People who come to the forums typically fall into one of two categories:
1. Those who have a strong opinion that they feel the world needs to know about.
2. Those who have a question and are looking for an answer.Paying people to post on the forums would not have any impact on group 1 and would only help group 2. Of course, there are plenty of people already helping group 2 for free, so paying people to post on the forums would mean they are paying people for no reason.
Still it begs the question. if you go and look at certain people’s times spent on the forums by watching their time stamps on their posts. they literally have only 8 hour slots between the times they come on here sometimes 6 which means that they are literally spending more time here then they are in game and only having enough time outside of the forums to actually do normal human things like shower, eat and sleep. And they are posting every hour on the hour.
I don’t work for a company but I can see how this could be. Seriously, I’ve seen certain people in these forums who post constantly. They literally are never in the game they claim is perfect. I see them here all the time morning noon or night at all hours singing the praise of the company for anything and everything. (These same people actually praised the company for things like DR and nerfing all open world loot so that people would be forced to either get in a dungeon or risk WvW.) These same people mind you, have accused those of us who’ve kept a more discerning eye on this game, of never logging in ourselves.
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In this second feature patch, ArenaNet has done nothing but listen to the community, and give new players better avenues to do content while at the same time feeling more powerful and learning the core mechanics and concepts of the game which are needed at level 80.
That’s actually not true. I dunno which community you’re talking about but at no time did I ever see any post in these forums about how confusing or disorienting the leveling process was. Seriously. Where are the posts?
All I’ve seen from a casuals standpoint is the repeats of the same old suggestions requests. Why doesn’t the game reward you, where is the loot, why can’t I get gear without gold, why is it so difficult to afford sigils and runes as a new player. Why is there a limit on condition stacking? Why is there almost no diversity in the PVE builds for open world? Why are these people kicking me from dungeons because I’m not zerker built? Why are traits so costly. Most of which can be found in the suggestions archives.
Solving any one of those things I listed would be listening to the playerbase. Incrementation was a non-issue.
And this is coming from someone who loves this feature patch! I really do it and the interview about them not going in the dungeon direction, best things that could happen to show casuals that they do want us back…they just don’t want us to play alts.
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It’s getting quite clear that this isn’t the same Anet that released the game 2 years ago. Somewhere down the line the management changed and they decided to relaunch a “mainsteam” (dumbed down) version of the game, for “new players”
That seems to be what’s going on. I hope it’s not, but that’s really what it looks like from where I’m sitting.
We used to always make fun of this game by calling it Casual Wars 2. It was a joke, mostly. It was meant in jest as a bit of fun to criticize the game while still recognizing that the game had a lot going for it. But, now you could probably call the game Casual Wars 2 without using any sarcasm. Every time I get back into this game, it seems that Arenanet caters to casual players more and more. I wouldn’t mind that if they didn’t change the entire game just to do it. I bought Guild Wars 2, not Casual Wars 2. I wish they had someone who could figure out how to adapt the game for casuals without changing the entire leveling experience, getting rid of fun content, removing options and freedom, and all of the other stuff that we’ve lost over the last half a year.
I mean, seriously, level-gating the personal story? Level-gating Skill Challenge? Well, technically, level-gating the activating of skill challenges. It’s horrible. My personal story feels much less personal when I have to feed a bunch of cows….. uh, entertain a bunch of cows to gain an arbitrary number of levels just to do a story quest which I was able to complete perfectly fine before without having to do all of this other stuff.
Wait….
so the game is actually announced as a casual game, they change direction in Nov 2012 because the 1% of players complain and now that they’ve finally returned to the track you think they should go back? How is that at all relevant to the problems with the new system of incrementation? Seriously, incrementation isn’t even something casuals asked for in the first place (which btw were the largest portion of the early purchases but I guess you knew that due to your attacks on casuals).
So they spend 2 years listening to the 1% and then decide like all of the other mmo’s out there that it’s too costly to continue listening to the 1% and they make a mistake like this one to try to get casual players they lost back into the game and you think that it’s due to the game being too casual for 2 years? Really? Have you fought Teq? Have you looked at how they returned CC to Orr? Did you pay attention at all to the number of times they’ve tried to lure my community to WvW?
This system isn’t too casual it’s an overdone solution to a non-problem which has happened multiple times in this game. Kit Refinement is the perfect example. Engineers were using kits too much, so kill something that doesn’t even affect why people are using kits at all and replace it with nonsense. That’s what’s happened here. There are 1.5 years of suggestions in the suggestions archive on how to better fix the progression/lack of rewards in the game and instead of them listening to that portion of the suggestions folder they tried to fix something that really wasn’t broken. That’s what casuals are seeing.
I am excited that they actually did include two suggestions from the suggestions archive in this patch but I have to wonder where these kinds of decisions are coming from. It’s fine if it happens once (even tho they’ve yet to fix the Engineers ability to remove conditions since they took away the free EG heal we had entirely) but to have it happen multiple times means there’s a pattern and we need to find the source and stop it from happening again so that real problems are addressed in the next feature patch!
Proposal: Guild Halls (with or without a GvG approach to keeping them active from other PVP adversaries)
Goals: (Without) Travel times too costly, not enough in game non-combat activities. (With) Bringing back the Guild vs Guild system. Gear progression and the ability to experiment with builds without the huge gold cost for changing out entire gear sets for the purposes of PVE.
Functionality: In game option for travel without purchase from store (unlike the racial hearthstones introduced recently) to get to the essentials in vendors. Functionality could include rare material farming, farms, housing elements, minigames with meaningful rewards. Inclusion of a banking system that actually reproduces a portion of every player’s earned gold in order to help with repair costs and purchase guild resources. Included would be the option of getting high end guild only sigils/runes and gear that have elastic traits for karma or even (Tier 7 material overflow) available after the reaches a certain tier (and guild members of tier 2 membership). I’d also like to see the guild progression actually occur from player activities, if you’re a member and you participate in meta events that xp goes towards the guild development, same goes for guild missions (but not all limited to solely guild missions or dungeons only). The guild hall if without GvsG attack options could be an airship. With GvsG it could be a citadel. Guild halls that are destroyed could be rebuilt within a time frame say 48 hours. Those defending could receive chests with valuables from the success of the fight or those attacking could receive these chests in increments. Skills players have like the healing skills could help repair walls or repair sieges, skills players have that use explosions or fire effects could cause structural damage. Vendors with direct purchaseable items like Tier 6 lodestones without RNG.
Risks would include either making it too easy or too difficult to build guilds to a high enough tier to include a guild hall, people recruiting with autoinvites for the purposes of having enough bodies logged in, not having a limit on the number of attackers to prevent facerolling a wall for example. Not having an easy enough time with 400 players in your guild getting the guild to a high enough tier to include weapons/gear/sigils/runes for use by the guild. A tendency to make the guild progression all about the store and gem to gold conversion rather than participation in game. Not having a ginormous repair guild hall cost. Accidentally allowing multiple attacks on an already destroyed guild hall. Allowing guild leaders the ability to keep people at Tier 1 reaping the benefits of those players without ever allowing them access to the storehouses, perhaps a lower Tier 1 resource building bonus for having said players in the guild, requiring Tier 2 (and thus access to all guild stores) be implemented to allow for players to contribute more but still have access to said Stores of resources.
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Wait LOL downed skill traits are unlocked incrementally and you think there’s nothing wrong with that? smh never played an Engineer have you!
I wonder if Wooden Potatoes and Matt Visual will have the testicular fortitude to speak honestly about this update.
If WoodenPotatoes approves of this patch, I’m unsubscribing from his channel. I can’t take anyone who defends this patch seriously unless they’ve only been playing level 80’s and they haven’t tried starting a new character. This new patch is a poorly thought out, badly designed, buggy mess.
WoodenPotatoes approves of some aspects of this patch, as I recall he thought the changes the lower levels were not all that great and even thought some of them were “huh?” moments. What he was specifically liking were collections, backpacks, updates to the maps and quest direction finders, ui updates mainly and the additions to the wardrobe.
But I feel yeah, when they announced Fractals and Ascended, and they silently implemented the first wave of nerfs to loot in the open world environment and added DR nothing but positives from everyone. Matt Visual, WoodenPotatoes, everyone was all on drugs or something on how wonderful DR will be at eliminating Bots. Here it is 2 years later and DR hasn’t removed a single bot to date AND on top of that they’ve nerfed loot to the ground even further since. You can imagine my surprise then at anyone in the press actually saying anything at all negative about the game at this point.
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I don’t think the game needs any of these so called ‘collections’. At a time when other great multiplayer games are being released, not adding exciting new content to GW2 (that would make players happy) will surely lead to an earlier demise.
New content:
1. More skill choices (for each weapon)
2. More traits (a trait tree or trait network)
3. More weapon combinationsEven adding the ability to save current weapon/armor setup as templates would have been a HUGE improvement to QOL…
Collections actually make the game more fun for those people who would like more activities outside of combat. Rift is a great example of how collections should be done and people stick with Rift because the collections system there is so great.
The only thing they should have done instead of limiting the aspects of leveling an alt would have been to remove the enormous cost for traits. They could have taken it a step further and made sigils/runes available from Karma vendors to finally at long last stop punishing people in PVE who would actually like to experiment a little. They could have even made exotic/ascended gear elastic so that people could actually respec without buying gold.
I’m honestly shocked that another publisher is actually saying something negative. What does that make 2 now and the first one wasn’t even about the terrible loot/economy they were just talking about precursors.
I was going to reinstall the game later tonight, but there is so much negativity on the forums. Is it bad? Is the game empty? I never got past level 40, but always enjoyed the game. Is it not fun anymore?
It’s not bad at all really, the alt leveling thing is the only thing from this and the previous feature pack that’s a bit wonky and expensive apparently. The post level 40 experience is probably better tho they could do with a reduction in cost of traits.
I’ve not found anything like this in game so forgive me if I’ve missed this but I’d sincerely love to have this as an option.
Giant ridiculous weapons, thinks like a silver spoon staff or a giant fork (that looks like a dining fork) frying pans maces/shields, sack maces, Rolling pin maces, fun things.
Isn’t it funny that for nearly two years people leveled up from zero without complaining about it being to hard. Then they nerfed the trait system, and now the whole leveling process altogether.
Baffling.
I have to agree, there are plenty of things that players have had valid concerns over however that still have yet to be touched, like the numerous broken systems in certain classes that they’ve broken in the quest to balance TPVP, or the lack of rewards from loot, or the fact that DR has never in the entire history of this game done a single thing to keep bots at bay.
I don’t think they need a redux of anything other than the way they’ve handled traits, skill training, and the ability to salvage, and even possibly putting back in those two personal stories.
What needs an overhaul before anything else right now is the rewards system. Really it’s terrible. DR needs to go entirely it’s never done anything to keep bots at bay in fact people are using apps now more and more so something else much be done about it that’s not related to how many pieces of loot someone gets before they start piling up the grey skulls.
PVE combat would be my second because the balance team has broken several essentials for PVE combat for multiple classes in the quest to balance PVP (something that cannot be done without messing up PVE in with the methods they are using right now).
I really want to know from what method they gather feedback other than forum, reddit. Where that “majority” is?
Anet has very detailed metrics.
‘Detailed’ does not mean ‘correct’.
+999999999999
And Vayne wonders why people think he works for them. How could you possibly know their metrics?
I’d like to know how much impact the first CDI have.
Someone mentioned some features in CDI do make it into the future patch. Like the dry top stuff etc… I’m not sure how many other stuff make it.
Not sure about that really because the subjects they were talking about weren’t of interest to me in the slightest. Something about WvW or Tpvp or some such….something that really didn’t need fixing when compared to the sheer number of problems experienced in PVE right now.
Adapt or move on. How simple life is, innit?
Looks like there are at least a few who are choosing the latter.
What remains to be seen, is whether the “new player experience” will entice as many new players to join the game as it has current players to “move on”.
There was a game dev team that took that attitude when it came to the sweeping changes they made to the game and thought it would be cute to have a bit of tough love. Guess which game that was. Wildstar, they are hemorrhaging players now fyi.
Actually the real vocal minority here are also the type of players in their demographics. The 1%ers as they are called are the people who are for turning every game into a lobby dungeon/raid system. Those people were already listened to which is why the game is in such a state right now, and just like many other titles the focus is being shifted to the larger casual crowd who prefer different mechanics, like events systems and world bosses. (typically not the Teq disaster)
So they are trying to reconnect with those who’ve been waiting to see if they were ever going to turn this game around and bring it back to it’s prelaunch roots. We’re hopeful.
Wow the veteran community is dumb, someone ask me why. Its like this in evvery MMORPG forums, people with no common sense complaining.
Why dont some of you screaming ‘burn the witch’ ask somoene who hasnt played the game before what the think about the new system, that is who Anet did the changes for. Some clown said something about Anet being in a bad financial state which is why they “dumbed down” the leveling system. This is the sort of people complaining.
If you want an alt, play pvp and get the tomes and sp scrolls, go play end game content and the personal story on your alt. Why in the hell would you want to spend months leveling several times you may already have several other times?
Because many of us have suggested the game to new people prior to these changes only to receive very real and relevant feedback from these news players in the form of “why did you suggest this again?”
[Guild Wars 2] doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun
This is straight from the manifesto.
As you rework the trait system, please keep this in mind. We don’t want to spend hours preparing to have fun. We want to be able to experiment and try new things with our builds. The current system doesn’t allow for this freedom without a major time or currency sink.
Please, by all means, teach the new players, but ease up a bit. Give them a little more at a time (such as unlocking all the skills in a tier of a trait line at once), and really ease up on the vets who know what they’re doing (make the unlocks account-bound).
Let us spend more time having fun, and less time preparing to have fun.
They really need to take it a step further in a different direction with elastic traits in gear and a new system of obtaining sigils and runes with their ever inflating prices in the AH new players don’t stand a chance! If they eliminated the gold cost on traits, made gear elastic, made sigils and runes obtainable with karma, then we’d really see a system that didn’t punish experimentation in builds.
I think that instead of doing things like this, or making it so that players couldn’t train weapons until level 10 they should have been looking at the 1.5 years of suggestions in the suggestions folder archive to make their decisions on what to do next.
I’d love guild halls/airships, housing, farming, and fishing as alternative choices for gameplay. I have felt since the first launch of this game that these activities would allow players a noncombat way of appreciating the beauty that went into designing this game.
As far as posting old suggestions I think it’s absolutely necessary because some of these apparently have not been said enough in the archived suggestions folder or the new subfolder system because they really aren’t looking into them.
I like how they added two things suggested in the suggestions folder archive I would love nothing more for their next feature patch to be 80% what’s in there next time!
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The only parts I don’t like to the game are these now (regarding only what’s been done in feature packs):
- Delays in utility skills while leveling
- Cost of traits for new players and alts
- Delays weapon skills pre-level 10
I really don’t understand the thought process behind this, I don’t. I know people need tutorials to get used to a game the first time but this just like Kit Refinement is extreme. There needs to be some kind of common sense filter from here on out that will catch over-the-top changes like these that make the game less fun and harder for players so that another Alt killer decision or another Kit Refinement “balance” choice never happens again.
Dunno why it’s surprising they spent a whole month talking about it. I thought at first this was going to be another one of those “there’s not enough content” threads but I do actually agree with you on the alts thing, however, I’m surprised that more people weren’t talking about it last feature patch when they did what they did to traits. All you guys are late to the game really when it comes to alts. The rest of us were telling you Alts were being punished last time where is everyone? Oh right they were polishing their Oath videos.
Works great with Engineer EG jump. I was wondering why I suddenly kept getting Retaliation I thought at first it was Transmute that was doing it because I was fighting mobs with Condis. Good to know, altho I dunno what I’ll do without regen maybe get the backpack regen trait hmmm.
Now if they would just fix the pickup time of Thumper turret it might actually become useful for PVE bunker builds.
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It seems to me that it’s a bit of “bad if you do, bad if you don’t”, at least as far as the forum community goes.
Forum: Please give us harder and more challenging content!!!
(buff Tequatl and add Triple Wurm)
Forum: (After they haven’t been defeated within an hour of going live) “It’s impossible to do, pls nerf now!!!!”
Forum: (several months after they’ve been introduced) “They’re impossible to do unless you join a specific guild and/or show up with enough time in advance to coordinate properly, pls nerf now!!!”.
It is impossible to cater to every demographic. It’s impossible to take care of every disability. This is a video game not some necessity that needs to have handicap-ramps and lifts installed in every step of gameplay. Before launch I bought this game because it set out to deliver the vision of people who made GW1. The vision was not the current iteration of Guild Wars 2 or if it was, boy are they good at lying with a straight face.
People who made GW franchise what it is must be crying right now because of what their flagship looks like – the development of GW2 revolves around extremely casual players and microtransaction store. The people who wanted to deliver that original vision must have left the studio or been forced into submission because this is not what this game set out to be, this is not what I expected at all when I first bought this game
“the development of GW2 revolves around extremely casual players and microtransaction store. he people who wanted to deliver that original vision must have left the studio or been forced into submission because this is not what this game set out to be, this is not what I expected at all when I first bought this game”
I’ve been here since BWE2 exactly what original hardcore vision are you talking about? LOL Every prelaunch video I’ve seen talked at length about the open world PVE being their focus, the reasons why they wouldn’t be dungeon focused, and the costs involved and speed increase of updating the open world monthly. Until post Launch Nov 2012 with the announcement of fractals, this game was originally supposed to be all about casuals.
An interesting thought Valento. The reputation might suffer from this, have the devs not thought about that?
We’ll see.
I doubt it will suffer because it’s suffering now. You see they built a prelaunch reputation for doing things differently, then they catered to the hardcore crowd with fractals and now that fractals has lost it’s flavor for most of them they are in here trying again to take this game in a direction it wasn’t meant to go in even tho they’ve stated in a recent interview that they wouldn’t be doing this. From a business model, listening to 1% of your playerbase in the design of the game is just suicide.
Well I’m just saying if it truly measures your past experience I have 2 years worth of garbage for it to remember as someone with an eternally unlucky account or one with perma DR turned on.
Awwww it’s only bag of garbage as an award I would have loved a giant garbage bag backpack or something, with like the word Hefty painted on it LOL
well maybe it will have something interesting inside it who knows. I’m watching woodenpotatoes.
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Official point of view:
Yeah we thought so too. After tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China – we learned we were wrong.
Honestly, we were kind of shocked how many systems, downed included a surprising number of players just didn’t understand. For downed, we tried a downed tutorial, building downed into the level 1 tutorial, etc. We found after usability testing with numerous different groups, the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.
This same level of testing led to the other changes as well. At the end of the day the biggest take away I’d say is: all of us, especially people who go to a reddit to discuss a game, probably know games (and Gw2) really really well. We have millions of users, and a tiny % of them frequent game forums or reddit. Just because all of us, me included, learned those systems well and thought it was all really easy doesn’t mean we are the norm
hahahahahaha what ?????
Is this for real ???If that is the case the GW2 comunity is entitled to handicaped passes and must be
allowed to use the blue parking zones at WallmartSo rude. I’ll never understand thinking like this. Why do you attach your experiences on others and assume just because they don’t think, act, or operate the way you do that you are entitled to say such things as to imply people aren’t at your average level of thinking? So what if they aren’t anyway?
just for reference, there is nothing wrong with those of us who have diminished capacities in the mental health department.
People don’t understand disabilities, healthy people in particular are cruel about them I agree. If people could see the true person behind the posts they’d understand. If it weren’t for my oxygen machine and red face, people might think I was perfectly healthy.
I don’t understand it either, I’ve seen people actually become even worse when they see me coming than if they were dealing with a healthy person out in public.
Just wanted to say hello as I’m new to GuildWars2 and GuildWars as a whole, I’m Heriophant (Not my real name lul) and I love playing games, have done for nearly 20 years anyways!
With all new games I buy, My first stop is the forums while I download the game.
And Boy ‘o Boy, I have honestly never seen so much Q.Q going into one forum as I did this one, I’m unsure at the moment now if brought the right game for me, and I hope the game-play is better than the forum community/trolls, Or I may have just wasted a ton of time and money.
I want someone to give their view on the game, in its current state, I will give a cookie (If I cooking is a skill and/or I find a vendor that sells them), To the person I feel is most truthful about their experience.
-Edit-
HAHA, Well any tips on race/class I would be best of trying first, I’m not talking end game overpowered ness, but more something new player friendly? I normally drift towards healing end game.
I kinda like the sound of “hunter” and the engineer class but I’m unsure about the different races etc.
Well if you bought the game for dungeons they aren’t planning on making new ones that’s what most of the QQing is about really, hardcores trying to get them to listen to the 1% again, it’s just not a good business plan as they’ve discovered over the past 2 years.
Now their focus will be on updates, balance, and content for the open worlders which is what the game was originally supposed to be about. Dunno if that helps you or not.
The game is fun, leveling and crafting on an even keel system is very nice compared to other titles. There is lots to do and more coming in today’s patch. Alot of the activities are behind the guild wall, so join a good one and make friends.
As far as class race is concerned if you like jump puzzles do not make a norn or charr for that purpose the camera thing is terrible. If you like pets make a ranger, if you like sucking the life from your enemies make a Necro and if you like lots of gadgets and WWI style weapons make an Engineer. You’ll see some more discussion on what to fix next in the forums and people are passionate here so don’t worry it’s been going on for 2 years now its probably not going to stop soon.
Almost forgot, get gathering tools, this game is designed to combine questing, gathering, events, resurrecting and crafting to help you level. If you leave any of these out you’re missing out on XP.
Go solo Teq. They’ve already stated that gone are the days of working on Dungeons and no you cannot have them convert the rest of the known bosses in open world to a raid. Sorry.
You could have used the trap mentality of combat. It still exists even as a minor extension of gameplay especially in places with trees.
Throw some runes/traps down with lots of conditions, shoot one mob from behind a tree, let them come to you, bam! Let the dots do the talking.
Not saying they are easy but it is possible, I’ve done it before on a couple of toons and survived. I’m not Zerker built tho I refuse to conform, most of my toons are apothecary.
How many here would hit this immediately today after the patch goes live?
/raises hand as he sits upon his Conan the Barbarian-esque throne of skulls
Trash Collector will be the first Achievement on any of my toons I’m sure sadly.
They have and they have stated they are working on it but no ETAs have been given for things like Condition Damage stacking or lack of diversity in PVE.
Yes I am particularly excited that two things listed in suggestions folder archive made it into this patch.
Still think they don’t need a PTR?
Gotta say this is just weird imo.
I can’t understand doing this at all really. This was one of those not broken don’t fixit kind of things. One of the fun things was training all of my weapons at once at an early stage so I didn’t have to think about it later!
Weird.
I know this won’t be top priority but I thought about it while in Lornar’s Pass today.
I’d love alternative forms of temporary movement types.
Climbing equipment or skills, bunji jumping (sic), gliders (not flying mounts mind you just 60 seconds), parachutes. It would be fun to have these kinds of movement choices in the game, it would make it a bit more realistic instead of just running at 25-33% everywhere I go.
I’m not specifically talking about precursors themselves when I say that it wouldn’t hurt to make certain things available from vendors directly. Like Lodestones, Sigils, Runes, Ectos, Dusts. It would help people get rid of their useless surplus of Karma/Tier 7 materials who will never make ascended gear for themselves ever.
The business model is fine but still relies heavily upon retaining players and keeping the game viably populated and thus financially sustainable.
ANet needs to stop fracking with things that aren’t actually broken (look to April’s Trait System as a good example)
Adding cool and aesthetically appealing things to the in-game store would be a lot better for the health of the game then adding more content hurdles and further compartmentalization of playerbase.
ANet should not “stay the course” if it’s headed in the wrong direction. And while I applaud the much needed and LONG desired trading post improvements; such positives are quickly undermined by fundamentally deplorable game progression changes that are ruining the game’s already beleaguered replayability.
The trait changes destroyed much of the appeal for rolling new characters and created a desert out of the leveling experience of the game.
I’d personally like for them to stop taking things out of the store. Every time I have money to spend the item I want is gone. Literally. The gathering tools, certain weapons of popular npc’s. The daggers I wanted for my Necromancer are now gone they are the green ones with tentacles. Was going to get those and the tentacle backpack for my Necro would have looked awesome!
“Love the Tentacle!” ~ Phillip J Fry
There’s something bothersome about having to pay for an ability to teleport back to one’s racial city. You would think that adventurers would have this taken care of especially the Asura.
Having an autoloot couldn’t hurt. It had to be done in games like LOTRO because eventually there was just so much junk no one would spend the time to loot anymore.
Actually this pretty much needs to be a thing on all of their armors and heres why:
People have been talking about the fact that there is nothing in the setup to switch between gear for WvW/Underwater/PVE open world/PVE dungeons without carrying around vast amounts of gear with them and manually switching out their build.
They could easily have three – four set builds for these situations that switch automatically when a situation occurs. like swimming could switch stats on all gear spec and everything, while teleporting to the WvW maps or Eotm maps could switch again.
It would simplify the build system and it would make Wardrobe a bit more useful as you’d be able to setup these sets without a problem. They could even make it so that we could switch our bar selections for skills and elites for each set.
Guild Air Ships.
Kool sounds promising!
Anet should keep the b2p model, except….they should also add a subscription for the hardcore players. Everything should stay the same as it is now for those who only want B2P. That includes newer content in the future.
However, if you CHOSE to pay the $15 a month subscription, then you can earn 200% more gold, karma, and laurels from anything that gives those currencies. You should also get a 40% discount on everything in the gem store at all times. And at the end of each month you should get a free Black Lion Ticket. I use the percentages to make my point; I’m sure my math isn’t right.
The idea is to avoid P2W, or the pressure that you must pay to get all the cool stuff. Instead, the mindset should be that for those who really want more content and love the game can offer a way to support a constant cash flow for Anet while being compensated with what I mentioned. That way subscribers get a little more love for their rewards, but not exclusivity.
Everybody wants more content, because this game is awesome! For the haters of subscriptions, think about all the Chinese players…the Asian market is much more open to subscription than the Western! Just imagine the profits Anet! Are you hiring?
So you want PSO2’s Premium mode? With no detriment/penalty withheld to content for even free players?
I can live with that as long as no content is locked behind premium as this game could use more support for content.
I stated this in my last post and only way it will work is if we all get equal treatment for content access whether we pay for premium status or not.
Anet is trying to avoid such pitfalls and has been for more than 10 years now.
Zeph zeph zeph. There’s already a game coming out like that it’s called Archeage. They literally want you to buy currency directly from the store for essential crafted vehicles for the purpose of advancement.
While I agree they weren’t strong I do see a positive direction awayyyyy from the toxic dungeoneer/raider types and towards the larger population of the PVE open world playerbase. This to me is the sign they are on the right track again. I’m hopeful now that this game will get back to it’s roots and their direction will be focused first on what plagues this game and then on features people have been asking for in the suggestions folder (and since it was archived because really most of these new suggestions have been repeats).
LOL really? someone actually said there was no grind here because you didn’t repeat it? smh
So let’s see we have the “you don’t have to grind for anything you just have to farm gold” crowd the “you don’t have to play the game at all no one is forcing you to” crowd and now the " it’s not a grind because you don’t have to do it a second time" crowd.
Why can’t they just accept it for what it is. I have a feeling these people sit around and make excuses for the economy like “you don’t HAVE to buy food no one is forcing you to”….
It’s funny how people twist a word definition to the point they think it fits better the thesis they want to prove.
If it is not repetitive, it is not grind. Not that hard to understand.Also, in the case you have not clear the definition of repetitive: it is a small set of actions (ie: killing a mob or a group of mobs, doing a small amount of quests etc) done over and over with no variation whatsoever.
Repetitive does not mean “you don’t have to do it a second time”. The term you’re referring to is repeatable, not repetitive.If you think that grinding is something you have to sink a lot of time in, than your definition of grinding is wrong. That is not my definition, that is the definition of various sources that has even been posted here by some people.
On another topic, I can’t really stand on how people here are asking to buff the grind rewards. For god’s sake…
“It’s funny how people twist a word definition to the point they think it fits better the thesis they want to prove.” right back at yeah.
And incidently, the grind would vanish the moment they added actual rewards to this title, that’s the one thing I can say that GW2 actually did differently than any other title, a sheer lack of meaningful rewards for doing anything anything at all fun in their game.
Does anyone else find it ironic that people are asking for a subscription from the very people who proved that a subscription doesn’t necessarily go towards content creation during the launch of this game?
Altho I think this is one of those weird posts, I do have to say as an Engineer in WoW I do miss my parachute and glider!
Note that “experts” didnt even notice half of those games arent even sub based. Thats ought to tell you their “expertise”
And no, youre wrong, Wildstar had preorders and reelase in 1 quarter, so if you add 45+119 and the deduce like 40ish for 1 extra month you end up with 119-ish for GW2 (preorders+release month). Anyway, WS is not even in ballpark to GW2. It actually has to survive to 2 years mark yet
Apples to apples please.
I don’t know how you get more Apples to Apples than the quarterly statements. GW2 went live Aug 28th, 2012 so 34 days for 3rd quarter sales ending Sept 30th. WildStar went live June 3rd, 2014 so 28 days for 2nd quarter sales ending June 30th. Both had just as much time for preorders.
As for some of those games aren’t sub-based. They are all, just not everywhere and they include games with a Hybrid business model (ie optional subscription).
Actual sales werent reported until next quarter and 45m is just for preorders.
SWTOR is F2P
LOTRO is F2P
RIFT is F2P
TERA is F2P
Aion is F2P in the west and P2P in the east
L2 is F2P in the west and P2P in the east
B&S is F2P or B2P in china afaik
Even WoW is not sub based in China heh, but thats another story alltogether (and why they are allowed to lump it with total subs)game having some sort of alternate (optional) “subscription plan” doesnt make it sub based. What, now GW2 is sub based because it has “vip” option in China?
The only sub based games on that list are WoW, L1 and EvE. 3/10 for a “list of sub based games” lol
Ah, no they were reported in the 3Q12 and 2Q14 quarterly reports for GW2 and WildStar respectively. You can look it up yourself at NCSOFT’s corporate website under IR earnings release.
SWTOR is hybrid and was subscription only once
LOTOR is hybrid and was subscription only once
RIFT is hybrid and was subscription only once
TERA is hybrid and was subscription only once
B&S like Lineage I, Lineage II and AION is subscription based in South Korea and several other areas in Asia.
Lineage II and AION were subscription based when they first came to the NA market and also embrace the hybrid model now in NA.Like I said, if they offer a subscription VIP level and were once subscription or they are subscription somewhere else other than NA, it counts as a subscription game.
Not to mention that almost all of these games require a purchase or a sub in order to unlock certain things that are considered normal features for most games like talents/traits, bag space, the ability to quick travel etc so basically they are forcing people to at least sub once which imo is no different than forcing players to buy their traits or get enough gold together to get the enchants they need to enhance their gear at level 80 properly. This is not a simple B2P game if gold were not tied to directly to progression there would be no issue but it is for alts and for new players.
You mean those are exatcly like other F2P games where you have an option to drop some cash each month to ease “progression woes”.
Yep which pretty much breaks the whole myth of this game being B2P which was my point exactly. It’s like that ruling in the UK recently where a judge made it illegal to call a game free to play or any variation thereof if at any time players are forced even indirectly to pay real money for the purpose of progression of any kind. That’s what people consider B2P you pay once to buy the game the rest is absolutely free until you purchase an expansion, it’s simply wrong in the case of this title. What’s worse is that people are actually trying to advocate for this kind of eastern style economy in other titles that are newly ported to the west as if they are the holy grail when nothing could be further from the truth and they actively attack anyone who says anything about how they are being taken advantage of, sound familiar?