Showing Highly Rated Posts By vicious.5683:
But enough bashing, now to the suggestion, easy fixes;
there is no such thing as an Easy Fix when you are talking about ArenaNet.
So while we do want to help the Necro to see more play in competitive builds (both in variety of roles and variety of builds), we are being very careful not to give them too much.
This month will be focused on bug fixes, with balance coming in later patches!
You overnerfed the necro and we have to wait almost a year for a balance. You are afraid of giving necros too much and we got stuck with several awful traits and mechanics… it seems unfair to me.
we need the same atenttion rangers and engis got when they begged for a helping hand.
please listen all the suggestions on the necro forum and take note on all bugs we have had since launch.
(edited by vicious.5683)
I don’t mind that you are nerfing conditions and boon duration. Except that you have built the Elite Spec Scourge to be boon corruption and condition damage. So effectively you have nerfed us before its even out.
this post is hilarious because it’s true!
I guess you don’t know what opportunity cost means…
I see a lot of good suggestions (and some that make me cringe). What do you think are the chances of DS5 skill being brought in on the 5/28 update?
zero
They always say necromancers can’t have anything nice because “second life bar”.
So Anet decided to take away that and give absolutely nothing of what this community have asked for years, in exchange.
I think OP have some serious L2P issues. Asking for nerfs without any analysis, numbers or evidence, just proves how inexperienced he is. This is more a cry post than a constructive discussion.
Maybe scourge is stronger than reaper, but that could mean the latter needs buffs, not the other way around.
… the central dynamic of the Necromancer which is to do a little bit of everything very well.
*Elementalist
“Message Body length must at least be 15.” but I just need 2…
What a bunch of qqers.
Just dodge in and all those marks will disappear.
Bleeding is a better option. C’mon! It’s a dagger, daggers make people bleed, right?
I main Reaper cause I’m a masochist. I love nerf bats and being excluded from dungeons/fractals and, in two weeks, raids.
I also love when dev’s deceive me with great additions to the class, making me buying the expansion and then nerf our nice tools few days after release.
another failed attempt to fix raid necromancers…. I’m just kidding, they are not even trying.
just take a look at patch notes. they don’t put too much effort on our profession as they do on others
Necro: 25 point power trait.
http://wiki.guildwars2.com/wiki/Siphoned_Power
Thief: 25 point power trait.
http://wiki.guildwars2.com/wiki/Exposed_Weakness
Can Devs even see this imbalance???
more bangs for human female pls.
Its 60 sec CD from spectral armor. Do you even know something about necro skills? Or are you complaining with no arguments like everyone else on this post?
Axe #1 when???
It makes sense to me if the developers have not yet created swimming animations for him or have not yet perfected the Flesh Golem’s AI for 3D combat.
they have not yet perfected the Flesh Golem’s AI for ground combat either, but even so, we have it.
they dont want necromancers to have flesh golem under water, as simple as that.
Since when vampires heals when they are hit?
IIRC, vampires always have regained health when they attack. Is this a new kind of vampires, like the shiny ones from Twilight?
I can’t believe how Dev team surpass themselves every time with more and more useless ideas for necromancer.
hahahah did you really expect some love for necros? If so, you don’t know Arena Net at all.
They just fixed Greater Marks working with Staff Mastery.
that was faster than expected.
So, they can fix bugs in no time. If only they wanted to fix the others…
What about no?
It does nothing for raid builds. If they are changing the trait it should be for something similar, to increase your damage either condi or power.
But all I am saying it is a lot easier to contribute in solo q since the patch. Too easy perhaps.
It’s easier ’cause necros were under par.
Now necros can contribute as effectively as other classes like mesmers, guardians and eles, thieves, etc.
Necros now can (not in a single build):
-put as much condi pressure as engies.
-burst as much fast as thieves with same survivability
-do as much AoE damage as mesmers
Necros have better Fears than anyone else, but this is natural. We were going to be the only class with fear in the beginning.
Remember necros have the longest casting times. What are ppl doing while necro is casting all their spells?
Signet of Reliable Blast Finisher.
Passive: no passive.
Active: Cast a blast finisher.
Cool down: 8 sec
Well of Reliable Mobility.
Cast a well in the target area 600 range. Teleport you to target area after cast.
Cool down: 15 sec
Cast time: 1/2 sec
(edited by vicious.5683)
I don’t care if marks don’t trigger on downed players.
But I’d really like to see marks not being wasted when someone dodges in them.
necro axe #1 when are you going to buff it?
As necromancer, you are REALLY good at non-competitive non-rewarding PVE.
don’t worry guys, necro still broken op.
necros are nerfed because ppl like you.
Dev: “necros want to nerf themselves?, yeah they should be nerfed then”
(UI) where you could see the HP bars of your minions
^this too
Still waiting some buffs to axe#1
necromancers have CD’s too and they are very long.
and you shouldn’t be able to cleanse all conditions. It’s the way necros do damage. Why you should be able to negate all damage from a class? So you can kill them easy like you used to do before the patch?
lets go through your list and debunk some of this shall we?
Classes with no access to invulnerability:
-Necromancer: death shroud, plague form + blind spam.
DS is not invulnerability, it’s a class mechanic. The “second HP bar” is not such thing cause it degen itself.
Plague form blind are just in an area, do you know what a ranged attack is?
Classes with no access to vigor:
-Necromancer: this one is actually correct, but only a few classes can get enough vigor to rely take advantage of it (ranger, ele, guardian, engi-sort of).
“few” and you list 4 out of 8… lol
Classes with no disengage mechanic on their weaponsets:
-Necromancer: death shroud 2 can theoretically be used as a disengage
theory is not what we are discussing here, stick to the thread
Classes with no access to swiftness in viable builds:
-Necromancer: spectral walk?
you’re right here. but not in a condition build.
Classes with no Block/Evade skills:
-Necromancer: again, death shroud = most imba block mechanic in the game.
Again, DS is not block. you need build life force to use DS its really hard in some builds, and it degen itself so fast.
Necromancer is perfectly fine where it’s at in my opinion
ok, its your opinion, but you are very ignorant on what are discussing here.
and can bring a lot of things to a team comp that ranger simply cannot
aoe blind spams on point with an elite skill for 20 sec on 180 sec CD or 60 sec CD well for 5 secs
epidemic epidemic is one of the few good thing necro can bring to a high pvp scenario.
boon hate *what is boom hate when a thief can steal them?
WELLS they are good on power builds, and power build are lackluster
Just because it’s harder to play doesn’t mean it’s not viable.
If a class is hard to play it should be in some ways more rewarding not the opposite
I honestly just expect some nerfs to epidemic coupled with minor compensation buffs (like 1/4 sec longer bleeds on scepter aa), a bunch of incredible situational bug fixes and some tooltip changes.
(edited by vicious.5683)
players who fail to kill necro in 1v1, are naaab.
OP classes so far and will be mesmer.
a guardian dps, thief, mesmer, I can easily kill a necro.Im sorry how easy is it for a shatter mes to clear condis? What do they normally bring to tourneys? Decoy/IOL/Portal… please tell me how easily they can deal with necros in a tourney…. OP= classes that people have to build around just to survive. That is what is happening with necros….. Mesmers either lose the stun break for condi removal or have no condi removal but a quick stunbreak….
I have to disagree, you are stating that if you cant kill a specific build of a class with your specific build that class/spec is OP ? thats really wrong, it just means that build counters yours, nothing more.
If you are a glass cannon without condition removal you will die 100% to any condition user.
If you are a balanced spec you wont surely kill a bunker 1v1.
Ppl seems to think that their current build should be able to kill anything….bad news, its not like that. Conditions are just a different tool used to kill, and there are counters to conditions as much (or even more) then ther are for direct damage.Its less to do with my specific class than everyone elses class
It’s not just mesmers every other class is having to run almost nothing but condi removal if they want to keep up with a team that has 2 necros… This cannot be said for a team that may have two mesmers or two guards… It’s the amount of condition spam that some classes bring and most classes cannot keep up with that condition spam. Its that simple… People (almost all other classes) are having to build their entire spec on whether or not they can survive the team fight where the opposition has a necro.
bring eles and guards with aoe condi cleanse, bring a necro with staff, bring a thief to shut down that necro easily, etc. If your mesmer can’t cleanse condis, go to another point, stay close to your guardian/ele, run to foe and ask your necro to put staff#4, etc. Necros are weak against DD, so they need to stay close to a protection guardian or something like that. Do you see necros QQing because there is too much direct damage, too much burst? No. Do the same.
seriously, you are famous by QQing all over the forum, open your GW2 client and L2P =)
Until you stop having fun with it
I think it’s a bit OP. Why will you ever use vampiric builds, if you can sit there and spam bleeds at range doing damage and regaining health?
Hi atse what are you doing down here?
I’m trying to understand how people are defending dhummfire. So OP.
No.
go back to your cave.
no, necromancers are supposed to be completely useless in raids.
Why do you need swimsuits when we have buttcapes?
They rolled through those teams because those teams weren’t expecting to deal with necromancers. No one ran necromancers before the patch. They were useless in team fights because of how easy they were to focus fire down.
^ this!
let the meta learn to counter necros before asking for nerfs.
Dhuumfire is just a part of the whole. Removal of anyone or some (not all) of the buffs necros were given this patch (or toning down of duration ease of application etc) would help greatly.
Ppl l2p and you stop crying would help much more.
This month will be focused on bug fixes, with balance coming in later patches!
Necromancer
Well of Corruption skill: Updated damage skill fact to indicate the correct number of attacks.
Well of Suffering skill:
Updated damage skill fact to indicate the correct number of attacks.
Updated the number of attacks to be consistent when affected by Focused Rituals.
Spinal Shivers skill: Updated damage facts to indicate damage dealt based on boons removed.
Signet of Spite skill: Updated the skill facts to indicate the passive effect of this skill. Increased the passive power boost by 100%.
Corrupt Boon skill: No longer causes odd interactions with Aegis. Now unblockable.
Epidemic skill: Now unblockable.
Flesh Wurm minion: Increased health by 25%.
Flesh Golem minion: Increased health by 25% and toughness by 10%.
Lich Form skill: The Grim Specter skill now strips boons from enemies and conditions from allies when it reaches its target point instead of only when the missile hits a target.
we already had bug fixing last month, and it was awful (80% just text fixing)
other classes got balance (nerfs and buffs), thief got new skill, ranger better stats on pets, etc.
it’s obvious you dont put too much effort on necro as you put on other classes. If we get “bug fixes” when others get balance, we should get balance (buff in this case) when other classes get bug fixing.
I’m asking for too much, maybe?
Far point/bomb engis – Just way too strong. The only counter to it is a necromancer (which we know will be nerfed). And even then the necromancer cannot stay on the point so it will get decapped anyway. This build beats everything else 1 on 1 with extreme ease AND, further to this, even if they cant kill the other person 1 on 1 then all their knockbacks will still decap the point. Being able to res yourself is just broken. The amount of spam is ridiculous. They can get so many conditions on someone by just pew-pew ing. The burning is too much I think.
Bomb engis? Really? lawls…. For them to be effective damage wise they have to be 30 in the power line and only 2 bombs are really considered “damaging” aside from the AA. Fire bomb and concussion bomb. The last two are CC of a sort.
Anyways for a bomb engi to have somewhat decent damage they have to take forceful explosives otherwise the explosion radius on all bombs is pathetic.
After that they have the option to take incendiary powder OR explosive powder one causes burning on crit the other increases explosion damage by 10%. After this they are going to take the recharge reduction. Now if they take incendiary powder, your a necro you can send those conditions back not once but multiple times through multiple sources. And at least burning from engineers makes sense.Also they don’t beat anything else 1v1 currently the 1v1 god is a phantasm mesmer, Sorry to burst your bubble. It really seems like you and vicious just don’t want the necro god status nerfed. So many necros agree they didn’t need the massive damage buffs they got. And bomb engi doesn’t need nerfed because it is a good example of risk v reward. For the bomb engi to be effective he has to be melee leaving him open to all sorts of damage. Necro damage can be spammed from afar.
Until this^, the post was entirely constructive.
Shame on you guys
Compared to the Mesmer we do have more Health + our class mechanic provides a second health bar.
Please people, stop saying this. Life force is not HP, you start the match with 0 LF, you can’t heal LF, you can’t even heal HP in DS, it’s hard to build LF and degen itself at a stupidly high rate of 4% per sec.
They need it to stay alive, we don’t. Theoretically.
LOL! so necros are meant to die…. Theoretically
Necromancers are the only profession with self inflicted conditions, a trait for more self inflected conditions and multiple weapons, utilities and traits to transfer those conditions, so yeah, it is a profession mechanic. It’s designed to work that way.
it won’t be on the curses tree.
burn it’s more like a spite tree trait. Bleeding + burning + terror influenced by condition damage would be OP and too much burst.
In spite, burning would be influenced by condition duration, making it more attrition and less burst. Burning and Frozen will be AWESOME!
I disagree, it doesn’t need any buff, it need a total rework!!!
Why don’t Anet remove the random champions and put them on the temples events chain?
Try pressing one.
try it with a dagger, minions won’t move a bit
