors, not lower value ones. So crafting Dawn would always be a rip-off.

Sure, if you have 100 ingots saved up from back in September, then making dawn is a poor choice for realizing your trading profit. You correctly noted that dusk will control the prices, so this ranting about dawn is a bit off base. Don’t ignore the tp tax either- it knocks you down to 850g for 100 ingots@10\ea. But people don’t have 100 ingots saved up. And the end goal is the pre, and the ingots trickle in one a day to sell. So you can sell them off one a day, collect gold and hope the timegate premium stays high and hope prices don’t move against you, or keep them and know that you can reach your goal. Either way you do realize the profit from the time gate, one is in a daily stream of gold, the other is in the acquisition of dusk for 500g or less in actual outlay raw mat costs. one isa guaranteed path, the other is subject to vagaries of the market. Players obviously value the guaranteed way, so in a free market, stop crying and sell the ingots to those folks if you think that is the better option.

Also, what is likely to happen to prices if everyone tries to sell ingot and buy pre?

Once more LOL at that other guy counting the full cost of the expansion,maps, new class,specs,story,etc in the cost of dawn. That’s rich.

Map Bonus & Pact's Scouting Mapping Materials

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Posted by: thehipone.6812

thehipone.6812

Well, the way to test it is to determine if we are actually on a particular “week” and then pick a zone and see if the rewards follow the datamined sequence, or if they differ. I can’t get ingame now to test, will check later to see if the rewards for all of the maps correspond to a particular week.

It doesn’t matter which order the items are listed on the in-game reward list. If one map goes 1,1,2,3,2,4,1 and another is 1,2,1,2,1,3,1,4 it may look random, but as long as each map always follows it’s own pattern, then it is not random.

Harvesting/logging/mining gem items

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Posted by: thehipone.6812

thehipone.6812

At current sprocket prices, watchwork you can profit from after almost 19k mining strikes. If you mine 50 ore a day, it pays off in about a year.

As noted above, the others are strictly convenience/cosmetic and take something like 500,000 strikes to come out ahead.

precursor collection is a ripoff

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Posted by: thehipone.6812

thehipone.6812

What 100% crafting Dawn is costing me :

- HoT (Pre-ordered) : 45 €
- Mats (inc. ~100 Deldrimor steel CRAFTED with current Iron Ore, etc) : 1000 g +
- Hours of collection unlock.

Dawn price before expansion : 675 g
Dawn price after expansion : 700 g

I’m expecting a huge mea culpa and a gesture from Anet here.

Except if you actually crafted the ingots with the ore it only costs ~500g in mats. The rest of the price is for the time-gate premium from people who want to buy ingots NOW. As I noted in the other thread, at typical 2s/ea for iron and plat you’re closer to 380 g. So once the market settles down a bit, the choice becomes 380g + patience + collection vs. 700g for dawn or 900g for dusk.

and LOL @ counting the price of the expansion in the price of your pre…

Map Bonus & Pact's Scouting Mapping Materials

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Posted by: thehipone.6812

thehipone.6812

Based on the datamined info linked in this reddit
point 3 is incorrect. The rewards are not randomly chosen but follow a pre-set sequence, much like a pvp track.

Precursor crafting. I don't get it . . .

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Posted by: thehipone.6812

thehipone.6812

SO we’re left in the following position. A: Do the collection and spend just as much money doing it as buying the item off the TP. Or B: skip the hoops and just buy it off the TP.

Which goes back to my title: I don’t get it. What’s the point of the precursor crafting when the over whelming majority of it is spending time on the TP? I might as well just buy the pre and enjoy it immediately rather then suffer through the collection which is the same cost any ways.

I realize the argument of “Oh well just go run around lower level zones and mine 15k iron and 10 platinum you don’t have to deal with the TP!” Ignoring how egregious those numbers are, why not just … SELL the items on the TP at that point instead of stocking up 15k of any ore which you probably don’t even have the bank space for in the first place? At which point it goes back to the original argument…. Why not do content you want to do IE the maguuma jungle, and sell items from it for gold to buy the precursor?

You’ve basically answered your own thread question. Precursor crafting was an alternative way to obtain Precursors. It wasn’t meant to be easier or cheaper. In fact, the Devs confirmed that they purposely balanced the cost of crafting a Precursors to around what the value is on the TP. If you value your time more than anything, then purchasing a Precursor from one of us is the faster way to go. If you want to save money, and have the time to farm mats, then mining nodes yourself (or simply playing the game) is the way to go.

You can play the game any way you choose. But if you do choose to buy a Precursor from the TP, do note that the player you purchased it from thanks you very much.

Turns out it’s not balanced because Anet ALWAYS IGNORE INFLATION.
Dawn requires 100 Deldrimor Steel Ingot, which cost 1050g on TP now.
Add the other bunch of material cost, the crafting fee can easily exceeding 1200g.
In addition, you have to waste 30+ hours doing lots of activities, and many of them are even bugged and prevent your entire progression.

Now look at the TP Price of Dawn. 700g.
So which way would you choose then?

If they diversify materials much more, the inflation wouldn’t be as bad..
But nope, they want to break the market by requiring 12k iron ores, 8k platinum ores, which cannot be obtained through salvaging from lv80 gears.

Now it not only makes people who tried to craft Precursors suffer, but also make regular players who’re using those materials suffer too. Everyone is mad and sad, everyone loses. Only the richest 0.001% of people who manipulate the market for profit win this battle.

Great job Anet. You ruin the economy and kitten up everyone once again. You make people even wish they never wish for having Precursors being craft-able because it’s even worse than RNG. (RNG market = TP market)

First – Increased demand does not equal inflation. Sure, crafting mats have shot up, but this also increased the earning power of miners. Everyone can mine and make more money now. If you insist on buying in a market with extreme demand, of course you will pay high prices. However, everyone can mine. My usual gathering routes and stats are showing 19.5 raw gold/hr or 16.5 after TP tax, the highest I’ve ever seen. But as long as people keep thinking “must grind silverwastes and buy mats” it will be a strong seller’s market. Based on the 10g/hr general rule of thumb, you’re paying about a 50% “I don’t want to gather it myself” premium on everything.

What people also continue to ignore is how large the “I want it now” factor is. If you look at the cost of deldrimor ingots, there is a 4.5 gold premium (or 3.3 gold after TP tax) over the cost to buy the ore and make a deldrimor ingot. But you can only make 1 a day. In effect, people are willing to buy your daily time gate for 3+ gold. Multiply by 100 ingots, and right away you add 350-400+ gold higher price for the collection. The 100 ingots that you cite as costing 1050g only cost 510 gold in raw mats, even at the current prices. The same mats would be about 380 gold at the more recent average prices of about 2s/ea for iron and plat. So of that 1050g cost, about 1050 – 380 = 670g is due to market conditions and demand.

tl;dr Markets function like markets. If you don’t want to gather or wait 100 days to make your own ingots, you’re gonna pay.

(edited by thehipone.6812)

Precursor crafting. I don't get it . . .

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Posted by: thehipone.6812

thehipone.6812

Anyone know what to do for the “Dwarven Building Materials” for incinerator? Kinda stuck
:/

Finish the King Jalis Refuge JP in Snowden Drifts and when you get to the chest room there will be a big vat of ale. You interact with the vat and get the materials.

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: thehipone.6812

thehipone.6812

Low. 3-4 maybe. Story was fine, but the maps are just meh. Exploring VB on launch day was fun, but the later maps have not grabbed me. I did get into a TTS Auric Basin Map and completed the meta, but it seemed like a heck of a lot of standing around waiting.

Precursor crafting. I don't get it . . .

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Posted by: thehipone.6812

thehipone.6812

Well according to many you need items items (mainly mats) that you can not really get in a decent way, other then grinding gold to buy them.

That is the complain they talk about.

So to add to you list..

Grind gold to buy materials. Check

It’s that part they don’t like. The rest is fine. I did not say it was missing any of the things you mention here.

You can’t get iron and mithril any way other than grinding gold and buying? Interesting take.

You can’t make your point without the straw-man? I did not say that. There are however mats that you can not get farming for them directly. Iron and mithril you can farm.

Please elaborate on what those items are or just admit to the hyperbole.

If that was supposed to be a hyperbole you use it wrong.

Example.. well Charged Lodestone? Examples? I should go check out the current drop-rates of everything but I am pretty sure Karka shells and Passion Flowers are one of these mats that you are way better of grinding gold to buy them then to farm the mats yourself because there is no real decent way to get them.

All easy to find:
Charged lodestone – For Spark you need 1. One. Map rewards are a guaranteed option.
Karka Shells – Guaranteed 5 for KQ kill. Karka train racks them up nice and quick, with bloods as a bonus.
Passion Flowers – Guaranteed from blooming passiflora.

Precursor crafting. I don't get it . . .

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Posted by: thehipone.6812

thehipone.6812

Well according to many you need items items (mainly mats) that you can not really get in a decent way, other then grinding gold to buy them.

That is the complain they talk about.

So to add to you list..

Grind gold to buy materials. Check

It’s that part they don’t like. The rest is fine. I did not say it was missing any of the things you mention here.

You can’t get iron and mithril any way other than grinding gold and buying? Interesting take.

You can’t make your point without the straw-man? I did not say that. There are however mats that you can not get farming for them directly. Iron and mithril you can farm.

Please elaborate on what those items are or just admit to the hyperbole. I’ve gone through the spark series and everything is either a basic crafting mat or relatively common stuff like ectos and crystalline dust.

Guy below gets it. V

(edited by thehipone.6812)