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Theorycrafting fresh air weaver

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Posted by: Gokil.2543

Gokil.2543

u can not consistently prog air. u can prog it on crit in earth/water/fire and than again if you are in air for double air. and its that moment when you are in double air you will realize the global cd of the other atunements will contradict the fast pace of freshair playstyle.

Agree here. In theory you dont need fresh air anyway to keep up permanent superspeed by swapping air – x – air – x constantly. I’d lean towards lightning rod weaver. Maybe even with runes of surging. At the very, very least though, we’d need some love on autoattacks to become a thing.

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Sword fire 2 skill

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Posted by: Gokil.2543

Gokil.2543

That ‘oh yeah’ feeling when you crit a dude for barely over 1k on a slow attack that locks your dodge bar and moves you forward slower than walking? Ho boy sign me up

Attachments:

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Weaver Builds

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Posted by: Gokil.2543

Gokil.2543

Been playing air 231 arcane 231 weaver 333. Works pretty well. Since the base damage on sword stuff is so low, lightning rod helps hugely. Cleanse is god awful but should be decent when unravel hexes gets fixed.

Sw/D seems to work best for me by a long shot.

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Eviscerate is undodgeable (again)

in Bugs: Game, Forum, Website

Posted by: Gokil.2543

Gokil.2543

Also, stow canceling new deadeye f1 with shadow arts stealth on steal is effortless perma stealth.

Also, weaver unravel hexes is currently not removing conditions.

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Unravel hexes straight up does not work

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Posted by: Gokil.2543

Gokil.2543

The cooldown is meant for the superspeed on impairing condition I believe. Otherwise what’s the point of the interval

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Unravel hexes straight up does not work

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Posted by: Gokil.2543

Gokil.2543

Title. No cleanse happens during superspeed.

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Weaver Demo Weekend Feedback

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Posted by: Gokil.2543

Gokil.2543

This forum is to hold feedback from the demo weekend for Weaver.

I’ll be kitten ed if just one thread will suffice

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Elemental surge fresh air roaming

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Posted by: Gokil.2543

Gokil.2543

Glad to hear. I pretty much havent touched earth since the cdr trait nerfs and the glyph heal buff. There’s not many power matchups you lose to anyway, so might as well go water. It has a pretty respectable amount of cleanse with the glyph in water and water 3 granting regen and thus cleanse. Idk I heard others say they can’t miss earth cd’s anymore after having played it so long. I guess I kinda forgot what they were like (though not having earth 2 every time can be a kitten).

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Elemental surge fresh air roaming

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Posted by: Gokil.2543

Gokil.2543

Thanks! To me core fresh air is better than tempest in most scenarios nowadays. With elemental bastion, gale song and quite a few air overload nerfs I don’t see much reason to have to go tempest anymore (thank god)

I’m not sure what the difference is to NA, but I find core fresh air in general is a pretty good pick when the tryhard levels rise. Just because it’s by nature able to stay out of so much of the crazy stuff that flies around. Stuff like D/D ele or any sort of tempest, has to deal to some extent with whatever’s around. S/F fresh air just superspeeds out of melee 100% of the time, keeps up good projectile immunity uptime and can actually hurt tanky condi builds before it runs out of blinds/invuln/cleanses.

Video is pretty cherry picked to show the closer fights, but I find a lot of trailblazers or sustain players as well, and when I do I’m usuallly glad I’m not on D/D.

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Daze grants 20% tempest defense modifier

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Posted by: Gokil.2543

Gokil.2543

Marginally useful fact of the day. Also re-checked and verified that updraft launch does not.

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Elemental surge fresh air roaming

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Posted by: Gokil.2543

Gokil.2543

Hey all!

Last balance patch was pretty uneventful for ele, save for arcane power. So I figured it was finally time to learn to play elemental surge a bit. Every now and then it worked out, so here’s a video.

As always criticism and questions more than welcome.

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Good elementalist roaming

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Posted by: Gokil.2543

Gokil.2543

Surprisingly I don’t think I’ve seen that video, but I might be able to help you with the song.

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Some revenant duels

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Posted by: Gokil.2543

Gokil.2543

I have a feeling you just out played these ppl the build / wepon / class you where playing was not important. Very impressive.

There used to be a time where this matchup was as impossible as they come, so it’s nice knowing there is some things you can do nowadays. Thanks for the compliment though!

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Some revenant duels

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Posted by: Gokil.2543

Gokil.2543

Hi there! Big fan any chance you could show us some duels using ONLY conjure weapons

Does this count?

Management cannot be held accountable for loss of brain cells incurred during the watching of this video.

Thanks though, jokes aside

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Some revenant duels

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Posted by: Gokil.2543

Gokil.2543

These are all very fair observations. Thanks for the comment.

I’ve gotten used to swapping builds to make the most out of duels, since so many matchups are blatantly onesided since HoT.

The staff duel is definitely lowest suspense, and probably least competent opponent. It’s mostly in there because it plays out quite smoothly. Staff amusingly actually has a ton of tools versus rev. With earth 4 and 5 capable of interrupting sword 3, three sources of reflect for sword 2, and tempest defense completely shutting down staff 5. I enjoy staff a lot lately, but I think people don’t enjoy watching it struggle in duels, since it becomes a very defensive playstyle.

The burning speed thing irked me too on rewatching the last duel especially. It became a habit for various reasons, most importantly because the dash is nice for sticking to targets zfter they get up from updraft and try to recover. Also makes the evade frame not go to waste, but I definitely take it too far here. Same with spamming churn.

Is that s/f in duels, solo roaming or group you’d prefer?

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Some revenant duels

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Posted by: Gokil.2543

Gokil.2543

Title says it all. It’s a pretty fun matchup. When you win at least.

Video has a staff duel, 2 dagger/dagger duels and 2 s/f fresh air duels.

Originally I had some commentary planned, but mic broke. Hopefully its still somewhat useful.

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Condi Share Support Tempest

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Posted by: Gokil.2543

Gokil.2543

Arcane Power got a pretty major change in the latest patch. Earth does bleeding instead of immobilize, Air does Blind instead of Weakness. But most of all it can now share its effect with 5 other allies.

Sage’s Amulet has condition damage and power, Rune of Balthazar has the condition duration and Arcane Power has 5 guaranteed criticals.

I suppose you could change the Feel the Burn to something else though, such as Armor of Earth or Arcane Shield.

You’re confusing it with the glyph. Arcane power still has burn chill blind immob. Elemental surge still does to be correct.

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Condi Share Support Tempest

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Posted by: Gokil.2543

Gokil.2543

Yeah. I’m curious what you’re all thinking. The OP’s idea seems workable, but a bit of a waste of everything arcane spec offers.

Fully utilizing this skill would require condi damage, condi duration, power and crit damage. Seems pretty much impossible on a rounded build. I’m thinking ditch the condi aspect and just go power damage + condi duration. Probably on a staff build for meteor shower – earth swap – arcane power immob spam (with decent spacing between hits to not waste all the stacks). Picking trait lines and third utility is a nightmare though. You’d really want to fit afterschock, lightning flash and a stunbreak (mist or arcane shield imo). Water specialization seems mandatory, but fire or air are what makes staff worthwhile. Good thing is staff is naturally suited to group fights though.

’Tis a tough one.

Fitting arcane spec on a generic support tempest is also pretty tough, not to mention giving up a shout or stability.

Good old cele d/d will have a hard time squeezing much condi duration into a build, and has strong synergy with evasive arcana and triple cantrip…

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(edited by Gokil.2543)

Condi Share Support Tempest

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Posted by: Gokil.2543

Gokil.2543

This is a very amusing change. It’s quite obviously overpowered, but so hilariously awkward to build around it’s kinda hard to exploit.

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new elementalist specialization leaks

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Posted by: Gokil.2543

Gokil.2543

How do you deduce that there will only be 2 attunements? I saw the dual attunement stuff, but couldn’t it be combined on the fly, instead of having to choose what combinations you make beforehand? Maybe you saw some more stuff than me.

I’m pretty hyped for mantras, if that’s what these charge based utilities will be called. I had mantras for my draft elite spec as well.

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Shatterstone

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Posted by: Gokil.2543

Gokil.2543

I wouldn’t even put shatterstone in bottom 5 of all scepter skills.

Don’t get me wrong, it makes for top quality memes, but it’s really not that bad anymore. You can no longer move out of it without dodging, and it’s decent damage.

If anything, phoenix feels very outdated since all the scepter buffs happened. Compared to say, JI true shot, precision strike equilibrium, steal pulm autos, it feels quite underwhelming.

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[SPVP] S/F is where it needs to be

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Posted by: Gokil.2543

Gokil.2543

Its problem remains the same as always. While it looks, feels and plays as a pretty strong spec, it always lacks tactical value, impact on the match. Its good 1v1 matchups are moot since it can’t hold a node, its good spike damage suffers from the lack of mesmer/thief tier mobility, and its 2v2 to teamfight potential remains average.

None of what you say is wrong, but the winrate just isnt there. It doesnt have the ace up its sleeve like mesmer does portal, thief steal and mobility, warrior on node matchups and resilience to 2v1s.

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"Build Diversity"

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Posted by: Gokil.2543

Gokil.2543

*was enjoyable to play.

it was because it was a class with fluid and engaging animations and skills compared to the others. now its left behind even in that regard – not even talking about the kittenty dmg output in every field in regards of a pvp scenario, not even talking about the kittenty mobility nor base stats.

we are stuck with clunky and outdated weaponskills on all weapons good for a meta 3 years ago. and i bet most ele mains still feed of that timeperiod.

ele 2k17 unengaging, uninspiring, underwhelming and underperforming. u could probably build to counter nearly everything out there – leaving a big whole to get countered by nearly everything else – but how does a skillcap like that must feel for a new ele player.
that moment were someone told u he fell in love with ele gameplay is so long gone cause of all the mentioned reasons. stuck in repeat are the veterans of this profession. wouldnt even call it a profession anymore more of an obsessions based on overcoming struggle.

Too real.

We knew it from the instant they gave us tempest though. It’s simply not a specialization aimed at experienced and proficient elementalists, but rather at those who the dynamic nature of attunement swapping ele didn’t appeal to. Those who wanted the destructive-but-weighty feel of a traditional wizard archetype.

That would have been fine if they didn’t decide to leave the game in which base ele made any sense, behind.

To disguise this melancholy episode as an actually useful post for the sake of this thread: the frost aura from soothing ice needs to be removed, additive damage reduction removed, time for overload to become available reduced by one second, base attunement cooldown slightly increased. At that point the auramancer becomes less innately tanky, as it should be considering how unstoppable it makes its teammates. Personally I think the whole idea of having a full support build goes against what makes this game, and it’d be better off if it was scrapped entirely, but that’s a little radical.

You may wonder how any of this would lead to build diversity. I’m still of the opinion that nerfs are the only way to a game in which you can have ele in a healthy spot.

To end on a positive note, i genuinely believe we’ve gone about half the distance to such a game, coming from the trainwreck that was the game just after HoT release. The resurgence of a bit of dd ele gameplay is a testament to that. Still not there though.

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[2k gems bet] Pray for ele GS with next elite

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Posted by: Gokil.2543

Gokil.2543

I’ll bet you 10,000 gold, my account and my grandma that mainhand sword will kick kitten .

Literally all the negative feng shui this side of Jupiter went into tempest. It’s a physical impossibility for any future ele specs to be bad.

The great CEThelucid put it far more eloquently than I ever could:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Next-elite-spec-for-elementalist/first#post6071454

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(edited by Gokil.2543)

F2P ele build for wvw , possible ?

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Posted by: Gokil.2543

Gokil.2543

DD ele with no cele, no quadstat gear and no durability is gonna be a struggle I’m afraid.

You could play full berserker fresh air S/F, but I wouldn’t advise it to a beginning player.

If you really can’t get cele, i’d go with this:
http://gw2skills.net/editor/?vFAQJAoYhcMowhVOwzB8RMQAYRBIAEEpswRIKUrh0QZA-T1yHABAcCAOSpwPKb8SLATKB/SHQhqE0jSIV2fQgHAgfq7QKAzFaB-w

(note after making that spread, it actually looks ok)

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(edited by Gokil.2543)

beserker mode/eternal champion

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Posted by: Gokil.2543

Gokil.2543

Probably last stand: https://wiki.guildwars2.com/wiki/Last_Stand

This and shared anguish are the only 2 ways to passively avoid interruption by traited steal.

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F2P ele build for wvw , possible ?

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Posted by: Gokil.2543

Gokil.2543

Both sf and dd ele work very well on base ele.

Are there any restrictions on what you can buy or craft regarding runes and gear? Can you get the HoT only runes and sigils from the wvw vendor and stuff? Or craft things like marauder gear?

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Clarification on PvP builds

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Posted by: Gokil.2543

Gokil.2543

First off, thief cannot one shot anyone these days. The reason they seem strong is because of their ability to spam skills. The passives and blocks actually make it hard for thief to stand out in the meta so many resort to spamming staff 5.

Scepter build is the closest we have to good dps since it utilizes a lot of active (earth 5, final shielding, arcane shield, one with air) however it is not as mobile out of combat as thief or revenant and does not do reliable burst damage. Its saving grace is its pretty fun to play and alot of the damage is hard to dodge since its instant cast.

Your build won’t work because it has no active defence or passive defence that will last long enough for you to sustain a fight since d/x is typically a bruiser style of play.

Purely out of curiosity, is thief not perceived as a top tier pick in NA? (deducing you’re NA from the staff comment)

Thief to me, and I believe many others on the EU region is one of the absolute strongest picks at the moment. Just based off its insane mobility and +1 with steal and pulm.

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WvW Roaming build, Celestial Staff Ele

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Posted by: Gokil.2543

Gokil.2543

http://gw2skills.net/editor/?vFAQFAWnMMANYiVOAeOA8RglHAz9xmZ3sCBgDQLkYIEE2BA-TFCEQBMRpnDVGsFlgtRHwDeAAA4CAAv9Hwk6PkCIzhWA-w
This is what I’ve been running on staff for a while. There’s quite a few variations. With less cele, fire over air, arcane over tempest.

If you really want to, you can go more cele than this, but you have to be very very wary of your power. Your damage output will drop very steeply if you go with even less power than I am.

On staff I think the numbers you’re looking for are somewhere between fresh air and dagger/dagger builds. You take notably more offense, but still the most cost effective defensive points, since your hard mitigation isn’t great. So 2.4k armor, healing power entirely optional and 16k hp. Power has to be as high as possible, crit chance can be a problem without a good fury source. (Pack rune is good on fire variants). You’re aiming for 60%

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Elementalist season 5 Changes

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Posted by: Gokil.2543

Gokil.2543

I’ve played an unhealthy amount of standard air/water/arcane fresh air, and have some mixed feelings.

Firstly, it feels really strong. The changes are very noticeable. It’s hard to kill and unlike before the patch, actually a threat when ignored.

However, the winrate just isn’t there. Like I and others said a couple times, the issue with fresh air is and always has been that it doesn’t bring enough value. Doesn’t have enough impact on a match. No portal, no stealth, no real mobility and bad to mediocre cleave. its +1 is average, since its damage output remains at the low end. Its strengths are survivability and almost impossible to avoid damage, same as always, but the survivability only really matters if you’re worth focussing in the first place, which you’re not, most of the time.

I think I’ve almost 60 matches played or so, and I’ve ranged from mid platinum to high gold.

Like I said though, it’s a lot better than before (perhaps better than ever). If you’re comfortable with being placed slightly below where you belong, it’s worth playing.

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Dagger/dagger ele in WvW (Vid)

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Posted by: Gokil.2543

Gokil.2543

I used to live for d/d ele, really glad to see this!

Does not having a move speed bonus get annoying though (when traveling)?

So did I! Was very fun to revisit it.

As for movespeed, elemental attunement and updraft will give you 100% uptime of swiftness. It’s a little annoying to spam through attunements, but totally workable.

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Dagger/dagger ele in WvW (Vid)

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Gokil.2543

@Bezerker: Yeah, ever so slowly we’re getting somewhere. Daredevils are still rather absurd though. But it’s infinitely better than it’s been in a long time.

@cgMatt: Probably my favourite flash spot in wvw, but don’t think I wouldve gotten away with holding onto flash as i got cc’d

@Cecilia: I was thinking of writing something about this, but basically this food is one of the 2 ridiculously broken things the build abuses to run with the big boys. If at all possible, you should try to get it. If not, I’d recommend any of the other damage reduction foods that redirect from this page https://wiki.guildwars2.com/wiki/Mussel
I believe they’re a good kitteneaper. If they’re still too expensive, probably saffron bread/lemongrass or lifesteal food.

@Abelisk: I tried something very comparable, except with rune of strength and sigil of leeching, and it’s not nearly as effective. No matter what amulet you pick you end up missing either vitality, toughness or healing power. I might try it a bit more though.

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Dagger/dagger ele in WvW (Vid)

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Posted by: Gokil.2543

Gokil.2543

What’s up eles,

I’ve made a new video of my roaming adventures on good old D/D ele in WvW. All in all I’m not 100% satisfied with how it came out, but since I probably won’t have time in the coming months to remake it, I figured I’d put it out anyway.

The point of it is mainly to show something functional in WvW, since I know many are looking for that. I have Seven to thank for showing me it works, and figured I’d pay it forward by showing you.

Any questions or criticisms are welcome.

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Best Sigils for WvW?

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Posted by: Gokil.2543

Gokil.2543

+1 to energy/leech/air/bloodlust

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RS#5+'Chilled to the bone!' interaction bug

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Posted by: Gokil.2543

Gokil.2543

If you chain chilled to the bone and executioner’s scythe, no matter the order, the 2nd stun won’t apply.

Basically as long as the frost aura looking icon is on them, they can’t be cc’d by either ability anymore, until it expires.

A pretty annoying bug in my opinion, since chaining cc’s is much of the fun of reaper.

While I’m here, the cast time on grasping darkness (gs#5) is entirely optional. Meaning you only need to tap the button for the skill to go off, not actually wait out the animation. This on the other hand is a pretty fun bug, but fair is fair. Just to clarify, use gs 5, instantly stow, pre-cast whatever ability and the pull will go off in the middle of your ability, allowing for some sweet chains.

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Glyph of elemental power broken (again)

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Gokil.2543

I don’t know how they managed to do it, but GoEP is broken again. It’s a pretty amusing bug, I’d say test it out before it’s gone

http://imgur.com/a/MhzK2

It’s a little hard to explain, but basically the per-target cooldown of the glyph gets reset everytime another ele with GoEP hits the target. Put multiple eles together using something fast hitting like air scepter 1, and you get an obscene amount of burns.

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S/F ele is "High Mobility"?

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Gokil.2543

My wording was a little bad. Out of combat mobility with fgs out is still really good. Granted it has a long cooldown, but it’s often there when you need it.

Don’t get me wrong, it’s far from the madness that’s a thief right now, but I’d put it in second or third place.

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S/F ele is "High Mobility"?

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Gokil.2543

I’m mildly amused that their recommended builds are finally good. Rest in peace accuracy sigil lyssa runes S/D ele. Their S/F template is nearly identical to what I run, save the water line.

On a more serious note, S/F ele is among the highest in combat mobility with superspeed, and only loses to thief with fgs out. I’d say high mobility isn’t too bad a tag.

With rev port nerfs, thief is the only thing that’s substantially faster. Portal is arguably not really a mobility skill.

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[BUG]Tempest Defense/Gale song malfunction

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Gokil.2543

Been like this far, far longer than HoT release. Probably since release. Almost every on-cc trait works this way.

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Downed penalty not functioning

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Posted by: Gokil.2543

Gokil.2543

As per title, the downed penalty mechanic is currently not functioning in WvW or PvP.

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The wheel of (mis)fortune has landed on Ele

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Posted by: Gokil.2543

Gokil.2543

It’s pretty amusing that the same thing happened when I made a thread to discuss how to nerf DD ele in its prime. A whole lot of arguing about whether or not it should be.

I don’t really want to get into the endless discussion of how good or bad ele is, but I think it’s at least safe to say that it’s overall the worst class in pvp now. Necro, warrior, guardian, revenant, mesmer, thief, ranger, engineer. Relatively speaking they’re all more viable.

Anet has a history, from seasons 1, 2 and 3, to overbuff the lowest hanging fruit severely. When warrior and guardian were at a time the worst class, they got catapulted past the competition in the following season.

Point of this thread was sort of to speculate on how anet was going to do it this time, thought it’d be funny to guess some absurd things and see them come true. Either that, or discuss what a sensible way would be to do it.

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Quick question

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Posted by: Gokil.2543

Gokil.2543

I have to partly disagree with Kurt. Tempest is better at raw healing by a fair margin. It doesn’t have any damage buffs whatsoever though, which is why it’s the less popular choice.

On a fully specialised healing tempest, these are some ballpark numbers. 12k wash the pain away, 2.5k per aura, 400 regen ticks, 600 soothing mist ticks, 7.5k water overload, 6k geyser, 4k healing ripple, 1200 water jet.

Your dps would be effectively zero, but the healing is pretty nuts.

Druid’s burst healing is right about the same, with CA 3 and 4 healing for 7.5k and 11k respectively, but outside of CA they’ll fall off quite steeply.

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Arcane Elite?

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Posted by: Gokil.2543

Gokil.2543

https://wiki.guildwars.com/wiki/Arcane_Echo

Make it go on twice the cooldown of the skill it copies or something like that, or make it only able to copy arcane skills. Depends on how strong you’d want it to be.

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Downed penalty

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Posted by: Gokil.2543

Gokil.2543

Am I going crazy or is this mechanic not functioning? For a while now.

To clarify: https://wiki.guildwars2.com/wiki/Downed_penalty

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The wheel of (mis)fortune has landed on Ele

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Posted by: Gokil.2543

Gokil.2543

In season 2 it was warriors, in season 3 it was guardians, and now it’s our turn!

Since we’re objectively bottom of the barrel right now, Arenanet’s tradition promises us some wildly over the top buffs, so we get to be Super Balancedâ„¢ for a while.

Predictions? Thinly veiled sarcasm? Raving reviews about this super-duper amazing patented class balance approach? Leave em here! Oh and constructive discussion if you really want to.

What will be the adrenal health of ele? Will we get entire weaponsets revamped like our guardian friends? Or are they just gonna add cele and clerics back and call it a day? Will we see the return of the dps ele that never actually existed to begin with?

Seriously though, I have no idea how to properly do it, so post what you think will happen, and what you want to happen.

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D/D PvP/Roaming build

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Posted by: Gokil.2543

Gokil.2543

Usually one goes water/earth/tempest to guarantee perma protection. With enough boon duration the elemental attunement and contingency from water/arcane/tempest can work too is what I’m saying. The 40% protection is a minor trait in the tempest line.

Problem with running arcane/air/tempest as you propose is you have extremely little cleanse. Almost none.

Tried air/water/tempest for a bit today. For being an ele, it did ok, but it still felt miles behind the standards of today. Running with my rev friend I had to play an order of magnitude more careful than he had, and still died quicker than him. Not to mention ofcourse doing far less damage/cc.

Don’t wanna devolve this thread too much. Give it a shot! I ran the same gear as I linked more or less, used air top/top/bot and armor of earth/mist. Considering dropping one for aftershock.

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D/D PvP/Roaming build

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Posted by: Gokil.2543

Gokil.2543

I found that the 40% protection is pretty much indispensable. With enough boon duration you can at least drop earth for arcane which is a little more aggressive at least imo.

In theory air sounds pretty kitten nice with glyph heal though, and you can finally drop the awkward signet or unreliable ether. And it’s marginal protectin gain which also helps a bit.

Im actually gonna try now, this got me excited

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D/D PvP/Roaming build

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Posted by: Gokil.2543

Gokil.2543

I wrote this up a while ago hoping it’d help someone, maybe you’ll find it useful. Thanks for linking my video btw

http://metabattle.com/wiki/Build:Tempest_-_Roaming_D/D

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D/D or S/F for roaming? Pros & Cons of each?

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Posted by: Gokil.2543

Gokil.2543

Personally, playing any version of D/D nowadays infuriates me. Would definitely recommend S/F.

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Ele WvW Builds, Share yours!

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Posted by: Gokil.2543

Gokil.2543

Most of the time I’m running the exact same build as xZyemto’s 2nd variant, except i run mist for armor, and only use the earth variant.

Lately I’ve been enjoying staff a lot. It’s the only weaponset I can bear playing tempest on, and the glyph heal buff helps it quite a bit. This is for solo up to 5-man roaming and some duelling.

http://gw2skills.net/editor/?vFAQFAWnUMANYiVOAeOA8RglHAjYIED2BuP2M7nVIAcAahA-TFCEQBYS9ntoEsN6AAwDAgJK9g3+DP4CA4Q

Used to prefer fire over air (bot-top-top), but pyromancer’s and lava font nerfs hurt, so I picked lightning rod back up.

Staff is really fun. If you’ve never tried using outside of large scale combat, I’d say give it a shot.

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