Showing Posts For Ampa.2749:
I’ve crafted a half dozen Legendary weapons, and used the 1x recipe each time. It’s always a crap shoot (pun intended) but the more samples you take of a random process the more likely you are to see statistically valid results. But I’m a little skeptical of the random number generator itself.
In a truly random process there is no memory of prior outcomes. A coin can’t remember its previous results so every toss has a 0.5 probability of a head. But a pseudo-random number generator clearly has to use an algorithm, and the algorithms use the previous result to generate the next one. So while there is nothing actually random about the result it should appear random to a “casual observer.” And of course you can test the goodness of the RNG by constructing statistical tests. Bla..bla..bla..
But it has been my observation that when you get a clover, you are very likely to get another almost immediately. And then another. Then a long stretch of worry that you’ll run out of obsidian before you get another clover cluster.
tldr; Use 1x, and random may not be as random as you think.
Love the new map. Looking forward to the expansion.
I have no problem with the way the mount moves. I think the feeling that it actually has mass and a turning radius is pretty cool. But I do have a suggestion about the mount/dismount animation.
I usually pull my camera pretty far back, so I’m watching my character from a distance. I feel like my camera follows my character, but is not ‘connected’ to it. The mount/dismount animation makes the camera seem connected because the camera does two things: 1-it seems to bounce as my character lifts off the ground, and 2- it pulls back a little so the raptor fits in the view I suppose. When viewed from the side, it’s pretty clear. When viewed from the rear – particularly while moving – it’s most confusing.
I would like the camera to show me what’s happening, but not participate in it. I could zoom out or zoom in a little if I want to once the mount/dismount is completed. Alternatively, the camera could move more slowly to it’s new position so the motion is not so fast and abrupt. I would like to see the mount/dismount from a non-moving camera position, and then see the camera adjust to the new character configuration.
I suppose different players use the camera in different ways and may react to it in different ways. What ever changes or adjustments are incorporated, I really hope they are user controllable.
Thanks for the Demo.
Once I did the last item, it got the count right.
Same here…………
The achievements that moved to Side Stories have their objective counts set to zero if they are only partially complete. Will I have to redo them all or can you fix this?
Same thing, but I got no chests what so ever. Guess that’s progress.
Imagine a thrown shield (Captain America?) bouncing among three close targets. Or like the mesmer thrown greatsword skills (the animation for GS4). I could see an offensive shield either off hand or main hand.
scribe = 0
all other craft professions = max.
Sorry this is a double post. I did this solo and apparently did not walk into the final room far enough. Got stuck in the wall. Caudecus dies eventually but I can’t get to the portal. Now have to do it again.
Got through the riddles, door to final room opens. I walk to the doorway, but before I move into the room the door closes. I’m trapped in the wall. Caudecus finally dies, and I can’t get out of the wall to go into the portal. Have to re-log and do it all over again.
I have 6 characters of varying professions. I don’t like to think of them as mains and alts, they are all just different. I’ve done map completion with all of them, and except for Dragon’s Stand have taken all through all the stories.
Each character / profession has its strengths and weaknesses, and the more situations I play them in the better I understand how to use them. I was adjusting traits on my Ele last night to take him through the last step of the Crack in the Ice story without getting flattened. My Guardian and Engineer had no problems at all, but I’m not sure the Ele will make it as he was.
The more situations in which you place your characters, story or open world, the better you and they become.
I’m not going to enumerate everything here. I liked the new map. Good job.
But.. I did map completion yesterday. I did the hearts, then finished the last few poi’s, and boom my hearts went away. I had to do them all again. So to do map completion it seems you must do everything else first and then all the hearts in one day.
Now in the new map this is not hard. But if re-playable hearts become a thing for future maps, then we need a ‘map completion’ credit for the hearts that does not reset each day.
Thanks for that answer. Why would an entire squad change borderlands? To raid supply?
I’m a PvE player that comes to WvW occasionally. There is a game mechanic that I don’t understand. Please someone explain it to me.
I join a squad with a commander. We move around until the commander reaches a particular spot. Then everyone just disappears from view, but not from the squad. When I right click there is no “Joint in xxx” option. I’m left behind and I don’t know where everyone is. They seem to be no longer in the same map.
Help ??
This thread is ostensibly directed to back items, per the title. But other valid subjects have popped up that are closely related. I vote no to the back item switch, but do believe Anet has permitted gear to inadvertently become a “griefing” feature.
Have you ever been gliding over a rock in Bloodstone Fen, getting your alignment just right to drop down onto bloodstone ore, just to have someone else open an opaque canopy of stars? It’s the same as a guy with wings standing on a ledge that you want to jump from but you can’t see anything until that guy leaves. Hope he/she is not afk.
I want a switch to turn off the griefing objects. I don’t mind looking at other peoples bunny ears as long as they don’t actually interfere with my ability to play.
My opinion is that the designers do not fully consider the impact of their choices before implementing them. That leads us to these threads trying to turn off the result of their choices.
There are two separate issues I think:
1 If we can talk about immersion, then don’t we have to include the effects of “fog of war” on our individual performance? There is always confusion in a fire fight. If 50 of my closest friends are all dropping crap all over a boss, can I really expect to see clearly? If 50 of my closest friends are on a boss with me, do I need to see clearly?
2 Frame rate and lag are driven by the level of performance of your individual computer. Slow computer / GPU means low frame rate and lag. I believe that is an actual problem, and is addressed by the reduced effects options now available.
I don’t believe that seeing clearly is a problem in boss situations.. it part of the fun to not see what you’re doing!
I want to believe…
1. This event was not supposed to work this way.
2. Something went wrong with the release, they did a roll back and fixed the big problem.
3. There are still problems in the release and they are working them but very, very carefully.
4. Some devs are nervous, are second guessing themselves, and don’t want to make that same kind of error again.
I too would like a rep to say “yeah, that’s not the way it was supposed to work” but don’t expect to hear that soon.
On the other hand if this is what they actually intended… then what the hey?
Ok, so there is no actual calendar that I’m aware of in game. And some people are comparing their character birthday to real-world calendar and concluding that the character birthday is shifting incorrectly??
Cool, never noticed. I’m just trying to hold on to the planet during our 2-hour day.
Game day is 2 hours, so one real-world day is 12 game days. Then one real-world year is 4,380 game days. So which game day is a character’s birthday? I’ll let it drop.
The premise is wrong. A year is not 365 days. A year is about 365 1/4 days. So every four years we’ve accumulated 4/4 extra days.. one day.
Our 365 day calendar is about 1/4 day too short, so every 4 years we include Feb 29 to realign the calendar to the ‘celestial time’.
If your were born on Dec 1 at noon, your birth time will be as follows:
year 1 Dec 1 6pm
year 2 Dec 1 midnight
year 3 Dec 2 6am
year 4 Dec 1 noon – because there was a leap day on Feb 29 to push the calendar.
If you are born at noon on Feb 29, subsequent years don’t have that day in the calendar and your birth times are in March 1 and March 2 until the 4th year when Feb 29 makes it appearance.
It’s been a few days so my memory may be fuzzy, but I got the Transfer Chaser achievement for doing the first 5 sensors. Then I did it again and am pretty sure that’s when I got the Sensor Scouter achievement. Or am I wrong?
Seriously, this is embarrassing.
Lighting problem.. new location.. see image below
Just the opposite.
I have a stack of old gem cards from Best Buy from the past 3 years. $25 (US) gets you 2000 gems. The price of gems has not changed at all.
Now, inside the game the price of gold has dropped. Cool, gold is cheap. That’s the game.
You and I paid RL money for our game. But someone has to pay the electric bill to keep the server farms running. If you don’t buy gems, you’re playing off those who do, and the price you pay is that gems are more expensive for you.
While I do appreciate the fact that some folks / kids may not have sufficient cash to buy a gem card when they want it, I have no sympathy for someone who refuses to support the game / developers / utilities out of some sense of entitlement.
I agree with Ashen.2907 that the current business model is pretty good. Those of us who can pay to support the game may do so. Those who can’t pay may not. We can all play together. But those who are not paying have to realize that there will be some cost, and right now that cost is cheap gold.
One of the collections for the ascended hammer precursor has you going all over Tyria to find faces in the terrain. It’s amazing what you can find when you actually look up.
I use a family name for all my characters, Xilo. Just like that the X sounds like Z.
Older Asuran brother is Moto Xilo. Just like the sound.
Younger Asuran brother is Goss Xilo. Follow the double consonant tradition for Asurans.
Adopted Sylvari sister Fiona Xilo. Separated from the tree at a young age and taken in by Moto and Goss.
Adopted Norn sister Maria Xilo. On Earth, Maria was the name of an early scandanavian princess. Her backstory is tbd.
I want all my characters to reflect a diverse and blended family, much like real life.
I wanted names that sounded good and were short and easy to type into chat by other players.
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My settings are all at max.
I would understand if there was an uncontested waypoint where the commander went, but generally there is not. And when a commander and a dozen players reappear in front of me as through a mezmer portal, but there is none there, I’m really not getting it. I know that the commander takes a team to get supply and return. But I really don’t understand how that works. I use TS for PvE, but I don’t understand what I would do to go with the commander even if I was on TS with him/her.
I was in WvW the other day, trying to run with a zerg. On multiple occasions we would all follow a commander to an objective, capture it, and then poof the commander was gone. Sometimes you could find him/her somewhere else on the map. In EBG this often occurs with a large number of players disappearing at once sometimes reappearing at the same location with no visible “portal” of any kind. Those of us left behind are wondering what happened.
What is this mechanism? How does a commander go to an arbitrary place on the map without a waypoint? Am I just a noob and don’t know how the game is played?
(I was in WvW to get the Gift of Battle to complete my Juggernaut. I’m not a game noob but admit that I don’t generally play WvW.)
(edited by Ampa.2749)
I’m working a Legendary, and I need Manifestos of the Moletariate. I have not been a dungeon player, and have never been in Sorrow’s Embrace.
Is there any other way to obtain MoMs, or is the point of the Legendary to make me a dungeon player?
Just looking for some advice.
Had to use Wiki to find movies from the year I was born. How about The Red Pony with Myrna Loy, or Sands of Iwo Jima with John Wayne.
Harry Truman was President of the United States. Yikes.
I have six children and twelve grandchildren. Retirement is fast approaching.
I’m a 66 year old grandfather (’ampa) with two daughters. I try to be sensitive to gender issues, including female role models. When my youngest daughter (now 26) was leveling her first character, she asked me why all the low level armor left her character half undressed. Good question.
When I was leveling my Mesmer, I felt like half the time all I could see was her rear end in my face.
I understand that GW2 is a fantasy game centered about combat. But as I survey the available clothing, I see male clothing as “rugged and tough” but female clothing as “sexual.” Sorry, that’s just me. And that perceived gender bias is the meaning of the word “sexist.”
OK, last comment from me.
Which of these women do you want to see standing next to you in Dragon’s Stand? Pants or no pants?
Strong female role models can be sexy without lace curtain outfits.
I personally would prefer to see any of the women wearing pants.
To each their own. Dress you characters as you wish. I have two males and two females and have fun changing their looks. But leveling my female Norn took me through a strange collection of armor that eventually led to the Jungle Explorer Outfit. Hey, that’s just me.
Female cloths are crap. Clearly the target demographic is 14-18 year old males.
I gave up long ago and just bought a Jungle Explorer Outfit.
http://wiki.guildwars2.com/wiki/Jungle_Explorer_Outfit
I don’t believe that the cause of girl gamers is served by this sexist bias. Just my opinion.
There are lot’s of very cool suggestions for particular glider wings, and many folks wanting something that they earn. Just buying gliders from the Gem Store is a good new revenue source for Anet, but makes us all lazy by just throwing gems at the TP for swag.
I think Kyraler.8234 mentioned it first; a new Glider Crafting Discipline, like Armor, would make us work for it. We could build levels of gliders with crafting materials of some kind. Perhaps one kind of material results in feathers, and another in jet packs. We could find glider skins that we could put on our crafted gliders, but only if they ‘fit’ properly – can’t add a jet glider skin to a glider that is not crafted with jets.
The up side is that this system would show that if you have jets, you might be a Grandmaster Glider Craftsman. There is a reward for the work. But the skins give us the variety that everyone wants. The down side is the development time for the Anet devs.
Certainly if we can get a Scribe Discipline for guilds (not everyone is going to be a scribe) we could get a Glider Discipline for the masses (lot’s of us want cool gliders.)
amd is making 32 cores for server iirc
anyway, all those cores are pointless for gaming since many games still do not take advantage of multi coresfor server is great due to virtualisation and running tons of kitten
but gaming we rarely use that many cores
I run an i7 with 6 cores, 12 HT. Last time I checked GW2 was running about 40 threads. Don’t know what other games are doing, but GW2 is running on every processor I have !
So you log in, go to a HoT map, and see no commander tags. You look around and wonder if anyone is playing the map. There are probably others just looking for someone to follow, but with no tag there is no leader. So someone puts up a Mentor tag and advertises in chat, and fun happens.
If you don’t want Mentors being leaders, then you are now required to be in a map with your tag up all the time. If I can’t lead then you have to.
If you don’t want Mentors being leaders, get mega servers fixed so we are always on populated maps with the mandatory commanders.
Otherwise, chill out. Have fun.
I’ve been running the 64-bit client on Win7 since it became available. Absolutely rock solid. No crashes, memory usage is constant once I’m in a map. CPU loading at about 50% on i7. I don’t see frame rate issues at all, and I run for 4-5 hours each night. No restarts.
The UI team for this game is very bad.
We’ve talked about making “personal attacks” in this forum before. You have provided a good example of what a “personal attack” is, in my opinion.
Unless you know the folks at Anet I don’t believe you have the right to criticize them this way. Perhaps what you mean is that you believe the UI could be better, and I think we all agree. Perhaps the people on the team have constraints and job assignments that prevent them from doing what you want them to. But criticize the product, not the people.
same here..
[15 characters]
Writs are not for the character you’re playing. They are for the next character you level up.
With an 80 character you accumulate writs in the bank. When you create a new character you start the sequence of levels ten at a time. 1-9, 10-19, 20-29, etc. You do the story steps for the current level, and when it’s done you use as many writs as you need to get to the next set of 10. Makes leveling new characters easy. Then each character can pay it forward to the next.
At least that’s what I did with them.
I’m just progressing my four characters through VB, so can’t speak to other maps. It occurred to me the other day that waypoints are located conveniently near the helicopter rides to the canopy. So when you die in a Legendary match in the canopy you can go to the waypoint, repair armor, and helicopter back up very quickly.
The focus of the waypoints may in fact be “higher level events” but I agree that on the ground it’s really hard to stay in an event if you die.
+1
Yes.
Since HoT, the Open World category has been really busy. Lot’s of groups that change so fast you can’t read them before they’re gone, much less click on one. Some reorganization is necessary for the LFG tool to be useful.
Some folks can’t seem to select the right category (Fractals and Dungeons advertised in Open World for example). Don’t know how to fix this.
I like the idea of joining groups only in my current map, but still want to see what’s going on in other maps before I go there. If I find one that’s busy I can go there and then select a group. Cool.
On other threads there is lot’s of talk about the importance of guilds and whether the 1, 2, and 3 person guilds still make sense. It’s Guild Wars for crying out loud. So why not support guild recruiting in the game? If we don’t want recruiting in chat, why not head over to the Guild Hall and talk to that “Guild Recruiter” NPC that has all the info about which guilds are recruiting and how to get an invite. All the guilds can add an advert for themselves, and anyone looking for a guild will have one-stop shopping. And chat will not have recruiting messages interrupting our otherwise clever banter.
I am another who can not stand jumping puzzles. I thoroughly enjoy exploration and was thrilled to learn that GW2 rewarded such an activity. I had my mind set to earning the Been There, Done That title. Please understand, I don’t care one whit about equipment or legendaries or stuff like that. I just want(ed) the title because it was proof that I’d, well, Been There.
Been playing 2 years. Hated jumping stuff when I started. Could not do map completion without jumping to get to vistas, so I just kept at it. Then when I actually got into puzzles it got harder. So I just spent a few weeks practicing jumping skills, where to position the camera, do I jump then move or move and jump. Each puzzle is different. Finally I’ve done all but a couple. I have map completion on my four characters and wow the jumping stuff was so easy later I could not believe I used to think it was hard! Ha.
I’m a roamer and play alone most of the time. You should have seen me do WvW by myself. Sneaking around to each waypoint, IP and vista trying not to get killed. Made the jumping stuff look simple. Finally got the “Been there..” title.
Don’t give up on jumping. It’s just a hand-eye-computer coordination skill that can be learned with practice.
I never knew that stuff was there either until my daughter pointed it out when I complained about yellow dots. Ha.
If you go to the map, in the lower left corner is a little eye ball. click it and some options appear. one of them will turn off the yellow dots, as I recall.
4-5 times a day. Right at the beginning of something big. Just doing my game thing and BAM – an unexpected smack in the head has occurred, please send your report to ANET.
Hurry and restart the client to get back on … into an empty map.
It’s been over a week since the big update. When is this nonsense going to stop ?
I’m not a vocal minority. I’m just a single player. I’ve been playing GW2 for just over 2 years, and I’m not an economist.
I’ve tried Dungeons and while they are interesting places I can’t stand the toxic “elite” player thing going on there. Getting into a pug in a Dungeon is an exercise in self abuse.
I really like Fractals. They are fun and get harder as you go. And more important the groups that form there tend to be helpful, encouraging, and fun. (a few exceptions)
From my perspective, Fractals will break only if they loose their friendly population of players to the Elite meta farmer, speed runner crowd.
It’s called fog of war. With 50 players throwing all sorts of skills against a boss, how would anyone be expected to see anything? I always feel like my one or two little contributions just get put into the big mix of death.
Ok so it’s just a game. But it’s a war game.
Giant pets should go, and take Wings with them. I’m trying to do my thing, say put a AOE down on a target, and some big crap-kitten thing blocks my view. It’s all fun and games until someone gets hurt.
I played a few times Thursday night. First impression: OMG it’s just like daily events in the lower level maps: can’t get there fast enough, everything dies fast, then we all run somewhere else. Someone at Anet thinks this is a good thing?
The lack of drops made me wonder as I was playing “Is this thing on?” or am I just abusing myself hoping for something later?
But I don’t really care about the drop rate because the bloom vendors don’t have anything I want anyway.. I’m not an end-game player and skins don’t mean anything to me. I just wanted to have some fun. I think I’ll skip the rest of this event.
But it seems like what we needed for beginners was a ‘beginners only’ area. I think the advertisement for the event said ‘be level 18’ or something like that. Perhaps it should say ‘suitable for 18-50’ so veteran players would stay away and not zerg the crap out of it. But what about veterans. Events don’t seem to scale well in general to zergs, particularly in low level maps. If we could solve that problem then we might have some better times in dailies too.