Showing Posts For Gabe.6810:
Trying to decide if I want to farm/buy/whatever some weapons on my ranger. I’m asking for a video of the asuran ranger GS animations with any of Sunrise/Twilight/Volcanus/Vision of the Mist/Fractal – basically any that leave a trail.
Along the same lines, I’d love a demonstration of the asuran ranger sword animations with a whisperblade or fractal sword.
Nerf guns should be added to the ranger’s weaponry!
Nice try, Voldemort. You’re just mad because Harry Potter killed you when he was a baby.
Warrior: Rifle/Offhand Axe
Engi: Offhand Pistol
Guardian: Staff (No damage)
Ranger: Shortbow/Mainhand Axe/Greatsword
Thief: Mainhand Pistol
Necro: Scepter/Mainhand Axe
It’s a bit of a wash but I prefer toughness over vitality because rangers get a decent HP pool and vitality adds flat HP versus a percentage so it’s less useful to rangers as apposed to thieves or elementalists.
I like to keep my HP pool above 20k and then after that toughness.
For dungeons as long as you have Spotter, Frost Spirit, and Vigorous Spirit I don’t think people will care unless you’re speed running.
For a build you’re probably looking at 4/5/0/5/0
Pets have initial base stats.
Ferocity, condition duration, boon duration, healing power, and condition damage can be increased by traits:
Malicious Training: 50% Condition Duration
Pet’s Prowess: 450 Ferocity (30% damage increase)
Expertise Training: 350 Condition Damage
Concentration Training: 50% Boon Duration
Compassion Training: 350 Healing
Otherwise your pet’s stats can increased in the Beastmaster Line- each point in Beastmaster grants 50 stats to the pet for a total of 300 at 6 points in all attributes.
You can also get an extra 200 points to Power, Precision, Toughness, and Vitality with Master’s Bond.
Some Examples of using these traits to your benefit:
The Fern Hound can provide a good amount of healing with Concentration Training, Compassion Training, and Invigorating Bond each time you hit F2. You’ll get a long and strong regen effect along with a burst heal.
Eagles and Hawks have the only F2 skill that bleeds the opponent. Combine this with their high precision, Rending Attacks (Bleed on Crit), Malicious Training (50% Condition Duration) and Expertise Training (350 Condition Damage) and your pet becomes a rather frightening condition machine. This works well with any pet with high precision, however- though each pet with high precision has the same stats. Here’s what their critical rate looks like for different setups – Do note that Pet’s Prowess gives 450 ferocity for a 30% boost to critical damage:
I am taking into account minimum spent in Beastmaster and fully stacked Master’s Bond
Master’s Bond BM2: 72%
Bleed on Crit BM4: 77%
Beastmaster 6: 82%
Bleed on Crit BM4+Spotter: 84%
Beastmaster 6+Spotter: 89%
(edited by Gabe.6810)
The question is what is GS actually best at these days?
That’s it, that’s all I can come up with…
Dispatching three or more mobs.
Blocking projectiles while moving.
Quick vulnerability (10 stacks instant with opening strike)
Staying at max weapon range.
It’s a good utility weapon. S/X+GS isn’t a bad weapon swap setup.
In spvp I cant use zealots. But Ive used hte same build both with assassin’s and clerics amulet. Cleric turns you into a kitten fine bunker and since half your damage is outsourced and kitten near unavoidable you can still kill just fine with a wolf.
I don’t usually need much condi removal since the things that can overpower the sheer kittenton of heals I have would have killed me even if id been using a standard condi bm build using empathic bond.
I can see what your saying on the hybridy and its your own thing. For me personally though ive never been able to stand using condi builds. I generally try to make Power/Support or Power/Control hybrids instead of Power/Condi ones.
One thing I have to say is ALOT of hte damage from this build comes from using SotW to turn your pet into an absolute monster. Not having signet mastery makes your burst harder to implement for each fight. Id really have to reccomend having that trait if your gonna use the utilities I laid out. Other than that your build looks well setup. Id be interested in fighting it.
Edit: The premise behind my build was to use zealots (pve,WvW) or clerics (TPvP) To increase my survivability and the useability of my pet without sacrificing too much of my damage. So I outsourced part of my damage to the pet itself (since its more reliable with this setup) And worked to make sure I could turn it into something capable of killing a player. During fights I act as a sustained damage platform to keep pressure on the enemy player while the pet nukes (SotW+25 stacks of masters bond+10-15 stacks of might+sic’em=dead kitten near anything not a bunker)
In Tpvp Ill usually trade companions might for hte pet speed increase however. just to help it stay on target.
Edit: My overal survivability is weak to burst but has some pretty long sustain. Itl require you to be good at active defense and positioning. But other than that your raw healing will help you in MANY situations despite your lower than average health and toughness pools.
Thank you so much. I feel a lot more comfortable experimenting with builds based on your insight.
Actually I might have managed to get it to work. heres hoping
Edit: It might be better to just use a full zealots setup. The conversion from healing power to power really shows up at the higher numbers. I prefer to keep just a little toughness though if I need time to get one of the heals off and im being bursted.
How’s your survivability in sPvP? I ‘ve been using Spirit and Survival builds that are both (2)/(2)/6/6/0 so I’m used to being very tanky.
I’d probably run something more hybrid-y focused on bleeds+shortbow for more bleeds, crits, and crippling strike (pets next three attacks bleed)
I like that huge amount of heals you have though- so kind of working on that:
(edited by Gabe.6810)
Plukku is a wonderful name. Very Asuran.
I have several Asuras- but my most Asuran name is Kaydd
I also have Soren, Evan, and Cora but those sound like Slyvari names more than Asura names =P
I play a 6-2-0-0-6 Zealots ranger. Using a fern hound I don’t have any trouble keeping it up and it does a rather massive chunck of damage as well. If you invest in the pet it becomes very worth having. But if you ignore it. Yeah it’s gunna be sub par. At that point your abandoning part of the class to focus on another no duh the abandoned part is gonna be weak.
If you make a build that takes the pet into equal account as your weapon. Youl find that the synergy between you and the pet gets ALOT better. Also realizing that a bird or a cat aren’t the best solution to everything just cause they hit harder. There fine in a stand and shoot scenario. But in combat with a plethora of aoes your gonna either want to bring “Guard” or something similar to keep it alive if you decide to bring a squishy pet for the damage.
I’ve seen alot of rangers complain about there pets when they somehow magically expect they can bring the glassiest pet for damage only and somehow be in the right to kitten about it when a mob wacks it. Not saying bringing glassy pets is bad. But if you bring one…don’t trait into its survivability at all, and don’t use a utility slot to account for your choice. Then you are actually CHOOSING to have your pet dead just because you don’t want to be bothered with it. And im gonna laugh at you when I see you running around with a dead animal when my fern hound is eating mordrem face.
Can I get your build? I’d love to see what you have setup and I’ve been looking for a decent BM build for a while.
Spirit Builds are much better in PvP than PvE/Open World. In dungeons the only useful one (and the one that should be glued to your skillbar) is Frost Spirit- but you can’t enable the moving spirit buff because then they stick to you and die to AoE. Open World I wouldn’t recommend it unless you’re map completing with a group of 5. Even then, it’s just okay.
In sPvP I usually play Spirit because I enjoy it, and they can be useful in WvW as well. They really shine on a team in PvP because you’re compounding the effects.
Shortbow and Sword are the preferred weapons for spirit builds because you get more procs.
This build is fairly common in sPvP and can be adjusted to preference: http://metabattle.com/wiki/Build:Ranger_-_Spirit_Ranger
A 6/2/0/6/0 build focused on bleed and burning duration can help you pump out a lot more condition damage but leaves you extremely vulnerable to conditions in the meantime.
Instead of having people in the forum asking to fix things that need fixing, we have the majority asking to buff a GS because we can’t learn to evade with sword and we are too lazy to practice.
It’s funny because the sword AA is fantastic in PvP. Nobody is going to get away from you.
Originally I made this thread to see if I could use GS exclusively but after practicing with it in PvE since this thread was open I find myself very comfortable with my sword and actually enjoying the dynamicism of it far more than most other weapons.
Couldn’t get a picture, but my record is somewhere around 26 million.
It’s been almost a year since the town clothing was removed but as far as I’m aware we have yet to see the models that the characters are created with again.
Are we going to see the original town clothing become an outfit at some point? The asuran town clothing was a really simplistic awesome outfit and I’d love to see that around again.
Thank you so much for your detailed post. It’s very obvious single target DPS favors the sword and that multi-target DPS only favors the GS if you count in the inconveniences of using Sword on multi-targets.
I like shortbow for Silverwastes, open world, PvP, and champion soloing. The bigger the group you’re in and the more bleed stacks a monster has on it that aren’t yours the less damage you’ll do because with a proper setup you’ll be able to maintain a super high amount of bleed stacks.
Pet and agro management are important. I’d recommend a drake or bear to be able to survive in PvP.
Shortbow would only be viable in dungeons if everybody let you be the dedicated bleed and poison stacker. Organized groups it would be fine but PuGs I’d just go power.
If you’re not flanking you’re doing something wrong. If you have agro that prevents you from flanking, you’re doing something wrong.
Shortbow is my favorite weapon in this game but it’s really hard to implement in PvE. PvP it’s a great deal of fun. I run SB+S/A usually.
The idea that you have in here that I like is the emphasis on vigor- staff fighting has been traditionally very mobile.
Some other things you may consider-
People who choose to fight with a stick generally will do with control and precision in mind rather than brute force- that being said, damage may not be the focus of the weapon but rather super high mobility over your opponent and control being extremely important.
I would say that adding a knock down/trip in there- or some dazing/confusion, something that gives you an edge as far as control.
Although there was that SAB item datamined from Tuesday’s patch…
[&AgG7BwEAAA==] Storm Wizard Weapon Box
Yeah, I saw that, but my speculation is that it’s for a PvP reward track.
A lot of people would probably rage about this but I’d be thrilled.
I’m kind of mixed on this. I don’t want to see people changing the particles of weapons like Eternity but I’d love to be able to switch the swing color of Whisperblade to something else, or make a Storm Wizard sword out of the Super Sword skin.
Assuming you are talking hypothetically, because the difference between GS and S/A is as we said before about 17% and not 5…
The last numbers he gives places traited GS kitten lower-
Though if the offhand isn’t included then Sword will obviously be much better.
If the difference between single target DPS is only 5% it should be fine to use in dungeons right?
There’s some good ideas here- I’m not sure if this inspired you, but it feels similar to a certain acrobat line from a certain PvE based MMO.
I’d love for the staff to be made a martial weapon- and thief acrobat-type gameplay has been fun in every single game I’ve encountered it in. I can’t say much as far as balance but I’m not seeing much problem here.
I’m planning on farming/buying new weapon skins but I don’t enough enough money to get both for obvious reasons.
I’m going for a lightsaber-type weapon on my Asuaran Ranger so I do like both glow and trail but I can’t decide between the Whisperblade/Vision of the Mists Sword and Greatsword or the Super Sword and Greatsword (which I’m lucky are not account bound and are in the auction house)
I’m looking for videos showing the auto attack animation for an asuran ranger weilding a Whisperblade, Vision of the Mists Sword, and both Super Swords.
If anybody knows of any videos showing this off or anybody who has these skins is willing to make a video with their ranger I would be very happy.
Has anyone done the math to figure out how much the damage shifts when fighting multiple opponents? That 5 man maul does some pretty decent damage.
If the difference is 17% for single-target, they’d break just even against 2 opponents and greatsword would do 6-7% better against 3.
17% is resonable, when I calculate (nothing as fancy as including traits) I get it to 14% loss for greatsword AA+maul vs. sword AA , and 20% loss for greatsword single-target when path of scars and counter throw are counted in.
So you’re saying it’s okay to use GS in dungeons before the boss and then swap to Sword+something for the boss?
The difference IS huge. The sword “wierdness” is an issue for all new rangers, but if you plan on playing a lot and doing meta runs, learn how to use it. There are plenty videos showing ranger melee sword vs pretty much every boss.
I’m not really having an issue with it single target- I don’t mind using swords on high health opponents or when I can lock on a single target and let it fly for cleaving but I do have problems with killing groups which is why I ask- I would use GS+Sword/X but I really like having a longbow (or shortbow) in my swap- shortbow being my favorite ranger weapon but I understand it has no place in PvE apart from open world.
I can’t seem to get a hold on AoE cleaving mobs with the sword- I happily wear it for bosses but when targets are all over I either don’t hit more than one mob or I go flying everywhere because my targets keep switching and I end up way out of the battle.
I’ve read somewhere that the difference is about 17% in favor of sword. I suppose it becomes even more if you take axe off-hand for path of scars, plus you have 2 evades on sword which you can use to keep the trait from MM that gives you 10% more dmg when endurance is full.
Sword wins big time, it’s a no-brainer.
Only problem I have with sword is that it feels weird to use, which is why I’m asking. 17% is a huge number though.
Not trying to derail the thread, but would 45050 maximize GS dmg because of Two-Hand Mastery + Bountiful Hunter?
Yeah, yeah it would.
This is what all the cool kids are doing:
This guide uses the same build but has been helpful for me at least, as far as knowing what your roles are and capabilities include:
Or you could just be like every other ranger and go BearBow 6/6/L/O/L and stay at range. You won’t help nearly as much.
No way to get them at this time. They said they will bring it back at some point in the future.
Thank you, Dragon Overlord.
I came a bit late to the party- I started playing shortly after Super Adventure Box closed last time and hence missed out on the really awesome weapon skins. Is there a way to acquire those skins outside the super adventure box and/or do you think they’ll ever bring it back given that apparently last time it was kind of a flop?
Just looking for what the difference is in DPS for Sword auto vs Greatsword Auto+Maul on CD.
Let’s just use Berserker gear and the standard 65030 setup to simplify things.
This is an excellent idea, and the hunter class in WoW already has this. I forget exactly how it works but different pets or pet classes have different trait lines with options you can customize for each pet. For example one trait for a cat would be “charge” which allows your pet to charge forward at the speed of an arrow and instantly hit your opponent, stunning him for one second. Compare this to the excessively slow speed and right angle attacks of our pets which often die before they reach the target in WvW or fail to reach the target before you kill it in PVE.
Pets in WoW also have much more effectiveness and diversity in their roles which you can enhance through traiting, such as a tanky pet that pulls more aggro and is tougher with the right build. GW2 bear isn’t much of a tank and few pets hold aggro well.
I’d like a pet in WvW that does knockdowns or f2 howl like a wolf but can be customized to be more survivable at the cost of dps. A dead pet does no dps.
Ive been saying this numerous times, when i played WoW, it gave me that sense of feeling the traiting my pet to suit various situation or gameplay modes only applied to my pet, i didnt have to spend trait points I have just to make my pet “viable”
For example, Having their own pet tree would:
I can trait to have -50% AOE damage when i want to WvW in zergs, therefore my damage output will not be kitten because my pet would have higher durability.
ALL these traits that we have Should be On A Pet Tree, And Replace them with traits that would benefit the ranger Directly
18 Traits all Pet Related
Now if we had our own pet tree
We (The Ranger)
Will be able to have 18 Ranger Oriented (Affects the ranger or weapon skills, or utility skills)
That would Create A LOT of Diversity for the Ranger Class and The Pet Too!
Whatya guys think?
This is actually a wonderful idea and I’d be all for it- fixing the pets will probably require something like this.
I don’t use Sword in PvE unless I’m 1v1- most of the PvE stuff is AoE anyway so I find using Greatsword is my best friend anyway.
I do use Sword in PvP and it makes annoying opponents a lot easier.
After seeing the trapper runes in action suddenly I can’t live without them.
The elementalist’s conjured weapons are a really fun way to increase the weapon choices and the dynamicism of an elementalist- however they have a few drawbacks, and one of the reasons they aren’t used more is because they are temporary- the only build we see with a “permanent” conjured weapon is a LH build- however a random group member picking up your hammer will ruin your day.
FGS has been nerfed down to appropriate levels and I believe it’s time to add an option to make conjured weapons permanent similar to an Engineer’s Toolkit.
Some tweaks to the weapon skills would be needed to make the weapons a bit more viable to hold more often rather than conjure>few skills>drop. Has anybody else wanted this in the past?
My wife plays a tank staff guardian, and hasn’t used any other weapon since that character’s creation. She plays a more meta thief but nobody’s going to convince her to use a different weapon and nobody’s going to convince her not to try and be immortal.
She gets crap for it, but she absolutely loves her character and being able to face-tank world bosses and really just anything else. All of her other characters get killed pretty quickly in the halloween event and her Guardian can sit in the middle spamming auto attack and never dying.
She has fun with it. I’ve grown to like it because it gives my characters tons of might and I know regardless of whether or not I go down she’ll be alive to save my tail.
If we played sPvP she would bunker and it’d be fine- we do play WvW and we roam and it’s fine. Our guildies that play with us are okay with it.
Play what you like. If you want to play something that’s not meta, just understand that it’s sub-optimal and enjoy it anyway. If you want to be competitive, than understand that the meta is built for competitive-style play and you will want to optimize everything.
A lot of what has been said here is very true, but ignore elitist (he is a thief and incessantly complains because he can’t ezmode eles anymore, as many thief builds classically could). Ele has more things to juggle, and lots of skills that have small defensive capabilities that you need to learn over time to be truly effective. You can be o.k. if you run the meta d/d build and follow a basic rotation, but good players will wreck you.
One note, ele can be harder for new players to level, as many of the popular builds really lean on some important traits for survivability. Don’t just quite the class if you are having some trouble at lower levels, as it gets better once you get some of the master and GM traits. It also can be pretty squishy if you don’t know how to dodge well yet, but that means it will also teach you (the hard way) better dodging practice!
Expanding on this a little bit-
You can level fairly easily with staff (fire) and ice bow conjures for AoE damage. Throw down Fire Staff 2 and 5 and then conjure the ice bow and use 3 and 4 to burst down just about anything.
That is how the GW2 works, many players complain that GW2 doesn’t have “end game” but actually the whole game is “end game”.
I see. That’s probably why I’ve been enjoying the game so much.
Time to peak out another character I guess. =P
It’s taken me a long time because I tend to be an alcoholic.
Hopefully you meant alt-holic , but I can see how being alcoholic can slow down your progress :P
oh. ahem. Right. Spelling.
Anyway, yes complete the map exploration, do some dungeons, check WvW, level your crafting skills, make all your alts lvl 80, check the PvP sometimes, pick a collection to finish … so many things.
So basically do what I was doing before but without getting experience?
So I recently capped my first 80. It’s taken me a long time because I tend to be an alcoholic. I have all exotic gear and ascended jewels as well as everything I wanted as far as runes, sigils, traits and skills. The only thing I have left to do on this character is finish getting the rest of the waypoints and finish my awesome outfit.
What else do you guys do at 80? I’ll still PvP and WvW and help friends complete maps and do jump puzzles but the only thing I can think of doing on this character in the PvE world where I spend most of my time is try to earn cash, and I’m not entirely sure how to do it or why I would when I could be earning cash on a character that would also level up as I’m doing it.
I hate to say this but as a new player in regards to PvP, Shadow Arts has been extremely helpful in keeping me alive. I’m playing a 06620 build and it’s done me rather well- I’m probably going to switch out SA when I get more comfortable with everything but for now I’m glad I have it.
The pale tree attempted to create Sylvari in the image of humans- that’s the only reason.
Ele Dagger Air 1 is pretty funny- you flail around like nobody’s business.
Ele dagger earth 4 is really funny too- you do this little front flip and pretend like pounding the ground will actually do something.
Thief D/D 3 is pretty hilarious too especially since you don’t make the full jump over most mobs.
Sylvari have shown no signs of aging at all, and the only sylvari deaths have not been “natural”
The first born haven’t shown any changes in the ~25 years they’ve been alive.
I guess I’m a thief main now.
Definitely not complaining- I always have a blast playing my thief. I always, always feel in total control of the battlefield and the thrill of teleporting everywhere is fantastic.
In both PvE and PvP I feel useful and I have a blast. Soloing a champion? Sure! Decap far and then teleport to home to save my teammate from a 2v1? You bet. Evade a zerg in WvW? Why the hell not. Stealth a team through a group of mobs? Oh yeah.
Elementalist used to be my main especially for PvP- I now find myself contributing a whole lot more and being able to support my team extremely well. I rarely die in sPvP matches anymore.
The only reason I play my mesmer is to port my wife through jump puzzles, the only reason I play my Engi is when I really just want easy perma-swiftness or I’m playing for low level friends so I don’t waste map completion, and the only reason I play my Elementalist is.
No cooldowns combined with extreme mobility, control, high damage, and extremely active play has made other classes not nearly as exciting.
At your service.
I’ve played a decent amount of sPvP both on my Ele and Ranger and had thought everything was okay- I didn’t get too many people whining when I had an off game and I didn’t get too many people complain when I killed them either.
I started playing my thief in sPvP and it’s horrible.
Use heartseeker any amount greater than 0? “HS noob, uninstall”
Fail to take down another class 1v1? “bad”
Fail to get the top of the score board? “lol can’t play ez class”
Playing the thief is definitely much more difficult than my ranger and about as hard as the Ele- what is it about thieves that make people want to whine?
How stuck is she on Staff for combat? I mean, hammer+Staff isn’t terrible leaving staff for everything in between fighting then swapping to hammer for combat. And doing so gives you perma protection, that’s 33% extra tankiness right there.
She’s very stuck on staff- not just a little, either. It fits what she designed the character as and she loves the animation and huge aoe of the staff.
Overall I never like going without my blind spam (3 points in radiance) but one BIG thing I’d mention on those traits, take off unscathed contender. It is a conflicting trait with the rest of the build. If you’re setting up to be tanky you’re assuming you will be hit, that trait assumes you won’t. Consecrations are amazing and Master of Consecrations should be what you grab there most likely.
Noted- thank you.
I’m not a fan of hte larger symbols as they’re already large enough for people to stand in easily. Not a huge fan of battle presence or Empowering might, BP just doesn’t seem powerful enough to me for a GM trait, and EM caps at 5 might stacks if you crit every second… just not enough IMO when you could drop those get your blind spam and 10% fiery wrath etc. Though dropping them you’d lose the health too… /shrug
It’s more for the support aspect than anything. The build I used hits 80% crit rate and I figured you’d have constant stacks.
Overall I’d be trying to get her to be ok with a different weapon for combat and use the staff all other times, if that doesn’t work then unfortunatly you’re kinda shooting yourself in the foot. There’s just not much the staff excels at in combat other than being very good at tagging things and hitting through walls/projectile defense which makes it situationally worthwhile.
Yeah- I’ve told her this before but she’s determined to play staff. She’s been doing fine in open world- I’m worried about running dungeons, we’ll probably have to two-man stuff in fear of pugs yelling at her.
If you can get her to go with hammer/staff 33062 can be quite tanky even in full zerk and not be crippling yourself too badly and from there it’d only be a few little adjustments as she gets better and doesn’t need the extra tankiness.
Yeah. I may keep trying but at this point it’s pretty much just no. I’m not horribly concerned with optimal in the game- I do what’s fun and try to make it viable and I can’t help but applaud her for powering through doing something pretty dang sub optimal.
Though I constantly encourage her to switch weapons.