Showing Posts For Ezekiel.1985:

Infiltrator's Arrow has been FIXED

in Thief

Posted by: Ezekiel.1985

Ezekiel.1985

No it was definitely a nerf. I pretty much can’t use it in any useful way in WVW, bearing in mind I’m not a solo roamer…I defend stuff and run with zergs.

I can’t use it to port from one section of wall to another Meaning, I can’t use it to close a gap of like 10 feet on a wall because the walls happen to be separate entities in the world. They are literally, physically connected, but no, I can just go kitten myself if I decide I want to advance more quickly along the top of the wall. How does this kitten get through testing? Seriously.

I also can’t point it at the entrance doors that place you in the keep and use it to quickly get to them and in anymore. I have to point it at the ground in front of it instead and makes doing it overall less responsive.

This nerf was freaking pointless and stupid and very, very frustrating, and makes usage of these mechanics significantly clunkier from the instances in which I used them.

If they wanted to fix porting through walls or something, the solution is to FIX THE WALL, NOT MAKE THE ABILITY FREAKING ANNOYING AND POINTLESS.

Jesus, the stupid is unfathomable sometimes, I swear.

If there’s no valid path to your exact target point, port you to the end of the validity of the path. Very kittening simple. Why you would do anything else short of that is just kittening stupid and kittening lazy. kitten.

What this change did was make the shadowstep mechanic lest responsive.

This is never an acceptable tradeoff in any game, where it just makes a mechanic less responsive.

It’s really, really stupid.

edit: also, yes, you could use it on EOTM bridges.

(edited by Ezekiel.1985)

HoT Worries: Powercreep and irrelevancy

in Guild Wars 2: Heart of Thorns

Posted by: Ezekiel.1985

Ezekiel.1985

The problem with “old content” becoming irrelevant is basically defined by power creep.

And the inherent problem with power creep is it’s unfriendly to new players – notoriously unfriendly. Oh you hit level cap, but you’re useless until you get ____ which you have to go through 2+ expansions of content for.

That kind of thing.

Grawl Death produced the Wilhelm scream

in Audio

Posted by: Ezekiel.1985

Ezekiel.1985

Just something you’ve always missed. Been in since launch.

How modifiable is Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

I played around with this a few months ago. It’s a really cool idea, but when it does work, it doesn’t work particularly well (with the exception of Battle and Boss Battle, they were pretty awesome) and half of it just doesn’t work at all. Crafting and Defeated playlists for example.

It works very consistently for me. The one and only exception is crafting>

What are you having issues with? City playlists very from city to city, for example. In (formerly) Lion’s Arch, ambient plays in most parts of the city, as it was an outdoor type city. Divinity’s Reach though, being more city-ish, distinctly, always used City playlist.

Defeated has always worked for me since they added it. No issues there except that when you waypoint, it starts playing the first few seconds of another track as you WP and load before fading back to whatever (usually ambient).

But for me, Ambient, Battle, BossBattle, City, Defeated, MainMenu, NightTime, all work just fine and consistently. Yes, I use all of those. I don’t use Underwater so I can’t tell you about that one.

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

…This is definitely not the most grindy game ever. Aion was probably the grindiest game I ever played and even it isn’t the most grindy game ever – though it’s still ridiculously grindy.

Kasmeer face?

in Human

Posted by: Ezekiel.1985

Ezekiel.1985

I’m pretty sure it’s one of the most recent ones on the make-over kit, specifically a heavily modified version of the one with large lips.

How modifiable is Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Well, you can change in GW2 as well by partying up, although the instance cap is ridiculously low. I just think this is a very annoying and lazy solution as it takes away from a more organic and immersive experience.

I tend to prefer to do things my way – me being an introvert who comes and goes. I don’t like asking people to party up in order to happen by them. I’d rather just happen by them.

Utility Goggles - Reveal Stealthed Enemies

in Engineer

Posted by: Ezekiel.1985

Ezekiel.1985

Wow this, just…

This was just…

surprising? disappointing?

I don’t even know. I just really didn’t expect to hear a lot of thief complaints from engineers – one of the strongest classes against them.

[Suggestion] Add zoom option for God shake

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

For what it’s worth, you can make it so the game puts your character toward the left or right side of the screen in the options menu. However, I agree, all the same; it could use some improvement.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Just wanted to throw it out there that I think the whole

MEGASERVER WEIGHING ALGORITHM

is a load of kitten. ESO said they were going to do it. I like ESO overall as a game, it just isn’t worth a sub to me, and the end-game balance is terrible. But what I did experience?

Megaservers.

Megaservers are great if you have a social web of friends already available. Or if you have the ability to

PICK YOUR CHANNEL

If they do not, your experience is absolutely inorganic.

When ESO first toted its megaserver, it said you would be weighed based on your preferences. RP, PVP, PVE, hardcore, casual, all that kind of thing.

…yeah, never happened. Went quiet about it for a long time, and it just got buried.

So I foresee the algorithm thing just not being “doable” (apparently), or just being a bunch of nonsense to try and stem dissatisfaction – but then they stop talking about it when they realize they can’t talk about it without technically lying. Even if that wasn’t their original intent.

I think that’s what happened here. Originally they wanted something better, and it didn’t come to fruition. So they’re like…Whoops. Well take what you got.

…a lot like Town Clothes, actually.

Sylvari cultural armor and it's lore

in Sylvari

Posted by: Ezekiel.1985

Ezekiel.1985

I don’t take that link as gospel, as it overlooks a number of things, and a number of other things are taken as “confirmed” which are not actually confirmed.

So basilisk venom was nerfed

in Thief

Posted by: Ezekiel.1985

Ezekiel.1985

Why would you use basi in pve thieves guild and dagger storm are much better.

BV ignored defiance, which meant you can interrupt some skills that are normally difficult to interrupt (and with venom share you can keep them still for roughly 3 seconds because no one seems to know what “rotate” means). Thieves guild is a horrible elite in dungeons, they don’t evade and get wiped out far to quick.

One thief applies blind which is extremely useful.

Not just that but it fooled me for the longest time due to lack of circle, but that puff cloud of smoke is actually a smoke field as well

It still isn’t better over dagger storm. In a boss setting, BV out performs TG because it ignores the almight defiant stacks while the thieves generaly get wiped out because blind doesn’t work to good against defiance. In a group utilizing LoS the blind although is neat isn’t long and the thieves die really quick from basic AoE (in high level fractals they get 1 shotted most of the time).

From someone who went through the burden of daily fotm 48, Dagger storm for groups and reflection, BV for bosses. TG just never cut it. Thankfully I got out of that kitten many many months ago, but I havn’t seen the functionality of TG change other than that it can be used underwater now (which is awesome!).

NinjaEd pretty much nailed it. They all had their uses, with Thieves’ Guild really only being good for single target fights where you want more DPS and BV is not applicable (this is rare – only a few mobs prior to the patch ignored BV, even excluding the “world boss” types). Dagger Storm was just for the reflects or AE fights – and even then I only used it mostly as a heal combined with lifetap signet.

BV was great on a lot of bosses cause you could help out your group by interrupting a hard-hitting or otherwise significant skill on a boss. Now this generally will not happen because it no longer goes through defiance.

It was one of our few utilities in PVE apart from DPS.

So basilisk venom was nerfed

in Thief

Posted by: Ezekiel.1985

Ezekiel.1985

Aggreed, Doggie, it is a significant part of the reason for the zerker only plague.

I saw the ability to stun mobs when most couldn’t as a humongous utility to use when PVE grouping, so there are very few fights where I had anything else (just fights where a stun is outright useless, I’d then default to Thieves Guild, usually, or dagger storm if it’s a swarm AE fight)

The patch notes mention that it stopped a mob from being credited as interrupting itself. So from this I kind of gather that the reason it worked before was, I guess, the stun counted as coming from the mob.

Why this took nearly two years to change is beyond me.

Unreal.

So basilisk venom was nerfed

in Thief

Posted by: Ezekiel.1985

Ezekiel.1985

It sounded like a bug fix but what it was was a nerf.

Basilisk venom is no longer able to work through defiance.

Thanks, ArenaNet. That was the only reason I used it in PVE really.

GG

I liked my town clothes.

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Been wondering that for awhile myself, too. This is not what I paid for. How do we do refunds?

Don't ragequit/uninstall just yet

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

“It will get better with time!”

I don’t disagree, but I think it’s a much better business model to release stuff when it’s done. This patch is a reaaaaaaaaaaaaaaaaaally long freaking way from done. It needs like three months more of work.

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

All I have to say:

Build hype, hopes broken, deal with it.

More like “build broken hope. then break hope. deal with it”.

Will You Be Playing GW2 Less Post Patch ?

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Yes. I will be playing less because:
1. My town clothes outfit is no longer wearable, because I cannot mix and match as I desired when I bought the town clothes, and I cannot even dye the default town clothes set. I spent a large chunk of my game time wearing these.
2. Boss timers are never convenient for me anymore, and these were a large part of my enjoyment of the game.
3. I am losing faith in the development team, as they seem completely disconnected from their product and I don’t feel like they have any idea what is good for the game and what is not.

Need to buy a splitter for my pact weapon?

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

I transmuted my pact weapon appearance onto an ascended weapon.

To have access to the pact dagger skin, do I need to split it prior to tomorrow’s patch or will I be okay?

I ask because I want to use incinerator for both my main and offhand weapons, but I don’t want to lose my dagger skin by marking Incinerator over it, and I don’t want to just scrap an ascended weapon either.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

I wanted to point out, btw…They said in the announcement, right, that Tequatl and Wurm are already working on the “system/timing/whatever” they developed for the Megaserver thing. Right?

So the only thing they changed is…the time.

It’s quite literally the definition of arbitrary, and that’s why it’s so astoundingly incredulous, along with a number of other changes that hit with this patch. Like nerfing the weakest thief weapon, and removing town clothes.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

timers CAN work on a system like that, only that they only occur on one “megaserver”, and maybe overflows if that’s really necessary. There is no reason for the boss to spawn naturally three times at a day, especially when said times are particularly inconvenient for most folks on the east coast.

You DO realize that Tequatl and Wurm do actually work on this system already, right? The one they’re using after the patch? They said as much in the announcement.

But they are changing the spawn windows anyway. This is arbitrary indeed and not necessary. They can stay on their current 2 hour rotation just fine. There’s no reason they can’t.

Whats the future going to be like?

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Your mileage may vary.

Kiting Hodgkins in AC Path 1

in Fractals, Dungeons & Raids

Posted by: Ezekiel.1985

Ezekiel.1985

The gravelings go immune if you stand on the rubble in the middle or generally jump or dodge over it because it detects them as being unable to hit you. It’s freaking annoying, but that’s what causes it.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Yes. There is zero reason for them to change boss scheduling from how it is. Period.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Why not? Because I did that with the town clothes and their response was ,|,, too bad we’re not doin it period this is impossible (it actually isn’t).

They’ve been completely bold faced, deliberately ignorant, and completely disjointed from their product, and this is the extent to which they seem to care:

Maybe if they had met us with something constructive of their own instead of “Sorry, but no means no and we’re doing it our way, nevermind if people liked the way it already worked.”

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

You know, I would post all my problems with this part of hte patch, especially that Tequatl, for example, only spawns:
1. At 7:30AM, I am asleep.
2. At 1PM – I am working or taking a nap if it’s a day off.
3. At 10PM – I have other engagements this late in the evening, including going to bed for work.

But given ANet has taken a complete f*** you, we’re putting this patch in whether you like it or not to cater to an extreme minority that wants the game fundamentally changed, as opposed to a large, large number of people who like the game as it is….type approach.

Whatever. I wish I could unsub from this game. But I guess that’s one disadvantage of so much being free. You can’t really unsubscribe to show them how asinine they’re being.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Eh, if you’re inspecting someone you’re trying to kill’s armor visually to try to figure out their class you’re doing it wrong. But with that said, one poster put it well already

everybody who bought town clothes didn’t buy them to wear in combat, because you couldn’t wear them in combat. So this is effectively a big “Well, sucks for you too bad you might be losing what you paid for, so sorry!” to those who did buy them

Disturbing Sound

in Audio

Posted by: Ezekiel.1985

Ezekiel.1985

This loud jarring noise has been researched/described before.

What it is, is when something that generates sound (such as a player or NPC) makes a sound right at the edge of the audible sound radius, it causes some kind of glitch that makes a very loud, jarring noise.

Been in the game since launch, though it’s been awhile since I’ve heard it, myself. it has become significantly less frequent for me over time.

Custom Playlist not playing past the 1st Song

in Audio

Posted by: Ezekiel.1985

Ezekiel.1985

Do any of the other songs in the playlist have “special” characters? Such as apostrophes, colons, ampersand, etc? Try to limit file names to something simple. I made copies of all the songs I wanted on my playlists. They also cannot have “special” characters anywhere in any of their file info, such as artist, description, track number, album, composer, etc.

Are the rest of the songs “compressed”? This is usually denoted by having blue text for their file name instead of the usual black.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Nothing I care about, I’m sure, since boxing gloves are becoming a tonic, and I’d rather just have them hidden so I can look like I’m doing unarmed combat instead of looking like Captain ****ing Cool with giant boxing gloves

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Gonna hope guesting stays in, or Tequatl organization is gonna be a nightmare.

Share your Mix 'n' Match TOWN CLOTHES!

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Keanu Reeves is sad. Sad Keanu is sad because he’s losing his Neo outfit on the 15th.

Shame on you, ANet. First the sandwich, now this.

Attachments:

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Keanu Reeves is sad.

What is Sad Keanu sad about?

He is losing this outfit on the 15th. I hope you’re happy ANet. Keanu was already sad about his sandwich. Now this.

Attachments:

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Gonna miss this Sigh.

Share your Mix 'n' Match TOWN CLOTHES!

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Head: Shades (hidden, but I usually show them
Chest: basic shirt
Legs: Wintersday leggings
Feet: Wintersday boots

RIP

Attachments:

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Agreed, but the inability to mix and match them is still really horrible and a slap in the face to those of us that bought them to wear them as separate pieces.

Funny thing is? I was gonna buy a chef outfit for my main, just for the bracers, then pass the rest to an alt.

Now? Heeeeeeeeeeeeeeeeeeell no. Not only will I not buy the chef outfit, but I will never spend another cent on gems again.

Feedback/Questions: Legendaries in Wardrobe

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Why not just un-bind legendaries and such so people can sell them if they have two? Seems like compensation enough for your work honestly

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Or at least acknowledge that they see our issue as a problem, and they fully intend to address it in a hopefully reasonable time frame, without the need to get super specific since I know they don’t like that.

Preferably without coming across as “Well that sucks! So sorry for you.”

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

The sad thing? That scenario Twyll just put together is basically exactly what’s happening here. It might seem ridiculous, but if you switch a few words around, you get the same tripe they’ve been feeding us for the last two days.

They’re feeding it to you with tape

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

If all my costume stuff becomes armor compatible I’ll be fine honestly. Just that it seems clear to me it’s gonna be an all or nothing deal or tonics, so I might as well just brace for the worst.

There is really no feasible reason you can’t simply convert all pieces individually into armor skins.

There just isn’t.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

If they’re considering it, they could at least say so, because all we’ve really had is “That’s not possible, so sorry.”

Which is what’s making me thinking about walking away from the game, because it bothers me that much that they’d be like that. It’s not even like this is a BALANCE issue, this is a COSMETIC issue. This is an issue where you SHOULD listen to your playerbase, because more options is better, and doesn’t adversely affect other players, and has nothing to do with balance. The only thing to take into account when it comes to cosmetic issues is – are people happy?

With this, they are not happy about the inability to mix and match.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

No, because it’s half finished and negatively impacts the majority of players who currently use town clothes.

Why is this more acceptable of a solution than putting it in now and fixing it later?

Because this is how the game has been for a long time. It is better to keep it as is until a fix is made that makes it agreeable to people currently using it as is, than to make a change that upsets the current norm, and pleases fewer people than it upsets – by a lot.

And what about the majority of players who don’t use Town Clothes? You’re willing to delay a feature they want so Anet can fix the Town Clothes issue and release the whole package later, rather than allow those people to have their feature while a potential fix gets added to Town Clothes later?

It doesn’t have to be delayed. Simply do it independently of town clothes. Keep the tab, keep the clothes, until a way to implement them is polished and ready to go. Simple.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.

While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.

You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.

Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.

No, because it’s half finished and negatively impacts the majority of players who currently use town clothes.

Why is this more acceptable of a solution than putting it in now and fixing it later?

Because this is how the game has been for a long time. It is better to keep it as is until a fix is made that makes it agreeable to people currently using it as is, than to make a change that upsets the current norm, and pleases fewer people than it upsets – by a lot.

Warrior's Ridiculous Mobility

in Profession Balance

Posted by: Ezekiel.1985

Ezekiel.1985

As someone who has an 80 warrior, but most definitely does not main a warrior (meaning I have a fundamental understanding of the class, as well as several other classes)

…I surely can’t be the only non-warrior who is okay with warrior mobility? :|

Anatomy question

in Sylvari

Posted by: Ezekiel.1985

Ezekiel.1985

From the outside sylvari look like humans, except plant like. This would include toes.

Fair point but this would also include even more basic things such as a nose as well….and…well….that went out the window

Most have noses. The ones that don’t are mouth-breathers and I find this amusing as hell to think about when I see them :p

Kasmeer and Majory Kiss

in Human

Posted by: Ezekiel.1985

Ezekiel.1985

I have a feeling I know which expletive that kitten is covering up, so I’m going to say thanks to Titus’ help, you scored. Now thank the man, like a gentleman.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

So fix the holes or let us as players elect to be OK with them rather than giving us a half-finished system.

ACtually yeah, that’s my general take on this whole thing?

There are issues doing this?

THEN FIX THE ISSUES

Don’t give us a corner-cutting workaround that most of us don’t even like compared to the old system.

Are you ready to wait 3 months for the fixes?

I would rather wait 3 months for the fixes than for them to put in this system that’s basically half-finished.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

So fix the holes or let us as players elect to be OK with them rather than giving us a half-finished system.

ACtually yeah, that’s my general take on this whole thing?

There are issues doing this?

THEN FIX THE ISSUES

Don’t give us a corner-cutting workaround that most of us don’t even like compared to the old system.

(edited by Ezekiel.1985)

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Ezekiel.1985

Ezekiel.1985

For what it’s worth, devs:

It is perfectly fine, if you want to develop full-body outfits now moving forward.

I can deal with this. I’d prefer they stay piece by piece, but I can deal.

This doesn’t justify going and doing this retroactively, however, with stuff people have already paid for. That’s just not freaking cool.