Showing Highly Rated Posts By ArchonWing.9480:

Guild wars 2 IS alt friendly

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I think the argument falls in the Entitlement category.

Ah yes entitlement, the fallback position to demonise those who don’t want to grind.

If it doesn’t affect me, then you issues are your issues. You are entitled.
If it does affect me, then it’s injustice. RAWR.

There, I saved you from reading most of the threads around here.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Get rid of Turtle Banner already.

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Both banners are garbage and show a lack of thought and lack of testing of which isn’t atypical for the game, especially when it comes to WvW.

Yea, stuff is “imbalanced” in WvW, but that’s not that big of a deal. I see them as “tools” that anyone can use. Anyone can roll one of dem heralds or chronomancers or whatever the trend is with a good stack of tomes. Anyone can buy some superior siege. Anyone can do the silly laser event. Except this isn’t a thing everyone can use, it’s confined to rich guilds, making it a borderline p2w. People complained about ascended gear giving an advantage, but it was still possible to acquire on an individual basis and wouldn’t change the tide of battle like this. At least the chilling thing has a point in defending structures.

It’s also a lack of creativity. One is stack every defense ability. One is do lots of damage. Wow, that’s such engaging gameplay!

And again, it’s not much of a balance issue as it is a intent issue, of which I can’t read any beyond “let’s put a really expensive gold sink in and not test it out in a realistic environment as well as again alienate people that aren’t in a big guild”.

It’s an extremely disturbing trend in HoT that I see a slow promotion of power creep (inaccessible stats, i heard u liek pirate ship so we put some pirate ship on top of your pirate ship), lack of freedom of choice (Do this content to get this reward, and we won’t let you pick alternative ways), and exclusion (Non-HoT players lose guild buffs) that fortunately isn’t taken to that much of an extreme in most cases that I think really ruins the appeal of this game. This isn’t a step in a good direction.

I think the most optimistic way to evaluate the situation is that HoT was indeed so rushed that the current version of WvW is literally a skeleton model that was never meant to actually be played and we are still beta testing. Hey, I’m trying to be positive!

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

In my opinion GW2 is turning into a C rated platformer

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I’m not too fond of jump wars myself, especially the ones that kill you for screwing up. What is this? 1987?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

WvW is over. RIP the dream.

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

The game as a whole has become more hostile to casual play. This naturally happens to games with age. At release, nobody really knows what they’re doing so there’s a lot of glass house phenomenon going on. But as people learn how to play the game, the gap between pros, average players, and noobs becomes far greater. People also begin to deride noobs for lacking “common sense” because they probably couldn’t even remember a time when such things really weren’t. All and all, it’s harder to get started as a newbie in a game mode that’s already been established. Just play any online game that’s more than a decade old.

However, while this may be natural, this game has done a number of things to make problems worse. These include, but are not limited to:

  • Power Creep. Some guy walks into WvW, and dies in 2 seconds to a passing roamer. Sure, this always happened to some degree, but even your average noob could find some degree of solace in a blob and pretend they were good… oh wait 12k CoR. Oh wait that guardian’s out of stab. Oh wait, that black hole is pulling me in. WHAT THE HELL IS THAT AIR BLIMP DOING THERE? alt-f4
  • RTFM, when the manual itself is questionable. Guild Wars 2 has an annoying tendency to not tell the player how to play it. Tooltips are vague (well, they used to be worse), and figuring which skills interact with others sometimes fills like you have to fill out the form. And of course, new users are directing to reading the wiki which would be fine, but there’s still quite a few things which nobody truly knows because consistency and Gw2 do not fit into the same sentence. alt-f4 Why isn’t regen filling up my astral force like crazy? But “heal” “what?” (Wait, why am I even on a ranger to begin with?) alt-f4
  • Related to the above, the new borderlands maps in their sheer complexity with even more complex mechanics would have seen to be directed to more advanced WvW players. Well, actually I don’t know who they were directed at. Added to the massive damage that NPCs and other hazards that do more damage than other players, you’re bascially forcing people to learn pve and pvp at the same time! alt-f4
  • Barricades, aka we hate solo players. Hey, I finally found my way to the South. Wait, why is this barricade taking forever to take down? In general, a lot of HoT content everywhere is notoriously hostile to solo players. How are they going to even learn the maps like this? alt-f4
  • “What QoL” QoL policy? “Hey why do I have to manually pick up loot? I already finished Pact Commander”. So now your guy from PvE realizes his/her autoloot doesn’t work because reasons. Or you have to mash 1 to use a ram. Why is the lag so terrible? Why do enemies appear out of nowhere? Why did I target a wall? How come I can’t join the commander’s squad and have to type the name (good luck when it has special characters) alt-f4
  • Crappy rewards. So you spend 20 minutes trying to help a few sorry folks attempt to defend a keep against 76 people, and all you got was a few wxp from repairing the wall. You might have delayed the capture by one tick. You even downed a poor sod but he got instantly ress’d. What do you get for this? Nothing. If the game could talk it would be like “You just wasted your time; pay gems to transfer higher or go back to pve” alt-f4

“Hey come to World vs World! There might be some people playing, but they usually just stick to a giant blob. You’ll have to grind your specializations out in PvE. And when you do, you’ll realize a few people burned themselves out just to provide everything you see which will be gone in 30 minutes. And if you’re really lucky, you might 4 greens. That’ll sure help you get your legendary. Oh, but at least the gameplay experience is smooth, well at least into the oasis event happens and lags unrelated maps. Ah, but you can always rest easy, as you’ll spend 2 hours in queue for EB because there’s nobody anywhere else. You can forget about going to the bathroom or changing characters, because reasons. You might get disconnected, which is even more exciting than RNG. And then you can get bursted down by a dragon burner. How dare you not farm pve you noob?” alt-f4

That, my friends, is what, recruitment messages translate to these days.

So due to all this, we’re getting an accelerated death. Veterans are sticking to each other, not bothering to help new folks or train them because they know it’s not going to mean much anyways. They’re just trying to get whatever the game mode has left and get whatever they can from it, until it all goes dark.

See you in Verdant Brink
-Archon

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

I think Im kinda ready for ascended weapons

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Thinly veiled brag post.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Boon Hate is brutally unfair to guardians.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The problem is that many of the guardian skills involve giving boons to other people, and you’re in fact casting vulnerability on your whole zerg (only to enemy warriors, but eh)

That and the way to buff warriors isn’t just to give them more damage. They have other problems, and this is just sorta one dimensional as a fix.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Legendary Armor: Yes or No?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

It should have the same stats as ascended but allow stat changing and of course, a legendary looking skin.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

"Consume All" For Tomes of Knowledge?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I think this could really use an improvement in the UI since these stack up so fast in either WvW or PvP reward tracks. Or even login rewards. They’re everywhere. It’s great. But using them is a pain.

If a character is below 80, consume all should only consume as many as needed to reach 80.

Having a confirmation per tome is quite annoying.

It’s very annoying for us that don’t have a need to start a new character. For those that do start a new character, they also have to deal with the level up spam chests as well which is nice, but also bad for your wrists.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Limit Champion Boxes to 20 per day

in Suggestions

Posted by: ArchonWing.9480

ArchonWing.9480

Stop trying to balance the game around yourself, thanks.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Responding to most Warrior Posts in 1 Thread

in Profession Balance

Posted by: ArchonWing.9480

ArchonWing.9480

The key here is opportunity cost. People feel that warriors don’t need to sacrifice as much to gain something. I can’t talk about warriors or confirm this due to lack of experience, but I’ll just take your engineer example. Engineers CAN indeed clear conditions very well and certainly they can beat necros with a 409 build, but Guild Wars 2 is almost never about just 1v1 situations and I would think a hgh/409 build is significantly weaker in other matchups because you lose out on so much kit utility that is one of the strength of the engineer— some would argue you could just play another class at that point. You’re at the very least putting 4-6 in alchemy and sacrificing traits like backpack regen, invigorating speed, or protection injection. I doubt the expert engineers have simply ignored this choice.

If we compare to other classes that are worse off, we can see rangers that need to spend about 6 points just to have longbow not be useless, 6 to have signets actually work, and about 8 to have shouts be usable. Well, that’s not completely accurate at times, but if we look at what doesn’t work, such as rangers, you can see classes give up a lot to accomplish anything. A DPS guardian is made of glass and a bunker guardian pretty much has to invest almost everything in the lower 3 trees.

So I think that’s what people are complaining about that certain other classes have to pigeonhole themselves into something or more like many of the other classes are just badly designed.

Then again, I sometimes wonder in general if people have even played the class they complain about that much.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Restrict free accounts in WvW to EOTM only

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

I have to agree here. EOTM is enough to give a sample of the basics, and there’s just too much room for abuse.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Poll to remove siege disablers?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

k-trainers get mad when their siege is disabled by 1 defender.. how dare that 1 guy keep wasting supplies and disabling siege when he is going to lose the tower anyway. how dare he lower my karma per hour and slow down the train.. shame shame shame

1 person shouldnt be able to waste the time of 50. If you manage to use 2 siege disablers you wasted 50*2*35s = 3500s. So 70 seconds of your time wasted almost 1 hour of other peoples time. Its not like siege wars is already the most boring and tedious part of WvW, things like siege disablers and shield baubles make it even more boring.
All I am asking is a poll about this, then we can see what the majority thinks.

Last I heard, one was not entitled to an enemy objective.Having 50 people doesn’t make it more valid. It’s not anyone’s problem if people are too lazy to use skills which would save them time and would rather fold their arms while they wait for the walls to go down. If you really want it, put down 6-7 catapults and a shield generator which 50 people should have 0 problem building and rotate bubbles; everything will go down.

Wasting the enemy’s time is a good thing. If they feel like the train isn’t moving fast enough, or if a group of 50 can’t handle a few defenders, there’s always EOTM.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

So when they said 2 weeks did they assume either:

  • You have infinite gold
  • 24*14= 336 hours

As expected, complete trash.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Ok, that’s plain unacceptable. Let’s just forget it if I wanted anything small.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Disagree with new Chest Loot

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Don’t nerf it, buff loot in other places to not suck, and maybe people will go elsewhere.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Guide to Proper Ecto Gambling

in Players Helping Players

Posted by: ArchonWing.9480

ArchonWing.9480

Archon’s Guide to Proper Gambling:

  • Don’t
For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Dragon banners, seriously?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

I suggest a new upgrade.

“Instant kill all button”. (10 second cooldown). Activating the skill kills all powers and captures all enemy structures.

Guilds can make it by using 30 legenadries. (per use) This is perfectly fine, because it’s still dodgable with the orange mark. So as long as everyone adapts by dodging every 10 seconds, this will be fine. Failing that they can join a guild that can afford it.; This is also very expensive, so that should balance it out. Otherwise, stop being salty that you can’t join a rich guild.

While we’re at it, let’s put a guild upgrade that lets the game mode play itself and disallow non guild associated members from entering WvW.

I’m sorry, but the logic seen thus far to defend this can be used to pretty much justify anything. Which is of course what happens when you try to use a thing to justify itself.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Dev Blog: Changes to Traits

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Oh, so the game needed more reasons to make leveling alts less attractive.

Whatever.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Why do people play anything other than a war?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Hmm, 2012 called. They want their thread back.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

What brings you down about gw2?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The interface for this game is quite bad and is the biggest blemish I feel. The second being the personal story of which you really can’t create much identity for your toon. Finally, the knee jerk nerfing which results in class homogenization is not delighting me either.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Stay classy, ArenaNet

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

> OMG There’s no transparency
> Puts info on site
> OMG I’m playing the game; I can’t be bothered to go to an external source
> Puts info in game
>

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

t2 desert camps

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

He still has a point though. When people talk about disliking pve in WvW, it often is really vague, so it’s nice people are differentiating between vital game mechanics and what is basically noise. For example, everything in the middle, oasis event or not, does absolutely nothing to add to anything.

When obstacles and NPCs present you a bigger threat than other actual players, I think that’s a problem, because then it really is dependent on your ability to fight AI. Not very interesting. On the other hand stuff like guards and walls set a minimum threshold to be able to capture something. NPCs are just speedbumps and it’s the players that need to be able to stop attackers. When you have keep lords that can stall people for a ridiculous amount of time, then it just feels like the place defends itself and you might as well just go somewhere else.

As for the camps, themselves, meh, whatever. I don’t really think it matters. Dumb AI is dumb AI. Camps are never going to be threats to any group greater than a solo player and nor should they, considering people regularly solo/duo towers and keeps already.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Lip Service

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

  • Works on an expansion before dealing with issues in the core game
  • Works on another expansion before dealing with issues in the expansion.

See, this is why you were taught to wash your hands every time you finish using the bathroom. So you don’t get crap all over the place with your dirty hands!

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

What is the point in getting end game gear?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Bragging rights and personal goal aka showing off.

The point of the aesthetic grind is for those that don’t want to engage in it can just to opt out and still perform ingame at peak efficiency. If legendaries were superior, then people who didn’t partake in it would suffer a disadvantage. I doubt a wvw player would want to go through all that pve content just for that.

I am glad that Gw2 doesn’t really have too much of this mindless gear treadmill crap.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

GW2 WvW...what's the point?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

It is fairly clearly stated

WvW is designed to accommodate players that would not normally participate in PvP. For instance, the high player limit means that a new player can get involved without immediately feeling pressured to contribute. In addition, objectives are available for a variety of group sizes, so players don’t need to be members of dedicated guilds in order to be productive.

Also, anonymous naming as well makes it a bit more inviting to pve’rs. Being able to come and leave as you choose also matches the fairly casual nature of Gw2, and to some PvE would be too boring anyways. So this is an extension, and possibly an endgame to some.

The way I see it, WvW was mostly meant to be the bridge to esports PvP. They wanted PvErs to be exposed to player vs player combat but in a more familiar and less stringent environment. In addition in the past, WvW performance also influenced PvE as an additional lure along with stuff like map completion. Of course, PvP didn’t live up to the hype and the game became centered around PvE, leaving WvW sort of just hanging there. And WvW at a certain point being too popular for its own good, perhaps even overshadowing esports in the eyes of some, it might have led to some degree of resentment by certain people in charge and overall not really knowing or understanding what to do with what was left.

It would seem to me that this is a pve centric game with WvW catching quite the peripheral fanbase that is unique enough to not fit into Arenanet’s paradigm of how their player base would be (pve/pvp). This is illustrated in the infamous statements where some thought we were definitely into pvde. A lot of the rest of the game is alright, but it would not have been enough to keep me around.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Finally Understand who GW2 Demographic is!

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Congrats. You have realized the world doesn’t revolve and you and your tastes. Now move along.

And focus on what’s really wrong with the game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

New Trading Post but No Interplayer Trading

in Black Lion Trading Co

Posted by: ArchonWing.9480

ArchonWing.9480

Working as intended. They don’t want to handle trade scams.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: ArchonWing.9480

ArchonWing.9480

One thing I don’t appreciate is some of the posters being accused of not wanting to “work” and “play the game”, especially when it’s defining “the game” as pve.

The game isn’t just about pve. Hey, let’s make it so that to unlock it, you have to do PvP, WvW, and PvE on every single character. What? You wanted stuff handed to you? Afraid of the challenge?

How many people were complaining about having to do WvW for map completion? And hell, I agreed with not forcing PvE’rs to WvW, because you know I had some degree of respect for their playstyle; unlike a lot of posts in this thread or forum that can’t even seem to think of anyone approaching the game differently. I mean, just look at how many random things people consider to be “exploits”. “Stacking in a dungeon is an exploit, because that’s not how I do it!” “Maize Balm farming is an exploit, remove it!”; hell I despise the later concept, but I don’t care enough to comment on it that much.

I certainly didn’t appreciate pve elitists condescending to them, especially when the difference was often the ability to follow a tag and blob down some enemy keep or pay gems to transfer to a stacked server. Sorry, I’m sure I’m not the only WvW’er that rolls their eyes when people tell their cute stories of getting to that Vista in Overlook being such a difficult odyssey. Give me a break. And hey, Anet saw the light there. And they thought of a WvW alternative too, so I’ll definitely credit them with that.

But it’s clear some elitists that think that grinding away in their form of progression is the only way worth playing in the game, and everyone else is entitled and spoiled when arguing that anyone who regularly plays WvW to be entitled to any degree is a horrific joke. Oh, and by the way, hopefully some of you discontent folks will raise a glass for this, but this aint just update content— we paid for this so it isn’t a charity case either.

And as I’ve said before, attacking someone personally, because they don’t want conform to your kitten gamer code is not really relevant to the discussion. I mean please, it’s not a high horse one is riding; we don’t have mounts in this game.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Bonuses for 50/50 HoM players

in Suggestions

Posted by: ArchonWing.9480

ArchonWing.9480

Man this thread with the other makes me laugh. Not a dig at any specific person but…

“We’d like to thank our Gw1 players, go make them a small token prize to mark them, but don’t do anything that big to create an advantage”
“Ok, so no gear or too many boosters or anything. Any in game items will feel like it’s biased. Let’s just give them a sticker shaped like a gold star”
“Hey, guys, for your work in Gw1, you get this gold star”
(Most sane people) “Yay!”
“Dude, that’s totally not fair, I want that gold star too”
“But you didn’t play Gw1”
“YEA BUT ITS NOT FAIR”
“It’s just a gold star”
“I DONT CARE I WANT IT”
“You do realize if this star didn’t exist, you’d never would have wanted it. This game has lasted almost a year without it. You only want it because you see other people with it. "
“You suck! I’m quitting!”
….
" Dude this star is lame, I did more! I want my star to be bigger"

Developer: T_T I never realized we had 3rd graders in our audience.
Developer 2: Let’s just send them a postcard next time.
[Repeat same situation but with a postcard]

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Legendary weapons

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Making tough trade-offs. Sounds fine.

But then…

“We have about 120 devs working on the live game, 70 devs on Expac2, and 30 devs on core teams that support both” why not pull 30 some devs off the next expansion and finish the one you already shipped.

Yea I thought that might have been an exaggeration until I confirmed this quote….

But then there’s the realization that you have devoted a good chunk of people to working on the next expansion when this one isn’t exactly complete yet. Not exactly inspiring confidence in your priorities. I certainly hope you will not repackage missing things behind yet another paywall.

Sorry, I think you underestimate your customers. You seem to think it’s okay to present a false dilemma making people choose between one or another, but in reality it’s because you are spending time on churning out the next expansion that’s causing all this. That runs the risk of all three things being done half hearted. And you’re expecting people to just accept this. I hope you realize that faith people put in this expansion is already spread thin, and there’s the audacity of thinking about the next one?

Honestly, even those things are hardly priorities for me anyways that sounds insulting. Seriously, it seems like there’s more explanations, rationalizations, and excuses than anything else. Perhaps you should have named the expansion Heart of Excuses.

Now, if you excuse me, I’ll be trying to salvage what’s left of WvW, which by the way, doesn’t mean I’m really into pve.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

[Merged] Ascended Armor Impressions

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I’ll put as much effort into getting them as they do into making them.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Why is JQ and SoR playing dead?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

This is the equivalent of shooting someone in the leg and asking why they won’t stand up.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Edge of the Mists is a problem

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

If people wanted to wvw instead of EOTM they would. They’re not there for a reason. If you remove EOTM, there’s no guarantee they’ll go to WvW.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Real Frustrations for the Causal Player

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Umm, there’s no map completion requirement in wvw anymore. And there’s plenty of ways to farm karma such as Orr.

- Ascended Trinkets, Accessories, and etc are only accessible via Laurels unless you’re doing fractals, which is unlikely as Guilds are rarely doing group-anything.
- Guilds have no use as the game is designed almost exclusively to be solo’d.

That sounds like a huge contradiction.

- Meta isn’t necessary to do dungeons, but meta is the only thing being done in dungeons.
- Armor should not be able to be linked nor AP seen for 30 minutes within any dungeon nor for the same length whenever a person joins a group of any kind.

Join a run that doesn’t require any of those things? Make one?

Anet has done too much to make this game a solo experience and removing all access to end game content least a person change from a casual player to a dedicated 6 hours a day player.

What is “end game content”? The only thing I can think of is high level fractals, but all 80 zones don’t require 6 hours a day…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Catering to Casuals is Ruining GW2

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Yet another self righteous tryhard topic.

There’s a huge difference between flaws in gameplay mechanics and balance, and the developers appealing to the peasants. Unfortunately, running off the circular logic that a game that only caters to casual players is bad is well… circular.

If you don’t like it, fine. But going off on rants that the game is being ruined and the world is ending and other nonsensical hyperbole comes across as insanely self centered. Seeing vertical progression as a mandatory attribute of good gameplay for example, is of extreme tunnel vision.

Of course it just shows that the extremes of both sides leads to silly arguments. The player that doesn’t want to grind at all that gets mad when people have legendaries and they don’t, and the player that grinds too hard and gets mad when they see other people get legendaries have one thing in common:

ME ME ME

I am not successful in this game (successful defined by some insanely narrow metric that nobody cares about) thus people that are more successful either needs nerf or the gameplay mechanics must change. I will then spew some moralistic crap about how people are ruining the game when they play it differently from me. Of course, the way I play and view it is righteous and the only correct way the game should be designed.

If you want to complain, complain about the interface. Complain about why the trading post filters are so limited. Complain about why you can’t see other players in large fights. Complain about the camera angles having seizures. Complain about some areas of the game being less rewarding than others. Complain about how monsters do so much damage, that most of the defensive gear choices are useless anyways. Complain about how traits and skills don’t work. Complain about lying tooltips. Complain about misleading timers to reset. Complain about the lack of LFG. Complain about the poor drop rates. Complain about the poor risk vs to reward. Complain about regular transmutation stones.

But no, despite the fact that all of these issues are of function and nothing to do with how devoted someone is to a game, it’s always the games pandering to the LCD that causes games to magically collapse.

Or the problem could be with you. Nah.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

A Pugs Life

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

I think there are many generalizations, but from my own experience there are certainly reasons why people can get very frustrated— it’s where they toss their frustration on. When things go south, fingers get pointed, and oftentimes the echo chamber is going to find someone outside of the circle to blame. When your attack fails because 12 pugs sit around with 96 supply and nothing builds. When people run up to the lord’s room to run up and tag the lord, endangering the entire group, it’s very hard to really have sympathy if say, I suggest to throw them to the wolves.

And to be honest, if you’re being dead weight, then you have to reconsider why you are here. However, it’s not just the pugs. It’s also bad habits and other things from even so called veteran hardcore players.

But unfortunately, that leaves collateral damage. Once, I got angry at someone for placing a trebuchet against a wall, because I thought we were being trolled without thinking that they didn’t know any better within even considering the possibility that they could just be new.

To add on to matters, the overall state of WvW has caused increased stress to anyone that still takes it seriously for whatever reason, and thus the patience gets lower and lower to the point where people can only turn to people they trust.

Consider what a pugmander might have to deal with:

  • People not cooperating with tag, not on coms.
  • Backseat Driving, especially by zerglings
  • People not knowing what to do, and then getting upset when things go wrong
  • People fairweathering/are only here for the ride
  • Terrible info/misleading scouting. “inc” for lone enemies, etc.
  • In addition to the above:
    “X is under attack”
    “How many, and who?
    /silence for 10 minutes
    “HURRY UP CAP CIRCLE IS UP”
    /10 seconds later
    “#$%$#^$! go karma train and whatever!”
  • Or, redirecting a zerg to stop 1 person from taking a camp.
  • People demanding you tag despite the fact you might want to take the break. Don’t do it? The map becomes unqueued.

On our server, there’s a not so unsubstantiated sentiment that pugs have been spoiled rotten by some very good commanders and simply won’t learn how to fend for themselves. In any case, it’s quite a disaster on reset night now due to this degradation of the situation with pugs and more organized folks. Though to be fair, this may apply to the game in general, as zerg content ensues that the skill required to function in this game is very low and one can hide behind a zerg and pretend to be good. Then you remember people complaining about HoT maps….

Consider what a Guild Group might have to deal with:

  • Getting ordered around just because you are on the map when you may have your own agenda.
  • People that think you’re violating their game mode.
  • Random people following you, and imposing whatever.
  • Being blamed or targeted when you decide to take it easy.
  • On my server… wait, never mind.

Now, on the other hand, consider what a pug might have to deal with,

  • Being told to get off siege if they don’t have the right mastery, so they learn to never do it if so…. and then comes the time when nobody uses the siege at all. Cue rage.
  • /insert bashing because of class.
  • Being called out for a mistake in a rude fashion, often by people that really aren’t that much better. Especially juicy when I note them having to be ress’d 5 times every fight.
  • Commanders thinking you are psychic and then berating you when yes, your backline is CC’d and you knowingly jumped in there alone. Not a problem for cool bros like me that pop renewed focus and then talk about how I outlast the entire zerg… wait whoops.
  • Commanders not realizing you’re omnipotent. So, mesmers only got 3 utility slots and yes that veil has a really long cooldown. Also, yes it’s possible for water to be on cooldown.
  • Being called a PvE’r. Is like people are too insecure they’re not considered epshots that they have to find pve’rs to belittle.
  • On the off chance someone wants to get better, they get belittled and mocked if they ask a “stupid question”
  • On my server, pugs have the extra challenge of being demanded to be on coms only to find out that either the info isn’t given or the channels are empty anyways.

In any case, it’s very easy to get narcissistic and ignore the people that have helped you without you knowing it. Yea, it’s easy to mock that dude refreshing siege and sitting on that cannon for 5 hours straight, but maybe without ‘em you’d be in tier tumbleweed by now. In the end, people just need to realize everyone has their own agenda and dreams, and work accordingly— at the very least tolerate people that aren’t in your echo chamber.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

I would really like some "sexy" gear skins

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

There’s a difference between sexy, and just showing a lot of skin. The later can just be tacky or even obscene. We have plenty of nude statues for art lying around, and certainly I don’t think people think that’s pornographic. (Though of course, nudity or semi-nudity in video games rarely is used for that reason) By drawing attention to certain parts of people, say to their behind and crotch would just be sexual to a point to make it just unsightly or even obscene. But it doesn’t always have to be like that.

Although I have to say. What does Anet have against symmetry anyways? The light whispers leggings for human females just happens to show a lot of skin, but through a slit on one side? That just looks stupid. It made my character look like she either tore it or bought it from some kind of donation bin. And you can see this with a lot of armor that seems to have holes in it for no apparent reason then just to expose skin, and I say at least make it symmetrical.

And take the t3 human cultural armor for light. To me, it looks awful and more like suited for the circus. It looks like some weird kittenization of a swimsuit and a dress, yet doesn’t have the aesthetic appeal of either, and given the drapes (why anet, why do you love drapes?) isn’t a very functional piece of wear. I’m just like, sure I’m a guy and no expert in female fashion, but I can’t imagine anyone actually wearing that thing. It’s certainly exposing of someone’s figure, but I wouldn’t call anything like that sexy. I would say the same for a lot of the looks in that Tera game to. A huge “meh”.

But yea, please no more boob windows, or random slits, or stuff. Or at least make it consistent. Even dyeing the things just gives me a headache.

To create something better, we must focus on the person’s whole figure instead of singling body parts for objectification. If you design an outfit to show bewbs, then please go toss it in the trash. Though this is a very human-centric view that may apply to Norn. I’m not sure what constitutes sexy for Asurans, Charr, and Sylvari though one must use their imagination.

Basically make attractive outfits that people wouldn’t mind non-gw2 players seeing. I hope that makes sense.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Chat that makes me sigh and facepalm

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Hmm, someone said something in chat I disagree with.

Must make thread!

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Well, can't do daily again.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Saying something is optional is sometimes a valid argument. It’s based on downplaying the significance of a situation, but what happens is that this argument runs sideways. If people are being overly dramatic in proportion (ie. GW2 is a terrible game and I’m going to cut myself because of this offense.) then that makes sense. So yes, in many ways it is pointing out a fault in the attitude of the complaint. Indeed, when only AP are at stake, it really does not make sense to blow it out of proportion and it’s really up to the complainer to bring up the significance of it— aka what kind of loss it causes them to suffer, or nobody really cares.

On the other hand “Go play wvw” or [insert alternative here] is a useful bit of advice, but it doesn’t really help the situation. In fact, you’re not even really refuting anything. What one should do is justify the dailies being arranged as such in pve from a gameplay perspective, not deriding people’s abilities to teleport to a ruin.

“Your bananas look moldy!”
“Go buy the apples, you ingrate! "

And yes, I “deal with it”. But dealing with somethin doesn’t make it right, or immune from criticism.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

[Wintersday Gifts] Sale Price Discussion

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

Upon further reflection. I have taken the thread’s advice and decided to NOT SELL gifts for under 8s.

Instead, the next 25 gifts I will get will be not sold at all. I’m just going to give them out for free. So next reset, I will give 5 people 5 gifts each. Any takers?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Intermittent 500 Internal Server Error

in Forum and Website Bugs

Posted by: ArchonWing.9480

ArchonWing.9480

Our posts are now being time gated. :/

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Proof of Heroics: Soulbound, really?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

As I’ve said before, Hero Challenges are not analogous to Notaries. Wxp is account bound, and it makes no sense to fit it in a soulbound system.

You could play 95% of a level on a character, and 5% on another character of which the chest is acquired through rank up, thus defeating the purpose of “playing a character to progress them”

Furthermore, WvW isn’t really the place to walk around willy nilly trying to “progress” a character the same way uplevels don’t have a good time either, though not as severe. But basically, outside of EOTM, progression isn’t exactly a priority in WvW, nor is it really supported much either. This is because World vs World is about a war between people from different servers, as opposed to the cooperative nature of Open World PvE which is meant to grow your character and teach you how the mechanics work.

Frankly, given the random nature of the heroics, I just hope people realize what a low priority people who are aiming for these things care about individual character exploration and progression. When you explore the world in PvE, you’re not just getting hero points in a vacuum. Map compleition is an inevitable effect of doing it, and comes with its own set of rewards per character that go beyond hero points, which is why it makes sense to make map completion per character.

Finally, hero points in PvE become progressively easier to get thanks to the existence of masteries. WvW masteries do not help anywhere near that same extent, excluding the now-defunct guard stacks.

Personally, I am unlocking things at a decent rate, but I think it really wouldn’t hurt to have them account bound— even if they were, running down to VB would still be speedier IMO. Though I do think a part of the issue is the perception that the elite specs are superior to the baseline ones, thanks to the extremely wonky class design atm that makes the issue much worse than it should be and increasing the frustration of any given grind. Essentially, people are pressured to feel that they need certain things or they’ll be a liability to their team, whereas in PvE nobody really cares about that unless it’s a fractal or a raid.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Entitled Hardcores - *GW2 Edition*.

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I have dealt with the gaming snobs through years of multiplayer play in various games. Some do deserve their place, but usually not…

A small portion of the elitists are people that are dedicated, efficient farmers that don’t want lesser skilled players slowing them down. Then again, I guess it’s natural to want others to pull their own weight— maybe a bit too serious, but I can respect and understand that. Nobody likes uncooperative teammates.

A large portion of elitists are people that think they are dedicated, efficient farmers. These people continually harp on the casual scum but are just mad that they spent hundreds of hours trying to perfect a cookie cutter build and not going anywhere. Thus, they hate noobs with a passion, because those people put so little effort yet there isn’t that much to differentiate them. Considering the nature of DR and the developer’s tendency to seemingly punish people for actually trying to play the game, the problem is compounded. In general, this group can easily be superior to the average player but never really improve since they think there’s only one proper way to play. They are the first to cry as the game evolves, causing their cookie cutter to drop in the trash. But they’ll stay around, sometimes still playing the game with decent skill but get increasingly bitter at newbies.

An equally large portion, that sometimes overlaps with the second, are terrible players that simply get carried by their teammates and think they are good as a result. They might have been skillful in the past, but their complacency caused it to decay. They need to team with the best, to compensate for their own deficiencies and can’t work with noobs. In reality, they are unable to lead or think on their own. Thus, having a less skilled player is bad for them and they lash out. Eventually, they run out of ways to hide their badness and end up quitting, typically by leaving a huge note to the community on why the game and its players suck and how they are a victim in a cruel world that won’t help them. Every time you hear “I’ve been playing since beta, you noob!”, you might be talking to one of these.

These later two groups will always go on about “challenge” and how the game is getting dumbed down at the expense of it, however when faced with actual adversity, they are the first to complain. Rather than try to salvage a situation with a lousy team and thus overcoming something, they will instead spend all their time berating whoever is in range, because, you know, it’s never their fault. In the end, they never learn to really improve.

Thus most can be ignored, unless they can reason out real arguments.

I, on the other hand, am a casual scum. But at least I don’t pretend that I’m anything else. That being said, it is not a good idea to act so defensive when another claims that one’s configuration is suboptimal or to ignore all advice just because one wants to do it their way, especially in a team setting.

TL;DR I respect those that actively study the game’s mechanics and devise strong strategies from it. I respect those that have their routine practiced to a tee and work together like a machine. I don’t respect those entitled tryhards that have to put down other people because they’ve hit a wall.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Thanks Anet, for allowing server stacking

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

I am very sorry that you got outblobbed out of all 4 maps and had to retreat to the forums, but it seems like they will be coming here to PPT too.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Sincere question about the new BL

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

They really need to talk more (with us) and stop sending in changes piecemeal.

One good example is the specialization system which basically saw a few different revisions and that was really jarring. It was supposedly done in preparation of HoT, but it felt more like experimenting on the population.

The ultimate example is probably Living Story Season 1, where ideas were just being churned out at such a rapid rate and not too much of it is quality.

So here we are in WvW. Supposedly there will be a massive revamp and there’s no doubt that the new borderlands are designed to go with that revamp. But now we’re stuck with this “master of none” in between sort of nonsense for god knows how long. How many products can be sent out piecemeal? Here, have our brand new wheel. Oh the rest will come in later!

If this was a 7 course meal, the dishes are coming in random order and the cook is sometimes taking your plate away to finish it again. How could this possibly lead to a satisfying, no even manageable, experience?

I really don’t know what’s going on. Perhaps the bean counters are demanding so-and-so amount of content must be put out before a certain date, and I’m sure everyone been where they know that they could do a better job but the decision makers often think otherwise. We also live in an era where instant gratification takes precedence over quality. In the end though, the results cannot be any good though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Big WvW overhaul later this year...

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

Le sigh. I understand the need for surprise over epic and big changes, but at this point people need more encouragement, and it’s just not there. If WvW was in a better spot, it be nice for a surprise, but we’re going for repairing at this point.

If one were to come forth and said “Actually our plans didn’t work out, and we don’t know what the hell we’re doing” that would probably be a better step forward and I wouldn’t be angry at all. Honest. That’s fine. I respect someone more for being able to swallow their pride and asking for directions as opposed to wasting hours driving around in a circle. It’s okay to back out; it just takes a little to make mistakes seem like a bad and distant memory.

We can do better. That’s all I’ll say.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

So.. No account bound WXP?

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

It can’t be sold in the gem store, so nope.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

HoT actively drives people away from WvW

in WvW

Posted by: ArchonWing.9480

ArchonWing.9480

The guild situation is absurd, and really illustrates again, they forgot about WvW.

Let’s pve more to prepare for wvw.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Could we make crafting be instant?

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

I really don’t understand why certain crafting components, say, Damask, have a longer progress bar than most other items? Is it just so we can cancel it? Is it immersion that I get to see each individual item crafting? It didn’t annoy me that much until I tried making some Fulgurite which has a really long crafting bar for no real reason. And you can’t just have 1 fulgurite.

Right now as we speak , I’m crafting 900 bolts of silk (which deserves its own rant), and I’m not sure if it’ll be done by the time I type this post.

Maybe just have 1 yes/no for mass craft, and just do it immediately? Crafting is already insanely boring as it is as I go down the laundry list of what I need, and I already spent so much time getting the vast materials needed for ascended. Being stuck to the crafting station while I watch it happen is like an extra slap in the face.

Edit: It’s still going.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

Wasting laurels on ascended gear

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

You can try to file a ticket.

In before people chastise you for not understanding arbitrary MMO terminology despite the fact you can equip two identical blue or green or yellow or orange rings.

IMO, buying an ascended piece should permanently remove it from the list for that character until you destroy or infuse it, because otherwise, what’s the point of even allowing that option except to screw you over?

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.