Just do uus all a favoor and expand the radius of the whirl.
it is obviously either very small that it has trouble hitting things it is right on top of or its very broken that it just isnt working as intended. increasing the radius of a small skill may give us more of a chance to land the intended hits. they are hits we are intended to land so it would not be op.
ehh. gj derailing your own thread by attacking me while i was talking on topic. yes i do agree there is something wrong and i would like it reverted back to pre patch damage and pre patch accuracy. not just one of the 2.
me playing gw2 because it is free somehow makes your opinion better then mine? i have been posting about this bugg since day 1 and trying to get it fixxed and i do not like the way anet is handling the whole process on any of thier buggs. “community trolls” “dubious motives” “only interested in interrupting / disturbing the process” “stumble into” “spread false information” “hijack”
if you cant have a point atlest you can flavor your commentary with loaded words to try to paint me in a bad light.
if you enjoy the game get off the forum and go play it. im here trying to get buggs fixxed in the spec i enjoy playing. i do not enjoy the game as much as i did before they screwed things up over and over. if i did i would not be here i would be in game. if you have an issue with that screw off and do your own thing. if you want to make this about me and you we can go back and forth all day. but that imo would be hijacking the post and you dont like that. so leave it on topic and cut drama.
thanks.
his point was made with custom numbers. i understood his point. but if the numbers in a chart are not real they could be changed to support any point.
i would rather have.
2000
2000
miss
2000
then have
1500
1500
1500
1500
the first example has a potential for more damage.
both examples are bs because we just made up numbers to fit our point. like i said.
(edited by zaxon.6819)
maybe it works like confusion .. confusion only hurts people who use abilities.. and izerker only hurts people that move.
so what you are saying is izerker is exactly the same as it was pre patch.. but everyone disagrees. k
also you are saying that when attacking a target who is not moving our izkerer cant hit it more then once.
so are you saying that it is programmed to miss …. or there is a floater issue or both.. or just throwing answers at us?
is this the same way warriors work? standing still = invuln?>
(edited by zaxon.6819)
just saying there is no reason to blindly ignore half a problem just because you think one thing is more important. both issues were caused durring the same patch and are pieces to the same puzzle.
btw in no world did they ever say izerker was guaranteed 4 hits on a target. it has a potential of 4 hits on a target so you better hope if you are hitting 1x you arent hitting for 300 damage.
i would make up a fake chart like you did Sunreva but i think that would be ignorant.
1
1
1
1
1000000
0
0
0
there i did it anyway. ignorant just like i expected.
i only play the forums right now until these problems are fixxed. or they come back and say that the video that was posted is working as intended and izerker should be doing 300 damage.
its missing + may also have flat damage reduction per hit + may have floater issue on top of all that. the floater issue sounds like bs though.
so im really doing 6k damage but its telling me i am doing 1k damage thanks for clearing that up…..
or they know there is an issue and they tried to pull a slight of hand on the not so smart people… one way implies ignorance the other deception. not sure what one would give me more hope in this getting fixxed.
yes. the display for multi hit is additive. unless its something like scepter beam which is too slow to add(maybe there is another reason for this.. but i dont think it adds)
50 percent damage reduction.. sounds like thier nerf style.
and there is a flat damage reduction on top of the hitting issue.
lions arch dummys cant be missed or crit as far as i know. and the izerker does not move while damaging them so there is no path issue. damage pre patch 4400 damage post patch 3300 max. there is either a flat damage reduction to all hits or there is a “floater issue” not counting one hit. but there is more then one issue in this issue. missing and damage reduction per hit.
get a partner,,,,, get in spvp empty server. record thier full hp. send a izerker at them.. see the floater over thier head… see if the floater matches thier hp reduction…
theres the test.. if the floater is wrong they should have lost more hp then your floater indicated.
if there is somethign wrong with my logic please let me know. if you need a friend in order to test this … let me know and i will test tonight.
when you say rebuilding something you mean tear it down and build it back again..
there is no building it back here just tearing down. there is no rebuild. if there was a future plan in giving us something back they did a crap PR job by not stating that as they upset half the mesmer community. best case scenario is that they only planned to destroy it but they will throw us a bone based on the uproar.. but i do not see “rebuild” in thier original plan.
people who dont know thier history are doomed to repeat it.
“but that is harder because I don’t have the old data”
the people who are saying they dont have old data are also saying that there is no change from old data to new data. “just a floater issue”.. so did they start keeping old data after the first post? do they have the old numbers and the new numbers. do they think that we are too dumb to understand a better answer then its a floater issue? like how it functions and how the error is effecting it.( like the floater for the first hit of berzerker isnt displaying a floater,,, or whatever the issue is." so when the 100s of us that test this in game to figure out the problem for them are armed with the correct info.
(edited by zaxon.6819)
seems very silly. you dont fix something by making it worse. making it worse for glamour specs isnt going to make the abilitys more useful for other specs. noone is going to use it more because of this. there was no fix… only break.
the main reason for blind in a glamour build is to apply more confusion not to actually blind that is just a side product. reflecting/ boon stripping are utility that are also a side product of using a field that should be laying out more of your confusion. they are not the point of the build either. if you want to be a buff bot im sure you would not take half of the traits you do in a glamour spec.
Wow if this is true….. how long ago was this known.. did they realize this and just let us sit and spin for ever until we have 5 posts about our damage reduction over and over for months.. or was this just found out today?
very easy to find out if this is true. get someone in spvp and send the zerker after them.
see if the zerker is doing the damage it says or doing more. please people hop in a private spvp server and start testing.
so track your freinds health. tell them the floater number and have them tell you the real damage number.
(edited by zaxon.6819)
you brought 0 facts to the conversation. gg. “because of the definition of lead?” “they are managers” then you tell me what they do and do not do when they walk into an office ( sounding like an ignorant kid yo to make your point based on nothing seem stronger)
in the interview for sotg they said the choices they were making were based on videos and forum posts. do you think they nerfed ride the lightning because their numbers came up saying it was op. how do they do numbers on ride the lighting. if they are so fact based why did they say they were going to nerf stealth to give reveal every time you come out of stealth then revert it adding an extra second… how do those 2 nerfs even equate to eachother and how would they be tested with metrics.
you really think they checked thier metrics and it added up to nerfing confusion 50%.. really. tell me more about balance teams from your inside knowledge of how they work and your past mmo experiences.
they have enough mesmer stuff to work on.. put it on the list.
if anyone is playing a glamour spec and says its fine.. you may not notice how hard you are being carried by your zerg. obviously you are getting loot bags and patting yourself on the back but all your spec is doing is tagging people that someone else is killing for you.
ya. i would rather have them do 2 things right then 10 things wrong. let them fix what they started
just replace confusion with any other condition and bring it back to 100%.
“leads dont make these decisions” “they arent combing forums” ..
if you watched either sotg almost every changed was based on forums, videos and screen shots. they even stated that in the talk. and about leads?? i guess you were there to see what kaligon did to ultima online durring age of shadows(before he moved to wow to help screw things up) or what ghost crawler does on a daily basis. what are you even basing that comment on.
this isnt wow. the “team” may not be as big a team as you think. if more then 2 people agreed to these bad choices i would be shocked +no responses ever to any posts + no fixes to mistakes they cause. the issue with a game that is free to play (even though they sell gems in game) the bulk of thier money comes from buying the actual game.. once you are in the game there is less incentive to care if you are happy. they are going to ride the game of the year for as much as its worth and let this puppy die.
btw you are being trolled by a guy saying “i can win with one hand tied behind my back” yes anyone can beat noobs with any spec in game if the noob is bad enough. you will not beat another good player with a bad spec. i expect you to return by chest thumping soon. cya then.
the lead of thier balance team knew less about the game then the people interviewing him and obviously swings the nerf bat with force in response to whiners on the forums. i think the only hope for our profession is to get some mesmers out all over the place and whine your face off. maybe we will get some stuff fixxed.
the izerker issue isnt that it is missing. it had a flat damage reduction on top of any missing problem.
unless in some way test dummies were given a crap ton of toughnesss. tested over long periods while figuring specs in LA (no hits miss in LA and you cant crit from what i know) my damage went from 4400 high/4000 low to 3300 high/2900 low, same gear same spec.
i was testing the night before patch then the next day. if you keep spouting off about “i think the problem is that he is just missing” you are just spreading misinformation and are not helping . while izerker may have an issue missing he also got a flat damage reduction.
izerker was changed the same patch they changed torch function. the day before that patch on LA test dummy… ( izerker dosent miss any hits and can not crit on the dummy)
same gear same spec my damage went from 4400 to 3000. if there is an issue with the izerker missing that is just part 2 of the stealth nerf. the way anet is running thier game seems very sub par. no communication on any issue only huge swinging nerfs to classes and bug fixes. thier balance guy in the state of the game seems very oblivious to how the game actually works and the issues the game has. im just assuming the balance team is not from gw1 or any other game because they seem to be reading forums on how they should balance and are not testing any patches before release.
while i think wow has some real nerf bat balance issues and i stopped playing that game for that reason atleast they run ptr where they can get some mass testing done to changes before they just throw them into the game and screw things up.
i have a hint. find the percentage change from 4400 to 3300 … and instead of taking it away this time… add it back.
the missing issue sucks too. but atleast fix thhe flat damage nerf that was tagged onto the zerker. at this point if you are using gsword izerker is pretty much a snare and that is it.
ehh. only reason im playing is because gw2 is free and nothign new came out yet to replace it. wow has been dead for a while to anyone who cares about pvp. the balance team on gw2 is pretty poor. ive played ultima online,shadowbane,wow,daoc and somehow the game put out in 2012 is the worst balanced..?> did they make a school that taught nerfing and they got this guy the day after he graduated.
my problem with the balance team isnt even totally the nerf issue its the lack of diversity that they are forcing. they are making you play one spec just because they are too lazy to balance more then 1 thing at a time.. (just like wow does) and those specs are usualy using weapons that have no flavor. 3 buttons you push that just do damage maybe 1 cc and one defensive generic boring builds. if anyone is creative they punish it. bad game is bad. whats next.
if you think the stealth nerf was a mistake you are kinda naive. it was a flat nerf in damage that could have been fixed for sure. you think confusion was the main priority over izerker for nerfs? izerker was taken care of pre confusion nerf so phantasm builds didnt need another nerf. it was a stealth nerf + obamaesque blame the other guy( i dont kno wwhat happened someone must have made a mistake and nerfed you) excuse. sad to say the way this company is run and runs balance makes me miss wow….. just not enough to pay for it.
wasnt sure what the title should be for this but i am looking for videos….
not the 10000 videos we have already of stupid people dieing to confusion.
videos of people who know how to play playing vs confusion.
i think a major problem is the attention fiends who post a video every time they kill
a noob… people may not realize that that dosent mean confusion is overpowered.. that means they edited out the good players they fought and only kept in the noobs.
if anyone has videos of people you fought as confusion who were a good examples of competent pvprs please post one or 2 to show the whiners how the game should be played and not just nerf nerf nerf in order to win.
ill put my confusion gear next to my greatsword in the garbage.
how do we get on the ptr for this. who is testing these changes before they go live. is it like wow where players can test and produce a ton of info on how the changes function and then they are tweaked through out the ptr and fine tuned to get the changes correct before they go live.. or is this just a kangaroo court that puts on a blind fold and swings the nerf bat.
in spvp confusion is unplayed. i understand it will hit harder with full wvw gear and may be ok as a off spec.. but the question is will that sub spec be worth putting any time and effort into getting the gear needed to make it work. yes it will be half as good for people who play it already and some may stick with that spec since they have the gear.. people who level up a new character will not be spending time or gold on getting gear for confusion specs after the nerf. they will play the un nerfed specs.
the majority of players dont know how to play thier characters.. so how would they know to play yours? if they dont have confusion “which most dont” they wont react to it. the majority of fights consist of “im going to do more damage to you then you do to me” and heal when you get damage. confusion forces you to change the playstyle you use vs every other situation and form another playstyle on the fly. people want a video game to be fun,, not work, dont force them to think during thier play time.
anet has already stated that they balance around new players and they have nerfed because…" we dont want people joining pvp for the first time and getting killed and discouraged"(paraphrasing).. so the people that you say are noobs/clueless/dont know how to play etc.. are the ones that they are trying to protect and balance for. it is the same thing wow did nerfing and dumbing down the whole system to make the game noob friendly and not make the game fun/complex to please hardcore gamers.
they do not want to turn away noob/l2p/unskilled(since they are the majority of thier customers) in order to please hard core gamers who want a skill based system(small percentage of customers).
i do not have numbers on thier customer base concerning skilled v casual players i just base my judgment off the size of zerg( which at almost every tier but top is not hardcore or based on skill) vs roamers where the spells/spec skill level vs greater odds actually matters. so the skill/spec choices do not even matter to the average wvw player just hugging the zerg.
most classes in spvp are bunkers not mesmers. soo like 2 max usually in a spvp
gs nerfed. staff sooo boring.. sword ileap is only useable on an ice pond. confusion nerfed. seems like alot of fun options left.
so staff sword/pistol.. and focus for pull/speed/reflect(for phant builds)
are there any other games comming out soon?
elochai has a warrior and a necro… he needs all the mesmer nerfs he can get.
and all of these professions (i guess not ranger) have had big nerfs in the last patches and have big nerfs inc based on the sotg. so nice whining.
i would rather see them buff bad professions then nerf strong ones. nerfing strong things is always a kitten poor idea. if you buff the underpowerd its more fun to play each profession. if you nerf the strongest in order to balance it only takes the fun out of the game.
every time they nerf a class based on noob tears 50 crying noobs are born and swarm the forums.
ya other things would be changed as well. d/d ele would get nerfed… oh it did. thieves would get nerfed… oh they did. what did people cry about that did not get nerfed.
they did not test this. you dont do testing then say" ahh i see an answer…. nerf it by 50%"
so they are saying that they didnt notice the spell was 2x as strong as it should be?? really…
the one thing that appealed to me about this game that “there was no end game grind for pvp”…. nerfing specs back and forth creates a end game grind. greatsword gets destroyed.. maybe ill try confusion… confusion destroyed.. maybe ill try retaliation… etc etc.. all those specs take new sets of gear and they are flip flopping our specs viability each patch.
so what you are saying about retaliation is that you(a player) knows more about the basics of the game then the person balancing it for pvp. super. and i guess i know why you are not more then “displeased” in that case since the spec you promote on every forum is a retaliation spec not a confusion spec.
(edited by zaxon.6819)
believe this crap. i can say from patch to patch i play less and less. i played gs/s/focus and greatsword got destroyed last patch. nerfing a whole specs damage 50 percent is crazy for a balance dev to do in any situation. retaliation is also cut in half. the game is less fun patch to patch and i do believe that. they are not adding things that make it more interesting or fun to play they make it worse to play.