Dev Tracker

Stuck in PvP match/queue [merged]

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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You should be good to go now Bob F It.5701

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

PAX Prime Party Passes: Enter Here!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Edit: Omg omg omg! Found out later today that one of my friends got access to the gw2 party. If anyone has any requests that didn’t or won’t get access feel free to let me know. I’m going to create a new thread in the mesmer section for any reasonable questions that I may potentially have a chance to ask (Doesn’t mean I’ll be able to get any answers or for sure be able to ask any, just means I’ll see). Feel free to let me know if you have any questions or other requests, don’t worry, doesn’t need to be mesmer related.

Just to let you know. This is a party, not an interview session. While I’m sure the staff members attending won’t mind a question or two, please don’t come with a laundry list of questions, because the intention is to celebrate our game, our community, and our Saturday announcements, and not to engage in interview sessions.

Thanks for understanding.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

50% crash to desktop when using the TP

in Account & Technical Support

Posted by: Jon Olson

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Jon Olson

Programmer

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Are you getting our normal crash report dialog with this?

If so, could you post the crash text (preferably as an attachment) that can be found after clicking “show details”?

Thanks!

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Gem purchase grayed out

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’re sorry for the inconvenience! The team identified the issue and implemented a fix yesterday. Could you let us know if you are still having an issue? Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

F12 + space not working anymore

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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The default keybind was moved to Character Select; pressing Enter triggers it. There is no keybind associated with Logout anymore.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Plague Sending trait QOL improvement

in Necromancer

Posted by: Robert Gee

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Robert Gee

Game Designer

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Since they are trying to prevent a wasted signet proc, perhaps they could also have this limiter apply to some of our transfer skills?
It happens rather often that I trigger Plague Sending with Putrid Mark, in which case Putrid Mark transfers first and Plague Signet does nothing. So maybe have the trait check for additional 3 conditions after the transfer?

This would be a nice check but due to the order of operations it’s not something that’s easy to do. The condition transfer for Putrid Mark triggers on the same hit that activates Plague Sending so from the trait’s perspective you still have the conditions (since the transfer is still happening). We could delay the activation of the trait to wait for the transfer, but that would negatively affect how responsive the trait was in other situations.

AC Exploit

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Id like to ask about the other part of todays update, regarding killing players in spaces they are not allowed to be, does that include spawn sites because that would be doubly great.

Rather than being killed, players should always get teleported out of hostile spawn areas now.

Permanent Self-Style Hair Kit Bug

in Bugs: Game, Forum, Website

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Hey everybody, sorry about this bug. The team has disabled the self style hair kits and permanent hair style contracts until a fix can be pushed to the live game. Additionally, sales of the hair kits on the gem store have been disabled until the fix is in.

Rest assured, the kit functionality will be returned to normal once the fix for this bug is live.

new stats on scoreboard?

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Woops. Stand by.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game Update Notes - August 25, 2015

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fixes:

  • Fixed a bug that allowed players to rally off mesmer clones.
  • Fixed a client crash that occurred when players stopped spectating rangers in PvP.
  • Fixed a bug that allowed players in stealth to be finishable by enemies.

Played Since November 2012 But No Gift

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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The way the birthday system works is to award gifts on the yearly anniversary of the creation of each character. On the one hand, this means that each of your characters will receive birthday gifts when they reach their annual milestones. On the other hand, if you delete your characters before the yearly anniversary of their creation, you won’t receive a birthday gift. I know this is unfortunate for those of you who regularly delete and re-roll characters, but this is the way the birthday system works.

want Surfboard Glider on Herald

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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ROFL. Got to be wielding the juggernaut at the same time too.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

DONT let reward track autoswap on complete

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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This is being followed up on.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Ogre Wars

in Bugs: Game, Forum, Website

Posted by: Lauren Kamieniecki.6245

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Lauren Kamieniecki.6245

QA Lead

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Lauren Kamieniecki.6245:

Tomorrow is tuesday yeeh???
http://www.youtube.com/watch?v=g6A6pMO_WKM

hang on I am furiously knocking on wood now.

But now all I can think about is this. https://www.youtube.com/watch?v=bflYjF90t7c

Could be far worse

Lol xD

oh my.

Stuck in PvP match/queue [merged]

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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Skugga.5298, I checked and it looks like you are unstuck now.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Game Update Notes - August 25, 2015

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fixes:

  • Fixed a server crash.
  • Fixed a client crash.

PAX Prime Party Passes: Enter Here!

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Watch your PMs, folks! I wish we could invite each and every one of you, but numbers were (understandably, I’m sure) limited. Thank you for ALL your great entries, and for sharing your Guild Wars 2 love! <3

Those who received a PM, please respond today. Those who didn’t get a PM, check your PMs again tomorrow, as I may be able to squeak in a few more, I’m just not sure yet! (Oh, just to be clear, there were many that were extremely good and so I did a random sort from a bunch of winners. If you get included later, you’re not an also-ran, you just got hit with RNG. )

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

((614599)) and ((612409)) and ((619168))

in Bugs: Game, Forum, Website

Posted by: Branden Gee.2150

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Branden Gee.2150

PvP Gameplay Programmer

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Thanks for the report!

clones rally people

in Bugs: Game, Forum, Website

Posted by: BillFreist

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BillFreist

Gameplay Programmer

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Planning on pushing a fix for this in Hotfix 2

(edited by BillFreist.1527)

Crashing in WvW since the patch

in Bugs: Game, Forum, Website

Posted by: BillFreist

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BillFreist

Gameplay Programmer

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We’re prepping a hotfix for this right now. Shouldn’t be too much longer.

AC Exploit

in WvW

Posted by: Zachary Stiers

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Zachary Stiers

Gameplay Programmer

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The change I mentioned previously is multi-part. The change that makes all arrow carts use line-of-sight did indeed go out today, but the second part about the arrow cart line-of-sight checks being too forgiving was not part of today’s build. The changes to the way arrow cart line-of-sight is calculated is set for an upcoming patch.

Real Life Hero

Help I'm stuck in a PvP Match!

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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Omegakser.7246 and Iyeos.5829 – you should be unstuck now.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

New EULA

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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archive.org to the rescue!

EULA:
Old EULA for US, updated March 26, 2013
Old EULA for europe, updated March 26, 2013
New EULA, updated August 25, 2015

Privacy Policy:
Old Privacy Policy
New Privacy Policy

At first glance, they changed NCSoft to ArenaNet, changed the formatting and merged the region-specific versions into a single document. I’ll take a closer look when time permits.

Thank you, Tub. I don’t have the edited version, so I was not able to make a tracked changes, and my time doesn’t really allow that now. I appreciate you doing the check about this, and confirming it’s basically “housekeeping” on the UA and PP.

Gaile Gray

Oh say, that’s been in there since before Guild Wars launched, back in 2005. I guess I’d call it “standard verbiage” and I know that I’ve asked about it, and it’s a corporate thing, but should not be seen as any sort of mechanism to start monthly fees. The entire company is behind the “There is no monthly fee” concept for GW and GW2, and that is not going to change.

https://forum-en.gw2archive.eu/forum/support/support/License-Agreement/first#post1706206

My hero! Thank you for posting that. It’s old, but it bears repeating!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - August 25, 2015

in Game Release Notes

Posted by: DavidOrtiz

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DavidOrtiz

European Community Team Lead

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08/25/15 August 25 Release Notes
BALANCE, BUG-FIXING, POLISH

World Polish

  • Fields of Ruin:
    • Fixed several bugs in the Ogre Wars meta-event that could cause the event chain to stall or lock.

General

  • Character Select:
    • Double-clicking an empty character slot or empty beta character slot will start the associated character-creation process.
    • Added and updated tooltips to reflect these changes.

Profession Skills

  • Fixed a bug that prevented minions from quickly targeting your attack target.

Elementalist

  • Arcane Brilliance: Fixed a bug that caused this skill’s blast finisher to occur at your target’s location instead of your own.
  • Soothing Power: Updated the tooltip for this trait to reflect the actual effectiveness increase of 100%.

Engineer

  • Bombs: Increased the radius of bomb skills with a radius of 180 to 240. This change includes bombs created by the traits Evasive Powder Keg and Autodefense Bomb Dispenser.
  • Elixir Tool Belt Skills: Fixed a bug that caused these skills to have a longer recharge than intended when used underwater.
  • Toss Elixir X (Underwater):
    • Increased the recharge to 120 seconds to match the terrestrial version of the skill.
    • Fixed a bug that prevented this skill from applying might when using the trait HGH under some circumstances.
    • Fixed a bug that prevented this skill from being affected by the recharge reduction provided by the trait HGH.
  • Toss Elixir H (Underwater): Fixed errors with the skill-fact display from the traits HGH and Alchemical Tinctures.
  • Toss Elixir S (Underwater): Fixed a bug that prevented this skill from being affected by the recharge reduction provided by the trait HGH.
  • Rocket Kick: Updated the burning skill fact to reflect the actual amount of burning applied.
  • Healing Mist: Fixed a bug that prevented this skill from gaining the benefits from the trait HGH.
  • Hidden Flask:
    • Fixed skill-fact errors with this trait when equipped with the trait HGH.
    • Fixed incorrect recharge of this trait while equipped with the trait HGH.
  • Optimized Activation: Fixed a bug that caused this trait to activate on canceled tool-belt skills.
  • HGH: Fixed a bug that caused this trait to apply an incorrect number of might stacks for some thrown elixir skills.
  • Over Shield: Fixed an incorrect protection-duration skill fact for this trait. This trait now properly updates skill facts for the shield skills it affects.
  • Aim-Assisted Rocket: The rocket fired by this trait can now activate the effects of the trait Shrapnel.
  • Experimental Turrets: Fixed a bug that prevented turrets summoned by the Supply Crate elite skill from functioning with this trait.

Guardian

  • “Retreat!”: This shout can now be used while airborne.
  • Purging Flames: Updated the underwater version of this skill to be self-targeted instead of ground targeted.
  • Sanctuary: Updated the underwater version of this skill to be self-targeted instead of ground targeted.
  • Sword of Justice (Command): Fixed a bug that caused this skill to sometimes fail if the player was using the trait Expeditious Spirit.
  • Zealous Blade:
    • Fixed a bug that caused this trait to incorrectly grant healing for scepter skills.
    • Fixed a bug that caused this trait to fail to grant healing for some greatsword skills.
  • Courageous Return: Fixed a bug that caused this trait to fail when the player was also using the trait Indomitable Courage.
  • Zealot’s Embrace: Fixed a bug that required this skill to fully recharge if the cast was interrupted by the target moving behind the caster.

Mesmer

  • Power Break—Mantra of Concentration: Fixed a bug that caused this skill to apply more than the listed number of stability stacks.
  • The Prestige: Fixed a bug that caused this skill to fail to go on recharge if interrupted by effects such as Shocking Aura.
  • Veil: Fixed a bug that caused this skill to apply stealth for longer than its listed value.
  • Phantasmal Warden: Fixed a bug that caused this phantasm to incorrectly activate the trait Fencer’s Finesse.
  • Desperate Decoy: Fixed a bug that caused this trait to have a recharge longer than its listed value.
  • Illusionary Riposte: Fixed a bug that caused this skill to fail to summon a clone while the player had a scepter equipped as their main-hand weapon.
  • Ether Clone: Fixed a bug that caused the clone summoned by this skill to have no equipped off-hand.
  • Ineptitude: Fixed a crash bug.
  • Mender’s Purity:
    • Fixed a bug that caused this trait to fail under some circumstances.
    • Fixed a bug that caused this trait to require Mantra of Resolve to fully recharge when triggered.

Necromancer

  • Grasping Dead (PvP):
    • Fixed a bug that prevented this skill from gaining the benefits of the trait Lingering Curse.
    • Fixed an incorrect number of bleeding stacks on the skill fact for this skill.
  • Signet of Spite: Fixed a bug that caused this skill to inflict less bleeding than indicated in its tooltip.
  • Ritual of Life: Fixed a bug that prevented this trait’s recharge from being reduced by the effects of Vampiric Rituals.
  • Bitter Chill: Updated skill facts for necromancer skills that are influenced by this trait.
  • Plague Sending: This trait will no longer attempt to activate Plague Signet if the player is either out of range or does not have a line of sight to the target.

Ranger

  • Ambidexterity: Fixed a bug that prevented this trait from reducing the recharge of Throw Torch.
  • “Strength of the Pack!”: Fixed a bug that prevented this skill from displaying the correct icon.
  • Swoop: Fixed a bug that caused this skill to trigger leap finishers twice. This skill now only triggers a leap finisher when the character jumps toward their target.
  • Whirling Defense: This skill now triggers multiple whirl finishers over its duration instead of just one.
  • Healing Spring: This skill now also heals your pet when it is initially activated. Activating or unslotting Healing Spring will destroy all previously existing, untriggered Healing Springs.
  • Enlargement: Fixed a bug in which this trait’s active skill showed an incorrect recharge when using the trait Brutish Seals. The correct recharge with the trait is 48 seconds.

Thief

  • Trappers Respite: Fixed a bug that prevented this trait from being affected by the recharge reduction provided by the trait Deadly Trapper.

Warrior

  • Thick Skin: Fixed a bug that caused this trait to provide an incorrect amount of armor per level.
  • Versatile Power: Added a 5-second internal cooldown to the might gain from this trait.
  • Warrior’s Sprint: Fixed a bug that caused this trait to remove immobilization too slowly, preventing Bull’s Charge from moving properly.
  • Bladetrail: Fixed a bug that required this skill to fully recharge if the cast was interrupted by the target moving behind the caster.

Structured Player vs. Player

  • The Practice button has been removed from the PvP panel. Custom arenas can still be accessed using the Game Browser tab on the left-hand side of the PvP panel.
  • Ranked Arena is now restricted to players rank 20 and above.
  • New players will no longer be required to complete the PvP tutorial before gaining access to the Heart of the Mists.

World vs. World

  • Fixed a bug that allowed Superior Arrow Cart and Guild Arrow Cart skills to ignore line-of-sight checks.
  • Alpine Borderlands: Fixed a bug that allowed players to repeatedly drain the citadel supply depot if they were carrying more than 15 supply.
  • Edge of the Mists: Fixed a bug that allowed players to delay the Mechanical Siege Devourer transform by using items like tonics and instruments.
  • Service NPCs have been switched to a noncombatant team to prevent them from being killed through various exploits.
  • Players will now be killed if they travel too far outside of the playable space on the maps.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Our biggest anniversary sale continues throughout the coming weeks. Check the Black Lion Trading Company Gem Store for daily updates!

  • A new Wedding Attire Outfit is available in the Style category of the Gem Store. Uniquely customized for every race, you can pick up an account unlock for all of them for 1000 gems.
  • The Romantic Gift Pack containing a Bouquet of Roses and a Box of Chocolates is available in the Gem Store. Treat yourself or gift it to a friend for 400 gems.
  • For six days only, the White Feather Wings Set has returned to the Style category of the Gem Store for 500 gems.

Played ~10matches today, all against premade

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Wanted to pop in and say that you did fight premades a handful of times, but there was an almost equal amount of 3+2’s you fought as well. You also had some 4-queues on your team. There are many ways matches can be made, and you can’t always trust the party check.

There are some changes we are exploring that would further reduce the number of uneven roster sizes in matches, but nothing concrete on that yet.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

2-Day Losing Streak...Then Back to Normal

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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The longest streak I saw was 5. Not as bad as my record of 12
Funny enough, over the past 7 days you had the exact same number of Victories and Defeats (with some forfeits and byes thrown in). There was a suggestion thrown out a while ago to make players on losing streaks be put on the favored team if there is one.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

How to get rid of that stupid SMS request??

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I don’t know, but it would be nice if they would stop harassing me to set up the SMS authenticator every time I try to load the game.

It’s every fifth time. The team will review that frequency in the future, but for now we’ll leave it there, given the proven security advantages of authentication.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Privacy Discussion [merged]

in Account & Technical Support

Posted by: Branden Gee.2150

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Branden Gee.2150

PvP Gameplay Programmer

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So, essentially what you are asking for is a way to have options like “Receive Whispers”:

  • From All
  • From Friends and Guild Members
  • From Friends
  • None

This seems like a reasonable feature request.
If Player A is on Player B’s friends list, but Player B isn’t on Player A’s friends list, how does that interaction work out?

Would this also extend out to things like mail?

(Please note this does not mean that this will happen, won’t happen, is planned to happen, and or not planned to happen)

Ogre Wars

in Bugs: Game, Forum, Website

Posted by: Lauren Kamieniecki.6245

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Lauren Kamieniecki.6245

QA Lead

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Tomorrow is tuesday yeeh???

hang on I am furiously knocking on wood now.

Item flags returning flags + game_type

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Hi Lawton, I have found some items that exist in game but not in API:2/items, items like the following ID: 49957, 39151 and maybe something else.

Already got a fix in the pipeline for that, not sure when it’s going to be live though.

May not be able to fix the flags fairly quickly, as it turns out.

API errors & bugs

in API Development

Posted by: Stefan Larimore.6872

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Stefan Larimore.6872

Programmer

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Old API keys should again be working. My apologies for the disruption.

API errors & bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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My key was not just broken, it was gone from the my GuildWars2.com account. Though a newer key that I had created was still in there.

Will have to double-check with the server team to see what effects their data migration had. My understanding was that it was going to fix old keys (e.g., replace the “offline” internal permission with the “_offline” internal permission), not wipe them.

Item flags returning flags + game_type

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Ugh, I need better unit tests on the items endpoint.

I’ll try to have this sorted on Tuesday.

Let's talk about permissions

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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guilds
“Guilds’ rosters, history, and MOTDs for all guilds you are a member of.”

That’s a little problematical, because it affects also other players. Every Guild Member has to trust every other Member that he/she don’t share his/her token with dubious webpages or archive every writen word to a DB, even he/she is offline.
This should need something like a allow/disallow from a guildleader and the status should be displayed under /v2/guild/id or (much better) somewhere ingame.

That was a typo on my part. The description for the guilds permission actually reads “guilds you a a leader of”.

Until we get a checkbox in the guild permission system only guild leaders will be able to use the authenticated /v2/guild endpoints.

(EDIT: My previous response RE: chat permissions was not constructive enough; apologies)

For the chat endpoint, I’m somewhat opposed to restricting its access behind a guild permission because it seems to be a technical solution to a social issue. I’d originally imagined the chat to be self-policing: if someone was abusing it (where “abuse” is defined by the guild), the guild can just kick them. Having an explicit whitelist seems a bit silly to me — the current state is that guild chat is an implicit grant. It makes much more sense for the /v2/guild endpoints whose functionality is not diminished by having only one person be able to access them.

In any case, the chat stuff will take a significant effort to implement; as such we’ve got plenty of time to discuss the finer points of it. I think it would be best to start a new thread specifically for the implications of the chat endpoint.

(edited by Lawton Campbell.8517)

Enchanted Daggers

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Duration is something I can play with, but there are problems which can happen because of it. For example if it was 30 second duration it means it would always be most effective to pre-cast them before a fight which is something I’m not sure I want. I’ll think about it though.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Enchanted Daggers

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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But what is the reason of this interval to begin with? Why these daggers also have olny 15sec duration? If i need heal i need it now, not slowly ticking it up hoping i will heal enough to stay alive. Pair that with lack of condi cleanse and here we go..

The initial heal is a joke as well. I rather have blood reckoning in this case, espesially when it really fits well offensive nature of Shiro. Jump in, start murdering everyone while healing for a decent amount. With current junk heal we cant do that at all.

There are a lot of hits, especially with sword so the interval is to prevent excessive spike. The daggers hit for about 900-1000 damage so having all 6 hits in rapid succession would turn a heal into a spike skill. It is intended to be good damage and healing though. The shorter interval should help a lot with the feel for Enchanted Daggers.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Roy, dodge fluff maybe?

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Tried it out and looks awesome. It won’t be out in time for the next beta weekend, but know that it’ll be coming.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Roy, yes we can!

in Revenant

Posted by: Roy Cronacher

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Roy Cronacher

Game Designer

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Balance isn’t final, it never is really. All elite specs and Revenant will continue to be balanced up until launch and of course after it as well. Some builds/professions will be better vs Revenant then others. You shouldn’t judge something, by just seeing it in a live stream.

It’s good to have some things professions are stronger at and other parts they are weaker at. I’d agree with Rubi on this one. We’ll see how everything plays in the next beta weekend and balance accordingly.

Twitter: @RoyCronacher
I work on systems, combat, skills, and balance.

Hom calculator wont load

in Bugs: Game, Forum, Website

Posted by: Pat Cavit.9234

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Pat Cavit.9234

Web Programming Lead

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Should be fixed now, sorry about that. Underlying platform supplying the data changed behavior a bit and the web code needed a minor change to get the request to the right spot.

Guild Recruitment Video Opportunity

in Looking for...

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Here is a video I made for my guild a while back, its a full CG video I made in Cinema 4D. Hope you all like it https://www.youtube.com/watch?v=FMfL-N__nvg

<3 <3 <3 !!!

You have some good skillz there, Fred!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Recruitment Video Opportunity

in Looking for...

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I would like to see a mix of types of guild videos catergories.. IE not most people want to see only pve, only wvw videos Im going to guess Gaile is hosting this project so Im going to also hope that she will include videos from different areas of play

PLEASE INCLUDE THE FOLLOWING:

GvG guilds

PVE guilds

WvW guilds

PvP guilds

Dungeon guilds

World Boss guilds

Dont let this become a glorified hey look at my guild thing!! the best thing you can do is show all areas of the game and all different types of players dont focus on just one aspect!!!

ALL guilds are invited to submit a video for consideration. We’d truly love to feature guilds with every kind of focus or, like mine, a focus on every aspect of the game.

You can be sure we love our game from every angle, and from every angle our guilds represent it well. So we’ll be looking for as broad a variety as possible!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Hom calculator wont load

in Bugs: Game, Forum, Website

Posted by: Pat Cavit.9234

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Pat Cavit.9234

Web Programming Lead

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Maybe you can remove the [Beta] tag from it too while you are at it, it is literally been out for over 3 years now…

We don’t have the source art, and it’s baked into the image alongside the text because custom font loading wasn’t reliable at that time. I’ve looked at it a few times and it isn’t worth making the title look like garbage.

How does Burst Mastery work with zerker?

in Warrior

Posted by: Robert Gee

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Robert Gee

Game Designer

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The intent on Burst Mastery is to restore 30% of the adrenaline spent when you use a burst skill, so it will restore 3 adrenaline when you use a primal burst. Sorry, no free lunch with this trait

Hom calculator wont load

in Bugs: Game, Forum, Website

Posted by: Pat Cavit.9234

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Pat Cavit.9234

Web Programming Lead

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When was the last time the HOM successfully looked up a character for you?

[Bug] Lupicus Necrid Bolt hits at melee

in Bugs: Game, Forum, Website

Posted by: Lauren Kamieniecki.6245

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Lauren Kamieniecki.6245

QA Lead

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I thought about sending one of these to Lauren IRL, but that would probably just get me on some DHS watchlist or something. Fortunately, these are easy to DIY.

You need a more effective poking stick.

OMG I love it. Nothing new to report though… there’s daily triage in about 2 hours and I’ll see what I can get stirred up.

Guild Recruitment Video Opportunity

in Looking for...

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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So… September 1 is a Tuesday. Did you mean 8/31?

Oh pooie! You’re the first person to point that out. Yes, Tuesday is correct.

~rushes to amend post~

Thanks for that catch.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Hom calculator wont load

in Bugs: Game, Forum, Website

Posted by: Pat Cavit.9234

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Pat Cavit.9234

Web Programming Lead

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Looking into this, thanks for the heads-up.

Guild Recruitment Video Opportunity

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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“Make sure to abide by our Terms of Use and not to use any copyrighted content beyond our own”

We have to use music we own or have permission to use?

We cannot post a video that has copyright music. Even if you bought a copy of the music, we cannot post it publicly. So best advice: use Guild Wars 2 music or music that you, personally, composed.

Thanks for asking — it’s a good question.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild Recruitment Video Opportunity

in Looking for...

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Do we have a chance at being picked if we are a small guild? :0

Positively! Great guilds come in all sizes! There’s nothing whatsoever stopping a guild from submitting if it’s small, medium, or super sized!

This sounds great! Our guild (30 members) will try to make something for sure, we have some composers that’ll love creating something just for this!

Terrific. Thanks!

This sounds great. already started emailing guildies for ideas.

Excellent. I find that many guilds have a very talented videographer/editor on board. Maybe you don’t even know it, but what a chance for the guild and for that guild member, right?

Please keep reaching out — I really want to see us featuring a BUNCH of guilds on the big screen!

(And thanks. )

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Guild Recruitment Video Opportunity

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This is really wonderful — well done! (I actually said “holy cow” at one moment. But… it’s long for our purposes. But I really, really like it, so could you make a shorter version? Pretty please?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet