So I just completed the Greatest Fear chapter with Tonn and I noticed that for whatever reason the dialogue is muted in some places during cutscenes. This has also happened in some LS instances as well (in Dragon’s Reach part1 for me). Not sure how far this has spread and I’m hoping you can take a look at it.
Thank you.
This is a bit off topic, but I’ll address it.
I noticed that VO issue the other day in the Black Citadel and sent word over to the Audio team. If you find this happening again, can you create a new thread in the appropriate forum and attach a screenshot? We need to see the chat log output (or the text bubble for the missing VO) to get a repro. Thanks!
An update for those near the end of their Personal Story: The Victory or Death fix is undergoing testing currently. I don’t have a release date to share at this time, but I do want to let you know that things are in progress. Thanks for your patience.
I don’t see wallet contents anywhere on your board.
This makes quaggan sad.
I’ll draft it tomorrow.
I also need to write up pull requests for skin and dye unlocks.
Already have a fix, but it’s bundled with the patch after the next patch.
Wish I had a nicer answer than that, but the release process is just something we have to live with 
You seem fine now.
1 second of swiftness? 1? No, really…1?
Impossible Odds is a pulsing quickness and super speed while you are upkeeping the skill.
Does it trigger the cd of legendswap when out of combat? I’m curious to know if we are going to be able to use it (almost) permanently while ooc.
It’s not intended to be constantly used out of combat, but I think in the version you all get to play this weekend that you’ll be able to do what you said..
Just remove the superspeed part and add condition transfer like it was in original gw1 version of this skill. You wont have to worry about it “unintended part” boosting our move speed outside of combat anymore, while also providing us a viable tool to remove conditions in dps builds – it would also synergy well with Mallyx. Basically 3in1. With phase traverser and chill on sword 2 we dont really need superspeed. We would like to use upkeep abilities before the combat start, disabling it just due to this one skill is simply wrong.
It wouldn’t be disabling anything, just making the legend swap recharge is both in and out of combat so you can’t get back much more energy out of combat then you do in it. Which is something I intended to change anyways.
I work on systems, combat, skills, and balance.
You should be fixed.
1 second of swiftness? 1? No, really…1?
Impossible Odds is a pulsing quickness and super speed while you are upkeeping the skill.
Does it trigger the cd of legendswap when out of combat? I’m curious to know if we are going to be able to use it (almost) permanently while ooc.
It’s not intended to be constantly used out of combat, but I think in the version you all get to play this weekend that you’ll be able to do what you said..
I work on systems, combat, skills, and balance.
Apologies everyone. I’ve unstuck all of the above. Please let me know if you have further difficulties.
Vox Machinum, 80
Hyper Threaded, 80
Harprabh.6907 and Darnis.4056 you should be ok now.
Vox Machinum, 80
Hyper Threaded, 80
You should be ok now Manimarco Devil
Vox Machinum, 80
Hyper Threaded, 80
Where is the ‘Colin Hype Train’ option?
Not this time Roy. Now it’s the ‘Roy Hype Train’!
CHOO CHOOOOO!!!!!
CHOO CHOOOOO!!!!!
o.0
Choo Choo
I work on systems, combat, skills, and balance.
1 second of swiftness? 1? No, really…1?
Impossible Odds is a pulsing quickness and super speed while you are upkeeping the skill.
I work on systems, combat, skills, and balance.
Thank you for taking the time to give feedback. I know you guys hear this a lot but, I will reiterate that we do read your feedback and are thankful for it!
It’s hard to respond to everyone however and the lack of posts doesn’t mean we’re not listening.
You should be good to go NelvonJ.
Vox Machinum, 80
Hyper Threaded, 80
~( o_o )~
I’m not sure why, but for a lot of items there appear to be duplicate item definitions? They appear to be effectively the same but have a different id. No idea why they exist, but players probably have them (since they pop up in my whitelist) so I normally push ’em through.
As a good example: the 1-year and 2-year level 20 birthday scrolls. They’re effectively the same item, but they don’t stack because they have a different id. >_<
Alright no problem.
Any chance of a post being made of your current api road map for the next few months?
We’re mostly using the api-cdi github repo (specifically, the issues for bugs and pull requests for proposed features). I typically tag things with “ready”, “in progress”, “needs deploy” etc to indicate what roughly is being worked on; these can be viewed on a kanban board with waffle.io.
The APIs nearest to ready (aside from /v2/traits, which is currently in beta) are probably the account skin/dye unlocks (which I haven’t drafted a PR for yet — I’m terrible). We’re a bit snagged internally due to a reworking of how scopes work.
Just saw this thread get bumped – missed it the first time a year ago – thanks all! Lots of great stuff in here. Some stuff already on our backlog, some new stuff we added after checking this out.
- CJ
Cool stuff. Thanks for sharing!
We have a fix for this bug ready and it will be included with the next game update. Until that time, please try using the workaround posted above by Gaile. If this workaround is not working for you, the fix in the next game update will hopefully solve the issue.
(edited by Mark Katzbach.9084)
What are you running the game on? I’ve seen this on some Mac hardware. It should be fixed with the recent patch, mentioned here:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-28-2015/first#post5346251
Please reply here if the issue continues and provide some info about your operating system and graphics card.
Thanks!
We had a load balancer in the EU go rogue, it should have been fixed Sunday night-ish (Pacific Time).
Any chance for updating the character api to include details such as height, face details, skin colour, clothing colour, etc? Perhaps if we had easy access to this data someone in the community could try and hack something together with the client.
It’s possible, but I’m not sure how we’d expose the different faces/hairstyles/etc. Only sane way would be to dump the raw assets, but that’s kind of a mess of an approach that I’d like to avoid.
Bug Fixes:
- Fixed a bug in which an incorrect number of available points of interest were shown on map loading screens.
- Fixed a bug in which ambient occlusion did not appear correctly on some Mac systems.
Where is the ‘Colin Hype Train’ option?
I work on systems, combat, skills, and balance.
Mine will probably be human.
You can still be in my Warband Roy, despite the choice.
Thanks! I was worried there for a second.
I work on systems, combat, skills, and balance.
The team is looking into this on several levels. The work-around will work for some, but we recognize that it’s not a full answer for everyone. And in the meantime the team is going to fully correct the situation so no work-around is necessary.
If you received the in-game mail in error, please don’t be offended. If you could see this as proof of our intentions to protect the value and rarity of your earned title, that would be a good way to look at this.
Tl;dr: A fix is in the works. Our sincere apologies for this temporary situation. Our plan is to address this as quickly as possible. Thank you for your understanding.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Actually it’s a bug having to do with reordering the story. It’s just a number, ignore it. It’s really level 80. It just says level 70.
So, it will remain as such..? I can ignore, but it’s… disturbing. xD
We opened a bug on this, so it’s on the backlog of items to address.
On that note, re: the character api. With the character rendering api being on ArenaNets bucket list, is it actually within the realm of possibility any time soon (next few months)?
Safe answer is no. I’m not too savvy about graphics stuff, but from my understanding the engine can’t do any software rasterizing — it needs an actual render context — which in Windows I guess means running as an application rather than a service. The render service currently runs as a windows service.
So before we can get pretty character renders we need to either integrate a software rasterizer into the engine or figure out how to deploy the render stuff wildly differently from all our other backend services. I don’t personally have the technical chops to do either of these in a timely fashion, so it’s a bit tricky to tell when it’ll be workable.
As well as, what are the chances of adding what current specializations/talents a character has to the character api?
This is a fairly high priority on my todo list; I think I can have it ready for the patch after the next patch (but no promises; I haven’t figured out where that data’s stored yet).
Typo for “Jeweler” discipline in character data. “Jewler”, missing an ‘e’.
https://api.guildwars2.com/v2/characters/XXX?access_token=XXX
{"discipline" : “Jewler” , “rating” : 400 , “active” : true}
…huh. I’ll have that fixed sometime next week; that’s totally my bad.
Created a tracking issue for this.
I’ll poke around and see what’s up tomorrow; thanks for the heads up.
Seems like an oversight on my part; I can’t think of any reason we shouldn’t put the per-endpoint cache expiries in there. Would make it more explicit (and data-driven) how frequently the endpoints can be polled in a useful manner (e.g., /v2/commerce/listings updates once/minute, whereas /v2/characters updates once/5 minutes).
From a technical standpoint, the API is implemented by a Javascript “frontend” on top of a collection of backend servers — the backend servers enforce all the scopes. Pretty much all of the authenticated endpoints needs the user’s game account ID, which is a secret distinct from the account GUID we return and is only accessible internally with the “account” scope (why that scope is required for all API keys).
At this point, it would be fairly difficult to change the behavior without affecting third-party applications.
Is this still occurring?
Please let me know if this is still occurring after this post.
Regarding the Victory or Death turret bug: we investigated the issue and have a couple of folks working on fixes for it. I’ll post an update when I have more info.
1:00 a.m. Pacific Time?
You can do it, Jasher!
As mentioned in Colin’s BWE1 announcement blog:
While playing this weekend, don’t forget to tune in Saturday (August 8th) at 10:00 a.m. CEST (1:00 a.m. Pacific Time) to our WTS Championship event, live from the show floor at gamescom. The four top PvP teams from around the world will compete for bragging rights and $50,000 in prizes. We’ll also be announcing the details of one of our Guild Wars 2: Heart of Thorns features during the course of the tournament live on stream – you won’t want to miss it!
Livestream: www.twitch.tv/guildwars2
Mine will probably be human.
I work on systems, combat, skills, and balance.
You know what else would be nice? Another Revenant beta weekend
Soon™
https://www.guildwars2.com/en/news/the-first-beta-weekend-event-begins-august-7/
I work on systems, combat, skills, and balance.
Ok, guys. This is a bug, and it has been entered into the fix list.
Thanks for the reports!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
So sneaky! Thank you for the post.
I’ve asked our QA Team leads about this, as I know you’d like to know more. Is it a bug? Is it a feature? Time will tell and we’ll post an update when we have more info.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
As a defender, (someone who owns say, the lava keep) you get a buff for interacting with the shrine as well as objective bonuses: fire turrets, inferno hound, lava/fire immunity.
As offense, you can also get the shrine buff but you do not benefit from the objective bonuses.
Idle question, Gaile: Do people playing the demo get to log on with their own accounts if they want? Possibly bring in their own gaming mice to plug in?
I know that I would be screwed if I played a demo with default settings and a two button mouse because all my muscle memory involves my preferred keys and my HEX. Since the demo time is limited there’s not much room to alter all that to personal preferences.
Though I guess a hacker could shove malware in via a mouse driver download, somehow.
We’ll have setups at the booth and accounts specifically made for the gamescom experience. Those who visit the booth will get access to the BWE throughout the show, so obviously we can’t enable that on someone’s personal account. We wouldn’t be able to allow added hardware, sorry.
Look forward to seeing you there!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Yes, to confirm: We will be playing Beta Weekend No. 1 at gamescom. The demo on the floor will give you access to some tasty content for sure. 
Blog post about the BWE is here.
My guild (GSD – Guardians of the Silver Dragons) will be attending with 4 members, including the guild leader, which is me
I really look forward to meeting your guild. See you there. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Siegerazer got the wrong memo on what team to be on :P (thanks for logging this!)
Hi,
Started up Mac [beta] client, and noticed the graphics was way worst than before.
Screen shot attached.
Ugly, but GW2 still playable.
Hope this helps fix this issue.Disable the occlusion, it’s broken on mac.
Thanks!
Interestingly, my ‘occlusion’ setting was actually Off while having this issue. WTH, and switched it On, though nothing happened, with same bad rendering. But then, I switched it back Off again, and instantly, all graphics back to normal. What was that?
In any case, yes, switching the ‘occlusion’ settings helped remedy (but not fix) this issue.Sad that the Mac client is still called [beta], and acts like one, too…
It don’t think they have a mac support team anymore, they didn’t reply to any Mac problems in almost a year and the game is crashing more and more on mac.
Ambient occlusion is currently broken on some Mac devices. The error is probably tied to particular hardware and could occur on PC too, but I haven’t heard any such reports.
A fix is ready and will go out with the next patch.
