Playing Berserker […] For the most part, I could just ignore you.
Aside from the 2-3 months we got between HoT release and ArenaNet’s decapitation of chrono, this has pretty much been the attitude toward mesmers in competitive play for about 2 years—particularly toward PU.
what the hell is the point of blocks if everything in the entire game becomes unblockable?
Well, it’s an arms-race issue. They’re giving out blocks and invulnerabilities like candy.
Consequently, we need more and more abilities which can ignore them.
The correct solution is ofc to restrict access to either, and ideally use it as a class theme:
- One class (and only one!) has access to a lot of blocks and invulnerabilities. Conceptually I’d see this on the Warrior, but whatever, doesn’t matter. A second class has access to a 1-2 duration-based block abilities. Everyone else has only a single-hit
Actually, seems like it really ought to be guardian’s domain, you know? It already kind of was, but it doesn’t really matter anymore.
I was especially annoyed with the change to well of precog, because basically they turned it into a high-cooldown version of a thing that guardians get almost for free (and with heaps of profession-mechanic options).
Jeff Grubb’s last day with ANet is February 12. He is taking a position with Amazon Game Studio.
Good luck in your new job.
Goodbye Jeff Grubb, and thanks!
P.S. (though I know it’s very unlikely he reads the GW2 forums): ever since I read The Brothers’ War almost 20 years ago, I’ve seen the name Gixx pop up here, there and everywhere. I have always assumed you came up with the name, yourself, and I didn’t know that you were involved in GW2 until I came across the NPC of that name and (out of suspicion) Googled for your name in connection with GW2.
Of course, that didn’t exactly settle it, and I’m still mildly curious—not enough to try very hard to find out, but enough to use it as an excuse to mention that I’m a fan!
Anyway, it’s a fantastic name, and as a budding nerd I loved that book. Its successors in that collection were interesting in their own right, but none of them really evoked the full scope of the M:tG lore like TBW.
As for Guild Wars 2, I certainly hope ArenaNet carries on in a fitting manner in your absence. Best of luck!
(edited by upsdn.5426)
Shatter mesmer is still viable. Why not try that out guys? Get some fresh air from all that invulnerability.
And shatter mesmer was so viable before HoT that it was in every team …
Right? Currently many of us are back where we were before: in any game mode, why would I bring my mesmer when anything my mesmer does, another toon does better? (There are the obvious exceptions; these make up the mesmer niche, as they always have).
(edited by upsdn.5426)
My advice to people reading this thread is to treat all posts similar to OP as though they are being sarcastic in order to draw a comparison with the changes that put mesmer back on the shelf (till you need a port).
Essentially of the things that were exciting about chronomancer leading up to the HoT release have been made lackluster.
From Oct. 23 to Jan. 26 , chronomancer made up for the {low DPS, high cooldown} coupling that had been standard fare for mesmer for about two years running.
As it stands,
- if we had Alacrity-66, mesmer would provide both utility and DPS-boost comparable to other classes (which is unfair)
- but with Alacrity-33, mesmer can provide neither utility nor DPS-boost in line with other classes.
If you are committed to abandoning the vision of chronomancer as originally advertised, then the whole class needs rebalancing. Otherwise there are only a few rational build options when playing mesmer, and overall the class has been relegated back to niche uses. It is certainly back to being my last choice for any play mode at this point.
And you brought my intelligence into this with this, I’ve bolded the part in question:
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
Because only people with low intelligence would need to repeat something indefinitely and yet still be unconvinced.
As I mentioned in my last post, you are misunderstanding the question, which was rhetorical. The bolded line means “no one repeats the obvious, once it’s clear that everyone present is aware of it.” No one here was discussing you, personally.
The OP never mentioned alts, and there are players out there who literally only have one character. OP could have been one of them.
As I mentioned in my last post, OP made it clear that OP was talking about recipes across multiple characters. And Inculpatus knew this (see preceding discussion).
And no where did I say that the idea was a bad one. So not sure where you think I said that.
I didn’t say that you said that, and I’m not sure where you received this impression. In my last post, I made several points in favor of OP’s suggestion, but again, these were not addressed to you, personally. I’d prefer to stay on topic.
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
And in this instance, he didn’t know, but it could have just as easily been a “Oh, I didn’t know that.”
We’re running far afield of this thread (whose topic is a commonsense QoL feature for people with many characters), but I don’t want you to misunderstand me.
It doesn’t take me long to learn things. But I’m not everyone and I don’t assume everyone has my level of intelligence.
- I’m not saying anything about your intelligence. I only said that once you know that everyone in the room knows something, you don’t repeat it to them.
And in this instance, he didn’t know,[…]
- He did know it, and Inculpatus knew that OP knew it. This was clarified earlier in the discussion.
Back on topic:
If you’re [ clarification: “generic you” ] one of the lucky people who:
- have only a few characters,
- and/or no duplicate crafting professions,
- and/or do not craft many “non-standard” things for themselves (expensive runes/weapon collections/etc.),
- and/or do not use the max amount of bank+mat space for storage of various items,
- and/or have plenty of time to dance the “inventory shuffle,”
- and/or have all possible recipes unlocked, and know it off the top of their heads,
then this might not be an issue for you [ clarification: “generic you” ].
But the fact remains that for the majority of players, one or more of the above items is not the case. It’s obvious, then, that the feature actually referred to by OP would be incredibly helpful to many of us, and is not categorically different from other improvements to the game that have been implemented in the past.
[Edited to clarify pronoun references.]
(edited by upsdn.5426)
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
One should not assume that anyone has figured out the obvious.
I’m sure that even you would assume it, once it’s already been demonstrated. (Or do you repeat it infinitely, remaining unconvinced after each demonstration?)
In this case, from the original question and subsequent discussion (and from Inculpatus cedo.9234’s own responses) we have already determined that “the obvious” was obvious to all involved.
Good luck.
I understand he/she/you would prefer the game check all possible characters on an account; I don’t know how feasible that would be, nor how resource-intensive.
Good, I’m glad to see that you did actually understand OP’s point, despite responding as though you did not.
The fact remains that the feature (for characters interacting) is there. I have no idea if the OP was aware.
Good luck.
Given that the tag per character is actually prominently visible on any recipe already unlocked on that character, and that OP took the time to make a post suggesting that ANet spend resources creating a tag to show which recipes are locked/unlocked, we can all agree to read OP as he/she intended us to read it (and as you admittedly read it to begin with).
Good luck.
Are you sure you are consuming the correct items? The ‘Plate of Asparagus Dinner’ and ‘Recipe: Feast of Truffle Steak’ are not the exact items needed to complete the collection.
Nothing in the Wiki about it being bugged at this time: http://wiki.guildwars2.com/wiki/Fine_Dining
Good luck.
There is no such item as “Plate of Asparagus Dinner,” so we can safely assume OP meant by that “Plate of Steak and Asparagus Dinner” (the only close match). If OP consumed that and its square hasn’t filled in in the achievement window, then that is most certainly a bug.
On the other hand, there is sometimes confusion between Plate of Steak and Asparagus (which does not count for Fine Dining) and Plate of Steak and Asparagus Dinner (which does count); also sometimes confusion between Recipe: Feast of Truffle Steak (which does not count for Fine Dining) and Recipe: Feast of Truffle Steak Dinner (which does count).
Good luck.
The 20-Slot Equipment Pact Box, which became availble as a recipe from Pact Supply Network Agents a few days ago, creates a bag that is Soulbound on Acquire. I can’t believe this would be intended.
I’m also curious about this. The only other inventory bags I know of that are soulbound are the 20-slot starter bag and a couple of random bags that you can’t obtain anymore. I mean, even the bags from personal story rewards are account bound.
If I want another character to have a 20-Slot Equipment Pact Box, I’d have to obtain another copy of the recipe and level one of the three crafting disciplines on that character.
Thanks, Upsdn.
No problem.
Let us know if for some reason it doesn’t work out. I wouldn’t be surprised if some future patch (accidentally) makes the replicators invulnerable to lifesteal, since lifesteal is often implicated in various “exploits.”
It only counts the first time, a weird not-quite-random mechanic.
I don’t think that was OP’s point. I think they were just saying that they should be receiving credit [in the Seasoned Toymaker “x/18”], but aren’t.
If they’re not getting a point [ one point] for completing a repeatable in the Seasoned Toymaker count, then that’s a bug.
I have completed ‘The Bells of Wintersday’ 3 times, but it is not ticked off when I click on the meta achievement. I have also counted all the ticks and it definitely has not counted towards it.
You might be experiencing the same issue being reported in this thread and this thread. I opened a support ticket about it and after several emails back and forth, a GM finally read/understood what I was saying and initiated further investigation.
https://www.reddit.com/r/Guildwars2/comments/38s9kg/rant_treasure_hunter_achievement_cannot_be/
Seriously? This is over two years old, and it’s still not fixed? Having an achievement linked to this NPC is even worse.
So, the only workaround is to wait for a server reset or restart? That doesn’t strike anyone else as unacceptable?
Another workaround is to stab away at the risen replicators using health-stealing skills—bring a bunch of necromancers. You won’t be able to target them, but you can hit them if you aim your skills right. You’ll see numbers pop up if you’re doing damage to them. It takes a while to kill them this way, but it gets the event done at least.
I know your pain and created a thread about this a while back. I catalogued several of the other threads that mention it. It’s maddening that there hasn’t been a response in all this time, let alone a fix.
Hearty congratulations and merry Wintersday!
I have several times…the only reason why I’m putting here. I haven’t had issues for a while but this has happened several times before in the past too. Just disappointing. Thank you though.
I’ve noticed some ruined plant fibers in my inventory recently, as well, when using my Thresher-Sickle 5000. I made an in-game bug report, but didn’t bother opening a support ticket.
In particular, I’ve experienced this in Kessex Hills while playing a level 80 toon. It’s infrequent enough that I sometimes don’t even notice the ruined plant fiber until much later.
I should add that (in my case at least) the ruined plant fiber appears to be an “extra” resource, since my gather actions always return at least 1 of the expected resource in addition to the ruined plant fiber.
Then, you could have posted in said threads.
Good luck.
It’s mentioned in the Bugging Best Practices sticky that
When posting in the bug forums, here are some things that will help us find and address your issue: one bug per thread, and searching for existing issues before starting a new thread.
Since the previous threads on this issue were either quite old, or are already concluded, or describe issues that very clearly may be distinct bugs, I thought it was prudent to post a separate thread.
If the various symptoms are later discovered to stem from the same bug, the mods are able to merge if necessary.
Good luck.
Here is some information I found about the Meta:
’You only need to do 18 of the 23 achievements listed below the meta achievement requirement to complete this meta. The story achievement Grawnk Munch count for the meta but the achievement Generous Harvest does not. Unlike last year, the repeatable achievement also counts toward the meta but you can ignore them or do them if you prefer an activity (you won’t see checkmarks on the repeatable achievements under the meta but they do count towards it).’
I would guess, considering the source, it is valid.
http://dulfy.net/2015/12/16/gw2-2015-a-merry-wintersday-achievements-guide/
Good luck.
Generous Harvest isn’t listed when I click on Seasoned Toymaker, but Bells of Wintersday (repeated x1) and Toypocalypse Survivor (x4) are listed but unchecked.
I’m at 17/18, with 16 check marks listed, I guess one of those repeatable achievements is being counted and one is not.
I, too, am at 17/18 with 16 check marks. Mine shows checkmarks by 16 non-repeatable achievements, and I’ve completed two of the repeatable achievements (The Bells of Wintersday and Toypocalypse Survivor) at least once.
It’s easy to see that there is a problem when you take a look at a screenshot.
I posted a separate thread here since my situation was different from the one described by OP, and since none of the information in this thread was relevant until now. (Not helpful to possibly confound one bug and another).
Edit: I should add that I’ve been in a dialogue with support about this since Tuesday. Unfortunately, at the moment, every new response is from a different GM and they seem to misunderstand the description of the problem each time. So far, none of them understands that I’m counting 2 repeatable achievements once each, and 16 non-repeatable achievements once each, for a total of 18.
(With current high volumes, I’m sure they’re trying to close tickets as fast as possible, and are trying to give the best answer in the least amount of time. There may be a few more days of back and forth before someone realizes this isn’t a misunderstanding on our part.)
(edited by upsdn.5426)
See previous threads on this issue.
Thank you for the (admittedly unhelpful) response. I actually already have seen previous threads on this issue, but for your own reference: Google is your friend.
None of these threads resolves the issue. In particular, Dulfy’s blurb about repeatable achievements and Dulfy’s first and second blurbs about Grawnk Munch/Generous Harvest do not explain why I would not have received “Seasoned Toymaker” at this point, in light of the information provided in my post. (Summary: Grawnk munch counts toward meta achievement, generous harvest does not; both autocomplete in my case since I completed them last year. Repeatables will count, but checkmarks do not show up.)
Good luck.
(edited by upsdn.5426)
After completing 16 of the nonrepeatable achievements, and after repeating Bells of Wintersday 7 times, and completing Toypocalypse Survivor 1 time, I have fulfilled 18 of the options that count toward completion of the Seasoned Toymaker achievement.
The achievement is still not triggering, however; I’ve repeated Bells of Wintersday additional times just to check. See screenshots for details.
Edit: I should mention that it said “17/18” even before I’d maxed out “Bells of Wintersday” by repeating it 7 times. (It showed 17/18 before I repeated it even 3 times).
(Before someone mentions that repeatable achievements haven’t counted toward the meta-achievement in previous years, that’s irrelevant since they count for this year’s meta-achievement. They are explicitly listed in the meta-achievement’s information box.)
My guess is the scarcity and inflation on cloth prices is intentional. If it wasn’t they could just simply lower the silk bottleneck.
It isn’t fair that it’s far more expensive to fully outfit an elementalist with ascended.
Why not? Such differences are part of the game. I play my mesmer and necro far more often than my other characters, despite its having been far more expensive to outfit them in ascended gear.
I need a Luck Essence eater. We all do.
BlahblahblahI don’t.
I play since release.
You “play since release”? But you don’t need one? I suppose that means you “don’t play that much since release.”
Wow, just noticed the new MF boost is only 7 minutes long. What a useless piece of junk this turned into.
Basically the only reason I purchased and used the candy corn gobbler on my second account was to increase WXP gain, since that’s a pain to level up.
The boosts were absolutely worth it, since WXP boosts were higher duration and much more common than the other random boosts you’d get from the gobbler.
Now, you get a boost that gives +50% (despite not being in the tooltip) WXP for much less time, and it comes much less often than the transformations.
I’ll be getting a refund on this ASAP I think.
About the popups. That’s called selective blindness. I usually look at the messages in the popups, but when you are crafting and such the many messages became tedious and normal people tend to do this. However the reasons why i would move the torch that way instead double click into the rare they aren’t important for the core of this problem. Let’s call it fate.
It takes the average human less than one second to read the line “are you sure you wish to destroy <insert item name>?” Even if you think you’re not paying attention, if you’re looking at the message, your brain is reading it.
Maybe I’m just not normal.
Yes—your brain is reading it, but more often than not (and this applies to you, whether or not you think it does) it is not listening to your prefrontal cortex as much as it is listening to the rest of your brain. That means you’re more likely to do something you’ve done many times and committed to “muscle memory” (not really but not important) than you are to do something you would rather do upon reflection—e.g., clicking “yes” to a destroy prompt, since usually you don’t accidentally try to destroy something important, and therefore you almost always click “yes.”
Source: basic BCS experimentalist stuff 101
@upsdn
I know my words, I just meant that the focus of my message was to say I think Robert did help us recently, not blaming you for what you said.
Again, your words, verbatim:
I didn’t really accuse you of accusing Robert Gee.
But you really did accuse me of accusing Robert Gee. Am I speaking Klingon? Or are you just being dishonest to avoid having to respond to what I actually said, rather than what you assumed I said?
Did they decrease the volume of the audio effect that plays when drawing one of the Scientific weapons?
After the 07-28 patch, this effect is only audible if I have the “effects” slider (in the Options->Sound Options panel) turned way up relative to the “environment”, “dialog”, and “UI” sliders.
It is completely inaudible if I have music unmuted.
The audio effect was the main reason I bought these skins—special weapon audio is hard to come by, and I liked having it on these weapons. I got the full set. The audio was working fine before the 07-28 patch. Now it’s essentially gone. If this is intentional, then I (justifiably) feel deceived.
I didn’t really accuse you of accusing Robert Gee. I wanted to point that on the opposite of what you were “feeling”, I feel he has done in the past month a lot of good things for us. Some decisions were misplaced in my opinions (nerfing chaotic dampening, harmonious mantra, but keeping CS and PU), but overall I think the class is in a better place than 2 months ago.
Your words, verbatim:
@upsdn
You can’t accuse the one that gave us chronomancer, IP baseline and made mesmer a staple of high competitive PvP of mesmer hate.
If that doesn’t imply that I was accusing him, then you must experience language in a drastically different way than most of the rest of us do.
Director: “So we ain’t making Casablanca. Chin up, big guy.”
[…]
BoJack: “The movie’s such a piece of [kitten] and all. I mean, you’re the one who said we’re not making Casablanca.”
D: “Right, because Casablanca is a movie about a club owner named Rick. This movie’s about Secretariat, a racehorse.”
B: “Wait, you literally meant we’re not making the actual movie Casablanca?”
D: “That movie already exists. Why would we make Casablanca?”
Also, pay more attention to warning messages.
Exactly. Otherwise, how else can they make it more difficult to destroy stuff? Already people complain about having to type the name of items (especially if they have weird spelling) and even with that protection, I’ve heard about people “accidentally” deleting, because they just stopped paying attention after the Nth message.
I’m sympathetic to the OP situation and hope that Customer Service can help them. I don’t, however, think the solution is to make it harder for everyone else to delete stuff.
(Tip for those who do want to delete quickly when needing to type a complex name: link the item in chat, copy/cut it from chat, and paste it into the prompt; remove the square brackets and voila.)
Honestly, all of this would be resolved by either
- making a togglable game setting option for
- “On destroy, prompt for item name confirmation:”
- [ ] rare
- [ ] exotic
- [ ] ascended
- “On destroy, prompt for item name confirmation:”
OR
- creating a “trash” inventory square, or designating a “trash” UI corner that becomes active during item icon dragging
I seldom need to destroy oodles of items in succession, so I wouldn’t be bothered if (in the latter) case they took away the “dragging into space = try to destroy” behavior—but it could be retained as another simple togglable option. I can’t imagine how either of these would be terribly difficult to implement (I mean that literally—I can’t imagine; that doesn’t mean there aren’t challenges to them, just that I wouldn’t know what they are and on the face of it I can see no reason they would exist).
(edited by upsdn.5426)
@upsdn
You can’t accuse the one that gave us chronomancer, IP baseline and made mesmer a staple of high competitive PvP of mesmer hate.
Did you not read my many disclaimers? I’m not accusing. I’m absolutely not accusing. I specifically said it over and over just to avoid having someone accuse me of that, because I know already.
It would be great if you’d take the time to actually read my post and then acknowledge that you misunderstood me.
haha,
typical ANet, soon enough Mesmers will be back to where they were pre-patch.
Anet just doesn’t want Mesmers to be a strong class, they just have to make things harder for Mesmers.
After watching some of the videos released prior to the 2015-06-23 patch, whenever mesmer is brought up, I get this feeling that Robert Gee is itching to nerf mesmer stuff. It might just be a coincidence, or a temperament thing, but he’s usually the first to speak up about “changing numbers” that are “too high,” or to add a disclaimer on a teased-at future mesmer change that sounds like it might make mesmers less puny. I’m sure he isn’t plotting, but it just sounds that way.
I’m not saying mesmer is currently weak, or that this one particular person is secretly plotting to nerf mesmers into the ground. But I do get the feeling that some people at ANet (and in the playerbase) just don’t like mesmers, because they’re mesmers. (I especially get that feeling when I’m talking to a necro or a thief. Again, it’s a feeling, usually heightened by signs in conversation—but I won’t claim to have some kind of kitten statistics on player opinion by class.)
Edited for emphasis.
(edited by upsdn.5426)
Mesmer mirror bug in PVE:
The mirror effect from the Master of Manipulation trait (or from the healing skill Mirror, or from the Evasive Mirror trait) no longer reflects projectiles fired from jungle tendrils in Dry Top and The Silverwastes.
This reflection no longer works as recently as 2015-08-03 (tested all effect sources), but was working as recently as 2015-07-03 (tested all effect sources).
With PU, you can hold your own and maintain a fight if you’re skilled enough.
I think that deserves emphasis. For most people, there are about as many roamers of greater skill as there are of lesser skill. That means that most players won’t be able to roam as a PU mesmer and win a majority of their encounters—and this will always be the case [till next balance patch at least].
And as a result of that, most average players won’t typically roam as a PU mesmer (unless they’re trying it out, or stubborn). So eventually, we’ll reach the point where if you meet a PU mesmer roaming, that mesmer is either
- average and probably an easy kill, or
- pretty good at PU mesmer and won’t go quietly into that goodnight (so bring 2 friends)
Like it or not, mesmer isn’t currently OP. Essentially all of the observations in this thread reveal (without detailing all of the underlying reasons—see above):
pre-patch mesmer:
- popular opinion was that mesmer had become practically useless
- had the worst dps of all classes, but decent burst
- was edged out of PVE meta almost completely (niche only)
- was not part of large-scale WvW meta (except as utility for non-essential strategies like portal bombing, veiling in, objective sitting)
- had more counters in roaming WvW than other classes in roaming meta, low escape and low survive
- was hit-or-miss in PvP
post-patch mesmer:
- has average DPS among all classes, but slightly less burst potential than pre-patch mesmer
- is part of new PVE meta (only ranger and necro are still on the sidelines here)
- still isn’t part of large-scale WvW meta
- much more survivability in roaming WvW, but mostly due to higher escape with increased stealth (also due to stat-trait decoupling, but all classes have seen a benefit from this)
- Thieves who were formerly used to running down and gutting roaming mesmers are extremely vocal on this one, since (in their minds) takedowns of this sort should be calculable and therefore risk-free—i.e., you should be able to know that the mesmer will die and you will escape
- is more reliable in PvP, but each meta mesmer build still has its own clear counter—as such, mesmer is still hit-or-miss, depending more on your opponent than on you
This is a bug that gives mesmer an unfair advantage vs ele. Prestige resets CD if used when shocking aura is on an ele but still activates the skill and can be used again.
(I’m not usre if this is with or without the trait that lowers its CD)
If a group of ele’s maintains a shocking aura every 6 seconds a mesmer can perma stealth with prestige alone.
Can you give more information on this bug, so that others can try to replicate it (to confirm, not to exploit)?
How many times have you observed this, and where? Were you playing the elementalist, or the mesmer? From your second sentence, it’s not entirely clear what scenario you’re trying to describe. (I’m assuming this is PvP or WvW, but beyond that it’s difficult to guess how you observed this bug—unless you were the mesmer).
You don’t say, you didn’t read the wiki. Wao, so meansies.
Except in this case, it is right. You can’t craft ascended trinkets but you can craft exotic trinkets and since at the moment it is the only reliable way to get nomade trinkets…I was right <3
Unlike you though I don’t spend my time checking this thread nor making a fool out of myself typing lines and lines and lines then pretending I don’t care :>. See if you’re going to try to lie, pick a more convincing one.
Anyhow, that pretty much ends the argument. Thanks for trying, next time try to pick a discussion where you got a shot at being right. Bai bai forum warrior !
Before I add my 2 cents on this bug, let me just say this is my favorite thread ever. In order to lay out all the facts we’ve gathered in this thread, let me summarize the conversation so far (hiding names to avoid calling people out, and paraphrasing liberally to keep it short and unintentionally hilarious)
OP: Why aren’t the ascended nomad’s amulets available when I open laurel vendor?
U: Nomad’s gear can only be crafted, read the wiki fool.
PP: No, we’re talking about ascended amulets. They’re supposed to be available for laurels from the vendor—they aren’t crafted.
U: Look at this irrelevant wiki article that shows exotic equipment acquisition methods by stats. It says you can only craft nomad’s gear. Told ya so, told ya so! xD Try reading next time.
D: You can’t craft ascended trinkets. The nomad’s amulets are ascended trinkets. Many people can get them from the vendor, but for an unknown reason some people can’t.
U: LOL I’m not going to read your reply. Re-read the wiki page I linked (the one about how to acquire exotic equipment based on stats). It says you can only craft nomad’s gear. xD
My input on the bug and the Ogden’s Ankh article’s anomaly note…
- I recently completed the relevant story journal achievements (mastery achievements for episodes 1-4) [so I definitely completed them after the introduction of ascended trinkets as rewards]
- I still can’t buy either amulet (Ogden’s Ankh and Aspect Amulet).
- This suggests that the hypothesis given by the Ogden’s Ankh article is incorrect.
And of course, there are some people who haven’t completed any of the episode 1-4 mastery achivements, but who can nonetheless buy Ogden’s Ankh from the laurel vendor.
So, ArenaNet. Where are we on this bug? It is a bug, right? Or is there some hidden achievement we need to complete first? Was there some special sequence of “Nomad’s-unlocking” dance moves we were supposed to execute at 10:00 a.m. UTC on September 14 2014, and some of us just missed the party?
(Oh, by the way, Krewe Leader Dobbs says hi. He’s excited to come visit New Lion’s Arch as soon as he finishes his work in Timberline Falls. Maybe you should give him some time off—all he seems to say these days is “Yes, what is it? There’s so much to do.”)
(edited by upsdn.5426)
The fact that the temples have to fall to get anything done is just all around bad design.
Whatever can be gainedfrom those temples should be handed out for defending the temple, not attacking them.
I forget where this phrase is from but…On the Nose-y!
Attacking a temple: Gives you loot you may need for collections, xp, coin, karma and access to the vendor right away.
Defending: Gives you trash loot only, xp, coin, karma, and still access to a vendor….
So yes, anet needs to make defending event rewards = to capturing event rewards. Or, if anything, even make defending slightly harder and give better than attacking, and have more than one temple attacked simultaneously. Then the map has to work together to succeed and perhaps get an even better reward…
I would love to see this change, but look: a few of these items are not obtainable by “normal means” due to bugs that have persisted in the game since launch. (Yeah, there are tricks for working around these notorious obstacles—waiting for new build to get the Timberline Falls item, using lifesteal on the risen replicators in Straits of Devastation… but a collection shouldn’t be hard just because you have to find workarounds). New complaints about these bugs are posted on the forums weekly—perhaps daily. And each new patch completely ignores them.
Sam is only so expensive because you can almost never complete Ogre Wars. They know this is a problem, but they don’t do anything about it. They appear to be working on the expansion (and on fixing the NEW pervasive bugs, post-6/23). Maybe at the end of the day, they’re just slapping a big “PRODUCT SHIPS AS-IS” sticker on the old PvE content.
I guess what I’m saying is, I wouldn’t hold my breath if I were you.
Edit: I’m aware that these issues occasionally get a fresh coat of paint—e.g., you can complete the Scholar Dobbs renown heart even though the event is totally broken (whereas before, you couldn’t). But clearly some sort of bug burden-shuffling is going on: they do a bipass so that some of the reported bug behavior stops, but whatever’s causing the behavior is still there. Months later, you get reports about a different bug in the same event, obstructing gameplay further down the pipeline.
(edited by upsdn.5426)
Went back and had a look at the OP’s posting history, and he comes across as a nice guy who is obviously intelligent to put together an argument, with the first part of this post having merit, whilst the rest, well enough about that, others have already commented eloquently enough.
However four months ago he posted this- https://forum-en.gw2archive.eu/forum/game/gw2/Blocked-but-Still-Causing-Offence
I am afraid that post didnt have any legs then, and he felt he needed to re-post an enhanced version.Now the OP in previous posts says he is a long term player, and mature in years (like myself), so presumably knows, the complaints procedure inside out, cover to cover. If the devs havnt seen it appropriate to action the so called perpetrators, then something is going amiss, either A:- with the the devs response/complaints procedure, or B:- with the claims made by the OP!
I have full faith in Anet. This company is the best in the world and I think they took his case seriously and they found no evidence of harassment. They are trustworthy people and they never make mistakes.
lol what
Do you mean the LA-> Rata portal? That one dumps you at the ‘wrong’ location.
(The Rata -> LA port takes you to the expected spot in LA.)
That’s what OP says.
It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.
It’s still by design. The fact that a lot of us hate this doesn’t turn something intended by the developers into a bug. Guardian staff-3 used to work the same way, only offering swiftness to those without the boon and they adjusted it so that you’d get a lot of swiftness for those without any and a minor increase if you had even 0.5s remaining. They could make the same change to the curtain, so that you couldn’t stack tons of swiftness from a single field and yet still get some benefit from repeated applications.
It’s not really important whether it’s a bug or intended. Either way, there is a discrepancy between the expectation and the result. It’s an anomaly for sure.
The issue largely rests on the tooltip, which says nothing about not giving swiftness to players who already have swiftness.
(This obviously isn’t the only discrepancy of this kind in the game. Essentially, new players have to find these out incidentally, ask other players, and make mental notes, since they’re not documented in-game. I’m sure that that is not what the developers want—not when it comes to fundamental game mechanics.)
(edited by upsdn.5426)
The tooltip for venom (an effect that is applied to players by vine crawlers in The Silverwastes) states
Deals damage every second; removes one boon and applies a random condition every 10 seconds.
I noticed boons being stripped every 10 seconds, but no random conditions. I have tested this on a few of my toons. I don’t know whether the tooltip is erroneous, or whether the condition application is bugged. Nonetheless, tooltip-effect discrepancy.
Seem a lot of those who are supported Anet are throwing around the word Entitled.
Well guess what I am entitled!
I am entitled to new WvW maps, WvW bug fixes, WvW hack fixes, banning of WvW hackers, new WvW content, new WvW features etc etc.If I am to pay $50/£35 on HoT I want more than just one well delayed and untested WvW map with untested features et al!
And based on past performances and level of content WvW has received, we are entitled to more!
Unlike some we know what our dollar is worth, and so far what we’ve been presented with with HoT’s content, our dollars are worth more!
So yeah we are entitled, but we also know when not to spend our money on an inferior product; and HoT is an inferior product!
Is this a joke?
To be very clear, this post isn’t representative of most of the complaints about the HoT pre-purchase information. I suspect OP is playing sockpuppet to skew the picture against those with legitimate concerns.
The OP wasn’t asking for the expansion for free. I know it was hard to read, but he/she was asking whether an “upgrade” option would be available eventually. (No offense intended to nJuSt.9182—I think a few words were missing from your post. But I think I understood you correctly.)
OP specifically mentioned the Gem Store. Gems can be bought by ingame gold and that would mean one would be able to buy the expansion for gold, instead of real money.
You can currently purchase GW2:HoT through the Black Lion Trading Company interface, under the Gem Store tab. You can also purchase gems there. You are required to use real-world currency for either of these transactions. Does that clear this up for you?
OP was not asking for a free expansion. OP was specifically asking whether current players would always be forced to buy the core game + expansion bundle (which they are and will always). As you can see, OP says I gave a sufficient explanation, which suggests to me that I interpreted the post correctly.
(edited by upsdn.5426)
Would you buy the Box Copy or a Digital Download?
Me I would like a box copy this time than a Digital Download…and yes I would love collectors editions and such.
They have already stated that there will be no boxed edition of the game. Yes, it contradicts the FAQ, but I’m sure the FAQ will be changed in short order.
Let’s be honest this would be asking for too much. An expansion for free? Though I am saddened that you can upgrade from standard to deluxe via gem store in the future. Makes the pre purchase feel like its nothing special. Either you buy standard or you buy ultimate for gem discount. No real point in deluxe
The OP wasn’t asking for the expansion for free. I know it was hard to read, but he/she was asking whether an “upgrade” option would be available eventually. (No offense intended to nJuSt.9182—I think a few words were missing from your post. But I think I understood you correctly.)
My friend you can’t access the gemstore without an account it’s chicken logic
)))))
Heh heh chicken logic. I agree. They changed what it says in the Gem Store after people got upset. To me, this casts as much suspicion on them as the ninja edit they made to the FAQ hours before pre-orders were available.
Let’s be honest this would be asking for too much. An expansion for free? Though I am saddened that you can upgrade from standard to deluxe via gem store in the future. Makes the pre purchase feel like its nothing special. Either you buy standard or you buy ultimate for gem discount. No real point in deluxe
The OP wasn’t asking for the expansion for free. I know it was hard to read, but he/she was asking whether an “upgrade” option would be available eventually. (No offense intended to nJuSt.9182—I think a few words were missing from your post. But I think I understood you correctly.)
Happy? For how long? Don’t come back complaining if you are supposed to be happy after their expansion don’t live up to the hype.
And maybe don’t come back with your tail between your legs when you do buy it. Sound like a plan?
Good plan. I won’t.
What sucks is, many players will do exactly this. Why will they do it? Because the base game is now worthless-ArenaNet/NCSOFT have essentially confirmed that it is wortheless by promising that no new Living Story will come to the core game, and by ignoring the broken open world content for years.
So the choice is: pay $50 or enjoy the rapid decline of the core game. Sure, many updates will make it into the core game very soon (otherwise HoT wouldn’t function). But we can expect many other things to become empty or non-functional. Good luck ever obtaining Sam, if you still need it.
I mean, why do you think they are vastly expanding (read: changing) the meta, with the June 23 changes? (Hint: the sinister stat combo was introduced as a bridge to the post-HoT meta).