Dev Tracker

Reaper Changes for Next BWE

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Posted by: Robert Gee

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Thanks to everyone who posted feedback on the reaper from this last BWE. I spent a lot of time during the weekend reading over as many posts as I could both here and on reddit and taking notes. I noticed a few trends show up that I’d like to try and address before the next BWE and I wanted to let you know about some of the changes that I’m working on.

Greatsword cost/payoff ratio was undertuned
The original intent here was to make GS feel like more of an AoE weapon while dagger felt like more of a single target weapon. We tuned the damage ratios accordingly so that greatsword would have higher dps vs 3 or more targets as we didn’t want to devalue dagger as a melee weapon. However this didn’t account for the difficulty of actually hitting with greatsword skills, and when we took that into account it made sense to increase the damage multipliers on the core damage skills. There are some other QoL changes made for Greatsword as well which I hope will improve your experience with it in the next beta test.

  • Greatsword Auto Attacks – Fixed incorrect range facts. These attacks have the same range as normal Greatsword Attacks. Added lifeforce gain to all hits 1/1/3. Increased damage of all attacks by approximately 20%.
  • Fading Twilight – Adjusted animation speed to smooth out attack sequence for non-human rigs.
  • Chilling Scythe – Increased chill duration from 1.5s to 2s.
  • Gravedigger: This attack now has 100% recharge when it hits a foe below 50% health. Increased damage by 50%. Increased recharge from 5s to 8s.
  • Death Spiral: Increased range from 170 to 220. Increased width of cone by 33%.
  • Nightfall: Changed animation. This skill no longer roots you to cast. Removed camera shake.
  • Grasping Darkness: No longer poisons and instead inflicts chill for 4 seconds on hit. This skill now fires at your target instead of using your facing direction. This skill will no longer fire if your target is behind you.
    • Grasping Darkness is a very complex skill under the hood and integrates programming and art in a very specific way to work the way it does. As a result, changes that would be simple for another skill (like giving it increased range) are very difficult and require coordination from multiple disciplines. I’ve made a few changes that I believe are safe for this BWE that changes the skill to be enemy targeted instead of using your facing direction. We’ll be keeping an eye on this one to see if it needs further tuning in subsequent beta events.

Shouts are weak and feel clunky to use in combat
We were concerned about the possibility of instant damage spikes and trying to emphasize the slow thematics of the specialization when we made these skills. After seeing how things worked out on Tempest we think it’s safe to lower the cast time of these skills as the “slow” theme can be expressed through other methods like greatsword and reaper’s shroud. As a result, many shouts have had their cast times significantly reduced. Additionally I’ve moved some of the reward for hitting multiple targets with these shouts to be baseline, so they should feel a little better when there are less foes around. Also, new minion type for “Rise!”

  • “Chilled to the bone!”: Reduced cast time from 2s to 1.25s.
  • “Rise!”: This skill is now unblockable and instant cast. Damage increased. Now creates a shambling horror for each foe hit which lose health every second. These minions place Dark Bond on their master when they hit with attacks which causes 50% of the damage from attacks on the master to be redirected to the minion.
  • “Suffer!”: This skill is now instant cast. Lowered damage. Increased chill from 2s to 3s
  • “You are all weaklings!”: Now grants 5 stacks of might baseline plus 3 per target hit.
  • “Your soul is mine!” Increased healing power attribute multiplier to 0.5. Now grants 5% lifeforce baseline plus 3% per target hit

Reaper Shroud 2 has targeting/control issues
Sounds like a lot of you guys accidentally ran off of cliffs with Death’s Charge :P so we’re changing this to be more like the Warrior Sword skill Savage Leap. It will no longer go through targets you have selected, but will go its full distance if you have no target. Because it does very little damage while dashing I’ve allowed it to continue hitting even when you hit walls, we’ll be watching this next BWE to make sure it doesn’t turn into another Fiery Greatsword Rush though. Reaper Shroud has also has a few other general usability and bug fixes.

  • Reaper’s Shroud Auto Attack – Fixed skill facts interaction with Unyielding Blast and Reaper’s Might traits.
  • Life Reap (Shroud 1c) – Increased lifeforce gain to 1.5%. Fixed bug with number of targets not being listed.
  • Death’s Charge – Now dashes to a target, rather than in a direction. No longer passes through your target. No longer stops hitting if the player hits a wall.
  • Infusing Terror – Fixed a bug which caused this skill to begin recharging while it was still giving stability.
  • Soul Spiral: Reduced recharge from 40s to 30s. Fixed number hits skill fact to show 12 hits. Fixed duration skill fact to list 3s duration.
  • Executioner’s Scythe – Made adjustments to hitbox to make the initial attack more reliable. The hitbox for the primary attack is now the entire area of the ice field (still only hits 1 target).
  • Reaper’s Onslaught: Fixed a bug which prevented the attack speed modifier on this trait from working properly. This trait no longer recharges Death’s Charge on kill, but instead recharges all shroud skills by 5s on kill.

Chill uptime is difficult to maintain
It seems like we went overboard with how much we limited chill in the last update and you guys are having a hard time applying this reliably. We’re going to tune this up for the next BWE primarily through traits as well as some small increases to baseline chill on skills.

  • Chilling Nova – Reduced ICD from 15s to 10s.
  • Shivers of Dread – Fixed a bug which caused this trait not function while downed. Increased chill duration from 2s to 3s.
  • Cold Shoulder – Fixed a bug which caused this trait not function while downed. Increased chill duration modifier from 10% to 20%.
  • Deathly Chill: Doubled damage values.

Finally here are some things that won’t be changing and why:

  • Augury of Death – I heard a few good suggestions to make some of the recharge bonus on this trait baseline, however due to the way this trait is set up it’s a little complicated to do this and have the skill facts match up. Along with the other changes made to shouts I’d like to leave this alone for now and see how the other changes affect its value.
  • Soul Eater – Similarly to Augury, this trait is heavily influenced by the current power of greatsword. It sounds like it’s a little weak right now, but I’d like to see how the other changes to greatsword affect the weapon before modifying this one.

These changes are all in iterative development so it’s possible that there will be more changes, less changes, or different changes from the ones listed here when the next BWE rolls around. This is just a snapshot of the changes I’m working on now.

(edited by Robert Gee.9246)

Chronomancer Changes for Next BWE

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Posted by: Robert Gee

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Thanks for all the feedback that was posted over the beta weekend. I spent a lot of time reading over all the posts I could on chronomancer and making notes to figure out what to change in preparation for the next BWE and I wanted to post here to let you know where things are headed.
The good news is that Chronomancer seems like it’s in a pretty solid place. The number of bugs was low and general sentiment seemed positive for how things are working so far. As a result I’m only looking to make a few adjustments between this BWE and the next one. Let’s go over the changes and the thoughts behind them:

Gravity well: Changed functionality. This well now pulls every pulse for a total of 3 pulls. The final pulse grants 5 stacks of stability to allies in the area.

  • General sentiment from feedback was that the PULL was what was important to selling Gravity Well rather than the float. We’ve gone back to the earlier version where it does the standard 3 pulls but pulled out the ending stun to prevent kitten long AoE CC. I’m still a little concerned about how hard it is to stun break this thing but since it’s got a relatively long cast time and moderate area of effect I think it’s safe to try.

Echo of Memory: Fixed a bug which prevented this skill from working with the traits Illusionist’s Celerity and Persistence of Memory. Lowered slow applied by phantasm from 3s to 2s.

  • The slow from these phantasms seemed a little too good considering they could hit multiple targets (especially if you got 2 of them out). With the fixes to traits that lower the recharge of this skill it seemed appropriate to reduce it a bit.

Well of Eternity: Lowered cast time from 0.75s to 0.25s

  • The idea behind this skill has always been to wait for the big heal at the end, so it didn’t make sense for the cast time to be as long as it was. Healing numbers still might be adjusted in a future BWE.

Chronophantasma: Increased Daze duration from 1s to 1.5s

  • Did anyone try spamming Illusionary Berserkers with Continuum Shift and Chronophantasma? This specific combo isn’t the only reason we are adjusting this trait, but we are watching the types of spikes that are coming from Chronomancer in general.

Illusionary Reversion: Updated functionality. You must shatter at least 2 illusions in order to generate a clone from this trait. (You do not count as an illusion towards this total.)

  • Yeah I know this one probably stings but when we started looking at it it was pretty silly that this trait could let you get so much power out of just using all shatter skills back to back.

Alacrity
The last few changes are related to alacrity. We felt that as it was currently, alacrity wasn’t hitting the right level of impact due to how easy it was to get from the minor trait and how little you could share it with allies. These changes are intended to try and improve how alacrity feels to interact with though traits and skills.

  • Flow of Time: Reduced alacrity per shattered illusion from 1s to 0.75s
  • Improved Alacrity: Increased alacrity duration bonus from 33% to 50%.
  • All’s Well that Ends Well: Changed functionality. This trait now grants 2s of alacrity to allies standing within the well when the well ends.

Slow Stacking
Finally let’s talk about Lost Time. Currently we don’t have plans to change this trait for the next BWE but it’s on our watchlist. This is trait is pretty fun and synergizes well with the other traits while working into the theme of chronomancer. However it can get a little blown out when used with certain skills (looking at you Spatial Surge). We’ll be keeping an eye on this one during the next beta event.

I hope this post has helped to explain our thoughts on the current state of Chronomancer and as a reminder these changes reflect our current thoughts and plans for the next BWE. We may add, subtract or change notes between now and then.

Revenant Changes Based on BWE Feedback

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Posted by: Roy Cronacher

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Since so many are asking for condi cleanse I’m sure it will be considered. Shiro+Glint has none.

Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Question about Glint upkeeps

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Posted by: Roy Cronacher

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Yes, those are the numbers for the next BWE.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Shield 4

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Posted by: Roy Cronacher

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Yes it does heal you. The heal was small so we’ll see how it gets balanced in the future. Either the scaling is going to increase or something. it only healed for about 1400 on Rubi but Idk what gear he was running.

In the clips I was using marauder amulet, I don’t think I had any healing power stats.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Quick question roy

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Posted by: Roy Cronacher

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I’ll look into it.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

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Posted by: Roy Cronacher

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the hype begins again!
#roytrain

The hype train never ends.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

POI Thoughs

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Posted by: Roy Cronacher

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No AOE resistance or condi cleanse. Even on dps guardian I can have multiple aoe condi cleanses, but to achieve similar results on herald we need mallyx.

We really need some condi traits or baseline.

And I don’t really like the ui for f2.

Aside from that great job. Loved sword and jalis stuff.

UI isn’t final.

Just make sure to keep that flamey skill bar. That was quite sweet!

+1 to that!

The skill bar flame FX for dragon stance is basically final so you are safe.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

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Posted by: Roy Cronacher

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Thank you all. Hope you all enjoy the next iteration you get to play.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant Changes Based on BWE Feedback

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Posted by: Roy Cronacher

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Hey, everyone! I’m back to bring you all a list of changes based on feedback from our first Beta Weekend Event. Overall the revenant profession preformed much better and closer to where I want them to be, but there are still many things to tweak. If you happened to catch the live stream today, then you’ll have heard about a few of these changes, but this post will detail all the ones made so far.

These changes have been made internally and you’ll get to see them in the next iteration of revenant that you get to play. This post is a chance to see what’s coming for the revenant and a chance for you to give feedback about these changes as well as let us know about other others issue you have noticed while playing the profession.

In addition to these changes, harpoon and the revenant’s elite specialization, Herald, will be available to test in our next beta weekend event. Herald will include shield, legendary dragon stance (Glint), and the Herald traits. The blog post can be found on our website, if you missed it, or you can check out our YouTube channel
for the uploaded video of the stream to see everything in game.

General
There was some awkward behavior with the difference between invoking legends in combat and out of combat. This resulted in some weird behavior such as creating a scenario where you’d want to toggle Impossible Odds, wait till you get low energy, invoke your other legend, then switch back to Impossible Odds. We wanted to make invoking legends more consistent with other classes, such as the Elementalist attunements always having the same recharge.

  • Invoking a legend will now have a 10 second recharge while out of combat.

Staff
Overall we felt like the number two skills Punishing Sweep and Debilitating Slam were a bit lackluster and didn’t fit the set very well. This is something we felt since the initial revenant test weekend. This skill was changed to add more control over a fight. As you will notice, we made Surge of the Mists an evade and this will be a common theme you see with skills that have your character moving through the mists. This is something that a lot of you gave a lot of feedback on so we’re going to try it out.

  • Punishing Sweep: This skill will now apply 3 seconds of weakness to foes.
  • Debilitating Slam: This skill will no longer apply weakness, instead it will daze foes it hits for 0.5 seconds. Decreased number of targets from 5 to 3 and increased the cost from 10 energy to 15.
  • Renewing Wave: This skill is now a blast finisher.
  • Surge of the Mists: This skill will now evade while your character is preforming this attack.

Sword
You gave us a lot of good feedback about the experience with sword, but there were some concerns that the damage, while good, felt a bit under-tuned. We boosted some of the damage values across the skills. The recharge felt a bit long on the off-hand skills so we reduced them a bit. As with Surge of the Mists, we made Unrelenting Assault evade for its duration. It was too punishing to be locked into a skill where you had no control over your character.

  • Preparation Thrust: Increased the damage by 6%.
  • Brutal Blade: Increased the damage by 5%.
  • Rift Slash: Increased the initial strike damage by 11%.
  • Precision Strike: Increased the chill from 1 second to 2 seconds and increased the damage by 34%.
  • Unrelenting Assault: Increased the damage by 30%. This skill will now evade while your character is preforming this attack.
  • Duelist’s Preparation: Fixed an issue causing this skill to not block for the intended duration. Decreased the recharge from 15 seconds to 12 seconds.
  • Grasping Shadow: Decreased the recharge from 20 seconds to 15 seconds and increased the damage by 75%.

Hammer
There was a tweak to a cast time here to help with the flow of the weapon. The after-cast on Field of the Mists was actually much higher than one second so this should make it feel much better.

  • Field of the Mists. Reduced the cast time from 1 second to 0.75 second.
  • Phase Smash: This skill will now evade while your character is preforming this attack.

Legendary Assassin Stance
This stance had a lot of positive response, but based on feedback I felt as if we could really improve the feel and flow of this stance. A big one was allowing Phase Traversal to work like other teleports so it still would go up to the 1200 distance if used on a target further away then that.

  • Enchanted Daggers: Reduced the time interval between the time an enchanted dagger is trigger and the next one from 1 second to 0.5 second.
  • Riposting Shadows: Reduced the cost from 35 energy to 30 energy.
  • Phase Traversal: This skill can now be used on a target out of range to close the distance similar to how Infiltrator’s Signet on thief works.

Legendary Centaur Stance
The outgoing healing traits were not working with many of the skills in this stance which led to it being much less impactful than intended since you can get an incredible amount of outgoing healing in the Salvation trait line.

  • Fixed an issue where the skills for this stance were not working with the outgoing healing bonuses.

Legendary Dwarf Stance
Similar to staff having one outlier skill, so did this stance. Vengeful Hammers was in an odd place. It was mostly a skill used for added damage instead of fitting the theme of being more centered around being a tanky brawler. The skill has been redesigned with a new focus around survivability and being in the thick of a fight which should better fit this stance. Inspiring Reinforcement got reduced a bit because the potential uptime of stability was just too high when comparing to other stability skills; it could be kept up permanently. Besides that, I tweaked some of the other skills to make them feel better.

  • Inspiring Reinforcement: Decreased the stability per pulse from 6 seconds to 1 second. Increased the recharge from 5 seconds to 10 seconds and its energy cost from 25 to 30.
  • Vengeful Hammers: This skill has had a bit of a re-design. Decreased the damage done by 70%. The hammers will now heal you for a small amount when they hit a foe. While Vengeful Hammers is active you will take 20% decreased physical and condition damage. It also is now instant cast and lowered the from 180 to 120.
  • Soothing Stone: Increased the base heal by 20%.
  • Rite of the Great Dwarf: Reduced the cast time from 2.75 seconds to 1.25 seconds

Corruption
This trait was just too weak for what it was doing as a grandmaster trait. It should be more on par with other grandmaster traits now.

  • Maniacal Persistence: Increased the critical-hit chance per pulse from 2% to 10%.

Devastation
There was a bug fix here and the redesign of a trait. Increased attack speed bonuses felt lackluster when you have access to Impossible Odds, which grants quickness. The increased attack speed values did not stack so I felt as if it was a good place to add in a damage multiplier that would also help out sword’s damage.

  • Nefarious Momentum: Fixed a bug so you no longer can cancel-cast legendary assassin stance skills and still gain the might.
  • Rapid Laceration: This trait has been changed to Vicious Lacerations. This trait will now increase damage by 2% per stack while attacking with a sword equipped. This stacks up to a maximum of five times.

Invocation
In this specialization line Invigorating Flow wasn’t working properly. Now that it does, the self-healing is quite visible. Similar to Maniacal Persistence, the Rolling Mists trait was just too weak as a conditional 10% critical chance increase so I increased it a bit.

  • Invigorating Flow: Fixed an issue with this trait so it will properly trigger from energy spending skills.
  • Rolling Mists: Increased the effectiveness increase from 50% to 100% to provide an extra 20% critical-hit chance while under the effects of fury.
Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

(edited by Roy Cronacher.1576)

Thanks for the show Roy!

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Posted by: Roy Cronacher

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Excellent show Roy and thanks for showing (off) the new Legend! I’m beyond measureable excitement!

*I’m having to type this on the way to the hospital due to my mind being blown clear off my shoulders again…. Thx!

What sword was that being used by the way? Thought it might be a Corrupted Blade, but it also looked different in the demo.

Thanks you all, it was the tempest sword and shield skins. http://wiki.guildwars2.com/wiki/Tempest_weapon_skins

Thx M8! Once again, awesome show, and awesome Elite Spec… All the way awesome!

No problem. ALL THE AWESOME!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

ROYS OUR BOY <3

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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I have to say that out of ALL of the elite specs and trait lines and skills in this entire game Herald has to be some of the most well designed and creative I have seen. the synergy with other trait lines and skills the class has is nearly perfect. I deeply enjoyed watching and am SUPER DUPER HYPED. who else is feeling the love for the Herlad???

Thanks! <3 I’ll be making a post soon with all the BWE feedback changes.

I hope for Shiro heal change. .5 seconds between each heal would be nice

That is one of the changes, you’ll see soon™.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

ROYS OUR BOY <3

in Revenant

Posted by: Roy Cronacher

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No AOE resistance or condi cleanse. Even on dps guardian I can have multiple aoe condi cleanses, but to achieve similar results on herald we need mallyx.
We really need some condi traits or baseline.

And I don’t really like the ui for f2. Smaller icon like shatters maybe?

Aside from that great job. Loved sword and jalis stuff.

UI is not final for the placement of the F2.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thank you Roy....

in Revenant

Posted by: Roy Cronacher

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I have got to say Thank you, Its good to know that you do listen to the community and acknowledge the things and ideas we throw out there. I am very impressed with the Glint Specialization and the positive changes so far on the Rev.
The damage for Rev seems you have adjusted to be a little more which was needed.
But all in all I’m just Glad you Listen to are concerns and address them so from me and the community I thank you Roy

Thanks a lot! THe feed back you all provide has been really helpful. Together we’ll make Revenant awesome!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

POI Thoughs

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Posted by: Roy Cronacher

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No AOE resistance or condi cleanse. Even on dps guardian I can have multiple aoe condi cleanses, but to achieve similar results on herald we need mallyx.

We really need some condi traits or baseline.

And I don’t really like the ui for f2.

Aside from that great job. Loved sword and jalis stuff.

UI isn’t final.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Thanks for the show Roy!

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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Excellent show Roy and thanks for showing (off) the new Legend! I’m beyond measureable excitement!

*I’m having to type this on the way to the hospital due to my mind being blown clear off my shoulders again…. Thx!

What sword was that being used by the way? Thought it might be a Corrupted Blade, but it also looked different in the demo.

Thanks you all, it was the tempest sword and shield skins. http://wiki.guildwars2.com/wiki/Tempest_weapon_skins

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

ROYS OUR BOY <3

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

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I have to say that out of ALL of the elite specs and trait lines and skills in this entire game Herald has to be some of the most well designed and creative I have seen. the synergy with other trait lines and skills the class has is nearly perfect. I deeply enjoyed watching and am SUPER DUPER HYPED. who else is feeling the love for the Herlad???

Thanks! <3 I’ll be making a post soon with all the BWE feedback changes.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Apiv2 specializations usage

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Posted by: Pat Cavit.9234

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You may not mind them but I guarantee we do.

Leaking spoilers via the API is a good way to get all API resources re-assigned to other projects.

Training tab exclamation mark in Hero Panel [merged]

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Posted by: Jon Olson

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Good news, everyone!

This bug should be fixed!

Attachments:

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Game Update Notes - August 11, 2015

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Posted by: RubiBayer

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Bug Fixes:

  • Fixed a bug in which the Hero panel alert icon displayed incorrectly for some professions.

Not sold on The Herald

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Posted by: Roy Cronacher

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Well Roy just said on twitter that Glint is not about condi cleanse (no words about resistance yet, but I don’t think she’ll get it). Guess that Glint+Shiro will be high risk, while Glint+anything else will be viable.

Glint/shiro is really fun. My current favorite setup is sword/shield, hammer, glint, shiro. Seeing all the skills, traits, etc in game tomorrow will give you a much better idea of everything.

Oh I’m sure it’s fun. I was hoping to use that same exact combo, legends and weapons (shield, sword and hammer are my favourite types, regardless of the class), but even pve without condi cleanse is a mess, not to mention pvp and wvw.
Well, you said nothing about resistance

I’m pretty confident you’ll do a good job. Good luck for tomorrow man, I’ll be on twitch chat all the time rooting for Herald

It actually works really well in all 3 game modes. There are a lot of cool builds you can do with glint though.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Posted by: Roy Cronacher

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Well Roy just said on twitter that Glint is not about condi cleanse (no words about resistance yet, but I don’t think she’ll get it). Guess that Glint+Shiro will be high risk, while Glint+anything else will be viable.

Glint/shiro is really fun. My current favorite setup is sword/shield, hammer, glint, shiro. Seeing all the skills, traits, etc in game tomorrow will give you a much better idea of everything.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Posted by: Roy Cronacher

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Obviously there’s nothing to see until tmrw, but as of now it sounds very meh to me. Maybe I’m misreading the information but it sounds so much like the tempest with limited access

The passive effects of the facets that sound to be only boons aren’t the coolest to me, but I’m really loving what I’ve heard about the active effects. The shield is OK to me, I’ll have to see if it works well and if it has any means of helping with offence. I’m really looking forward to making a Bard Type character though. If the auras are cool enough and if the spec doesn’t make me completely unable to kill things I think I’ll love it!

Glint active skills for the facets have a lot of offense.

OMG. OMG. OMG. Roy replied again! fans self

Haha

Quite the opposite for me. I’m super sold!! I can’t believe you’re not. Passive effects along with great sounding actives! What more did you want!?

@Roy, what’s wrong with you man!? I’m already overboard hyped for the Revy and now you go and do this?!!? I’m having to dailing 9-1-1 as I type this! My mind has been blown clear off my body! I’m actually scared to watch the POI tomorrow.

ROFL. Got to keep the hype train rolling. Make sure to watch out for the POI stream tomorrow and a post I’ll be making after. There will be some extra stuff from BWE feedback.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Not sold on The Herald

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Posted by: Roy Cronacher

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Obviously there’s nothing to see until tmrw, but as of now it sounds very meh to me. Maybe I’m misreading the information but it sounds so much like the tempest with limited access

The passive effects of the facets that sound to be only boons aren’t the coolest to me, but I’m really loving what I’ve heard about the active effects. The shield is OK to me, I’ll have to see if it works well and if it has any means of helping with offence. I’m really looking forward to making a Bard Type character though. If the auras are cool enough and if the spec doesn’t make me completely unable to kill things I think I’ll love it!

Glint active skills for the facets have a lot of offense.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Desert Borderlands Invitational Rewards Distributed

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Posted by: Josh Davis.6015

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Josh Davis.6015

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Hi all,

Thank you for participating in the Desert Borderlands Invitational on July 30th – there were a lot of great fights that day, and it was awesome seeing the new borderlands map played similar to how it will on Live.

Those who participated in the three hour event have been distributed the following rewards:

First place (Anvil Rock): 5x Celebration Boosters + 3x Firework packs
Second place (Yak’s Bend): 3x Celebration Boosters
Third place (Borlis Pass): 1x Celebration Boosters

Thanks!

Herald Questions

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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1: Do either of the shield skills have any effects on enemies or are they entirely for
defense & support?

2: Are all of the upkeep benefits for facets boons or are there other effects?

3: Is there any way of ending a facet aura without using the chain skill and putting the
facet on cooldown?

4: Why are the VFX so amazing?

Check out the POI stream this Friday where I’ll be showing everything off and much of this will be answered.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Apiv2 specializations usage

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Still, the specializations api is listed on the api wiki page.

Well, yes, I wrote that page because /v2/specializations seemed to be much LESS in beta and likely to change..and because, for the most part, I have nothing better to do with my time.

Yeah, we’re not planning on making any breaking changes to /v2/specializations. Was mostly sitting on it because it’s a bit scary w.r.t not accidentally releasing spoilers but it made sense to turn it on with /v2/traits-beta.

72 hours to get my gems?

in Guild Wars 2: Heart of Thorns

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Over the last week we have seen an increased fraud purchase attempt rate for our Heart of Thorns Ultimate edition. Because of this increased fraudulent attempt rate, gem delivery for Heart of Thorns Ultimate may be delayed up to 72 hours after purchase.

Someone Explain This Q time

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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It’s very possible that your MMR is SO high that the matchmaker doesn’t expand enough to grab people to play with.

I’m investigating some numbers and math and stuff.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Herald (Glint) Details

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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I guess upkeeps will be something like -3/-4, so you can activate 2 and still not be out of energy in 8 seconds.
Well at least i hope you can keep at least one permanently with still a low but positive energy regen

Some are cheap, some are expensive. You’ll be able to keep multiple up at the same time. A lot of the inspiration for the skills came from what you might find a bard style class doing in other games.

I’ll be showing it all off plus some extra things on the POI this Friday which will give a much better idea of how everything works.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Apiv2 specializations usage

in API Development

Posted by: Pat Cavit.9234

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Pat Cavit.9234

Web Programming Lead

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/v2/traits-beta exists to get feedback, it’s likely to change response format in breaking ways so we weren’t advertising it super-loudly.

Feel free to use it & definitely provide feedback on bugs/format/etc if you do, but don’t write code that depends on it a) not changing or b) existing forever. Once we roll out /v2/traits for real /v2/traits-beta will be removed.

I want a villain

in Guild Wars 2 Discussion

Posted by: Leah Hoyer.9382

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Leah Hoyer.9382

Narrative Design Director

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To me the villain is a huge amount of the story and I play mmos in a large part for the story.

Glad to hear that! And I agree.

Narrative Design Director, ArenaNet

More Details: Dishonor and DCs

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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The grace period has not been fully tuned since it hasn’t been fully put through its paces, and I fully expect us to adjust it some after dishonor is enabled.

The functionality here is still accurate:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Dishonor

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Guild Emblem Contest

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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It’s going to take a bit of time to sort through the many, many great entries that we received in order to pick winners. I believe that the rules said you could expect an announcement in a few weeks, perhaps by the end of August.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

I do not envy Roy

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Jalis will get some love, but Shiro needs it too, on the healing skill (less icd)

Just wait and see all the love. There is enough to go around.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

I do not envy Roy

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Oh it works Jekkt! Revenant was the profession I spend the most time on this BWE1, and it did very well, much better than last time [:
It needs balancing ofc, like every other professions does, and it will always be like that. I would like to see something really focused on defense like Endure Pain or Renewd Focus.

There will be some changes to jalis to push it more towards being ‘tanky’.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Beta Weekend Event Feedback Email?

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’re very sorry about that. There was a small e-mail glitch and that survey went out to a few people to whom it should not have been sent. We apologize for the confusion!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Goodbye Marshal Trahearne

in Guild Wars 2: Heart of Thorns

Posted by: Leah Hoyer.9382

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Leah Hoyer.9382

Narrative Design Director

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…now with fancy Anet signature. I really do enjoy reading everyone’s comments. And your feedback means a lot to us!

Narrative Design Director, ArenaNet

Mistake on blog post about boosters

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks. I passed that along.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Beta feedback-Death by Jumping Mushroom

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I was wondering: Are they designed to be rather like a jumping puzzle? Meaning: If you don’t hit the right spot you will fall and you may die. Or do you think this is a systemic issue that should be adjusted through design?

I’m a major jump/miss/die JP-er, so I had to ask.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

I do not envy Roy

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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I welcome all the feedback!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Let's talk about Maniacal Persistence

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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There will be some tweaks to this trait soon™.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Thank you sooo much for fixing Victory or Death. Mine is finally complete, and it was epic!

I’ll relay that to the team. Glad it worked out for you (and others)!

Personal Story - Skipped every mission in Orr

in Bugs: Game, Forum, Website

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Thanks for the info. We’re investigating the issue.

API V2 authorization explanation

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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It’s an HTTP header. The documentation needs to be improved, it’s just not something I’ve been able to get around to yet.

More Details: Dishonor and DCs

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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There is still a configurable grace period for allowed disconnect time. The old dishonor system required players to be present when victory is declared, but that is no longer the case.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Revenant WvW roaming videos + feedback on Rev

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Awesome video and feedback!

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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NPCs is still inactive.

I don’t know what you mean by this. Can you provide more information?

-NPCs are inactive (I think I triggered them after falling down through the airship floor. Zojja ran down to heal me, and when I was revived, all NPCs started to fight. After being killed, the NPCs became inactive again)

This is earlier posted in an support ticket.

Destiny’s Edge will fight anything that wanders into the cabin, and they’ll rez you if you go down but I don’t believe they’re set up to fight on deck due to some situations and tech considerations that are specific to this story step. We discussed changing their behavior when we converted Victory or Death to be soloable but it was out of scope for a variety of reasons.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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NPCs is still inactive.

I don’t know what you mean by this. Can you provide more information?

"Victory or Death" Bug [merged]

in Bugs: Game, Forum, Website

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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This issue has been reported for weeks now and still no official response on a timeline to repair.

As others have pointed out, we did acknowledge the issue in a different thread and have been working to resolve it for several weeks now. I’ve also been posting in other threads on Reddit, but I can’t be everywhere all the time, try as I might.

The issue was fixed in this morning’s patch. Let us know if you encounter any issues. The turrets and anvil should all be interactive now, and the story step should no longer be blocked from completion.

Thanks much.