Dev Tracker

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Correct. Let us know if anything isn’t working in regards to this. Thanks!

ArenaNet at gamescom -- Cologne, Germany

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I had a blast meeting all the devs at Gamescom today, I had some really nice chats with them and met some awesome people! Thanks again!

Thank you for stopping by. It was great to meet you.

It took me maybe 5 minutes to find the GW2/Twitch booth? Because I KNEW before hand they had partnerd up for it. I Could have looked up their spot on the website, but i was being lazy.
I knew the line would be long, since everybody would want to play
So i came prepared with a book and my DS. (Seas of Sorrows, if you’re wondering)
While in line, i played Streetpass and read.
After enjoying the demo (not the beta i think, cus it had some audio bugs i didn’t encounter in the beta.)
I got my T-shirt and lanyard.
I would deliver some stroopwaffels and spend what time i had left in a nice spot streetpassing away.

Thats basically what i did all 3 days i was at gamescom. And it was awesome!

It was fantastic meeting you. And thank you and the many others who so generously shared the stroopwaffels. I didn’t open a single package but co-workers and I brought them back to the studio where they were much appreciated!

HAH LOL! Here I am sitting at Oslo Gardermoen, waiting for a plane that never arrives Waited for 20 hours now. I hope that I will make it there. Well, at least I shall have a fun time with the beta.

Yikes! Thomas, you did make it, right?

As gamescon is bout to end just wanted pop in and advice the team to get some Reissdorf Kölsch. It is a german local beer from the cologne area and tastes really good. Didn’t had time to go to gamescon this year, but maybe next year. Hope you had a great time, looking at the posts here it sure seems it was!

The thing about Kölsch is that not only is it really tasty, it’s also very hydrating. After a day with 35/95 degree temperatures in the Messe, I admit that Kölsch was my salvation.

GamesCom was nice, been at the GW2 stand (and played) 3 times. Waiting time was huge lol, and I did also meet some nice other GW2 players.

See you next year.

It was super to see you, and know you were getting your goodies and playing often! Thanks for being so patient and so supportive of the team and the game!

Convinced my cousin to wait in line first thing in the morning on Saturday. We got Charrlie and T-shirt eventually \o/.
For my first big convention i had great time there, seems waiting in lines is part of experience.
Cheers from Croatia.

I think our swag was the best at the show. Glad you have a Charrlie to enjoy forever. Thanks for stopping by.

Went to Gamescom 3 days and played GW2 all 3 days. We had to wait quite some time but it was worth it.

The demo was a lot of fun, on the third day we fully completed it! We met some new ingame friends while waiting in line.

Last year I managed to obtain my Charrlie, this year my friend got one aswel! So mine is not lonely anymore. (Next year a quaggan plushie? ^wink wink^)

The only thing I’m (just a tiny bit) bummed about is that they had no ‘female’ t-shirts. However I love the design and the colors and I can imagine that having both male and female t-shirts would require a lot of work.

Gaile it was lovely to meet you! Next year I’ll make sure to bring you some liquorice. I love our picture together and I hope to see you again next year at Gamescom!

Lovely to meet you, as well! And I’m so happy that you liked the goodies. I was very proud of what we offered. Particularly a demo that, as one early player commented, was “very smooth and polished; a delight to play.”

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Items waiting to be picked up from TP

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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SOON™

Not before next month though.

Also, after looking at the backend services that are responsible for that data, it’s gonna have to be a paginated API (like the authenticated /v2/commerce endpoints) which is probably a good thing since some people use that as infinite bank storage :|

Exposing custom headers for CORS

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Lately I’ve tried using the Authorization header instead of the query parameter in order to send an authorized request to some API endpoints – tokeninfo in this specific instance.

Due to the way our backend works, we don’t support OPTIONS requests at all.

As a workaround, you should pass the API key via the ?access_token query parameter, e.g.

GET /v2/tokeninfo?access_token=$APIKEY

(Making better documentation is on my todo list ;_;)

Chat log

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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And if this really does become a thing I hope we can get system messages there as well, could do some cool timers in the sw for example since we don’t have the event api anymore

Ah, good point about the system notifications. If we expose the combat log data I’ll definitely try to jam those in there.

Game Update Notes - August 11, 2015

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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08/11/15 August 11 Release Notes
BALANCE, BUG-FIXING, POLISH

Personal Story

  • Fixed the story step “Victory or Death” to allow turret and anvil interactions during the airship phase, enabling Personal Story completion.

Profession Skills
Mesmer

  • Inspiring Distortion: Fixed a bug that allowed this trait to apply distortion to WvW structures.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The new Dwayna’s weapon set is available at vendors for the limited-time price of 1 complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category of the Gem Store for 125 gems.
  • The Boosts category of the Gem Store has been reworked. All previous boosters are no longer available. Previously purchased boosters will still work.
    • A new Experience Booster is now available that grants 50% additional experience from all sources and game types, including WvW and PvP reward tracks, and gives a killstreak bonus on enemy NPCs.
    • A new Item Booster is now available that grants crafting, gathering, and magic find benefits from a single source and summons a merchant if the player’s inventory is full after gathering resources.
    • A new Heroic Booster is now available that grants both Item Booster and Experience Booster effects.
    • Single Experience Booster and Item Booster prices have been reduced by 33% permanently.
    • Karma Boosters are now available exclusively from in-game rewards.
    • For a limited time, you can claim a free Heroic Booster by visiting the Gem Store.

Improvements:

  • The Black Lion Chest now drops the new boosters. Karma Boosters, Experience Boosters (old), Magic Find Boosters, Crafting Boosters, Gathering Boosters, WXP Boosters, Killstreak Experience Boosters, and Communal Boost Bonfires no longer drop from the chest.
  • The Candy Corn Gobbler now grants the new, more functional booster effects at an adjusted duration per use.
  • Story steps that grant Gem Store boosters now grant the new boosters.

[Feedback] on Revenant Beta

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Awesome feedback everyone, keep it up! I’m working on changes based on feedback from this last weekend and will likely make a post updating with changes at the end of this week, if not then next week.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant Changes

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Removing this from being stickied since the beta has happened with these changes. Feel free to keep posting here, but I’ll be making another thread like this with changes I’m making due to feedback from this last weekend.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Revenant is gone now?!?! How long?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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How long until the next beta? I MISS MY REVENANT SO MUCH! THE ELEMENTALISTS HAVE THEIR POWER AGAIN! I WANT TO WATCH THEM SQUEEEEEAAALL. Does anyone know when the next beta is out. Maybe with the new specialization they’ll let us test it? So sad. Revenant I such sad. I can’t play the game now that I’ve tested greatness. Please relieve me of my pain

Soon™

Glad you enjoyed it. Working on a lot of feedback changes from this last weekend and will be making a post with them all sometime in the near future.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

[Beta] Adventures - Feedback/Bugs Thread

in Guild Wars 2: Heart of Thorns

Posted by: Byron Miller

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Byron Miller

Game Designer

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Another note on the visibility of tendrils during the Tendril Torcher adventure: I had a hard time seeing the tendrils because of other players’ flamethrower blasts blocking my view. Is it possible to instance other players while you’re on an adventure like this? If not there is a lot of potential for griefing here.

Instancing is something we’d like to do sparingly, but to answer your question: There are some things that can be done to reduce the impact that other players will have on your experience, even in the open world. Thanks for the heads up, and I’ll look into those options.

b.

[Beta] Adventures - Feedback/Bugs Thread

in Guild Wars 2: Heart of Thorns

Posted by: Byron Miller

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Byron Miller

Game Designer

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General adventure feedback

Overall: A fun distraction, but they need to be available more foten.

  • Adventures should be available more regularly. Most adventures are unavailable at night and would benefit from instead being active, as night in Verdant Brink is currently is ‘downtime’ which lends itself to doing adventures. Seriously consider if adventures should be separate from event chains entirely and unlocked all of the time.
  • The names of the adventures often say “Airstrike” instead of the actual name of the adventure when hovered over in the map.
  • Sometimes the adventures have a lock icon over them in map, which means that adventure is currently unavailable, but an adventure not having a lock icon does not mean it IS available.
  • The leaderboard for the adventure shows the 3 highest players then 5 players near your position. A small divider between the two would make this screen easier to read.
  • The leaderboard page for the adventure is very small. Showing the top 5 scores and 9 people near you would be more interesting.
  • Adventures should have a ‘stop’ button for if you want to start-over while in the middle of an adventure (for example if you make a bad start). Have been informed that a close button does exist to stop the adventure, but its easy to miss.
  • The scoreboard shown at the end of the adventure worked fine for me, but there have been reports (in-game and also from NitricRose.1863 in this thread) that the scoreboard continued only showing the top 3 scores even after completion of the challenge.

This is a really great set of feedback for me, Famme. Thanks a ton.

The general notes I’ve taken away from this post are:

  • There needs to be a clearer set of messaging for when/how adventures are unlocked.
  • Player skills are often damaging to the overall competitiveness of adventures (This has been addressed internally)
  • Visibility of adventure objectives (Bugs/Tendrils/Salvage/Etc) needs to be clearer and more standardized

Thanks again for taking the time to detail your experiences with adventures. The more feedback we have, the better we can make them for you all!

Best,

b.

Edit: Muuuuuuch better with the flair.

(edited by Byron Miller.4629)

Beta crippled by bugs, lack of info & devs

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Happy Monday, everyone! I thought those of you in this thread would be interested in the update I just received. We’re going to extend the beta weekend event by an hour today so we can gather a few extra details on the stalled events. You don’t need to do anything differently than what you’ve been doing all weekend.

The gameplay and feedback from all of you this weekend provided a lot of valuable information to the teams working on this part of the map and this content, so thank you!

Chat log

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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I can’t really think of a malicious way to use it.

Would be nice to dump the chat (from all chat contexts) to one file, and the combat log to another file. I can’t make any promises but if nothing else it’s something I’ve personally been wanting for awhile.

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Love everything (all the PvE and new professions) except Tempest!
Tempest is terrible in my opinion (elite is useless, overload mechanic doesn’t work, shouts overlap traits, new trait lines is bad, warhorn is worse than focus or dagger offhand even as melee). It must be improved tremendously before the release.

In comparison Chronomancer is amazing.

Can you try to be more specific? We are really using this beta event as a true beta, so in a beta testing environment, what you are kind of saying is “My elite skill and overload mechanics are not functioning at all”, and I know that’s not what you mean.

It would help the teams working on it to make it better if you could let us know “I am not enjoying the Tempest in its current state. Here are the particular things things that are making me not enjoy it, and here are things that I would like to see done to change it.”

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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The two event chains (itzel and laranthir) are AWESOME and night cycle feels lacking when compared to day cycle.

That’s true. Colin talked about that on Friday’s PoI. This isn’t a fully functional version of night in Verdant Brink–it’s an early iteration.

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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The two event chains (itzel and laranthir) are AWESOME and night cycle feels lacking when compared to day cycle.

That’s true. Colin talked about that on Friday’s PoI. This isn’t a fully functional version of night–it’s an early iteration.

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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I meant to reply to this yesterday and got distracted… well, playing around in Verdant Brink. This kind of feedback is important as well, because while we have to find what’s broken and we need to know what could be better, we also need to know what you do like and what we should keep doing.

That helps us make HoT better just as much as anything, so thank you!

Beta crippled by bugs, lack of info & devs

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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I wanted to drop in and share a few things. First and foremost, I’m sorry it’s frustrating. It shouldn’t be that.

Hopefully it will help when I tell you I checked in with the team that’s in the office this weekend for this event, and they’re aware of the problem with events stalling out. I’m at home, not in the office, so I don’t have more details, but I at least wanted to let you know.

Please don’t feel like you’re not contributing. We want you to have a great time, but this is also a true beta: Everything you tell us is helpful and making a huge difference. (See the revenant.) So let me assure you that the things you’re doing this weekend are making a direct impact on HoT.

Now as far as the gameplay. If something is blocked to the point where you are completely stalled out, beating your head on that wall, and you can’t do anything else to contribute to beta feedback or enjoy that particular part of the game, head off in a different direction. There are a number of specific things we need your help with this weekend, and if you spend some time with them instead for a while it might give you a more enjoyable experience.

Try out the new revenant, roll a class with an elite spec build you haven’t done yet, try Stronghold. Let us know how all of those things feel with different builds and classes, and what you think we should do to make them better.

If you really want to hang out in Verdant Brink, run around with an eye to daytime vs. nighttime. We want them to feel like two completely different maps, so think about that and let us know is we’re headed in the right direction. What we can do to make that experience better? (Besides make the events not stall out. :P )

I hope that helps as much as it can. Thanks for helping us test HoT!

Sword 3 not an evade?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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The might is point-less especially since you can cancel jade winds over and over to build 20+ might with a single trait. It will also bait out dodges from people if they know what to dodge on a Rev.

That’s a bug, thanks for pointing it out. It’ll be fixed for the next iteration of revenant.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Today's PoI: Pact Commander Masteries

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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All I can say on this topic is, I really am dissapointed that this is one of the 7 masteries we are getting, let me preface by saying if you want to use this track or are excited about it then that is absolutely fine good for you! Now with that said, the only thing really interesting was the final thing in which you can get non-existent recipes now, everything else just seems… very situational at best, I guess it’s just not for me then?

Now please do excuse me while I go laugh hysterically at the comment about being able to help “newer players progress through difficult pve content” you mean the content that is non-existent in the game right now? Post-level 80 maybe I’m being a little unfair, but pre-level 80 the game is a cake-walk right now and if you truly believe that the mentor system’s reviving will actually be necessary to do anything pre-level 80 your way out of touch with your game, unless your a level 20 character throwing your head against a level 50 champion I just don’t get what you guys are talking about

You are excused. When you return, I can help you with a few things you missed. There will be 39 mastery tracks when HoT launches, not seven. It does sound like this isn’t for you, but with 38 others to choose from and more to come after launch, you will very likely find a lot that are for you.

I’m confused. I was under the impression that there are 7 mastery tracks, but 39 masteries within those tracks

You are right, that was a bad typo on my part. I was typing while talking to someone here in the room with me and put words where they weren’t supposed to be. 39 masteries and seven tracks!

I actually came back here to fix this because I was off doing something else and stopped in the middle of my task, thinking “Hold on… did you you say… Oh nooo go check now.” Sorry about that!

Today's PoI: Pact Commander Masteries

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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All I can say on this topic is, I really am dissapointed that this is one of the 7 masteries we are getting, let me preface by saying if you want to use this track or are excited about it then that is absolutely fine good for you! Now with that said, the only thing really interesting was the final thing in which you can get non-existent recipes now, everything else just seems… very situational at best, I guess it’s just not for me then?

Now please do excuse me while I go laugh hysterically at the comment about being able to help “newer players progress through difficult pve content” you mean the content that is non-existent in the game right now? Post-level 80 maybe I’m being a little unfair, but pre-level 80 the game is a cake-walk right now and if you truly believe that the mentor system’s reviving will actually be necessary to do anything pre-level 80 your way out of touch with your game, unless your a level 20 character throwing your head against a level 50 champion I just don’t get what you guys are talking about

You are excused. When you return, I can help you with a few things you missed. There will be 39 masteries when HoT launches, not seven. It does sound like this isn’t for you, but with 38 others to choose from and more to come after launch, you will very likely find a lot that are for you.

While it’s all well and good to let people know that you have a high level of expertise and the game is easy for you, people just coming into the game don’t feel that way. There are a lot of skilled veteran players who realize this and spend their time and expertise to help newcomers. We really appreciate that, and the Pact Commander Mastery track is something we can give that portion of our player base to help them continue making our community better. It’s one mastery out of 39. I personally feel that it’s the least we could do.

(Edited because I typoed in a fairly significant way. Sorry about that!)

(edited by RubiBayer.8134)

Today's PoI: Pact Commander Masteries

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Rubi, why didn’t you tell us if auto loot works in WvW or not? chat was blowing up and you ignored us

No, not ignoring, I promise! I don’t watch chat while the show is live. It’s way too distracting. Mark tries to keep an eye on it from the production desk, and copypastes questions onto the monitor that I can see when he’s able.

So even when chat’s blowing up I will only see it once–if/when Mark has time to feed it to my monitor while producing the show.

As far as the question itself, I had to check on that and it takes extra time with so many people away at gamescom. Something that I mentioned during the show is that there are some questions that we simply can’t answer with certainty yet because developers are still doing work on the Mastery System. We haven’t decided how we’d like instant loot to appear in WvW yet, but we’re looking at lots of ways to make sure this is accessible to players there.

Just saw the live stream notes now. So absolutely no tie between pact commander masteries and being pact commander. And 98% of players won’t troll so there is no problem -.-

People won’t troll? Yikes. It sounds like you read some inaccurate notes. The episode is on YouTube, so you can see it firsthand. Josh and I talked about the fact that people do troll, they do abuse stuff like this, and they do take advantage of it. We cover the mentor section at the beginning of the episode.

Can you make sure to include a way to disable the city speed boost, or at least turn off the visuals for it?

Josh and I talked about this after we read your post and he’s going to look into the mechanics of it from the dev side. (As always, this is not me saying "Yes, that’s a great idea, it’s DONE! ) Thank you for giving your feedback on this, seriously. Stuff like this is helpful.

[BUG] Outgoing Healing from tablet

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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I’ll be looking into it.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Off-Hand Sword 4 block issue

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Thanks for bringing it up. It’s something I know about and have fixed internally already so the next time you can play it, it will block for the full intended duration.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Seed Pod Mail Carrier audio fails to play

in Bugs: Game, Forum, Website

Posted by: Cody Crichton.7516

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Cody Crichton.7516

Sound Designer

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Thanks for the report! Found the thing that was causing the problem. Fix will be out as soon as the release schedule allows.

Roiling Mists Bug?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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It increases the effectiveness of fury by 50% which means it goes from 20% critical chance increase to 30%. The text currently is a bit misleading and will be changed as well as the trait being buffed.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Today's PoI: Pact Commander Masteries

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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If you caught today’s episode of PoI, here’s a place to talk to Josh and I about the Pact Commander Masteries. And thanks for watching!

(edited by Moderator)

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Thanks one more time to all of you who posted good stuff for Josh and I to talk about today. I’m doing final prep for today’s PoI, and we’re currently in pre show over at the GW2 Twitch channel. See you there! (You can use the !timetoshow command in the Twitch chat to find out how long until the show begins.)

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Is there any current update regarding the fix for this bug?

Nothing that I haven’t already mentioned. The fixes are currently undergoing testing. They’ll be deployed when they’re ready. (Soon™.)

Let's talk about permissions

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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RE: Fixed permission sets.

Previously I’ve felt that, with only four permissions, it probably wasn’t needed. Looking at this list though, I’m starting to change my opinion and agree that we do need some way to make this a bit more straightforward.

Providing a standard request permissions like is strictly out (and I realize that most everyone already links to the API key page — which redirects through login), so I think the best we can do is either to provide a way to copy-paste permissions presets from a site, or to provide a way for sites to register presets somehow.

Anyway, I don’t want to get too far off-topic; so let’s table this for now.

So to add to your guild chat read/write capabilities, please extend that to the entirety of our contact lists. This includes choosing which /g chat to join (basically changing which guild to rep straight from the phone), being able to chat with guild mates, whispering users, whispering friends, contact adding, contact renaming, contact blocking, block list management.

That’s actually not a bad idea — now that I think about it, we can actually do read/write contact management stuff from the API. I kind of hesitate to put that under the “chat” permission (maybe “contacts” instead?).

I’m definitely not going to allow whispering arbitrary users via API though. Gold sellers in HotM are already annoying. The best I can do is the ability to whisper people who have added you as a friend, and even that’s not a certainty (needs internal discussion). Personally, I think that would provide a reasonable balance.

I think the current equipped skins should be listed under characters, the current visual representation of a character would be something that is basic to a character.

Hmm, that seems pretty reasonable. It fixes the ambiguity problem wherein both “inventories” and “fashion/unlocks/skins” provided access to the same data.

WvW ranks would be under here as well, I guess? Or does this merit a new permission wvw? Would it make more sense if we split it up in advance in case there would every be more wvw related stuff bound to your account/characters?

Hmm, the only bits I know of are your current WvW rank and chosen WvW masteries. I don’t know what our future plans are, but in the recent desert borderlands playtest I didn’t see anything new we’d expose via authenticated API, at least. If the current implementation stands (click a map icon to view upgrades) there’s a good case to be made for providing access current objective upgrades.

I’ve been looking for a place to put the WvW rank though, and since we’ve already got permissions for PvE (progression) and PvP (pvp), it would be symmetrical to have one for WvW too. I dunno.

ArenaNet at gamescom -- Cologne, Germany

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Orpheal, you rascal. I met a lot of people but I don’t think you stepped up and introduced yourself, did you?

But to the important question ~ahem~ Yes, I had the recommended apfelstreudel (am I spelling that properly?) with the vanilla sauce. It was delicious!! Also some wonderful stroopwaffel were gifted to us. Thank you!

I’m hoping to meet a lot more GW2 players today. I’m on the afternoon shift starting at 3 PM.

It’s been an amazing show and I’m having a real blast!!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Just swinging by to say thanks to all of you for participating in this thread. Josh and I sat down together for about an hour this afternoon and went through the entire thread.

You brought up a number of points we already had in the PoI show notes, so we were happy to see that we were on the same page there, but you also gave us more things to discuss, clarify, and think about for tomorrow. My goal was to make tomorrow’s PoI more valuable and informative for the people watching it. Those of you who posted good, constructive stuff helped with that, so… thanks for pitching in. (Sorry, I’ve been spending a lot of time in the Silverwastes lately.)

I hope to do this with future episodes too, if you all find it useful.

About Gravity Well and its design

in Mesmer

Posted by: Robert Gee

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Robert Gee

Game Designer

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I’d like to provide a little context for this discussion as I think it’s important to understand what led us to change this skill in the first place. I’m going to avoid talking about my personal opinion here as I’d like all the feedback from this BWE to be as unbiased as possible.

We discovered pretty early in testing the following problems with the first version:

  1. Stun breaks were pretty much useless against this unless they also gave stability because the pulls were so close together that you still couldn’t escape. The pulls were also so close together that you couldn’t even dodge roll between them if you got caught by one of them.
  2. The full duration of the disable ended up being around 5 seconds total, which might be okay for a single target skill, but was pretty out of line for a skill that could hit 5 targets.
  3. The skill had a lot of different things going on and was difficult to parse for those who saw it for the first time.

The first two factors in combination created a very oppressive skill which had a very limited number of response options. The third issue wasn’t as important as the first two, but was indicative of the skill being overly-complex and needing some simplification.

I hope that helps. I’m looking forward to reading your feedback on the Chronomancer from the BWE!

Reaper shroud underwater ?

in Necromancer

Posted by: Robert Gee

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Robert Gee

Game Designer

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Reaper Shroud skills all work underwater. Shout skills don’t for this BWE but I’d like to eventually get them working for a future one (and for expansion release).

Let's talk about permissions

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Currently the API keys have only a few permissions — account, characters, inventories and tradingpost. The intent behind permissions is to allow users to withhold portions of their account data when interacting with third-party applications. The individual endpoints are grouped functionally into coarse-grain permissions to prevent information overload.

We’ve got plans for quite a few more authenticated endpoints, and I wanted to get some opinions on some new scopes. The following are my rough notes for the API end-game (e.g., all permissions and authenticated endpoints we’ll ever have).

I’m mostly looking for any kind of suggestions/feedback regarding which new endpoints require which scopes, and anything I’ve forgotten or left out. There’s a couple of oddities (recipe unlocks) which could fit into a handful of categories (inventories makes sense for e.g., legendary tracker, but semantically unlocks/progression makes more sense). And I’m not really yet happy with some of the new permission names.

Anyway, the notes so far —

account
“Your account display name, ID, home world, and list of guilds. Required permission.”

  • required

characters
“Basic information about your characters.”

  • list characters
  • view basic character info

inventories
“Your account bank, material storage, and character inventories.”

  • account bank, material storage
  • character inventories
  • maybe recipe unlocks?

tradingpost
“Your Trading Post transactions.”

  • transaction history
  • current transactions
  • gold/items available for pickup

unlocks/wardrobe/fashion (name TBD)
“Your wardrobe unlocks and currently equipped skins.”

  • skin/dye/mail carrier/finisher/mini/etc unlocks
  • maybe currently equipped skins?
  • maybe recipe unlocks?

mail
“Received in-game mail.”

  • in-game mail

progression (name TBD)
“Your account-bound unlocks, timers, and progress.”

  • specialiation unlock progress
  • mastery progress
  • account achievements
  • world completion progression
  • daily dungeon/fractal reset progress
  • story progress, selected order, etc

pvp
“Your PvP stats, match history, reward track progression, and custom arena details.”

  • match history
  • custom arena state
  • reward track progression

guilds
“Guilds’ rosters, history, and MOTDs for all guilds you are a leader of.”

  • roster
  • ranks
  • event log
  • upgrades
  • motd

builds
“Your currently equipped specializations, traits, skills and equipment for all game modes.”

  • equipped specializations/traits
  • equipped skills
  • current equipment

wallet
“Your account’s wallet.”

  • …wallet

EDIT: scrap chat for now; that’s months away still.

contacts
“Read and write access to your contacts list.”

  • read access to friends/blocks, maybe also write access.

wvw
“Your WvW level and mastery point assignments.

  • puts wvw_level into the /v2/account response.
  • grants access to /v2/characters/:id/wvw_masteries (or something along those lines).

(edited by Lawton Campbell.8517)

Anyone seen a new Tooltip on R-Shroud#3 ?

in Necromancer

Posted by: Robert Gee

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Robert Gee

Game Designer

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I gathered they would nerf chill duration on some things because the way it stands with runes, sigil, and food along with the cold shoulder trait you can hit 100% chill duration or 60% in PvP.

This was indeed a big reason for the reduction in chill. It was pretty easy to make a build with the previous version that kept an enemy chilled 90-100% of the time (even in PvP without food). The current iteration is shooting for something in the area of 50-70% in order to provide windows for counterplay.

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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This morning’s GW2HoT article on IGN included a paragraph about the Pact Commander mastery line.

My dev guest on tomorrow’s PoI is game designer Josh Diaz, and since he’s been working on that particular mastery line we’re going to spend the episode showing it off.

What would you like to know about the Pact Commander line? Obviously it’s still in development so we probably won’t be able to answer every question you might have, but I’d still like your help guiding the conversation. Josh and I will look over this thread together later today and see which parts of the discussion we are able to answer on the show tomorrow. (The details of tomorrow’s show can be found here, by the way. )

Let me know what you want to see, hear, and know about Pact Commander masteries. Ready? Go!

Legendary PoI this week or next?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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“On that note, ArenaNet confirmed three new Legendary weapons would be added to Guild Wars 2 when Heart of Thorns launches, with more following as the story develops.”

http://uk.ign.com/articles/2015/08/06/gamescom-2015-guild-wars-2s-mastery-system-takes-you-from-canopies-to-crafting

… If sword, staff and hammer arent among them but yet another gs…..

I mean i knew we wont see full set, but 3? Thats more disappointing than i excepted.

Well if you expect to be disappointed you’re kinda setting yourself up to go in that direction anyway. :P

But seriously–why don’t you wait and see what legendary journey and the new legendaries bring before deciding for sure how you feel about them?

I’m not on any of the teams working on them, so I can’t address the process. But I can tell you that the people on those teams are throwing a lot of experience, care, and time into their development.

masteries info on ign.com

in Guild Wars 2: Heart of Thorns

Posted by: ColinJohanson.2394

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ColinJohanson.2394

Game Director

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Also, I hope that collecting all of the masteries will actually take a little longer than originally leveling from 1 – 80, unless they are able to introduce new masteries a lot faster than when they expect players to be completing the original 7 masteries.

Not sure where this info came from on it taking the same amount of time as getting from levels 1-80 → but simply put it’s incorrect.

A) We haven’t decided how long it’ll take to earn them all, and are doing beta weekends to help decide a good time length.

B) Currently as timed in game today, it would take a good deal longer than that in total game hours to earn all the mastery lines.

Ultimately – check it out this weekend and let us know what you think!

Legendary PoI this week or next?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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I didn’t even have to click on that to know what it was. Thanks for the laugh, AGAIN. No way is he going to be on the show, though.

  1. He’d just hang there coughing and trying to rifle through my pockets.
  2. Peter would keep busting into the room to point and laugh and it would disrupt everything.
  3. It would make me sad.

See, it just wouldn’t work.


(ps Peter is a very nice man IRL. He bakes pies and has cute pets.)

Legendary PoI this week or next?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Zaoda, I’m more than happy to. That’s an episode that I’ve been looking forward to for a long time.

Hmm, design-a-weapon/armor contests. That is honestly a hard thing to answer. Contests in general take a fair amount of work to organize and implement anyway, and a contest that results in a new piece of gear is a much bigger task involving a lot more people. And we’re sorta busy right now with this expansion thing.

So– aw man, don’t make me say the table thing– if we were able to do something like that it would be way down the line.

Legendary PoI this week or next?

in Guild Wars 2: Heart of Thorns

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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I’ve been super busy today or I would have come across this sooner, sorry.

There will be a PoI this week; it is not about legendaries. My comment about the legendaries show was in response to someone requesting that we cover that subject on PoI at some point in the future. I knew I wanted to do the legendary journey show earlier this year when Linsey published the blog post about it, and she was on board. So I was just letting them know that the show they requested is already in the works.

Don’t worry–this week’s show is going to be pretty good in its own right!

Could Robert Gee be more transparent with us

in Necromancer

Posted by: Robert Gee

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Robert Gee

Game Designer

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Regarding general silence, it’s mostly due to how busy everything is at the moment, but also due to how a company as large as ArenaNet works. I’ll see if I can explain a few things to put the situation into context.

Right now I’m waiting to get feedback from the upcoming beta weekend on Chronomancer and Reaper, but I haven’t worked on either of them specifically for several weeks. Many of the changes you’ve seen from Gamescom were locked down weeks ago in order to assure the stability of the floor demo and the upcoming beta weekend. With a game as big as Guild Wars 2 it takes a long time (and a lot of QA effort) to make sure big events like Gamescom go smoothly. My work over the last few weeks hasn’t been for Necromancer or Mesmer and is actually been for the Warrior elite specialization (which I probably can’t say anything else about). I’m also fixing bugs on live for ALL professions this week and next which has kept me pretty busy.

Now this isn’t to say that I’m not paying attention to what’s being said or what’s been said in the past. I take notes on threads I think are relevant for when I have time to work on them. I have notes on things to improve with both axe and scepter as well as a note about skills that we could add projectile blocking to (incidentally RS 2 blocks projectiles because of a suggestion I read here). These are changes I’d like to get to and see happen, but right now iteration on Reaper and Chronomancer are probably going to take priority over that once the beta finishes.

I hope that clears up a few things. I’m not really as talkative as Roy or Karl, but I’ll see if I can show up now and then to answer the occasional polite question.

First Thing I am Doing This Friday

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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There won’t be any underwater for the revenant this weekend. When it’s ready™ Soon™

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Banned Account - Information?

in Account & Technical Support

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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There are still some account actions that do we do not send notifications for, however we are working to change this.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

Impossible odds?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Rage is better. Revenant gets +10% crit rate and +7% damage from traits under fury, plus the normal 20% from the boon and 7% from the rune. 25 might is easier to achieve and mantain, expecially in pve and wvw, so you’re comparing a 5% with a 42% damage increase (factoring only 100% crit damage).
It’s math.

Price doesn’t really matter, since Revenant is the first class that gets so much boost from fury.

Also in group play both are outshadowed by scholar runes.

First, trait is +30% crit rate (not +10%). (20% from Fury + 30% additional from GM trait). I’m not sure if did math or just did the napkin version and compared Fury/Ferocity against Might/Power only without other boons and total boon uptime.

I’d like it if there was an actual Rune alternative.

As confirmed by Roy, the trait gives 50% of the usual + 20%, so it’s 30% total (20+10). He also sait it may be buffed. Description is misleading

Yeah, I’m looking at buffing it because 10% crit for a GM trait is a bit weak. Might try making fury 100% better so it’d give 20% extra crit.

Revenants may get some access to swiftness. When it’s ready™

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Api Caching

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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The wvw objectives endpoint needs changes made to content before it can be deployed — all of the objectives on the green/blue borderlands currently point to the lake.

Speaking of the underlying content: there are several problems i found while collecting the floor data – ok to open an issue on GitHub?

Yeah, definitely. Tracking issues on GitHub is way easier than doing it on the forums <3

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: Stephane Lo Presti

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Stephane Lo Presti

Content Marketing Manager, French

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Hi, I’m posting today the transcript of the statement that John Corpening, game director for World vs. World, made last week at the beginning of the World vs. World Desert Borderlands Invitational. Enjoy!


Hello, my name is John Corpening. I’m the game director for World vs. World in Guild Wars 2.

World vs. World as it is today is an amazing experience where hundreds of players are constantly engaged in epic battles for control of towers, keeps, castles and more. Where players can use an array of siege weaponry to break into their enemy’s holdings or keep the invaders at bay. But, despite being a leader in large team open world battle games and one of the most popular parts of Guild Wars 2, there are some areas that we can improve.

Shortly after I took over the World vs. World team I implemented the Adopt-A-Dev program for our team to investigate fully the state of World vs. World.
World vs. World is probably the largest and most complex aspect of Guild Wars 2 with very different experiences for players across its many tiers, with different play styles, group sizes and motivations.

Many of our developers are dedicated WvW players but for this event they got out of their comfort zones of the worlds, guilds and friends they knew to fight side by side with other players on different worlds, make new friends and see how other guilds operate.

During this time, I conducted several discussions on our public forums about a number of issues related to World vs. World. From this we determined that we needed to focus on a number of core issues.

Our goal is great matches and our core pillars in support of this goal are Strategy, Competition, Collaboration, and rewarding the contributions of both players and guilds who participate in the daring adventures and epic battles that make up a great match. While we do strongly believe World vs. World goes far in giving players this experience we recognize that there are areas that can be made better.

The biggest is population imbalance. The current team structure has led to a number of issues such as low population in some worlds while overpopulation on a few worlds gives them queues on many nights of the week.

We’ve seen a concentration of talent as hardcore players from most worlds have migrated upwards through the tiers looking for new experiences and greater challenge. Because this talent tends to be concentrated at the top, MMR has correctly kept the most dedicated teams locked in near perpetual stand off against the same opponents week after week.

Hand in hand with population imbalance is scoring. The current scoring structure allows scores to run away, a problem that is compounded with night capping where it is possible for a team who has recruited players from different time zones to conquer everything in off-hours leading to one side getting ahead while most players are asleep or at work. Comebacks are difficult and it is hard to make up for that lost time that you spend on your real life needs.

Another area we want to improve is how players are recognized and rewarded for their contributions to their team. Whether you defend, scout, run havoc, zerg bust, roam, conquer or win team fights you should be fairly compensated from the game and not rely on the hope that your team may kick you back some gold at the end of the night for you to feel rewarded for the valuable effort you put into the success of your world.
We want to bring back tournaments and we want to bring them back in the form of seasons where everyone knows well in advance when the next tournament is coming. But until these issues are resolved we don’t want to see players taking days off work or staying up all night expending a huge effort during a time when these issues stand out the most.

After Adopt-A-Dev we spent some time discussing and debating the results. Even though a good portion of the team was already dedicated to working on World vs. World content and features for Heart of Thorns, we assigned people to start tackling these problems and more.

But World vs. World is huge and complex and so is the technology behind it. We’re continuing to work now on developing and building our solutions to the core issues I outlined above, and once we reach a point in development where we are far enough along with them, we look forward to sharing those plans with you. As work on Heart of Thorns wraps up, we’ll be treating resolving the remaining core areas in WvW as our #1 live development feature priority for the game to ensure we deliver on making World vs. World not just the great experience it is today – but the incredible experience we know it can be. As this effort ramps up you will be hearing more from us about the work in progress.

An example of this work in progress is the recent change to how world populations are determined. Going forward worlds will be marked as full or not based on actual World vs. World participation rather than accounting for every player in the game.

While we’re working on more solutions for the areas I have outlined, we’re excited about the updates Heart of Thorns will be bringing to World vs. World as well!
We are eager to see the strategic play that develops from the Desert Borderlands with its new mechanics, unique objectives, astounding beauty and layout that both supports team fights in some areas while breaking up blobs in other areas.
We look forward to putting a greater emphasis on holding objectives through auto-upgrades and on guilds through the guild claiming system, a system that gives players new ways to play the game and tools to defeat their opponents.

We hope you enjoy the live stream of our second stress test coming up next and we will see you on the battlefield.

Thank You.

(edited by Stephane Lo Presti.7258)

Stuck in PvP match/queue [merged]

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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MonkeYonki.3942, I’ve cleared you and two others that were also stuck in the match.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Adding Karma Cost to Items API

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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A more paranoid person would say it’s a conspiracy to sell bank space!

Personally, I’d find it more believable if it were a conspiracy to sell character slots.