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Yay…another one of these threads. Yes, farming is hard. Keep spending time complaining about it, instead of just playing the game and gathering the items you need. Talk about “productive”! /sarcasm
That’s it. They don’t want to grind gold, need to do it this ‘productive way’, as if it’s a job. They do not play a game to be productive, they play a game to have fun. And hunting down items is fun for them, but grinding (very efficiently) gold to buy those items, is not.
And “Yay…another one of these threads.” only shows this is true for many people.
All it shows is that far too many people thought that they could do an event, kill a vet spider, commune with a hero point and have a 900gold weapon dropped in their lap. The delusion is strong.
This is the default, but untrue response you get in a lot in these topics. In fact, if anything, they are asking for the opposite.
They want a journey or a challenge.. not a brainless gold-grind.
So tell me Mr. not-so-brainless – what would a journey be that doesn’t tank the economy?
Doing events? – check
Crafting things? – check
Going to out of the way places? – check
Killing strange foes and finding new loot? – check
Having to actually invest some shred of time into it so everyone doesn’t rush it within 10 days and simultaneously nuke the entire ingame economy? -check
The only gold you seem to need is 5g to unlock then some cash for thermo reagents and ancillary things. But you want it NOW and don’t want to put in effort, so you complain gold grind.
Yay…another one of these threads. Yes, farming is hard. Keep spending time complaining about it, instead of just playing the game and gathering the items you need. Talk about “productive”! /sarcasm
That’s it. They don’t want to grind gold, need to do it this ‘productive way’, as if it’s a job. They do not play a game to be productive, they play a game to have fun. And hunting down items is fun for them, but grinding (very efficiently) gold to buy those items, is not.
And “Yay…another one of these threads.” only shows this is true for many people.
All it shows is that far too many people thought that they could do an event, kill a vet spider, commune with a hero point and have a 900gold weapon dropped in their lap. The delusion is strong.
I ran this and had little trouble, except when massively outnumbered:
Well protection and siphons help and the stunbreaks on well of power and FITG come in handy. Could swap out locust sig if you want. Also comes with enough hard and soft cc to break bars.
I’d be careful about going too defensive, you still need to be able to kill stuff and kill it quickly.
Find something that people want, figure out the most efficient way to get that thing, then sell to them at a premium.
When you compute those numbers into actual crafting materials, it is this much.
There’s no journey other than TP war of hunting those ores.I’m not disagreeing that the amount required is high.
I am disagreeing that buying them on the Trading Post the only way to do it.
When I crafted my three legendaries I gathered all the ore for them myself. I gathered that 1000 Platinum Ore… and you know what? Didn’t actually take that long. A couple of hours whilst I watched videos. So 10,000 Iron Ore? 2 hours a day for, say, 10 days? It is doable, indeed, I pre-gathered a few thousand each of iron, platinum and wood prior to HoT’s release so I think I’m in quite a good position if I choose to craft something.
I think ArenaNet’s idea behind precurser crafting is to give you the ability to craft a precurser in chunks. You can break it up however you want. I’d choose to see 1000 Iron Ore as a “chunk”; something I could do on an evening when I’m tired after work but still want to feel like I’m progressing. I’d only have to rinse-and-repeat nine times to complete the 10,000 total ore.
Do you see my point? Probably not.
TL;DR. The Trading Post isn’t the only option. You can gather it…it’s just people don’t want to.
If you have the time and patient to do this boring mining all days, I’d use them on grinding gold on fighting mobs and buy them on tp instead, which is more fun and actually quicker than gathering mats.
The end result is exactly the same, just that grinding gold is actually much faster and more engaging.
You probably can’t see my point either because even mining all days and doing nothing else is considered fun to you. I vote labyrinth grinding more fun than gathering because there’s actually bosses to fight that requires strategy, thinking, and dodging.
You only need to mine 90 iron and 40 plat to make your deld ingot each day. I went to the NW corner of brisban and had 15 iron from the rich node alone in about 30 seconds. In 4 more minutes running around the canyon I probably hit 6 more iron nodes and had 39 iron plus a couple of logs. Focusing on the rich node areas, its like 15 minutes to get a day’s ore. buying the same amount costs you 3.5 gold. There aren’t many permanent activities that yield 14g/hr after tp fees.
After you do that you have the rest of your day’s playtime to come up with one ecto and ~75 silver to buy the mithril and reagent for the mithrillium. Slowly but surely you will get there. But in the instant gratification world of today, I know that this is hard.
These precursor related mat sinks (esp. mithril) are actually needed to keep the economy in some semblance of balance. Ask how much fun it would be if everything was at vendor value and your drops were completely worthless? (even more so than they are now)
tl;dr – break up the task, take your time and it won’t feel so grindy. The tortoise wins.
Carcharias, Venom and Frenzy are all quite affordable.
Off-hands also seem to require fewer mats
If you dont have the mats saved up and are not willing to wait, then you are in a bidding war with everyone else who is trying to do the same. I personally find the collections fun and they have taken me to different places that I don’t usually go and have convinced me that I don’t hate fractals as much as I thought.
In a somewhat related note – if soft wood logs can clear out the remaining supply between current price of 4s18c and 4s40c, there doesn’t look to be too much supply overhead and these things could temporarily go parabolic (until people catch on and farm them en masse). Already gone from 200k supply listing down to 39k listings in a week.
All these tears = money. It is almost 50% more profitable per hr to mine/chop wood than a couple weeks ago. Thanks.
It has been out for what, 10 days? and everybody is rushing, so of course prices are inflated for the mats. What will naturally happen when people decide to grind gold —> buy pre? Demand for bought pre goes up, mats go down. Prices will eventually reflect this and things will even out. I hope they hold the line and don’t cater to the Veruca Salt “I want an Oompa Loompa NOW!” types.
We’re talking about 30000 of material sink on MULTIPLE PRECURSORS here.
It’s not about new and flashy, but about the HUGE QUANTITY of demand and cost.The price would only go up in the future.
Hint- precursors have always been a material sink.
This from Lornar’s Pass:
some guy all worked up in mapchat “stupid anet, I got 635,000/635,000 xp in Pact commander line and it isn’t giving me reward”
Me and a couple of others: “you need to click on the lower right and apply the mastery point”
guy: “oh, TY, lol”
get a whisper in about 45 seconds: “How do I turn on mentor tag?”
ignore. 10 seconds later: “nvm, found it”
…and he’s running around with the tag on, ready to “help” others despite not having a clue.
Posting to say that I had the same bug. Thanks for the explanation of how to work-around.
All these tears = money. It is almost 50% more profitable per hr to mine/chop wood than a couple weeks ago. Thanks.
It has been out for what, 10 days? and everybody is rushing, so of course prices are inflated for the mats. What will naturally happen when people decide to grind gold —> buy pre? Demand for bought pre goes up, mats go down. Prices will eventually reflect this and things will even out. I hope they hold the line and don’t cater to the Veruca Salt “I want an Oompa Loompa NOW!” types.
It has been out for less than a week. Did people really expect to just be able to bang out Dusk in five days?
speed is only one factor of many in this equation. I dont think OP was thinking he could do it in less then 5 days. I think he is refering more to the fact it costs alot more to make then to buy, that coupled with gated mats etc… It isnt always just about speed here.
But what if you just set it aside as a longer term goal and just play? Salvage drops, mine here and there, make the ingots when you can…every day you get a little closer. Which was, after all, the goal of the precursor crafting- to provide a known path that allows tangible progress beyond simply amassing gold. Prices fluctuate and sure, it may be more expensive right now with everyone rushing, but if you are willing to wait you might find that your normal play has gotten you 75% of the way there and prices for the rest of the things that you need have come down a bit. In the meantime you have enjoyed your playtime, instead of feeling like you’re stuck doing the highest gold/hr thing over and over. It isn’t always just about cost here.
Just…play? I’ve been trying for THREE YEARS to complete a Bifrost. Just “playing the game” doesn’t net you the goods. Right now I have everything except the kitten ed precursor. And the entire second rank of the precursor is a big “screw you” to me who has no where near the remaining materials nor money to buy all the Spiritwood and other mats I need.
Ok, fine, RP-ing in DR will not get you the goods. Virtually anything else will. Even 35 spiritwood is only 250 gold at the currently high prices. If you can amass ~800g worth of mats pre-HoT to make the gift of fortune, you can handle 35 spiritwood. Or just go gather stuff and let it come to you.
http://wiki.guildwars2.com/wiki/Rotbeard's_Treasure
Never built a ship in a bottle, but woodworking scratches a similar itch for me. A bit old-timey, but tons of fun and a neat/useful product at the end. Games are more of a brainless release after work.
If your mouse, hand and sanity can bear it, placing buy orders and forging rare runes will get you the dungeon runes and a reasonable profit if you sell the unwanted superior runes that you get.
It has been out for less than a week. Did people really expect to just be able to bang out Dusk in five days?
speed is only one factor of many in this equation. I dont think OP was thinking he could do it in less then 5 days. I think he is refering more to the fact it costs alot more to make then to buy, that coupled with gated mats etc… It isnt always just about speed here.
But what if you just set it aside as a longer term goal and just play? Salvage drops, mine here and there, make the ingots when you can…every day you get a little closer. Which was, after all, the goal of the precursor crafting- to provide a known path that allows tangible progress beyond simply amassing gold. Prices fluctuate and sure, it may be more expensive right now with everyone rushing, but if you are willing to wait you might find that your normal play has gotten you 75% of the way there and prices for the rest of the things that you need have come down a bit. In the meantime you have enjoyed your playtime, instead of feeling like you’re stuck doing the highest gold/hr thing over and over. It isn’t always just about cost here.
It has been out for less than a week. Did people really expect to just be able to bang out Dusk in five days?
Personally, since HoT launch it feels like the rewards shifted to “stuff” – mats, drops, etc. and strongly away from gold. Pre-HoT I always hated when a new player would ask “how do I get [item x]?” and the stock answer was always farm dungeons and buy on TP. Self-sufficiency (i.e. no or minimal TP) was so incredibly inefficient in comparison that it was practically non-viable. As someone who prefers at least the option of more self-sufficiency, the changes seem positive.
Same as before – gathering. Given the demand for deld ingots/spiritwood planks the prices for plat and most logs have held up. Iron is up. Watchwork sprockets are still 3 silver. I was thinking that Revenant with on-demand impossible odds quickness may now be one of the best gathering classes.
you get like 3x the points and reward track for wining in unranked then in hotjoin.
and you get the same ammount for loosing in unranked like wining a hotjoin.u missed this part:
-no queue (read u can play right now, not 5+min from now or 10 in your case)
i want to pvp for the fun of pvp. rank points will come eventually over time, so who cares. i just want to fight some folks, don’t you?
its arround 2-3 min for me to get into unranked majority of the times.
Plus about a minute for all 10 to accept match, then vote on map, then spin map and load in. Then you get another minute while people gleefully ignore the “I am ready” button. 5mins is probably pretty close even with 2-3min nominal q times.
The new XP boosters are awesome. If you’re really against buying them, you can get one from the personal story lvl 40 (2nd mission I think). Find a place where the mobs have been alive for a while and then stack up the killstreak + xp with food and utility buffs and watch how fast the bar moves. Toss in some map exploration and an event here or there (new boost affects all sources of xp) and you’re set.
No keys from drops. Did about a dozen map completes and got 5 or 6. Was 3 for 3 on the first three map rewards, then a run of about 50/50 key/transmute. Now I’m on an 0 for 4 streak. Yay RNG.
GW1 Necro had this Rigor Mortis
Artificer. You can refine luck to save your hand from 100’s of clicks, make potions if you need and also start making the timegated mithrillium/globs of elder spirit to prepare for HoT release and all the new goodies (precursor crafting and who knows what else) that may use spiritwood or deldrimor ingots. Plus if you ever do decide to make an ascended staff, scepter, focus or trident, you’ll be set. Ascended jewelry is relatively easily obtained and outclasses whatever you could make on a jeweler.
Everyone talks about buying legendary materials on the Trading Post. Am I the only one looking forward to gathering the required materials myself? Because that’s what I’ll be doing. I want my legendary to be mine. I made it without using the Trading Post.
Gathering or buying them is economically no different. The materials have the same value.
If gathering them gives you a better sense of accomplishment, then by all gods, do it. This is a game after all.
You’re not alone. Unfortunately, this thread has been derailed by the armchair economists.
At least these armchair economists have stayed on topic. Your contribution though was far below useful.
Rough day in the salt mines?
Everyone talks about buying legendary materials on the Trading Post. Am I the only one looking forward to gathering the required materials myself? Because that’s what I’ll be doing. I want my legendary to be mine. I made it without using the Trading Post.
You’re not alone. Unfortunately, this thread has been derailed by the armchair economists.
Anyone that thought precursor/legendary crafting was gonna be easy or cheaper was/is delusional. Its gonna be a grind.
Now you can feel kitten about being unable to afford a precursor in a whole new way!
Now, you can’t even afford to make one!
You can’t afford mining picks and logging axes?
Smiter’s Boon it just to mix things up. Good move.
Drops occur at the Mystic Forge. Take all those garbage weapons, salvage, craft rares and flush. The upside is that you get some control over what you get by flushing 4x something, downside is RNG. But at least you’ll see some exotics now and then.
Condi can be brutal on an underwater necro. The DS skills are pretty much all condition oriented. Plus, if you trident 3 into the ground or wall and follow up with DS 2 you can get instant 10-15 stacks of poison to then epidemic around if needed.
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But how on earth are you generating each day more than 1 stack??? Even during 4h SW chest farm or 5h world bosses I only get close to 250/day.
Running in the SW you can get way more than one full stack of 250 in a few hours a day. If you hit a chest farm, you can get a full stack of Dragonite Ore and Bloodstone Dust in no time.
Honestly, I don’t think that they should/want to balance things on the basis on multiple hours of chest runs each day.
Asura = Necromancer
Oola would like to have a word with anyone who disagrees
Real Frustrations for the Causal Player
- Farming Iron produces the most consistent income. 2 gold per hour average.
Does your character have Risen Brute perma-cripple on it or what?
Rata Pten/Murkvale/Observation Platform, Terra Carorunda, Timberline cave/Fisher’s Eye bridges and Brisban run came out to 300+ metal, 150 trees and 60+ plants per hour last time I tracked it. Easily 8-10 gold/hr after TP fees, more with WW pick.
-That the entire Heart of Thorns story is some ham-fisted social commentary on racism using Sylvari to mimic current events
If you can effectively Epidemic – it is great. You may need to change your combat tactics somewhat to pull as much as you can, stack up condis, then spread. Perhaps one way to look at it – Condi is more like 5 kills in 20 seconds, instead of one kill every 4 seconds with zerk
Under “Roll Check” section, I found this……
“…and some encounters may even require a member of your group to dust off that toughness gear to bulk up and tank some heavy hits to protect the condition-build players in the back…”
https://www.guildwars2.com/en/news/designing-challenging-content/
So… … yeah,
Please stick to your original game design with no trinity.
We have a holy trinity in this game.
Nomad leechers/Zerkers/ressers.
I thought the current trinity was Might / Fury / Vulnerability ?
Birthday gifts containing super-expensive dyes that f2p players would have to wait 3 years to get.
I’ve been using a Roccat Kone since launch (3k hours played). Fits my hand well and still works great, but I don’t like the 30-button type of mouse.
Silverwaste is by far the best. 15g/h.
Don’t forget to count the time that you spend faffing around trying to find the right map, gathering crests, etc.
mining and gathering with a watchwork pick.
Rata pten and terra carorunda, among other places
John Smith, [Had to post this here as your pm box is full]
…
Since I started doing this I have seen several attempts to drive me out of the market. My trades have been readily identifiable as I seem to be the only trader happy to share some profits with legitimate sellers and buyers by using increments greater than 1c for buy orders and when selling back (it’s possible there is now one other trader doing the same).You will have noticed the sudden massive drop in prices for most Masterwork dyes.
Assuming this drop has been driven by a small group of people, it would appear to be a deliberate attempt to drive competitors like me out of the market by forcing losses on recently bought stocks of these dyes.
In commercial markets this sort of behavour is usually illegal. However I realise that the market of a MMO is a different sort of beast.
Is this the sort of market behaviour a problem for GW2?
Thanks
TP is the best PvP this game has to offer. Even if it was done on purpose, it is part of the free market and I don’t see why you would feel entitled to continue to “own” the market for a specific item. Besides, you could always buy up the new supply and try to defend your turf if you think that it is a true manipulation attempt and not a market shift.
GW2 Treasure hunter collection is one of those things that seems alright in concept, but leaves quite a bit to be desired. Run the same world boss event over and over, each day and keep hoping that this super low probability RNG falls your way (and get trolled the whole time by the blue version of the trinket) or shell out a pile of gold to buy the super-rare drop. That is, if the event isn’t bugged (Ogre Wars…looking at you).
Why are people so terrified of leaderboards? Too much everyone gets a participation trophy these days.
although these missions are not exactly a new concept:
http://wiki.guildwars.com/wiki/Challenge_Mission
This one was an endless wave type: http://wiki.guildwars.com/wiki/Zos_Shivros_Channel
Well, it’s not like you rack up tons of kills in dungeons, especially since most people skip trash. Try killing mobs in greater numbers or gasp kill things outside of dungeons.
Always volunteer
Pick the fractal?
Dredge fractal will never be done again. ever.
Asks for long term player feedback, still calls the bow and pet class Hunters…hmmm…
So, you bought a skin that is near its highest price ever to make a really wild gamble and you lost gold sooner than you thought … yeah, seems like Anet’s fault.
BTW, just like the stock market, you only lose money when you actually sell your stock (the skin in this case) , later those skins will go back to not be available and the price increase again.
Bad approach – Never turn a trade into an investment. Have targeted entry and exit points and be disciplined. It’s how you avoid excessive greed and also tying up your capital in losers “hoping they’ll go back up”/“It’s not a loss until I sell”. Far more important in the stock market, but still applicable to BLTC trading.
I’m somewhat partial to Vigil
If your TP activities consist of salvaging for profit, then the silver-fed is most definitely worth it for convenience. If you just salvage your own drops, then the master/mystic will probably work just fine for you. Personally, I’d rather use my stones to toss into the forge with unwanted, cheap exotics.
About the orr farming, don’t bother, I basically farmed like 3-4K gold there, but the farm is based on 2 things, T6’s and Heavy moldy bags, now when the farm was actually really good, silverwastes didn’t exist and the bags were 10 silver, now said bags are usually 6-7 silver, which is a big deal when you farm a stack of them.
Alongside this a lot of people try and farm champ bags, which is just sad considering how many more you can get in the silverwastes.
I’d say, Go with silverwastes and dungeons, in the future you can invest money into the market
Cursed Shore gathering seems pretty much on par with other gathering routes and the usual approximate 10 gold/hour rate.
A 20 minute trial that I ran a while back that started from the southermost WP and went north, gathering with only a bit of killing yielded:
60 mithril, 9 ori, 46 elder log, 10 ancient log, 9 gems, 16 watchwork bits, 4 omnoms, 5 lotuses (loti?), 12 truffles, 5 ghost peppers, 10 saffron, 2 foxfires and 4 heavy bags.
Prices were roughly on par with today (6 silver truffle, 3.5silver omnom, 7.5 silver bags, etc.), except wood and ori were lower then. When I did the math it came out to about 9.5 gold/hour after TP fees. Would easily be 10 with today’s prices.
Don’t just look for one thing, it’s boring and the best thing can change. Experiment with different methods and keep an eye on how they go. If you are a data junkie, the stats can help you realize what farms are best at a given time, optimize your runs or even discover some out of the way ways to make well over the usual rate.
That said, the ability to scale will eventually mean that the TP will top any “labor” method. You can use farming/gathering to quickly build your initial bankroll.
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