Another Necro. Not because I’m so amazing,
good call on the disclaimer, you wouldnt want to upset flow…
it’s almost ridiculous to think how bad the necro was at release.
just a complete joke…
It was actually so bad you had to think it must be on purpose because how could anet kitten something up this badly.
next I would like to see a necro gamebreaking bug compilation including things like:
1/3 downed health
taking double damage in DS
soul reaping not giving half it’s stats
etc.
I tried a build almost identical to this within the last 3 weeks.
The sustain was terrible. It killed people just fine but don’t kid yourself thinkin this is anywhere close to good sustain.
I just Wikied all the stuff to see if this is true. Life steal food heals for 325, 1sec ICD. Sigil of blood heals for 453, 2 sec ICD. Vampirism runes heal for 975 each on the x2 and x4, each with a 15 sec ICD. Dagger #2 heals 207 per tick, with 9 ticks with a 12 sec CD. keep in mind all these lifesteals also hurt the enemy, not just heal you. Sure its not full cleric or apothecary sustain, its pretty good with 1800 toughness and the dmg you can put out.
This build has a solo pve level of sustain.
What does that even mean?
it means it’s really bad in WvW
I tried a build almost identical to this within the last 3 weeks.
The sustain was terrible. It killed people just fine but don’t kid yourself thinkin this is anywhere close to good sustain.
I just Wikied all the stuff to see if this is true. Life steal food heals for 325, 1sec ICD. Sigil of blood heals for 453, 2 sec ICD. Vampirism runes heal for 975 each on the x2 and x4, each with a 15 sec ICD. Dagger #2 heals 207 per tick, with 9 ticks with a 12 sec CD. keep in mind all these lifesteals also hurt the enemy, not just heal you. Sure its not full cleric or apothecary sustain, its pretty good with 1800 toughness and the dmg you can put out.
no wonder you think the sustain would be good you’re just theory crafting off the wiki and a builder. This build has a solo pve level of sustain.
I tried a build almost identical to this within the last 3 weeks.
The sustain was terrible. It killed people just fine but don’t kid yourself thinkin this is anywhere close to good sustain.
At 3 seconds of stability every 10 seconds when traited and requiring no slot, FitG is far too powerful to be moved down a tier.
it is sad to see a statement like this so far into the game. I guess the ignorance of it still eludes some.
to actually take advantage of this stability uptime you would end up never using any of your lifeforce to mitigate damage and never using any DS skill with a cast time because you are just flashing in and out of DS for the buff.
the devs failed at a fundamental level when they decided not to provide us with the best access to stability to go along with their vision of a necro with kitten mobility.
If you only played a necro in wvw/pvp you would think CC is broken in this game.
To state that one would necessarily need to play in this asinine manner you described to take advantage of its mechanic is absurd — a strawman argument wrapped in hyperbolic, rhetorical garbage. What is truly sad is to see someone resort to this sort of bunk to make a point… and rather rudely at that.
FitG is powerful because the low CD and relative ease with which LF can be accumulated allows for a great amount of flexibility in use. And, yes, there is a balancing act in the use of DS’s offensive and defensive capabilities but there’s nothing unusual about this. The core of the game is skill management.
That is the most eloquent backpedal I have seen today. Congratulations
now that you realize that without, as you put it, playing in an asinine manner you would never even come close to realizing 3 seconds of stability every ten seconds perhaps you too can lay off the hyperbole as well?
This is not registering the interrupt for daily progress or various rune effects.
happens whether interrupted by enemy or using another ability/dodge
happens intermittently but very often.
Both in WvW and PVE
happens whether leaving DS with keypress or by damage/degen on lifforce
It seems to have a smaller delay than it used to before they supposedly fixed it.
(edited by Dredlord.8076)
At 3 seconds of stability every 10 seconds when traited and requiring no slot, FitG is far too powerful to be moved down a tier.
it is sad to see a statement like this so far into the game. I guess the ignorance of it still eludes some.
to actually take advantage of this stability uptime you would end up never using any of your lifeforce to mitigate damage and never using any DS skill with a cast time because you are just flashing in and out of DS for the buff.
the devs failed at a fundamental level when they decided not to provide us with the best access to stability to go along with their vision of a necro with kitten mobility.
If you only played a necro in wvw/pvp you would think CC is broken in this game.
it should be mentioned weakness does nothing to stop the CC train, which is one of the main problems when the enemy decides to play pongmancer with us.
It would be best imo if the bleed was just removed at this point and replaced with blind/weakness combo instead of bleed/weakness combo.
Well played
thank you
It’s Dredlord. He never has anything constructive. Best to just ignore him.
are you still kitten I made you look stupid a few times?
try to stop being so affected drarnor
…but the base functions (in reverse order of removal; jumping off cliffs, allowing you to weapon swap and the old semi stun break/traitable invul to cc) were awesome ideas.
truth.
…but the old (DS) was terrible implementation.
idiocy.
… Learn to post constructive counter argument.
you must be new here…..or not a learner
constructive arguments or feedback has been completely ignored in this forum since release. If you don’t like it maybe this class isn’t for you…
Hmmm? I don’t like what? How is this class not for me? What are you on??? How did you go to “constructive arguments or feedback has been completely ignored in this forum” to “this is not the class for you”? It doesn’t even make any sense. I’m happy with the direction areneNet is going with necromancers since day one. If you don’t believe me, I’ll let facts speak for me, and not my “mouth”, so maybe this time, you won’t put words in my mouth. just sayin – miranda sings
oh you’re from Quebec?
you’re forgiven then
I think he was referring to the overflow changes and the lack of a one hit kill block mechanic.
This needs to be reversed if only in PvE for dungeons.
The lack of a one-hit block mechanic I agree needs to change. But no class in the game should be able to, without a single investment of any kind, be able to block one hit of infinite damage every 10 seconds.
see this is where it’s obvious you are clueless to the big picture with necro balance
In fact the necro should have this level of mitigation since by design we have the worst mobility/disengage AND no access to…..
1) Skills that block on Weapons
2) #6 Skills that block or evade
3) Access to Vigor which is entirely absent from Necromancer
4) Skills on Weapons that evade
5) Instant cast Teleports that can be used for this purpose (S Walk and F. Wurm are not the same quality as other classes have)
6) Instant Cast blinds that can be used for this purpose
7) Aegis
8) Skills that block/absorb/reflect Projectiles
at this point bawb it would be better for necro class balance if you didn’t comment on it at all with your short sighted tunnel vision arguments.
…but the base functions (in reverse order of removal; jumping off cliffs, allowing you to weapon swap and the old semi stun break/traitable invul to cc) were awesome ideas.
truth.
…but the old (DS) was terrible implementation.
idiocy.
… Learn to post constructive counter argument.
you must be new here…..or not a learner
constructive arguments or feedback has been completely ignored in this forum since release. If you don’t like it maybe this class isn’t for you…
…but the base functions (in reverse order of removal; jumping off cliffs, allowing you to weapon swap and the old semi stun break/traitable invul to cc) were awesome ideas.
truth.
…but the old (DS) was terrible implementation.
idiocy.
please show me where I asked for this.
Its called inference, your comments present the position that you want mobility added to the class.
you should stop assuming things, you’re not good at it.
you should also stop posting like you know what the devs are thinking (past present and future) you add nothing but negativity to the threads you post in (and the occasional factoid). I have seen you apologize once today already for being a kitten to someone.
That is exactly what you asked for. Blanket mobility or the kind to run away from fights (which is what was asked for) is completely contrary to their design for the class.
please show me where I asked for this.
this doesnt matter to bawb he would rather parrot what he heard a dev say than think for himself.
You’re asking for them to change necromancers at the very core of what we are, contrary to everything they want us to be. It isn’t going to happen, no matter how much you “think for yourself”.
I didnt ask for anything like that, time to take off your blinders and start reading the posts before you whip yourself into some kind of nerd rage frenzy for your replies…
We’re not supposed to have a lot of mobility. At most we get swiftness, otherwise all of our “mobility” skills are designed solely to chase, or create distance while in a fight, but not leave it completely.
A lack of mobility means death in a pvp environment, mobility is king. We are the easiest of any class to be trained on, people can stick to us like glue and you all know this.
this doesnt matter to bawb he would rather parrot what he heard a dev say than think for himself.
They aren’t supposed to attack separate targets than you.
Which is a garbage way to implement it. It promotes dumbed down lazy gameplay.
Not entirely… They arn’t supposed to be ranger pets… Hell why would I play a ranger if I can have 7+ minions that are fully controllable.
At this point you start bleeding into WoW turf where every class is the same, do you want a sword? Or a greatsword?
I don’t know why you would still play a ranger if necro had a pet attack button
but I would play one if I wanted superior damage at max range, stealth, great mobility and better control over my pet, ALL things a necro STILL wouldn’t have.
try not to bring WoW into this….
you’re just making yourself look bad.
They aren’t supposed to attack separate targets than you.
Which is a garbage way to implement it. It promotes dumbed down lazy gameplay.
And pressing another button makes it skillful?
The fact that you had to ask kinda says it all….
Yes managing 2 targets independently requires more skill than managing 1 at a time bawb.
I really think we should have an attack button for the minions, but NO stop attacking button. Attack button for directing them, but they are mindless undead things. When a zombie starts eating brains it doesn’t want to stop. So why should my minions not enjoy juicy brains?
The attack button is any button that has a targetted skill. Basically, your 1 is a target button.
Which is a garbage way to implement it. It promotes dumbed down lazy gameplay.
yeah sorry you missed the point, your might uptime has far less value than all those other things.
bleed uptime was not the point either, condi duration (not bleed dur and scepter dur) is for your hard/soft cc duration to compensate for your low def (one of your concerns in the op)
a good rule of thumb is if you traited for just one utility slot you are probably wasting a trait spot.
They’ve done the 1/4 s delay with many skills. IT’S NOT A NERF. Protection against wasting Death Shroud would be a buff, if anything. It’s actually neither, just security against lag. 1/4 second is less than the latency you get if you play on the East Coast US. 250ms, it wouldn’t affect skills at all. If you don’t understand how it works, do some research and look at all the skills it’s already been added to.
this post fails in every direction.
I do not want this “not a nerf” idea implemented either
stop button mashing when you are lagging, there problem solved.
I like the build and ran a similar setup in wvw for a bit
I found I was squishy and what helped the most was slotting terror (shame to have that much condi damage and not use it) and spectral wall
take spectral wall instead of the well
use rare pizza and runes of the traveller, 40% condi dur > 100 power you get less might dur, instead some boon dur but at least it applies to your fury protection and retaliation instead of just might. 25% speed from the runes is must have in wvw.
80% fear dur will help alot with the low vit and toughness as will the protection on wall
Huge burst with bleed stack > terror > axe 2
drop a phylactery and possess one of your minions
perma stealth that sees through other stealth
is this a joke?
WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.
and stability/mist form helps against classes that invis,tele or move in downed state?
it saves you from the downed players interrupts as well as any melee interrupts (… warrs) which is pretty kitten good
exactly my point, “downed players interrupts as well as any melee interrupts” which is pretty kitten weak, sorry but you got your cats mixed up. How often are you fighting teams with no ranged interrupts?
also why are you using stab/mist on a class that hasn’t used it’s invis/tele/invul downed ability yet? not very smart…
The argument is once they have used their invis/tele/invul downed ability you can guarantee a stomp with stab/mist/invul, WoD still is not guaranteed and you are better off using it to greater effect in a different situation.
and you dont; thats the point; nothing helps stomp movers except blink stomp so why did you add in about invis or movable downed states?
because I have noticed by your other posts that one needs to add disclaimers to the argument for you, or you cry about those exceptions. In the end you still cried about the exceptions even with the disclaimer…
as ive pointed out in several of my posts; i only do that because im extremely pedantic (and i do it in my own posts because i dont like people telling me something as if it hasnt crossed my mind – i also have aspergus; high functioning autism… i have a number of weird quirks… such as my overuse of semi colons and ellipses… but i do so because it helps me organise my thoughts into something normal people may be able to follow)
so what turned the debate into such a personal affair? i disagree with you claiming WoD is trash; you (seem to; i could be misunderstanding) personally attack me
my guess is it was this post and this post alone that turned it into a personal affair.
is this a joke?
WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.
So is stability, invulnerability, blocking, distortion and others.
not true at all, they are the best option in game for this
Which is equally as good as blind.
Ever seen Thieves spamming blackpowder on every downed players?
no, blind is nowhere near equal to stability, invulnerability for stomping.
I have seen Thieves spamming blackpowder, what’s your point? it doesn’t take up a util slot and has no cooldown?
Oh I see now, you are agreeing with the OP that Necros are the worst stompers.
Alright carry on then
is this a joke?
WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.
and stability/mist form helps against classes that invis,tele or move in downed state?
it saves you from the downed players interrupts as well as any melee interrupts (… warrs) which is pretty kitten good
exactly my point, “downed players interrupts as well as any melee interrupts” which is pretty kitten weak, sorry but you got your cats mixed up. How often are you fighting teams with no ranged interrupts?
also why are you using stab/mist on a class that hasn’t used it’s invis/tele/invul downed ability yet? not very smart…
The argument is once they have used their invis/tele/invul downed ability you can guarantee a stomp with stab/mist/invul, WoD still is not guaranteed and you are better off using it to greater effect in a different situation.
and you dont; thats the point; nothing helps stomp movers except blink stomp so why did you add in about invis or movable downed states?
because I have noticed by your other posts that one needs to add disclaimers to the argument for you, or you cry about those exceptions. In the end you still cried about the exceptions even with the disclaimer…
is this a joke?
WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.
So is stability, invulnerability, blocking, distortion and others.
not true at all, they are the best option in game for this
is this a joke?
WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.
and stability/mist form helps against classes that invis,tele or move in downed state?
it saves you from the downed players interrupts as well as any melee interrupts (… warrs) which is pretty kitten good
exactly my point, “downed players interrupts as well as any melee interrupts” which is pretty kitten weak, sorry but you got your cats mixed up. How often are you fighting teams with no ranged interrupts?
also why are you using stab/mist on a class that hasn’t used it’s invis/tele/invul downed ability yet? not very smart…
The argument is once they have used their invis/tele/invul downed ability you can guarantee a stomp with stab/mist/invul, WoD still is not guaranteed and you are better off using it to greater effect in a different situation.
is this a joke?
WoD is garbage for securing stomps in anything but a 1v1 with classes that cant move or invis in downed state.
apple vs. orange
Fight!
yes, when you are in deathshroud you should be able to see through stealth/invis.
As in we are looking at the souls of the soon to be departed while shrouded in DEATH.
Agree 100% power can work very well, the necro from [EP] in the GvG with [Agg] showcased a well played power necro in larger fight. [Agg] at the time of the fight with [EP] was ranked number 1 so these are good players the power necro was fighting.
Fight is around 6:35 worth a watch if you like power necros.
Watched the healing regroup right after that, too bad the necro cant be part of that kind of exceptional team play with no movement abilities.
We will always be sub par without it…
T Although life blast can hit up to 5 targets, getting them all in a line is really hard to do. You’ll only end up hitting 2 if lucky,
No, you’ll hit 4 or 5 if you are lucky
you will hit 2 unless you are ridiculously inept at positioning.
If a 100b warrior is cleaving 3 targets how are you not able to hit 2 for sure and almost always 3?
well without considering condition cleansing the +duration food will give you around 30% more damage
the power food wont give you anywhere near that I am assuming.
With the sort of condition meta as it is now and the ridiculous duration you can achieve with food/runes/traits, I wouldn’t be surprised if in the future we see a mechanic which reduces condition damage itself outside of the very limited cleanses that a lot of classes get.
oh you mean a mechanic like oh I dunno……..other types of food/runes/traits that reduce condition damage?
I’m pretty sure they thought of that…
If you look hard enough you may even find evidence of it in game.
yeah I don’t really keep track of the pve or the pvp goings on so the info is much appreciated guys.
regardless of what some anet employee (was it even a dev?) supposedly said in game…
more control would be nice and it would increase their survivability through skilled play and not a “dumbed down”/lazy idea like adding more HP or other passive survivability.
Rangers have plenty other things pet wise necros don’t so that argument just doesn’t hold water. Pet controls in no way define a class except in some ridiculous arbitrary fashion that some people around here seem to want to cling to.
thanks, I never thought to check there since I had heard some runes aren’t available in pvp and that one is only available from dungeon tokens in wvw and pve.
the skill in question has a 15s CD, which is way too short for an actual stun breaker.
why do you say things like this? It feels like all you do here is run around crying OP at almost every necro suggestion that comes up.
you have some ridiculous double standard for the necro.
other classes have similar/shorter cooldown stunbreaks not tied to utilities and don’t need to have a second resource bar to activate it.
Has anyone acquired Runes of the forge and tested if Last Gasp(plus the 6 piece bonus) gives you 16 seconds of protection when you hit 50% HP?
I would love to know for sure before I invest in these runes. They look like a great choice for a terror dhuumfire build.
In almost every pvp game I’ve ever played, more often than not – mobility is king.
so true, I would say not just “more often than not” but in every major pvp mmo since UO this was the case.
it’s sad the anet guys are clueless to this fact and it’s one of the main reasons they are having such a hard time balancing the game.
Current condition necro spec = faceroll class.
so a spec is a class now?
it’s funny how people get stupid when they are angry…
yes, its become a class when you see only this spec played…
haters gonna hate, dude !
well…..don’t be such a hater then, dude?
I see more variety in necros now than I ever have.