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Haven't played in 6 months...

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Thanks,

I did get on and start playing right after I posted this. I have just been out of the loop for a while.

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Haven't played in 6 months...

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Posted by: Chrispytoast.3698

Chrispytoast.3698

After the Major update that just came out is it worth it for me (As a Warrior) to get back into the game?

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Current State of the Warrior

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Hello, I have been out of touch with GW2 for about 6 months, what is the current state of the warrior?

How are the in PvE?

How are they in PvP/WvW?

Thanks

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Thoughts on Warrior OP-ness

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Posted by: Chrispytoast.3698

Chrispytoast.3698

“I do not play sPvP that much”

Pretty much means you shouldn’t have made this thread.

So because I have some experience in game with this build and have watched many streams of sPvP and spectated on games that involve this build my opinion is invalid?

I never said something needs to change or that it is not OP. I only said what I thought it brought to the team and why I believe others see it as OP.

I guess you don’t like discussions

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Mace/shield GS build = Overpowered

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties

Why are you fighting a Warrior in Melee range?

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Mace/shield GS build = Overpowered

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?

Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.

So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…

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Thoughts on Warrior OP-ness

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So I will start off this thread by saying my main is a Warrior. I do not play sPvP that much but I have spent a large amount of time on these forums and watching streams of PvP.

Here are my thoughts on the Warriors new Mace/Shield build

What it brings

  • This new build is a very strong dueling build. You can do very well 1v1 with it when you know what you are doing.
  • This is the first viable build I have seen that’s success does not depend on your team helping you and the opponents playing poorly.
  • Skill required to use this build is low enough that people who do not usually sPvP have a chance now on their Warrior

Why people think it is OP

  • Warriors have not been seen at large in sPvP and were previously free kills
  • Warriors are the first to bring a good stunning build to sPvP
  • People are not using builds to counter the Stunning capabilities of this build
  • People do not have enough experience fighting a Stunning build to know when to pop Stun Breaks

I believe that people complaining about it being OP is completely caused by the first two points. Warriors have not been seen a lot in sPvP and when they game back they game back with a build people hadn’t dealt with before.

Kind of like a heartbeat with the beat being Warriors return to sPvP after a long flatline

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Mace/shield GS build = Overpowered

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Now, have come flocking in here trying to defend your OP build. I will not be replying this thread

Bullkitten, Defektive and you know it. How does a thief go against it? Short bow? have you tried kiting a war with 400+ health per sec regen with shortbow?

Come on, be more objective please. If you say kite or avoid killing the war, you just lost the arguement right there. And i love how you saying “GS is easy to counter” when in fact the skull crack is the real problem. No kitten GS is easy enough to counter, but a 4sec stun every 7.6 sec is a little bit harder to deal with.

Bullscharge does not have 7.5 sec cooldown and stuns for 2sec compared to 3.76. See the problem? Ofc not, you are a warrior main after all.

It is an extremely OP 1v1 spec. As someone said, you need 2 people to beat it. Balanced right there folks. At least thieves and D/D eles have counters, this does not.

… well I am glad you stuck by your guns and didn’t reply

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Where are the Devs spending forum time?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I am happy for the response we do get I just don’t like how weighted it is in PvP. Many topics are just about complaining for the sake of complaining but many have valid suggestions or criticisms that are done in a well mannered way that judging by the posts most Dev’s will never see.

I am not asking for the Dev’s to be reading all topics or anything but ones that break a certain threshold it would be nice to see something as simple as “Interesting idea.” Does that response warrant any notion that it is going to be implemented? No, but at least you know someone saw it.

Also the Suggestions having 0 is sad

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Make Bonuses last 1 year not 4 weeks

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Their if you elect me promise only lasts for 4 weeks

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Where are the Devs spending forum time?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So I just did some quick research by checking the first 4 pages of many forums to see how many topics Devs have posted on. Here are my findings

Warrior – 0
Thief – 2
Ranger – 4
Necromancer -1
Mesmer – 0
Guardian – 1
Engineer – 1
Elementalist – 0

WvW – 2
GW2 Discussion – 5
Suggestions – 0
Black Lion – 7
PvP – 15

Now I understand that this is not indicative of where the Dev’s are spending their time, but gives the feeling about what they care about for this game.

All the professions combined only have 9 topics Dev’s have commented on compared to the 15 that PvP has.

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Living World makes me sad

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I don’t like how “The World progressing and changing” also is temporary by not seeing really anything substantial a month after the Living World ends

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Make Bonuses last 1 year not 4 weeks

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Posted by: Chrispytoast.3698

Chrispytoast.3698

They could make the discount be less than what was planned for the 4 weeks but make it last a year.

If you were participating in an election and the candidate said “I will lower gas prices for 4 weeks, and then they will go back up” Who would think that that short amount of time is worth their vote?

Which option sounds better as a promise from the candidate?

After I am elected I will make X Free for 5 seconds
After I am elected I will make X discounted by 30% for 4 weeks
or
After I am elected I will make X discounted by 5% for 1 year

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Living World makes me sad

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I enjoy playing Guild Wars 2 still but I unfortunately have a job that requires sometimes 50-60 hours a week plus having a wife and a puppy limits the time I have to be playing on the computer.

Living world introduces a large amount of content without requiring an expansion which is great. The only problem I have with it is I have very little time to complete the living world content. After the time gate passes there is no way for me to experience this content.

I would love it if instead of releasing new temporary content that once a month or every other month permanent content came out. It is nerve racking to not be able to enjoy the game the way I want to because when I do get time to play the Living World takes priority because it won’t be there for long.

Many may say well just don’t play the Living World content but with the benefits of playing being so significant (Mining node in home instance) I have to try and get it done before being able to do anything else.

Please add permanent content that also has benefits such as the mining node in the home instance periodically as well.

Thanks

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Make Bonuses last 1 year not 4 weeks

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Why is the bonus time set to 4 weeks? For wanting Living story to impact the world permanently this is terrible. Why can someone we elect into office only promise a price decrease for 4 weeks?

Worst Politician Ever!!

The bonuses that each side gives should be for a full year. Assuming that there will be another election type event next year this would help reflect what the community wants at a given point in the GW2 timeline.

If for some reason you are unable to play for a month because of work and family commitments it means that all the effort you put in to this living story will not bear any fruits.

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When are we getting...

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Any game type besides Capture Point?

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Please stick to the topic.

I think inadvertently we are sticking to the topic. It was discussed that AH would benefit from a change, but the best way to change it would also benefit from changing BP and HF as well. If all three changed then it would just be a synergasm

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

No worries, its good that multiple people have the same idea though

Attachments:

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It's already happening, "nerf warrior CC"

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Posted by: Chrispytoast.3698

Chrispytoast.3698

They’ll always cry for nerf against builds they don’t want to adapt to or builds they don’t know how to counter.

When ‘adapting’ and ‘countering’ is entirely revolving around ‘having stability/stunbreaks’ and in the end only grossly limiting what specs you can actually play…

Yeah, no.
Having a class near entirely dedicated to CC locking players, in this game, is not a good thing.

You seem to think ‘change’ is a linear term, that the only thing Anet can do to the warrior is just nerf the class, or make an ability hit harder (I’m honestly not sure if your right) but… if the devs have a lick of sense it quite obviously isn’t… because right next to ‘nerfing’ something is ‘fixing it… its a crazy concept where the class stays at the same power but ’adapting’ to the warrior is more about playing well against it, than googling the right spec…

If that makes sense…

How to counter Warrior CC…

1) Watch for Warriors and keep a safe distance from them
2) If they get close, don’t get caught by a Warrior. Use blinds, chills, immobilizes etc.
3) If you think you will get caught bring something to get out. Stunbreak, invisibility etc.

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Lower the HPS for each tier of AH and add on the healing per bar spent. Current builds using AH would still benefit from holding onto their adrenaline but builds that need to burst would get a healing benefit.

Just for the record, I like Adrenal Health how it is currently, but I understand everyone’s frustration. I believe gaining health when you gain a strike of adrenaline won’t work because you effectively turn:

Signet of Rage
Berserker’s Stance
Berserker’s Might
Inspiring Shouts
Furious
Sharpened Axes
Cleansing Ire

Into traits/utilities that increase the rate of healing, and in some cases, they would be capable of functioning as an additional heal. If anything, I would hope we see something like:

Regenerate health based on adrenaline level(reduced). Gain health per bar of adrenaline spent.

That isn’t exactly what the bursters want, but we achieve a few things:
-We avoid making adrenaline gaining traits/utilities OP.
-The passive reduction allows some healing to be added (on burst) without drastically increasing the trait’s healing per second.
-We gain synergy with Cleansing Ire and frequent burst use.

I would also recommend changing the passive to heal every second instead of every 3. That way, bursters milk as much healing as possible in the time between when they hit that first full bar and use their burst.

Yay, someone else agrees with the idea I had earlier

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

BP should be replaced with…

Gain Might for every bar of adrenaline spent…
either 5 stacks for 1s…3s…7s
or 1…3…5 stacks for 10s

This follows the idea that warriors should spend adrenaline, not sit on it.

HF should change to

Gain Fury for every bar of adrenaline spent…
Fury for 2s…4s…8s…

Or something like this

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It's already happening, "nerf warrior CC"

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Warriors are not a very strong class in pvp, but stunlocks need to be adjusted and they need to be given improvements elsewhere. It is just not fun to be stunlocked for 4+ seconds at a time, repeatedly.

It is also not fun to be at the bottom of the PvP chain for months while waiting for a viable Warrior build

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

To counter your question i will add my own.
If they rework the trait as you intend why should i receive NO healing while my other trait wants me to keep adrenaline?

The problem – is that you’re not getting you want synergy for YOUR build. The build that goes 30 in defense.
I’m trying really hard to explain to you that synergy is a concept that goes beyond trait tree. It is a class concept.
Your bursting is your choice. It might be a good or a bad one but it is YOURS. You want to change the game around based on that.
My not bursting is MY choice – and I’m saying the way the skill works now you lose some and get some. I gain health for NOT bursting but LOSE trait points because i have to skill up to 15 defense. It is balanced in a sense. Since you have it traited but lose healing when you burst.

It’s as simple as :
Heal = no burst and loss of trait points.
Burst = no heal and gain of trait points.
you want Burst and heal – thus making what you want a situation in which there’s only ONE way to play.
If you want to improve the warrior you need to rework its mechanics entirely.
First of all BP and HF should be different. I don’t know how exactly but different.
In the end i feel that warrior should be given some form of reward for NOT bursting as long as two of its core grandmaster traits are designed around the idea of NOT bursting.
If they change those – either way – it might be worth doing what you said – but with with the current meta you’re just buffing your build and killing others.

Unrelated – can you give me the number you get for effective power if you punch your build correctly and accurately here ? Also damage reduction. I’ve been thinking of knights/cavalier and was curious. If you don’t want it public you can PM me. If not you can just not share it if you’re not comfortable with it

http://gw2buildcraft.com/calculator/warrior/

Harper, the way I see it is this…

When you hold onto you adrenaline you are most likely using an offensive build because of the offensive traits that benefit damage for holding onto you adrenaline.

When you are using your burst skills frequently you could be running a condition build or most likely a defensive build that benefits from using Cleansing Ire.

Changing AH work feel more synergized in defense because defense is centered around keeping health and removing conditions. Where as if it stays in offense it clashes with the premise of keeping adrenaline to do more damage and randomly throw some healing in there.

I think what would make everyone happier with AH is if it was a combination of what it currently is and what has been suggested.

Lower the HPS for each tier of AH and add on the healing per bar spent. Current builds using AH would still benefit from holding onto their adrenaline but builds that need to burst would get a healing benefit.

This would also change AH into a situational burst mechanic of “Should I use my burst to heal instantly or can I survive for the HPS”

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Constructive necromancer thoughts.

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Posted by: Chrispytoast.3698

Chrispytoast.3698

So more nerfs and no compensation? Not even undoing the terror nerf?

… Thanks?

Nothing is ever good enough for you. Have you read this entire thread? I have read a large majority of it and many of the posts involve a nerf to the Necro damage. And want to get rid of fire completely but as she said this is a hotfix for the tournament and more changes will come later.

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It's already happening, "nerf warrior CC"

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Posted by: Chrispytoast.3698

Chrispytoast.3698

snip

Warriors were not seen in PvP because there was no real viable build for them to run. Now the instant they get a viable build that can easily be avoided and mitigated if you know how you scream OP and want to kick Warriors out of PvP again.

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It's already happening, "nerf warrior CC"

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Everyone in this thread that is defending a 3 sec stun on a 7 1/2 sec cd must think WoW has good pvp.

Anet should of been smart and followed the direction of gw1, aka not losing control of your character for a significant amount of time.

Hahahahahaha!!!!

http://wiki.guildwars.com/wiki/Backbreaker
http://wiki.guildwars.com/wiki/Hammer_Bash
http://wiki.guildwars.com/wiki/Belly_Smash
http://wiki.guildwars.com/wiki/Yeti_Smash
http://wiki.guildwars.com/wiki/Overbearing_Smash

etc. You could wreck people for days with a good stunlock build in GW1

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Artemis and Harper don’t understand synergy at all. Why should a defensive trait be more beneficial when used in combination with offensive traits rather than the other clear defensive trait Cleansing Ire?

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Can we change Adrenal Health's function?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I support this idea. This change would continue the recent idea of making the Warrior’s adrenaline mesh with certain builds. As it is right now in the defensive tree it works against Cleansing Ire which is another trait used for staying alive.

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[Feedback] In-Combat stealth

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I really don’t understand how thieves think Stealth as it is now is ok. It is the only mechanic that does not have another mechanic to counter it. Conditions —> Condition removal, Direct Damage —> Blocks and invulnerability, Stuns —> Stun breakers, Stealth —> “Swing wildly and burn your AoE cooldowns trying to find the thief.”

The last one is not a counter. Blocking should be the counter. If a thief attacks someone who is blocking they should be revealed. How stupid does it sound to be blocking and have something hit your shield and still think “Holy crap where did that come from”

I am not asking for a nerf to thieves, just a mechanic that counters theirs.

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Tab targetting

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Please for the love of god make Tab targeting actually select the nearest player! I don’t care where my mouse is looking. When I press tab I want to target the person attacking my side not the person 50 ft. away.

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[Feedback] In-Combat stealth

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I think blocking a stealthed character should remove their stealth. I would also have any melee attack that hits the stealth character to cause an outline of them to be seen.

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New Skills and Traits

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Please have this include Weapon Skills!!!! I would love to be able to replace skills I never use in battle for others.

Also… Yay!

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Endure Pain: Good or Bad?

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Posted by: Chrispytoast.3698

Chrispytoast.3698

From what I’ve seen at June 25th, they buffed warrior so much, that it is clear to me that anet are warrior fanboys

Hahahahahaha you’re kidding right? ANet are warrior fanboys because they did something that made us slightly viable in PvP?

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Shield Stance to consume adrenaline

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Posted by: Chrispytoast.3698

Chrispytoast.3698

With the new Berserker’s stance you could reach up to 21.66 seconds without SoR and 22.48 seconds with SoR.

With the Sure Footed trait you could add roughly 1.5 seconds to each of these totals

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Shield Stance to consume adrenaline

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Posted by: Chrispytoast.3698

Chrispytoast.3698

You often need to use Shield Block very early… it would sort of make you a sitting duck until you gain some Adrenaline.. if there was a way around this without forcing me to replace my utilities it would be cool.. or if this was just an additional F2 skill that warriors can use.. some immunity similar to how Mesmers can get that invulnerability

Bring Signet of Fury, you could pop it to be instantly able to block in case you didn’t have any adrenaline. It still gives you freedom of 2 utilities.

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Shield Stance to consume adrenaline

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I just ran the numbers going with that Shield stance would consume 6 ticks of adrenaline a second. This would increase the block duration to 5 seconds for using all of our adrenaline. But if you are set up for blocking… If you pop Berserker’s Stance when you start blocking that will extend your total time to 8.33 seconds of blocking.

If you have SoR available that increases to 8.66 seconds.

If you pop SoF after all your adrenaline is gone this will grant you another 5 seconds of blocking so 13.33 w/o SoR and 14 with SoR

So for 14 seconds of blocking, you have used up all your adrenaline, used 2 out of 3 of your utilites and not used SoR. Seems like it would be good but not OP.

Forgot about healing surge. This would add 5 more seconds totaling 18.33 w/o SoR or 19.33 with SoR

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(edited by Chrispytoast.3698)

Shield Stance to consume adrenaline

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Posted by: Chrispytoast.3698

Chrispytoast.3698

How would warriors feel if instead of shield stance being on a cooldown it instead consumed adrenaline in order to block? If you saw an attack coming you could block it and then go back to fighting but you would not be able to sit there and block forever because you need to attack to get your adrenaline back. I think this would make the shield a much more fluid weapon and would reward warriors with skill.

Thoughts?

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Two issues I think holding back E-sport

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I agree with this post. I have refused to play the game recently because while the warrior changes they are making are a step in the right direction the way the mechanic is implemented is flawed. Cleansing Ire should cleanse before the burst, in order to do this the burst must be consumed at the beginning of the animation and if you miss now or get blocked then the other player deserves it. For a thief, if you are stealthed and hit someone who is blocking, you should be revealed. It makes no sense that you can hit someone, them block it and them still not know you are there.

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I laughed at first...then I started to cry.

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Posted by: Chrispytoast.3698

Chrispytoast.3698

hahaha that shield stance! Cooldown? What cooldown? Ah, if only using a shield drained adrenaline when we went into shield stance. Then we could pop it to block, stop it when we don’t need it and be ready to block again

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Class mechanics not being used

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Chrispytoast.3698

I do not play a lot of PvP and when I do it is on my Warrior. I was wondering if the other classes have a main class mechanic that is not used in sPvP.

Warriors – Banners, basically 1/3 of our utilities

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Two trait ideas to make the warrior feared

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I just thought of two trait ideas that may make the warrior a bit more feared in PvP.

Warrior’s Endurance
Gain X Healing Power and Y Defense for every enemy around you (Max 5)

Primal Rage
Gain X Power and Y% Attack Speed for every enemy around you (Max 5)

Was thinking like 100 for Healing Power, Defense, and Power, and 5% for attack speed. No idea how balanced that would be but getting it balanced would make the Warrior someone you don’t want to gang up on because they get stronger the more backed into a corner they are.

Thoughts?

So in WvW you now sit somewhere with trash mobs within range and wait for some1 to try to poke you?

1. Trash mobs would have to be aggressive towards you.
2. If these traits were real who would go attack a warrior who is just waiting to be attacked?

1. It would still work against Necro minions, Ranger pets and especially NPCs in WvW.
2. Again, why should a Warrior get a trait that gives them an advantage against Rangers? They don’t even get a choice for the pet.

And what about any situation with mobs? Events? Attacking a lord in a Tower?

1) Are all the Necro minions melee minions?
2) It would give you benefit only when fighting a melee ranger with a melee pet

The main situation I was thinking of when I came up with these was sPvP. I didn’t think through all the scenarios on how it might not work

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K pop war wish list

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Posted by: Chrispytoast.3698

Chrispytoast.3698

Traits——-
Tactics or Defense minor/major trait- Remove a condition at the end of dodge roll

Discipline 25 points- Remove a condition on weapon swap. Currently it is gain 1 might on weapon swap for 25 points.

This would fix our condition problems amazingly well. If we had this and the healing cooldown I think our sustain would be much better

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Two trait ideas to make the warrior feared

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I just thought of two trait ideas that may make the warrior a bit more feared in PvP.

Warrior’s Endurance
Gain X Healing Power and Y Defense for every enemy around you (Max 5)

Primal Rage
Gain X Power and Y% Attack Speed for every enemy around you (Max 5)

Was thinking like 100 for Healing Power, Defense, and Power, and 5% for attack speed. No idea how balanced that would be but getting it balanced would make the Warrior someone you don’t want to gang up on because they get stronger the more backed into a corner they are.

Thoughts?

So in WvW you now sit somewhere with trash mobs within range and wait for some1 to try to poke you?

1. Trash mobs would have to be aggressive towards you.
2. If these traits were real who would go attack a warrior who is just waiting to be attacked?

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Two trait ideas to make the warrior feared

in Warrior

Posted by: Chrispytoast.3698

Chrispytoast.3698

It really doesn’t solve anything.. In a group they are fine already, with allies buff protection and condi removal flying around. It’s on an individual level where the warrior is lacking the most.

Being in a group has nothing to do with this. This is more of being attacked by multiple people. Huge difference between enemies and allies…

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Two trait ideas to make the warrior feared

in Warrior

Posted by: Chrispytoast.3698

Chrispytoast.3698

I just thought of two trait ideas that may make the warrior a bit more feared in PvP.

Warrior’s Endurance
Gain X Healing Power and Y Defense for every enemy around you (Max 5)

Primal Rage
Gain X Power and Y% Attack Speed for every enemy around you (Max 5)

Was thinking like 100 for Healing Power, Defense, and Power, and 5% for attack speed. No idea how balanced that would be but getting it balanced would make the Warrior someone you don’t want to gang up on because they get stronger the more backed into a corner they are.

Thoughts?

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sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Chrispytoast.3698

Chrispytoast.3698

Just wanted to come out of my lurk mode for a bit and let you guys know that we are watching this thread on the balance team.

Keep it constructive, but keep going, we love reading the debate!

Nice to know that you are watching but what is being done about the Warrior’s continued listing at the bottom? Sure if the Warrior somehow gets the jump on you and throws his burst down he might win a 1v1. However if you see the Warrior coming there is no way that wont end in your favor.

The warrior is broken in PvP

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Opinion on warriors at the moment.

in Warrior

Posted by: Chrispytoast.3698

Chrispytoast.3698

In PvE things are still fine. PvP just got worse than it already was. We have no way to stay in a fight and still do any sort of damage. No one is afraid to come across a warrior in PvP

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Nice Job ANET...

in Warrior

Posted by: Chrispytoast.3698

Chrispytoast.3698

Cleansing Ire… Remove conditions on burst hit… Can’t hit because of conditions…

Well done…

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Removing Conditions with Burst Abilities

in Warrior

Posted by: Chrispytoast.3698

Chrispytoast.3698

I hope that…

1) It removes all conditions, or conditions based on amount of adrenaline (2,5, all)
2) It applies the condition removal before using the burst skill
3) It is actually an F2 for the warrior that is just a condition removal for adrenaline skill.

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Warriors Strengths and Downfalls

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Posted by: Chrispytoast.3698

Chrispytoast.3698

I am pretty sure that most Warriors do not want to be turned into the Dungeon mobs that have super high health but are not challenging at all. Players want to have their personal skill affect the gameplay. I want to be able to use abilities at the right time to save my life and not be a sitting duck afterwards.

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