I stand corrected. Cmd-tab worked with no harm to other programs. I still think this needs a proper fix tho
I am finding the following helpful to fix the “camera gone nuts” issue:
Command+tab out of GW2.
Click on browser (or any other active application).
Command+tab back to GW2.Hope this helps others.
Worked! Praise bear!
This issue has already been posted lots of time. A lot of mac users have the issue atm. And previous experience I think it will take quite some time before this will be fixed.
If you want to get any kind of contact with devs about these issues, this is not the place to be! I have to say their ticket support works great and they reply fast but often just send you to the forums anyway. They told me all the issues posted here were known and that they are working on it (so how much is it to ask to confirm the on the forum/post it in the sticky… Unless they feel like that is too official and they can’t do that if fixing it isn’t a real priority. Why else…).Anyway lets get to the point :P A lot of players can solve the mouse issue by using cmd-tab. Does this not work for you?
First off, thanks for responding. I wanted to make a new post because so far none of the other “camera spinning” posts mentioned that the characters also spin during character selection screen. Second, as I understand it, the cmd-tab fix if tried “may alter other programs on your computer”. That terrifying sentence has kept me from attempting it. I use my Mac for editing, compressing, writing, photoshop, and slew of other work related things. I’m not about to mess with the rest of my computer to solve a glitch on a game. Nothing on my end has changed, so this has to be a patch related issue, right? Anet needs to fix it. I may be understanding the cmd-tab fix wrongly though, so feel free to elaborate.
I agree with OP. camera spinning has nothing to do with mavericks. Started after last patch for me. The Mac version is broken and unplayable. Some of us who played this game for years are very upset right now.
You know the game has only been out for one year right xD?
Feels like longer.
Same problem here.
After the last patch I logged on and was horrified to discover that when I tried to rotate my characters in the selection screen they spun around super fast. Upon logging into the game I was shocked to see that the mouse camera is completely broken. One touch and it zooms above your character and spins like a top around and around. Nothing seems to fix it. Tried restarting the client and the computer. No change. I’ve been playing the game for years and am working on my legendary. It’s heartbreaking to have the Mac client be utterly broken. Those of us in the Mac world have learned to live with numerous bugs and glitches associated with our client. I’ve accepted the fact that birds fly by trailing a streak of graphical errors tearing up the screen. I’ve accepted the fact that the trading company only loads 25% of the time. I’ve accepted the fact that skill lag is through the roof. But this camera spinning bug is just too much. Makes the game unplayable. Please Anet, please fix this for reals and give Mac players the respect we deserve. We spend just as much time and money on this game as PC players and yet we’re always treated like second class citizens or told to try some insane workaround that never delivers. It’s time to get serious.
I agree with OP. camera spinning has nothing to do with mavericks. Started after last patch for me. The Mac version is broken and unplayable. Some of us who played this game for years are very upset right now.
I’ve been playing for years now without a problem. After the last patch, I got insane camera spinning going crazy problems. Gotta be a bug in this last patch. Really annoying. Please fix! What’s weird is that it happens in the log in too when you try to rotate your characters. They spin super fast. Makes the game unplayable.
Engi was the first class I leveled after launch. It’s a super fun class to level because unlocking all the zany skills is a pleasure. In actual practice in WvW though, Engi is incredibly frusterating and VERY hard to master in this meta. The trait line is like an inscrutable mess of random junk. I can’t tell you how many times I’ve reworked my traits looking for a build that will keep me alive and also do decent damage. Near impossible. If you like running away constantly, Engi is for you. You also have to love tossing grenades, as that’s kind of the only thing that you can do well in Zerg v Zerg. I personally hate tossing grenades. The worst thing about the class is that a huge class mechanic is horribly broken and very ineffective in WvW: Turrets. Many traits are connected to turret use and a huge chunk of skills are turrets. Right now turrets are so weak that they die the second you drop them. Supply drop is kind of good, but the rest of the turret system is useless right now. Occasionally you’ll run into an engi player that has the high skill level and they’ll do something incredable and kill you in three hits. But those players are very, very rare and chances are you won’t be one of them. I would go with Necro or Mesmer. Mesmer rocks as a solo roamer and also does great Zerg dam.
Seriously. Skill lag was absurd last night. Couldn’t fire off a single slot skill. And my music and sound effects were lagging hard too. So wierd to see only place holder avatars with total silence ( or the occasional grunt) while frantically pressing 1 button, then dying. After doing that for a 20 minutes I just gave up and played ps3 instead.
An odd bug. Every time I level up I get “Squire” again. I’m at rank 53. The numbers go up but the title doesn’t.
Thanks guys! I hope you are right. I filed a ticket. I was thinking that they could easily add some text to the window that pops up when you purchase the items. It already says: “Are you sure you want to purchase Ring of Red Death?” Why not just add a few lines of text that says: “Only one of these items can be equipped by each character.” Can’t imagine that would be too hard to do. I’ve played MMO’s for 10 years and even I didn’t know what “unique” was referring to. I may very well be an idiot., but it seems this is a common enough problem that deserves a solution.
After more than a month of work to grind the laurels and badges I proudly purchased my second Ring of Red Death only to discover in horror that I couldn’t equip it. I frantically asked my guild mates the reason. They explained that you can only equip one of each ascended item. Where was this posted? Shouldn’t there be a function that prevents you from buying a duplicate item? I know I made a foolish error here, but I’d be SO grateful if Anet refunded me those laurels. What must I do? Okay… off to cry myself to sleep.
Ignore these peons, Incandescence! I love this idea. Although It would forever be out of my grasp as even a legendary seems daunting. A few more ideas:
1. The super legendary would allow you to behead players in WvW and carry their heads around, dangling off the hilt of the weapon.
2. The super legendary would drain karma from defeated foes in WvW.
3. The super legendary would drop precursors for allies when you are downed.
4. The super legendary would gradually become sentient and start posting on the forums and speaking for you in guild chat.
5. The super legendary would cause all ambient animals on the map to start following you in awe.
Just dusted off my Mesmer for WvW and MAN is that a fun class. I forgot how awesome Mesmer can be. The skill cap is high, you really gotta practice and get down a rythem. The wrong button can mean death. But when you get it going it’s an incredable roamer. Zerg fights not so much, but really fun solo or in small roving groups.
Back in the good old days I woulda said Mesmer, but Anet nerfed mes and confusion so hard that it only really shines in 1v1 and small skirmishes now. Mes is also super squishy. You melt in open zerg combat. I rolled a guardian and I love it for WvW. It’s great for survivability. Amazing in a Zerg fight. Tons of heals. I can withstand an incredible amount of damage and keep going. Plus, as a guardian, you are a major help to your teammates, with the right spec. I’m constantly dishing out a ton of boons to everyone around me, while cleansing conditions, while simultaneously healing players for large amounts and protecting everyone from projectiles. Guardian works best in a group as it makes the entire group stronger and you stronger as well. Guardian gets weaker 1v1, mostly because players can escape from us easily. With my Mesmer I used to be able to solo camps. Expect to do that less as a guard. Your damage output is so / so. Still, guardian feels very at home in WvW as most of it’s skills are designed to help groups. Engineers are not a good pick for WvW unless you like running a lot or standing on the outskirts of a battle, mindlessly tossing grenades. Engi can be super fun, but you feel weak and useless in WvW, especially if you use turrets for anything. Turrets melt in less than a second in Zerg combat. Bombs are fun, but good luck surviving long enough to plant enough.
That is literally sigil of hydromancy…
I can’t wait to try this trait with sigil of hydromancy. Constant chills.
See my post about this here:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Add-a-Server-Alliance-option-to-WvW/first#post2929704
Somewhere in the back alleys of the net, the Glicko entity is hoisting a cold one and asking…“Miss me yet?”
no. and i never will.
Then you never wanted parity in the first place.
wrong.
dont tell me what i want.
get stuck in the sf/et/fc match for 3 months and tell me the system worked. i dare you motherkittener.
Motherkittener… Heh heh… Man, that never gets old.
I would love to be able to team up with Gandara, AG and Gandara are really similar servers, I would love to fight alongside them.
The feelings are returned Much respect for Aurora Glade.
See, this is exactly why my idea would be awesome. Alliances would introduce a whole new, positive element to WvW. Rivalries would increase, but so would comrodery and cross server loyalty. Grateful underdog servers would unite against the tyranny of the power hungry 1st server. It’s the plot of every great fantasy novel. It’s more “living story” than any of the recent PVE content.
Take away stat buffs entirely. There can be no compromise on this part.
Agreed.
I don’t think it would really be all that complicated. I’m sure most players would welcome it.
C
I It would take something big, like 100 votes or 150 votes over the course of a 24 hour period and at least 5 commander votes to trigger the ambassador.
Small problem:
I don’t think our server has 100 people nor 5 commander in WvW over a 24 hour periodThe stigma against double teaming is counter productive and a lot of matches would be a lot more interesting if folks accepted this. No extra infrastructure needed, just need players to grow a clue.
It is always more rewarding(loot wise) and easier for the 2nd server to hit the 3rd server. The weaker server have the weakest defend, paper keep and tower.
And most of the time, the number in the 1st server is so huge that it outnumber 2nd and 3rd server added together. The only way to win is to hit top server TOGETHER.
The vote number needed could easily be lowered. Maybe 50 and 3 commanders would be enough. Or 100 over a 3 day period. And as to your second point, keep in mind that this alliance would only happen if BOTH servers agreed. If the 2nd server wanted to keep the 3rd server open for farming in order to make a play for number 1, all they would have to do is vote down the alliance request from the 3rd server. And remember, either server could vote to end the alliance at any time.
Not sure why you would have ever been against double teaming. The whole point of three way battles is to have impromptu and planned double teaming, it helps balance.
The stigma against double teaming is counter productive and a lot of matches would be a lot more interesting if folks accepted this. No extra infrastructure needed, just need players to grow a clue.
My problem with double teaming was that the alliance often formed was between the 1st server and the 2nd server in order to crush the 3rd server off the map. An in-game infrastructure for alliances would prevent that.
And in the case that the allied servers both capped SM or another tower simultaneously, another color would be put on the map at those location. Or a half red half blue circle indicating a shared ownership. Points divided to each server.
I have long argued fervently against double-teaming in WvW. But with the combination of the wildly imbalanced server match ups and the dreadful bloodlust buff, it seems that Anet has left no support or recourse for the bottom server. It’s almost like Anet WANTS us to double team. If so, why not make it legit? Add an “Ambassador” NPC like siege crusher that players from the 3rd and 2nd server can “vote” with to initiate a proposed alliance with another server. It would take something big, like 100 votes or 150 votes over the course of a 24 hour period and at least 5 commander votes to trigger the ambassador. Then, the server you were requesting an alliance with would hear an announcement that your server wanted an alliance with them. That server could then vote on that with their ambassador NPC. Or maybe your ambassador would appear in their keep and make a short speech arguing for an alliance. Again, this option would NOT be available to the top server, the only alliance that could happen would be between the 2nd and 3rd server. If the alliance went through, then the 2nd and 3rd server would no longer see red when they saw eachother and would be unable to attack eachother. They would see another color instead, indicating an ally. Towers held by allies could not be attacked and supply camps would be available to both allied servers. The truce could be broken at any time by another big vote to the ambassador, or if one of the allied servers slipped into first place. And maybe the alliance option would only become available when the score points between servers became wide enough to merit it. Allied server commanders would be able to communicate through a special chat window:
This would solve a number of issues. It would give greater challenges to the top server, it would balence the match, it would negate the importance of the bloodlust buff, I think it would do a lot of good. Okay, responses. protects face from incoming hail of refuse
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I love the “crowded” idea and I LOVE the speed reduction. I think the crowded debuff should cause stacks of “weakness”. The idea being that you would miss more often because everyone is swinging weapons around you. I love the idea of encouraging spreading out of players. Large scale battles could still happen, just more spread out.
Each player is a customer, and as such should be treated as equals. To say that only the tier 1 count has no merit.
I totally agree. It’s like arguing that faulty Firestone tires work great on BMW’s and Porshes so who cares that they blow out on station wagons and ford trucks, killing consumers. It’s the most elitist argument I’ve heard yet on theses forums. The idea that us T6 servers don’t fight as hard or play as long is also completely absurd and insulting. Our commanders are sometimes on all day and night. Smitry once played for 15 hours straight on reset night. There have easily been 4-5 hour matches. We have devoted players that are on every day and very coordinated attacks. The only problem is we have less overall population than other servers. But to argue we don’t fight as hard is absurd. This is one of the reasons bloodlust is such a slap in the face of underdog servers. We were already fighting with every ounce of strength to keep our ranks, then bloodlust comes along and BAM, even more imbalance. We’re just tired of being kicked while we are down.
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Araris. You are wrong about sparing the 2-5 players.
Consider this. kaineng is not even down with the lowest servers. On each BL at any random time we might have 1 group of 5 people. If we gather up all three borderlands, we may have a zerg of 13-15.
That is 15 players to take and defend… sorry sparing 5 for bloodlust when they will get rolled on by 15 is a waste.
YOU may be able to spare those players… but most of the silver league will not be able to spare those numbers.
I think this post illustrates my point perfectly. I am not saying that players in lower tiers count less, they count the same amount of any player. And there are far less of them than in NA T1. Balance should focus on making matches where the majority of players participate balanced and enjoyable. If the mid tiers (lets say t4-6) of NA held the majority of players then that is where the balance should be focused on. If the majority of wvw population was Top tiers of EU, then that should be the benchmark; however, it is not. The majority of players (not just the match up with the most players) play NA T1 represented now by Blackgate, Sanctum of Rall and Jade Quarry.
The Blood lust buff fixes many of the problems the majority of WvW player experience.
In terms of numbers its simply a net win.So you’re saying that there are more WvW players in T1 than in the rest of the tiers combined?
I’m saying the majority of the population of all regular WvW players in housed withing the top 3 NA servers.
Hogwash.
Araris. You are wrong about sparing the 2-5 players.
Consider this. kaineng is not even down with the lowest servers. On each BL at any random time we might have 1 group of 5 people. If we gather up all three borderlands, we may have a zerg of 13-15.
That is 15 players to take and defend… sorry sparing 5 for bloodlust when they will get rolled on by 15 is a waste.
YOU may be able to spare those players… but most of the silver league will not be able to spare those numbers.
So, so true. And when our keep is attacked we need every available player on all maps to even stand a chance of keeping it against the hordes of SBI.
Complaining is the only gw2 endgame.
Let me say this:
If you are not in NA tier one, by metrics, you just don’t count. The numbers don’t lie, and personally, I couldn’t care less about Tier 8 matches. I don’t hate the people in the lower tiers, but lets look at this logically. From what I’m reading, it seems as though the majority of you want to ruin a game mode that is very well balanced for the larger portion of players. There’s a difference between the number of servers and participation population. Yes T8-3 has a significantly less player density WvWing than T1. EURO server don’t even come close. Even without this mechanic, you are losing a match up that your server would have already lost anyways.
Low tier matches are not an excuse to change a great mechanic that fixes huge problems for the majority of the game type’s population. This is not because anyone hates you, we simply need to treat all players equally. Making changes to orb buffs on the grounds that vastly lower populated servers are still losing their matches is illogical.
On the subject of roaming (away from objectives) and small engagements, while I understand why you may find this change unfavorable you are not part of the discussion about the game type. There is no incentive for small 5 vs 5. They are fun, but you cannot expect actions that do not help the goal of the game type to be taken into account during balancing, that is illogical. You can now become part of wvw by attempting to capture Blood Lust.
In Games, the goal of balancing is to incentivize actions towards the GOAL of the game. In WvW the goal is to be the server with the most war points at the end of a 7 day match.
WvW IS about PPT. Yes PPT comes from coverage, yes siege helps alot, yes some times you need 40+ players killing less than 10 players for gain PPT/war points. That is the game type. Don’t ask to change mechanics that are fixing problems for the majority of players attempting to achieve the goal of the game type.
You may see a lot of posts here about how bad blood lust is, but everyone from a low pop server is the loud minority. And anyone talking about small engagements (that are not expressly for capturing Blood Lust) are off topic as they are not incentivized in the game type.That said, Blood lust has been an amazing update. The dev team surpassed my highest expectations and added new life to an old game type while fixing many major problems.
So basically you’re extending a giant middle finger to everyone who is not in a T1 server. And you’re saying we really don’t count as players. All the money we spend and the countless hours we’ve put into the game don’t mean squat, according to you. Oh, and even though on every T3-T8 server the bloodlust buff is a huge disaster that almost exclusively favors the top server, because it works in T1 it works as intended and is totally fine. Wow, just wow. I’m speechless. Did krait eat your cerebral cortex?
I may be old fashioned, but I believe in server loyalty. I’ve stuck with NSP since launch because I like the people on the server. When you buy a product like GW2 you expect to get the full package, regardless of what server you are on. Unless they want to start printing “WvW may not work as intended for 80% of servers” on the box then I really don’t think your opinion carries much weight.
Still don’t know why we need an AOE cap. AOE should affect everyone in the area. Zergs need to be melted. End of story.
because the servers would melt like a Barbie in an ez bake oven if limit was removed.
Pfft… They just gotta get better servers.
Still don’t know why we need an AOE cap. AOE should affect everyone in the area. Zergs need to be melted. End of story.
They should really add a new set of WvW legendaries that you can only acquire with mats, materials, and precursors that only drop in WvW.
if they were too arrogant to pull the plug on ascended gear after the monstrous thread, and their stock plummeting, they’re sure as hell not going to fix any of the damage they’ve continuously done to WvW. at this point, it’s a lost cause. the only thing we can do is sit by and watch with morbid curiosity at just how horrible they can make a game that had such an incredible amount of potential at launch. like scientists watching a flesh eating plague consume some test subjects.
I think they can still save the test subject from the flesh eating plague. There’s still time for a major WvW overhaul patch. Blood lust buff turned into magic find buff and dolyak swiftness boons would make everyone happy. A new match up algorithm based on, oh I don’t know, servers of equal rank being matched. Crazy idea I know. A real 1st and second place reward for winning the week. A chest with goodies. WvW ranks visible to other players. An improved outnumbered buff, karma/chest rewards for successfully defending a T3 castle, and no AOE cap for slot skills. All that would fix WvW and get this game back on track. Question is why don’t they do it?
An unshaven orb is a terrible thing.
I think Devon clearly outlines our course of action in his post. To protest this terrible buff and match-up system we need to stop playing WvW, until it’s fixed. They only care about declining WvW numbers, not our posts.
I agree totally with the sentiment expressed in these threads. I play WvW as end game. Everything I do in PvE is for WvW. I just picked out a new gear look and set I was going to start grinding dungeons for. But after this terrible patch I just don’t feel like it. Everytime I log on to WvW the stronger server has all 3 bloodlust buffs and is camping our spawn. That, combined with the incredibly unbalanced match-up system is the straw that broke the Dolyak’s back on my server. Commanders have stopped logging on. It used to be mandatory in my guild to play on reset. Now no one seems to care. Even the roamers don’t feel like flipping camps. It’s basically an exercise in frustration. I’m taking a big break from GW2 until this is fixed. And yes, as pretty as the new areas are, I’d rather have the krait back.
Guardian: “Sanctify / desecrate”: Skill Slot. Sanctify creates an AOE pulse around the Guardian of bursts of white light. It lasts 10 seconds. Sanctify doubles the amount of boons you give and recieve (or their duration in the case of non-stacking buffs.). So if you cast a spell during sanctify that awards 5 stacks of might it would award 10. Any time during the spell’s duration you can hit the skill again to switch Sanctify to Desecrate. Desecrate causes a darker red light to pulse around you that doubles the conditions or durations you dish out.
Good points. My guess is Anet thought the bloodlust buff would encourage roamer battles, introduce a fun spvp esque aspect of the game, and also reduce karma trains. They probably think it will still work once leagues are introduced. Unfortunately it’s becoming overwhelmingly clear that the bloodlust buff is quickly monopolized by the most powerful server and is creating massive, frusterating imbalance in WvW. Bloodlust makes the strong stronger and the weak weaker. It also reduces the importance of tactics and skill. All companies hate to admit mistakes though, so my guess is we won’t see any change in the bloodlust buff until after the leagues are introduced. I personally don’t mind the ascended gear because it’s something individual players can achieve. Although I do agree I’m seeing odd imbalance in WvW. It’s now possable for a player with all ascended weapons & trinkets & 3 blood lust buffs to solo a group of 5 players in exotics. Which kinda feels wrong.
I’m starting to think the dev’s don’t want balence in WvW or a fair fight. Every patch empowers the strongest server and hurts the underdog servers. I think they are trying to create a Lord of The Rings / Evil empire dynamic where one server dominates (Empire, Mordor) and the other servers (rebel allience) must struggle against the odds to scrape by and once in a blue moon be victorious.
“Run you fools!”
“Fly you fools!”
This truly pained me. Forgive me.
Thank god you corrected that. My internal OCD LOTR fan boy was getting antsy.
…And in the darkness bind them.
I still wanna know the logic at play here. Most designers want to encourage balance in PvP. Why is Anet encouraging imbalance?
You didn’t play WvW in the first half year of it’s existence. They had the exact system you’re asking for.
Most servers were matched against the same ones for months at a time. It became tiresome.
The randomness could have been toned down a bit (we played against servers r10-11r above us), but there’s nothing wrong with a matchup of 6 ranks difference. There’s only so much you can do with 27/24 servers.I know what to say, but I’m too polite to say it.
In all seriousness, this whole “test your skill” against stronger servers concept is something I’ve heard before and it’s not what the WvW public wants. No one on NSP is sitting around saying, “These match ups are all so easy, I wish we could really get a TEST of our skill!” GW2 didn’t design WvW to be the kind of game where skill trumps all. Skill is a huge factor in even population server battles, but there’s a huge drop off of skill and tactics mattering when you are massively outnumbered. Thus the nature of Zerg war. Exponentially, the servers on the higher tiers have higher WvW populations and more participating players. So the only mettle that is tested with this new match up system is “How many WvW players do you have?” This quickly leads to frustration and ultimately boring gameplay.
WvW players want epic battles. The best match I ever played was in the beginning of the year when HoD and GoM were fighting NSP. We were all evenly matched and it led to some incredable battles. There was an assault on our red keep that lasted 4 hours straight and involved a hundred players on both sides. THAT was the WvW I loved. These new match ups NEVER create those moments. It’s a crying shame. So consider the mettle tested, let’s move on to balanced match ups already.
Ok now I wish I would have read further before replying to this unfortunate thread. Your post is one of the dumbest things I’ve ever read on these forums.
Just a friendly advice: Don’t think you’re the spokesperson for the WvW public.
I love you too. And thank you for such a constructive, thoughtful response. Yes, I played WvW since launch. And one look at the WvW forum will show you that many other players feel similarly as I do. Also, go kitten yourself.
If you don’t want to test your skill and try to win against servers a few tiers above you I don’t know what to say…
I know what to say, but I’m too polite to say it.
In all seriousness, this whole “test your skill” against stronger servers concept is something I’ve heard before and it’s not what the WvW public wants. No one on NSP is sitting around saying, “These match ups are all so easy, I wish we could really get a TEST of our skill!” GW2 didn’t design WvW to be the kind of game where skill trumps all. Skill is a huge factor in even population server battles, but there’s a huge drop off of skill and tactics mattering when you are massively outnumbered. Thus the nature of Zerg war. Exponentially, the servers on the higher tiers have higher WvW populations and more participating players. So the only mettle that is tested with this new match up system is “How many WvW players do you have?” This quickly leads to frustration and ultimately boring gameplay.
WvW players want epic battles. The best match I ever played was in the beginning of the year when HoD and GoM were fighting NSP. We were all evenly matched and it led to some incredable battles. There was an assault on our red keep that lasted 4 hours straight and involved a hundred players on both sides. THAT was the WvW I loved. These new match ups NEVER create those moments. It’s a crying shame. So consider the mettle tested, let’s move on to balanced match ups already.
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I still wanna know the logic at play here. Most designers want to encourage balance in PvP. Why is Anet encouraging imbalance?
I support the OP. We really need new match ups.
Another week, another incredibly unbalanced match up. Why in the name of Grenth is NSP (rank 17) being matched up with SBI (rank 10)? That a difference of 7 rank points. That’s like pro boxing suddenly deciding it’d be fun for featherweights to fight heavyweights because, y’know, gotta mix things up. I don’t mind losing, I just want a fair shake at winning. With these match ups it’s not even fun to try. You log on, see the top server spawn-camping you with 3 bloodlust buffs and suddenly grinding T6 mats for a legendary seems appealing again. What happened to all that Anet rhetoric like “We wanna make WvW exciting, fun, and friendly for casual players…. THAT’s why we’re nerfing confusion.”??? That was all Anet could talk about. Then came the horrible new match up system and this dreadful bloodlust buff, frustrating the hardcore WvW’ers and scaring off the casuals pugsters. I really wish someone would just explain the logic behind all this? Is it to push us back to PVE? Does NCSoft want us to ragequit GW2 so we’ll buy Blade & Soul? Please! Spirit of Bear! Tell me what the humans are thinking!
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