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Anet, talk to us without the PR

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Posted by: tigirius.9014

tigirius.9014

I guess I’ve gotten used to the hype considering this is the company that convinced thousands of players to make an Oath video consequently against everything this game has actually become, eastern economy, gear treadmill grind, dungeon focused around the time they made the oath commercial so it’s no surprise to me really.

I actually agree with Vayne, shivers……

Selling the patch isn’t necessary, explaining ahead of time that there’s alot to fix would be respected by the playerbase because we know it’s hard work. And while we are happy you started this hard work and we are happy to get information on what’s coming (some of it has been long overdue) we don’t need it to be sold. You see Anet you had the system down prelaunch, you spoke about your game calmly you didn’t have to market because the playerbase communicated what was coming from your interviews. It was all word of mouth.

If you treat the next patch like that, where you do interviews or you put out posts telling us what’s next I can guarantee you there would be almost no backlash (because there will always be complainers who don’t get everything they wanted instantly who can’t seem to see the good in the patch you are releasing) there would be however word of mouth spreading across the net about how you’ve changed your direction towards the players who originally bought the game for it not to be all about gear grinds or dungeon content and the word will spread all by itself.

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Did YOU ever find it hard?

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Posted by: tigirius.9014

tigirius.9014

As an engineer I do find the downed state difficult. not because it’s poorly designed it looks fun but because it was never balanced to begin with. When my boobie trap can’t instakill a regular mob to rally me there’s something definitely wrong because other classes have that capability. And when there are no traits to hide, heal, or protect me while down yeah I’d consider that more difficult than it should be.

I do agree instead of removing it they should balance it. I should have the options as an Engi to get heals like my ranger or to instakill-rally a mob like a mesmer or to hide myself like my thief. And when I don’t have those options yeah there’s something wrong, and they should balance it.

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Is anyone happy anymore?

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Posted by: tigirius.9014

tigirius.9014

@kta

So your upset and predicting the end of guild wars 2 as we know it becuase its not like other MMOs? Guild wars never set out to be like other mmos. Their vision was for something very different. I and MANY others enjoy it. Like the direction its going. And thing ANET is doing a wonderful job. Sure somethings could be fixed/added. But MMOs are a work in progress.

I grow tired of these threads. I dont know why I bother posting in them anymore. Much of it is based on anger/frustration/ignorance/whatever. Of course you do have the right to express your feelings about the game. But it mostly turns into a “white knight” vs “hater” argument that leads nowhere.

I agree about the threads being tiresome. However, you’re statement about their vision and their actual release couldn’t be more wrong. Originally prelaunch they had that vision to be different, they didn’t stick with it however, and this is the result. Complaints. If they had listened to the playerbase in the first place on Nov2012 when they announced Ascended gear and Fractals for the first time we wouldn’t be having these valid and well thought out complaints 2 years later. You see we told them this would happen, that the dungeoneers and the hardcore crowd were a very small portion of the population overall, and that they would eventually leave en masse for newer games whos focus was originally hardcore dungeon/raiding from the beginning. But nobody listened and now we have a game with some weird updates that the casuals that do stay with games for years and years are tired of dealing with.

If they are on their way back to their system of being different of returning to the manifesto of updating monthly their open world environment with lots of new events and metas and revamping their rewards system to actually be rewarding then I’m hopeful that they’ll attract those of us who left originally because of the sudden change in focus, back. But to say they did something different is not true. They followed the crowd, the put in a dungeon focus, they put in a gear treadmill, they even put in an eastern style economy where new players are required to pay to progress. It’s not different I hate to tell you that.

I also find it amazing that the people who were for getting these dungeons are now asking the question is anyone actually happy with the game at large because here we have an ironic situation. You see when they announced fractals as a thing as the new focus and casuals told them what would happen by this time, we were all told that we were not happy people that our concerns were not warranted and that we needed to go play something else which was the basic message of the so called “hardcore” crowd. Now that dungeons are no longer the focus of the game development and we’re seeing outcries in the forum that question is asked again but they’re saying different things this time and no one is telling them to go play something else as a general response. So it’s amazing to me to see history repeat like this, it really is…

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(edited by tigirius.9014)

Annoying Stuff About Engis (By an Engi)

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Posted by: tigirius.9014

tigirius.9014

You obviously don’t Main an Engi and NO most of those suggestions are bad. EG was nerfed with Kit Refinement we had a third option for condi removal at that time, there’s never been a replacement. So transmute until an alternative can be made is necessary. In case you hadn’t noticed condi engis actually need the trait that builds damage based on how many condis are on the enemy so it’s best to get as many as possible.

I happen to agree with you on the medkit, it’s severely underwhelming as is most of the lightning affects from the three essentials that actually work on the Fkeys and hit their target. another bug.

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Is anyone happy anymore?

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Posted by: tigirius.9014

tigirius.9014

It happens on all games forums. People who are happy spend most of their time playing, people who aren’t happy come to the forum to complain.

There were similar complaints before the last feature pack, and in between when we only got Living Story releases there were complaints that Anet had abandoned or forgotten about PvP and WvW and there were never any updates for either.

As for me personally I’m very happy with the game. I still play pretty much every day. If that wasn’t the case I wouldn’t be here because I would have moved on to something new.

This exactly.

Not in all cases no. There are plenty of people with real solid concerns about what the devs have planned. For example, on STO recently they announced T6 ships which went against their philosophy originally, they had to go back and make sure after people protested on the forums to make T5upgrade ships had just as much power in certain categories that cost real money or they would have lost alot of players.

That scenario right there is exactly what happened in this title on Nov 2012 when they went against their own plans to A: not a gear treadmill or grind and B: not have a dungeon focus which attracted a very very large crowd who were tired of the wow clones out there, but instead of seeing the writing on the wall until 2 years later they went ahead with it insulated from the cries on their own forums.

What’s ironic is now that they’ve stated they are not focused on dungeons anylonger the dungeoneers are getting a taste of what it feels like and they keep complaining whereas before anytime an open world PVE player complained they’d be told to go play something else.

So it’s not always just noise.

I have to say I’m getting hopeful again with these changes.

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(edited by tigirius.9014)

I had high hopes for week 3...

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Posted by: tigirius.9014

tigirius.9014

Actually all classes just as all chances are not equal, more balance and more loot rewards and less RNG is necessary before they actually make this game rewarding again.

I’d prefer they convert all world chests into those you have to use in game keys for like Dry Top with no keys in Shop even that would be an improvement over getting a mountain of grey skulls every week.

so balance pve more, add more weapon types with new skills (like a staff for engineer with lighning abilities, cattleprod style), make rewards more fun and useful, and even throw in some fixes for the problems in combat like CC being useless in PVE and condition damage stacking in large groups and I think this game would be awesomesauce again.

I hope these will be on the list for the future feature pack

From where I’m sitting they are on the right track.

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(edited by tigirius.9014)

Beauty of Guild Wars 2

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Posted by: tigirius.9014

tigirius.9014

I don’t think it’s under admired at all, even people like me who have had valid concerns for a long time about the game have made mention about the wonderful job they’ve done with the way the game looks and feels. This game is simply beautiful which is why some of us have been asking for non-violent activities to login to appreciate the scenery more which is something one can’t always do when in constant motion. If we had farming, housing, fishing in this game it would be filled with players who enjoy these passive activities and who’d be standing round all over Tyria taking in the sights.

Attachments:

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How to make the world more interesting

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Posted by: tigirius.9014

tigirius.9014

Now we can’t just go ahead and buff the gold, karma and experience reward because it would not only hurt the economy badly, but it also wouldn’t please the players seeking for adventure.

Actually this is a myth because the economy is already unstable. it’s well over the top with the haves being a tiny few controlling most things while the have nots (ie new players) are pretty much locked into buying gems to get anything done. That’s why it’s broken.

trust me they don’t need more currencies what they need is better use of the currencies they have now. Karma was fine it’s the whole problem of getting enough of it and buying things we actually need without hitting the RNG wall a second time. At no time has anyone gone to the grocery store in real life and bought a bag full of mystery groceries and actually found something useful in that bag, the same can be said about anything, like if you’re working on your car and you need tools you don’t go to the car parts store and buy a few bags of car tools only to discover there’s a hammer some nails and a saw in the bag. That’s the problem WAY too much RNG for things needed for crafting.

Then there’s the whole problem of gold, when you complete a map for example or a daily, you shouldn’t get a dime as the reward. That’s the most insulting rewards system I’ve ever played and changing the type of gear you get like they are doing in this feature pack is not cutting it I’m sorry. The stingy system of rewards in this game shouldn’t continue.

There’s also a campaign whether intended or not to focus farming locations in places that the majority of the playerbase never go (and I’m sorry but you all know that PVE open world is the majority that’s just plain statistics it’s like that in every game out there). When DR and restricting or nerfing loot is the most important things on the companies mind there’s a problem with their rewards system it’s plain as day. Now what they could do is make getting karma more fun, like by changing the racial armors to karma cost, making it possible to buy essential sigils/runes instead of making those all done by crafting which drives up the price on many of them and makes it so much more difficult to respec especially for new players if they made a booboo while speccing the first time.

It’s not so much just drops it’s also the vendors and what one can buy to get started or to even find skins one likes, it gets so costly that sometimes there’s no possible way to get what one needs without having to spend gold and forget trying to farm you’ll get perma DR on your account with no cooldown indicator.

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[Suggestion] Remove level restriction on ecto

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Posted by: tigirius.9014

tigirius.9014

Come to think of it, they could at the very least add Ectos to a vendor that takes Tier 7 material overflow so that people could buy the ectos they needed.

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Are you addicted?

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Posted by: tigirius.9014

tigirius.9014

A few days ago as I was salvaging luck I asked myself “what for?” I have more gold than I’d ever spend and would better drops from the same content really make the game more enjoyable? I realised then that I playing out of a compulsion rather than deriving any sense of fun; I was addicted.

Whether it be from chasing achievement points, completing your daily, or anything else, does anyone else feel the same unpleasant necessity to play the game?

That’s great an all and we’re glad you’re having fun don’t misunderstand but some of us have close to 300 and we still can’t get anything to drop most of the time, so the rewards changes and the changes to the crafting materials thing is much welcome.

As far as addicted, nope not I, I don’t have the desire to login yet right now because I became disgusted a second time with the way the patches were going previously, I think tho that the feature patch this time, and their newest interview, if at all used as an indicator about where this game is going in the future is going to get me to log back in. Here’s to hoping it’s true!

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Please No Profession Loot

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tigirius.9014

Hi everyone,

The article about profession system only presented the idea behind this system and we generally don’t give precise details about these systems unless these details are needed to understand the idea. In this case we can’t share details but we want to reassure players that they’re not going to see changes in loot so visible that some components are going to “rain” or they’ll stop seeing loot variety. It’s more complex than that.

The adjustments to the loot system are fairly subtle and the goals are that, after a certain time, your characters will effectively have more components you can use. So it may take some time for you to see a difference, or not, but it’s not going to feel like a very visible change each time you loot a mob. We want players, in particular new ones or those creating alts, to more often be able to use the items they loot directly or get something that is relevant to their profession. It does not mean that you’ll get less varied loot overall. We’ll keep monitoring the changes to kitten its affects.

Thanks for your early feedback!

I’m sorry you said you’ll kitten it’s affects will you? GASP such language!

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Is anyone happy anymore?

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Posted by: tigirius.9014

tigirius.9014

I am getting back to happy with the interviews I’ve read and with some of the changes coming actually being items that have been long requested in the suggestions folder.

I just hope that they continue this path this is the way it was supposed to be all along. (crosses fingers) more suggestions folder items please!

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A question on behalf of veteran players

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Posted by: tigirius.9014

tigirius.9014

ANet, What do you have against us?

We went through the somewhat lackluster personal story, getting even more lackluster rewards. Now you announce that you’re updating the rewards to be mildly interesting, but those of us who already completed it get absolutely nothing. This is only one of many gripes about the announcements so far, but this one seems particularly irritating.

“A Fresh Start” is an interesting choice of words. If you continue to alienate the people who have supported this game (financially and otherwise), recommended it to friends, and done everything they can to be helpful to new players in-game, then it really will be a fresh start, because there won’t be veterans around anymore. This should not be read as a threat; I don’t have immediate plans of leaving, but I think I speak for most vets when I say that, especially on the 2nd anniversary of the game, it would be nice to feel appreciated as a loyal player. With more than a title and a cake gun, that is.

Follow up question: What use is it to make a blog post that only really affects people who don’t yet play the game?

EDIT: Now that this thread has a red post (merci, Stephane!), I’d like to request we try to keep the discussion civil. It’s OK to be disappointed, but it’s not OK to be a jerk about it.

Yep you have a point. The crafting updates look nice to some of us vets who found that lackluster and who knows I might actually start getting actual tier 6 materials to drop for once!

But the rewards have been terrible post level 80 and I personally blame their economist.

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Can we be honest for a second?

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tigirius.9014

actually LS has not been well received. that’s a myth, it’s been well received by a fraction of the population and by the media. That’s it. LS was a solution to a problem which came when Anet changed direction on us in Nov 2012 towards an all dungeon focus. It was never supposed to be. We were to receive updates to the personal story dungeons, the meta and other events on every map monthly. That never occured so naturally people became disgusted because that’s the reason they bought this title because it promised to be different from all of the other dungeon/gear grind games out there.

What’s ironic is that now that there’s even the slightest conversation about this dungeon focus being a mistake and their desire to return to their roots to get their playerbase that left back, all of the dungeoneers who’ve been nothing but nasty to the rest of us for 2 years here in the forums are crying out saying Anet isn’t being loyal. That’s not true, for the first time ever since this game launched, they are being loyal to their original plans.

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Completely Pointless Revamps?

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tigirius.9014

All those changes are important because they fix the several flaws that GW2 has early game: the lack of a sense of progression, poor tutorials, directionless, forgottable rewards and jumpy story instances that forced you to level up midway, interrupting the flow of the story.

So far, this feature patch is great for new players, but, what about the veteran players? It doesn’t seems to offer much to make us stick to the game.

More information will be released next week about features that are more suited to veteran players.

Thank you, I would have loved to have heard there was more to come in one of the announcements telling us vets that more changes to improve our gameplay was coming, such as possibly a rewards revamp similar to what Dry Top had

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New race/profession would stop complaints

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tigirius.9014

considering how much is still broken like condition stacking and pvp nerfs to pve that have never been remedied the complaints should continue until these things are addressed imo, no amount of shinies will make the obvious flaws less obvious.

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[Suggestion] Remove level restriction on ecto

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Posted by: tigirius.9014

tigirius.9014

I think it would at the very least be beneficial to the economy and to the players returning and new to be able to extract ectos from level 60 items and above. they could lower it that far without drastic problems.

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Thanks for being loyal... NOT!

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tigirius.9014

“Basically, they are improving the game experience for new/returning players who have either never bothered with the game or previously quit (either with rage or boredom).”

Actually no. What they are doing is going back and returning the game to it’s previous statements. Here’s a link with a bit of history. This was prior to launch, before Nov 2012 when dungeons became the focus with fractals and the ascended grind, and before rewards were completely focused in EoTM/WvW/Dungeons making the game exactly opposite of what Colin actually said their focus would be prelaunch which btw lead to much of their sales because many people are tired of the same old dungeon grind which is why many of us purchased this game with a promise of something new and different. I personally left the game twice yes but it wasn’t the tantrum childish thing you portray people like me as, it was calculated it was asking myself do I really want to mess with this any longer, why am I logging in when this game is anything but rewarding? I stayed because I said, no I paid for this title I bought this game because of what these prelaunch interviews were about, I should get my money’s worth.

Their change in direction from dungeons is actually the best thing they could have ever done, because this game was only supposed to have dungeons for the lore aspect as a side afterthought, not as a central aspect of the title.

I think now is a smart time to actually put on the breaks head back towards what they were planning prelaunch review their interviews and take notice of GW1 fans who left because they became disgusted with the lack of fulfillment to these customers. I think that people like OP should take their own advice they’ve given players like me for 2 years now, “go play something else because this game is not for you” something players like me have heard every time we’ve voiced a well thought out concern about a particular problem or broken game design choice. Thank you Arenanet for changing your focus back to where it should be, here’s to hoping it continues in this direction!

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Magic Find... is it worth it?

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Posted by: tigirius.9014

tigirius.9014

I personally spend time going around to known chest locations gathering greens and blues to salvage to increase MF the boosts certainly help. I’d not bother though if you have one of those accounts that tend to have a permanent DR turned on as we’ve often seen. This has happened to me as well where DR just switches on and doesn’t go anywhere for weeks or even months no matter the activity or in game location.

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Extending Dry Top's Geode System

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tigirius.9014

absolutely agree with you. The dry top system was something I liked alot. It gives you something to gather from multiple enemies (the dust) to find geodes from so you can farm all you want to without having to worry about DR, then you turn those geodes in for keys, and wait for the storms to come to reveal boxes. I liked this system so much I asked them to make it the entire world of Tyria because it eliminates the ability of bots to auto-gather, it makes people finish events, and it keeps the players who like to farm, like me, in the game.

If they made this system part of their rewards revamp I would personally welcome it with open arms. It’s been a long time coming.

I’d hope however that long with your suggestions, they’d make it so that materials needed for legendaries and for crafting sigils/runes would be directly available from vendors so they can eliminate some of that RNG they have going. It would make it easier for people to change their builds if they removed this obstacle and tokens would be a great way of doing just that.

IF they kept the key system I’d hope they would re-scatter the chests in Tyria and make them locked requiring these keys, which would mean no more greens and blues from chests you find!

Another thing they could do is eliminate the surplus of these Tier 7 materials by making them turn ins for items like the Tier 6 materials.

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(edited by tigirius.9014)

And this is why you should change your policy

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Posted by: tigirius.9014

tigirius.9014

Trouble is that the noise is being made by a tiny minority of players who inhabit the forums. The vast majority who play don’t even come where and only hear about changes when they log in and then check wiki

I had a great solution for them. Putting their feedback in the game. They could restrict the amount of characters, the game could easily be made to allow these posts to be parsed into a database, voila no more forum minority, they’d hear from the players and they’d get the answers of whether people liked or disliked the thing they did in the category and why.

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"Downed State" frightening for new players?

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tigirius.9014

On this forum, I keep seeing posts about how the downed state is freaking out new players. How? Why?

For those who don’t know, I’ve played MMORPGs for 17 years. I’ve been playing video games for 29 years. Never have I heard that a downed state or defeat is scary to mainstream teens and adults.

I felt that the downed state made this game unique because it presented the possibility of your character heroically bouncing back from the edge of death (much like the action heroes in American & Japanese stories). It’s even funny that the downed player can still damage an enemy by throwing junk, rocks, and dirt at them!

This game is a T-rated game that teens and adults can play. It’s not an E-rated game for little kids. There is no reason to “sanitize” the game by slowly removing the downed state.

I don’t think they should remove it but there is absolutely possitively no doubt room for improvement. As an Engineer main it’s been loooooooooooooong overdue to overhaul this system. You can be all burst zerker and STILL not be able to do the things your DPS peers can do to survive. There is like a 70% chance of dying if you’re downed as an engineer and instead of fixing it they’ve left it alone for far too long.

If our boobie trap actually did as much damage as the Mesmer burst illusion, or if we had some kind of actual system of healing ourselves like the Ranger does, or even if we had something other than that useless cord to trip somebody or how about turning our junk into grenades so it actually does condition damage to enemies per our trait line choices ANYTHING anything at all would be better than what we are left with.

And no, no amount of “lrn2play” “yousucknoob” “it’s perfectly fine” replies are going to change the fact that it’s been terrible since BWE2.

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Specific rewards for specific content.Yes/No?

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tigirius.9014

having a million different types of currency in ever mmo has always been bad.
Every mmo I’ve ever played has always later shortened it and then removed temporary content currency from the list unless it’s something 1 time a year. (like Summer on Risa in STO where you can get a new ship). I think these events shouldn’t be a grind content is not grinding….that’s a copout by people who don’t really understand what keeps people playing. content keeps people playing, sometimes with a goal but mostly it’s to experience the lore, rewards are this game’s problem there aren’t enough, there are too many temp currencies, and too many temp content types. You don’t have to force people to login at a certain time to have them enjoy or even login to a game to enjoy it. You just have to put out non-grindy game content in order to make the game more fun, have real tangible rewards in order to make the game rewarding just from doing normal things, and then make it so that those normal things have the added bonus of giving you a currency (1-2 times a year) that players can use on other things they might want in the future (like skins) but they should be global currencies if it’s going to be more than once or players should be able to turn that currency into another. For example, one can keep collecting reputation currencies from the activities in STO so they put in projects that take 15 seconds to “complete” in a minigame that gives you the global currency (which is dilithium), poof problem solved.

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Anyone else missing LS1 ?

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tigirius.9014

LS content isn’t the problem, the problem is LS content is the ONLY new repeatable content in PVE, if they had more to do in the open world people wouldn’t have so much dependence on that after 2 years and map completions being done. Also, there should be a concerted effort to remove the requirement for WvW to do anything meaningful (like map completion) while adding more content types like fishing, farming, housing and more non-instanced activities like updates to the DE’s/Metas monthly to add fresh new content to do with new rewards in all of the maps they can.

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Hardmode/Vanquishing

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Posted by: tigirius.9014

tigirius.9014

not in the open world unless they get rid of the restrictions on healing, CC, and condition damage removal for every single class and condition damage stacking.

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Please No Profession Loot

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Posted by: tigirius.9014

tigirius.9014

I think so long as they don’t nerf further whats there then this will be a good thing especially for those of us who seem to have DR turned on permanently.

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Don`t Be Greedy

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tigirius.9014

Even though I just started playing less than 2 months ago

That’s why you’re content, it has nothing to do with unsatisfying lives. I enjoyed this game for nearly 16 months before I started to feel the burn of repetition and dissatisfaction. I got my money’s worth out of the game, but I’d gladly pay for a whole new campaign like they did with GW1.

But some of us are playing 2 years and we’re content as well. It works both ways.

you are so selfish…

I’m selfish because I’m content? Who knew? I’m not asking Anet not to make new dungeons. I’m not asking Anet not to make new PvP types? I’m not asking Anet not to improve WvW? I’m simply pointing out a fact.

On what world is that selfish?

it doesn’t matter what i want or what you want , only because you are content , the rest of us are free to criticize anet and the development of this mmo can be base only for you and for ppl who atm are content , because i bet a very few pvpers atm are content.

There are (or were) way more PVEers and let me tell you they do not share Vayne’s content nature about things. Some of us stuck around to see where this was heading because in the past we were silent when mislead by developers and I guess after a while it gets to the point of “no I won’t be quiet about it I deserve what I paid for” so here I am.

I like aspects of the game, it has potential but there are some serious holes in the design that need ironing out. Not being quiet about it is the only way to get them to see.

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When are you crossing the line?

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tigirius.9014

WoW’s kicking has worked perfectly. four people kick the offending player. This takes care of most of the problems in pugs. rarely if ever are two players in the lfg system actually friends and one is a troll causing trouble in a dungeon setting. It’s simple really.

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Anyone else missing LS1 ?

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tigirius.9014

Nope not in the slightest.

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Dungeon Instance Owner change FTW

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tigirius.9014

The only thing they need to sweeten the deal with is make it mandatory for 4 votes to kick.

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Please No Profession Loot

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Posted by: tigirius.9014

tigirius.9014

I don’t understand. As a guardian, you have just as much chance of getting silk (or any other mat) as any other profession. You don’t need to level an alt to get what you need for crafting. Silk is used across all professions, so you wouldn’t need to have a light or medium armor character to get silk.

Go read today’s update. They are making it more likely to get equipment you can use, meaning I will be getting more Mithril from salvaging heavy armor and less Silk because I’ll have less light armor.

Still doesn’t change all of the whites that one salvages to get these items. I’ve not once had an actual outright drop of gossamer I’ve only received goss from salvages and from bags.

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Profession Loot: affects level 80 or no?

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Posted by: tigirius.9014

tigirius.9014

I think it should be sub level 80, personally. But I agree, let’s wait for a red post to clarify before we jump to conclusions…

They already have that with their current loot system. Trust me you get way better loot prelevel 80 than you do at level 80. Saw it happen on two of my toons. LEvel 79 getting all kinds of riches ding level 80 suddenly it’s all greys.

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Communicating with you

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tigirius.9014

Thank you Chris for the craftable backpack skins! It’s nice to see older items requested in the suggestions folder reach the game!

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Crafting "Backpacks"

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Posted by: tigirius.9014

tigirius.9014

Actually Herr some of us asked for backpacks that were craftable just after launch. It’s archived. I’m glad to see they are finally delivering!

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September Fix Patch

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Posted by: tigirius.9014

tigirius.9014

Temporary content is…..wait for it…. content.

They keyword you’re ignoring is in fact “content.” If it wasn’t content it wouldn’t be called “content.” Temporary or otherwise. Temporary simply describes the type of content it is. Ie – limited time. We also have recurring content. It’s still content, it just only returns during set periods – like Halloween or Wintersday. Then you have permanent content which is “always on” so to speak.

It’s all content. Stop saying it isn’t, just because it’s not your preferred type of content.

While it exists yes it is content. When it ceases to be contained within the container (the game in this instance) it no longer qualifies as the contents of that container.

Its a matter of verb tense. Is vs was. Something that is accessible within the live game is content. Something that is not accessible within the game is not, though if it was previously accessible then at that time it was content.

This has nothing to do with whether or not the content in question is my preferred type of content. Some of the content that has been removed was among my favorite. The fact that I liked it doesn’t change that it is no longer contained within the game.

It is still content, it’s just not accessible. Unless they actually delete the assets, it still exists.

But for arguments sake, we’ll just go with your thought line – that it’s only content while it is in the game and accessible. This still refutes the claims that Anet has not released or worked on “any content.” People ignore “temporary content” simply because it is not their cup of tea. Doesn’t magically make it “not content” though.

You’ve made mention that people are mislabeling you. Let me be the first to label you something you can’t escape when it comes to this argument, wrong. Just because it’s mentioned in the database doesn’t mean they’ve worked on it. For example, we can’t give cryptic credit for “working” on the new warlock class they recently released during the time the class wasn’t available simply because someone found a single file called warlock. That’s a logical fallacy. For example right now I’m sure that the code in GW2 has all kinds of mentions of things they haven’t touched since launch, files that have all kinds of unmentionables but until they are actually in the game and those files are complete they couldn’t possibly be considered content.

Oh and as to the statement you’ve made about temporary content still being content, it’s not when it’s gone, thus the complaints. When it’s gone it’s no longer in the game therefore it’s no longer content. so when people have made mention that there’s an expansions worth of content, there isn’t really just like there isn’t a full glass of water when you’ve emptied it.

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Crafting "Backpacks"

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Posted by: tigirius.9014

tigirius.9014

This might get moved, might not. We’ll see.

So, the most recent blog “Crafter’s Tool” tells us that crafting backpacks are coming. From my understanding China has these, and I know several have expressed a desire for them, but I just find myself asking….. why?

While I know the completionist in me would make them just to “have” them in my wardrobe, I can’t actually ever see myself using something like this for cosmetic purposes. I am sort of hoping (though it’s probably unrealistic) that these sort of function like a mobile crafting workbench after completion to make them worthwhile.

Your thoughts on it?

OMG how did I miss this thread?!?!?! okay I’m going to go right now and look for a list that’s been long overdue in this title.

This is what it’s about when it comes to backpacks. This is why most people have been saying this game is lacking.

I would like spend hours making these things for all my toons if I had them in there.

The question is going to be however, will these purely cosmetic items cost things like loadestones? Will their recipes be impossible to find? Or will they all be sold in the store 1 at a time for 2 weeks each?

That’s what I’m afraid of personally.

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Why are cultureal armor so expensive?

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Posted by: tigirius.9014

tigirius.9014

In the 2 years I have played and up to 2 days ago, I have never been able to get more than 20 gold. Since then, I have managed to get to 25 gold because of some luck, but I don’t think that will last. To me, 120 gold is an extraordinary fortune.

Been in the same boat man. I think part of it is this game was originally supposed to be all about open world, and open worlders have had the worst time because of the structure of the game. You gotta group for anything and everything, magic find still doesn’t make a difference, DR still exists (in places like Orr where everything is a Risen class mob forget it), there still seems to be lucky accounts (where you do the same events with the same people every event and you end up with nothing but the mandatory rare/exotic in the tiny side box but the same exact people with varying mf get the same exotics/rares/lodestones no matter what they kill and end up running off with the bank conspiracy theory or not, that’s what happens to many of us so you begin to wonder what is that person doing differently and what’s really sad is when you find out the answer is “nothing”).

I’ve collected rare herbs, went about getting rare drops hard for people to farm mostly level 30 and below bags) until even that was impossible because so many people did it, and I’ve gotta say, even that is less than economically sound for the time you spend trying to farm nodes.

It gets to the point where you’re sitting there at the login screen going, “why am I playing this again?” " It’s certainly not for the rewards"

I play many a game and I know it’s not necessary to have an economy like this one in order to prevent people from causing all kinds of trouble with the auction house scams some games suffer. At this point even NWO’s economy looks better than this one, at least with that economy you can earn the currency by doing normal everyday things like solo instances, skirmishes, community written lore called the Foundry, dailies for reputations, open world drops even give you good cash, can’t tell you the times I’ve gathered together some rare crafting materials from the harder to beat minions out there and brought home some serious AD.

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(edited by tigirius.9014)

Why are cultureal armor so expensive?

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Posted by: tigirius.9014

tigirius.9014

Hi,
I’m a poor player in this game.. but 120 gold is nothing…
:-)

lol 120g is nothing ? o.o thats a huge sum for me… pm me tips on making money then

and ty all for replying ~

Right, they aren’t poor if they actually managed to get loot to drop outside of Eotm trains and dungeon runs ad nauseum.

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Allow us to remove followers

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tigirius.9014

This is a bad idea especially when having to report a bot or some griefer for interfering with some gameplay element or if reporting someone for exploiting. You need to follow.

You see, I was followed because some trolls wanted to find me in game and harp about truthful things I’ve said about this game, without the ability to click on them or search and find them in the social panel and follow them I wouldn’t have been able to report them for the violation of bothering me in game instead of replying to me in the forums like normal people do when they disagree.

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GEM wars

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Posted by: tigirius.9014

tigirius.9014

older players with maxed toons who don’t get affected by the DR like most do don’t understand the toxic eastern style economy this game has had since Nov 2012. When you don’t have one of the unlucky accounts or you’re not a new player or if you don’t spend all of your time in dungeons/EOTM trains, of course you’ll have 0 problems getting loot.

One can remove the toxic elements from their game and still have a profitable title without gouging the new players. Example? Diablo III.

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We *DO* want to know what's in development.

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tigirius.9014

The issue is that they don’t want to make promises they can’t keep, but the question is WHY can’t they keep them?

Firstly they never actually promise anything, even if people take everything they say as promises.

As for them not keeping said non-existent promises:
Development is not just pressing a button and stuff works. It takes time and resources, and it is very unusual for it to work completely the first time around (or at all based on the concept) and as such it can take much longer than planned and/or simply not work at all.

yes apparently the hobosack problem requires bringing in a legion of interns in order to enter a toggle box and link it to the code for the displaying of kit hobosacks and then testing it for over a year. >.>

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Don`t Be Greedy

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Posted by: tigirius.9014

tigirius.9014

fun fact, most of what you mentioned are either really old updates but also, updates that most games do to their ui and typically not every 6 months but much faster and they don’t have an army of players telling everyone a ui update is end game content.

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Communicating with you

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Posted by: tigirius.9014

tigirius.9014

Mr. Whiteside, sorry to bring it up again, but can you clarify the changes in instance ownership? I believe that there’s a genuine concern for griefing, and I was hoping that you could put our legitimate worries at ease.

Thanks again for replying!

We have been discussing this for a very long time. Can you PM me so i remember to get back to this point when it is appropriate to do so please?

Chris

I could answer this! It is true two people could be invited and then boot out everyone else to “take over” the instance where as before two people could only kick the instance owner out closing the instance destroying it for everyone. While this isn’t ideal and something we need to look more into, the goal of this change was to reduce the more common case of the instance owner leaving. For now Ryan is looking into adding some logging (see post here) so people can report people abusing this.

Wow required 4 people’s votes in order to kick someone preventing people from abusing the system so much.

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We *DO* want to know what's in development.

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tigirius.9014

Honestly, I have a hard time understanding Anet’s policy – it’s unique in this industry.

No it isn’t. It’s extremely common. You don’t talk about what you’re working on until there’s an official announcement, and even then some companies want only public relations folks to directly interact with users.

As a dev, if I visit another studio, I have to sign an NDA, even if the only thing I ever see is the break room. Publicly spilling the beans about a feature I’m working on or a future game before an official announcement would get me in some hot water.

I’ve played 22 mmos for over 24 years now I’ve actually never experienced this until now so please tell us again how this is extremely common and name the games this has happened in because I’d like to know where this has happened, and I’ve participated in the forums for each game I’ve played, never have I ever had a dev team tell me that they were going to do something, and 7 months later even the simplest of fixes weren’t implemented as well as many of the harder ones weren’t discussed in detail about what we might be seeing in the near future, before it was actually implemented. Actually you know I take that back. There was only 1 other game I experienced this in and it was NWO. They told us that new classes were being worked on during the 3 month beta that we all thought was launc but that was the only time. But even that was the only thing I experienced it in, and it was the only thing they didn’t deliver on.

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(edited by tigirius.9014)

Is anything being done about conditions?

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Posted by: tigirius.9014

tigirius.9014

I never understood why the condition cap isn’t unique for every attacker.

They keep saying it’s too much of a load on servers however I’ve played games in which tons of conditions of the same type and even debuffs were never a problem like Rift for example, multiples of the same class/spec happen often in every mmo and their debuffs/DoTs stacked normally even after going F2P.

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We *DO* want to know what's in development.

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tigirius.9014

I think one of the reasons Anet doesn’t make future announcements anymore is because as soon as they say “we’re working on X” or “we’re looking into the possibility of Y” half a year later people will start complaining “you promised us X and Y, where are they?

And isn’t that normal? I don’t see the issue here.

U know the community wants X…….u promise to give X….u make X your priority and u deliver it when u say…not replace X with Y and expect the community to feel good about the replacement while indefinitely postpone X.

A company that promises a car and delivers a bike postponing indefinitely the car, seems like a serious company to u? To me it doesn’t. So them loosing our trust after numerous similar situations is only natural.

The replace X with Y is the problem or the infinite postponement is the problem, NOT the promises made. They’ve got it wrong. People aren’t angry that the promise was made, they are angry that the announcement came down and more than half a year goes by and nothing is being done.

People keep pushing that logical fallacy.

You see the modification to the company policy that Chris put forth shouldn’t have been “don’t talk about it” it should have been “don’t talk about it unless we deliver it and we didn’t completely forget it or replace it with something else the players never thought was a problem to begin with or with something they never asked for” THAT would have been more accurate!

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We *DO* want to know what's in development.

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tigirius.9014

After the book/script is finished it takes a lot of planning, time and ressources to produce a tv-series (like game of thrones) or a game-play-series (like GW2 LS2). And in both endeavours there will be unexpected problems and some things that do not work as intended.

From Game of Thrones I know already, that there will be a 5th and 6th Season, even if season 5 will likely start not before march/april next year. I do not know what will be in the next season, I do not want spoilers, but I am pretty sure they will deliver (on time).

Is there a Season 3 of LS in the planning/making? Is there any announcement like “due to the success of (the first half of) season 2 of the LS we have made the decision to produce a season 3”?

No, of course not. It looks to me from the outside: A-Net does not want to announce anything before it is finished, because they know they are very often not able to finish and deliver an announced product and do not want this to became public evidence, so they announce nothing. Which would be really bad.

Greetings.

Now let’s continue your analogy and show what’s wrong with your argument.
(… some questions deleted ….)
Why are people so complacent with waiting this long, do you really think fans would put up with that in a series like Game of Thrones?

Yes, if there would be no timely announcements that Game of Thrones was renewed and that there will be at least a next season a lot of fans and other people would ask “whats wrong with the series? will there be a next season? are there problems? why no information about a next season?”

This uncertainness would quite raise some similar questions that are asked A-Net now.

Greetings.

So you’d be okay with Tyrion doing things like lifting up a boulder or Joffrey traveling with a scoobie doo lunchbox or a winnie the poo backpack?

Way to completely disregard the whole point of what I said there buddy.

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Is the RNG system truthly random?

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Posted by: tigirius.9014

tigirius.9014

When it comes to game it’s not. There’s always a margin for error, the thing is that RNG really isn’t the biggest problem in this game, it’s the economy. The game is made so that the developers are the gold sellers. In that environment it’s always against the players because the items most needed are squeezed until they become so expensive new players have two choices, spend loads of money to convert to buy the things they need to catchup or spend 10 months farming by which time their buddies might have moved on to another game entirely.

It’s really not as brilliant as people say it is what it is imo is a very eastern model sometimes it gets more extreme than this game however it always starts with games with the same model this game has and becomes bigger and bigger until finally players are charged per second for being logged in like they do on many titles in China.

Also you have to look at the legal side of things. Recently a UK court ruled that games cannot advertise themselves as F2P if they indeed require some sort of purchase direct or otherwise in order to progress in the game within a normal time frame. That means, that all this real life cost to catchup to your buddies when you’re new because that’s the only reasonable way your character will progress would be illegal in some places, and no it doesn’t matter that some people have gotten lucky and built up funds because they actually won the lottery in loot tables, it’s an overall bad design economically.

To use a modern day analogy, this economy would be like being born an adult, walking out into the world and relying on a not so random chance of actually finding cash on mobs you see around you, but with a twist, the cash you are looking for sometimes disappears before you can loot it being replaced with lint because of an adjustment to how much the economist watching you thinks you should get, and an unfair system called DR which pretty much removes loot entirely if the “fates” believe you’ve gotten too much already! “He killed three mobs so far and looted $20 that must mean he’s not a real person, so therefore he’s only going to get lint until an unknown timer goes off”

That’s basically what’s happening in this game. Oh and I almost forgot, the magic find thing doesn’t actually increase the quantity and barely scratches the surface for most on making the quality of what you find better so you might actually find 1 diamond ring 1 time in a year and then never find even another gold ring the entire year afterwords with this system.

The RNG problem I’m seeing however is in the crafting materials and in essential things like needing 6 of a single type of enchants for armor. Whoever thought this was a good idea should not be making economic decisions for anyone, really, because enchants are absolutely a must especially in a game in which balance is an everchanging thing in PVE. It’s not at all simple or cheap to change out your build in this game and trying to craft these items yourself even at 500 gets really expensive when lodestones are involved.

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Is anything being done about conditions?

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tigirius.9014

Title. I want to know if I’ll be able to actually run a viable condition build at some point.

Thanks.

Conditions have always been viable. In fact, they’re incredibly powerful except in every aspect of the game outside of dungeons and zerg content. Are conditions ever going to be capable of 100k bursts? No. That flies in the face of DoT/attrition style play. Apples will never be the same as oranges.

Not in open world boss fights mainly because anytime a new condition is added it cancels the previous one if the stack is maxed. And most of them are stack max 1. There’s been ample talk about how to fix it from conversions to a new stack of a higher tier of damage for fire and poison, to actually only allowing classes who are specced grandemaster into condition damage builds to do condition damage and rebuilding the skills so they don’t apply conditions unless one is in a condition build (so removing bleeds and poison etc from burst damage builds entirely).

So they have the solutions they just need to implement them.

Honestly, those are some great ideas. Being specced into grand master traits for conditions only to see someone auto attacking a world boss to get credit and applying bleed stacks with his rifle that overwrite mine is really irritating.

One of these items was in the suggestions folder. The other was discussed at length in which even game reviewers became involved and they came up with the idea of removing conditions from zerker only builds entirely.

I like that one the most however it doesn’t really fixit entirely, they’d have to do something about stacks too because it would still cause a problem with more than one condi damage person there.

I think the stacks turning into higher stack higher damage conditions would work well, like deep wounds for bleeds, or envenomed for poison, or Charred for fire LOL

I also suggested that crits be more meaningful with these conditions it was something that had to be done in other games finally because DoT heavy classes just weren’t soloable in these other titles and often didn’t deliver the DPS so they became unpopular. I’ve watched my crits and they are terrible low compared to normal DoTs and it’s really something they need to fix. I’ve also noticed that things like poison do less than bleeds something I think needs to be remedied because poison is poison it’s deadly in real life and shouldn’t be treated like the common cold in combat.

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(edited by tigirius.9014)

Guild Mag Interview

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Posted by: tigirius.9014

tigirius.9014

This was discussed AD NAUSEUM in another big merged thread. Just had to make your own, eh?

Right that’s what I was thinking. And as to his #2 how about all those millions who contributed to this game being one of the fastest sold games out there who actually like me bought the game specifically because it originally wasn’t going to be all about the dungeons! He forgot that didn’t he, then Nov 2012 happened and you know what people like OP told the rest of us, “This game just isn’t for you” well here it is back at yeah OP, this game isn’t for you, “go play something else quit QQing” the other thing casuals heard all the time in November in every forum out there. Now his buddies have moved on and the stragglers are trying desperately to keep the game as it is when the writing is on the wall (something we all told Anet when the Nov announcements came along) that “hardcore marathon man” players seldom stay with a title for long and therefore the cost of the content updates for said players is too high for the short term growth the game will experience.

I have to laugh at #3 though. Immersion breaking would be the world NOT changing during major events like when I played World of Warcraft Cataclysm an expansion where the lore told the players it was very dangerous to go out into the world because cultists and or the dragon could kill us at any time but the world was so stagnant that it didn’t really immerse you into the narrative of fear or danger.

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(edited by tigirius.9014)