Showing Posts For tigirius.9014:

Leaps Suck

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Posted by: tigirius.9014

tigirius.9014

Yes.

Yes they are.

Actually no they aren’t on Engineers, we still have animation issues for Rifles.

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To the Raiding People

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tigirius.9014

I have to agree with you again Vayne. They do things very differently here even when they name them certain things it’s something other than what people expect. I can totally see the 1% suddenly start several bashing threads because the raids they implement finally aren’t exactly like the vanilla WoW days pre BC.

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Wish List for the next Feature Pack?

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tigirius.9014

I would like to add some direct Sigil replacements for certain damage types. Right now for example, there are not any sigils to add conditions like burning, poison directly on hit or on crit right now. I think these two missing really doesn’t improve the game and actually leaves holes in the possible builds. Sure people say you can use the swap but swaps really aren’t what players need in their builds most of the time.

I propose they add these two conditions to the on hit on crit list and I propose that they make all condition applying sigils apply in a small AOE just as the Torment sigil does because many classes rely on condition stacking both for damage bonuses as for healing in some cases (like the necromancer).

I’d also like to ask for the filling of every nook and cranny globally of a mechanism similar to the lockpick/hidden sandstorm dry top boxes for exploratory purposes in the post level 30 zones so that the feeling of being rewarded for exploration is restored to the open world, and rewards to the open world improve in general. (it’s been said and is true, that the rewards are too focused in PVP maps and dungeons only, PVE open world even in level 70+ and 80 zones have been lacking comparatively.)

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Things Anet Can Learn From (Constructively)

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tigirius.9014

“We cannot have a game developing company that is only focused on ‘paving the way’ for the game industry. You, Anet, have already proven you can do this! What we need is for you to now take a look at what you can take from the MMO community and bring to us, but with your own twist.”

I think this sums up what many critics including myself have been saying this whole time. In every other industry but this one, companies take the policies and designs from other companies that work well for their customer. Have really great customer service? Find out what they are doing that works and put it in place. Have extremely great products that everyone’s talking about? Find out how and why they are great and let’s implement changes.

This industry however has been plagued with bad design copying ever since 2012 there’s been a rash of poor choices in designs on both economics and the structures used to make money after launch.

We’re not saying these things to be insulting, we aren’t coming here because we don’t care, we’re coming here because we like your game and we’d like to see it succeed but as even the Elephant in the room (WoW) has demonstrated, you cannot do that without implementing some of the things that other games have done that have been major improvements to the industry as a whole.

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What would you do with 1000g ? ? ?

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Posted by: tigirius.9014

tigirius.9014

buy skins. Some of them are insanely priced in some instances but are good skins.

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running is not fun anymore

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tigirius.9014

The maps in Archeage are much larger than GuildWars so the need for mount is really not nessesery and how will a mount change the way you travel in the game you still have to control the mount the same way you control your charature as you run also Archeage has very few way points or portals to move around in a zone so to get to point to point in any map quickly you need that added speed a mount gives you. Yes mounts would be cool but not practical for GuildWars. It is not part of the GuildWars lore no race in Tyria ever adapted the need to ride on an animals back. The only thing that came close was riding in the worms in GuildWars1.

As a player of games like NWO and STO I have to disagree with this argument. Sure the maps are larger on Archeage however Archeage is not the sole game that used mounts. NWO has maps just are large as the ones on GW2 and they implemented a mount system there because they knew that people wouldn’t want to have to run to where they needed to be. The same goes for STO, the devs there have been talking lately about adding mounts to their ground mission parks because they are large enough to warrant having mounts and some of the zones in STO are the same virtual size as Lornar pass and Orr. So really they could add mounts to the game and make them worth having like having a leveling system that improves the mounts so that players can’t just instantly jump on them and go 100% run speed suddenly.

They could also add mounts as rewards to boss events something that’s been fun in every title. And they could add mounts to the store and attach them to charities a time honored practice in games with shops for many years.

It’s not just about getting around it’s also about the look and feel of the player. Mounts are the virtual extension of the Muscle Car psychology.

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If We Can't Have Mounts How About ROMANCE?

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tigirius.9014

On a serious note, why not have marriages or something? Housing please?

Okay, better question…

Why have marriages?

Marriages are generally an extension of housing or guild halls, they could incorporate that into their guild halls development.

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If We Can't Have Mounts How About ROMANCE?

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Posted by: tigirius.9014

tigirius.9014

they could actually add the ability to marry or note other players as family members complete with marriage ceremonies, effects, items, etc. That would be a fun addition. Personally as an LGBT player I’d like to see a personal story about Caithe and Faolain. If we’re saying this game is progressive let’s really make the game progressive.

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How I feel about rewards

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tigirius.9014

I’m saying now that It’s not only poor as Ok I Did it, but it’s also boring. There’s no excitement at receiving something finally when the loot is skewed like this and there’s no excitement from the game’s normal activities. They need more hidden nooks than they have or they need to randomize them somehow.

The chests from the open world would be a good start to convert those into a dry top style chest discovery system that actually drops something meaningful.

Perhaps using some of the more hidden locations that they’ve actually never put anything of worth in, I can’t tell you as an explorer how many nooks and crannies I thought would actually have something in them but discovered there was nothing there oddly or instead of a chest there was a rich node. Nodes were never a problem, it’s treasure that people seek in these games. Fewer rich news more chests with meaningful crafting materials I think would help boost the fun of the game a bit and utilizing the locations that they didn’t use before, those nooks that didn’t have anything in them before would make exploration exciting again.

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Please add auto-attack to Grenade Kit

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tigirius.9014

I just love these arguments. #1 skill doesn’t do much damage most people choose grenades in a none zerker build from what I’ve seen especially in PVE, they can actually make the #1 skill on this kit a skill that fires off like it does underwater and not affect balance at all but people will keep peddling that nonsense, far be it that Engineers get some equal balance time on this title. smh

“EEEK! Engineers? Being balanced to be as effective as Warriors?! Well I never!” (nose in air)

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[Suggestion] Increase Napalm's Hitbox Size

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tigirius.9014

I agree about the ground targeting, it’s definitely needed.

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Anet LF Game Designer for Raid Content

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tigirius.9014

OMG, GW2´s engine is simply not ready for raids, only kitten to see with all these graphical effects which can´t be switched off.

And what about classbalance, condition caps, rewards? Am I supposed to bring my warrior to ascended level now?

Raids…because crashing while killing the wurm, dragons, or Lyssa and logging back in for copper, wasn’t enough.

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How I feel about rewards

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tigirius.9014

So recently the guy on youtube that makes videos about honest movie trailers, has started making honest video trailers about games. His first one was about Destiny, but he touched on something that I think is very important for the developers of any game to realize what they’ve done. One of the statements he made stuck with me…

“Experience the real game, …when you go from battling the forces of evil, to battling the loot systems RNG”

Ever since SWTOR game devs have been going backwards in their design for rewards. I’ve not seen a single game since 2012 that’s actually pushed the boundries on rewards, most of the titles are going back to the 2004 model and this game is no different. What I’d love to see is some innovation on how rewards work. I’d love to see class build specific loot, I’d love to see more options of finding it out in the wild like they did with dry top even with the key system it was far superior because it was fun looking for the boxes, and I’d like to see far less RNG. Maybe they can shuffle around where one finds certain items for crafting but make it possible to feel rewarded in the game.

I think they should return the exploration system they had but enhance it with chests with loot that actually matters, there should be events like the precursor scavenger hunt (and there shouldn’t be any hesitation about implementing it simply because they already ruined the economy by allowing people to get multiple precursors during the Karka event) and there should be more places where lodestones, dusts, and globs appear in the wild without salvaging. I think exploration has gone by the wasteside entirely and needs a restoration.

Too much RNG pretty much just becomes a battle in which people aren’t fighting the bosses they are fighting the server software behind the scenes.

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Too few players wanting difficult content?

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tigirius.9014

1. Do you think there is already enough challenging content that requires strategy and coordination in this game?

Yes. Plenty. Dungeons and Fractals galore for these player types.

2. If Anet did design more challenging content, would there even be enough players to play it?

No, because these 1%ers are called 1%ers for that very reason. Gone are the days of raiding and they’ll just have to adjust.

3. Is the zerg mentality too strong to even prevent some development?

The zerg mentality hasn’t come about because of the weakness of the content it’s come about because of the weakness of PVE diversity in combat. It’s a product not of the content but of the way they’ve broken PVE diversity and they haven’t followed their own trinity at all. They need to fix Condition stacking, healing builds, power builds so these become more viable than Zerker builds. They need to rebalance classes so that each one has the same choices in their traits so that classes in PVE aren’t weak unless they are not choosing the things that would make them weak.

4. What would more challenging content in GW2 look like?

It would look like 5 mans mostly or scaling skirmishes (which is a new system most games have developed where you can solo the instance or it scales with groups and it can scale to higher than 5 mans but it’s still a dungeon or event within an instance so basically you can have a raid situation with scaling skirmish systems.)

What they shouldn’t do is change any of the bosses of the open world, they’ve done enough damage to Teq already and they don’t need to do anymore to open world bosses. They do need however to add more open world boss events or metas to more zones because originally we were to have that schedule before Fractals were announced we were to expect to see monthly events and new metas every 2-3 months.

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I demand more skimpy male armour

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tigirius.9014

/signed

my old guild talked about this alot. We found it highly unfair that we couldn’t have just as many sexy males running around as females with barely anything on. And yes there are a couple of skimpy skins particularly for Norns which we are greatful for but there’s really not enough we need more please.

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NPE From An Actual New To MMO Player.

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tigirius.9014

Yep most of my complaints about it were about not having the option of turning these things off on alts for veteran players. It’s like having the restrictions of a trial account in WoW on every new pre level 20 player even though you are already a subscriber and you’ve got 5 other max level characters.

I think had they added the code that checks to see if the player already has a level 80 on one of the servers that they have a character located on, that would turn off these features for new players in the NPE they wouldn’t have had the backlash about this change that they did have because from what I’ve read it’s been mostly altoholics like me.

You want to make playing your game insightful and fun we understand that but restrictions for veterans is never a good idea. This game already has heavy restrictions like not having a race change in the store, or the cost in gold of buying traits from the previous feature patch (which was never changed despite feedback from veterans), the ever increasing cost of essential runes for PVE builds in the TP rather than using Karma for progression I guess what I’m saying is veterans didn’t need more restrictions on Alts.

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Communication? Disappointment.

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tigirius.9014

Yeah, Anet should probably tell us more, but the fact is, every minute spent pacifying the forum (sometimes over very little) is another minute not doing something else.

Isn’t that why they have the forum GMs? All the devs would need to do is shoot an email to the forum GMs and then they could relay that info to us.

Exactly actually. They could even put someone else in charge, ie Gaile for example, who could sift through what Chris is already writing to give people answers on what he can say so far. It’s really not too difficult to keep the ball rolling in communication when some emergency comes along other types of businesses do it all the time with their customers, They release statements to the press or have a standby representative, MMOs shouldn’t be any different in that regard.

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Farm toxicity and fix suggestion!!

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tigirius.9014

I believe the best course of action for anet is to make Elites the highest rank of mobs able to spawn during events. This will completely stop players from failing the events for loot. There is plenty of champs out there in open world so there is no reason for farmers to be upset.

The best course of action would be to actually reward success and not failure. And make Champions scale in difficulty instead of number. Getting tougher, hitting harder, unlocking new abilities instead of just making more and more spawn. Sure another one could eventually show up, but only after all the other scaling buff were applied.

Sadly this would make the game fun so we can be sure they will avoid this at all cost.

Until they actually come out with a real honest to the 6 gods rewards revamp it won’t change anything and their nerfing events over and over won’t solve the problem either.

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New, Instantly attacked and reported.

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tigirius.9014

PvPers are notorious for acting like terrible human beings. I know it’s hard when you feel like everyone is looking at you and putting pressure on you. The reality is that most of the time, you are putting more pressure on yourself than they ever could.

The truth is, they want to win and they want to win really badly. It doesn’t excuse their actions, but it’s why they are so quick to judge people who might hurt their chances of winning.

In other words, it’s not you, it’s them. Keep in perspective the fact that most of the time, these people are not trying to hurt you, but rather they’re trying to protect their own desires and are reacting out of fear.

Keep calm and do your thing. It’s all you can do. If that’s not enough for others, then too bad. You will never win everyone’s approval.

Jeez, thanks for painting every PvPer in a bad light. You make us all sound like we’re bloodthristy elitists. Not every PvPer deserves that bad rep.

Imagine if this was a fractal or dungeon, and he couldn’t leave. PvE players would have acted the same way. Everyone is human and makes mistakes.

I think much like PVE that this is part of the problem. Like the image of the PVP elitist jerk, the PVE elitist jerk sadly is one of the majority of who’s actually left in the game. If there were a larger population it would be less noticeable but sadly the good people are starting to dwindle more and more now as more leave wondering what patch will come next or being just plain disappointed because of what’s happened (or rather what’s not happened) over the past 2 years.

And no an innocent player shouldn’t be banned because enough people report them, if Anet is allowing that sortof thing they should definitely be called out about it, that is just not right, I hope an investigation ensues and they find out if these whole guilds have been abusing the function and ban the guilds.

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Farm toxicity and fix suggestion!!

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tigirius.9014

Again, if there weren’t draconian eastern elements in the rewards system, this kind of thing wouldn’t happen. It really wouldn’t and putting a bandaid on the situation by adding a few extra rewards from personal stories during the leveling process isn’t going to fix the drought of rewards that this game suffers from.

DR hasn’t taken out a single bot.
refocusing all of the rewards on only certain events doesn’t help.
changing the loot tables on chests in the open world to greens and blues
all of these things have led to this kind of behavior, had they left it alone in Nov 2012 it would have been fine by now because people wouldn’t be farming these events like this, they’d be out in the rest of the game getting rewards evenly for their time spent out in the rewards.

Here’s what will happen next. They’ll nerf this again until they add more content, which will again have some new event in which people will farm the event like this. It’s an endless cycle simply because they’ve forgotten why people play games and have limited far too much when it comes to rewards. No other game has this problem with their open world system because they haven’t nerfed loot or rewards like Arenanet has nerfed rewards on GW2.

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Heartwarming Video lol

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tigirius.9014

Pretty much confirms what many of us have been saying all along, that it doesn’t seem like the developers have the wheel but that the game is being developed by the shareholders which is never good. Just look at what happened to Archeage, nothing at all like the Korean version by the time Trion “westernized” it.

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I sense history repeating itself

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tigirius.9014

dun worry, they will bring in vip system from gw2 china and it will revitalize the player base.

Um no. That will butcher the remaining player base in an instant.

There is nothing worth paying for in this game as it has nothing in the long run.

After seeing exactly this in a new game called Archeage I can definitely say that absolutely not in any time period or spacial grid would GW2 benefit from yet another terrible idea from a 1%er who thinks they know what the gaming world needs but only stays until a new shiny comes along. Seriously, don’t it’s not going to happen.

Their new direction is perfectly fine, they’ve adjusted some things that many of us with unlucky accounts thought we’d never see drop on our characters and one can hope that it will continue into the future with better rewards. I’m hopeful now that they’ve changed their sail but at no time should they go backwards which is what an APEX system would do to this game.

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Maybe its time for an Anet survey ?

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tigirius.9014

If you’re considering how the GW2 Team can best hear your input about the game — such as what you’d like to see in the future, how things are working now, etc. — I personally don’t think a survey is necessary. Honestly and truly: These forums are a huge and very effective medium for communication. They are read daily by members of the team — probably more people than you think! — and the forums, as a whole, give us a much better view of what’s important to Guild Wars 2 players than most surveys would do.

But if it’s true that the devs are listening, and I’m not saying that they aren’t, then how did we wind up with the spring trait changes or the fall NPE changes? Are you saying that they heard what we were saying, and then decided to do the exact opposite of anything we’d want? I have slightly more faith in them than that. So it stands to reason that if they even entertained the idea that the NPE would be well received, then there must be some sort of breakdown in communication someplace, someone not asking the right questions, and we’d just like to get that solved before they start getting do deep into the next catastropatch.

To me it feels sometimes like the communication between a-net members who read the forums and those who make the stuff happen is like a game of whisper down the lane.

I think it’s more of a ADHD moment and trust me I suffer from it and I know what it’s like. They start concentrating on the subject at hand and a piece of paper moves in the room nearby which totally seems like a herd of animals walking by and then BAM! the thought went out the window and in the process of trying to get it back something completely unrelated unnecessary and out in left field comes from it.

Kit Refinement is the perfect example of this. Don’t like people using kits so much, so lets not only take away one of the essential condition removals for the class which weakened it in PVE, but let’s also add things that make absolutely no sense like droplets of glue instead of full on zones. There are other examples as well. Engineers haven’t had a heal bonus at all from being downed, their downed state is the single worst downed state in the game for PVE, they need healing capabilities even if it is in the form of a trait so guess what they added, instead of dropping something useful like maybe an untargetable temporary healing turret when downed we get oil slicks, like that’s going to prevent some mob from actually finishing us off after their initial tripping.

It’s very frustrating especially from the point of view of an Engineer when we’re supposed to be THE class of intelligence, beyond any other in the game and they make it the dumbest class to play. Seriously, Data from goonies has better ideas then the changes they’ve made to Engineers it’s enough to make you double face palm when the patch notes come out.

So I do have to wonder sometimes, I don’t mean to sound harsh because I am not saying these things for any other reason than to express how it feels sometimes as a player of the Engineer class (definitely not to hurt anyone’s feelings or make them angry) but an in game survey, a PTR for features, not content would have solved much of the problems with this title early on.

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(edited by tigirius.9014)

[Suggestion] Proposed balancing changes

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Posted by: tigirius.9014

tigirius.9014

Bombs and Mines to have the range without the need for Forceful Explosions to the radius of the standard 2 handed sword rather than the size of a small level 5 dagger.

Mine Field to actually be dropped in the same pattern every time in front of the engineer so that there’s enough consistancy to know where to trap enemies when chasing you. Also, they need to be fixed so that they have the same trigger size as most other traps on any other untraited classes in the game.

Damage increase on traits for certain weapons should improve condition damage output especially for weapons that are specifically designed to be condition builders like #5 grenades, #2 bomb, #3 EG, #3 rifle.

Allow a much larger crit bonus on conditions when they burst so that their crits actually matter.

Remove conditions from normal attacks in every other spec save for healing and condition so that the only time players can get the bonus of conditions are if they actually max out their trait lines either in healing or in condition builds removing unecessary stacks of conditions in the open world from classes that are zerker or power built.

Make pets and summons globally as defensive as the player himself, allowing bonuses to toughness and vitality to translate to the pet/summon so pet heavy classes can become viable again in PVE.

Give runes/traps/turret pickup all universal CDs so that there’s consistency across the board. (no more 32 second cooldown on thumper while my trap ranger can put out burn zones over and over again within seconds or my wellwizard necro can put out regen/blood fields over and over again without end.)

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Maybe its time for an Anet survey ?

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tigirius.9014

I appreciate the feedback. I just wonder how such a survey could work. Most surveys are not essay questions. They’re like this:

  • Should we change [this thing]? Yes/No.

That seems unhelpful. First, things are seldom answered with just a yes or no answer. Instinct is to react, “Well, I need to know more about why you’re looking at that area,” or “That’s not as important as [these other things]” or “Yes, please change it [this way] and not [that other way].”

Or maybe you’re thinking:

  • Which of these things should we focus on? [list]

And we all know, given we’re forum members, that those opinions — about priorities or changes — could number in the dozens. Nah, probably in the hundreds.

Maybe it’s an essay question. Maybe it’s “We’re looking for feedback on [this thing]” where you can provide your thoughts in detail. If that’s the case, may I introduce you to the CDIs?

You make good points, it’s not possible for any human being to read every thread. And certainly when their job is making a game — design, programming, art, writing, and all the other facets of development — reading the forums in large amounts could take them away from their job at a cost to the game.

But if 300 Anet Team members are reading the forums, even if lightly, it starts discussion. Heck, I’ve sent notes about threads to various teams, and I know just about every other person here has done the same. Like this: “I don’t work on [such-and-such], but I found [this linked thread] really interesting.” Or maybe, “This is for your team. I think we can support it by doing [our stuff] if you are going to work on this.”

So surveys? Maybe they’ll happen, I’m not sure. Could you outline your thoughts on how they’d look? Input on something topical? CDIs are great — are you participating? Have you made a suggestion there that we have one on a topic near and dear to your heart?

Please don’t see this as a “never happen” response. I’m mostly just asking questions, that’s all.

I think it’s definitely worth looking into considering it might even call back some players you lost because of the lack of interest in their cries during the first two years of what was being done to the game because the 1% of the 1% were demanding harder everything and conventional mundane mmo elements like the gear treadmill and the dungeon only focus while asking that the team neglect everything else which caused the initial exodus in the first place.

People like to be heard and casuals most notably like to vote so I think it would be a positive.

Popdown menus and limited comment sections for these votes and alternatively request forms could be easily implemented in game and the results could provide a more accurate look at demographics. You could even put these votes in a voting booth on the game :P and place them in categories so that people could vote according to overall playstyle or game element.

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(edited by tigirius.9014)

Maybe its time for an Anet survey ?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I honestly don’t think that they are read daily at least not until some media company becomes involved by writing a scathing review as few and far between they’ve been for this title, mind you. I’ve also seen how well received games have been that have implemented an in game system of reviews and requests by players.

These games have popdown menus with categories, they have an in game box of limited character length of course 500 characters, but because they have a system of reporting directly to the developers the developers need only sift through the reports from actual players with a simple elegant and easily archive-able format. In these games in which this system was used, the games flourished because nothing was ignored like it is in the standard mmo forum system. Nothing was missed because of the sheer number of suggestions not being properly categorized or cataloged. Everything was keep in order and because of that, the developers of these games were able to put out exactly what the players were looking for.

Sure people might come and read only certain threads Gaile they might even manage to get through a few a day but how many suggestions that have been made both before and after the archiving of the suggestions folder have the development team missed because it was a thread that wasn’t very big in replies so it disappeared quickly? How many times was a thread passed by because the people checking the forums were looking at only the CDI threads? How many brilliant ideas were left out because someone was having a bad day and the thread system just wasn’t organized enough to keep up with it all? You also have to take into consideration that many people who play the game don’t come to the forums but deserve a voice.

I think just this once, the team should use something this important from mmo development history so they can at long last make it a bit more organized and focused on ideas from the players remaining. If they did this just this one thing it would vastly improve the game by helping to focus on what most players consider to be the most important things and improve the communication players have with the developers directly. I guess what I’m saying is, I think it’s time for GW2 to grow up, and I don’t say that as a cynical thing, I mean grow up as far as the tried and true methods already in use today and in the games that had the best relationship with their players.

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Farming, Housing

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Posted by: tigirius.9014

tigirius.9014

LotRO had nice approach to cooking and farming. You could farm in special fields just about all the ingredients needed for cooking. I know cooking is cheap and such, but the prices of some finished products are really insane, considering it’s a short time buff only.

Too bad the only non combat thing to do is jumping puzzles and crafting (but you need to fight to get materials to that).

Yes I liked LOTRO’s housing and farming. I loved fishing in WoW. If they combined those three into this game somehow it would be paradise.

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"Maybe GW2 is not the game for you"

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tigirius.9014

You guys do realize the game is overtaxed with minipets…right? Mounts area real problem and not in a personal annoyance way, but in serious gameplay ways.

Mounted players could be able to grief people, by standing around fights so that players behind them could not see AoE tells, walking over players and hiding their sight, just basically be in the way.

Permanent speed buffs while on mounts would be a poor choice for the devs, as this game is not designed to be run through quickly to get quests done and return to the quest giver to get your rewards. By speeding through an area a newly implanted NPC interaction, that triggers new dynamic events, would surely be missed.

They could implement level-able mounts with a temporary speed boost like the swiftness system, with minor mount attacks that do substantial enough damage that one can use it for trash mobs in the open world. As far as speeding through the content, that’s happening now, so adding mounts won’t actually change that either. They could however make some necessary implementations to prevent people from dismounting to fight so quickly which means no attacks they do normally will dismount them they’d have to do that first and then start attacking.

It really wouldn’t be that difficult or that terrible a thing when done properly. And as far as griefing is concerned, non-mounted characters grief people all the time, griefing hasn’t been dealt with in the open world anyways, so even if they added mounts it wouldn’t enhance or increase the griefing because the griefing will still be there either way.

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Because Good is never Enough

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Posted by: tigirius.9014

tigirius.9014

GW2 has roughly 1 year of content in it – 2 if you are obsessed with “completing” everything.

My feeling is that once you reach this point in the game, it’s probably time to move on to another game.

I would love to be wrong, because I would love to see Anet add enough content to keep GW2 fresh much longer than that – it’s the whole reason I bother to play MMO’s at all.

But I don’t expect it – all evidence points to another stale (after 1-2 years) MMO experience.

Game was way overhyped.

It’s still the best MMO on the market, and it has made radical improvements to MMO’s in general – but they didn’t deliver anywhere close to what they promised, hence ‘overhyped’ is not an inaccurate way to describe this game.

Still, if they actually put effort into it, the game could become the game they hyped it to be.

The framework is there – but is the will there?

I like how whenever you speak you speak of an impending doom for GW2 as if it was certain, but never so much as give proof that is factual. Just because you’re unsatisfied with the game doesn’t mean it’s bound for failure. Believe it or not, you are not the be all and end all of gaming.

If by “fresh” you mean adding enough maps/race/class/weapons/skills to be a new campaign and technically a stand alone game then I will say that at that point, that’s no longer GW2 but a new game entirely within the GW2 series.

The overhype you speak of is purely based on opinion. The level of content you count is low because you fail to see some of the contents as contents. You’ve closed your mind to anything that doesn’t sit well with you and thus are blinded to the possibilities.

Your opinion means nothing to me.

Ick…

Nothing worse than a critic that isn’t open to criticism. Might want to fix that if you want people to take you seriously.

The fact of the matter is they’re sticking to what they promised. They may not be doing so at the rate you think it should be happening, but they have good reason to be slowed down with all of the work being done on the China release, at this point.

the game is buy once, play forever. you are not losing time by taking a hiatus until they release something you want. you’re free to do that instead of say the game is doomed to fail because you are bored, then hiss when someone points out you’re speculating.

yes i agree with you , this is wonderful in gw . You can just quit and come back after 2 months and you dont miss a thing (but it is also very sad that came is exactly the same as 2 months before o_0 )

but anyway the only thing i cant understand is Anet, why just why they dont release content/features which players want ?
people want mounts ? just give it to them , they work as tonics,you dont have any skills, you dont move faster , but you can spend over 800 gems and boom you have horse,dolly or whatever you want . It is win/win situation . Happy players,happy devs with money
Same with build templates , just why they dont release it ? Every new build tab costs 1000 gems and people will buy it ! I will buy 2 on my guard , 2 on ele and probably some builds on other chars too

this game had a such potential but it was/is wasted by horrible developing . I miss so much my wonderful gw1 and pls dont tell me that gw1 has less dungs then gw2 pls when you count all dungs like mosmam fractal maybe you have more but how you can compare 1 hour dung to 7 min rush o_0

This has been a matter of wonder for 2 years now honestly. we asked that just prior and just after Nov 2012 when they decided to do everything but what people were actually asking for in the suggestions folder. Literally, you can go and see the posts to this day in the Archives, theres absolutely nothing there about wanting a gear treadmill or a tiered dungeon system, it was all requests to enhance what was already there in the open world, to stop the nerfing of loot, and to improve combat, three things they really haven’t done much of honestly in the entire 2 years this game’s been out.

And then there are other decisions that make you wonder who is calling the shots or come up with some of these ideas sometimes when really what most people want is the games problems to be fixed before any concern of the content….

things that make you go hmmmm. like Kit Refinement for example.

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So about those bots and hackers

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Posted by: tigirius.9014

tigirius.9014

Waiting for them to remove DR since it’s removed exactly 0 bots since they implemented it.

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Because Good is never Enough

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I’ve expressed the desire to see weather shown chests in hidden places or even chests that appear at certain intervals, replacing open world chests with those that require a system like the picks they use in dry top would instantly make exploration more fun because it would be actually rewarding instead of the junk we get all the time.

With their new direction I’m hopeful that they’ve begun to realize just who their audience really is instead of these 1%ers who see a new shiny and leave at the drop of a hat. We’ll see if we can get some real casual activities in the next couple of years.

These things have been said a while ago btw, 6 months after launch and it’s no secret that marketing is big on this title. The only thing we can do now is wait tho and see what comes over the hill.

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[Suggestion] Pets Defense.

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Posted by: tigirius.9014

tigirius.9014

“there’s a play philosophy focus that pets should be roughly as durable as the class that summoned them in the first place.” Would love for Arenanet to adopt this philosophy in PVE please for all summons. Do you realize the diversity it would open up if we had viable pet class options at level 80 in PVE?

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Farming, Housing

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Posted by: tigirius.9014

tigirius.9014

One can hope Imp, I’ve personally been asking for those two as well as fishing for 2 years now. They are on a new direction so we’ll see.

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"Maybe GW2 is not the game for you"

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Posted by: tigirius.9014

tigirius.9014

Oh I dunno I had fun using that against some of the very same hardcore 1%ers who’ve been saying that for years against casuals.

Turnabout…

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Can necro pets please get some attention.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Ai is not a strong point of tho games programming and will likely never be. I would love to see pet based professions and specs doing well, but at two years past release with no noticable changes, don’t count on anything.

Even with AI being as dumb as a box of rocks, they still could add a dismiss button, some sort of auto summon feature, and correct the inherent weakness of all pets across tyria no matter the class. It’s no secret that pets are terrible in this game, it’s like it’s 2004 and this is one of the earliest mmo’s when it comes to how pets are done in this title.

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Third Soldier Class

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Posted by: tigirius.9014

tigirius.9014

I’d suggest the restore engineers to soldier class, they were like that in BWE2.

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One of the problems with GW2's "soft trinity"

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Posted by: tigirius.9014

tigirius.9014

Real issue I see is:

  1. 1 needs to be separated into POWER and CONDITION sub sets as CONDITION has rather LARGE disadvantages in large group (or even relatively small group) situations.
  2. 2 is only effective during a limited time in BOSS fights (if at all). Can be very effective in lower end “mob” situations (but is not really needed if #1 already killed them).
  3. 3 is simply not needed if a group is running proper builds (tho can be helpful).

I’m not sure a “Soft Trinity” really exists and is just wishful thinking by some players. To be brutally honest, you can make an “effective” build that includes all 3 of them (tho you won’t win any speed clearing records in a Dungeon with it). I think THAT is Anet’s true intention and players wanting to play a dedicated “role” in a party is a fabrication (and not needed).

There’s another problem. Power/precision/and condition builds all use conditions. If they’d just remove conditions from non-condition builds (ie make them only available to condition builds who are maxed in grande master in condition damage lines) it would remove some of the problems we’re seeing with conditions in large groups. I totally agree with the power portion, I think power should improve the initial damage that condition skills do, like the runes for necros for example, or the initial blast from bombs/grenades.

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It's been done now leave thanks

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Posted by: tigirius.9014

tigirius.9014

Story Mode in all Dungeons should be solo-able by Level 80 chars. That’s some endgame content I like to see.

As someone coming up on my Zaitan personal story ending I’d have to agree. It’s crazy not to have a soloable content like a personal story, why do people have to gather into a 5 man just to complete something like this.

The other thing that bothered me was the early LS systems, somehow they thought that 5 mans for LS were what casual open world consumers wanted when what we really wanted was them to keep their promise that we’d never have to step into another dungeon ever again for anything if we didn’t want to.

I like their recent interview talking about how dungeons aren’t the focus of the future I’m anxious to see what’s coming in it’s place!

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Feedback: Prestige Classes

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Posted by: tigirius.9014

tigirius.9014

I like prestige class systems but I doubt that they fit into this game.

Why not? Think of it as progressing or ascending your characters now that they have unlocked all their skills.

Post level 80 advancement has been missing from this game since launch, I think prestige classes would give specializations something that doesn’t exist here. Rift has done it and other games have and it’s worked out very well. They’ve included options like increases for damage types, increased movement speeds, increased crits, specializations in certain roles, improved healing by adding affects to healing skills.

I think this title could totally use some of that especially for post level 80. We’re gaining levels might as well put them to some use outside of just farming karma and coins.

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(Suggestion) Improved Pet builds

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Posted by: tigirius.9014

tigirius.9014

I’ve thought about it alot and while playing another game an idea came to mind. Why not improve pet class choices?

Condi builds are terribly weak in the open world in boss fights and one of the things that was suggested was to remove conditions from all skills until the player chose condition heavy build (ie max condition damage in the line of traits that focuses on that) which would then activate conditions. This would remove all of the zerker and power builds that have conditions and would make condition builds more viable.

The same concept can help the pet/summons situation for the classes that are the weakest in pets but do have them and often need them in order for those classes to be considered a diverse class in PVE.

Here’s what I’m proposing:

~ Add the ability to summon special pets for those classes who use pets when they max out in a line specifically for pets.
~ Engineer: Tank Turrets – mobile turrets that use various ranged damage types (can’t imagine using a net turret but if that works okay)
~ Necromancer: Imps, undead Skale, Flesh Reavers.
~ Elementalist: Greater elementals.

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Death/Downed Camera...

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Posted by: tigirius.9014

tigirius.9014

It doesn’t stop for me, when I was at the Teq event recently ground fields were really difficult to see, so I got downed three times, I moved the mouse and it stopped for exactly 1.5 seconds then immediately began moving around again away from the battle.

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Why GW2 just isn't working

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Posted by: tigirius.9014

tigirius.9014

I would personally LOVE companions that would eliminate the need for 5 mans, or the ability to do skirmish style dungeons where they scale with the number of players you have or remain soloable like in Rift/LOTRO. I’d love having the ability to kill Champions and actually be rewarded for it without the fear of some draconian system like DR stepping in and taking over.

Some of the issues for me are the lack of combat balance in PVE that’s been allowed to carry on far far too long imo. People on here don’t help either, they either deny these problems exist (like the balance of having a free water zone on the Engineer from Kit Refinement giving the Engi an alternative set of condition removal skills) or they tell you to choose another class. The problem with that is you lose connection with your toon. I made the Engi first because I liked it, I shouldn’t have to change just because they made poor balance choices.

I don’t agree with the reviving thing, I actually miss being able to revive in every other game out there. It actually makes sense to keep it a revive for all right now.

This game just has too many limitations. They keep calling it casual but as a filthy filthy casual there simply aren’t enough casual things to do, and I’m not talking about simply fishing/farming/housing I’m also talking about activities like invasions/actual treasure hunts with meaningful rewards/skirmish style soloable content things I’ve seen and done in every other title I’ve played. When even WoW has soloable content beyond max level and your game doesn’t you’re lagging behind a bit.

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(edited by tigirius.9014)

If your character were real...

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Posted by: tigirius.9014

tigirius.9014

He would have a constant back ache from all of the hobo sacks he’s constantly having to carry around for everything.

He’d smell like wet dog all the time because he never pulls out an umbrella.

Who needs math, just use sticks of dynamite for everything! BOOM

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Please Remove Map Completion from PvP Areas

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Posted by: tigirius.9014

tigirius.9014

been asking for this for years now simply years. It’s been repeated in these forums as well as in the suggestions forums before that forum became and Archive.

We’ve also been asking for the teleporters on the world map to be discovered across the account because people using their alts should be able to travel much easier than new players joining the game once they’ve completed those areas.

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Leeches in Dry Top?

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Posted by: tigirius.9014

tigirius.9014

OP,
First a note on rangers.
Ranger pets, if left on ‘active’ while the player is AFK will attack any mob that attacks them or the ranger. However, they have a leash limit that does not extend very far. As for damage/kills anything the pet does is considered an extension of the ranger damage, so yes the player gets the credit and rewards for anything the pet kills.

Regarding AFK’ers …
Seems you do not do many world boss events, particularly Tequatl. This event is constantly plagued with AFK’ers that scale-up champions at the turret defense areas. East turrets are particularly bad for this and politely asking players to leave or to move to the attack zerg will get you a chorus of rude comments back.

Regarding the Claw of Jormag event,
There is huge difference between players farming champs and players being AFK. At least the champ farmers are actively doing something and preventing the lootable champs from entering the golem spawn area. AFK’ers do nothing except up-scale, then tag what they need to get rewards.

AFK ‘ing is not a reportable offense, All you can do is try switching to a map where there are fewer AFK’ers.

You’ll find that like Arenanet, for some reason, certain players in these forums hate legit farmers of any type kind or species and these players will bash on them for hours.

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(edited by tigirius.9014)

Did Anet shoot themselves in the foot?

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Posted by: tigirius.9014

tigirius.9014

I think this is a gross simplification of the situation. There are more than two types of players, but I can understand simplifying that bit to make the point understandable.

I’m an altoholic and most of the people in my guild like to level new characters. And most of the people in my guild, over all, like the new NPE.

So my guild had one guy leave and he’s back since the changes that have been made. No one else is frustrated or whining or even annoyed. And most of us like getting stuff as we level.

The personal story changes are probably of more concern to my guild than the leveling changes to be honest. And Anet is working on those.

I think you’re situation with that 1 guy is a gross simplification LOL like that one guy represents the levelers or the nonlevelers in the game.

I just came back too, doesn’t mean it’s working as intended. I’ve been struggling since the changes to get my final character to level 80 and when I reach that level I’ll be struggling to get his traits because I have what has been dubbed one of those “unlucky accounts” or “permaDR” which strikes post level 80 and causes all kinds of havic not for bots mind you but for legit players trying to play the game and feel rewarded.

I work part time but I feel that I simply don’t have to time or the energy to go find every forgotten event to get my grandmaster and master traits and I’m not converting gems to gold because those days are gone right now.

Add to that the frustration of GW2’s game hating routers (my spouse can’t login despite working with support and I’ve even tested it with everything protective turned off the other day only to find the game STILL crashes on his Windows 8 machine with twice as much memory as mine with better tech software for maintenance and with aq much better graphics car so basically he started his WoW sub because “At least on that game he doesn’t have to worry about it crashing on him” And I have to agree. I did research and this problem that anet is blaming on Routers goes all the way back to BWE2 and here it is 2 years later and they still haven’t fixed it. Near as I can tell either there’s a stream of information that doesn’t use a standard port for the purposes of port forwarding, or their game tries to make a small VPN when it launches).

So yes my frustration is 2 fold but you gotta ask yourself. Why hasn’t the gold requirement for Traits been recended, there have been just as many posts about that from the previous feature patch all this time and why isn’t Karma + Skill points the choice for traits? Karma + SKillpoints just means people have played the game, and since Karma is global, Alts made for veterans would have no trouble at all progressing their Alts traits which is STILL a major problem for most.

I also have to say that I’m baffled that they moved MOST of the personal story stuff towards the end of the game, wouldn’t it make it more fun for new players to experience that at the beginning for the most part? It would have helped to have kept some of that story too to make the number of personal story events compatible with making them heavier at the beginning than at the end.

I like the game, I just dunno if I can keep playing it if they aren’t going to listen to us. The previous feature patch has received just as much attention as this one has. In a few months time there will be another feature patch, will we still be seeing the skill cutoffs and the personal story the way it is? Will it include post level 80 rewards like Dry Top to help fix the rewards issues across the entire game? Will we continue to see problems like this in the future because there’s no Feature only PTR?

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living story episodes compared to last year

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Posted by: tigirius.9014

tigirius.9014

because episodes this year are 4x-5x as long as last year.

Each living story update last year consisted of a single 30 min or so story instance. this year there are 4 – 5 such instance every single release.

That means now they have 4 – 5 times less time to work on each release which they have to make up for by these breaks.

Reason for bundling more instances into 1 is I image to respond to player feedback that stated season 1 pacing was too slow.

as for less content, expansion is a possibility. It would indeed make sense that they hold back dungeons, fractals, mini games and such so they can be included in the expansion I guess. But thats just speculation, in truth we dont know.

Have to agree, it didn’t feel like logging in and finishing after 20 minutes this year, LS2 is definitely longer, had more reward capabilities than the previous LS. I personally like that and the ability to unlock it.

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Constant Crashing

in Account & Technical Support

Posted by: tigirius.9014

tigirius.9014

Had the same issue on my windows 8 machine. I too contacted support but support is blaming my router. Here’s the thing though, my router allows me to play unimpeded on my windows 7 computer. My windows 8 is 64bit has much more memory and way better graphics card.

I’ve since done what they’ve asked by testing it without my router entirely and then without SPI on my router (which incidentally does sort of make the connection slower) however, after playing for some time tonight, it crashed again this time after 45 minutes of play. All I can guess is this, that there’s a port they aren’t sharing with the rest of us that the game uses to gather information or send it (yes I’m using all four 80,443,6600,6112 in port forwarding) or that their game really does have some secretive requirements that are causing massive problems for players.

I keep seeing these posts about the same issue I’m still having. My windows 8 computer is now being used by my spouse but instead of being able to play with me on this game he’s logged into WoW after all these years because “at least thereno matter how you have your computer setup you can get online and play normally”, and I have to say I agree with him…

There are archived posts about this problem going all the way back to BWE2. Seriously how difficult is it to fix this problem?

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2014 most lackluster year for gw2

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Posted by: tigirius.9014

tigirius.9014

I don’t count updates to the ui a lackluster anything personally, even with the NPE they still managed to include two of the oldest suggestions in the archive of suggestions folder. I was as pleased with that as I was with their announcement that dungeons will not be the focus for future content. Imo it’s about time! These people crying for an expansion should really just sit back and get on board with requesting that more be taken from the archived suggestions folder to bring this game up to par, and that PVE balance prior to any new content, be the new focus so this game’s combat can function properly in diversity.

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NPE Feedback [Merged] - Please read 1st post

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Posted by: tigirius.9014

tigirius.9014

Haters are going to continue to hate. But for the vast majority that this was just a shocking thing. I am glad to see it FINALLY calming down, and I am actually honored that ANet took the development time to sit back, rethink something on the fly and tweak it as needed. Generally I think the NPE is an all around good and I am very happy to see all of the “Account” unlocks now working properly and that new things were added making it ever-easier to continue being my alt-o-holic self. Not that I ever intended to stop Its just nice that its more smooth now.

I usually agree with what you say, but I really don’t like using the word “haters” to describe people who don’t like the game. It’s no better than them trying to dismiss our opinion by calling us white knights. People hate this game for a reason, and often it’s a legitimate reason to them.

In general, though, I think most of the population will be mollified by these changes, and those who aren’t probably didn’t like the game’s direction that much to begin with.

Hmm. a little tit for tat never hurt anyone? And I wasn’t generally directing that at any person just a general statement about someone who said the “people that hate the topic will take it over.” I was simply voicing my opinion the subject. There are people that Actually hate the content, and then there are “haters” (as I call them) who just want to cause problems, stir up things, and generally bait people who may not necessarily speak their minds against them.

Then again, I didn’t write it to offend anyone, but if they are offended by me calling them haters, sorry, not sorry. It’s actually how I feel. Even the most legitimate reasons for disliking something annoy me when its tossed around in anger. I commend people who dislike something when they say it in a good way and I rather detest people who blindly hate things and give no valid solutions otherwise.

Did ever occur to you that some of these problems are really really old problems and that the solutions these so called “haters” have given time and time again have fallen on deaf ears when they decided to make the suggestions folder an archive? Meanwhile here in the general forums every new suggestion is a rehashed one of something someone already said in the suggestions folder over and over again ad nauseum.

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