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Finding Armor Help

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Arddyn.7683

It is the ghostly outfit.

"Fear Me!" is Underpowered

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Arddyn.7683

I agree with this being underpowered. I still run it rarely with a weird viper condi build I like to run but it’s almost completely outclassed by other utilities, mainly any other cc or Signet of Might for unblockables, but it’s pretty fun to run and catch people off guard with if you have a build reliant on one big burst of some kind, though who in their right mind would run that nowadays. Cough
I’d say Anet could atleast remove some of the cooldown, maybe remove the fear duration on range too, just make it a standard number.

Convince me warrior is good, need a pvp build

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Condi warrior practice

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wvw roaming builds

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Arddyn.7683

3 questions:

do you have enough disengage potential with this build? seems like you would be pretty slow without warrior’s sprint and would get chased down by small mans/zergs pretty easily

how much does all that extra healing power affect healing signet and adrenal health?

wouldn’t the build benefit from a higher crit chance to make use of Kings of Fires trait?

You have enough mobility with traveler runes/sword leap and your utility leap (Which can also be used with your firefield for an insta aura+detonation in one). You can also disengage with your falldamage trait reducing the damage you take from those big drops.

The healing power is useful enough on healsig/stunbreakheals and the new adrenal health. It’s more so because I don’t see the need for another stat. Vitality isn’t that necessary on wars in my opinion, power damage would be ok but not as valuable as the healing power or toughness, and precision isn’t needed due to the intelligence sigil usually proccing the fire aura, which you want to be on sword anyway because you can detonate it more easily with your torch skills. Which also answers your last question c:

Also the green thing made me chuckle Cerby hehe.

wvw roaming builds

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Arddyn.7683

That’s the coolest condition warrior build I’ve ever seen. You sure that much green belongs in a warrior build though? lulz

Thanks! But what do you mean? If you mean the money, it isn’t all that pricey. I don’t always use the food either, plenty of condi damage/duration without it.

wvw roaming builds

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Adrenal Health change

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Arddyn.7683

You have to hit. Tried few times without hitting and didn’t get the buff.

This is really good to know. Thank you for testing and reporting on it.

~EW

Unless you use the longbow burst skills.

Warrior 19/4/2016 Balance Changes

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Arddyn.7683

Well after looking at it for a little bit it seems they just gave us more regen again, but this time a much more significant amount. Kind of lazy if you ask me. Some of the minor things are cool though like the aforementioned Stomp skill. Maybe some sorta condi build with hammer or longbow and Rousing resilience and Distracting strikes will give us some ok pressure with good tankiness through regen and stunbreak heals.

Sage Berserker PvP build.

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Arddyn.7683

http://gw2skills.net/editor/?vJAQRAsf5enMdAlkidhAGeAElilrADJAkASdvj2TbrVJH06qBA-TZhAQBc4IAohHAgC3f4DHEAAcCAAA
Also works with Viper’s Mercenary’s (Obviously), the utilities mending for more condi clear, and berserker stance instead of signet of stamina.
Sigils are up to preference, I just like them this way.
Seems really effective for condi pressure and a pretty big amount of survivability too. What do you think?

Why can't you balance warrior

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If that’s true it’s kind of silly considering how strong classes are now.

Why can't you balance warrior

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Arddyn.7683

While I agree that his post in your thread is very whiny, he actually did explain what he thought was wrong with the changes you have in mind. I personally think the changes you want to warrior are way too extravagant, for example; when enemies stunbreak from your CC they get immobilized, or; immunity to boon theft/corruption. I also don’t think you should come into a separate thread and instantly link your own. Sure this is a complain thread, but it could still be perceived as kinda rude you know.

In any case I do agree with that warrior needs some changes or a rework entirely. Maybe even mechanic wise. As it stands we have SO MUCH LESS utility than any other class it’s getting kind of ridiculous really. And then they come with changes to rifle, cooldown and healing, not to mention the zerker stance thing. Maybe Anet just wants us to reroll or quit altogether. I just wish they would actually listen to any of the feedbacks on these forums, because some of it is really good.
I just want my pure physical non magey class to kitten people up with. Is that so hard Anet?

Why can't you balance warrior

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Arddyn.7683

I too feel disappointed with warrior as it has been before and after the changes, but I do not believe they read these forums, either that or they just really don’t give a kitten.

K pop's PVP war build brainstorm

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Arddyn.7683

http://gw2skills.net/editor/?vJAQRAsf5enMdAlkidhAGeAElilrA7d0eabtK5gWXNAJAkASdA-TZhAQBa4BAwhjAAAOBAf4gAow9HAA
With sage amulet. Pretty sustainy overall and good cc and damage with burns and skullgrinder. Also works with viper.

Why do we even bother ?

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We fill ourselves with the despair that only hope can bring. I hope they will not neglect to fix our class now that there’s some working builds out there.

why Arms line still exist

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Arddyn.7683

http://gw2skills.net/editor/?vJAQNAneRnMdAlkidhAGeAEliFlA7t3+bTuKThj3T4ILEA+dA-TpRBwA02fAwJAgzhAgcZgOPAgNHBAA
I’ve been using this for a skullcrack hybrid kinda thing. You gotta be super careful coz you die really fast but you can absolutely melt someone with your guaranteed crits and passive unblockables. Shieldbash/headbutt followed by hundred blades or whirlwind attack does sooo much damage.

Banners

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I’d also like to see a change to banners. I would prefer the cooldown and duration to stay long though, because somebody came up with placing a banner on top of an enemy will finish them, which I think is a really cool idea.

Blaze Breaker and Flames of War

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I think they should make the torch 4 knock enemies to the side of the rocks shooting up. It seems like it would make sense, it would be really cool, useful on condi builds with distracting strikes too, and would put torch in a better spot overall compared to shield.

why Arms line still exist

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Arddyn.7683

I really like the arms line, especially in combination with berserker. I don’t think the traitline itself has any problems. The issue is that you are giving up on either defense or discipline if you want to combine it with berserker, which is warrior’s problem in general in my opinion, being so dependant on those traitlines.
Oh well I’ll stick to core war for now.

Mender's DH.

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Arddyn.7683

I run a similar build with the crusader amulet, but with bow instead of great sword, but I’ve been using exuberance because durability has been removed. It works very well, just less healing power than your setup.

If you were more offensive minded, you could trade out rf for fmw for the fury and group quickness for team fights. I use to run ji for the stunbreak and heal, but now cop is a viable alternative for the condi conversion.

I know it works on crusader, so this is, in my opinion, a good build. Probably more bruiser-ish than my build.

Thank you for your feedback. I hadn’t considered using FMW over RF. I feel you get so much more utility from recharging your virtues, and since it’s a meditation it heals for that little extra, but it might be really nice boosting my own and everyone’s damage.

Healing power seems like a wasted stat on that build.

What are you basing this on? Healing power works extremely well with the honor traitline giving you up to 1k heals on aegis and your dodges. It also works well with the regen from your heal skill, and even with your f2 virtue. Would you use another amulet with a similar build?

Rethink Berserker Stance (and other things)

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Conversion would just end up in more corruptions.

Mender's DH.

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Arddyn.7683

Hello everyone. I’ve made a PvP build with the new Mender’s amulet, because of how well healing power scales with the honor traitline in guardian. Although the build editor does not yet have this amulet among it’s selection, here it is:
http://gw2skills.net/editor/?vVAQNAR8en8cCFdiVdCWDB8DhlGi6aYXgAQe4T+nHbCiguE-T5AIABefRAA4JAky+DAA
I feel you can fiddle around with the weaponsets, rune and sigils alot. I chose these because I meant for it to sit on a point while dishing out AoE damage. The hydromancy sigils help with this, so do the GS and shield, sword is for mobility and single target damage. The agility sigils are there for more swiftness uptime when you swap weapons. The 1 second of quickness also helps a little bit.
Your sustain comes from your massive heals and some protection uptime from shield and test of faith. Your dodges heal for about 1k, so do your aegis. Your f2 heals for 5k, your smite condition heals for about 2.5k and your heal skill heals for a grand total of about 14k due to the regen and smite condition. Your condi clear also comes from your blocks and smite conditions. The traps provide you with a stunbreak and stability.
What do you think?

Upcoming Changes to PvP Runes/Sigils/Amulets

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I personally think Mender is gonna be one of the stronger choices out of all these amulets. It’s a guardians or dragonhunter’s wet dream. I’ll be running a dragonhunter with decent aoe pressure, condi removal which is now extra due to the smite condition buff, good amount of stability, a ton of healing most of which is group healing, 20k hp and almost permanent 50% critical chance. You can even build in some good mobility if you want. Might make some other classes that work well with healing power really strong too.

Headbutt stun duration

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Arddyn.7683

I am unsure whether this is intended, which is why I’m posting it here.
Using sigil of paralyzation (+30% stun duration) on a weaponset, while making headbutt stun for 4 seconds, also makes the stun on yourself last for 1/4th of a second longer.

One shotted by a "berserker elite"!

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Arddyn.7683

This has to be a troll post.
Yes the damage on gunflame is insanely high, not as high as lvl3 killshot though. And the warrior needs to build up to get to that level of adrenaline. If they choose a build that does high gunflame damage and can gain that adrenaline easily they are sacrificing utility and survivability, which our class already doesn’t have. It’s one of the biggest yolobuilds out there, and the OP complains about it as a bunker chrono, that has blurs, blocks, blinds, and dodges (like everyone else) that will negate that damage. Not to mention some sorta protection uptime if he’s running chaos.
Either he is some sort of child that doesn’t know what he’s talking about, which I wouldn’t rule out based on his comments on people trying to explain things to him, or like I said, a troll.

Post Your Build Thread

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Arddyn.7683

http://gw2skills.net/editor/?vJAQRApf8enMdA1dgdhAWhAElileADpG0DyBvX3t731IA0CXaA-TpBHABAcQAK7IAo2+DfXGQgTAwAPAAA
This is the only thing that somewhat feels effective for me in PvP.
Still having huge trouble with dragonhunters, sometimes scrappers too.
If you don’t confusion chain someone to kitten in one burst you’re pretty dead.
EDIT:
http://gw2skills.net/editor/?vJAQRAsf5enMdAlkidhAGeAElilrADJAkASdvj2TbrVJH06qBA-TphAQBa4BAkvyAKc/hPcQAAwJAgDHBAA
After the patch this is what I found was most effective (I swap between viper’s and sages)
Still not the power berserker that I want to run but until Anet fixes the class that’s probably not gonna happen… I miss my GS :c

(edited by Arddyn.7683)

Rupturing Smash?

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Arddyn.7683

I think it’s meant to work with condi duration and distracting strikes (confusion on interrupt) for a cc and aoe condibomb but it’s really weird to aim compared to earthshaker which is just a circle aoe, instead of a halfcircle frontal cone kinda thing.

"adrenaline restored."

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Don’t worry about it myfriend.

"adrenaline restored."

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I didn’t claim there was any use for it, I was merely telling you that it was there and a possibility. No need to ridicule me for it.

"adrenaline restored."

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You can already do that, just spam f2 with signet or to the limit and you’ll enter zerk mode without being in combat. The adrenaline will decay when you enter zerk mode, but you will still pulse stability (with eternal champion) and get all those boons.

Warrior changes in Jan/15 balance preview

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It feels as if all these changes except for the king of fires one are meant to buff the discipline defense berserker gunflame build. To the limit for adren/heals, extra adren so you can gunflame more often with reduced cooldown on zerker mode and primal bursts, base piercing so you can still get movement speed while in your other weapon set etc. Still bugs the crap outta me that they show so much other stuff for all the other classes and then just this for warrior.

Warrior changes in Jan/15 balance preview

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Arddyn.7683

All we saw was a number increase, a rifle change which honestly was one of the weapons that works kind of well because of its high burst, and they changed a trait that nobody used into a trait that nobody will use. I don’t wanna be forced to take rifle for an effective build. Not only that they also made Defense even more of a necessity with adrenal health. The only thing that was ok was the aftercast thing, but you can’t just fix the class by increasing the numbers. Let’s hope they just didn’t wanna preview all the good changes that should be happening for warriors.

My first character, should I roll a Warrior?

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Arddyn.7683

Hi, I wouldn’t say warrior is a bad choice. Currently it’s really bad in PvP, but since there’s a balance patch coming up, that will hopefully fix that. It also has one of the highest dps in PvE, if not the highest.
Warrior is a very straightforward class with easy to understand mechanics and ways of doing things, and in that sense it’s a good idea to start with it. Maybe wait with the PvP a little and get more into PvE if you’re new, that’s what most people do anyway, and you will do fine as a warrior. Whether it’s fun to play that’s up to you ofcourse, I think they’re very fun to play, but if you want something a bit more complicated or with more options then you should try out other classes as well. As a new player I would recommend that to you to begin with, try it all out!

PvP condi berserker

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Hi. ‘ve been using this if I wanted to play a somewhat viable berserker build. http://gw2skills.net/editor/?vJAQRApc8enMdAtegdhAWhAElileA7962d/uI1geQOwIA0CXaA-TpBHwAlPIAJLDA4IAoe/BBnAgBPAAA
It’s a bit of a yolobuild, you can actually burst through the majority of bunkeryclasses like druids and scrappers, even necros in that 10 second window with Berserker stance. But other than interrupt cc chaining with your taunt and killing people with all the confusion, you don’t have much survivability. Sometimes I use defiant stance for some more, which helps in teamfights but even then, a condi revenant is just a better choice with the state of balance as it is. Condi revs might not do as much condi damage as one of your interrupt chains, but they have so much more survivability, and more power damage, it doesn’t matter.
Nevertheless I love warrior and berserker and I’m gonna keep at it :p

Give me Viper PvP berserker builds

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Arddyn.7683

http://gw2skills.net/editor/?vJAQRApc8enMdAtegdhAWhAElileAzIA0CXaI1geQO496md/uA-TpghwA1LDAY/BA
Sigils are debatable, I like generosity and geomancy.
Has decent defenses but can get absolutely destroyed by condis. I do manage to kill necros with zerker stance though.

Warrior Berserker specialization changes.

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Hi everyone. I have some suggestions that I want to put in here that I thought people might like, or might like to discuss. This is mainly from a PvP aspect, as it is the gamemode I am most familiar with, and I feel Zerker is in a decent spot in Pve already. As it is Zerker feels really weak in pvp compared to most classes, hence I feel the need for some changes.

1. Make Burst Precision(100% crit chance on burst skills) in the Arms traitline so that the Decapitate (Axe primal burst, eviscerate with a shockwave behind target hit) shockwave also always crits.
This would make Zerker much more viable in teamfights with some strong aoe damage. Has clear synergies with Smash Brawler (Reduced CD on Primal bursts) ofcourse. Also people, take heed, the Arms traitline is strong. Try it out sometime.

2. Make some of the other heal skills better.
Mainly aiming for Defiant Stance (damage converted to healing for 3sec, similar to Revenant’s glint heal) and Blood Reckoning (increased crit chance and criticals heal you for 6s). I feel these both need to be instantcast to be viable. Especially blood reckoning seems like a really cool healing utility that would help with burst as well, if activated at the right moment.

3. Add another small class specific mechanic.
I’ve seen a lot of people talk about making fast-hands (5 sec weapon swap) baseline. Although I feel this might be a little too strong some other small class mechanic could be added in it’s stead. Perhaps give Warrior a 7 sec weaponswap to begin with, and give Discipline the option to turn it to 5. This would make a lot of other traitlines viable as we’re bound to multiple ones already. Discipline being a major one. It would still help as I feel most Warrior weapons’ usefulness are based on a fast weapon swap already.

4. Change some of the utilities.
I myself was especially disappointed with most of the rage skills. The elite headbutt is quite good, as is outrage for the 10 second stunbreak. They both have clear synergies with traits like Eternal Champion (might on stunbreak and stab on stunbreak and in zerk mode) or Rousing Resilience (health and extra toughness for 8sec on stunbreak).
I also think physical utilities need a change. These are MADE for PvP but have insanely long cooldown for the utility that they bring, especially since everyone always runs stunbreaks anyway.

5. Change some of the primal burst skills.
I’ve played warrior a long time and always really liked the burst skills that we have, but I was rather surprised that quite some primal bursts have such a different use from their normal burst counterpart. The main ones are the hammer, mace, and sword one. Although they all are quite good on their own, and have a spammy nature with berserker mode and all, they are so different that they don’t entirely make sense to me. Sword for example is still useable as a power weapon since you could cancel Flurry (Immob and bleeds based on adrenaline level) for just the immobilize. It was a neat little thing that you could combine with other weapons. The Primal Burst however, Flaming Flurry(block ranged attacks and shoot piercing fireballs that burn) , turns into a burnburst. Not bad in and of itself, but so different from Flurry that it becomes unusable in power builds, even though sword is quite good if you remain a core warrior. The mace and hammer ones have the same problem, though not quite as bad. Especially the mace has clear synergies with the strength traitline (confusion on interrupt, or weakness and bleed on any cc hit), but falls in kind of the same category as sword. It used to be amazing in Skullcrack(single target long duration stun) build, but now also forces you to have condition damage as a stat to make the primal burst Skull Grinder(short range daze confusion blind bleed and cripple with decent damge) viable atleast. Out of the three beforementioned, this is the most powerful one in my opinion, since the burst skill of this one is so powerful with condition damage and the Strength traitline. Hammer turns from a big aoe stun into a frontal cone kind of area daze and immobilize, of which the immob is easier to dodge even, and in my opinion, is weaker than a flat out aoe stun, as they are still able to cast skills while immobilized.

Overall I feel Warrior is very bound to certain traitlines because they are good on their own, but lack synergy between one another. The berserker traitline is a little bit different in this aspect, but not enough to “glue it all together” so to say, which could be another point adressed in balancing warrior out a little bit.

Well, these are some of the changes that I had in mind, what do you guys think?
Here’s how I run my warrior in PvP nowadays, to make it somewhat viable. It’s a bit of a yolobuild, but it gets through most of the tankiness of the metaclasses, while still having some defensive utilities. Mostly offensive though. Also super strong in some matchups in 1v1’s.
http://gw2skills.net/editor/?vJAQRApc8enMdAtegdhAWhAElileAzIA0CXaI1geQO496md/uA-TpghwA1LDAY/BA

(edited by Arddyn.7683)

Pyroclasm: The Definitive Guide to Burning

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I applaud you for using sw/t combo. Many burn guardians fail to tap into Torches full potential of 12s burn duration. At minimum, Torch should always give 8s burns, assuming the throw isn’t blocked
I’m incredibly new to the WvW scene so i’m very curious as to what kind of burn builds that can be had. I’ll give the staff variant a go when I get a chance :p

I’ve had very poor experiences with Celestial amulets. It under performs in almost every aspect. The potential 4,867 damage on your sw/t weapon switch is nice, but because sc/f can’t do similiar damage, you’ll actually lose a lot of damage without gaining much of Celestial’s perks.

Try
http://en.gw2skills.net/editor/?fVAQRAsf7dlsApaolDxbI8DNR8QZ1IUdAUAP61/wMkDA-TJRHwABOJAILDA4JAEa/BA
You’ll do twice the amount of damage with viritually the same amount of sustains with a near 100% accuracy w/ judges intervention and flashing blade. That’s about 5408 condi burst damage in 4s, on each weapon switch.
Rune of Krait is used as a “finisher”. I mainly use it to kill almost any class that would be nearly impossible otherwise. d/d celes eles is a prime example.
I would use Balthazar runes if the perk Burn on Heal wasn’t dodgeable or blockable. It’s a close 2nd rune if you prefer that over krait.

Thank you for your compliment, and remarks on my pvp build. For my roamingbuild, I did not mean I used a staff actively in combat, I meant to say I swap to a staff to boost my swiftness duration just a little bit, or when I’m standing still to stack it up, to get around more efficiently. The build itself is fairly effective, but still not as effective as a direct damage guardian. In groups it is really useful though, especially if the focus is on you, since you basically hurt people by being attacked. The burn duration on the blocks is insanely long, and therefore quite effective.
As for your remarks, I understand them, but you will not have the same sustainability as with celestial while using carrion, mainly due to toughness and healing power. I might not be able to profit from celestial as much as other classes, but with the might stacking from battle, hoelbrak, and blocks I manage to do decent direct damage along with the burning ticks, giving me more options, which is what I prefer over higher condi bursts, although the bleedstacking with weaponswaps seems really strong as well. I don’t really understand your choice for 2nd major trait, shattered aegis. It does very low damage. Is it so you get extra attacks in so you can proc your passive burn more? I would still prefer the cooldowns from focus to be lower for more blocks and blinds.
Greetings,
Arddyn

Pyroclasm: The Definitive Guide to Burning

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Arddyn.7683

Hi guys, I don’t know if anybody still checks this, but I tried this build today and I thought I’d post it here, since it performs fairly well. http://gw2skills.net/editor/?fVAQRAsf7dlsApUotCxWI8DNR8QVdAkAPK2PRSkFXNDA-TVyCABAcSAUR/gCmc4R9HCVCylyhm2fYJlcS8EAIFwiKrA-w
You don’t get direct damage, but every block turns into a 4 second burn, and aegis heals you, along with dodgerolls. It gives good sustain. I use this for wvw, and I use retreat and a staff to get around. You can’t really disengage that well, but I use it in small group roaming. I also made a pvp hybrid which is this one: http://gw2skills.net/editor/?fVAQRAsf7dlsApaolDxbI8DRR8QZT1BQC8o4c9PMD5AA-TZBHwAGOJAAeAABOCAl2fAZZAA
Which is actually decently strong, since you can get a really good burst off with the intelligence sigil.
Hope you like them, and hf ingame.

Pyroclasm: The Definitive Guide to Burning

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Arddyn.7683

Hi guys, for whoever still reads this:
Like foofad said, Radiant Fire in the radiance tree works incorrectly, but if it would get fixed you could use this: http://gw2skills.net/editor/?fVEQRArf7fl0Apfn1CxZI8DNh/AlVSsOBVIAYXjy/DA-TRSFABSpUYBlggofAgHAY2Lu9HoR9ngU2hwJBI5jAApAWUXF-e
Or something along the lines of it. I use traveler runes still for the movement speed because I roam with this, but if you don’t need the movement speed you could use balthazar runes which could increase your burning duration much more easily.
But since it doesn’t work, and if you roam and need the movement speed from somewhere, this seems to work pretty well too, since cleasing the burning is useless since you’re gonna reapply it anyway. http://gw2skills.net/editor/?fVEQNAR8fl0Apfn1CxZI8DNR8Ql7Y0iVHANwji3TA-TRiAABeoEcCzeEu/AAXEgyUKYjuhjU/hKldb8EAIFwiKrA-e
I run this with sigils of purity atm instead of doom, but the poison is pretty big since it lowers their healing, even though you don’t have much condi removal.
Hope it helps a little bit ^^

Radiant Fire (Guardian trait) not working

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Arddyn.7683

Yeah, if they fixed this you could make really insane guardian burning builds ^^ I wish they would.

Pyroclasm: The Definitive Guide to Burning

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Arddyn.7683

Also smoldering sometimes doesn’t work and sometimes does, it’s rather strange yes, but usually if it doesn’t you can fix it by re-equipping your weapon with the sigil, in my case the torch, and indeed the torch trait which increases the burning doesn’t really increase the burning, just decreases the torch skill recharge. Too bad they sorta nerfed zealot’s flame, no longer multiple burning inflictions, just one :c

Pyroclasm: The Definitive Guide to Burning

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Arddyn.7683

Oh oopsy, that’s a stupid mistake heheheheheheheh
http://gw2skills.net/editor/?fVAQNAsfRl0ApRoVCxZI8DNR8Ql5Y0iWeCrQ1BQD8oA-TBiAABZoEkw9HA4UAgj+gHM/ZlyvjU/ZknAApAgYNA-e Here you go my lovelies.

Pyroclasm: The Definitive Guide to Burning

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Posted by: Arddyn.7683

Arddyn.7683

Hi guys, I’ve been trying out burning in wvw and I kinda like it now that amplified wrath is out. If only it would be in the radiance tree q-q. This is what I’ve been running.
http://en.gw2skills.net/editor/
It’s kinda pricey I know, cozza the traveler runes, but they give you the 10% extra condi duration, with the 30% that you get from your traits and 40% from food +20% from the new sigil of smoldering, you get a 100% burning duration increase, which means that the passive gives 2 seconds of burning, which makes it two ticks of damage, together with the passive going off every 3 attacks instead of 5 you can reapply burning really really easily, especially with sword auto’s and greatsword ww’s. Binding blade is nice too because the ticks are based off condition damage. If you can keep someone in your auto’s you can keep burning up infinitely, and even if you can’t you’ll still have torch to give them a bit of a longer burning duration. Condi removal comes from the new sigil of purity + signet of resolve passive, all the signets have an active 1 removal, and ofcourse purging flames is too good to pass up with decent cooldown, burning, plus a condi reduction field. Lil bit of passive healing from resolve, greatsword attacks, decent toughness and vit, movement speed from traveler runes, possibility of fire aura. It’s even not that bad if you use it in zerg play with gs/staff or even scepter/staff so you can throw down smites and symbols everywhere that tick and give random people burning on 3rd tick I believe. Not to mention the damage that you do with tome of wrath.