Showing Posts For DeTechTive.9251:
I’ve run a build similar to this in WvW. Kind of sucks for solo roaming. But in any sort of group vs group or zerging I have alot more fun and it puts out serious pressure on whoever I choose to target. It’s all unload spamming self healing. I may try this again with the new heal since its a venom and goes well with this. I don’t much care for venom sharing in this build since it sacrifices too much elsewhere.
You can alternatively drop 10 points from Deadly arts and go crit strikes for ankle shots. Either way works well. In fact it might even be better since you pick up opportunist to help with unload spamming. It’s terrible at roaming but excels in target pressure for groups, and can be quite fun in that setting.
Should also mention that the on crit heal food is of huge importance.
(edited by DeTechTive.9251)
I honestly do like that certain rewards do not come back as this makes them more of a historical ‘been here this long’ type of thing. Achievements coming back is something that should not even be a question however. And in lieu of those old rewards, aka the halloween book back items, they should just add new different ones each year to differentiate them. I like to see the same events and games and JP’s return as well. Although I will never complain if new ones are added in ‘addition’ to the old ones.
Since peanuts come in shells, are we basically eating legume guts?
Is farting in the wind considered a ranged attack? Because if so, it does too much damage and needs to be nerfed.
What is the basic formula for a Lorentzian manifold bypass with recipricol mass inertia in a time/space distortion field?
Also, where is my beer?
Oh wait there it is. My first three questions still stand.
Perhaps it will terraform the planet and spawn interesting content
It shouldn’t have, but I had a laugh burst outta my face when I read this.
What is with this obsession with light armors and the ridiculous masks like you are attending some kitteny ballroom masquerade? Why is the only wizard hat a town clothes item from some random event way back when? I seriously don’t understand when there is so much rich fantasy spellcaster type lore to draw from in Tyria and just in general. I do however like the medium armor look. It’s hard to say much beyond that since I hate the way charr look in most everything beyond a few sets.
I’m all for unlocking all cultural armors. And also would immediately solve this problem and they could put it back in gemstore with no real damage done. I find the idea of cultural armor restrictions silly. Who can stop somebody from wearing something? Maybe they say we won’t sell this to you. As if other races blacksmiths couldn’t hammer out some random design replicating a “look”. Cultural gear is cool, but restricting isn’t to me. (My opinion of course.)
They should, but no one’s complaining as loud over the other two sets as they did the light one.
That’s because the light one has particle effects and even though it mirrors the HT3 armor those that have HT3 are complaining not because of the exclusiveness of it, but because they want the particle effects. The human T3 exclusive argument is nothing more than that. Had the gem store armor not had the effects it would have never been an issue. Anything else is a lie.
That makes no sense at all. Complaints are because it is a cultural armor (read: exclusive) available to all races AND it looks better AND it costs LESS gold than T3 AND you don’t have to buy/use transmute stones to use it. Added particle effects hardly caused the uproar.
Well maybe they should just redo the other 2 armor types too since the “staff” say the redo will be great. But if it’s a reskin of crap armors like they did with the other 2. Maybe they had statistics that said these skins were under-utilized so tried to revamp them. Sorry Anet, they still suck. Adding fire to them doesn’t change that. Human t3 was already awesome so it didn’t need much help.
I think it’s total BS. The light armor was the only one worth looking at. I would have bought it yesterday but had to put some money in my bank today and so I come home and drop some cash to buy gems and flip over to get the armor and…. it’s gone. But everybody who bought it yesterday gets to keep it? I find this whole situation ridiculous. People whined about it since it’s tier 3, but better looking. So what? If you like it better than just use the new version right? What’s the problem, I play sylvari exclusively and I dislike “ALL” of my cultural armors for all armor types. Kind of limits my selection.
Just P.O.‘d that I made it a point to run to bank after work today to put money in account JUST for this armor that I now cannot get. kneejerk reaction, if people that bought it get to keep it, maybe you should have left it for one more day with, oh I dunno, a message about its limited timeframe maybe? Very upsetting as I was super amped about this set for my Ele. Judging by the other 2 armors I’m not holding any hope that the new version will be worth a crap. They flamekissed 2 of the lamest “IMO” armors available. Light was the only good one. Way to go community!
If you don’t care about mats and such like you seem to say. You can always burn the karma on skins for you new char, like going and getting a t3 cultural asura 2hander peacemaker sword and transmuting it to some low lvl blue, and giving it to new character. Or whatever floats your boat depending on your new char. Free weapon/armor skins if you just gonna delete him anyway.
I think you underestimate staff, I use GS/staff combo currently, and while most of my major dps comes from GS, the staff saves my life consistently, has utility in chaos storm, which you can effectively gain 2 chaos shields with staff and then swap back to GS after dropping a couple clones/illusions. plenty of time for you GS cooldowns. Staying alive with staff while your whole party is downed and healing themselves has saved my groups from complete wipes, i keep the bosses/mobs attention. hard to revive them, but if at least one or 2 can get up on their own, there ya go.
Hi
i was wondering if anyone new the armor that the male sylvari has in the creation screen.
Looks like Twilight Arbor dungeon token armor to me. Except the shoulders, the legs/chest definitely look like TA armor though.
Hey all, I’m wondering what a good build for leveling up would be, please read the rest as I am already lvl 42, and I pretty much just run dungeons, I do some world exploring etc. to fill in the gaps, but that is so easy I could just use whatever.
My primary concern is for leveling up in dungeons along the way. Please no endgame lvl 80 builds, as that’s completely irrelevant to my goal here. So maybe something good starting at 42, and a general idea what to shoot for with my points as I gain more levels working up to 80, I already have plenty of endgame builds I know I can do.
I am mainly using Strong gear atm, pow/prec, and when I hit the 3 stat gear it will generally be zerkers unless a really good dungeon build is suggested that uses something else. Illusion survivability in dungeons is pretty low even with utility for more health, so some sort of shatter build could work, but if somebody knows another trick or two I am all ears.
Thanks in advance.
Chaos Apotheosis – 42 Mesmer
Mesmer is rough, I leveled mine up after I already had four 80s and it still was just rough at first, and so slow.
Ranger might be better off for you at first, unless you really want to stick to mesmer, just don’t let it make you give up.
If you do play ranger, just go find a bear of any kind as a pet and use shortbow, its boring, but it is extremely efficient and safe. make sure you still strafe with shortbow to the side at least so you are stacking bleeds on targets.
Mesmer you pretty much gotta keep weapons up to date every couple of levels and when using greatsword, which is probably best at those levels, make sure you start at absolute max range and just back pedal while channeling autoattack. saves your cooldowns for when you actually need them. If you want otherwise just rush in with number 2 GS, so it bounces back at you and grants might stacks, number 3, number 5 for knockback, and autoattack. next mob same thing, except 3 and 5 are cooling down, so use number 4, things will die fast, just alternate your cooldowns each mob etc.
Stick with it, everything gets easier the more levels you gain.
Bye then.
Seriously you call lurking about with complete immunity to everything and moving at half or slower speed and trying to catch random stray targets more fun than the fast paced, acrobatic, backstabbing, stealthing, smokebomb, teleporting gameplay of the current thief?
Bye.
As Lokeit said the build is quite obvious to any experienced thief. With a few different trait/util choices then normal it’s nothing really new here. Nice vid, but really it just shows alot of deathblossom spam after activating venoms. Secretive build people are just funny when you have a video up to show off with.
Tell me about it, my favorite color is blue, I tend to use a combination of Sapphire, blue ice and whatever else depending on gear/character I’m on and how many dye slots specific armors have. This generally forces me into using alot of AC weapons which are already so common. Yes I realize there are other options but I have alot of characters and those other glowing/blue type weapons are not cheap/easy to get.
I’d love to dye my weapons/offhands.
Alright how about I amend this solution then. Keep all magic find gear in game as is now. But add the previously mentioned Party number/MF% increase ratio to the game to incentivize grouping up be it in world DEs or dungeons, and in addition, disallow all MF gear when entering a dungeon, it unequips it and stuffs it in your bags if you enter wearing it. Put on some real gear and everybody still gets the full MF buffs from the party MF features. Everybody is happy, everybody gets loot, nobody is being carried and or weaker, percieved or not and all these threads go bye bye.
If and when they add new races to the game, they will definitely need to add a race change kit, as I already have all 8 slots filled with all 8 classes and 4 of them are already 80 and the other 4 are all halfway or more to 80 themselves. Not to mention I already had to purchase the other 3 character slots to get to this point. So unless they added a new class and character slot(free) alongside the new race…..meh.
The “graphics” are one and the same with the item object.
They’re imbedded within each other.
What you’re asking is like asking to take the space-window of Twilight/Sunrise and put it on a mace. None of the coding is designed to allow for that.
It’s nothing like that comparison at all. What you are saying is more like, you can’t use charr cultural armor on a human because it was never designed to be used by a human and thus does not exist at all. Different armor types however, fit all races just fine, the only thing stopping it being equipped is a class choice armor type allowed yes/no situation.
However, this will likely never happen anyway, and I personally don’t ever want it to. I just wanted to point out how different your comparison is to what he is asking for.
(edited by DeTechTive.9251)
Here’s an idea: what if you could right-click on any non-standard dye color and choose “undo” which would essentially rebottle it and then allow you to go give the dye to another character on your account?
Essentially, you could freely transfer dye from one character to another, but only ONE character could have that particular dye at any moment. So if you wanted two or more characters to have the same dye, you’d either need to create it, get it in a drop or buy it.
I think that would be a happy medium between letting players move dye from one character to another, but also keep ArenaNet’s making money off dye in the Black Lion Trading Post.
This, please please let me do this.
Why would one ingrediant. Mystic stones cost as many gems as you can spend on just buying 5 fine transmutation stones without throwing away all the other ingrediants. I do like the idea of turning basics into fines in the MF, but the recipe has to be inline with the small gem cost of just buying a 5 stack in the gemstore. Nevermind I misread that, but it still needs to be a bit less I think.
I guess it depends on how many basic stones are required. But yea, you got my vote.
No thanks. I agree that the Adrenaline isn’t the most active/fun class mechanic. With the right traits/weapon choices it is more useful to hoard adrenaline. But the opposite is also true. Hammer uses burst constantly, axe is arguably also good, and I do believe sword condition specs use burst regularly.
However, making an out of combat weapon swap because you need range or something is not the class mechanic I would want personally. They just need to encourage specs to use burst more often. And really, this comes down to the greatsword spec mostly since it’s burst is crap, so you pick traits that benefit from hoarding adrenaline. This isn’t really a class wide problem so much as a greatsword problem.
I honestly don’t see how it would ruin the fun of solo play, I have 4 level 80s and 3 more 40+ers I’m working on. I have only had one set of magic find gear on my first level 80 that I salvaged for money long ago. I haven’t had any less fun because of it.
The other solution you mention about a MF person splitting his bonus or ‘averaging’ it out to the group basically makes that person who invested in the MF gear get less than what he’s actually wearing. Here I’ll make up a number 125% MF on his gear, he now gets rougly 25% and gives the rest to his party? I don’t think most people like that solution. Not to mention what happens when you get a party of every person with 220% MF? Is there a limit? If they limit it to one person, what happens when more than one person has MF gear on? Who does it choose? Is the other person now dead weight?
I’m covering all the arguments from previous threads as that is not what I want in this one and they are all valid and actually is why I came up with this simple solution. You can be for or against it, other ideas are welcome, but not the same ones seen and argued about for pages in previous threads thanks.
This thread is out of control, I now direct you all to have a gander at my suggested change to how this all works over here —> https://forum-en.gw2archive.eu/forum/game/suggestions/Magic-Find-Solution-for-both-sides
A good middle ground for everybody involved. Give it a look. Voice your opinions. Thanks.
This is my suggestion to fix the magic find fiasco that there are threads about with both sides arguing and will never reach a middle ground on.
Step 1: Remove magic find from all gear, trinkets and weapons. Leave all MF foods in game as is.
Step 2: Implement a new feature that will encourage ‘community’ which seems to match up with Anet’s overall goals, by making each person who joins a party grant a groupwide MF buff to all party members.
The overall details of which can be gone over and decided by Anet. But essentially an example would be, 2 people in a party both recieve X% MF. 3 people in a party is a slightly larger X% partywide MF buff. Until a fully party of people would equal what is currently a full magic find set, not counting food buffs, those are still left in game and your choice to use.
Not only will this actually encourage all those DE cursed shore zergs to form parties and be more social/community driven. But any and all dungeon runs would be fully maxed out MF buffs without dragging the group down by lowering stats. There would be no need for Anet to buff up loot tables after removing MF etc. with this fix.
So what say you? Let’s see how many would be on board with this change. And see if it catches Anet’s attention.
Baladir, yea that didn’t come out exactly the way I meant it. But there’s not much tolerance with people these days, but they are still out there. If you feel safe, go for it, it’s a judgement call, deal with the outcome. But if you are zoning in and see your group already running off engaging, skipping, don’t get left behind because you are typing that you don’t know what to do. Awareness is really the biggest thing here. I can walk into a place I have never been before and by being fully aware of what groupmates are doing, mobs are patrolling, direction people are heading, and the usually obvious boss tells and red rings, and just really paying attention, nobody will know. Also it’s better to do 10,000 damage over 1 minute than 8,000 dmg in 20 seconds and be dead. Use your ranged weaps if you have to, stay alive. I get downed myself more often than anything else reviving other downed players.
LFG = Looking for Group
LF#M = Looking for # membersLFG and LF#M are not the same thing. I mention this because every day I get asked by at least one person if they can join my group when I have myself set as LFG and am not in a group.
Yes, I realize what these mean. Been MMO’ing since 1998. It is precisely why I said it.
You can shout LFG for an hour with no results or you can shout LFM and have a party ready to go in 10 minutes. There’s always like 50 LFG people as opposed to those LFM, take advantage of that. Just don’t forget you need somebody with the completed story mode of whatever you are doing, unless of course it’s Fractals.
stats on weapons only work on the atacks of that specifick weapon.
According to the wiki http://wiki.guildwars2.com/wiki/Sigil it does not matter what weapon you have the sigil on, however if you look at sigil of accuracy, http://wiki.guildwars2.com/wiki/Sigil_of_Accuracy
they do not stack at all, so using more than 1 is a waste.
Interesting, I was aware that the bonus does not show up on the character stats screen. But was unaware of the non stacking portion.
However, for example something like Sigil of Air, chance to cause lightning strike dmg, will work on either weapon. So you have Accuracy on your mainhand for extra crit on those attacks, and you put sigil of air on your shield, your mainhand will proc the lightning dmg. Stacking two sigls of air does work, but it’s not a straight increase like two 30% chances does not equal 60% chance, but they do stack.
There is a general sense of ‘Trial by Fire’ attitude in dungeons, first burn and you’re outta there!
I recently posted in another’s thread a general strategy for surviving the elite class dungeon runners when you are new. Figured I would repost it here where more new folks might see it.
Here’s what I wrote:
“Use www.gw2lfg.com for fractals. Alot of the time people have trouble finding a group is because they are one of the millions who say LFG. Seriously just say LFM and its night and day. All those millions LFG ppl don’t bother messaging each other, but LFM and they all whisper you.
As far as dungeons go, tokens and money is what people currently are running for. If people are just there for dungeon tokens they usually want a fast run but are alot more flexible/understanding and patient with new folks. Its the money farmers/speed clearers you want to be watchful for when running a dungeon for the first time or just inexperienced in general.
Here’s what I have learned. If you are new to a dungeon and very likely find yourself with speed clearers. Just keep your mouth shut, equip all survivable utils you can, stability, stealth, teleports etc. and never if possible be the last person in the party train. Be ready to move run through mobs and use all those utils I just spoke of in order to survive the run through. There is alot of skipping. Do not attack anything unless it is abundantly clear that the party is going to destroy said mobs. Otherwise you might see your party members run towards a group of mobs, you are like ok and start dpsing, only to see your party just run past em all and leave you with some PO’d mobs.
So in general, eyes open, stay alert, watch your party members like a hawk, follow orders explicitly if any are given, if not, use your judgement and the tips I mentioned to stay alive and if in any scenario that nobody says anything about a boss but it obviously has mechanics that need to be you can mention that you can’t quite recall the strat for this or some other nonsense. Most times anything requiring co-ordination however is talked about in chat.
Hope this helps, it is very unfortunate that this is how things must be done at this point, but after a few times through, you will be just another one of the people that the quietly inexperienced will stick to.”
Thread in question: https://forum-en.gw2archive.eu/forum/game/dungeons/Is-there-a-reason-to-do-dungeons/first#post1208185
Now this will not apply directly to all strats in dungeons, this does assume you have tried something before, there is no real way to prepare you for your very first dungeon ever. They are quite different then people are used to from other mmo’s, you will need to understand the basic mechanics of how brutal they can be by possibly running a story mode for AC or something just so you can understand why these tactics are necessary when you start doing explorable runs. You have to experience firsthand how the dungeon content plays out, dodging, survival, etc, it is very very different then overland pve. You will need to rethink your weapons/traits/utilities in alot of these circumstances, they will make or break you in gw2 dungeons.
Thanks for the info. I wasn’t aware there was speed clearing. Makes sense.
Question though – why do I have to use a 3rd party web site to find a group? Why doesn’t that happen in game? I run the game in full screen, having to go back and forth between the game and a web site is not fun.
Because they haven’t designed a lfg tool in game yet. I remember them saying it was something they purposely did not want in game. But that was long ago. There are tons of threads requesting just such a feature, so I don’t think they can hold out forever on this issue.
As to the other problem, yea it is annoying alt tabbing, but one thing you can do is just copy/paste names from the site directly to chat, for quick easy /join namehere. Otherwise you can use a smartphone if you have one, you can view the regular site with it, but I also think they have a smartphone version of the page to use. I generally just alt tab myself because copy/pasting is just quicker with some people’s names.
All in all, it’s a work-around, but it’s a very useful one.
Use www.gw2lfg.com for fractals. Alot of the time people have trouble finding a group is because they are one of the millions who say LFG. Seriously just say LFM and its night and day. All those millions LFG ppl don’t bother messaging each other, but LFM and they all whisper you.
As far as dungeons go, tokens and money is what people currently are running for. If people are just there for dungeon tokens they usually want a fast run but are alot more flexible/understanding and patient with new folks. Its the money farmers/speed clearers you want to be watchful for when running a dungeon for the first time or just inexperienced in general.
Here’s what I have learned. If you are new to a dungeon and very likely find yourself with speed clearers. Just keep your mouth shut, equip all survivable utils you can, stability, stealth, teleports etc. and never if possible be the last person in the party train. Be ready to move run through mobs and use all those utils I just spoke of in order to survive the run through. There is alot of skipping. Do not attack anything unless it is abundantly clear that the party is going to destroy said mobs. Otherwise you might see your party members run towards a group of mobs, you are like ok and start dpsing, only to see your party just run past em all and leave you with some PO’d mobs.
So in general, eyes open, stay alert, watch your party members like a hawk, follow orders explicitly if any are given, if not, use your judgement and the tips I mentioned to stay alive and if in any scenario that nobody says anything about a boss but it obviously has mechanics that need to be you can mention that you can’t quite recall the strat for this or some other nonsense. Most times anything requiring co-ordination however is talked about in chat.
Hope this helps, it is very unfortunate that this is how things must be done at this point, but after a few times through, you will be just another one of the people that the quietly inexperienced will stick to.
I don’t know if this was said or not yet. But you do not need to do the story mode of a dungeon in order to do the explorable. It is only required if you yourself want to start the explorable dungeon. As long as one party member has done story mode once, that person just needs to be first to enter to start it as explorable.
So basically just run explore mode alot, you will gain a level or more for each path you do plus all the chests/loot/tokens. Story mode…well just keep trying and eventually you will get it done.
Also instead of being one of the masses out there shouting in Ashford Plains mapchat LFG for AC Story, simply change it to LFM AC Story, even if by yourself. It will fill up with a couple likeminded people pretty dang quick.
Post for any remaining slots on gw2lfg.com and it will fill up quickly. I’ve run ac story many times.
However, devs, please consider adding incentive to run story modes for ppl who have done them and/or are already level 80. Even if its a diminished returns 20 tokens type reward. Just please dont tie them in with other DR for that dungeon, make it have its own story mode DR. thanks.
I am not really a victim of this happening. Alot of the times even when I don’t start a party I will take the lead and do alot of the talking since everybody is a mute sheep in most parties these days.
But, I do read the forums alot and I repeatedly see threads of somebody getting booted right at or before a last boss etc.
Now from my understanding it seems like you literally only need one other person to click agree to boot somebody from a party. And from my experience in all mmos that have a party kick feature, sometimes people just click it instantly with no reason just because, ‘hey, at least it’s not me, right?’
This leads to absolutely no questions, no helping others solve a problem or just downright abusing a system for your own personal reasons.
I propose that this should be changed to make at least 3, but preferably all 4 of the other party members agree before a person gets kicked.
I don’t want to toot my own horn or anything, but I am pretty good at games, I learn quickly and play very actively. It is why I can win most pvp fights even when undergeared/leveled, barring some cheap class matchup/hard counters etc.
I have 4 lvl 80s and am working on the other 4, so when I join an AC exp group on my 40 engineer, and within a fraction of a second the party leader says ‘Oh no way" and im instantly kicked. I just have to message that guy and laugh in his face, as I have been running ac explore on that engi since 31 (below the recommended lvl) and constantly spend time reviving lvl 80s. I swear half or more of all my deaths in dungeons are because im reviving somebody. Point is I didn’t even get a chance to say anything. it was instantaneous. I could have been typing, brb on my 80 warr, or anything. But I didnt even want to be in that group at all anymore, so i just spoke my mind in a whisper to the guy and promptly put him in my block list.
Now if it had required the full party to kick me, I could have probably gotten a sentence out before it happened. This irked me, but i shrugged it off. If I had, like alot of other seem to, get kicked at the end of a run, I would be substantially more upset. Now like I said this has not happened to me, usually you don’t kick the guy leading the charge and helping the slow folks with revives and tactics. But you get my point I hope.
TL/DR – Make the whole party accept a request to kick a party member, not just one other person. People click before thinking in most cases.
PvE open world and PvE dungeons and PvE dynamic events are all slightly different enough to warrant different answers.
open world and dungeons, i would say guardian/warrior, although any class works just fine, these are the most sought after classes, with very specific instances of people looking for a mesmer, mostly just to cheap their way past something.
dynamic events is anything with multiple AoE abilities that actually do substantial damage, anything works fine here, I do hear alot of complaints from mesmers about DE contribution, but I also hear the opposite, so imo it’s probably just a playstyle/weapon choice/traits issue.
Bottom line is, play what you find fun or it does not really matter what you can do for a group or contribution if you are gnashing your teeth together from not playing a class you really wanted to play. Having said that, the most requested classes for dungeons are guardian/warrior and sometimes mesmers. pretty much in that order.
Play ele if you are into serious twitch gaming with having to use 2 or 3x as many hotkeys as any other class. I have a setup I use for all my characters on my keyboard to re-assign certain keys (i hate using F keys) like F1 is C etc. My 80 ele is the only class I cannot share the setup with, it has way too many things I have to constantly do, and since keybinds are not character specific, but rather account, I just dont feel like redoing them everytime, so my ele collects alot of dust. Sucks too since I have both abyss and celestial and a dozen other rare dyes on him
My Necro is only lvl 20, my lowest lvl char in game, but I do enjoy playing it, I have found leveling is rather static autoattacking with daggers because lets face it, its the most efficient. But I am sure it gets more interesting later without needing 16 fingers and a nostromo.
There’s really nothing else you can do besides what was already mentioned here. Some zone have weird little offshoot areas that don’t quite fit into the overall square of a map so it might not stand out right away. Prime example is the norn starting area is in it’s own little square seperated off from wayfarer foothills, look for things like this and most definitely use online maps to figure out if there are any differences.
As someone pointed out, yes you gain less experience in lower level maps, but the ease at which you can complete everything when you are de-leveled makes things get done much faster, which in turn levels the playing field. Plus you literally have to try to get killed in lower lvl maps.
The word you are looking for here is ‘bought’.
You’re welcome.
Which baffles my mind because the rest of your post is just fine.
I would honestly recommend just getting a second copy of the game. Everything about this game is account based and not character based, from your name i.d., your achievements, trade post buying and selling, mail, etc. In the long run if you both end up with level 80 characters it will be a regret you didn’t do this sooner.
To add to that, like most all mmos it is perfectly able to run multiple accounts from the same computer and same game installation, just use your own log/pass and it will load up the proper account.
(edited by DeTechTive.9251)
Why not? Is the person behind you just going to stand still and wait for you to face him? You face him not only by swinging the mouse around but also by stepping forward/backward and strafing to match his movements. If you’re standing absolutely still while you turn, you’ve already lost. That’s why it’s a non-issue.
This is a fairly ignorant response. It fails to account for the ‘very’ annoying conal based attacks. Let’s use engineer for an example. Flamethrower versus 3 mobs. Mobs run at you and you spray em down and all is ok, then they reach you and spread out around you, you start to back up so they can line up a bit more, and you try to spray around a little bit so at least you can hit them all a little bit if not the full blast. But nope, see you had one targeted on your left, so when you turn to the right to try to hit the others, it does nothing, not even miss message pops up, and the one you had targeted, gets spammed with miss messages. This is a dreadfully annoying mechanic, I constantly have to hit escape to unselect targets so that I can spray the flames indiscriminately, it works but it’s a pita work around, half the time causing me to open the escape menu.
This is one weapon attack on one class, these types of abilities are all over in this game and it is quite annoying. Ele fire breath, firegrab. Necro has a offhand conal attack, cant recall the name at the moment, but those are some examples effected by this. It’s simply quality of life issue and if you are already unaffected by it then perhaps spouting negative elite nonsense is just that, nonsense.
Now it may be that they did this as a design decision for making it easier to land positional based attacks and flanking bonuses, and I don’t think they even have animations built in for this, they seem to be very particular about animations and it would probably clash with the rest of the game’s aesthetics to have a character spin like it’s on a spinning plate or something. eq2 had characters kind of spin on one heel type animation which wasn’t bad. There’s also games with built in blocks on spinning like a 100 rotations a second like you could in wow, you try to spin superfast and the camera would sort of stutter and not spin you, but if you did it a little bit slower you could rotate just fine. I think that’s a good fix for the positional attack problem.
This post got way bigger than I intended. So tl/dr, it sucks but there’s probably a reason for it, I’m sure they can come up with fixes for it if they wanted.
Edit: I should also add that the only way to truly use flamethrower autoattack effectively is to have no target selected, problem is the number 2 attack that shoots a fireball will go directly into the ground at your feet with no target. It’s just shortsighted design in this particular case and something engi’s been complaining about since the beginning.
(edited by DeTechTive.9251)
Everyone here is correct!
The trinity no longer exists in groups.
The trinity lives on within each character of the group.
Each role of the trinity modified to be weaker than in the old trinity for balance
reasons, as they are now all in one class, x5.
I’d say you should also take the item itself into account. Certain stat combinations seem to go for quite a bit more than others, so let’s say a rare/exotic berserkers weapon might want to check the going rate for it first. Other less desirable stat combos might be significantly less and much more worth the risk of salvaging.
Just my 2cp. Good luck.
For lower levels, ignore the bonuses, you actually get less stats when you are using minor runes.
For instance, I could get 2 runes.
Say Minor rune of the eagle
10 precision 1/2
7 power 2/2
or….
I could get 2 different runes.
Minor rune of the eagle
10 precision 1/2
&
Minor rune of Rata Sum
10 Precision 1/2
more gain this way, I do this for all my alts, the only minor runes I actually make sure to have 2 of is Minor Rune of Divinity. The other 4 are always 4 different runes each giving just the first bonus.
Hopefully I explained this clearly enough to be understandable.
Don’t believe the hype. A Guardian can gear and trait for full damage and still be more survivable then anybody else doing the same and plus still provide all kinds of support while dishing out top tier damage with a greatsword, less so with other weaps, but they have other bonuses and still do significant damage.
Edit: Warrior is fun, but if you don’t want to feel limited then you might not go for it, they have alot of weapon choices, but not all of them are actually viable in dungeons. I cringe when I see longbow warriors plinking away. But they are pretty much forced to use condition curing heal, and shake it off utility in dungeons, the other choices arent much, its banners or shouts. Don’t be a signet warrior in a dungeon please lol.
(edited by DeTechTive.9251)
Honestly, alot of the classes are capable of what you want, but they have to be traited and geared for it. You want massive damage, you will be squishy. You want to be super tough, your damage will take a hit. Since you seem to want to do both. I’d probably recommend going a somewhat balanced route, alot of the condition damage builds (read: DoT builds) have good damage and higher than average survivability.
Adding to that, I think Ranger would suit you best if you cannot be warrior. Spec him for good defense and condition/power dmg and you can be a force of nature up close or at a distance, and still be able to take a decent hit. You won’t be a tank by any means, pretty much everything besides Guardians who spec just for tankiness are squishy when it comes to bosses in this game. So keep that in mind. 50% of all survivability is just playing smart, timing, dodging etc. The other 50% is being a guardian.
But if you go with Ranger, Power/Precision/Toughness/condition dmg is a good mix of stats, not so with most classes, but ranger pulls it off well. Good luck to ya.
While the above posters are correct in that you really will need to learn to dodge the occasional massive attacks that certain creatures/bosses will lay out. These are usually quite obvious, with a big wind-up animation and a white kind of glowing pulsing thing on whatever weapon they are using, it’s a clear indicator to double tap in any direction away from it.
Alot of people use a dodge key so they can more accurately dodge in any direction they like, but I find this to be just to much micro-management myself, a simple double tap in any of the 4 basic directions is completely sufficient.
As far as your class goes, some people mentioned Ranger. Yes that is a good choice for general pve. But you will be forced to dodge alot in any other form of the game, dungeons, wvw, pvp. I’m going to assume you aren’t all that interested in pvp if reflexes are an issue, but dungeons are a big part of the game you shouldn’t miss out on.
From my experience the most forgiving class is Guardian. There are certain ways with a combination of Traits, weapon choice, utilities where you can facetank* (*stand there swinging away) quite easily. With the only necessary dodging being for the aforementioned big windup hits. You can do this through most of the game, but for the facetanking bosses and dungeons and such, this will likely require you to be 80 or close to it, so you can have the necessary traits/gear.
Elementalist is probably one of the worst classes you can pick for this by the way. They require immense amount of keypresses in fast sequences that make dodging seem like slow motion. Hope this helps, good luck and just practice dodging around for fun while fighting even when it’s not necessary, make yourself look like some kungkittenaction star while fighting to make it fun and it will start to become second nature.
Unfortunately, no you cannot. The most you can do is buy the karma item and then transmute it down to a blue or white item to give your alt strictly for its appearance, and then that alt can take the item and transmute it to a rare or exotic to make it worthwhile stats and have the graphic.
But a straight trade of the item as is, is not possible, as it begins as a soulbound item.
Hope this helps, I do this with armors/weapons from the different orders that I want for an alt of a different order etc. (personal story factions).
Ranger w/ sword, I wonder if the designers had a thing for Drizzt Do’Urden. lol
Doubt it – rangers have used swords since Tolkien.
On that note, much more likely inspired from Aragorn on the hilltop in the first book/movie with a sword and torch fending off the wraiths.
Yes your name is immediately available for you to use. Only you though. There is a wait time before that name will become available to the general public. The exact time on this is unknown to me, but it is at least 24 hours or more. So in summation, delete your character safely, your name is ready to re-use instantly.