It looks more like a wvw/pve change than a spvp one.
We don’t need more gold rewards in wvw. Pve needs less gold rewards. Aside from the old dungeons the new content is mostly focusing in giving materials/bags. That is better because if you go sell materials/bags in TP you are helping to drain gold out of the economy via TP tax. Getting straight up gold is the opposive, it injects more gold instead of sinking.
Stab nerf might help a little bit. They will go from imune to cc to just very strong against cc.
I agree with the OP. Taunt will be great for the game. It will work somehow like a mechanic that let the players have aggro control for a few seconds. Is not a lot like classic trinity games but it is a good step.
While tank will probably not be needed/meta it will at least be able to exist. With 0 aggro controled by player there is no way a player can perform tank role. With taunt things change a little. Like now, it is possible to be a healer. It is not optimal, nor really effective but it is possible make a healer build and play it. Tank role right now is non existent. Will be existent after taunt changes.
Along the last months they did some substantial buffs to healer/suppor specs via new traits, new sigils, etc… And some nerfs to direct dmg output like might nerf, fgs/norn elite nerf, etc…
IMO anet is very very slowly moving to the right direction.
The nerf to might did ABSOLUTELY NOTHING except hurt builds that were already suboptimal trying to use might.
Eliminate doom sigil from the game entirely while you’re at it. And all of the other passive/on crit garbage that you introduced like torment sigil.
Thnx.
More things that are actually balanced like sigil of paralyzation or sigil of force, sigil of accuracy, condition duration extending sigils, etc. would be nice.
Celestial is fine. The might nerf was good because reduce the dmg output. Eles and warriors lost a lot of dmg potential with the might nerf.
Sigil of doom needs a nerf but it is not the only one. First we need to fix sigil of air+fire combo that let defensive builds still have good spike dmg. Sigil of geomancy also needs a fix. Doom could be turned into aoe poison but reduce the duration from 6s to 2-3s. In a 1v1 it will be much weaker.
I see the new stab been a problem against slick shoes and mesmer daze. Those skills will need to be nerfed.
Not really. You would have to not run in and out off it, that’s all. Slick shoes have a small AoE, and Chaos Storm can daze you 3 times at the very maximum.
Mesmer F3 will apply daze 3 times. If it removes 3 stab stacks it will be op.
I have a few questions for everyone about this topic:
- Are there any builds in particular that you are worried about besides Slick Shoes and Diversion?
- According to This video, stability will be stacking in stacks, rather than duration. This potentially means that if you put up two stabilities that last 10s each, you’ll just have 2 stacks of 10s of stability. Builds like warriors running Balanced Stance and Last Stand would possibly not get 20s of stability if gained at the same time. Do you like this system better?
- Overall, do you think any potential positives outweigh the potential negatives?
1) Thief offhand pisltol might be an issue.
2)Overall positive change for spvp, wvw and pve. In spvp it creates more counters to stab. In pve it may make some content a bit more dificult. For wvw the zerg will go from imune to cc with perma stab to heavy resistance to cc but not 100% imune.
I see the new stab been a problem against slick shoes and mesmer daze. Those skills will need to be nerfed.
Guardian shield #4 should get the new cc taunt.
That would be incredibly powerful considering it’s a cone AOE.
Well GS5 is aoe pull, so I don’t see a problem in giving shield a cone taunt (it is basically cone pull). Shield right now is a very lackluster offhand.
Which class would you guys say is the easiest, noob proof class to PvP Arena’s on?
Warrior shoutbow, shatter mesmer and turret engi.
Guardian shield #4 should get the new cc taunt.
Would be funny if they nerf deep freeze when they add taunt to the game =)
(edited by xDudisx.5914)
Stronghold will be 5v5. They said that on the livestreams.
I agree with OP. We need game modes with more than just 5 players.
Slick shoes is needing a nerf even before future stab changes. It will have to toned down.
It will be for all the classes that use the stability buff.
It is a great change. Making pve a bit harder. WvW hammer train will not be imune to ccs anymore. And for spvp stability will have more counters now.
I think the change will be great for wvw and pve too. Stability was way to powerfull making all cc useless in organized zergs where people have 2 guards per party rotating stab.
For pve it will make some content a bit more chalenging deppending on how many stacks of stab the skills will give us.
No, I’m comparing real npc with dumb players. Also I don’t think you know what random means.
Wethospu/Jerus, I think youre being cleverly trolled. Or I hope so.
I thought I was cleverly trolling here….
Yes you said “Quick list of WvW maps that anyone can zerg in any gear without even looking at the screen:
All WvW maps”
Trying to push the idea that pvp in this game is at the same braindead lvl as pve.
I think you are the one that either does not know the meaning of words or is just trolling around.
The dungeons follow always the same route. After you chose the path you from A to B to C, etc… It is always the same. The same mobs will spawn in the same place. You complete always the same event. The same bosses, which will use the same skills.
The only 2 things that are not always the same are some optional evens like cave troll in ac and the aggro system. The rest is always the same. Try to put wvw at the same lvl as pve is insulting wvw.
Why do you think you get a taunt? Even if you get one its will be high telegraphed on a long cd. And its not like you cant use stunbreak either.
And like Tom said, new cookies are for revenant+specializations olny
Taunt is a cc that makes the enemy runs towards you. I see it been ranged. Wouldn’t make much sense for a cc that makes the enemy walk towards you to be bound to melee skills.
We don’t know if other classes are getting taunt or not either. Torment started only in a few skills and then they started making it available for everyone else.
It is fine the way it is now.
Quick list of WvW maps that anyone can zerg in any gear without even looking at the screen:
All WvW maps
WvW and spvp are not a controled environment like pve dungeons. You don’t know what the enemy in the other side will do. Even if it is a zerg fight in wvw, you might have less players. The difficulty is harder than dungeons. Also below t2/t3 the zergs are not really big and you see a lot of small scale fights.
Also if you are considering any gear, almost all dungeons can be complete in any gear. People made videos of killing bosses naked. Now go try to fight any non kitten player naked.
Could you define what you mean with controlled?
Most enemies will randomly choose their attacks so how do you know what they will do? Also how do you know what your teammates do?
I will counter your “the difficulty is harder than dungeons” argument with “the difficulty is easier than dungeons”.
If you really want to consider gear, every PvP fight can be won naked. Perhaps you should first make videos about doing dungeons naked. But I guess that at this point it’s pretty evident that you haven’t really done dungeons.
dungeon and bosses:
-Bosses dodn’t dodge
-Most of them don’t use boons
-Bosses won’t kite, will sit and take your melee dmg
-Bosses have a fixed set of skills. You don’t know 100% of the enemy build in wvw/spvp. there is some surprise effect there.
-You are always the one that start the fights, there is no risk of been jumped by the enemy. The player knows exactly what is gonna happen when it is gonna happen and where it is gonna happen.
-Npc’s animations normally are much longer than player ones.
-Pve follows always the same linear pattern.There is no new thing. 100% controled. Always the same old mechanic.
spvp you are not without armor you are using the amulet with stats. Try to unequip the amulet and go with 0 extra stats and see what happens.
go try to duel in wvw with no armor and see what happens.Most of those apply to WvW too.
Also I don’t think you know what 100% means.
You are trying to compare a dumb npc with real players. In every game the pvp part is by far the hardest one. Take a look at fps games for example. Everyone is walking god in the campaing fighting npcs. Then you go to multiplayer and become just the average guy. Same for fighting games, mmos, etc.
Yes pve bosses skills 100% precitable. If you think the old, slow and dumb AI from old dungeons is better than players than you might just know trash tier players.
Quick list of WvW maps that anyone can zerg in any gear without even looking at the screen:
All WvW maps
WvW and spvp are not a controled environment like pve dungeons. You don’t know what the enemy in the other side will do. Even if it is a zerg fight in wvw, you might have less players. The difficulty is harder than dungeons. Also below t2/t3 the zergs are not really big and you see a lot of small scale fights.
Also if you are considering any gear, almost all dungeons can be complete in any gear. People made videos of killing bosses naked. Now go try to fight any non kitten player naked.
Could you define what you mean with controlled?
Most enemies will randomly choose their attacks so how do you know what they will do? Also how do you know what your teammates do?
I will counter your “the difficulty is harder than dungeons” argument with “the difficulty is easier than dungeons”.
If you really want to consider gear, every PvP fight can be won naked. Perhaps you should first make videos about doing dungeons naked. But I guess that at this point it’s pretty evident that you haven’t really done dungeons.
dungeon and bosses:
-Bosses dodn’t dodge
-Most of them don’t use boons
-Bosses won’t kite, will sit and take your melee dmg
-Bosses have a fixed set of skills. You don’t know 100% of the enemy build in wvw/spvp. there is some surprise effect there.
-You are always the one that start the fights, there is no risk of been jumped by the enemy. The player knows exactly what is gonna happen when it is gonna happen and where it is gonna happen.
-Npc’s animations normally are much longer than player ones.
-Pve follows always the same linear pattern.
There is no new thing. 100% controled. Always the same old mechanic.
spvp you are not without armor you are using the amulet with stats. Try to unequip the amulet and go with 0 extra stats and see what happens.
go try to duel in wvw with no armor and see what happens.
(edited by xDudisx.5914)
Some aoe in any group fight and the spirit weapons die in a few seconds. Unlike minions they have a duration. So even if you don’t kill them they will disapear from 1 fight to other.
As a d/d ele you probably would be able to outheal the guardian dmg or kill him faster than he can kill you.
If you have all your characters with ascended infused, then yes. If not, then don’t buy it. 5-10% extra stats is not a lot but is infinite times better than 0 stats and 1 skin.
The ability to change stats is almost useless becuase you can’t change the sigils. So everytime you change build and try to use the same weapon you will either be running with wrong sigils or just lose the old ones. So when you decide to change again you will lose the sigils once more.
Open world pve is probably the best community. Followed by wvw. The 2 most toxic communities are spvp and dungeon.
Where skill and individual performance actually matter and you can’t just blob together with 109238129083 other players and be carried to victory by said numbers.
Pve is 90% about bring the right gear+comp and 1 or 2 dodges sometimes. Most dmg is bypassed with reflect+block+ kill the mob to fast before I die.
Even wvw require more skill because you are agaist a player not an npc that does the same skill rotation every time.
Have you ever gotten out of the AC/CoF1/SE1 rotation? I mean, if you do the easiest quick dungeons then, yeah…
Personally I’ve found the Open world PVE community far more insulting than the dungeon one, but of course that may just be because I see more of them so it gets spammed across my screen, where dungeons are generally one guy being a jerk and either I leave or someone else kicks him so… yeah.
Quick list of super easy dungeon that anyone can run in zerker gear even without paying much attention:
ac 1,2 and 3
cm 1,2 and 3
ta up and fw
se 1 and 3
cof 1 and 2
coe 1,2 and 3I just listed around 75% of the dungeon paths available. Did you just notice that the huge majority of the pve takes no skill? Compare pve dungeons with wvw or spvp is a joke. Do you really think a boss programed to do always the same skill rotation is harder to fight than a real player?
Quick list of WvW maps that anyone can zerg in any gear without even looking at the screen:
All WvW maps
WvW and spvp are not a controled environment like pve dungeons. You don’t know what the enemy in the other side will do. Even if it is a zerg fight in wvw, you might have less players. The difficulty is harder than dungeons. Also below t2/t3 the zergs are not really big and you see a lot of small scale fights.
Also if you are considering any gear, almost all dungeons can be complete in any gear. People made videos of killing bosses naked. Now go try to fight any non kitten player naked.
Open world pve is probably the best community. Followed by wvw. The 2 most toxic communities are spvp and dungeon.
Where skill and individual performance actually matter and you can’t just blob together with 109238129083 other players and be carried to victory by said numbers.
Pve is 90% about bring the right gear+comp and 1 or 2 dodges sometimes. Most dmg is bypassed with reflect+block+ kill the mob to fast before I die.
Even wvw require more skill because you are agaist a player not an npc that does the same skill rotation every time.
Have you ever gotten out of the AC/CoF1/SE1 rotation? I mean, if you do the easiest quick dungeons then, yeah…
Personally I’ve found the Open world PVE community far more insulting than the dungeon one, but of course that may just be because I see more of them so it gets spammed across my screen, where dungeons are generally one guy being a jerk and either I leave or someone else kicks him so… yeah.
Quick list of super easy dungeon that anyone can run in zerker gear even without paying much attention:
ac 1,2 and 3
cm 1,2 and 3
ta up and fw
se 1 and 3
cof 1 and 2
coe 1,2 and 3
I just listed around 75% of the dungeon paths available. Did you just notice that the huge majority of the pve takes no skill? Compare pve dungeons with wvw or spvp is a joke. Do you really think a boss programed to do always the same skill rotation is harder to fight than a real player?
Has Arenanet ever said they wanted to make GW2 Esports?
can’t they simply be attempting to glamorize (if only for brief moments) the competitive aspect of their game? I mean , they spend lots of time on the PVE aspect and story, too. It’s not like LoL where there’s a little splash screen lore and the whole game is pvp.
maybe they’re just proud of their PVP aspect and want to make it appealing to serious gamers.
I keep hearing this term thrown around without any confirmation that Anet actually wanted their game, at its peak, to be a pvp oriented, tournament-worthy, highly-competitive marketable sport-within-a-game.
I don’t remmember ever seeing anet using the word e-sport in the website or forums. Normally they say “competitive”. I personally think the game should stay as far as possible from the moba esport thing. This game is an mmorpg.
If you have a staff you are not a very good 1v1 build. If you take retreat you are droping 1 usefull meditation. 25% from travelers/speed won’t help against some faster classes.
Now if JI worked like blink or lightning flash guards would be great. Requiring ambient creatures to run away is a gimicky mechanic.
Imagine the enemy walking into 100 blades =)
Open world pve is probably the best community. Followed by wvw. The 2 most toxic communities are spvp and dungeon.
Where skill and individual performance actually matter and you can’t just blob together with 109238129083 other players and be carried to victory by said numbers.
Pve is 90% about bring the right gear+comp and 1 or 2 dodges sometimes. Most dmg is bypassed with reflect+block+ kill the mob to fast before I die.
Even wvw require more skill because you are agaist a player not an npc that does the same skill rotation every time.
Thief has the hardest burst. Is also 10 times harder to play than mesmer, because your ranged dmg is kitten not like mesmer that can use GS even from far away and do decent dmg.
A- d/d ele, condi spam engi, cele rifle engi, sw+d thief, double ranged shatter mes and fearmancer
B- everything else
C-rangers
D-none
Corpse colision with friendly players would make combat in wvw much more complex. You wouldn’t be able to stack everyone in the same place for hammer train. In pve it would make content harder.
It’ll never come to PvE because that would open up countless griefing opportunities.
That said, it’ll probably never come to WvW either because of technical reasons, but there it would be awesome.
Griefing opportunities? Like making a wall of players to block a bridge or something like that? There options to solve that. Like instead of 100% colision just a chill/slow effect or pushing against the player making it to move a little…..
Yep turret engis are op vs pugs http://imgur.com/a/Hc6q6
The picture shows a premade that won against pugs. Not surprising. They probably would have won with any other comp vs a non premade.
Corpse colision with friendly players would make combat in wvw much more complex. You wouldn’t be able to stack everyone in the same place for hammer train. In pve it would make content harder.
wvw zerg: both are usefull
roaming: ele has much more mobility and doesn’t relly on lucky ambient creatures to be able to blink away
spvp: ele is better
pve: both are usefull
If you compare today’s spvp/wvw warrior with the warrior 2+ years ago you will come to the conclusion warrior is better now. So considering the buffs and nerfs it still got more buffs than nerfs.
For example cleansing ire and burst mastery trait changes in the past were major improvements.
Axe offhand got buffs, rifle got buffs, hammer #4, etc…
For spvp warriors have shoutbow, for pve banners and for wvw shouts+flurry. Viable in all game modes.
(edited by xDudisx.5914)
What is fun or not is subjective. You may dislike turret builds, but some people may enjoy it.
Turret engi is not op. Grenade condi spam in the other hand is one of the top broken builds right now.
In the stronghold video a warrior used fear me near the boss and the bar went from 100% to 25-30%. A 25% loss per second of fear?? Maybe the new bar might have different values for different ccs. Makes sense for me that harder ccs should reduce more the bar.
-Corpse Colision
/15 char
No, they encourage bad habits and playstyles. Pets/turrets/etc should be soley for utility.
Because you want? Summoner playstyle is as legit as any other.
No, because it’s better for the future of the game if pets/turrets aren’t a viable form of damage since they’re uncontrolled damage.
Do you have anything to prove your assumptions? How do you know what is better for the future of the game? For me it looks like it is just your own opinion. What is good or bad is subjective.
Normally I love PvP. Its just this game alone that I cannot bring myself to care about it. Couldn’t figure it out for a long time. And the main reason the game lacks true long term appeal (I come back for as long as I can stand the PvE, then take along break, I played since early access/day1).
Finally figured why I really can’t stand PvP here.
This is an (MMO)RPG. For me, the RPG is a key portion of it. When I enter the mists I am stripped of my character. I am given equipment, last time I was in there I didn’t even have armor, exactly, just stats… level is meaningless…in a sense all story is gone.
Gear is still a part of the story for me, something that has shaped my character to make him or her what they are. Further, PvP is not a mini game to be taken out of context of the RPG. It should be woven alongside the story as seamlessly as possible.
That said, can we have a mirror of the sPvP system (without rewards – just like the maps and queuing ability) but leave our characters as is? And come up with some story reason? Maybe with HoT?
Before you say it, I’d like WvW…if it wasn’t so much PvE or zerging. And yeah, I do currently roam a bit and solo camps and such. But its pretty meh. Takes forever to get much action.
PS also before you say anything, I don’t even have ascended weapons or armor. Not looking for advantages. All my 80s are in full exotics except for the jewelry.
I would like to have in spvp the customization that is available in wvw. Everyone having all options available (or most of them) but leting you change every single piece of gear instead of a generic amulet.
The 2 most toxic communities are spvp and dungeon.
You must not play a lot of dungeons then, or choose your parties poorly. I play dungeons on a daily basis, and my experience with dungeon parties is anything between decent to good on average.
I used to run speed runs with 2 friends when I was farming for the second legendary. We would kick people for not pinging right gear or going to wrong stack. Yes puging speed runs makes you become a toxic player.
No, they encourage bad habits and playstyles. Pets/turrets/etc should be soley for utility.
Because you want? Summoner playstyle is as legit as any other.
This is an mmorpg. We need classes/builds that work like a summoner. And they should be as viable as a non summoner class.
Open world pve is probably the best community. Followed by wvw. The 2 most toxic communities are spvp and dungeon.
My guess: mobs will move out of AOEs and so you’ll need AOE taunts to keep them in.
Why bother taunting? If they’re designed to run out of AoEs just bring 3-4 staff eles and 1-2 hammer guardians.
Huehuehue while the enemies continually knock themselves down in Ring of Warding while not attacking the group since they have been pre-programmed to flee.
For bosses just maintain cripples and chills to keep them in it.
They might have stab? They might not start stacked? We don’t know. Need more info.
Even if Taunt becomes a legitimate strategy, the tank character is still going to be running DPS gear to contribute the most DPS while kiting and max-range attacking the taunted foes. It is a very interesting CC for sure, but I don’t think it’ll change a lot.
As a forum specialist do you have access to special information that normal players don’t?
We don’t know how the new content is gonna be. Maybe they make something that you can’t complete with old dungeons’s meta. Like in spvp the meta for conquest will not the be same for Stronghold.
Regeneration ‘’Gain health every second; stacks duration’’.
Rise of healer???
I am not talking about optimal. I am talking about exist or not in the game. Healers are lame but they exist. Tanks in the other do not because with no aggro/taunt active control they do not exist.
So they just posted in the site about the new class revenant and new boon, conditon and cc.
The new CC is Taunt.
Taunt (Status Effect)
“Involuntarily attack foes.”
We have many different status effects in Guild Wars 2 that accomplish a variety of goals, such as knockdown, knockback, and daze. In this expansion, we wanted to open up gameplay options using taunt. Taunt will be used to both reposition foes and change your foes’ targets. For example, when used on players, it will force the taunted player to run at their target with their skill bar locked—minus stun breakers—and only use their autoattack skill to attack. This gives us the opportunity to use taunt in multiple ways, not just as a player skill, but also as a tool to create interesting creature encounters that utilize this taunt effect against players.
Is it Anet way to implement a tanks in gw2? I support the idea of having a tank. More possibilites for more complex content and dungeons. They already did some nerfs to pure dps in the past. Keep going Anet.
source: https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/