Showing Posts For xDudisx.5914:

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

I know i am actually bumping the thread but the problem is, he is not a troll, he is on a crusade against mesmers. No facts, no experience, nothing will persuade him that he is actually talking nonsense.

Don’t take stuff personal. I am just exposing my opinion in my topic on the foruns =).
This is not a crusade against mesmer, is trying to seek more balance and tone down the op build. All the other mesmer builds other than shatter are ok.

Well, exposing an opinion is legit but everyone who is exposing an opinion should aquire some propensity for information before expressing his opinion.

Like http://www.gw2score.com/PvP shows up, you have done no more than 90 tourney, aka nothing.

After 90 tourney (aka nothing) you feel like to be able to express opinion about “balance” of a game who clearly you have still to learn to deal with.

This is not a balance issue.

This is a behaviour issue.

You should FIRST learn to play before taking into consideration to express any kind of opinion about balace of this or another game.

The 90% of reasons you bring to show up how much mesmer is Op are clearly related just to your lack of personal gameplay due to your absence of experience in this game.

Your attitude to complain for your fail asking dev to nerf your enemy (after only 90 tourney played) rather than take your time to learn like everyone else has done its kitten for balace in gw or any other game.

Its not about “take it personal”, you have simply no clue about what are you speaking about and its kinda embarassing you arent realizing it by yourself.

bye

I have about 250 in soloQ, I dont play much teamQ because I dont have a 5 fixed team. Anyone that played this game for + than 1 week can see the what builds are op. This is a game is not like you having twice the number of match I have doesn’t give you a degree on gw2balance or anything. Btw you played about twice the number of match that I’ve played and still never got in the top 500 in either solo or team qeueu. Even considering how easy that is.

Just to be detailed, gw2score, you have TOTAL 250 tourney done.

I have 1k tourney done.

You have been in ladder with 20 tourney.

Even monkey know what mmr is.

Ive been in ladder with 1k tourney.

Do 1k tourney with 25% win ratio as you had today and come back here to show what your place will be in ladder <3

i wont trade my 600th place in eu with 1k tourney with your 200th place with 20 tourney in na for nothing in the world.

In before 1k tourney isnt twice of “250”, or would you call math “opinion” too?

You dont need to be a chef to give your opinion about food. You dont need to be Cristiano Ronaldo to talk about soccer. Let’s not lose the focus of this thread. Let’s discuss ideas and not personal attacks. A lot of players have already shown support my post. More than 5k views, we are close to the ‘celestial engi’ topic. The more people view the easier it is to spread the ideas.

You need to have tasted different foods to know if a single food is good.

You need to have seen difference soccer player to know if a soccer player is good.

But you have tasted no food, you have seen no player, you have 200 match in 7 month and you dare to speak of balance of a game.

Every single man in the world need experience to do proper everything, outside you balancing gw2.

keep on man

/cry

The number of games does not affect your rank btw. Lol our w/l is almost the same, in fact mine is a little higher. My only mistake was comparing your team queu with my solo queu numbers.

Lol it was not hard at all to stay in 1k when I was playing to get my champion title. With 1 game per week you could stay in top 1k. Now that I have the title I want I dont play many tourneys anymore.

Your last day rating was 0% dont know why you keep the personal attack.

If I bring the turret engi that was in top 5 some months ago would you follow blindly what he says?

“You need to have tasted different foods to know if a single food is good.”
I have all the classes and + than 4k hour in the game overall the game modes together.

->Sigil of air/fire are so broken one guy just made another thread asking for a nerf lols.

Ouroboro Knight’s [OK]

Nerf Autoattacks. SAY NO TO RNG !

in PvP

Posted by: xDudisx.5914

xDudisx.5914

Autoattacks shouldnt never ever have to make pressure and force u to use dodge or even waste one of ur def cds no matter with/vs what class no matter what amulet,runes but this happens a lot.

It needs to be down, it doesnt let u to focus and dodge only important burst/off cds
from the enemy u have to just random dodge. Also AAs shouldnt proc with any offensive sigil. Even in the teamwork mechanics If AAs would do less dmg, players would even set up, sync their burst more.

100% agree with nerfing sigil of air and fire. Enough with faceroll passive-rng dmg procs.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

I know i am actually bumping the thread but the problem is, he is not a troll, he is on a crusade against mesmers. No facts, no experience, nothing will persuade him that he is actually talking nonsense.

Don’t take stuff personal. I am just exposing my opinion in my topic on the foruns =).
This is not a crusade against mesmer, is trying to seek more balance and tone down the op build. All the other mesmer builds other than shatter are ok.

Well, exposing an opinion is legit but everyone who is exposing an opinion should aquire some propensity for information before expressing his opinion.

Like http://www.gw2score.com/PvP shows up, you have done no more than 90 tourney, aka nothing.

After 90 tourney (aka nothing) you feel like to be able to express opinion about “balance” of a game who clearly you have still to learn to deal with.

This is not a balance issue.

This is a behaviour issue.

You should FIRST learn to play before taking into consideration to express any kind of opinion about balace of this or another game.

The 90% of reasons you bring to show up how much mesmer is Op are clearly related just to your lack of personal gameplay due to your absence of experience in this game.

Your attitude to complain for your fail asking dev to nerf your enemy (after only 90 tourney played) rather than take your time to learn like everyone else has done its kitten for balace in gw or any other game.

Its not about “take it personal”, you have simply no clue about what are you speaking about and its kinda embarassing you arent realizing it by yourself.

bye

I have about 250 in soloQ, I dont play much teamQ because I dont have a 5 fixed team. Anyone that played this game for + than 1 week can see the what builds are op. This is a game is not like you having twice the number of match I have doesn’t give you a degree on gw2balance or anything. Btw you played about twice the number of match that I’ve played and still never got in the top 500 in either solo or team qeueu. Even considering how easy that is.

You dont need to be a chef to give your opinion about food. You dont need to be Cristiano Ronaldo to talk about soccer. Let’s not lose the focus of this thread. Let’s discuss ideas and not personal attacks. A lot of players have already shown support my post. More than 5k views, we are close to the ‘celestial engi’ topic. The more people view the easier it is to spread the ideas.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

I know i am actually bumping the thread but the problem is, he is not a troll, he is on a crusade against mesmers. No facts, no experience, nothing will persuade him that he is actually talking nonsense.

Don’t take stuff personal. I am just exposing my opinion in my topic on the foruns =).
This is not a crusade against mesmer, is trying to seek more balance and tone down the op build. All the other mesmer builds other than shatter are ok.

Ouroboro Knight’s [OK]

(edited by xDudisx.5914)

Trading Post Progressive Reform

in Black Lion Trading Co

Posted by: xDudisx.5914

xDudisx.5914

If you can’t figure it out I can’t help you, besides I think we both know you’re a bit beyond that.

Dont give up OP. It is hard to come at the TP forums with a good idea. Most people that read this section of the forum only want to keep the system they way it is now to keep flipping stuff and dont care about if it is good for the game as a whole or not. It is the same as go to the (insert FoTM broken class here) section as for a needed nerf, the players using it will complain and use bad argumentation to keep their broken build running.

Ouroboro Knight’s [OK]

Nerf unskilled play, add cast-times/animation

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

Wouldn’t it be nice if you could always tell what skill was being executed by your opponent via a neat casting animation. Wouldn’t it be great if you could tell when your passive traits which had a cooldown were active because of a nice aura animation? I believe its very important for all skills to stand out from each other with a unique animation in mind. Counterplay is vital for the longevity of GW2, I believe it is important for vivid animations to be apart of all skills/traits with CDs.

For the sake of skillful play I suggest skills which provide great return have a cast timer no less than 3/4ths of a second. A player should always have the option to react and counter an opponent’s attack(if it will greatly affect a fight). While I believe its perfectly fine for some skills to stay instant, abilities which can really turn a fight around quickly should be modified to have a slower cast time (3/4th seconds).

Here are just some examples of skills which I believe need a slightly longer cast times added in order to provide counter play:

-Steal
-updraft
-hammer shock
-staggering blow
-point blank shot
-corrupt boon
-Judge’s intervention
-overcharged shot
-signet of domination

The skills listed are either instant or have ~1/2 second cast timer. IMO these skills among others need a cast timer slightly longer than 1/2 a second.

From the list the only ones I think need a higher or more visible cast are corrupt boon and point blank shot (this one is getting a change next patch). But if you make corrupt boon harder to land it should have reduced cd.

Some insta-cast skills that are not on the list but I think should get cast time are: phase retreat and all shatter skills.

Ouroboro Knight’s [OK]

why can't we see the enemy name ?

in WvW

Posted by: xDudisx.5914

xDudisx.5914

If you could see the PMs I get after enemies attempt to join my party you would know exactly why we cannot have nice things like this.

The last one was from a player in the PRAE guild. After killing a thief and necro in hylek, this guy shows up and we proceeded to have a nice little fight with my test build. I couldn’t kill him and he couldn’t kill me… that is until two more of his friends show up. I put one down, nearly kill the other before they kill me. This guy attempts to join my party, gets my name and starts trash talking. Five minutes later I run into him with his friends and peel him like a banana. He then starts the trash talking again. As per my usual reaction, I do not reply and now hunt their guild without mercy.

So the current system fails to prevent the communication between the 2 servers because they can get your name via party invite or block list. Wouldn’t it be better to officially implement it anyway?

About spam the cmd with whispers: the commander probably is giving the orders on TS and has 1 or more players to type stuff for him on map chat. He also can just disable whispers at one chat tab and just read map/team/normal chat.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

Mesmer takes skill to be played efficiently. Please, do not nerf mesmers.

LMAO, no they dont.

I rolled one today out of curiosity. I played 8 Spvp and 2 Tpvp and facerolled everything i encountered. I barely knew what i was doing. I spammed 1 from greatsword and when cds was up 2,4 combo. And, of course my clones.

The argument can be used I went up against poor players, not 10 wins in a row. And won every solo fight, except against thief.

Mesmer are ezmode gimmick classes.

When you see S Y C L O N E coming your way, u better run because ill autoattck u to death.

Thanks for your testimony. See it only need a topic like this and some time and people that think mesmer is broken start to show up. Don’t be afraid of the troll and flamers qqing l2p. We need more people to show up and bring more attention to the cause.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

What mesmer has to avoid power damage: F4 which lasts for a max of 4 seconds (if you have 3 clones up, 99% Of the time you do not) which is on a cca 50 second cooldown. It can be invulnerable through less than 6% of a minute if he has 3 clones up all the time, most of the time he doesn’t so he can only stay immune 3% of a minute at average, all the other 97% you just need to sneeze on him.
If mesmer didn’t have this, there would be 0 way for it to survive and it would be extremely broken as all it takes is a sneeze for the mesmer to loose 50% of his HP.
What mesmer has to avoid condi damage: nothing, put 5 bleed stacks and watch him die in slow, agonizing pain.

First the cd is more like 46s because every single mesmer run 30 points in ilusions to get the overpowered trait illusionary persona. 4/46 is almost 9% up time, but this is not a problem because it is insta cast the mesmer op dmg will burst most classes in a few seconds.

I disagree that sqrt(2*sqrt(4) + 2^5) = 6, does that mean it’s not a fact?

I will probably regret posting but oh well. Stop crying and invest the energy into getting half way decent in the game.

Now you want to compare your opinion with math? Yes clearly your opinion is as trust-able as math. People from all around the world take your opinion as truth without even question. Maybe in your mind.

Mes needs an entire team built around it in order to work. It can one shot people, so can thief, so can ele. That is very rare as it takes a lot of setting up to do. If you allow that setup to happen, it’s just because you were outplayed. It’s not the build, it’s the skill.

.

So you are getting one shoted by ele and tell people to l2p? I think you are the problem.
It is not rare and it is not a hard setup, gs 4, gs2, count dodges f3, infinite stacks of vunerability, a few more clones f1= insane dmg.

The mobility/kiting this is not specific to mesmer. Kiting is a thing every class can do. Just because you don’t know how to kite and some mesmer players do, that means that you are bad, not that the build is OP. Phase retreat is perfectly fine too. Other classes have swiftness, mesmer does not unless he gets it from a teammate or from chaos storm (which is RnG, doesn’t always proc and most of the time is a massive cd waste for the purpose of getting swiftness)
.

Yes lets pretend every class has a short cooldown, insta cast blink + stealth +another utility blink. Lets also pretend other classes can portal from 1 side to the other of the map.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

If you’re dying to them at range its because of Fire+Air they need nerf’d. Everyone can see they are stupidly OP and every complain thread about a zerker class since the update can be traced to them.

Can’t agree more with you. The only ones saying sigilf of air+fire are balanced are the ones making use of it: mesmers and thieves.

Ouroboro Knight’s [OK]

Where is the celestial amulet nerf?

in PvP

Posted by: xDudisx.5914

xDudisx.5914

Two options:

Option 1: Nerf celestial amulet
Option 2: Nerf engi and ele

I vote for option 1.

Option 3, nerf zerker amulet. Celestial is fine.

Ouroboro Knight’s [OK]

Haunted Gramophone & Gobbler in gemstore

in Black Lion Trading Co

Posted by: xDudisx.5914

xDudisx.5914

Lol haven’t they made a topic about rng and almost everyone was saying no to rng? Now we get another rng item `-`

How about an option to spend 30 candy corn (3*10 boosters) and get all the boosts? Maybe we could keep the 1 randon costing 3 and all costing 30, 40, 50 ?

Ouroboro Knight’s [OK]

why can't we see the enemy name ?

in WvW

Posted by: xDudisx.5914

xDudisx.5914

The enemy seen the commander would actually bring more strategy to the fights. In the mid of a stacked hammer train it would still be hard to notice him by the name anyway. Maybe disable intraserver whispers when inside a wvw map could solve the trolling problem and let us see the enemy name. It would make the game more competitive, player can build a good or bad reputation.

Ouroboro Knight’s [OK]

why can't we see the enemy name ?

in WvW

Posted by: xDudisx.5914

xDudisx.5914

Well then why is it enable in spvp? and in e-sports? and like every other mmo? If someone is trolling you you can just block him lol.

Ouroboro Knight’s [OK]

Trading Post Progressive Reform

in Black Lion Trading Co

Posted by: xDudisx.5914

xDudisx.5914

I’ll keep it simple and suggest 2 things.

1) Progressive Taxation~ The more you make from the trading post the more you pay in taxes.
example) If a player makes 100g in a week, they pay 15% like we currently do. If they make 1k g a week, they pay 30%.

2) Listing Time Limits~ After a set amount of time your listing is returned to you.
example) After 3 months of not selling items are returned to the sender minus the listing fee, which is kept as a carrying fee.

1)I support the first one. 30% might be too much, maybe add more steps like 15-20-25-30. You could measure the income of the player based on influx= (money that he gets from tp) -(money that he spends on tp) per week.

2) I dont like time limits. At least not for cheap itens. Maybe apply this only for stuff costs more than 100g.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

So mesmer has a counter that almost no one runs because a mesmer is more mobile and has more op spike RANGED dmg. By the same logic turret engi is nice and balance for the game because there are counters.

You..

Do NOT

Do

Max

Shatter

Damage

At

RANGE..

That is not how that trait works.
If you get hit by walking clones from a greater distance than 200u then you have bigger problems that start between the chair and keyboard.

Just because they dont do max dmg at range doenst mean their dmg is not op. They are only losing 1 out of 4 shatter hits staying ranged. And almost all the GS/staff weapon skills do the same dmg even in range. The medi guard has no ranged dmg. Let’s use thief as another example: at range the shortbow dmg a joke, a small fraction of their melee dmg.

Ouroboro Knight’s [OK]

why can't we see the enemy name ?

in WvW

Posted by: xDudisx.5914

xDudisx.5914

If we can see their name in spvp is there any good reason for not do the same in wvw? You can still send a whisper blocking and getting their name anyway. It feels more like pvp fighting someone you can recognize by the name, not just a faceless enemy. Pretty much almost all the games let you see the enemy name in pvp I dont see what is the point of hiding the enemy name.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

So mesmer has a counter that almost no one runs because a mesmer is more mobile and has more op spike RANGED dmg. By the same logic turret engi is nice and balance for the game because there are counters.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.

Really.

Let’s not forget a mesmer does max shatter damage at melee

A guardian has twice the healing that a mesmer has

More blocks

More ports to stay on the mesmer

AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burning

And is one of the few classes that can stack might and sustain by itself to 15-18 stacks.

Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.

all the while hitting for zerk damage, with bunker sustain.

We all know how balanced guardian is

yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,

I know that your not doing it right. That much is apparent.

You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.

A trait that gives your virtue of justice 3 stacks of might on use

Greatsword gives might at the end of its chain for 7 seconds.

Rune of strength gives might every time your hit and that happens often in combat.

Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap

..please tell me again why you dont have at least 15 stacks of might?

Also LOL one-shot

When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.

But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOL

guards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)

and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.

A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.

actually guardian has a 600 range teleport on a 10s cd (the exact same as phase retreat lol)

All mesmers have reduced cd on ilusions so it’s a 8s cd. And the guardian one teleports you to the target not away from it.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.

Really.

Let’s not forget a mesmer does max shatter damage at melee

A guardian has twice the healing that a mesmer has

More blocks

More ports to stay on the mesmer

AoE damage to basically nullify the entire mesmer’s main proffession mechanic
( which also nullifies the boon stripping..go figure)
constant burning

And is one of the few classes that can stack might and sustain by itself to 15-18 stacks.

Oh and has access to multiple AoE blinds, Which make mesmer phantasm generation( you know the illusions that actually deal damage) much much harder.

all the while hitting for zerk damage, with bunker sustain.

We all know how balanced guardian is

yeah ok its true mesmer is crap but half of that kitten is so wrong lol. guardian has like 3 stacks of might usually so idk what youre smoking bro,

I know that your not doing it right. That much is apparent.

You have a trait that gives might in an AoE to the party every crit on a 1 second cooldown.

A trait that gives your virtue of justice 3 stacks of might on use

Greatsword gives might at the end of its chain for 7 seconds.

Rune of strength gives might every time your hit and that happens often in combat.

Sigil of battle gives 3 stacks of might for 20 seconds on weapon swap

..please tell me again why you dont have at least 15 stacks of might?

Also LOL one-shot

When you can block, blind, and burn down clones.
If you get 1 shot by a mesmer as a guardian your a bad guardian.

But I guess that’s apparent for you since you think you can sustain at max 3 stacks of might.
LOL

guards dont run the might on crit trait
guards dont run sigil of battle
most guards dont run strength either now
gs autos are slow and take forever and usually wont be procced (especially vs mesmers)

and yea yea a mesmer wont actually land a shatter on a guard… but if he did it’d be a one shot.

A medi guard also doens’t have freaking spamable blinks like a mesmer does lol. His ranged dmg is not even close to the mesmer one. Medi guard also is not super mobile like a mesmer.

Ouroboro Knight’s [OK]

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: xDudisx.5914

xDudisx.5914

Drop itens does NOT create gold. It actually removes 15% of the gold when selling in the TP. The Halloween events are actually removing lots of gold from the game, BUT they promote gold concentration in the hand of few players.

Ouroboro Knight’s [OK]

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: xDudisx.5914

xDudisx.5914

IMO this was the biggest design flaw that gw2 pve had in 2 years. It just destroyed the already weak risk/reward factor that this game had. People in the lab spaming 1 with a staff or failing a dungeon again and again have the second best gold/hour only behind trading post flip.

Where are the zerker players that like to brag about how dungeons and rewards should be skill based?

IMO this is similar to use Arrow carts to hit stuff where a normal screen resolution cant see. It is consider legit ( he is just “changing” the screen resolution) but is the result of a poorly design option taken by the devs and gives some people an unfair advantage against the others. Maybe they just dont care because it will disapear when the halloween event ends and it is easier to just let time pass.

I have the instance but prefer to don’t it because I think it is bad for the game in a long term. For me this anets post is like saying: we dont care about risk/reward or fair play in pve.

Ouroboro Knight’s [OK]

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

Celestial elementalist is one of the most balanced classes in the game. All classes should be more like celestial elementalists.

Ouroboro Knight’s [OK]

Remove Autobalance and Teamswap from Hotjoin

in PvP

Posted by: xDudisx.5914

xDudisx.5914

First bring 8vs8 back.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

Whyyyyy this thread almost died. Why would you people revive it?!?!?! Shatter Mesmer is not OP period. Anyone that thinks otherwise is… inexperienced at the game. Thats not an opinion its a fact.

Who are you to say that your opinion is a fact. Many disagree as shown in the topic.

The best suggestion someone has posted until now is nerf sigil of air/fire.

Maybe add dire stats to spvp would move people away from zerker too much spiky dmg builds and result in a better game.

Ouroboro Knight’s [OK]

[Spvp][Elementalist] D/D celestial needs nerf

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

DD ele is completely fine. The real broken class is mesmer.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

-A medi guard doesnt have op ranged spike dmg.
-He has less hp than a mesmer
-He can’t remove boons like a mesmer
-When imune the guard is not doing dmg, but the mesmer is.

Ouroboro Knight’s [OK]

IMO shatter mesmers need a nerf

in PvP

Posted by: xDudisx.5914

xDudisx.5914

shatter mesmer need a nerf into the ground, its zero fun to play vs this spec since release…

the shatter dmg, clones, ports and stealth is just ridiculous op.
also every game with mesmers in general is not much fun with this npcs everywhere running around (but thats another problem of this game)

in this forum peoples complain about rapid fire on ranger at the moment
first nerf the mesmer dmg, its insane op and this profession have more as enough survive mechanics compared to the rest of zerker builds to nerf the damage of mesmer allready!

there is not much you can predict when you get shattered out from stealth and after that this the mesmer just port away again and you dropt bellow 50% hp

really nice to fight this kitten profession if you are not a thief.

And people said no one was agreeing with me hahahaha. A bunch of people have already shown they think shatter dmg is too overpowered and needs a nerf.

Ouroboro Knight’s [OK]

My thoughts about the halloween pve events

in Guild Wars 2 Discussion

Posted by: xDudisx.5914

xDudisx.5914

Positive:

-The events inject items but almost no gold to the market. This combined with more stuff been sold on the TP is sinking gold out of the economy making prices drop, even some precursors are stabilized or getting a little cheaper.

-It let you farm stuff as long as you want to.

Negative:

-It has turned the already easy as hell pve content into something that has basically no skill involved other than spam 1 with a staff guard and use magic find bost. It is like the opposite of risk/reward. It is awkward that the easiest content in the game has one of the best rewards available. Even getting a good gold/hour speed running a dungeon you can only do each path once a day and you may lose some time forming your group. In the halloween even you just enter in the overflow and it is done, 100% success, if it starts to get back just taxi + players/change overflow.

Final thoughts:

I believe the rewards for open world events should be smaller than instances. Maybe next even Anet can add some farmable instance. They have added temporary instances in the past, during molten facility for example.

Be more careful when implementing updates to avoid pve bug abusers. There is not much difference between arrow cart zoom ‘cheat’ and people abusing bugs to farm gold, in both cases people are getting an unfair advantage against the rest of the playerbase.

I like Lichs boss mechanic. We could have something like that in a dungeon. Creates some use for boon removal skills. Those skills are underused a lot in pve.

Add raids? Guild raids?

Ouroboro Knight’s [OK]

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: xDudisx.5914

xDudisx.5914

Stealth patch… I see what you did there. A light touch of evil, but not too evil.

Overall, a fair change

Stealth patch? Mind explain it better?

Ouroboro Knight’s [OK]

This game becomes complete joke

in PvP

Posted by: xDudisx.5914

xDudisx.5914

If rangers are getting a nerf because "too many rangers are using longbows " I suggest anet to nerf mesmer gs because too many mesmer are using a greatsword.

Ouroboro Knight’s [OK]

This game becomes complete joke

in PvP

Posted by: xDudisx.5914

xDudisx.5914

and mesmers …….wtf is wrong with u devs ? give them more dmg pls ,where u see any skill in this staff gs build ,spamming everything from huge range , than switch position , or use portal ,and spam more , how much dmg they can put in 2-3 secs ? 1 milion ?and dont even tell me to dodge it ……

Nice to see that people are starting to notice how broken mesmer is. The passive fear necro needs some changes so much passive fear too, but not as broken as mesmers. Eles are fine they way they are now, they are actually getting a buff to the elite elemental next update =)

Hoping that more people realize how op mesmer is and we as a comunity start focusing the nerf requests to the shatter build. Keep spreading it and trying to convince as many people as you can to help the cause.

Ouroboro Knight’s [OK]

Engineer is highly comical

in PvP

Posted by: xDudisx.5914

xDudisx.5914

Celestial engi is almost 100% fine. I believe that one of the only problems is that tool kit block lasts too long and has a too short cd. Or give a dmg coefficient based on distance for grenade dmg, something like ranger bow or mesmer GS.

Ouroboro Knight’s [OK]

Guardian shield 4/5.

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

A good start would be be able to walk with the shield bubble without canceling it, like the incoming buff to engi shield.

Ouroboro Knight’s [OK]

[Necromancer Healing]

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

With the recent changes to dagger #2 for the necromancer, I think this is the perfect time to get anets attention in regards to other healing traits that are weak and need rework.
(10000x a charm)
Self-healing buffs in deathshroud would be beneficial as well.

My suggestions are:
Deathly Invigoration – Heal in an area when you ENTER deathshroud, as opposed to the current heal when you leave it. While the heal is decent when you spec into healing power (although what necro uses healing power these days?), it is harder to sustain yourself if you are going into deathshroud just to come out of it right away for the extra heal. This honestly isn’t too much to ask. .

Transfusion – Life transfer should heal you while in your deathshroud as well!!!!!!!!
It currently has 9 pulses and heals allies.

Put your suggestions in the comments below.

We want dat blood magic to be worthwhile pls.

Good suggestion. I like the idea to buff the underused healing traits. The problem is that if they give a high base healing other specs may get too much survivability. IMO the base should be low but the way it scales with healing power should be higher than the what the current is.

Ouroboro Knight’s [OK]

exploits in blood prince dg to farm cobs

in Bugs: Game, Forum, Website

Posted by: xDudisx.5914

xDudisx.5914

What is the difference between “exploit” and “bug”? Isnt an exploit just a bug been abused by players? I could make the same post swaping the word “exploits” to “bugs”. Would it change anything?

If any moderator read this please send a message =)

Ouroboro Knight’s [OK]

Moa morph is an "i win button".

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

ok give all classes a skill that is not always useful but once it lands you have a 90% of killing the enemy

Necro>>Lich
Warrior>>Burst/Rampage
Ranger>>Rapid Fire/Entangle
Engi>>Supply Crate
Thief>>Heart Seeker

Not “I win button”, but the win-rate is probably the same.

All the examples you gave let you still make use of your skills, utilities and have some counters.

lich: remove stability and chain cc, reflect his projectiles, use line of sight,….
most burst skills are ok and balanced. rampage: when was the last time you have seen a warrior using it?
ranger: 1 condi clear, teleport or destroy the vines and you are free. you can reflect rapid fire, staff eles do it all the time
supply crate: this one is close to moa but at least you still have your skills to use,
heartseeker: it is not op,

moa: you cant use your weapon skills, cant use utilities, cant use your class mechanics. without that you nullify the enemy entire build and traits that synergize with the active usage of skills.

moa: It can be blocked/blinded/evaded. Not enough? Ok. At moa form you can evade, use leap and “charge” with evade effect.

btw, look at topics xDudisx creates: “nerf zerk mesmer”, “nerf zerk necro” and …“add critical effect to healing”. Can you guess hiss class? Right, guardian.

Can people stop making assumptions and saying stuff they don’t know? I have 1 of each class. And have already played with almost all the meta/cheese builds around, MM necro, Turret engi, celestial hambow, celestial elementalist, sw+dg thief, celestial engineer, etc. In pve my main in zerker staff ele. In wvw I rotate between guardian/war/ele zerg or any other in roaming build. Are you happy now? Or do you think everyone is obligated to have the same point of view as you?

Ouroboro Knight’s [OK]

exploits in blood prince dg to farm cobs

in Bugs: Game, Forum, Website

Posted by: xDudisx.5914

xDudisx.5914

If you believe or see people using exploits the best way is reporting it though email to exploits@arena.net. Reporting exploits through forums isn’t recommended neither allowed, it’s against the rules actually.

Are you a moderator? Would you mind showing me where is the rule that says I can’t talk about a game bug the in the “Game Bugs” section of the forums? I don’t see anything like this here https://forum-en.gw2archive.eu/forum/rules

Also I have not posted ss or anything harassing or accusing an specific user or player. It is just a general post showing a bug on the game bugs section.

Thank you for giving me their email.

Ouroboro Knight’s [OK]

exploits in blood prince dg to farm cobs

in Bugs: Game, Forum, Website

Posted by: xDudisx.5914

xDudisx.5914

Lets not cite names here ( cite them on tickets to anet). Lets just try to clarify them about what was been done so they can take proper actions about it.

Ouroboro Knight’s [OK]

exploits in blood prince dg to farm cobs

in Bugs: Game, Forum, Website

Posted by: xDudisx.5914

xDudisx.5914

So I heard that some players were exploiting the blood prince and doing it multiple times. Probably due to a bug with having last years candy corn mini. Those few players were getting inside the duneon killing blood prince having a high chance to get a cob (about 6gold iten) and repeating it a LOT of times.

I dont know exactally how it was done. But I am looking foward for anet to check it and ban the exploiters if they really did that. I remmember what happened last winters day, in the snow flakes incident.

Is this the reason anet closed the instance? Does anyone know more details? I dont wanna see exploiters messing up with the economy again.

Ouroboro Knight’s [OK]

Unable to Enter Resealing the Bloody Prince

in Living World

Posted by: xDudisx.5914

xDudisx.5914

By whay I have heard some people were exploiting the dungeon doing the instance multiple times, getting a huge amount of cobs. They probably closed to stop people to mess up even more with the economy. I recommend report everyone that you know that was doing that exploit. I hope the exploiter get a perma ban like what happened in the snow flakes incident last winters day.

Ouroboro Knight’s [OK]

New Quentin Lake

in WvW

Posted by: xDudisx.5914

xDudisx.5914

The idea to remove the gap under the tower is good, but it could get some work. The bridge texture over the rock looks terrible.

Ouroboro Knight’s [OK]

How to improve as an intermediate player?

in PvP

Posted by: xDudisx.5914

xDudisx.5914

First make sure you are running a meta build:

http://metabattle.com/wiki/Category:Meta_Conquest_Builds

You said you have an axe. Have you ever tried a hammer ?

Ouroboro Knight’s [OK]

Moa morph is an "i win button".

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

Moa also removes all the minions of a necro and put them on cd. This another example of how broken the skill is.

It counter plays necro. And that’s more of a bug than anything else. A bug ANet knows fully about, and why it is, and how to fix it. And they left it there for their to be better counter play against MM necros.

Also, where the hell did this argument come from? Like I said, organize your argument before you make a QQ, then maybe you can convince people, but right now it looks like you hadn’t done any research before hand, then you did, and found something else you could complain about just like you did in the post above.

Get all your facts straight at the beginning then QQ.

Stop making assumptions you cant prove. I know moa removes minions by experience. Now who are you to dictate the order someone post their arguments? Lol so I cant think in something else to add in the topic latter. This topic is not even mine, I am just supporting the op.

Ouroboro Knight’s [OK]

Moa morph is an "i win button".

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

Moa also removes all the minions of a necro and put them on cd. This another example of how broken the skill is.

Ouroboro Knight’s [OK]

A nerf request to Death Perception

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

Did I say at any moment the problem was spvp? The topic clearly says the problem is in wvw.

Ouroboro Knight’s [OK]

Moa morph is an "i win button".

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

Oh so now you want to compare normal skills with moa skills. Yes they do so much dmg are so much viable I would like to play as a moa 100% of the time actually.

The only good skill ins 5 because it is an evade and evade works for everyone. The other 4 skills are garbage. Moa makes condi classes use direct dmg, makes ranged classes use melee, make

Ouroboro Knight’s [OK]

Moa morph is an "i win button".

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

All the other skills can be dodged, this is not a good argument to defend moa. What if we give a 100k dmg ranged skill for one class with 1seconds cast time. Would you consider it balance too because you can dodge?

The cd is also not a good excuse. Supply crate, lich form, fgs, spirit of nature, tomes, etc.. and arent a press to win 1v1 skills.

All the other skills that can be blocked, dodged, reflected, blinded, still allow you do counter play after even if that lands. If it is direct dmg you can heal, if it is condi you can clear, after moa is landed you have almost 0 counter play. The only thing similar to moa in this game is Ice Bow #5 but you take 50% more time to cast, it roots you on cast, has a much more visible animation and last less time.

Ouroboro Knight’s [OK]

Moa morph is an "i win button".

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

ok give all classes a skill that is not always useful but once it lands you have a 90% of killing the enemy

Necro>>Lich
Warrior>>Burst/Rampage
Ranger>>Rapid Fire/Entangle
Engi>>Supply Crate
Thief>>Heart Seeker

Not “I win button”, but the win-rate is probably the same.

All the examples you gave let you still make use of your skills, utilities and have some counters.

lich: remove stability and chain cc, reflect his projectiles, use line of sight,….
most burst skills are ok and balanced. rampage: when was the last time you have seen a warrior using it?
ranger: 1 condi clear, teleport or destroy the vines and you are free. you can reflect rapid fire, staff eles do it all the time
supply crate: this one is close to moa but at least you still have your skills to use,
heartseeker: it is not op,

moa: you cant use your weapon skills, cant use utilities, cant use your class mechanics. without that you nullify the enemy entire build and traits that synergize with the active usage of skills.

Ouroboro Knight’s [OK]

A nerf request to Death Perception

in Profession Balance

Posted by: xDudisx.5914

xDudisx.5914

The way it works now this trait gives 50% crit chance, this is equivalent +than 1k precision. A single trait giving so many stat points insane. It allows people with 30% to get 100% crit change with fury. No other trait in the game gives so much stats like this one. And it is not like enter in DS is a hard thing to do. It is spamable.

My suggestions:

-Make it increase your crit chance by 50% OF your base crit chance.
For example if you have 40%
40 + (50% of 40) = 40+20 = 60.

This way offensive builds that invest in crit chance will still have a great bonus crit chance and the bunker ones wont get such a huge advantage.

DS skills criting are also not the biggest problem. The major issue is that it affect wells droped prior to entering in DS and sigil of fire/air. It is basically problem that old lich form had. Maybe the extra crit chance should be add to the DS skill itself and not as base stats.

Please keep the discussion constructive, no flame.

Nerf the only viable necromancer build that is still sub par, great.

OP please play necromancer before you ask for this nerf, this is clearly a learn to play issue. Asking for a Nerf because its not “fair” to other classes is redundant. Why not give necromancers stability, mist form, moa morph, stealth, clones?

I suggested a rework in a trait I think is too overpowered compared with anything else. Btw I have a necro and played it in spvp and a little in wvw. Necro has good and strong 1v1 specs, the only problem with it in wvw is that zerg makes almost all condis useless -40%+ guard/war/ele clearing any condition. They dont have clones stealth or moa because it is not the class mechanic, necros have DS. They have stabilty in the same traitline of Death Perception but looks like no one takes that trait because Death perception is so much stronger and more powerful than any other trait.

I think they should buff underused traits and nerf this one.

Ouroboro Knight’s [OK]