I can easily use the same argument and say 5 requires no skill and 2-3 should be the right number so you don’t have people been carried by a large number such kitten . It doesn’t matter if it is a 1v1 or a 10 v 10. The team with less bad players will win.
The definition of zerg is also subjective. Some may say 50 is a zerg some may say 15 is a zerg.
I think if they want to attract the max amount of players to Stronghold, they really need two different versions.
5v5 is too small for casual PvP’ers. But anything over 5v5 is too many for competitive PvP’ers.
Custom arenas are ok but it just splits the community too much. Two versions would be better.
A competitive bracket with 5v5. A non-competitive or casual bracket with 8-12v8-12.
The article highlighted that there will be some casual/PvE-friendly role(s) in this gamemode, there is no further reason to minimalize the need for individual skill by increasing the team sizes imo.
So play the competitive 5v5 bracket. I’m telling you casual players like larger teams. 5 is too small.
Casuals like bigger numbers because they want to slack off and still have a chance of competing, because the larger the group size, the less impact on each individual’s skills, so 1 of 8 people being bad is not as bad as 1 of 5 people being bad.
By that logic Soccer and Football wound’t be competitve because they have much more then 5 players on the team? You are using flawed logic.
Stick this post. Even when you say to dont go to the corner people sometimes just ignore you and split the group…. When pugging sometimes you just agree with them and stack in the corner to avoid long discussion.
Imagine a shield/shied warrior hahaha. What would the addrenaline skill be?
Summoners are present in almost every single good mmorpg. I would rather see this game become more similar to Archage than to dota. This game is mmorpg not a moba. Want a moba go play one.
Right now the only AI that is not super bad is mesmer’s clones. Pet, turrets, minions, spirit weapons, elementals all have some sort of AI problem and are overall underpowered in spvp. And in wvw and pve they are completely garbage builds.
Server merging in the other hand seems to be a win win situation. If we transform the botton 6 or 9 servers into only 3 we would be able to transform several low populated servers into 3 active ones.
How do you feel that will effect the likely influx of players from an upcoming expansion? Everyone has seen how an expansion brings in a massive influx of both old and new players. I would think that waiting until after HoT to make a change might be wise. If folks try to go back into WvW or new folks want to experience it, and have 200 players queues, it could turn off a very large amount of potential WvW players.
From the 24 NA servers we have about 7-10 with a good wvw population. The rest are active for a few hours and then become ghost towns. Adding a new map will require the servers to have even more players to be active in wvw. The T8 servers for example have been dead almost since release. Do you really believe 1 expansion will be enough to double or even triplicate the number of players?
How exactly a better reward for wining would reduce the population unbalance? Wouldn’t better rewards just give us a reason to stack in 1 server and win every week?
Server merging in the other hand seems to be a win win situation. If we transform the botton 6 or 9 servers into only 3 we would be able to transform several low populated servers into 3 active ones.
Some people may be afraid that server merging is normally a signal of mmo entering in decline though.
Nice video.
15char
Blink base cooldown = 30s
JI base cooldown =45s
I don’t how this small quality of life buff would be bad. Medi guard is not meta in pve. Medi guard is not meta in wvw zerging. Medi guard is not that popular in spvp. Medi guard is not that popular in wvw roaming compared to other classes.
And what exactly has the WvW community been asking? I would like to know because it sounds like you (the OP) want a Guild vs. Guild type of thing, and last I checked, a server/world is made up of MANY guilds, some of which are spread across several worlds. You can’t do a proper Guild vs. Guild in World vs. World, it’s just not feasible.
I agree with the questiin here. The OP and others, are very problematic to the game and it’s community. They dishonestly claim to speak for others who they have no permission to speak for. I am part of the WvW community, and I could care less for GvG. I can appreciate why a small part of the community would enjoy a GvG designed aspect, but when you dishonestly misrepresent others to promote your desire for it, you condemn your own argument in my opinion.
I think you fail to understand the numbers involved here, They have even been making online petitions over a year ago that most were not even aware of to sign up for asking for this:
http://www.ipetitions.com/petition/official-gvg-setup-in-gw2/
For players to go as far to even try to petition, even a year ago, when now the numbers that do gvg are even higher than then shows there are players who greatly desire this. Although myself and others I have spoke with who would support that petition were not even aware of it existing to sign it, as many have this sentiment, just have not " organized a united front to make a formal request to Anet".
You mistake people openly discussing their desires in games among friends, as " I speak for everyone" when that is not the case, even if those friends happen to represent their very large guilds. It is how you interpret what people are saying that is the issue here, not what they are actually stating. You see, I personally would probably " sit out" of GvG Events, as I have not as much interest in that anymore myself, but the people I enjoy playing Guild Wars with have expressed their dissatisfaction with not having GVG available for them. You see, I do not even want to play GvG, I want this implemented for others who do. I think you misjudge and misunderstand what people are telling you here. I have heard this from so many, even though I personally would not even use that game mode myself.
Relaying what is being discussed among friends in the hopes that these things change so they do not discontinue playing the game is not the same as " lets try to make what I want in the game seem more important." I personally would not even use it myself, I am bringing attention to GvG because I have heard many people that are very frustrated over it currently, and wish to have it resolved for them. Attacking people bringing attention to this concern does not help resolve the issue that they may leave game over this further reducing the games population. Attacking people for having concerns in the first place is toxic to the community to begin with. That is far more problematic than people trying to prevent further game population decline.
No, it appears you misunderstand. The OP is falsely claiming to speak for the WvW community and that is dishonest and unacceptable to me.
That aside, you linked a petition site that I anyone can use 74 different emails to skew the petition in their favor. That suggest to me that you are not concerned about a level of integrity for the issue.
Do you even read the forums? The 3 things people keep posting all the time are: population inbalance, gvg and remove flyhacks. As the forum are the official communication with the devs what is most posted in the forums is a good sign of what the player base wants. This is common sense. What do you suggest make a referendum ?
Viable probably. Optimal hardly. The direct dmg scales much better than healing power does.
And what exactly has the WvW community been asking? I would like to know because it sounds like you (the OP) want a Guild vs. Guild type of thing, and last I checked, a server/world is made up of MANY guilds, some of which are spread across several worlds. You can’t do a proper Guild vs. Guild in World vs. World, it’s just not feasible.
The problem is not it be located in spvp. I actually prefer the spvp style of gear is free over the wvw one. The problem relies on the fact that it is 5v5.
This idea is a double edge sword. Looks good on the paper, but practicality is it viable? Is it balance? Mesmer blink required trait to blink at 1200, Guard blink 1200 without any trait? Not to mention, J.I provides Fury to surrounding allies and self, Heal, Burning. On top of that, now you whining to have teleport function like other classes? Do you think its fair? Sure not!
I still prefer to blink while not facing the enemy (a way for Guard to troll actually) the element of surprise is there, however, if were to suit your proposal, you are easily predictable by enemy because you are always facing the front whenever you perform J.I.
Furthermore you wouldn’t have to worry of teleport shorter distance even if your target is out of 1200 range.
For those who dislike/sick/annoyed by the idea of “guardian are not suppose to run away”, just roll other class, as simple as that. For me, J.I is good as it is now, and i like the concept of not running away.(while trolling ppl actually i could >) )
To give fury you need a trait. To reduce the cooldown you need another trait. To get the heal you need another trait. Three traits total. Meditations require much more investment than mesmer blink.
I don’t see a reason for guards not been able to use it as a blink.
So yesterday they announced that the new pvp system, Stronghold, is going to be 5v5. This was supposed to be the new “competitive guild content” with a “guild leaderboard”.
They ignored what the wvw community has been asking. Would like to know what you guys think about it. I personally feel disappointed that it is not 8v8 or more. Looks like they won’t give up on pushing us the esport/moba thing even if it is not what players want.
Source: http://www.pcgamer.com/guild-wars-2-heart-of-thorns-stronghold/
on the comments they said “5v5, as per the standard sPvP mode. Although Stronghold supports custom lobbies, so you can make games with more players.”
So the article doesn’t specify, but looks like it is gonna be another 5v5. RIP stronghold. I doubt anything less than a 8v8 will have the attention of the wvw and pve community.
And who cares about them? Should Dungeons be developed based on what PvP players want? Should they remove towers from WvW and replace them with PvE events because maybe some PvE players would want that?
In case some WvW players hadn’t noticed, this is going to be an addition to PvP, not your spammy zergfests, for that you get your new borderland which tbh looks amazing.
You know that the lack of players is what causes the bad matchmaking and makes it impossible to divide players in tiers right? Stronghold failing to attract more players will just divide the tiny spvp player-base.
RIP stronghold. WvW guilds will keep playing wvw. Pve players will keep farming. Spvp will just become more fragmented and probably attract no players. Focus in esport is just killing the pvp in this game.
So the article doesn’t specify, but looks like it is gonna be another 5v5. RIP stronghold. I doubt anything less than a 8v8 will have the attention of the wvw and pve community.
In wvw the objective is to stay alive at any cost. This is why we se so many d/p stealth thieves, GS warriors, GS rangers, people with runes of the trapper, etc. All those builds designed to run away as soon as you see you are in risk of losing.
They should reduce meditations base healing and buff the way it scale with healing power. A full glass canon shouldnt be able to heal that much.
Make Judges Intervention require no target and teleport the player to the place he wants, similar to how mesmer’s Blink or eles Lightning Flash works.
This would increase the skill cap a little bit and give the guard more mobility as it could be used to blink in or out of fights. Would give guards more mobility without gimmick mechanics like be lucky to have an ambient nearby.
(edited by xDudisx.5914)
And that’s why i suggested my solution from the first post. It does not fix each every problem, but it’s a huge improvement in many areas.
Right now:
Two rotten apples can kick anyone they like as long as they are in sync to do their kicking fast, regardless of wheather they contributed to clearing the dungeon or not, or the fact they’re a minority.Simple example. Two cheats want to kindnap a path and sell it. They join a late p1 Ac, get to boss kick everyone else, sell it for 2g. With 3 buyers they would get 6 gold divided by two people = 3 gold “reward” for their sleeze.
If my system goes live:
Wouldn’t happen at all, since the 3 party members they joined would have both the numbers and point advantage. Only kicking those two rotten apples could do is leaving the party themselves.To scam successfully you would need 3 ppl, from the very start, all the way to the end. Now even if we had that (and scammers don’t like doing honest work which a fulll run is), they would only have 2 slots to sell and 3 ppl taking the money. So at same price as above – 4 gold income divided by 3 “businessman” = 1.33 gold each.
And that’s after they’re forced to do a full run from the start, rather then lazy abduction of someone else’s work.Also do keep in mind that those 3 ppl can do the dungeon without extra help and make it an honest sale. It’s certainly easier then with just two.
As you can see it’s not perfect. Some more security would have to be put in place still. But it’s sure a lot less convinient for the rotten eggs of dungeon community and that’s a step forward, though not saying the last and final one.
Except that in a party with 5 you can’t kick with only 2. You need at least 3 votes. They changed it from 40% to 50% the number of votes to kick.
I dont see where you want to get with this. If the class is viable and it is working as intended then what is the point of changing what is working just fine? Make a new OP class?
The class is simple by nature. If you don’t like you can go play engineer…
No, you think signets are designed by nature to be completely not used at all and passive?
you think shouts and banners are all just designed to be off CD spam and bundle skill to be so meh?
physical skills are skills that does not work on boss because CC with high CD and no damage. no actual uses-ability at allthese are just completely bad design and should be fixed.
either bad design or they just want to make the already not so existing warrior to play with 13 skills instead of 17sucking can mean multiple things. boring, bad, underpowered, simple, uninteresting, lame, not bad kitten .
The signets are that way not just for warrior but for all the classes. Take a look at pve thief.
CC from physical is almost useless due to Defience stacks that is a boss/dungeon mechanic problem, not a warrior problem. All classes trying hard to CC will face the same problem.
Shouts and stances are not off-cooldown spam as you claim.
Among the warrior’s skills I think that the only ones that really in need of rework are the banners.
I’m pretty sure that in this case sucking was referring to not been viable to play. Anyway maybe we should create one topic with ideas for possible changes in banners or the boss defience stacks.
I dont see where you want to get with this. If the class is viable and it is working as intended then what is the point of changing what is working just fine? Make a new OP class?
The class is simple by nature. If you don’t like you can go play engineer…
Also the topic title is “Is warrior REALLY sucking that hard ? o_o” not “is warrior fun to play for me?” you are the one completely escaping the OP post.
(edited by xDudisx.5914)
The current system is much better than the old one with the leader. Removing the leader was request by the community because of the problems associated with having one.
If you are been kicked by 50% or more of the party maybe you deserved.
The only ones that we see QQing about new system are people selling a dungeon, which is not even a supported feature. And you can still just sell 1 slot per time and avoid problems.
My opinion is that the current system is working as intended and should be maintained.
Warrior is in a good spot.
For spvp shoutbow and hambow are still good
For wvw sw+wh/hammer is still good.
For dungeons the banners are usefull.In short;
For spvp shout bot
For pve banner botAnd btw shoutbow is by far the worse build i have seen. I dont even know how it can be meta. Such a junk build, ofc good for cleaning condi but thats about it. For that task ill pick up ele instead tho.
Were down to bot role. Indeed a good spot
Having banners is not bad. It is a reason for people to bring a warrior in a dungeon. The same way rangers have the frost spirit+spoter, guards have blocks,reflect etc… You cant just give warrior even more dps and make the content even easier than what it is now. You can’t make all classes have the highest dps, there will always exist some class that do less dmg.
For spvp shoutbow and hambow are in a good spot. They are not faceroll like before the addrenaline and might nerf but they are also not underpowered.
My suggestion is instead of ask for buff for warriors ask for nerf for the other classes that you consider overpowered.
hambow is heavily underpowered, i can facetank and kill hambow without even getting HP to 75% on shoutheal
while shoutheal is so amazing at dueling like all the meta builds, it’s still have pretty big weakness and is only here because people are running cele engi and cele ele.
and i wouldnt care about viability if the class is actually fun in PvE.
banner, off CD spam, shout off CD spam, signet completely passive play, all physical are low damage and not even going to work on bosses, stances are also buff that just give you immunity changes nothing to your gameplay except awesome frenzywarrior is already a simple class with less skills, but they just make majority of our utilities completely spamm passive fest with 0 plays, it’s called utility for a reason.
The passive play in pve is present in almost all the classes. It happens because of flaws in the dungeon bosses design. That probably wont change without several changes to boss mechanics. Not a problem with warrior itself.
I already know that passive play is present in all classes and i already know that there are skills like banner such as frost spirit
And? what does it make it counter my argument of every warrior utility is passive off CD spam and offers no proper plays.
It’s not the passive play is present in warrior, it’s warrior it’self is passive play, while other classes get to choose wether they want passive play or not without talking about meta.Shouts and stances are not passive. Just because they are instacast doesn’t mean their are passive. Meditations and cantrips for example are also instacast and I don’t see people complaining about its play style. If you are not considering the meta then go play with physical utilities =)
Warrior is a simple class, but that is not a bad thing. Not all classes need to be like ele or engi.
…why do people these days simply can’t read, i did said shouts are off CD spam, and stances are buffs that offers no actual plays and selfish(except in PvP) …(stance is like the only about good skill but still boring for it’s effect except frenzy)and i said nothing about insta cast, because there are a lot of interesting skills that are insta cast, i don’t really need you to teach me that…
it’s just like people read half part of the comment and assume w/e and say w/e they want.
god i had enough of this, next time you people see me not responding to some one, that means that guy is not reading at all or not making any sense. now make it clear.
Except they are NOT off-cooldown spam either. Or do you run around using balance stance for no reason?
People here QQing about warrior been underpowered and yet we see at least 1 warrior in almost every spvp team comp. In pve unless Anet completely nerf banners to the ground warriors will still be viable. In wvw they have flurry and warhorn converting condis, aoe shout heal, etc… Not to mention the very high base hp and armor….
This is a joke thread, right? I note the lack of details in the original post about how exactly the staff is underpowered or anything.
Fire attunement is definitely OP compared to just about anything else in the PvE game. That’s for the sake of PvP balance where targets aren’t stupid enough to just stand in a fire field. The DPS needs to be relatively high to compensate. That’s an enormous boon for PvE.
In PvE the other attunements seem and I suppose are crappier. But I don’t think they are compared to just about any other weapon / profession in the game.
I get good use out of my fire staff but if anything I’d see Anet hitting staff’s fire with some kind of nerf before they buff the other attunements.
First, pve is not even considered for the major balance changes. Pve is just a side effect.
Second, if you are worried about eles dmg been too high with staff you should know that increase dmg in air and water wouldn’t change anything because the pve ele would still opt to stay in fire. Therefore a buff to air #2 and water #2 would’t really change the ele highest dps rotation.
Warrior is in a good spot.
For spvp shoutbow and hambow are still good
For wvw sw+wh/hammer is still good.
For dungeons the banners are usefull.In short;
For spvp shout bot
For pve banner botAnd btw shoutbow is by far the worse build i have seen. I dont even know how it can be meta. Such a junk build, ofc good for cleaning condi but thats about it. For that task ill pick up ele instead tho.
Were down to bot role. Indeed a good spot
Having banners is not bad. It is a reason for people to bring a warrior in a dungeon. The same way rangers have the frost spirit+spoter, guards have blocks,reflect etc… You cant just give warrior even more dps and make the content even easier than what it is now. You can’t make all classes have the highest dps, there will always exist some class that do less dmg.
For spvp shoutbow and hambow are in a good spot. They are not faceroll like before the addrenaline and might nerf but they are also not underpowered.
My suggestion is instead of ask for buff for warriors ask for nerf for the other classes that you consider overpowered.
hambow is heavily underpowered, i can facetank and kill hambow without even getting HP to 75% on shoutheal
while shoutheal is so amazing at dueling like all the meta builds, it’s still have pretty big weakness and is only here because people are running cele engi and cele ele.
and i wouldnt care about viability if the class is actually fun in PvE.
banner, off CD spam, shout off CD spam, signet completely passive play, all physical are low damage and not even going to work on bosses, stances are also buff that just give you immunity changes nothing to your gameplay except awesome frenzywarrior is already a simple class with less skills, but they just make majority of our utilities completely spamm passive fest with 0 plays, it’s called utility for a reason.
The passive play in pve is present in almost all the classes. It happens because of flaws in the dungeon bosses design. That probably wont change without several changes to boss mechanics. Not a problem with warrior itself.
I already know that passive play is present in all classes and i already know that there are skills like banner such as frost spirit
And? what does it make it counter my argument of every warrior utility is passive off CD spam and offers no proper plays.
It’s not the passive play is present in warrior, it’s warrior it’self is passive play, while other classes get to choose wether they want passive play or not without talking about meta.
Shouts and stances are not passive. Just because they are instacast doesn’t mean their are passive. Meditations and cantrips for example are also instacast and I don’t see people complaining about its play style. If you are not considering the meta then go play with physical utilities =)
Warrior is a simple class, but that is not a bad thing. Not all classes need to be like ele or engi.
Warrior is in a good spot.
For spvp shoutbow and hambow are still good
For wvw sw+wh/hammer is still good.
For dungeons the banners are usefull.In short;
For spvp shout bot
For pve banner botAnd btw shoutbow is by far the worse build i have seen. I dont even know how it can be meta. Such a junk build, ofc good for cleaning condi but thats about it. For that task ill pick up ele instead tho.
Were down to bot role. Indeed a good spot
Having banners is not bad. It is a reason for people to bring a warrior in a dungeon. The same way rangers have the frost spirit+spoter, guards have blocks,reflect etc… You cant just give warrior even more dps and make the content even easier than what it is now. You can’t make all classes have the highest dps, there will always exist some class that do less dmg.
For spvp shoutbow and hambow are in a good spot. They are not faceroll like before the addrenaline and might nerf but they are also not underpowered.
My suggestion is instead of ask for buff for warriors ask for nerf for the other classes that you consider overpowered.
hambow is heavily underpowered, i can facetank and kill hambow without even getting HP to 75% on shoutheal
while shoutheal is so amazing at dueling like all the meta builds, it’s still have pretty big weakness and is only here because people are running cele engi and cele ele.
and i wouldnt care about viability if the class is actually fun in PvE.
banner, off CD spam, shout off CD spam, signet completely passive play, all physical are low damage and not even going to work on bosses, stances are also buff that just give you immunity changes nothing to your gameplay except awesome frenzywarrior is already a simple class with less skills, but they just make majority of our utilities completely spamm passive fest with 0 plays, it’s called utility for a reason.
The passive play in pve is present in almost all the classes. It happens because of flaws in the dungeon bosses design. That probably wont change without several changes to boss mechanics. Not a problem with warrior itself.
Warrior is in a good spot.
For spvp shoutbow and hambow are still good
For wvw sw+wh/hammer is still good.
For dungeons the banners are usefull.In short;
For spvp shout bot
For pve banner botAnd btw shoutbow is by far the worse build i have seen. I dont even know how it can be meta. Such a junk build, ofc good for cleaning condi but thats about it. For that task ill pick up ele instead tho.
Were down to bot role. Indeed a good spot
Having banners is not bad. It is a reason for people to bring a warrior in a dungeon. The same way rangers have the frost spirit+spoter, guards have blocks,reflect etc… You cant just give warrior even more dps and make the content even easier than what it is now. You can’t make all classes have the highest dps, there will always exist some class that do less dmg.
For spvp shoutbow and hambow are in a good spot. They are not faceroll like before the addrenaline and might nerf but they are also not underpowered.
My suggestion is instead of ask for buff for warriors ask for nerf for the other classes that you consider overpowered.
Add different color for siege doped by a commander:
The idea would be that when a commander drop siege the build site would have the color of the commander’s tag.
For example: Commander A has a blue tag. Commander A drops a flame ram and its build site is blue. Commander A tells the zerg to only build the blue siege. People don’t build the troll siege with a different color.
Alright so I haven’t played since 1 month after release.
At that point in time, everyone was doing ranged on engi/ele/mesmer/necro/ranger and melee on thief/warrior/guardian.
I came back to the game recently and have been doing a lot of research, apparently every class in the game minus ele and engineer are melee and build completely glass cannon.
This worries me because it seems like there is very little distinction between the classes aside from buffs. Necromancers don’t use pets and don’t attack from ranged, rangers don’t use range, Guardians and warriors don’t build “bruiser-like” (partially tanky) in order to absorb hits, and in general classes just wear the same type of gear, completely 100% glass cannon.
I guess this is the inherent problem with a no-trinity game… but it seems to just make everything feel the same, with the only exception seeming to be mesmer (shatter build) in terms of being “different”.
The only thing keeping people from bringing 5 eles to a group is buffs (such as banners)… at least for the most part.
I’m ok with no trinity, it just feels like everyone is doing the same stuff right now. I just can’t believe even -ranger- is most effective in melee. I mean, come on.
Yes the pve meta consist of nothing more than full dps zerker/assassin characters. Spvp in the other hand has more diversity of builds.
We could get a PvPvE map. Imagine silverwastes with 2 factions and open pk.
Right because WvW isn’t that already.
In wvw the pve element basically consist of rallybot guards and lords that cant stay alive longer than 30s vs a zerg. Saying wvw is pvpve is almost like saying Legacy of Foefire is PvPvE because of the lord and its minions…
Imagine if we had something like Aion. 2 player’s faction and 1 pve faction. Or you are doing Teq and another guild shows up to gank you.
We could get a PvPvE map. Imagine silverwastes with 2 factions and open pk.
The Guards and Warriors will often run Soldier or Clerics for the survivability (Clerics to increase the effectiveness of their shared healing). Not sure why you used it as an example of a physical damage build along with zerker. Knights yes but Soldier is for a tank build. You know, that trade off that condi builds get the best of both of… Knights gives decent physical damage with some survivability vs physical damage. If you want more physical damage, you have to give up the survivability by switching from knights to zerker.
Regarding the other classes, they can run dire/carion/rabid if they wish. It doesn’t diminish their role within the zerg and it’s actually better for them when they are not with the zerg.
Mesmer meta is condition based
Thief meta is condition based
Engi meta is condition based
Necro meta is condition based
Ranger meta is condition based
Again you are avoinding the topic. The discussion is condi vs direct dmg. Not how much you focus in offensive or not. Cleric, zerker ,soldier, knights, etc are all power based.
Necro meta is condi? By that statement I know you have 0 experience in wvw. Necro and mesmer if in a zerg are power based. Engi is not even in the meta.
Look at the nonsence that you are spreading in the forums. You just said that "they can run dire/carion/rabid if they wish. It doesn’t diminish their role within the zerg ". So for you running the complete wrong gear is not diminishing their permance? Good luck trying to run with no zerker necro and ho with all dire ele/mesmer/thieves vs any competent guild group.
There is no place for damaging conditions in zerging.
(edited by xDudisx.5914)
No I’m saying that they use a hammer (physical damage) for the cc and not for the damage. The physical damage is inconsequential. You’re the one that made up the existence of a physical damage meta in WvW zergs. Which is exactly that, something you just made up since such a meta doesn’t exist. The meta is hammer for the cc and not damage.
Still the stats of preference is power based. Or do you run around with dire/carion/rabid instead of soldier/zerker/etc ?
Condis overpowered? Maybe that is why all the core wvw meta is power based. Warrior, guardian, necro, ele, thief and mesmer all running power based builds. Good luck trying to apply condi when the zerg has shouts, purging flames, warhorn, -40% condi, hoelbrak, etc….
Oh really…
Guardians are for condi cleansing (why would that be) and might stacking (which increases both physical and condition damage). They offer group healing as well as speed buffs while on the move. You want them tanky because a Guard that drops on the first push isn’t doing anybody any good. Ok, they do the opposing zerg good by being a rally bag.
Warriors are for shouts and banners. Shouts heal and can also remove conditions while the banner is to get the downed back up. Warhorn for swiftness. Again you want them tanky for the same reason as Guardians.
Necros are wanted for the wells. Not because the damage the wells do but rather for Well of Corruption to turn the boons on the enemy into conditions and well of Power to convert conditions on allies into boons (as well as give stability).
Mesmers are for Time Warp, Portals, and Veil.
Ele’s are for water fields and taking out siege, providing icebow and fiery great sward, and static fields for swiftness while moving.
Thieves and Rangers are often asked to rez downed allies and stomp downed enemies. They are also asked to scout for the enemy and to flip nearby camps while the main zerg focuses on the tower/keep/castle.
Engi’s….I’ve never heard any commander call upon engi’s for anything. They basically lob nades into the fray. When traited, can be a good way to stack bleeding.
Our server groups up to better distribute buffs, etc. Despite the constant cleansing (which is an absolute must), every member of every party I’ve been in, in the middle of a zerg v zerg, has had a constant application of conditions. What really keeps people alive is all the shared heals which out heal the damage being done from both physical and conditions alike.
Sorry but as someone who is experienced in WvW and ZvZ, your ‘physical damage meta’ in ZvZ just isn’t there. The weapons of choice for the warriors and guardians when in a ZvZ is the hammer. That’s the ZvZ meta and has been for a while. It’s called the ‘Hammer Train’ for a reason. A zerg is often called a train and everyone that can use a hammer does so because the cc spam is another issue on it’s own. When you have 30+ players cleaving you, they each don’t need to do a lot of physical damage, they do enough combined to kill you in less than a second if it were not for the heals, buffs, condition cleansing, etc.
That’s why putting pressure on the back line is so important.
Are you trying to say hammer is a condi weapon now?
Cleaving dms is phisical dmg. The discussion is between condi dmg vs direct dmg. No one said you cant heal, cc, or etc and be direct dmg at the same time. Think before posting a text wall that is irrelevant to the topic
Some weapons have some dmg condis here and there but they are just a side effect.
Mesmer, thief, warrior, necro, ele, mesmer main source of dmg is direct dmg.
(edited by xDudisx.5914)
I am curious, if conditions are so strong, why do you see no actual conditions builds on high end teams?
Every high end team is running celestial amulet with engis, warriors, and elementalists. Each of these see a lot of their damage come from condis. Not every class has hybrid weapons like these do
They are hybrid. Not pure condi. One could say that their direct dmg is a good part of their dps too. Do you want a hybrid to do 0 condi dmg? Oo
Warrior is in a good spot.
For spvp shoutbow and hambow are still good
For wvw sw+wh/hammer is still good.
For dungeons the banners are usefull.
Only need 1 stat? A lot of condi come from on crit procs. You also need to factor TIME. While direct dmg is instant, conditions need some time to start hurting the enemy. How many full condi builds do we have now? 1 necro. How many full zerker we have? 2 mesmer and thief.
Condis are not overpowered.
Condis overpowered? Maybe that is why all the core wvw meta is power based. Warrior, guardian, necro, ele, thief and mesmer all running power based builds. Good luck trying to apply condi when the zerg has shouts, purging flames, warhorn, -40% condi, hoelbrak, etc….
Did they say in the video “warriors are getting F2 skill” ? That might be just a new interface for addrenaline skills when you swap.
Ice spike and lightning surge need shorter cast time. Ice spike also needs shorter after cast.
We don’t even have a real player to player trade system. I don’t think they will add a special feature only for people sell dungeons, specially because it is not a supported feature.
They made a CDI about rng months ago. The overall consensus was that rns is bad and should be changed. Let’s wait for the expansion and see what is their solution for it.
I don’t want to see downstate at all.
And im actually starting to think that lord is fine, maybe just buff the gates so that you have more time to get there and defend.
That wouldn’t really do anything. People usually prepare the lord rush earlier in the game by breaking down the gate so that there’s no “Your base is under attack” warning.
How about gates auto-repair after a few minutes then? Or a warning “The enemy is in your base” instead of the gate/lord is under atack?
I post the evidence of CC being hugely important and he says “those are isolated examples and prove nothing.” Alright dude. Continue to live in your fantasy world. Actually, continue to live in reality and keep crying about your fantasy world.
When will you understand that solo dungeon is not an intended mechanic nor it is considered when balancing. It is just a side effect of 2.5 years of not carying about old dungeons. CoF p1 is a explicit proff that they never intended to let people solo a dungeon.
Continue to live in your fantasy world where gw2 has ’’cc’’ and ‘’build diversity’’. Repeating lies wont make them truth.
(edited by xDudisx.5914)
If it was account wise I wouldt mind it costing twice the current price.
It’s an ELITE……It is suppose to be ELITE. That is what you will be told by devs. It already got massively nerfed and is easily counter-able. If you get Moa’d you might as well be one shot too…. Different class elites serve their purpose to go well together. Some are more CC based and some are more damage based. You can counter them all. They can also ALL be detrimental in a fight where the enemy isn’t paying attention.
Oh it is an ELITE skill….. Tell that to mortar, tornado, gliph of elementals, rampage, tomes, and all the other weak as hell elite skills… I dont see other elites having such a high impact in a fight. The few things that are on the same lvl as lich in changing a 1v1 fight are supply crate, thieves guild and a few others. People saying that the best strategy is run away and line of sight for 20s is already a good indicative of how it is strong.
How about remove the trash adds and buff the lord?