(edited by tigirius.9014)
A fix is currently being prepared for this issue.
While the behavior (design) of this event was acceptable in the past, changes in the game over time have created an environment around this event that has become increasingly toxic (for the community) due to unintended use/change of mechanics.
Players should not feel that they are in the wrong for completing an event (or event chain), and that is what is happening with this event. The respawn timer for this event will be significantly increased.
Meanwhile the very reason this happens will be ignored once again. DR, loot nerfs, etc all must be adjusted so that when you are level 80 and you have 100+ magic find that it actually makes a difference in the quality and the quantity of the Exotic and higher drops you find as well as the Tier 6 drops which are still essential. There has to be better ways of getting money in game than farming EotM or running dungeons ad nauseum. We need a rewards revamp so this tendency to find exploits stops because it’s not longer necessary!
Title. I want to know if I’ll be able to actually run a viable condition build at some point.
Thanks.
Conditions have always been viable. In fact, they’re incredibly powerful except in every aspect of the game outside of dungeons and zerg content. Are conditions ever going to be capable of 100k bursts? No. That flies in the face of DoT/attrition style play. Apples will never be the same as oranges.
Not in open world boss fights mainly because anytime a new condition is added it cancels the previous one if the stack is maxed. And most of them are stack max 1. There’s been ample talk about how to fix it from conversions to a new stack of a higher tier of damage for fire and poison, to actually only allowing classes who are specced grandemaster into condition damage builds to do condition damage and rebuilding the skills so they don’t apply conditions unless one is in a condition build (so removing bleeds and poison etc from burst damage builds entirely).
So they have the solutions they just need to implement them.
I’m glad to see the return of the CDI. I didn’t actively contribute since it seemed every time I spent formulating a response/question I would find someone else had given a better one with the same talking points I’d had. So, I simply up-voted those that had similar views as myself.
I don’t know if this would be considered direct communication but I had an idea. I was wondering how hard it would be to have an in-game survey. —An NPC located in Lions Arch that offered some form of game currency payment for the player’s opinion. The survey would be account bound so that the survey could only be taken once and the payment received just once as well.
A short 3 or 4 question survey with a small area for comment at the end limited by word count. And then when the player is done they can optionally view a quick graph as to where their answers fell as opposed to other players. Then they get paid.
If it succeeds then Anet can put in a new survey on a time schedule.
I know forums are representative of only a small percentage of the player population. I was trying to think of some way to get a majority of player’s participation. I know that developers will always get a strong response when offering in-game currency. Whether or not the response will be click, click, click. Pay Me! or someone reading each question and using their brain…. I can’t say for sure.
That would be brilliant. I have seen other games do this through the UI and those games worked out well because player concerns were put in a short request kind of thing so it wasn’t long winded and the devs actually reacted to these requests and implemented these things in the games that did this. I’d love to see this in this title because imo I just don’t see them reacting to what we’re putting here in the forums at all honestly, not in the feature packs at least.
I appreciate your posting, thank you for coming on and expressing to us that you are listening but I have to say….actions speak louder.
I’ve been watching for some time now waiting to see if even the CDI requests have been implemented much less anything anything at all on the wiki list including precursors, rewards revamp, the hobosack problem, anything at all and when we receive what little information we do receive about upcoming feature packs and things like the wikilist aren’t on them of course we’re going to be highly disappointed after waiting for months.
I can’t imagine what is more important at this point than fulfilling statements your team has already made? Honestly? Nothing else should be. We’re all passionate about the game for sure otherwise we wouldn’t be here giving you feedback, but I have to ask, how long is too long?
I can understand waiting for something as economically changing as a precursor scavenger hunt, but when it comes to more simplistic things like removing the hobosacks you’ve gotta admit, that shouldn’t take half a year to wait on much less 2.
What’s worse is the only thing I’ve seen community managers do of late is squash forum posts with very valid concerns from the playerbase, that doesn’t help matters either.
Thanks for the re-assurance I’ll try to be more patient but I gotta say it’s taking alot right now after waiting so long.
For god sake, stop saying your CC did nothing when it hit a stack of defiance, it’s the point of defiant stacks… Your team want to interrupt a boss, everyone take down defiant, you tell them in party chat/ ts/ whatever how many defiant stacks you’re burning, count to five, and the guy who wants his long lasting cc to hit do it last. How is that hard to understand? If you break a defiant, your cc isn’t wasted, you’re closer to interrupting the boss. “CC specs” are not optimal because cc isn’t tied to gear, and you don’t need special traits to make it works. For certain encounter, any good player will bring things like icebow for eles, pistol offhand for thieves, mantra for mesmers, signet of bane for guardians, etc. It’s not required when not pushing time because the lack of new content makes it easy to complete anything, but I assure you that when we’re beating a world record we’re interrupting everything we need to interrupt.
Not all classes are equal for example, many classes have CC built into their most damaging moves. It happens automatically. In fact Engineer was designed to be a condition, CC, Interrupt machine, guess what, when you eliminate all three of those from the combat you can see why people deny access to dungeons for this class.
Our point is they didn’t do a single bit of planning when implementing Defiant, they should remove it entirely because obviously it didn’t stop them from putting it in, it was a bad move just like nerfing Kit Refinement reduced the amount of condition removal from Engineers in PVE to dangerous levels, they did exactly 0 planning on those two things why are we getting double talk when it comes to doing the right thing and making CC viable again? Not just that but other people like long time gamer and game reviewers have given them ample information on how to balance it and guess where that ended up, in the ignore pile. If they really truly were interested in their PVE community they would have done something about it by now. It’s poor business to act like you care and not do a single thing. Most of the decisions we’ve seen have been due to lack of planning why stop now, remove defiant it was never part of the original design to begin with ie it was never in beta I know I was there.
Here is a thread from early July on the topic of Defiance.
https://forum-en.gw2archive.eu/forum/game/gw2/The-logic-of-DefianceAnthony Ordon (Technical Designer at ArenaNet) entered into the discussion on page 2 of the thread.
This is the response he made:
AnthonyOrdon.3926
Lots of nice comments here. I, too, have a strong dislike for the Defiant/Unshakable system. Internally we’ve kicked around a lot of ideas about how to change it. The problem is that making large sweeping changes to the game is a bit like moving a table that you built a Jenga™ tower on—it takes time, planning, and a lot of care to do it.We’ve made big changes before, though. This one is on our list to address.
In the mean time it’s great to see some discussion over alternatives as well as some specific examples where existing alternatives work.Personally (by which I mean not representing the entire development team) I’d like to see at least one boss with a sort of reverse defiance. Generally immune to CC except in windows during one or two keys attacks with a long warmup. I think the theory behind Defiance would work well if everyone knew exactly when to interrupt. This is a troublesome prospect for the ad-hoc groups that GW2 promotes in various settings, so maybe shifting the responsibility to the boss (which everyone is already paying attention to) would work out a little better. “He’s winding up for super-mega-attack, everyone stun now!”
Discuss?
Perhaps he or another dev will come back to the discussion with more information and thoughts on their potential plans regarding the Defiance/Unshakable system in the future.
Didn’t stop you from adding DR, adding Defiant and nerfing Kit Refinement did it? What’s stopping you now?
But you see we’ve written about this multiple times and it still falls on deaf ears.
Doesn’t mean we should stop talking about it.
It’s something that needs to be developed and worked on to extend the variety of builds in the Engineers kitten nal.
My builds used to use both the Explosives line and the Firearms line, but the change to Incendiary Powder and Kit Refinement has forced me to spread my traits out further into the Alchemy line for sustainability and further into the explosives to get Incendiary powder.
Oh no I think these things aren’t talked about enough really and I think that there needs to be some method some outcry some internet message to the developers to really grab their attention, maybe at a game con maybe in an internet video put out there by someone the players will know and recognize that will get news started about the players being ignored here on the forums. It’s time for a revamp, it really is there’s just so much wrong with the game at this point that a huge patch is needed. People have already started making the statements that in order for this game to be fixed and fixed properly they need to have a really focused expansion with a large number of fixes to the problems that are already here in which they follow the same pattern they did when launch was coming and they spoke directly with the playerbase everywhere they could to get information on what people wanted. (incidentally that’s how the manifesto was built in the first place.)
Get your mind off that expansion. I don’t think it will solve as many problems as people keep thinking it will solve.
The problems that Anet needs to fix, need to be targeted and well thought out. It’s something that you put on a bulletin board and when it’s time for that, you put your mind to it and you make it perfect.
Right now, there’s so many things that Arenanet needs to fix that the list on the bulletin board could go as far as the lobby and the parking lot.
I’m not worried so much about an expansion as I am about getting NCsoft to infuse this game with the money it needs to get them going on these problems. It’s going on 2 years now and it’s obviously NOT happening from the amount it’s receiving right now. So it’s less about the content we’d see in an expansion and more about the list still on the wiki page.
But you see we’ve written about this multiple times and it still falls on deaf ears.
Doesn’t mean we should stop talking about it.
It’s something that needs to be developed and worked on to extend the variety of builds in the Engineers kitten nal.
My builds used to use both the Explosives line and the Firearms line, but the change to Incendiary Powder and Kit Refinement has forced me to spread my traits out further into the Alchemy line for sustainability and further into the explosives to get Incendiary powder.
Oh no I think these things aren’t talked about enough really and I think that there needs to be some method some outcry some internet message to the developers to really grab their attention, maybe at a game con maybe in an internet video put out there by someone the players will know and recognize that will get news started about the players being ignored here on the forums. It’s time for a revamp, it really is there’s just so much wrong with the game at this point that a huge patch is needed. People have already started making the statements that in order for this game to be fixed and fixed properly they need to have a really focused expansion with a large number of fixes to the problems that are already here in which they follow the same pattern they did when launch was coming and they spoke directly with the playerbase everywhere they could to get information on what people wanted. (incidentally that’s how the manifesto was built in the first place.)
Thanks for noticing too. Defiance pretty much breaks the role system that Anet said they’d use.
Got CC? Forget it Defiance….
Got interrupts? Forget it Defiance…
Then on top of everything they either add bosses that instakill so Got Heals? Forget it they’ll just swat you even tho you have all toughness gear on. Or they could have a ton of hitpoints and do almost 0 damage as a boss.
Oh and don’t forget that heals hardly do anything as it is. So much for support role.
The thing is this has been talked about at length by major personalities on the internet who review games. I remember Wooden Potatoes putting together several videos talking at length about how to fix combat in PVE. Completely ignored like everything else.
Get out your wallet and buy some gems convert it into gold on the lottery day it will provide more than 50% increase. That’s pretty much what this economic design demands especially from new players.
Thanks for being one of the few people who actually noticed unlike the people that were in the Oath commercial that basically pledged against everything GW2 has become. Oh and don’t listen to the naysayers, they were probably folks that managed to get not just one but multiple precursors during the island event or are whales with big wallets.
(edited by tigirius.9014)
Their plans are pretty simple, every 2 weeks they release items to the gem store and come out with 15 minute quest and call it quality content.
Or look at the traits and skills and see which ones work really well on certain classes and take those apart entirely so they stop being useful altogether. That’s pretty much what I’m waiting for when the actual patch day comes especially as an engineer.
this is probably one reason why they dont want to do that
you give people ideas, previews, like a year ahead of time
people are happy
people get bored waiting
people rage at waiting
people quit
people forget about the changes
people sometimes dont come backthat could be one reason (at least what i think) of why they dont want to do it, that’s how i feel, just not as extreme as the text might imply
would you want to hear about a new game A YEAR before it gets released
get bored waiting for said new game
waste money trying to occupy yourself waiting for game
eventually lose interest
forget
find out game releases in a week
(possibly) repeat
Most of us don’t forget we’re just plain tired of waiting. What goes on over there? Like really? Do they just like hang out and talk about things that have nothing to do with the game? Do they sip their lattes while saying “hey you know that thing in the game that no player has ever had and issue with ever that we could totally break or make exceedingly expensive or make a grind out of? Yeah let’s do that instead of anything at all in the forums!”
snip
No. My point was not about anyone being ashamed. It’s just that players normally focus on what they want only and tend to not see the bigger picture. Whether it’s one player or an aggregate number of players doesn’t matter.
Nowhere is it implied that Anet has to be open with the players with their decisions. What gets released to us is entirely up to them. Be grateful that you receive what they currently provide as you will likely not with other companies.
No matter what they do, people will be upset and complain because the decisions do not fit what they feel should have been done. This opinion is based on their personal belief and tends to be influenced on what they personally want. No kidding, right? It’s in Anet’s best interests to release as little information as possible until they’re for sure ready for it. I believe that was stated in the video or article that have been floating around in the forums as of late.
Your post is the same overreaction that would occur to any of Anet’s released decisions. For example, nowhere did they ever give a timeline on when to expect SAB to be released again. They provided an update in an interview that they still currently do not have plans and people flipped out about it as evident in game as well as in the forums.
The same is with precursor scavenger hunt or crafting. It was stated it could be available by the end of 2013 but issues came up and it was postponed to a later, undetermined time. Earlier this year they responded to a post that it was still on hold because of the impact of the new wardrobe system.
They’re being open and honest but people are still flipping out about it because they don’t agree with those decisions. You then have people who verbally assault the company which really doesn’t help. This was mentioned in the WvW forum that stating that there is no WvW team doesn’t really help their cause. The spamming of SAB threads, saying Anet has lost touch with the players, and so on are exactly the same.
You’re wrong there about it being implied. It’s a well known fact that companies need to be open with their playerbase if they wish to prevent disasters. It’s also well known that companies in every industry that are secretive to the extreme about their products generally do so because they A: know they aren’t delivering what they should and/or B: are up to no good.
You can claim all you want that there’s no legal letter that requires companies to be more open and honest about what they are doing especially in the mmo market where communication is essential however you cannot claim that this need of the customers to know what’s coming next in this industry is not an essential part of the supply/demand system of economics we have going here. It’s not implied it’s part of the demand of the product.
It doesn’t matter if they didn’t give a time frame my point is how long should people wait? At this point, it takes less time for Blizzard to come out with a WoW expansion pack than it does for this development team’s long list of “experiments” to finally take this game out of beta and get it updated! At this point in time, with as long as it’s taking for even something as simple as a toggle to turn off Hobosacks, it’s so not an overreaction at all, it’s on the verge of becoming mmo development history in which people will be sitting around in their next game going “remember that title called GW2 that wasn’t about guild wars at all and had a really terrible time delivering what they said they’d do?”
Sooo basically you’re saying that we as a community of customers should be ashamed for making a group of developers feel bad because a major aspect of the game was not only not like what they said it would be but it took a very long time for them to change it?
Is that basically the premise? Because if so then you’re missing the point of the honest business relationship and the company/customer relationship. Basically, business 101, don’t lie to your customer base. If you are honest (and yes it can be done we’ve seen it) then you’ll have no backlash. If it wasn’t a lie then apologize and offer something because of the time you wasted, if it wasn’t something you were authorized to say, don’t say it. It’s really not that difficult.
The other problem I’m seeing other than the blind adoration thing is that instead of coming out and apologizing for things like this they get people like the OP to fight their battles for them.
I suppose he would tell us that if we bought a lemon car (and no I don’t mean the color) that required not only the cost of gas to run but also the purchase of currency through conversion every month to maintain on top of the repair bills, that was a total drag to drive because of all of the loud noises and smoke, that we should feel bad for the seller of the car because we shouldn’t complain about the products we purchased. That’s essentially what I just read.
I’m disappointed by the impatience of the forum-goers. :\
It’s WEEK 1 of THREE.
Cool yon jets, folks, more’s coming.
Not expecting it you see this company has a history already so far, 2 years worth, and we’ve seen them post something completely vague like this before and then nothing else until the very 5 minutes before launch of the patch.
We’ve also seen before how they’ve put things out like this people get hopeful that there’s more and there really truly isn’t anything more it’s just what they mentioned in their vague posting.
So really, forgive those of us who aren’t excited or hopeful anymore because we’ve seen this kind of thing before. Meanwhile they are still catering to the smallest bunch of players, esports PVPers. The PVE side of things has been wasting away for years now and there’s still nothing to be done about it. You’d be upset too if you wasted money on a product that’s not only not what it was advertised to be but also has had a second set of promises that still has not been delivered or even mentioned a year later.
And before you belittle that statement, ask yourself, how hard would it be to toggle the viewing of the hobosacks? I’ve found out from actual game coders, not hard at all. There’s your answer.
It’s certainly not the engineer I can tell you that. We might have the highest DPS in PVE but we are lacking in the burst crit department on everything.
I’m wondering why they haven’t even used RECENT suggestions from class forums much less the large list of suggestions from oh I dunno the suggestions folder that had plenty of in depth analysis on what’s wrong with certain classes and how to best fix them.
It amazes me that some people took this long to realize that this is pretty much what to expect from this team….it’s been going on now for about 1.8 years folks. We’ve not been coming here for our health to tell you about it we’ve been talking about it for months, what gets me really gets me is there are still detractors out here on the forums advocating for what’s happening. It’s not right. We deserve the game we paid for and we deserve better communication.
I hope some of these people who are still stuck in an endless cycle can finally get on board and ask for more communication, request that they use the suggestions folder, and request that they take the time to actually read the suggestions in the class forums from here on out.
…..
3. Adding a long drawn out grind to everything.Above comment negates all reasonable expectation of anything else in this post. Poster has NO IDEA what grind in a MMO CAN BE. GW2 has minimal grind and it is ALL optional. NOTHING that requires any grinding is needed to complete game content.
Yes, optional. What are players left to do then? If their main form of content updates is always optional, that leaves them with nothing to do. Re-read what i just wrote and comprehend it.
Oh I know what grind means, just because you’re opinion is that it’s minimal doesn’t make it not a grind….it’s still a grind. You can’t deny that it’s a grind all you can do is use yet another logical fallacy to try to support your claim that so far everything they’ve been doing is perfectly fine. It’s not. And now even the major publishers about game reviews, those publishers who once held the GW2 banner high, are taking notice as well. It’s finally happened.
Maybe maybe instead of attacking people who actually care enough about the game to tell the developers what needs to happen to put the game back on track, you could be more contructive and actually join in with your own list of things the game needs improvement on as well as your own call for more communication. (Directed at Brother Grimm)
we need more Real time Forum communication from a Dev or Rep ..
if we was given a day in the wee kto do this at a certain time ON THIS FORUM , ON THIS WEBSITE.
it would Fix soooooooooo many complaints
Actually it wouldn’t fix anything. if you look at other games, where there is more communication, what happens is the players end up yelling and having temper tantrums at the developers. It changes nothing.
Ive been there, i played WoW for 7 years.
The communication on the forums did both Good and Bad…
but all this NO communication is just doing BAD, nothing Good is coming out of the Silent treatment.
Agreed, and this is the exact point of all these threads and chaos in-game and in our community. Such a small mistake and here is the result.
Dusty Moon: “Actually it wouldn’t fix anything. if you look at other games, where there is more communication, what happens is the players end up yelling and having temper tantrums at the developers. It changes nothing.”
Actually NO Dusty Moon the games that have the best community-developer relations are those in which they A: don’t stifle complaints like they do here B: Don’t throw away 2 years of suggestions folders C: Don’t follow a completely different direction than the one they sold everyone on (Nov 2012 announcement of Ascended and Fractals) D : Have an actual player council from all player types so they can get feedback instead of E: Shying away from the playerbase because they KNOW they aren’t fulfilling their list of not just 1 set of prelaunch promises mind you but the new second set that still has yet to be done on the wiki page.
Seriously, PoE, Skyforge, Allods, STO, Diablo III, WoW, Rift, EVE all have way better relations with their playerbase and it shows in their games. The devs know what the problems are they don’t just give people lipservice like what happens here, and their feature packs are actually fixes for the real concerns of the playerbase instead of just something a couple of guys were sitting around at taco bell talking about one day, because that’s exactly what this list of Feature Pack 2 looks like. not a single actual concern from the Engineer forum is in this patch. Explain that.
Like Rift? That game was so messed up when the developers listened to whiners on the forum. It is an accident waiting to happen.
There is nothing wrong with constructive comments but most on this forum post, ‘I want the developers to answer my question’. This is not a question/answer session.
Give good decent criticism with information to back it up. Just don’t say, ‘BECAUSE I WANT IT’. Unfortunately, people on this forum are the latter not the former.
You mean that’s why it’s still getting soooo many players on a monthly basis who stay with the game for a very very long time even after going F2P because it’s so messed up? It’s got a great basis for gaming a system where they don’t take advantage of you (unlike this economy) and they actually have CASUAL things to do like housing, fishing, alternate minigames with rewards.
So how is Rift messed up again? Oh that would be they aren’t you’re just trying to support your premise that Arenanet shouldn’t listen to their playerbase because…what again? And you’ve obviously not read any of the suggestions forum, you know that place where Arenanet dumped an entire 2 years or so of great criticism great solutions and feedback about the basic necessities of mmo gameplay….because to sit there HA and lie by saying that’s all these posts are about means you really haven’t spent much time here on the forums have you? wow…I suggest you take some time out of your day and actually go educate yourself a bit more about the sheer number of important necessary updates this game needs to be back on track borne of long term player’s experiences from multiple titles along their way, not to mention multiple internet game review personalities with a passion for this title and who’ve recently also expressed concern over the silence and misdirection that these feature patches are going in. It will inform you of just how wrong you are.
(edited by tigirius.9014)
Guildwars2 is turning into Gaiawars2 (And if anyone has recently been to that site, they’ll understand wholly my basis for that statement) /o\ .
Which site, there’s the book one the forums one and the facebook one?
I wonder if they’ll close this post and tell us that our hobosacks are really just figments of our imaginations and we really don’t have hobosacks but continue posting in a new thread about them. (referencing the loot bug that lasted 9 months).
“We have enough diversity that in PvP the community feels our turret builds are OP. We are considered one of the best decap professions, we thrive in all aspects of WvW from front line commanding in a zerg, to tower defense, to tower assault, to roaming. We are in the top 3 in damage output in PvE. In each and every one of those cases, a very different build is used. We literally might have the most build diversity out of all the professions. "
Cookie cutter builds =/= diverse gameplay. I’ll say it again since you keep missing the point. Diversity doesn’t exist in this game in PVE (yes I left out the PVE part) until they fixit here’s a suggestion.
They put these XIII traits into the game to improve diversity and all they did was create a new set of cookie cutter builds but I guess you missed that part too somehow hmmm. The beta actually was the best combat that the engineer has ever had. We weren’t restricted because whiners in PVP couldn’t learn to play their class and then had that spill over into PVE over and over and ad nauseum over again just like in every other title but I guess you’d call that innovation right? The repeat of a meme and then the denial that it exists seems to permeate this entire internet, it’s amazing to me that people like you don’t walk into doors.
The float XIII suggestion is only 1 suggestion, but feel free to check out the archive of the entire list of suggestions they threw out the window to keep this game in beta perpetually, though I’m sure you’ll call that some other word that doesn’t fit as well.
Hardly worth wiping over I would have thought that this would have been a concern over yet another feature patch that didn’t actually address a single player concern but okay.
The only part of that post that I agree with is that we need more communication.
The part I don’t agree with is the part where he advocates for more lip service. If that’s all their communication is going to be then don’t bother imo. I don’t need a THIRD set of promises made we already have two, those from prelaunch, and the list still on Wiki.
Chemiclord is spot on. Let me ask y’all this; Do you spend as much time harping on the Auto companies about their recalls? probably not. I bet most go through life saying big deal. Well, some of these recalls caused loss of life, I don’t seeing that happening here. I mean it is a bloody entertainment. It is not a partnership, it is not a marriage, it is not a mano a mano relationship either. It is a customer – business relationship.
Could they be better with communication – darn right they could but yelling like 2 yr olds and having temper tantrums, on the official forums, has done exactly what for the game? ABSOLUTELY NOTHING!
People need to get a life outside of gaming. There is more to life out there.
We are not discussing life outside of gaming, friend. We all know what life is. We are not discussing car recalls and deaths…. C’mon…
Does a car company keep an open forum? Does a car company have a direct line of communication to the buyers? Does a car company have employee’s riding with you on the freeway? (okay probably, but no Arena guid tag above their head, lol).
What is the difference between a car company and a mmo/GW2? EVERYTHING. We are a small community. This is not an billion dollar industry outsourcing to other countries with millions of employees. This is a small community of like minded individuals/groups with a line of communication to the developers (at the moment, our frustration is this line is closed). We/developers host events with nerd gamers and get together and game. Your comparison is widely reaching. You have one thing correct: it is still a customer-business relationship – however, communication will not leave us in a temper tantrum.
I’m beginning to think some players don’t actually understand what the word Forum means. " A public meeting place for open discussion "
Some of us have actually said and still say that we don’t think that the development team are mmo gamers at all honestly. It’s been said and pointed out in countless observations that some of the things they’ve done are in direct contradiction to what mmo gamers would have done because of the serious problems these experiments have brought to the table.
Like:
- DR – an archaic form of loot restriction that has been responsible for the complete shutting down of whole gaming companies after their playerbase boycotted them.
- DPS based open world rewards systems (instead of the more favorable more complex participation system)
- Adding a long drawn out grind to everything.
I’ve often wondered when they called themselves gamers if it meant they liked farmville, mobile apps, and console exercise games because they are really not making decisions that typical mmo gamers would make about this title.
I’ve not seen a single decision so far that’s actually based on mmo development history at all. Most companies in the corporate world copy information on procedures done by other companies if indeed those other companies are successful with those procedures but with this game, it’s like they are making an effort to not only keep this game in perpetual beta but also to throw out all of the historical precedents for successful game design and it’s not even to start over, starting over happens before the game is launched.
I like the game I like how beautiful they made it, I love the movement, and some aspects of the potential of the combat, I like the ability to craft the way they designed the crafting was well done, but I just don’t know sometimes where their attention spans have wondered off to because some of these patches are just like way off in left field somewhere.
(edited by tigirius.9014)
we need more Real time Forum communication from a Dev or Rep ..
if we was given a day in the wee kto do this at a certain time ON THIS FORUM , ON THIS WEBSITE.
it would Fix soooooooooo many complaints
Actually it wouldn’t fix anything. if you look at other games, where there is more communication, what happens is the players end up yelling and having temper tantrums at the developers. It changes nothing.
Ive been there, i played WoW for 7 years.
The communication on the forums did both Good and Bad…
but all this NO communication is just doing BAD, nothing Good is coming out of the Silent treatment.
Agreed, and this is the exact point of all these threads and chaos in-game and in our community. Such a small mistake and here is the result.
Dusty Moon: “Actually it wouldn’t fix anything. if you look at other games, where there is more communication, what happens is the players end up yelling and having temper tantrums at the developers. It changes nothing.”
Actually NO Dusty Moon the games that have the best community-developer relations are those in which they A: don’t stifle complaints like they do here B: Don’t throw away 2 years of suggestions folders C: Don’t follow a completely different direction than the one they sold everyone on (Nov 2012 announcement of Ascended and Fractals) D : Have an actual player council from all player types so they can get feedback instead of E: Shying away from the playerbase because they KNOW they aren’t fulfilling their list of not just 1 set of prelaunch promises mind you but the new second set that still has yet to be done on the wiki page.
Seriously, PoE, Skyforge, Allods, STO, Diablo III, WoW, Rift, EVE all have way better relations with their playerbase and it shows in their games. The devs know what the problems are they don’t just give people lipservice like what happens here, and their feature packs are actually fixes for the real concerns of the playerbase instead of just something a couple of guys were sitting around at taco bell talking about one day, because that’s exactly what this list of Feature Pack 2 looks like. not a single actual concern from the Engineer forum is in this patch. Explain that.
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That’s a good point. It might very well be in ANet’s best interest to promote more transparency. However, “in their best interest” does not mean they are required to do so. In the end, no matter how reasonable our requests for information seem to us, our only power is to refrain from spending. My stance toward GW2 now is that I play it when I feel like it, and don’t spend money anymore because I believe that ANet does not want to provide what I want to see. I have no rancor towards them for it, but see no reason to support the company any more than I already have.
I like this man. He gets it.
Agreed. Won’t be spending any money for months on end until someone is either replaced as the person in charge of feature packs (like what happened with Ghost Crawler in another title) or they restore the suggestions folder and begin a comprehensive plan of updating the game to modern standards. I’d actually like them to start with the wiki page list of things Colin and others have said were to happen next.
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But honestly, what’s going on at Arena Net?
How come Colin no longer posts here? How come he’s no longer attending these major events like Gamescon?
What happened to Looking Forward 2013 Blog Post which was made year ago?
What happened to regular skill updates?All this makes me think that there’s just something quite “bad” going on at Arena Net.
Maybe they’re not doing great financially? Maybe NCsoft it taking too much money from GW2 and investing it in other products?
I’d love to know that as well. There’s this list of things Colin said would happen and here we are 2 years later just like at launch wondering what’s going on. Once again silence. Once again nothing planned on the things we were told would come through. Even the balance team hasn’t touched on these things.
All I’ve gotta say to these people who still seem to be in the dark and are loyalists is this. If the balance list in the new feature patch has nothing nothing of what you and the rest of your fellow class players are asking for for months in your class forums, there’s something wrong. Seriously, when months of posts about the same issues over and over again in the class forums are ignored surely you can’t gush about gw2 about that. Seriously. There comes a point when reality must take over and you have to accept it and help get their attention to find out what’s happened/happening.
I’m tired of the same old business model from game developers when will you be?
Have to say it’s entirely hilarious how people continue to claim this game is at all casual when it’s nowhere near. Wildstar is more casual than GW2 at this point.
Casual is having housing, huge wardrobe (we’re talking a wardrobe now not a transmog knockoff), minigames like farming/fishing, mounts, pet taming to become mounts, etc etc….
So to people who keep misusing the casual term….I’ll just leave this here…
I think it’s this game and others who continue to do the same system. ….
Prelaunch hype to get preorders (called founders packs now), list of well aimed promises to playerbase (like diversity, modern ui, revolutionary design), launch comes along and the game isn’t anything more than what we’ve seen before, the game goes on and multiple projects promised the players are squashed, the economy becomes terrible because of terrible business practices by the so called economists they hire who can’t seem to see a bad deal anywhere, the updates to the game stagnate into oblivion as the development team is isolated from the playerbase as the game ages.
This has been the model I’ve seen in this game and others in many a company. OP you’re not tired of just this game you’re tired of the entire system that each of these companies use. It’s time for the playerbase to hold them accountable for the things they told their games would be, and to do that one must vote with one’s wallet. I’ve started my vote.
I’ve played 23 mmo’s to date over years of gaming, and even tho I haven’t worked in the industry, I’d be one of the few developers out there if given the chance to actually advocate for the players concerns, and I certainly wouldn’t make promises I couldn’t keep.
Well, here we are with basics of what they are changing. From an Engineer pov I have to say yep it’s definitely as lacking as the first one and isn’t even addressing the most basic of problems in the engineer class. Anyone else find this as troublesome as I do in their class lists of changes? Find it as lacking or missing the entire list of problems the playerbase in your class forum has listed for months now?
I noticed alot of mentions in your post about the upcoming changes to the classes that you would like to improve diversity in builds. I read that as part of the goal for the last feature pack, but what I don’t understand is why you continue to limit diversity.
If you are going to accuse someone of intentionally limiting something like build diversity, you should at least do the world the courtesy of explaining how you feel they are doing so, otherwise it comes off as unspecified flaming.
Here’s a suggestion that would free up diversity in all classes. Unlock the XIII traits. They can remain in the grandmaster traits column that’s fine but allow people the ability to make their own builds after they’ve earned these traits
I do not understand what your saying here. Want to clarify that a bit.
For example, it would benefit greatly a support Explosive Condition build Engineer to be able to be grandmaster in both the Explosives and Inventions lines.
You can already do that now in a 6/x/6/x/x build.
Another example, it would benefit greatly a Turret build Engineer the ability to use Synaptic Overload.
That would probably benefit any build. Why does this benefit turret builds over others?
Some traits are still locked out because of the need for certain essentials, in order to improve diversity they should float so that they are available for every build. If you plan on adding XIV traits in the future those two should float. By float I mean that the Synaptic Overload could be used in the Grandmaster Slot on the Firearms or Tools Grandmaster Columns.
I think that is a very bad idea. Traits worked like that pre-release and and it waaaaay worse then its is now as far as limiting diversity. They actually even stated that they could look at traits used, and the ability to select traits in the manner your suggesting, caused everyone to gravitate towards the same traits.
The way I see it, is that the only way to make stats outside of direct damage stats matter, is to cause toughness to reduce damage way more then it does. Double healing power scaling, have a stat that reduces condition damage similar to toughness, and so on. Right now the benefit of condition+precision is so strong in PvP and precision+ferocity is so beneficial in PvE that they minimize other stats value to near nothing. The ability to dodge also minimizes the need for defensive stats.
Personally I hate the fact that all the new traits are in the grandmaster line, especially since a lot of them don’t even fit there.
Couldn’t agree more.
PoE and Skyforge would like to have a word with you on diversity. It does work it can work and you can have multiple ways of getting to that diversity without it breaking a game. This system is terrible as a design and the XIII traits are clear example.
You sound just as bad as the people who claim this game is casual, LOL Wildstar is more casual than this title.
As for the 6/x/6/x/x build you can’t not really not without disabling the only real condition removal tool that’s useful on the engineer as a support engineer. The 3 points you simply have to have in Elixir in order to survive. That’s the essential problem ever since they destroyed kit refinement’s free heal that’s what’s been going on with this character class.
I’ve explained how they haven’t helped diversity in the second paragraph but let me expand upon it so you’ll see what I mean more clearly. The lack of weapon choices, the locked XIII traits that ironically where put there to improve diversity but haven’t, the lack of new skills (not counting of course the few and far between healing skills).
Diversity…
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What about the 1000 or so players under NDA that test the changes they have now? How do you know they aren’t some of the forum-posters here?
I thought they already had what you are proposing.
It’s true that the Devs that play the game ask us what we are thinking. I spoke to one last Friday for awhile, and she asked me without any prompting. She also said she would pass my thoughts along to the powers-that-be.
Considering how much the Devs aren’t allowed to say, we never know if something is right around the corner….or not. /shrug
To me that’s no longer a problem you see people were like “this game is only 3 months old” and such in the beginning and they used that as an excuse to ignore the plethora of warning signs we began to see in the game post Nov 2012. Now they are using the age old “we don’t know everything that’s going on” nonsense. We’ve not known everything that’s been going on since day one. That’s not excuse for the sheer ignorant levels of ignored problems that have not been a priority since day one. Things that even the major publishers who write about this game and who have been major fans have noticed of late. It’s like they are a government, isolated from the people, doing whatever paperwork comes along without any regard for how it will affect gameplay, putting out propaganda commercials occasionally to keep the patriotism flowing.
I just don’t get how people can continue to support this kind of thing, sure they’ve made mistakes and sure we don’t know everything behind the scenes but really how long are people just going to sit around with blinders on before they too finally realize that “hey there’s something wrong here?”
We need at the very least a player council at this point because even the CDI’s have failed.
All I can go off of for player councils is how they worked in games I have played. LOTRO’s is awful. Zero communication with the regular populace. The last expansion, “Helm’s Deep” suffered because of it. STO’s was a joke. I think it is close to impossible for players to actually put the interests of the gamers at large in front of things they personally desire.
I know the things I desire are completely different than what 95% of the population would see implemented. The truth of the matter is that there are a lot people who have limited game time. They like this game because they can log in, play a few hours a week, get new story content and items to chase and it’s satisfying. I play enough that the story content every two weeks doesn’t even take up a single play session for me. Does that mean I don’t think the content is well executed? Far from it! I think this season has been really good.
I feel like they are going with what appeals to the most broad audience, it’s just that the broad audience is so casual in their playstyle that I don’t trust those people to know what makes for good design or skill implementation etc.
I feel like if you put a Council in the hands of the hard core PvP crowd, then you see all skill design rotating around Conquest. What happens when you put the Council in the hands of WvW? The same thing.
Actually as a lifetime member of STO I can tell you STO’s is not a joke at all. They’ve been instrumental at getting the developers to listen to the PVE population something this game needs despirately at this point! So long as the player councils works directly with the development team, that they represent every play style, that they are heard weekly about the problems that the game has it should work out.
the CDIs aren’t working so at this point anything is better then them ignoring the playerbase entirely.
What about the 1000 or so players under NDA that test the changes they have now? How do you know they aren’t some of the forum-posters here?
I thought they already had what you are proposing.
It’s true that the Devs that play the game ask us what we are thinking. I spoke to one last Friday for awhile, and she asked me without any prompting. She also said she would pass my thoughts along to the powers-that-be.
Considering how much the Devs aren’t allowed to say, we never know if something is right around the corner….or not. /shrug
To me that’s no longer a problem you see people were like “this game is only 3 months old” and such in the beginning and they used that as an excuse to ignore the plethora of warning signs we began to see in the game post Nov 2012. Now they are using the age old “we don’t know everything that’s going on” nonsense. We’ve not known everything that’s been going on since day one. That’s not excuse for the sheer ignorant levels of ignored problems that have not been a priority since day one. Things that even the major publishers who write about this game and who have been major fans have noticed of late. It’s like they are a government, isolated from the people, doing whatever paperwork comes along without any regard for how it will affect gameplay, putting out propaganda commercials occasionally to keep the patriotism flowing.
I just don’t get how people can continue to support this kind of thing, sure they’ve made mistakes and sure we don’t know everything behind the scenes but really how long are people just going to sit around with blinders on before they too finally realize that “hey there’s something wrong here?”
We need at the very least a player council at this point because even the CDI’s have failed.
The CDI’s are a better way to do this. That way everyone has a voice. When you limit the scope of who you are listening to you limit your feedback to the opinions of a few people and those people that they listen to. It’s worked terribly in LOTRO, and I don’t trust it would do any better here.
Except that’s not how it’s working. I’ve gone over things in the CDI’s they are still ignoring many of the majority of players. Basically the CDI’s aren’t even working.
We requested this at nearly the 1 year mark. They ignored it then too. They despirately need a player council. We need representatives of all class mains in this thing. They need people from every play style in it to make it work properly. It’s out of hand the things that they’ve ignored this long I just don’t see how people are still giving them money like really ….I don’t get it.
The connection they had with players in the beginning has been gone since Nov 2012. I really don’t understand how people can’t see that when looking at something so simple as an essential UI update for example.
Someone mentioned on one of the websites I frequent about gaming news that it’s great that Feature Packs are coming out and all but where are the basics?
This game seriously needs the ability to save builds gear traits skills and all, and I happen to agree with him. Where is the ability to even save underwater builds for example which often conflict with the land based builds entirely?
He said it had basic functionality in GW1, I wouldn’t doubt it was in GW1 but I don’t understand why such a simple thing hasn’t arrived at nearly the 2 year mark of this title. At the very least there should be three build selections, PVE land, PVE underwater and PVP WvW.
I noticed alot of mentions in your post about the upcoming changes to the classes that you would like to improve diversity in builds. I read that as part of the goal for the last feature pack, but what I don’t understand is why you continue to limit diversity.
Here’s a suggestion that would free up diversity in all classes. Unlock the XIII traits. They can remain in the grandmaster traits column that’s fine but allow people the ability to make their own builds after they’ve earned these traits.
For example, it would benefit greatly a support Explosive Condition build Engineer to be able to be grandmaster in both the Explosives and Inventions lines.
Another example, it would benefit greatly a Turret build Engineer the ability to use Synaptic Overload.
Some traits are still locked out because of the need for certain essentials, in order to improve diversity they should float so that they are available for every build. If you plan on adding XIV traits in the future those two should float. By float I mean that the Synaptic Overload could be used in the Grandmaster Slot on the Firearms or Tools Grandmaster Columns.
I like the explosive line despite all of it’s problems (like mines scattered all over, danced upon ad nauseum, doing terrible damage, having really low trigger range compared to traps greatswords, not healing anyone save for the bombs) But I too have tried other lines, I’ve tried just about every PVE build out there and unfortunately we do have to tap into the explosives line in traits for everything.
What’s even more bothersome is this line doesn’t enhance other condition heavy systems like the EG/FT for example. You can’t simply have an engi heavy in condition damage without having to use bombs grenades as one of the things you add. There are no EG FT builds that work well for condition damage really without having eternal burn for example.
The other thing that bothers me is that in order to do any real damage we have to rely solely on burns. Bleeds are stacked by every single build in every single class in the game so bleeds are out of the question for stacking, and poison is ridiculously low. When was the last time an industrial poison had such a low damage potential. Even venoms are not that low in the damage department like when do people get shot with a poison dart and not die quickly especially with certain kinds. It’s like they want us to use something that’s slow and agonizing when they know chemical warfare is not like that at all irl. Poison should be one of the most deadliest of all damage types especially since it’s so less often used in the game.
I think they need to add a serious number of traits even if they double them up (no more of this locked XIII trait additions thing until they fix the ones that are there) and they need to exchange the locations of where the crit condition damage and condition duration locations are on the trait lines to make them more in line with what a typical build calls for.
But you see we’ve written about this multiple times and it still falls on deaf ears.
That’s pretty much what I’m using, EG, GK, BK and healing turret with healing + Condition damage gear, I put the run speed boost from the healing line for bombs and the mercy enchants on, I use a mixture of the vuln and on hit heal sigils on my two pistols.
Never called it the Bio Engineer though I guess it could be called that.
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… and I reached the part where I wanted to discuss how character progression is different in this game compared to most others. To be specific I just wanted to describe the way main skills and weapons work in GW2 compared to other MMO’s set in stone skillsets, and I just wanted to praise ANet for this great system. But….
I also wanted to add this short sentence (well, I’m writing it in hungarian language so not “exactly” this ^^): “the best thing about this skill system is that is allows the developers to easily add new skills and mechanisms by simply opening up more weapon options for each class later, or design completely new ones.”
I know this has been a “thing” around all GW2 forums, and knowing that the game is getting closer to it’s second birthday, the fact that ANet still seems to ignore to expand the game in this particular section got me worried. There is a new feature patch coming now, but I actually don’t have any hope left to see an update with weapons content inside – especially after the letdown of Feature Patch 1, because if I look back all it did was adding a new traits (so the devs played around with existing numbers and mechanims, same for PvP tracks. It’s not that I don’t like these, but it’s a minor, cheap thing) and redesigned some UI elements to fix the broken transmution system.
My question is: how will you react, if this second Feature Patch will be as lacking of real change as the first one?
I know there is a long way until they reveal everything, but so far it seems the same, new UI elements and some fixes….
I’m not sure honestly. I’m already well past disappointed entirely. I’m well past the stage of a concerned customer. It’s gone far beyond being hopeful for someone anyone to see the underlying problems in the game.
I was actually quite surprised when two reviewer websites, both of which have been long fans and supporters of this game, wrote scathing reviews of their rewards system and their need to make everything RNG and even about the economy here and how terrible it is. When even your reviewers are standing up and saying “hey, there’s something wrong here” it’s time for a change.
Whether it’s a change in management or a change in the procedure or a change in parent company it’s gotta happen at some point. I’m quite surprised that this kind of thing has gone on this long without shareholders going “uhm yeah you might need to change that if you want to have more than 500k players in the future.”
I think I’ll be immensely surprised if they actually make the long standing changes people have needed since this game launched and change their direction, if it’s just another patch don’t bother imo because to me it will be just like the CDI why bother having them if nothing of what people are saying is going to be used, about as useless as having a suggestions folder if you’re going to toss it out.
The other thing is we’ve seen the video where players have given an oath to GW2 how about we see that oath returned to the playerbase? Where’s the promise of a new direction in the name of the CDI’s where’s the promise of a gamechanging plan in the name of the suggestions folder RIP that should have been followed not because a few of us wish it but because even major reviewers were taking the time to help you improve the game overall by offering their significant experience in the matter.
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theres so much potentional for this game… but the Team behind guild wars 2 aren’t in any rush to change it.
we all want new and better things but we need to face the facts. nothing will change.
its why WoW has been the king for years and years. Blizzard adapts and changes and it remains fun.
p.s for those that say WoW is a gear grind.. you are practically given really good gear now. so there is no grind. hell you can pve in pvp gear haha.
This is so true. The one factor that keeps people playing is the adaptation and change, new uis new updates for improvements not restrictions. The skill acquisition in this title didn’t improve, the rewards didn’t improve, the system of drops didn’t improve, the minigames didn’t improve, PVE diversity didn’t improve, it’s like it’s stuck in a freeze and every suggestion in that large archive was forgotten and every CDI has been ignored for the most part. Why even have an open ended conversation with your playerbase if you’re going to ignore the largest portion when they’ve been calling out to you for 2 years now trying to get you to see what you’re doing to the game? weird.
for those who say how do i know everyone is upset, i never said that, i said many people, or people meaning a bunch of people, i also stated my opinion. I dont think everyone shares my opinion, but i feel its a decent amount.
Im not even knocking the LS and the feature packs, but im saying, if this is indiciative of what we can expect for the future, it wont be enough to keep me, and a number of other players engaged.
As far as saying what i want? new maps, new proffessions, new zones, new weapons new game modes, new challenges etc.
I will rescind slightly though, because upon looking at the page, i thought they had given titles for all the content, but some says coming soon. So it is theoretically possible that the ones that are unrevealed are gold.
hopefully so, because in truth the game has a lot of potential, and a lot of good traits. But its now pretty stagnant. And much of the recently released stuff doesnt seem to be reinvigorating the game.
I can’t tell you over the past two years how many times during a vague event announcement or upgrade announcement I was hopeful like so many other engineers that finally at long last the simplest of requests would finally be fixed only to find out that they either made the class worse than before or that they went completely overboard with a “balance decision” like with Kit Refinement or the multiple nerfs to Grenade Kit. I won’t be holding my breath. There’s an entire list of things in multiple threads I posted a while back that they are free to read in their archive if they want me back or want my cash they’ll do it. Simple really.
Same thing for mesmers… Same thing with based blink. lightning flash skills, same thing with a bunch of things they need to fix. But they say their focus is on improving core gameplay. Then there focus is on enhancing WvW, or PvP, which is also affected by “core gameplay”. Enough already, get your ducks in a row, focus on fixing your core issues instead of turning the out living world content, if that’s what your saying your doing. Stuff is broken, almost every game i played that had an out-of-range deal had a limit to how far you can go with it, not the “out of range” pop-up or red circle anet uses.
We can and should demand these things, it’s lazy programming and if anet wants to be held to a higher standard, then they need to fix this stuff. If you’re going to do CDI’s then make them be something other that wasted space on the forums or say that simply can’t happen.
Do you find it amazing that people keep saying these incessantly positive things yet the most basic of fixes still haven’t been done by this team over and over again? Like somehow people think that these patches are actually addressing the core issues and why would they give praise for work when the most basic of problems still exist after 2 years?
Seen a large majority asking for things in the CDIs and it’s like they ignore them for the 1-2% of people who want something overboard that’s a new problem opposed to the long standing central issues some of which have been there since BWE2.
for those who say how do i know everyone is upset, i never said that, i said many people, or people meaning a bunch of people, i also stated my opinion. I dont think everyone shares my opinion, but i feel its a decent amount.
Im not even knocking the LS and the feature packs, but im saying, if this is indiciative of what we can expect for the future, it wont be enough to keep me, and a number of other players engaged.
As far as saying what i want? new maps, new proffessions, new zones, new weapons new game modes, new challenges etc.
I will rescind slightly though, because upon looking at the page, i thought they had given titles for all the content, but some says coming soon. So it is theoretically possible that the ones that are unrevealed are gold.
hopefully so, because in truth the game has a lot of potential, and a lot of good traits. But its now pretty stagnant. And much of the recently released stuff doesnt seem to be reinvigorating the game.
I can’t tell you over the past two years how many times during a vague event announcement or upgrade announcement I was hopeful like so many other engineers that finally at long last the simplest of requests would finally be fixed only to find out that they either made the class worse than before or that they went completely overboard with a “balance decision” like with Kit Refinement or the multiple nerfs to Grenade Kit. I won’t be holding my breath. There’s an entire list of things in multiple threads I posted a while back that they are free to read in their archive if they want me back or want my cash they’ll do it. Simple really.
I’d like to suggest that the development team for feature packs read the suggestions folder for the long list of solutions players have come up with to both improve and modernize the game. It would go a long way to alleviating anyone’s doubts about feature packs if you report to the players that you care about what they say and are actually implementing some of the suggestions from the suggestion trash bin. Pay close attention to the suggestions from major youtube/game reviews publisher names when it comes to combat, rewards, and systems that the ui lacks.
Unfortunately they already had that system and removed it because it was a lightning rod for the posters.
It is not going to happen that way. They have the CDI and that is as close as one will get to what you want.
Lightning rod? The fact that they ignored it and continue to for two years or the fact the reviewers were even pointing out the missing elements from the game? Is it really so difficult to go back to the philosophy they had prelaunch of having a direct correspondence with their players? The CDIs are far and few between and as some have rightly pointed out sometimes useless because what happens in the patch sometimes is nowhere near what the majority spoke out about.
Mines like bombs need an overhaul. They need the skills that the mobs like Aerin on Dry Top for example that throws out three mines all with wide angle trigger zones. The Fskill version could have been enhanced by making it a triangle shape in front of the engineer.
It might work for PVP but I doubt it’s helpful in PVE because of these problems.
I’d like to suggest that the development team for feature packs read the suggestions folder for the long list of solutions players have come up with to both improve and modernize the game. It would go a long way to alleviating anyone’s doubts about feature packs if you report to the players that you care about what they say and are actually implementing some of the suggestions from the suggestion trash bin. Pay close attention to the suggestions from major youtube/game reviews publisher names when it comes to combat, rewards, and systems that the ui lacks.
After seeing what we can expect from feature packs, and 1/2 a season of LS2, Its just not enough to make people come back, or keep people playing at the level where they feel invested enough to to spend money on gems.
LS2 is better than before and more interesting, but its not enough to keep many people invested.
The feature packs, so far as i have seen, do not have the type of features that would engage many people.From my personal perspective, LS2 almost makes me want to play again, but then i just read the spoilers and figure ehh, good enough. After all, i did the first one, and while somewhat interesting after i completed it, there was nothing else in game i wanted to do. A day later or so i did the acheivs, which were kind of bleh in terms of challenge, and super ehhh in terms of rewards. Essentially LS2 is the best aspect of the current system, and its not enough to keep many players engaged.
If this is essentially the blueprint of the future of GW2, ehhhhh
The feature packs I’ve seen haven’t solved the main central crippling issues this game has had for 2 years now. It’s not addressed the serious issues and generally is the UI version of the LS fluff we’re seeing. Some of the patches updates like the traits has killed playing alts, STILL not seen a feature patch fix patch yet. This game has lots and lots of problems and being ADHD about a color of the commander tag won’t fix those problems. We’ll see I don’t think it will be anything to write home about though personally.