I would also draw your attention to LFG for further evidence of how many people are involved in Raids.
Sure there will be a lot of LFG for raids when it’s only the new content since hot… moreover maybe only raiders are still playing actively atm.
not 50% but a significant amount of people, there is different degrees of popularity. And i didnt say all i like is popular, it ‘s not because you like something that it is popular, raids can be popular but it’s just not in gw2 as much as you think it is.
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a minority play football but a majority watch it and have interest watching it, and i wouldn’t say a minority play poker. When a majority has interest on something that’s what is called popularity.
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My whole thoughts is raid is necessary because instanced group content is very lacking in gw2.
Only if they wanna do like other MMOs, but it was not gw2 philosophy to do like other MMOs. Gw2 was unique from the start (dynamic events, no kill steals, no ressource node steal, no fight for loots ect…).
Doesn’t mean it cannot have good and popular things in it just because other games have them.
How raids are popular when a minority of all the player base of gw2 do them ? And what if legendary armor wasn’t lock behind raids, there would be even less people doing them xD
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My whole thoughts is raid is necessary because instanced group content is very lacking in gw2.
Only if they wanna do like other MMOs, but it was not gw2 philosophy to do like other MMOs. Gw2 was unique from the start (dynamic events, no kill steals, no ressource node steal, no fight for loots, megaservers ect…).
i didn’t play wildstar but for me gw2 try more to be Wow-like ( —-—>raids ).
And is funny to see all the pro raiders arguing with the same “only 6 devs out of 300” but it’s wrong, it’s only 6 dev working full times only, it’s clearly required more than that to do the raids. There is lot more devs not working full time on it involved for the musics, the graphics of monsters, environnements and new skins, the server programming, the testing, the cutscene ect…
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it’s starting guys, only 2 people in my friends list logged in this evening i used to have more people logged in before AMA anouncement.
Raids are 100% accesible to any and all players who purchased HoT. I don’t know where you get the ideea that raids are exclusive, untouchable content.
So you are essentially saying you want to be taken in groups of experienced players while you yourself bring nothing to the table?
You mustn’t have looked the lfg tool i saw players searching for raid group for hours, and no i don’t want to be carried by exp players but it’s just like that 95% of the raid group i saw searching for players asking for the title eternal or 20+ insights.
That guy on reddit sum up pretty well the situation for raids concerning a lot of people
For me it’s because:
I don’t really have a group to raid with.
It takes a lot of time to practice, time which I don’t really have.
I come home from work pretty tired so I’m not really up for any hardcore content, especially when other people depend on me.
Pretty sure other people are in the same situation.
Just saying i won’t be surprised if we see a decreased of the gw2 player base for the next months or a change in the spirit’s community.
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So wait, just because players now have the option to raid you are going to quit GW2?
No because the actual new content is almost inexistant, , and the extra content “raids” i have no interest in it. There first “big” patch for the first quarter consist in glide in tyria shatterer rework and balanced patch, btw the balance was awful, pvpers knows that. I know i will ended getting bored faster with gw2, like the ten months of no content they took before releasing hot, that’s why i said some people may want to try other mmo, because gw2 now don’t fit their taste anymore, well at least it is more and more true for my case.
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For 3 years gw2 had no raids but we can undoubtely say the direction of the game has change, even if it is a small part in the developpement ressource, raids are becoming the center of attention of gw2, players like me who has no interests in raid may choose another mmo to play with. it’s sad but it’s how i feel for the state actual state of the game.
if you manage to get the permanent bank access, one share account slot is enough for everything
Right. Ever read the LFG about Dungeons or Fractals? “Zerker or kick”, “ping gear”, “10k AP minimum” and so on?
I think it’s a long time you havent look the lfg tool for dungeon and fractal and besides, gearing is easily done by any player, getting eternal or 20+ insight is not to begin raiding . Doing your own group for fractal and dungeon is far more easy and accesible because the difficulty of the content is not the same, you are forced to use teamspeak and lot of others restrictions to suceed for raids.
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Beyond that, what is the restriction preventing anyone from raiding.
I would say elitism, just look at actual lfg, the people organising asking for title eternal or 20 + insights. It brings toxicity to a game which always claimed to be casual friendly from the start. You won’t see many of these types of restrictions in the other game modes.
And? What is the percentage of people that are playing fractal? Dungeon? WvW? PvP? Shatterer? Adventure? What is the threshold for all those content? Should we cut everything in the game that not 50% of people play?
All the content you mentionned are accesible to every players, raids are unlikely not. That’s the real problem. And it becomes a bigger problem if they focus on it for the game direction. They changed the nature of the game, what it make his succes for 3 years. The games has always been fine without raids.
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Do you have a source for your 3% or do you just pull that out of your kitten?
I won’t pretend that I know what percentage of the player base do raid, because I don’t. But here the number that I do know about my guild.
We are about 450 players in my guild. We have 30 players that play raid on a regular basis like several time per week. I know of about 15 others that play raid from time to time. And another 10 that tried raid at least 2-3 times. That’s more than 10% of my guild.
I don’t know the numbers i throw something, but you say 10% of your guild do raids, that mean 90% of players don’t and considere also that just 10% when the only pve content delivered is raid.
The amount of people working on raid is pretty low. There were only 5-5
devs working on raid
and yet until may/june , for 9 + months it’s the only pve contents we get, we don’t get more much in others aspect of the game pvp (1 back for 1 year of leagues) and wvw.
and stop comparing wow raids with gw2 raids, they are fundamentally different.
Not that different raid is raid, there is enrage timers, roles (tanks, dps and healer), positionning, dps/control phases, special action button like in wow, have to be in organised group, have to be ascended with foods buff and on teamspeak. Don’t forget they hire a dev who worked on Wow raids to do theirs. The only difference i can see is the action gameplay and no geartreadmill for next raids.
Decrease the man power behind raids.
From 5 to 4?
So with 5 people we get for the previous 6 month of pve contents raids, what all the others devs working on …. oh wait
and it’s not done yet next release is raid again in may/june it’s like 9 months with raids only
“Raid in MMOs are high-end content designed for the more hardcore player. However, from an analytics standpoint, the participation is higher than other games we’ve seen. This is likely due to the nature of our progression system in GW2.”
http://dulfy.net/2016/03/05/gw2-developer-ama-on-reddit/
It’s the second ANet comment in the Raid subsection.
Sure the participation will be higher than other Mmo because there is no gear treadmill but let’s say 2% of all the playerbase playing an mmo with raid, in gw2 it will be 3%, that’s not much maybe if they deliver some numbers like the % of players doing regulary raids .
Now, GW2 originally didn’t have raids, but it does now due in some part to demand. This works the same way demand works on other parts of the game.
It’s not because someone demand loud that its good for the game, just a speaking example is pvp, people complain a lot about balance when sometimes there is no reason to, in the end only the esl players meta builds are worth of trust about which build is op and which is not.
ANet said the percentage of players who use raids was larger than in other games.
Sounds about right to me.
have you a source for that plz i didn’t read it in the AMA?
I never played wow and yup it has alot of users……but if its so great and suits your needs why are you in this game? XD. The best I can relate to is coming from gw1 where there was a variety with difficulty levels.
Don’t like / want to do raids — don’t do them bam done and done. I am rather curious though by the last statement…. if your issue is that raids are “time consuming” what would you be doing then in place of doing the raids?
wow doesn’t suits me, the solution i mentionned is just a compromise. even though i am an hardcore or veteran player, i don’t like raid because i had bad experience with raiding, i was doing hardmode raids in wow but you know high level pve guilds on wow are military, it’s lile getting a new job to integrate a guild and you have to do it if you want to clear them.
And as any mmo player, you wants the best gears, the best rewards always. i ended hating raids, it’s like losing a feeling of freedom while you play, being forced to do raids to get the loot you want.
That’s why i came on Gw2, to chill in open world, work on legendaries, the best looking skin in game any time you want, no time constraint and no subscription. Switching between pvp and pve because yes i played both even if i prefer pvp more. I enjoyed the living story, getting new stuff each two weeks. That was the gw2 philosophy but after 3 years because of some vocals player they decided to change their game direction. How would you feel if something you like change and you don’t recognize it.
The main negative thing that raid bring is more elitism to the game and as i see it, it turned to toxicity beween players and stress (new raid coming and people already asking title eternal to join the raid).
I think with HoT launch, gw2 has lost something that make it unique compared to others mmo.
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I’ve never played WoW so please don’t just say it needs to be like theirs. I’d like to know what about their system makes it better.
wow has 3 raids difficulty easy normal and hard and the easy one is fit for casuals and don’t require a lead just communication between players, and the rewards are mostly not locked , for the armors they made 3 colored version of the same for each raid difficulty.
Focusing on the casual playerbase was a bad idea – they are finicky and are in a constant demand for instant gratification – Even after effort is put in all another game developer has to do is flash something shiny and BAM! there they go – it’s a no win situation.
On the contrary, mmo companies make more money by growing up the player base, they shouldn not focusing on the casual or hardcore players but on both, that how wow deal with it they made 3 versions of raids one easy, one normal and one hard, and it’s still the 1 st mmo on the market with the biggest playerbase. And they can make more money from casuals because hardcore players are big farmers too, they pay their gems with gold.
in my concern, i’m not into raids and never will be because doing raids it’s like working, it’s time consuming and you have to make a commitment for a guild.
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i feel the same you are not alone, the game change his direction to become more elitist and less friendly and i wonder more and more if i should keep playing or choose another mmo. In addition, the content they give since the begin of december is really poor it has been only pvp league, raids and the sames events (haloween, wintersday, chinese new year) and even if i’m not into raids for the same reasons like you they were supposed to ship in hot release like the legendaries, it’s at least what most of the players expected, not patch after patch
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yeah what sadden me the most is the gearlocking, the real endgame has always been the fashion war, with legendary weapons you could work on it step by step, whenever you want but with legendary armor lock behind raids i feel like if you want it you are forced to join a guild for raiding, login this day each week to clean the raid and if not you are supposed to already have 20+ insights to be taken in pug, the armors can’t be done solo. Not to mention the other skin in actual and futur raids and also ascended trinkets andback with hot stat only dropping in raids.
Problem would be solve if they make all the drops not accountbound and tradeable on the market.
To be honest when they annouce HoT and show the content the only thing i was unhappy to hear of was raiding because i knew it would be stressful mode.
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Raids currently employ 6 of the 300 devs at Anet, or 2% of their work force.
I think it’s not correct, there is the devs who works on next raid expac2, and the graphics designer who do the decoration and design of the creatures in the raid and the server devs who instantiate the raid ect ect, i think the 6 you mentionned are only in charge of mechanics and bug fixes.
I think raid is bad for gw2 because is too much time consuming for both players and devs and this work is for a minority of elitist players. And don’t forget guild wars 2 can be named fashion wars 2, and locking skin behind raid will certainly make lose interest of some players in the game which claimed to be casual.
Op has written a good summary of what i think and i’m not certainly the only one thinking it:
Guild Wars 2 got this very right at launch but instead of improving the actual MMO (VR) aspect they listened to a minority of (very vocal) people and went to destroy what they have created.
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I came from Wow, start gw2 like 3 months after the release and i left because of the raids which were too much time consumming, and to do it you have to join military guilds but before prove you are worth to join the guild like a job interview and actually in guild wars 2 lot of people ask you to have 20+ legendary insight to do the content which make it hard for the first timers .
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Necros are not easy to play…compared to other classes they have no blocks, no evasion other then roll, and only one specialized range counter other then the one in shroud…keep in mind other classes have blocks evasion and invunerability or stealth while nec is just one big target hence why tbey get focused because necs cant mitigate damage or escape per say…
but they have double life bar, unblockable mark with big radius , boon corrupt, condi transfer and high condi damage…
The problem with necros is that the class is too easy to play.
That. People like easy/rollface gameplay especially bad players , we have seen it in the bunker meta.
Actually that is your opinion and you’re entitled to it but any opinion that differs from yours is not a learn to play issue. And yes I’ve seen you post l2p on many people when they expressed an opinion different than yours
In my point of view it is a l2p issue too, the previous meta was rollface gameplay, this meta is better but there is still some adjustement to make, nerf scrapper druid reaper and up war
bunkers allowed way more mistakes in fights than condi currently do, I like this meta because it promotes reactivity and fast play which noobs can’t perform, on the other side it’s harder to carry the noobs if you soloQ
less lazy than bunker build from s1, rollface on keyboard to play
try burn warrior and see if it’s weak
that’s exactly what people said when HoT was released..
yeah but there is no more rollface celestial bunker to counter us so good now
i will disagree, i made a burn war and it’s awesome !
how can you say balance is worse when the previous meta was full of bunkers ?
not always… black lion weapons are often ugly compared to their artwork
group with a legendary div player they are in the same boat and after few wins your mmr will be high enough to shorten queue times
No you can hardly have amber and emerald at end of diamond , it happened only if there is amber/emerald in both teams, most of time it’s diamond mixed with legendaries, but i can understand why legendary division player take an amber even if they are already in legendary, i soloq at legendary and most of the time its the same players, you have to wait 8+ min for a game and 90% of the time there is esl players.
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diamond is easy with soloQ, the hard part is the end of diamond when the system put esl players in the other team to prevent you from reaching legendary division
Foefire is the fastest map in my experience, I like when things are fast pace, I pick foefire a lot because it’s quick.
Not if there is a full bunk team each side because bunker can avoid incoming damage easier making endless fight at start and no one is caping anything
Hi, I noticed a graphical bug which is very ugly when recoloring my wedding outfit, it’s a texture inversion that happens when you take out your weapon, i made a screenshot, i hope this will be fixed one day thank you
all your team have high tier diamond and all your ennemies have low tier diamond
but you need more than twice ruby to have enought tickets
Untrue. Ruby is the noob filter. If you’re bad you won’t get past ruby. Also, mmr accounts for 50% of matchmaking.
Ruby is not the noob filter there isn’t any filter cause 80% of the games are like this in ruby, players taking alt accounts to have easy matches and climb. I Remember the time when anet say facing premade is really a small part of the matches… what a joke
All the skill-less abilities should disappear
But… but that would imply to remove the DH comletely!
Except DH is not in the meta
you have to do 60 dailies , the legendary is not meant to be done in one season, if you read the patchnote the gift of fortune for the ascension is not implemented yet. The achievement is named year of the ascension that would mean we have one year to do it so several seasons.
this won’t work at rubis though
Or at least more heavily favor the higher tiered players when making a match.
Not if you try to do a premade based on the division of the player and not his personnal skills, when you do a full premade and you want to climb in the highest division, you are likely wanting to chose player of the same level as you or higher. I know some good players still in low division because they don’t play often.
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